Innovation Sy 23 24 D Numero
Innovation Sy 23 24 D Numero
Reboot Operation
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Table of Contents
I. Cover Page……………………… ……………………………………………..
…….1
II. Table of
Contents……………………………………………………………………..2
IX. Sustainability 11
X. Appendices 13
B. Certificate of Utilization 16
C. Certificate of Adoption 17
20
F. Attendance logs 21
………………………………………………….22
25
………………………………………………..26
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Executive Summary
After the said implementation, all data are gathered and statistically
analyzed. Such presentation of result is statistically presented and supported
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
with evidence, cited theoretical and conceptual references and other significant
findings and result of different literary studies as proof of its significant impact to
the mathematical skills of 39 UES Grade 5 learners in this project.
General Objective
The general goal is to improve the numeracy skills of Grade 5 Camia
learners in Umpucan Elementary School by addressing learners’
mastery in multiplying numbers up to 3-digit numbers by up to 2-digit
numbers without or with regrouping.
Specific Objective
These are the specific SMART objectives that must be achieved within the
project timeframe presented.
Seventy-five percent or 23 out of 30 learners of Grade 5 Camia master
the skills in multiplying numbers up to 3-digit numbers by up to 2-digit
numbers without or with regrouping.
To engage learners and develop their interest in multiplication through
individual, pair and group activities.
To boost their confidence in facing mathematical problems involving
multiplication.
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
These multiplication mazes give the learners fun and differentiate activity
while allowing for quick and painless grading. Learners must find a path in
this multiplication maze. Start at the entrance and solve the multiplication
problem then go to the path of the correct answer and so on. If you do this
correctly, you will finish the activity.
This game is great for at-home learning, homework, math stations and
centers, or even indoor recess. It gives learners the chance to practice their
multiplication facts in a fun way. But best of all, it doesn't take a teacher's
guidance or help to play. The learners play in pairs, where they roll dice and
work out the multiplication they land on. The winner is the first to finish.
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Highlights of Accomplishments
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Pos
Pos
Pos
Pos
Pos
Pos
Pos
Pos
Pre
Pre
Pre
Pre
Pre
Pre
Pre
Pre
t
t
1 6 10 8 10 8 9 6 9 8 10 8 9 5 8 6 8
2 5 9 8 10 3 5 4 7 8 9 6 7 7 3 3 8
3 10 10 10 10 10 10 10 10 10 10 10 10 9 8 7 10
4 10 9 10 9 10 10 9 8 10 10 9 10 10 8 10 10
5 10 10 10 10 10 10 10 10 10 10 10 10 10 10 8 10
6 10 10 8 10 7 9 8 8 9 10 8 10 8 10 7 9
7 10 10 10 10 9 9 9 10 10 10 10 10 9 9 7 9
8 5 6 4 6 0 0 0 1 6 5 2 5 2 7 0 2
9 0 6 2 5 2 5 2 4 8 8 5 3 3 7 0 0
10 10 10 9 10 10 10 9 9 10 10 10 10 9 10 8 9
11 9 9 6 7 6 7 5 5 6 7 6 6 7 5 2 10
12 5 7 4 0 3 0 1 0 10 0 8 0 9 3 2 6
13 6 10 5 8 5 7 1 9 4 10 4 9 5 10 6 8
14 4 10 4 10 3 0 0 0 4 10 0 8 5 6 1 6
15 9 10 10 9 10 8 7 5 10 10 8 8 10 9 2 7
16 10 10 10 10 10 10 9 10 10 10 10 10 7 10 7 8
17 0 10 0 10 9 10 9 0 8 10 0 8 0 0 0 10
18 3 8 4 8 0 10 9 7 10 10 8 10 8 9 7 5
19 10 9 8 9 7 8 9 8 10 7 9 8 8 8 9 7
20 9 9 9 8 10 10 6 9 8 8 8 9 10 10 5 9
21 8 9 8 10 10 10 6 9 8 8 8 9 10 10 5 9
22 1 1 2 5 1 2 10 10 10 10 10 10 0 0 0 8
23 5 9 6 9 6 9 4 9 6 8 3 8 5 4 0 9
24 10 10 10 10 10 10 10 10 10 10 10 10 9 10 9 10
25 4 10 4 10 3 0 0 0 4 10 0 8 5 6 1 6
26 6 8 7 10 8 10 4 7 5 8 6 8 5 6 1 4
27 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
28 6 10 5 8 5 7 1 9 4 10 4 9 5 10 6 8
29 8 10 5 8 9 9 4 6 7 8 5 9 6 7 5 5
30 7 9 4 9 7 8 4 8 6 8 4 7 6 7 4 9
31 7 10 8 10 7 8 7 8 5 8 6 6 2 6 4 6
32 10 9 10 10 10 10 9 10 10 10 9 10 9 10 7 9
33 6 8 7 10 8 10 4 7 5 8 6 8 5 6 1 4
34 4 8 1 6 1 6 1 5 4 6 2 6 2 5 0 6
35 10 10 10 10 9 6 8 10 9 10 10 8 8 10 6 9
36 9 10 6 10 6 9 6 10 9 10 9 9 9 8 5 8
37 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
38 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10
39 6 10 5 10 2 9 5 10 7 9 8 9 8 8 7 9
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Learners
Score
Pre Post
1 17 20
2 9 17
3 16 18
4 19 20
5 19 19
6 19 16
7 17 20
8 0 7
9 0 14
10 16 18
11 0 20
12 0 17
13 6 17
14 10 16
15 0 11
16 6 18
17 13 18
18 2 19
19 0 16
20 9 20
21 18 17
22 0 16
23 4 12
24 12 20
25 8 17
26 13 19
27 19 20
28 10 17
29 10 18
30 0 17
31 12 19
32 16 17
33 4 11
34 0 12
35 8 19
36 12 18
37 20 20
38 18 20
39 0 15
Mean 9.28 17.05
MPS 46.41 85.26
Table 2 shows the result of pretest and posttest. According to the data
presented, 12 learners or 31% of Grade 5 passed the pretest, which increased to
33 learners or 85% in the posttest, with a mean percentage score (mps) of
85.26. Project D' Numero can be described as a successful innovation.
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
2.9
2.8
2.7
2.6
2.87
2.5
2.77
2.4
2.46
2.3
2.2
Maze Practice Board Game Ladder Board Game
Legend:
0.00 – 1.00 Low Level
1.01 – 2.00 Fair Level
2.01- 3.00 High Level
The interest level of learners in maze, practice board game, and Ladder
Board Game is displayed in this graph. The data shown indicates that of the
three teaching strategies utilized in Project D’NUMERO, ladder board game had
the highest mean (2.87), followed by practice board game (2.77), and maze
(2.46). This also indicates that Grade 5 learners had a high level of interest in the
three teaching strategies used in this project.
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
2.9
2.8
2.7
2.6
2.9
2.5 2.85
2.4
2.3
Legend: 2.44
0.00 – 1.00 Low Level
2.2 1.01 – 2.00 Fair Level
2.01-Maze
3.00 High Practice
Level Board Game Ladder Board Game
The graph above displays learners' satisfaction levels with maze, practice
board game, and ladder board game. According to the data presented,
satisfaction levels for all three teaching strategies are high. Ladder board game
had the highest mean (2.90), followed by practice board game (2.85), and maze
(2.44). The data demonstrates the efficacy of the intervention used in this
project.
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Need Assist an ce Wit h P art n er In d e p e n d e n t
The graph above shows the learners level of confidence after the
implementation of Project D’ NUMERO. It is clearly seen that 24 learners are
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
independent after they participate in the said project, while 12 need a partner to
boost their confidence. On the other hand, only 3 learners need assistance in
multiplying numbers. This evidence shows that Project D’ NUMERO has a
favorable effect on learners’ confidence.
Budget Utilization
a. Multiplacatio P 150.00
Manipulativ n Maze
e Materials
b. Ladder Board P 300.00
Game
c. Practice P 150.00
Board Game
SUSTAINABILITY PLAN
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Appendices
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Given this 24th day of April, 2024 at Umpucan Elementary School, San
Ildefonso North District.
ROXANE M. VERGARA
Head Teacher III
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
This is to certify that the Innovation project submitted and approved by this
office.
Title of Innovation:
Proponent/s:
Marvin C. Lapuz
Roseann S. Velarde
Gerlie D. Ladica
School/Unit/Section/Division:
Umpucan Elementary School/Unit IV/Camia/Division of Bulacan
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Has been adopted and implemented by other concerned users/ personnel from
January to April as manifested through the attention by the
school/unit/section/division head below. This is issued for whatever legal purpose
it may serve this day of the month of April 2024.
ROXANE M. VERGARA
Head Teacher III
ATTENDEES:
NAME DESIGNATION
1. Roxane M. Vergara Head Teacher III
2. Gerlie D. Ladica Proponent Project D’NUMERO
3. Roseann S. Velarde Proponent Project D’NUMERO
4. Marvin C. Lapuz Proponent Project D’NUMERO
5. Crizelle V. Acuña President of Grade 4 Carnation
6. Yolanda Samson Parent of Grade 5 Camia
7. Carissa I. Payumo Parent of Grade 5 Camia
8. Evelyn Tolentino Parent of Grade 5 Camia
9. Marijo Joson Parent of Grade 5 Camia
14. Blesilda Cruz Parent of Grade 5 Camia
15. Jenifer Mangahas Parent of Grade 5 Camia
16. Leilanie Santiago Parent of Grade 5 Camia
17. Evelyn Lopez Parent of Grade 5 Camia
18. Ricardo Cruz Parent of Grade 5 Camia
19. Annaliza Dela Cruz Parent of Grade 5 Camia
21. Merida Dela Fuente Parent of Grade 5 Camia
22. Jennelyn Bunag Parent of Grade 5 Camia
PRELIMINARIES
The meeting began at exactly 3:00 PM with the singing of national anthem led by
Ma’am Roseann S. Velarde and with a short prayer led by Ma’am Gerlie D. Ladica,
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
After giving her welcome remarks and message to the presidents of each grade
level/section, the meeting then proceeds to the discussion of innovation project led by
Mr. Marvin C. Lapuz, assisted by Ma’am Velarde and Ma’am Ladica.
NOTHING FOLLOWS
Prepared by:
MARVIN C. LAPUIZ
Grade 5 Teacher
Noted by:
ROXANE M. VERGARA
Head Teacher III
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Program/Activity
INNOVATION PROJECT FOR GRADE 5
Title
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Pictures
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Grade 5 Camia learners answer multiplication mazes individually that gives fun
to them while learning.
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
The Grade 5 Camia learners play in pairs, where they roll dice and work out the
multiplication they land on. The winner is the first to finish.
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Grade 5 Camia learner play in group and use dice in this ladder board game. The
dice will be thrown and the number of dice that come out will be the number of
steps that they will solve and jump until they reach the finish end word.
Technical Assistance
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Prepared by:
ROSE ANN S. VELARDE Noted by:
Teacher III ROXANE M. VERGARA
Head Teacher III
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
CONSENT LETTER
PAHINTULOT NG MAGULANG
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Lubos na gumagalang,
____________________________________________
ASSENT LETTER
PAHINTULOT NG MAG-AARAL
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D’NUMERO: Develop Numerates Learners through Utilizing Multiplication Exercises:
Reboot Operation
Lubos na gumagalang,
____________________________________________________
Pangalan at Lagda ng Mag-aaral
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