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The document details the spawning of various entities in multiple rooms, including their types, variants, and positions. It also includes information about room transitions, RNG seeds, music cues, and collectible items being added or taken. Additionally, it notes the total entity spawn time, ANM2 loading time, and memory usage statistics.
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0% found this document useful (0 votes)
7 views5 pages

Save 4

The document details the spawning of various entities in multiple rooms, including their types, variants, and positions. It also includes information about room transitions, RNG seeds, music cues, and collectible items being added or taken. Additionally, it notes the total entity spawn time, ANM2 loading time, and memory usage statistics.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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pawn Entity with Type(5), Variant(20), Pos(440.00,240.

00)

Spawn Entity with Type(5), Variant(20), Pos(480.00,240.00)

Spawn Entity with Type(5), Variant(20), Pos(520.00,240.00)

Spawn Entity with Type(5), Variant(20), Pos(440.00,280.00)

Spawn Entity with Type(5), Variant(20), Pos(480.00,280.00)

Spawn Entity with Type(5), Variant(20), Pos(520.00,280.00)

Spawn Entity with Type(5), Variant(20), Pos(440.00,320.00)

Spawn Entity with Type(5), Variant(20), Pos(480.00,320.00)

Spawn Entity with Type(5), Variant(20), Pos(520.00,320.00)

Spawn Entity with Type(33), Variant(0), Pos(120.00,360.00)

Spawn Entity with Type(33), Variant(0), Pos(240.00,360.00)

Spawn Entity with Type(33), Variant(0), Pos(360.00,360.00)

Room 1.360(New Room)

SpawnRNG seed: 2610696421

Room 1.250(New Room)

SpawnRNG seed: 1288687382

Spawn Entity with Type(240), Variant(0), Pos(80.00,200.00)

Spawn Entity with Type(240), Variant(0), Pos(560.00,200.00)

Spawn Entity with Type(240), Variant(0), Pos(80.00,360.00)

Spawn Entity with Type(240), Variant(0), Pos(560.00,360.00)

[warn] Pickup variant 69 not implemented yet!

Total entity spawn time: 14603 ms

Total ANM2 loading time: 6760 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Action PillCard Triggered


Room 4.15( (copy))

SpawnRNG seed: 1890046961

Spawn Entity with Type(33), Variant(0), Pos(80.00,160.00)

Spawn Entity with Type(33), Variant(0), Pos(560.00,160.00)

Spawn Entity with Type(33), Variant(0), Pos(320.00,240.00)

Spawn Entity with Type(33), Variant(0), Pos(280.00,280.00)

Spawn Entity with Type(5), Variant(100), Pos(320.00,280.00)

Spawn Entity with Type(33), Variant(0), Pos(360.00,280.00)

Spawn Entity with Type(33), Variant(0), Pos(320.00,320.00)

Spawn Entity with Type(33), Variant(0), Pos(80.00,400.00)

Spawn Entity with Type(33), Variant(0), Pos(560.00,400.00)

music stopped playing

Queued Path music/the caves layer.ogg

Queued Path music/the caves.ogg

item queue flush

Adding collectible 36 (The Poop)

item queue flush

Adding collectible 105 (The D6)

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.

Room 1.250(New Room)

SpawnRNG seed: 1288687382

Total entity spawn time: 14724 ms

Total ANM2 loading time: 6824 ms

AnmCache memory usage: 13254040 bytes in 1028 entries.

Room 4.15( (copy))


SpawnRNG seed: 1890046961

Room 1.250(New Room)

SpawnRNG seed: 1288687382

Room 1.360(New Room)

SpawnRNG seed: 2610696421

Room 1.555(New Room (copy))

SpawnRNG seed: 2816029426

Room 1.2(Start Room)

SpawnRNG seed: 3662922520

Room 1.518(New Room)

SpawnRNG seed: 706721562

Spawn Entity with Type(25), Variant(0), Pos(80.00,160.00)

Spawn Entity with Type(25), Variant(0), Pos(560.00,160.00)

Spawn Entity with Type(25), Variant(0), Pos(320.00,280.00)

Spawn Entity with Type(25), Variant(0), Pos(80.00,400.00)

Spawn Entity with Type(25), Variant(0), Pos(560.00,400.00)

Room 1.746(New Room (copy))

SpawnRNG seed: 1946514523

Spawn Entity with Type(94), Variant(0), Pos(440.00,280.00)

Spawn Entity with Type(250), Variant(0), Pos(520.00,280.00)

Spawn Entity with Type(94), Variant(0), Pos(560.00,280.00)

Spawn Entity with Type(94), Variant(0), Pos(840.00,360.00)

Spawn Entity with Type(250), Variant(0), Pos(840.00,400.00)

Spawn Entity with Type(94), Variant(0), Pos(840.00,480.00)

Saving PersistentGameData to Steam Cloud: ab_persistentgamedata1.dat.


Room 1.121()

SpawnRNG seed: 394060399

Spawn Entity with Type(31), Variant(0), Pos(200.00,240.00)

Spawn Entity with Type(22), Variant(0), Pos(240.00,280.00)

Spawn Entity with Type(31), Variant(0), Pos(320.00,280.00)

Spawn Entity with Type(22), Variant(0), Pos(400.00,280.00)

Spawn Entity with Type(31), Variant(0), Pos(440.00,320.00)

Room 1.746(New Room (copy))

SpawnRNG seed: 1946514523

Room 1.638(New Room)

SpawnRNG seed: 2070530939

Spawn Entity with Type(25), Variant(0), Pos(400.00,240.00)

Spawn Entity with Type(25), Variant(1), Pos(240.00,280.00)

Spawn Entity with Type(25), Variant(1), Pos(400.00,320.00)

Room 1.233(New Room)

SpawnRNG seed: 3469156334

Spawn Entity with Type(205), Variant(0), Pos(120.00,200.00)

Spawn Entity with Type(33), Variant(0), Pos(320.00,280.00)

Spawn Entity with Type(205), Variant(0), Pos(520.00,360.00)

Room 2.4()

SpawnRNG seed: 2122779364

Spawn Entity with Type(6), Variant(8), Pos(200.00,160.00)

Spawn Entity with Type(33), Variant(0), Pos(120.00,200.00)

Spawn Entity with Type(17), Variant(0), Pos(320.00,200.00)

Spawn Entity with Type(33), Variant(0), Pos(520.00,200.00)


Spawn Entity with Type(5), Variant(150), Pos(240.00,240.00)

Spawn Entity with Type(5), Variant(150), Pos(400.00,240.00)

Spawn Entity with Type(5), Variant(150), Pos(200.00,320.00)

Spawn Entity with Type(5), Variant(150), Pos(280.00,320.00)

Spawn Entity with Type(5), Variant(150), Pos(360.00,320.00)

Spawn Entity with Type(5), Variant(150), Pos(440.00,320.00)

music stopped playing

item taken without exchange

Queued Path music/store loop.ogg

item queue flush

Adding collectible 246 (Blue Map)

Room 1.233(New Room)

SpawnRNG seed: 3469156334

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