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Kraken (Bane) - GBC

The document provides a detailed BattleMech record sheet for the Kraken (Bane) -GBC, including its specifications, weapon inventory, and hit location tables. It outlines movement points, critical hit locations, and damage transfer diagrams, along with rules for physical attacks and heat data. Additionally, it includes various modifiers for attacks based on movement and terrain conditions.
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0% found this document useful (0 votes)
86 views1 page

Kraken (Bane) - GBC

The document provides a detailed BattleMech record sheet for the Kraken (Bane) -GBC, including its specifications, weapon inventory, and hit location tables. It outlines movement points, critical hit locations, and damage transfer diagrams, along with rules for physical attacks and heat data. Additionally, it includes various modifiers for attacks based on movement and terrain conditions.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ARMOR DIAGRAM

Standard Armor HIT LOCATION TABLE


He ad ( 9 ) Die Roll
Le ft Tors o Right Tors o (2D6) LS F/R RS
( 32 ) ( 32 )
2* LT(C) CT(C) RT(C)

BATTLEMECH RECORD SHEET 3 LL RA RL


4 LA RA RA
5 LA RL RA
'MECH DATA WARRIOR DATA 6 LL RT RL
Type: Kraken (Bane) -GBC Name: 7 LT CT RT
Movement Points: Tonnage: 100 8 CT LT CT
Gunnery Skill: Piloting Skill:
Walking: 3 Tech Base: Clan 9 RT LL LT
Running: 5 Rules Level: Standard Hits Taken 1 2 3 4 5 6 10 RA LA LA
Jumping: 0 Role: Sniper Consciousness # 3 5 7 10 11 Dead 11 RL LA LL
Engine Type: 300 XL 12 HD HD HD
Weapons & Equipment Inventory (hexes) *A result of 2 may inflict a critical hit.
Qty Type Loc Ht Dmg Min Sht Med Lng
HIT LOCATION AND CLUSTER TABLE
1 Gauss Rifle LA 1 15 [DB,X] 2 7 15 22
Die Roll Ce nte r
1 Gauss Rifle RA 1 15 [DB,X] 2 7 15 22 (2D6) LS F/R RS Le ft Arm Tors o Right Arm
2* LT(C) CT(C) RT(C) ( 34 ) ( 47 ) ( 34 ) TO-HIT MODIFIERS
4 Medium Pulse Laser RA 4 7 [P] — 4 8 12
3 LL RA RL
4 Medium Pulse Laser LA 4 7 [P] — 4 8 12 4 LA RA RA
Attacker

1 Targeting Computer LT — [E] — — — — 5 LA RL RA Stationary +0


6 LL RT RL
Walked +1
7 LT CT RT Le ft Right
8 CT LT CT Le g Le g Ran +2
Ce nte r
9 RT LL LT ( 42 ) Tors o ( 42 ) Prone +2
10 RA LA LA ( 15 ) Skidding +1
11 RL LA LL
12 HD HD HD Terrain
*A result of 2 may inflict a critical hit. Light Woods +1/hex
Heavy Woods +2/hex
Partial Cover +1
PUNCH/KICK LOCATION TABLE Target
Die Roll Punch Kick Prone (adjacent hex) -2
Ammo: (Gauss) 32 (1D6) LS F/R RS LS F/R RS Le ft Right
1 LT LA RT LL RL RL
Prone (other hex) +1
Tors o Re ar Tors o Re ar
Quirks: Extended Torso Twist, Protected Actuators 2 LT LT RT LL RL RL Immobile -4
( 10 ) ( 10 )
3 CT CT CT LL RL RL Skidding -2
4 LA RT RA LL LL RL
Moved 0-2 hexes +0
BV: 3,287 5 LA RA RA LL LL RL
INTERNAL STRUCTURE DIAGRAM
6 HD HD HD LL LL RL Moved 3-4 hexes +1
Standard Structure Heat Moved 5-6 hexes +2
CRITICAL TABLE He ad
Scale Moved 7-9 hexes +3
Head Le ft Tors o ( 21 ) Right Tors o ( 21 ) Overflow
Moved 10-17 hexes +4

Left Arm (CASE) 1. Life Support Right Arm (CASE) Moved 18-24 hexes +5
1. Shoulder 2. Sensors 1. Shoulder Moved 25+ hexes +6
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator Jumped +1
30*
3. Gauss Rifle 4. Roll Again 3. Gauss Rifle BattleArmor unit +1
1-3 4. Gauss Rifle 5. Sensors 1-3 4. Gauss Rifle
29
Secondary target (front) +1
5. Gauss Rifle 6. Life Support 5. Gauss Rifle 28*
Secondary target (side/rear) +2
6. Gauss Rifle 6. Gauss Rifle Le ft Right 27
Large support vehicle -1
Arm Arm 26*
1. Gauss Rifle Center Torso 1. Gauss Rifle
( 17 ) ( 17 ) or grounded DropShip
2. Gauss Rifle 1. XL Fusion Engine 2. Gauss Rifle 25*
Damage
3. Medium Pulse Laser 2. XL Fusion Engine 3. Medium Pulse Laser Ce nte r 24*
4-6 4. Medium Pulse Laser 3. XL Fusion Engine
4-6 4. Medium Pulse Laser Tors o
Sensor hit +2
23*
5. Medium Pulse Laser 1-3 4. Gyro 5. Medium Pulse Laser ( 31 )
Shoulder hit +4
6. Medium Pulse Laser 6. Medium Pulse Laser 22* Arm Actuator +1
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
( 21 ) ( 21 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18* PHYSICAL ATTACKS
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17* Attack To-Hit Damage
3. Ammo (Gauss) 8 3. Double Heat Sink
1-3 4. Ammo (Gauss) 8
5.
6.
Roll Again
Roll Again
1-3 4. Double Heat Sink
HEAT DATA 16 Punch +3 5
Double Heat Sinks: 15* Kick -2 20
5. Targeting Computer 5. Ammo (Gauss) 8 Heat
13 (26)
6. Targeting Computer Engine Hits 6. Ammo (Gauss) 8 Level* Effects 14* Push -1 —
Gyro Hits 30 Shutdown 13* Charge +0* 10/Hex
1. Targeting Computer 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Targeting Computer 2. Roll Again 12 *Modified by target piloting skill
Life Support 26 Shutdown, avoid on 10+
3. Targeting Computer 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Targeting Computer 4. Roll Again
24 +4 Modifier to Fire 10*
5. Targeting Computer 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Targeting Computer 6. Roll Again 9
22 Shutdown, avoid on 8+ PUNCH LOCATION TABLE
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7 Die Roll
18 Shutdown, avoid on 6+ (1D6) LS F/R RS
Left Leg Right Leg 6
17 +3 Modifier to Fire 1 LT LA RT
1. Hip 1. Hip 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points 2 LT LT RT
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator 3 CT CT CT
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 4 LA RT RA
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer 5 LA RA RA
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1 6 HD HD HD
5 -1 Movement Points
0

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KICK LOCATION TABLE
MOVEMENT RECORD Die Roll
(1D6) LS F/R RS
1-3 LL RL RL
Turn # 1 2 3 4 5 6 7 8 9 10
4-6 LL LL RL
Hex/Facing
Move Mode

FACING AFTER FALL


Die Roll
(1D6) New Facing Hit Location
Turn # 11 12 13 14 15 16 17 18 19 20 1 Same Direction Front
2 1 Hexside Right Right Side
Hex/Facing 3 2 Hexsides Right Right Side
Move Mode 4 Opposite Direction Rear
5 2 Hexsides Left Left Side
6 1 Hexside Left Left Side

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