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Osa 5 e

The document details a character sheet for a level 4 Ranger named Osa, a Centaur with an Outlander background. It includes information on abilities, skills, equipment, spells, and features, highlighting Osa's strengths in combat and survival. Additionally, it outlines Osa's physical characteristics, personality traits, and spellcasting capabilities.

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0% found this document useful (0 votes)
18 views5 pages

Osa 5 e

The document details a character sheet for a level 4 Ranger named Osa, a Centaur with an Outlander background. It includes information on abilities, skills, equipment, spells, and features, highlighting Osa's strengths in combat and survival. Additionally, it outlines Osa's physical characteristics, personality traits, and spellcasting capabilities.

Uploaded by

tom-wilson
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ranger 4

CLASS & LEVEL PLAYER NAME


Osa
Centaur Outlander (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +6 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+1 Constitution +3 13 32 --
19 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+4
+1 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
13 P +4

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+1 P +6 Athletics STR Horn
ABILITY SAVE DC
+1 Deception CHA
=== LANGUAGES ===
P +3 History INT Common, Elvish, Giant, Gnomish
INTELLIGENCE
+2 Insight WIS
40 ft. (Walking)
13 +1 Intimidation CHA
+1 Investigation INT
+1 +2 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & TRAINING


P

WISDOM P +4 Perception WIS


+1 Performance CHA === ACTIONS === follow that attack with a bonus action, making one
15 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
attack against that target with your hooves.

Hide, Ready, Search, Utilize, Opportunity Attack, Planar Warrior


+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting, As a bonus action, choose one creature you can
+3 Sleight of Hand DEX Interact with an Object, Study, Influence see within 30 ft. of you. The next time you hit that
creature on this turn with a weapon attack, all damage
+3 Stealth DEX Detect Portal • 1 / Short Rest dealt by the attack becomes force damage, and the
CHARISMA Once per short rest, as an action, you detect the creature takes an extra 1d8 force damage from the
P +4 Survival WIS
distance and direction to the closest planar portal attack.

12 within 1 mile of you.

=== BONUS ACTIONS ===


Charge: Hooves
+1 If you move at least 30 ft. toward a target and hit it
with a melee weapon attack in the same turn, you can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

14 PASSIVE PERCEPTION
Spear +6 1d6+4 Piercing Simple, Thrown, Versatile, Sap, Range (20/60)

Unarmed Strike +6 5 Bludgeoning


12 PASSIVE INSIGHT

Charge: Hooves +6 1d6+4 Bludgeoning

11 PASSIVE INVESTIGATION
Hooves +6 1d6+4 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 4
CLASS & LEVEL PLAYER NAME
Osa
Centaur Outlander (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === | Two-Weapon Fighting • PHB takes an extra 1d8 force damage from the attack.
When you engage in two-weapon fighting, you can add
* Hit Points • PHB 90 your ability modifier to the damage of the second | 1 Bonus Action
attack.
* Proficiencies • PHB 90 * Ability Score Improvement • PHB 92
* Spellcasting • PHB 91
* Favored Enemy • PHB 91 You can cast known ranger spells using WIS as your
You have advantage on Survival checks to track your spellcasting modifier (Spell DC 12, Spell Attack +4). === CENTAUR SPECIES TRAITS ===
favored enemies, as well as on INT checks to recall
information about them. You also learn one language * Ranger Archetype • PHB 92 * Ability Score Increases • MotM 5
of your choice that is spoken by your favored enemies, When determining your character’s ability scores,
if they speak one at all. | Horizon Walker increase one score by 2 and increase a different score
by 1, or increase three different scores by 1.
| Giants • PHB * Primeval Awareness • PHB 92
Giants tower over humans and their kind. They are As an action, you can expend one ranger spell slot (1 | Increase two scores (+2 / +1) •
humanlike in shape, though some have multiple heads minute per level of spell slot) to sense whether any Increase one of these scores by 2 and a different
(ettins) or deformities (fomorians). aberrations, celestials, dragons, elementals, fey, score by 1.
fiends, or undead are present within 1 mile of you (or
* Natural Explorer • PHB 91 within up to 6 miles if you are in your favored terrain). * Languages • MotM 5
You have a favored terrain type. Your proficiency This feature doesn’t reveal the creatures’ location or Your character can speak, read, and write Common
bonus is doubled for proficient skills when you make number. and one other language that you and your DM agree is
an INT or WIS check related to it. While traveling for appropriate for the character.
an hour or more in your chosen terrain, difficult terrain | 1 Action
doesn’t slow your group’s travel, your group can’t * Creature Type • MotM 9
become lost except by magical means, you remain * Horizon Walker Magic • XGtE 42 You are a Fey.
alert to danger even when you are engaged in another You learn additional spells based on your level that
activity, you can move stealthily at a normal pace count as ranger spells but don't count against the * Size • MotM 9
(while alone), you find twice as much food while number of spells you know. Your size is Medium.
foraging, and while tracking creatures, you learn the
exact number, sizes, and how long ago they passed * Detect Portal • XGtE 42 * Speed • MotM 9
through the area. Once per short rest, as an action, you detect the Your walking speed is 40 ft.
distance and direction to the closest planar portal
| Grassland • PHB within 1 mile of you. * Charge • MotM 9
You are particularly familiar with one type of natural If you move at least 30 ft. toward a target and hit it with
environment and are adept at traveling and surviving in | 1 / Short Rest • 1 Action a melee weapon attack in the same turn, you can
such regions. follow that attack with a bonus action, making one
* Planar Warrior • XGtE 42 attack against that target with your hooves.
* Fighting Style • PHB 91 As a bonus action, choose one creature you can see
You adopt a particular style of fighting as your within 30 ft. of you. The next time you hit that creature | Charge: Hooves: 1 Bonus Action
specialty. on this turn with a weapon attack, all damage dealt by
the attack becomes force damage, and the creature * Equine Build • MotM 9

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Handaxe 1 2 lb.

Spear 1 3 lb.

SP 0 Backpack 1 5 lb.

Bedroll 1 7 lb.
EP 0 Mess Kit 1 1 lb.

Rations (1 day) 10 20 lb.


GP 0 Rope, Hempen (50 feet) 1 10 lb.

Tinderbox 1 1 lb.
PP 0 Torch 10 10 lb.

Waterskin 1 5 lb.
WEIGHT CARRIED

64 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT

570 lb.
PUSH/DRAG/LIFT

1140 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 TomWilson70094
CLASS & LEVEL PLAYER NAME
Osa
Centaur Outlander (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

You count as one size larger when determining


carrying capacity and the weight you can push or drag.

Additionally, any climbing that requires hands and feet


is difficult because of your equine legs. When climbing
this way, each foot of movement costs you 5 ft. of
speed.

* Hooves • MotM 9
You have hooves that you can use to make unarmed
strikes. When you hit with them, you deal 1d6+4
bludgeoning damage.

| 1 Action

* Natural Affinity • MotM 9


You have proficiency in one of the following skills of
your choice: Animal Handling, Medicine, Nature, or
Survival.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Male 23 Medium 6”2
GENDER AGE SIZE HEIGHT WEIGHT
Osa Chaotic Neutral Brown Green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous PHB 230 V/S

O Hail of Thorns Ranger DEX 12 1BA Self V Concentration, up to 1 minute PHB 249 D: 1m, V

O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour PHB 251 Ext. D: (See Description)*, D: 1h, V

O Protection from Evil and Good Horizon Walker Magic -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

SPELLS

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