Kraken (Bane) - GBC
Kraken (Bane) - GBC
Left Arm (CASE) 1. Life Support Right Arm (CASE) Moved 18-24 hexes +5
1. Shoulder 2. Sensors 1. Shoulder Moved 25+ hexes +6
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator Jumped +1
30*
3. Gauss Rifle 4. Roll Again 3. Gauss Rifle BattleArmor unit +1
1-3 4. Gauss Rifle 5. Sensors 1-3 4. Gauss Rifle
29
Secondary target (front) +1
5. Gauss Rifle 6. Life Support 5. Gauss Rifle 28*
Secondary target (side/rear) +2
6. Gauss Rifle 6. Gauss Rifle Le ft Right 27
Large support vehicle -1
Arm Arm 26*
1. Gauss Rifle Center Torso 1. Gauss Rifle
( 17 ) ( 17 ) or grounded DropShip
2. Gauss Rifle 1. XL Fusion Engine 2. Gauss Rifle 25*
Damage
3. Medium Pulse Laser 2. XL Fusion Engine 3. Medium Pulse Laser Ce nte r 24*
4-6 4. Medium Pulse Laser 3. XL Fusion Engine
4-6 4. Medium Pulse Laser Tors o
Sensor hit +2
23*
5. Medium Pulse Laser 1-3 4. Gyro 5. Medium Pulse Laser ( 31 )
Shoulder hit +4
6. Medium Pulse Laser 6. Medium Pulse Laser 22* Arm Actuator +1
5. Gyro Le ft Right
6. Gyro 21
Le g Le g
( 21 ) ( 21 )
20*
1. Gyro
Left Torso 2. XL Fusion Engine Right Torso 19*
1. XL Fusion Engine 3. XL Fusion Engine 1. XL Fusion Engine 18* PHYSICAL ATTACKS
2. XL Fusion Engine 4-6 4. XL Fusion Engine 2. XL Fusion Engine 17* Attack To-Hit Damage
3. Ammo (Gauss) 8 3. Double Heat Sink
1-3 4. Ammo (Gauss) 8
5.
6.
Roll Again
Roll Again
1-3 4. Double Heat Sink
HEAT DATA 16 Punch +3 5
Double Heat Sinks: 15* Kick -2 20
5. Targeting Computer 5. Ammo (Gauss) 8 Heat
13 (26)
6. Targeting Computer Engine Hits 6. Ammo (Gauss) 8 Level* Effects 14* Push -1 —
Gyro Hits 30 Shutdown 13* Charge +0* 10/Hex
1. Targeting Computer 1. Roll Again
Sensor Hits 28 Ammo Exp, avoid on 8+
2. Targeting Computer 2. Roll Again 12 *Modified by target piloting skill
Life Support 26 Shutdown, avoid on 10+
3. Targeting Computer 3. Roll Again 11
4-6 4-6 25 -5 Movement Points
4. Targeting Computer 4. Roll Again
24 +4 Modifier to Fire 10*
5. Targeting Computer 5. Roll Again
23 Ammo Exp, avoid on 6+
6. Targeting Computer 6. Roll Again 9
22 Shutdown, avoid on 8+ PUNCH LOCATION TABLE
20 -4 Movement Points 8*
19 Ammo Exp, avoid on 4+ 7 Die Roll
18 Shutdown, avoid on 6+ (1D6) LS F/R RS
Left Leg Right Leg 6
17 +3 Modifier to Fire 1 LT LA RT
1. Hip 1. Hip 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 -3 Movement Points 2 LT LT RT
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator 3 CT CT CT
13 +2 Modifier to Fire 3
4. Foot Actuator 4. Foot Actuator 4 LA RT RA
5. Roll Again 5. Roll Again 10 -2 Movement Points 2
Damage Transfer 5 LA RA RA
6. Roll Again 6. Roll Again 8 +1 Modifier to Fire
Diagram 1 6 HD HD HD
5 -1 Movement Points
0
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KICK LOCATION TABLE
MOVEMENT RECORD Die Roll
(1D6) LS F/R RS
1-3 LL RL RL
Turn # 1 2 3 4 5 6 7 8 9 10
4-6 LL LL RL
Hex/Facing
Move Mode