Monk 2 Topi_z7
CLASS & LEVEL PLAYER NAME
Topi
Elf Acolyte 1713
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +3 15 29 8 0
10 +2 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+0
-1 Charisma
Total
2d8 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
17 DEFENSES HIT DICE DEATH SAVES
+3 SAVING THROWS HEROIC INSPIRATION
=== WEAPONS ===
Crossbow, Hand, Scimitar, Shortsword,
CONSTITUTION P +5 Acrobatics DEX Simple Weapons
+2 PROFICIENCY BONUS
14 +2
+2
Animal Handling WIS
Arcana INT
=== TOOLS ===
Calligrapher's Supplies, Smith's Tools
+2 P +2 Athletics STR === LANGUAGES ===
ABILITY SAVE DC Common, Dwarvish, Elvish
-1 Deception CHA
+2 History INT
INTELLIGENCE
P +4 Insight WIS
14 -1 Intimidation CHA 45 ft. (Walking)
+2 Investigation INT
+2 +2 Medicine WIS SPEED
+2 Nature INT PROFICIENCIES & TRAINING
WISDOM
+2 Perception WIS
-1 Performance CHA === ACTIONS === === KI FEATURES ===
14 -1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
You can spend 1 Ki point to use any of the as a Bonus
Action:
P +4 Religion INT Hide, Ready, Search, Utilize, Opportunity Attack, Flurry of Blows: After you take the Attack action, you
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, can spend 1 Ki point to make 2 unarmed strikes as a
+2 Sleight of Hand DEX Interact with an Object, Study, Influence Bonus Action. Ki Save DC: 12
Patient Defense: You can spend 1 Ki point to take the
+2 Stealth DEX Dodge action as a Bonus Action on your turn.
=== BONUS ACTIONS ===
CHARISMA +2 Survival WIS Unarmed Strike Attack rolls against you have disadvantage until the
You can make an Unarmed Strike as a Bonus start of your next turn.
9 Action, while unarmed or wielding only Monk
weapons, provided you aren’t wearing armor or
Step of the Wind: You can spend 1 Ki point to take the
Disengage or Dash action as a Bonus Action on your
wielding a Shield. turn, and your jump distance is doubled for the turn.
You regain all expended Ki points after a short or long Ki Points: You have a number of Ki points equal to
-1
rest. your Monk level (2 points at level 2). O O
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE PERCEPTION
Unarmed Strike +5 1d4+3 Bludgeoning DEX
Unarmed Strike +5 1d4+3 Bludgeoning DEX
14 PASSIVE INSIGHT
or Ki Save DC: 12
12 PASSIVE INVESTIGATION
Quarterstaff +5 1d6+3 Bludgeoning 1d8+3 when used with both hands
Darkvision 60 ft. Unarmed Strike (kick) +5 1d4+3 Bludgeoning DEX
SENSES WEAPON ATTACKS & CANTRIPS
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Monk 2 Topi_z7
CLASS & LEVEL PLAYER NAME
Topi
Elf Acolyte 688
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== MONK FEATURES === * Elven Lineage • PHB-2024 190 Two Cantrips. You learn two cantrips of your choice
Choose a lineage from the Elven Lineages table. You from the Cleric spell list. Int., Wis., or Cha. is your
* Core Monk Traits • PHB-2024 101 gain the level 1 benefit of that lineage. spellcasting ability for this feat's spells.
* Martial Arts • PHB-2024 101 | Wood Elf Lineage • Level 1 Spell. Choose a level 1 spell from the Cleric
You gain the following benefits when unarmed or Your Speed increases to 35 ft. and you gain the spells spell list. You always have that spell prepared. You
wielding only Monk weapons, provided you aren’t outlined in the Elven Lineages table. can cast it once without a spell slot, and you regain the
wearing armor or wielding a Shield. ability to cast it in that way when you finish a Long
* Elven Lineage Spells • PHB-2024 189 Rest. You can also cast the spell using any spell slots
• You can make an Unarmed Strike as a Bonus you have.
Action. | Wood Elf - Intelligence •
• You can roll 1d4 in place of the normal damage Spell Change. Whenever you gain a new level, you
from your Unarmed Strikes or Monk weapons. * Fey Ancestry • PHB-2024 190 can replace one of the spells you chose for this feat
• You can use Dex. instead of Str. for the attack and You have Advantage on saving throws you make to with a different spell of the same level from the chosen
damage rolls of your Unarmed Strikes and Monk avoid or end the Charmed condition. spell list.
Weapons. In addition, when you use the Grapple or
Shove option of your Unarmed Strike, you can use * Keen Senses • PHB-2024 190 Repeatable. You can take this feat more than once,
Dex. instead of Str. to determine the save DC. You have proficiency in the Insight, Perception, or but you must choose a different spell list each time.
Survival skill.
| Unarmed Strike: 1 Bonus Action | Wisdom •
* Trance • PHB-2024 190
* Unarmored Defense • PHB-2024 101 You don’t need to sleep, and magic can’t put you to
While you aren’t wearing armor or wielding a Shield, sleep. You can finish a Long Rest in 4 hours if you
your base AC equals 10 + Dex. modifier + Wisdom spend those hours in a trancelike meditation, during
modifier. which you retain consciousness.
* Languages • PHB-2024 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • PHB-2024 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • PHB-2024 190
You are Medium.
=== FEATS ===
* Speed • PHB-2024 190
Your speed is 30 ft. * Acolyte Ability Score Improvements • PHB-2024 178
* Darkvision • PHB-2024 190 | Increase two scores (+2 / +1) •
You have Darkvision with a range of 60 ft.
* Magic Initiate (Cleric) • PHB-2024 201
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Spear 1 3 lb. Tinker's Tools 1 10 lb.
Dagger 5 5 lb. Calligrapher's Supplies 1 5 lb.
SP 0 potion of clairvoyance 1 1 lb. Book 1 5 lb.
Robe 3 12 Ib. Holy Symbol 1 --
EP 0 Tinderbox 1 1 lb. Parchment 10 --
Torch 8 8 lb. Rations 18 36 Ib.
GP 13 Backpack 1 5 lb. (Hero Point)
antitoxin 1 1 Ib. (Hero Point)
PP 8 Oil 2 2 lb. Potion of Healing 1 --
Waterskin 1 5 lb.
WEIGHT CARRIED
Quarterstaff 1 4 lb.
104 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
150 lb.
PUSH/DRAG/LIFT Orioth Rose
300 lb. Flute 1 1 lb.
EQUIPMENT
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Male 58 Medium 187cm 142
GENDER AGE SIZE HEIGHT WEIGHT
Topi Neutral Sekiro Pale white Unfathomably beautiful
Tall silver
Darkhair
bluewith
shiny
dark
eye
b
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Allies ===
Cold responses but good heart. Firm
His two friends grip but soft heart. Very deep and
calming voice. Fearless man with the
=== Organizations === strongest heart and the hardest will to
break. Strong mind that can not be
No PERSONALITY TRAITS
Revenge motivate him.
The only friends he have.
To revenge his parents and protect his loved
ones.
IDEALS
To his only two friends.
He have no connection to any place he loves to be wherever
his friends are.
They have no possessions in life yet
BONDS
No weaknesses.
They don't like how cold he is the first time he met them.
They hate everything about themselves but they love that he do the
right thing always.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
CHARACTER BACKSTORY ADDITIONAL NOTES
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WIS 12 +4
Cleric + Wood Elf
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS ===
O Spare the Dying -- 1A Touch V, S Instantaneous اي ﻻﻋب ھﯾﻠﮫ ﺻﻔر ﻣﺎ ﯾﺣﺗﺎج ﯾرﻣﻲ ﻧرد اذا ﻟﻣﺳﺗﮫ وﻟﻛن ﻣﺎ رح ﯾﻘدر ﯾرﺟﻊ ﻟﻠﻘﺗﺎل
O Resistance -- 1A Touch V,S 1 minute PHB 312 4د1 ﺗﻌطﻲ ﺧوﯾك ﺣﻣﺎﯾﺔ ﻣن أي ﻋﻧﺻر ﻣن أﺧﺗﯾﺎرك ﻋﻠﻰ ﺣﺳب اﻟرﻗم
O Druidcraft -- 1A 30 ft. V,S Instantaneous PHB 266 ﺗﺳﺑب ﺗﺄﺛﯾرات ﻓﻲ اﻟطﺑﯾﻌﺔ
O Deflect Missiles -- Reaction Self V Instantaneous 6+10د1 ﺗﺻد أي ھﺟﻣﺔ ﺟﺎﯾﺔ ﻟك
=== 1st LEVEL ===
O Purify Food and Drink -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 310 ﺗﺻﻔﻲ اﻷﻛل واﻟﺷراب ﻣن اﻟﺳﻣوم
Darkness It Takes 2 Ki -- 1A V,M 10 minutes ﻣﺛﺎﻟﯾﺔ ﻟﻠﺗﺧﻔﻲ واﻟﮭرب واﻟﻛﻣﺎﺋن،ﺗﺧﻠﻖ ﻛرة ظﻼم ال ﯾﻣﻛن رؤﯾﺗﮭﺎ ﺣﺗﻰ ﺑﺎﻟرؤﯾﺔ اﻟﻠﯾﻠﯾﺔ.
Darkvision It Takes 2 Ki -- 1A Self 8 Hours ﺳﺎﻋﺎت8 ﺗدوم،) ﻗدم60( ﺗﻣﻧﺢ ﻧﻔﺳك رؤﯾﺔ ﻟﯾﻠﯾﺔ.
Pass Without Trace It Takes 2 Ki -- 1A V,S,M 1 Hour ﻣﺛﺎﻟﻲ ﻟﻠﺗﺳﻠل اﻟﺟﻣﺎﻋﻲ. وﻻ ﯾﻣﻛن ﺗﺗﺑﻌك، ﻋﻠﻰ اﻟﺗﺧﻔﻲ10+ ﺗﻌطﯾك.
Silence It Takes 2 Ki -- 1A 1 minute ﺗﻣﻧﻊ إﻟﻘﺎء اﻟﺗﻌﺎوﯾذ اﻟﻠﻔظﯾﺔ،ﻣﻧطﻘﺔ ال ﯾﻣﻛن ﻓﯾﮭﺎ ﺳﻣﺎع أي ﺻوت.
SPELLS
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