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The document details the spawning of entities in various rooms of a game, including their types, variants, and positions, along with the associated random seed values. It also includes information about music playback, collectible additions, and persistent game data being saved to the Steam Cloud. Additionally, it notes the total entity spawn time, loading times, and memory usage, concluding with a game over state and attempts to load persistent game data from the cloud.
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0% found this document useful (0 votes)
10 views6 pages

Save 1

The document details the spawning of entities in various rooms of a game, including their types, variants, and positions, along with the associated random seed values. It also includes information about music playback, collectible additions, and persistent game data being saved to the Steam Cloud. Additionally, it notes the total entity spawn time, loading times, and memory usage, concluding with a game over state and attempts to load persistent game data from the cloud.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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Room 1.

2(Start Room)

SpawnRNG seed: 959240203

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

music stopped playing

Action PillCard Triggered

Room 1.515(Basement Copy2)

SpawnRNG seed: 1076393752

Spawn Entity with Type(208), Variant(0), Pos(400.00,160.00)

Spawn Entity with Type(217), Variant(0), Pos(240.00,200.00)

Spawn Entity with Type(217), Variant(0), Pos(360.00,200.00)

Spawn Entity with Type(217), Variant(0), Pos(400.00,200.00)

Spawn Entity with Type(217), Variant(0), Pos(240.00,360.00)

Spawn Entity with Type(217), Variant(0), Pos(280.00,360.00)

Spawn Entity with Type(217), Variant(0), Pos(400.00,360.00)

Spawn Entity with Type(208), Variant(0), Pos(240.00,400.00)

Queued Path music/the cellar layer.ogg

Queued Path music/the cellar alt.ogg

item queue flush

Total entity spawn time: 18063 ms

Total ANM2 loading time: 8452 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Room 1.477(Copy from Basement)

SpawnRNG seed: 2962561073

Spawn Entity with Type(240), Variant(0), Pos(160.00,160.00)

Spawn Entity with Type(240), Variant(0), Pos(480.00,160.00)


Spawn Entity with Type(33), Variant(1), Pos(320.00,400.00)

Spawn Entity with Type(33), Variant(0), Pos(320.00,440.00)

Spawn Entity with Type(240), Variant(0), Pos(280.00,680.00)

Spawn Entity with Type(240), Variant(0), Pos(360.00,680.00)

Room 4.3()

SpawnRNG seed: 1097131155

Spawn Entity with Type(33), Variant(0), Pos(200.00,280.00)

Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)

Spawn Entity with Type(33), Variant(0), Pos(440.00,280.00)

music stopped playing

item queue flush

Adding collectible 298 (Unicorn Stump)

Undefined collectible used 298

item queue flush

Adding collectible 105 (The D6)

Room 1.477(Copy from Basement)

SpawnRNG seed: 2962561073

Room 1.515(Basement Copy2)

SpawnRNG seed: 1076393752

Room 1.2(Start Room)

SpawnRNG seed: 959240203

Total entity spawn time: 18280 ms

Total ANM2 loading time: 8540 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Queued Path music/the cellar layer.ogg


Queued Path music/the cellar alt.ogg

Room 1.343(Copy from Basement)

SpawnRNG seed: 3349188049

Spawn Entity with Type(218), Variant(0), Pos(400.00,240.00)

Spawn Entity with Type(218), Variant(0), Pos(240.00,320.00)

Room 1.260(New Room)

SpawnRNG seed: 1010890563

Spawn Entity with Type(5), Variant(90), Pos(320.00,280.00)

Total entity spawn time: 18354 ms

Total ANM2 loading time: 8576 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 1.343(Copy from Basement)

SpawnRNG seed: 3349188049

Spawn Entity with Type(218), Variant(0), Pos(400.00,240.00)

Spawn Entity with Type(218), Variant(0), Pos(240.00,320.00)

Room 1.2(Start Room)

SpawnRNG seed: 959240203

Room 1.515(Basement Copy2)

SpawnRNG seed: 1076393752

Room 1.477(Copy from Basement)

SpawnRNG seed: 2962561073

Room 4.3()

SpawnRNG seed: 1097131155

item taken without exchange


item queue flush

Adding collectible 202 (Midas' Touch)

Room 1.477(Copy from Basement)

SpawnRNG seed: 2962561073

Room 1.515(Basement Copy2)

SpawnRNG seed: 1076393752

Room 1.2(Start Room)

SpawnRNG seed: 959240203

Room 1.343(Copy from Basement)

SpawnRNG seed: 3349188049

Spawn Entity with Type(218), Variant(0), Pos(400.00,240.00)

Spawn Entity with Type(218), Variant(0), Pos(240.00,320.00)

Room 1.260(New Room)

SpawnRNG seed: 1010890563

Room 1.228(New Room)

SpawnRNG seed: 476835960

Spawn Entity with Type(88), Variant(2), Pos(280.00,280.00)

Spawn Entity with Type(206), Variant(0), Pos(320.00,280.00)

Spawn Entity with Type(88), Variant(2), Pos(360.00,280.00)

Room 1.260(New Room)

SpawnRNG seed: 1010890563

Room 1.536(Basement Copy2)

SpawnRNG seed: 677797714

Spawn Entity with Type(85), Variant(0), Pos(120.00,200.00)

Spawn Entity with Type(85), Variant(0), Pos(200.00,200.00)


Spawn Entity with Type(85), Variant(0), Pos(240.00,200.00)

Spawn Entity with Type(85), Variant(0), Pos(160.00,280.00)

Spawn Entity with Type(85), Variant(0), Pos(280.00,280.00)

Spawn Entity with Type(85), Variant(0), Pos(120.00,360.00)

Spawn Entity with Type(85), Variant(0), Pos(160.00,360.00)

Spawn Entity with Type(85), Variant(0), Pos(240.00,360.00)

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 1.410(Copy from Basement)

SpawnRNG seed: 1306096304

Spawn Entity with Type(205), Variant(0), Pos(1040.00,200.00)

Spawn Entity with Type(10), Variant(0), Pos(520.00,360.00)

Spawn Entity with Type(10), Variant(0), Pos(640.00,360.00)

Spawn Entity with Type(10), Variant(1), Pos(440.00,400.00)

Spawn Entity with Type(11), Variant(0), Pos(640.00,400.00)

Spawn Entity with Type(11), Variant(0), Pos(520.00,440.00)

Spawn Entity with Type(10), Variant(1), Pos(720.00,440.00)

Spawn Entity with Type(10), Variant(0), Pos(520.00,480.00)

Spawn Entity with Type(10), Variant(0), Pos(640.00,480.00)

Spawn Entity with Type(205), Variant(0), Pos(120.00,640.00)

Total entity spawn time: 18846 ms

Total ANM2 loading time: 8800 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Game Over. Killed by (9.0) spawned by (11.0) damage flags (0)

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

CPU time spent on enemy queries: 0.63 seconds.


Loading PersistentGameData from Steam Cloud: ab_persistentgamedata1.dat.

SteamCloud could not find or open ab_gamestate1.dat. No Game State detected.

Loading PersistentGameData from Steam Cloud: ab_persistentgamedata2.dat.

SteamCloud could not find or open ab_persistentgamedata2.dat, starting with a clean save state.

SteamCloud could not find or open ab_gamestate2.dat. No Game State detected.

Loading PersistentGameData from Steam Cloud: ab_persistentgamedata3.dat.

SteamCloud could not find or open ab_gamestate3.dat. No Game State detected.

Loading PersistentGameData from Steam Cloud: ab_persistentgamedata1.dat.

SteamCloud could not find or open ab_gamestate1.dat. No Game State detected.

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

CPU time spent on enemy queries: 0.63 seconds.

delete 784 rooms.

delete 837 rooms.

delete 837 rooms.

delete 837 rooms.

delete 774 rooms.

delete 774 rooms.

delete 6 rooms.

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