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Druid 5 Anthonyblack22: Saving Throw Modifiers Total

The document details a Druid character named Pat, a Changeling with a Feylost background, including their attributes, skills, spells, and features. It outlines their abilities, such as Wild Shape and Spirit Totem, as well as their spellcasting capabilities. The character has a variety of spells prepared and maintains specific racial traits associated with being a Changeling.

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0% found this document useful (0 votes)
14 views6 pages

Druid 5 Anthonyblack22: Saving Throw Modifiers Total

The document details a Druid character named Pat, a Changeling with a Feylost background, including their attributes, skills, spells, and features. It outlines their abilities, such as Wild Shape and Spirit Totem, as well as their spellcasting capabilities. The character has a variety of spells prepared and maintains specific racial traits associated with being a Changeling.

Uploaded by

antoinextreme
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Druid 5 AnthonyBlack22

CLASS & LEVEL PLAYER NAME


Pat
Changeling Feylost (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
+3 Constitution +1 11 43 --
-1 • +3 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
9
+1 Charisma
Total 5d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

13 SAVING THROWS INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +1 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+3
+3 +4

+0
Animal Handling WIS
Arcana INT
Club, Dagger, Dart, Javelin, Mace,
Quarterstaff, Scimitar, Sickle, Sling, Spear

16 -1 Athletics STR === TOOLS ===


ABILITY SAVE DC Herbalism Kit, Lute
P +4 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+4 Insight WIS Common, Druidic, Elvish, Sylvan,
30 ft. (Walking) Undercommon
+0 +1 Intimidation CHA
+0 Investigation INT
11 P +7 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+1 Performance CHA === ACTIONS === points, or die).
+4 +1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, === BONUS ACTIONS ===
Help, Hide, Ready, Search, Use an Object, Spirit Totem • 1 / Short Rest
+0 Religion INT
19 Opportunity Attack, Grapple, Shove, Improvise, As a bonus action, you can magically summon a
+1 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object spirit to a point you can see within 60 ft. that lasts for 1
minute (or until you're incapacitated). The spirit
+1 Stealth DEX Wild Shape • 2 / Short Rest creates an aura in a 30-ft. radius around that point and
CHARISMA As an action, you can magically assume the shape can be moved up to 60 ft. as a bonus action. The
P +7 Survival WIS
of a beast that you have seen before twice per short spirit's aura effect depends on its type: Bear, Hawk,
Unicorn
+1 rest. [2nd] Max CR 1/4 (no flying or swimming speed)
[4th] Max CR 1/2 (no flying speed) [8th] Max CR 1
=== SPECIAL ===
You can stay in beast shape for 2 hours before Speech of the Woods
12 reverting back to your normal form (or as a bonus Beasts can understand your speech, and you gain
action earlier or if you fall unconscious, drop to 0 hit the ability to decipher their noises and motions.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Primal Savagery +7 2d10 Acid S

Unarmed Strike +2 0 Bludgeoning


14 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

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Druid 5 AnthonyBlack22
CLASS & LEVEL PLAYER NAME
Pat
Changeling Feylost (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== DRUID FEATURES === * Druid Circle • PHB 67 === CHANGELING RACIAL TRAITS ===

* Additional Druid Spells • TCoE 35 | Circle of the Shepherd * Ability Score Increases • MotM 5
Your Druid has additional spells available to them, as When determining your character’s ability scores,
designated in Tasha's Cauldron of Everything. * Speech of the Woods • XGtE 23 increase one score by 2 and increase a different score
You learn to speak, read, and write Sylvan, and beasts by 1, or increase three different scores by 1.
* Hit Points • PHB 65 can understand your speech, and you gain the ability
to decipher their noises and motions. | Increase two scores (+2 / +1) •
* Proficiencies • PHB 65 Increase one of these scores by 2 and a different
| Special score by 1.
* Druidic • PHB 66
You know Druidic, the secret language of druids. * Spirit Totem • XGtE 23 * Languages • MotM 5
As a bonus action, you can magically summon a spirit Your character can speak, read, and write Common
* Spellcasting • PHB 66 to a point you can see within 60 ft. that lasts for 1 and one other language that you and your DM agree is
You can cast prepared druid spells using WIS as your minute (or until you're incapacitated). The spirit creates appropriate for the character.
spellcasting modifier (Spell DC 15, Spell Attack +7) an aura in a 30-ft. radius around that point and can be
and prepared druid spells as rituals if they have the moved up to 60 ft. as a bonus action. The spirit's aura * Creature Type • MotM 10
ritual tag. You can use a druidic focus as a spellcasting effect depends on its type: You are a Fey.
focus. <strong>Bear</strong>: 10 temp hp and advantage on
STR checks & saves. * Size • MotM 10
* Wild Companion • TCoE 35 <strong>Hawk</strong>: use your reaction to grant an You choose between being Medium or Small when
As an action, you can expend a use of your <em>Wild ally advantage on attack. Advantage on Perception. you select this race.
Shape</em> feature to cast the find familiar spell, <strong>Unicorn</strong>: Advantage on checks to
without material components. detect creatures. Heal spells also heal 5 hp to allies. * Speed • MotM 10
When you cast the spell in this way, the familiar is a Your walking speed is 30 ft.
fey instead of a beast, and the familiar disappears after | 1 / Short Rest • 1 Bonus Action
2 hours. * Changeling Instincts • MotM 10
* Cantrip Versatility • TCoE 36 You gain proficiency with two of the following skills of
| 1 Action Whenever you reach a level in this class that grants your choice: Deception, Insight, Intimidation,
the Ability Score Improvement feature, you can replace Performance, or Persuasion.
* Wild Shape • PHB 66 one cantrip you learned from this class’s Spellcasting
As an action, you can magically assume the shape of feature with another cantrip from the druid spell list. * Shapechanger • MotM 10
a beast that you have seen before twice per short rest. As an action, you can change your appearance and
* Wild Shape Improvement • PHB 66 voice. You determine the specifics, including your
You can stay in beast shape for 2 hours before While using your Wild Shape feature, you can coloration, hair length, sex, height, weight, and can
reverting back to your normal form (or as a bonus transform into beasts of CR 1/2 or lower that don't change your size between Medium and Small. You
action earlier or if you fall unconscious, drop to 0 hit have a flying speed. can look like another race, though none of your game
points, or die). statistics change.
* Ability Score Improvement • PHB 67
| 2 / Short Rest • 1 Action You can’t duplicate the appearance of an individual
you’ve never seen, and your form must have the same

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0

SP 0

EP 0

GP 0

PP 0
WEIGHT CARRIED

0 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

135 lb.
PUSH/DRAG/LIFT

270 lb.

EQUIPMENT

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Druid 5 AnthonyBlack22
CLASS & LEVEL PLAYER NAME
Pat
Changeling Feylost (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

basic arrangement of limbs that you have. Your


clothing and equipment aren’t changed by this trait.

You stay in the new form until you use an action to


revert or until you die.

| Shapechange: 1 Action

=== FEATS ===

* Fey Touched • TCoE 79


Increase your Intelligence, Wisdom, or Charisma score
by 1, to a maximum of 20.

You learn the <em>misty step</em> spell and one


1st-level spell of your choice from the divination or
enchantment school of magic. Once per long rest you
can cast each of these spells without expending a spell
slot. You can also cast these spells using spell slots
you have of the appropriate level. The spells’
spellcasting ability is the ability increased by this feat.

| Wisdom •
Increase your Wisdom score by 1, to a maximum of
20. The spells’ spellcasting ability is Wisdom.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium or Small
GENDER AGE SIZE HEIGHT WEIGHT
Pat
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Chooses to mostly look like a Yuan-Ti

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Primal Savagery Druid +7 1A Self S Instantaneous XGtE 163 S

O Control Flames Druid -- 1A 60 ft./5 ft. Cube S Instantaneous EE 152 5 ft. Cube, S

O Shape Water Druid -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

=== 1st LEVEL === 4 Slots OOOO

O Faerie Fire <C> Druid DEX 15 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O Speak with Animals [R] Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Healing Word Druid -- 1BA 60 ft. V Instantaneous PHB 250 V

O Goodberry Druid -- 1A Touch V,S,M Instantaneous PHB 246 V/S/M

O Animal Friendship Druid WIS 15 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Charm Person Druid WIS 15 1A 30 ft. V,S 1 hour PHB 221 D: 1h, V/S

O Create or Destroy Water Druid -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Druid -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease [R]<C> Druid -- 1A + 10m Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Entangle <C> Druid STR 15 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute PHB 238 D: 1m, 20 ft. Square, V/S

O Fog Cloud <C> Druid -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

O Jump Druid -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Druid -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Druid -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Thunderwave Druid CON 15 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Absorb Elements Druid -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Beast Bond <C> Druid -- 1A Touch V,S,M Concentration, up to 10 minutes EE 150 D: 10m, V/S/M

O Earth Tremor Druid DEX 15 1A 10 ft. V,S Instantaneous EE 155 V/S

O Ice Knife Druid DEX 15 / +7 1A 60 ft./5 ft. Sphere S,M Instantaneous EE 157 5 ft. Sphere, S/M

O Snare Druid DEX 15 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O COPY_OF_Cure Wounds Druid -- 1A Touch V,S Instantaneous V/S

O Command Fey Touched WIS 15 1A 60 ft. V 1 round PHB 223 1/LR, D: 1Rnd, V

=== 2nd LEVEL === 3 Slots OOO

O Animal Messenger [R] Druid -- 1A 30 ft. V,S,M 24 hours PHB 212 D: 24h, V/S/M

O Moonbeam <C> Druid CON 15 1A 120 ft./5 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 261 D: 1m, 5 ft. Cylinder, V/S/M

O Barkskin <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 217 D: 1h, V/S/M

O Darkvision Druid -- 1A Touch V,S,M 8 hours PHB 230 D: 8h, V/S/M

O Enhance Ability <C> Druid -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Find Traps Druid -- 1A 120 ft. V,S Instantaneous PHB 241 V/S

O Flame Blade <C> Druid +7 1BA Self V,S,M Concentration, up to 10 minutes PHB 242 D: 10m, V/S/M

O Flaming Sphere <C> Druid DEX 15 1A 60 ft./5 ft. Sphere V,S,M Concentration, up to 1 minute PHB 242 D: 1m, 5 ft. Sphere, V/S/M

O Gust of Wind <C> Druid STR 15 1A Self V,S,M Concentration, up to 1 minute PHB 248 D: 1m, V/S/M

O Heat Metal <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Hold Person <C> Druid WIS 15 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

O Lesser Restoration Druid -- 1A Touch V,S Instantaneous PHB 255 V/S

O Locate Animals or Plants [R] Druid -- 1A + 10m Self V,S,M Instantaneous PHB 256 V/S/M

O Locate Object <C> Druid -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Pass without Trace <C> Druid -- 1A Self V,S,M Concentration, up to 1 hour PHB 264 D: 1h, V/S/M

O Protection from Poison Druid -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Spike Growth <C> Druid -- 1A 150 ft./20 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 277 D: 10m, 20 ft. Sphere, V/S/M

O Beast Sense [R]<C> Druid -- 1A + 10m Touch S Concentration, up to 1 hour PHB 217 D: 1h, S

O Dust Devil <C> Druid STR 15 1A 60 ft./5 ft. Cube V,S,M Concentration, up to 1 minute EE 154 D: 1m, 5 ft. Cube, V/S/M

SPELLS

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WIS 15 +7
Druid
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Earthbind <C> Druid STR 15 1A 300 ft. V Concentration, up to 1 minute EE 154 D: 1m, V

O Skywrite [R]<C> Druid -- 1A + 10m Sight V,S Concentration, up to 1 hour EE 165 D: 1h, V/S

O Warding Wind <C> Druid -- 1A Self/10 ft. Sphere V Concentration, up to 10 minutes EE 170 D: 10m, 10 ft. Sphere, V

O Healing Spirit <C> Druid -- 1BA 60 ft./5 ft. Cube V,S Concentration, up to 1 minute XGtE 157 D: 1m, 5 ft. Cube, V/S

O Summon Beast <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 109 D: 1h, V/S/M

O Wither and Bloom Druid CON 15 1A 60 ft./10 ft. Sphere V,S,M Instantaneous SACoC 38 10 ft. Sphere, V/S/M

O Misty Step Fey Touched -- 1BA Self V Instantaneous PHB 260 1/LR, V

=== 3rd LEVEL === 2 Slots OO

O Aura of Vitality <C> Druid -- 1A Self/30 ft. Sphere V Concentration, up to 1 minute PHB 216 D: 1m, 30 ft. Sphere, V

O Revivify Druid -- 1A Touch V,S,M Instantaneous PHB 272 V/S/M

O Summon Fey <C> Druid -- 1A 90 ft. V,S,M Concentration, up to 1 hour TCoE 112 D: 1h, V/S/M

O Call Lightning <C> Druid DEX 15 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S

O Conjure Animals <C> Druid -- 1A 60 ft. V,S Concentration, up to 1 hour PHB 127 Creatures: (See Description)*, D: 1h, V/S

O Daylight Druid -- 1A 60 ft./60 ft. Sphere V,S 1 hour PHB 230 D: 1h, 60 ft. Sphere, V/S

O Dispel Magic Druid -- 1A 120 ft. V,S Instantaneous PHB 234 Special: (See Description)*, V/S

O Meld into Stone [R] Druid -- 1A + 10m Touch V,S 8 hours PHB 259 D: 8h, V/S

O Plant Growth Druid -- S 150 ft. V,S Instantaneous PHB 266 V/S

O Protection from Energy <C> Druid -- 1A Touch V,S Concentration, up to 1 hour PHB 270 D: 1h, V/S

O Sleet Storm <C> Druid DEX 15 1A 150 ft./40 ft. Cylinder V,S,M Concentration, up to 1 minute PHB 276 D: 1m, 40 ft. Cylinder, V/S/M

O Speak with Plants Druid -- 1A Self V,S 10 minutes PHB 277 D: 10m, V/S

O Water Breathing [R] Druid -- 1A + 10m 30 ft. V,S,M 24 hours PHB 287 D: 24h, V/S/M

O Water Walk [R] Druid -- 1A + 10m 30 ft. V,S,M 1 hour PHB 287 D: 1h, V/S/M

O Wind Wall <C> Druid STR 15 1A 120 ft. V,S,M Concentration, up to 1 minute PHB 288 D: 1m, V/S/M

O Feign Death [R] Druid -- 1A + 10m Touch V,S,M 1 hour PHB 240 D: 1h, V/S/M

O Erupting Earth Druid DEX 15 1A 120 ft./20 ft. Cube V,S,M Instantaneous EE 155 20 ft. Cube, V/S/M

O Flame Arrows <C> Druid -- 1A Touch V,S Concentration, up to 1 hour EE 156 D: 1h, V/S

O Tidal Wave Druid DEX 15 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Wall of Water <C> Druid -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 D: 10m, V/S/M

O Freedom of the Waves Druid STR 15 1A 120 ft./10 ft. Cylinder V,S,M Instantaneous TCSR 176 10 ft. Cylinder, V/S/M

O Evan's Lightning call <C> Druid DEX 15 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes D: 10m, 60 ft. Cylinder, V/S

SPELLS

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