3D Animation
That's a great ambition! Creating 3D animation cartoons with stories is a powerful skill that combines art,
storytelling, and technology. Here’s a complete roadmap for you, along with recommended YouTube
channels, tools, and learning steps:
🛣️ROADMAP TO BECOME A 3D ANIMATOR + CARTOON
CREATOR
🎬 Stage 1: Understand the Basics of 3D Animation
Goal: Learn the core concepts before jumping into software.
🔹 What to Learn:
What is 3D animation?
Keyframe animation, rigging, modeling, texturing, lighting, rendering
Pipeline: Idea → Storyboard → Modeling → Animation → Rendering → Editing
🔸 YouTube Channels:
Blender Guru – Intro to Blender & 3D concepts
CG Geek – Beginner to pro tutorials with story-based animation
SouthernShotty – Focus on cartoony stylized animations
🧰 Stage 2: Learn 3D Animation Software (Blender – Free & Powerful)
Goal: Get comfortable with Blender, the best free tool for 3D animation.
🔹 Learn This in Order:
1. Blender Interface & Navigation
2. Modeling – Create characters, props, environments
3. Rigging – Add bones to characters
4. Animation – Make characters move (walk, talk)
5. Texturing – Add color and detail
6. Lighting & Rendering – Make it look real and nice
7. Grease Pencil – For 2D-style animation inside Blender (if needed)
🔸 YouTube Playlists:
Blender Guru - Beginner Tutorial Series (Donut Tutorial)
CG Fast Track - Stylized Forest
Dikko – Blender Character Rigging & Animation
✍️Stage 3: Storytelling & Scriptwriting
Goal: Learn how to write fun and engaging stories.
🔹 What to Learn:
Scriptwriting basics (setup, conflict, resolution)
Storyboarding your animation
Voice acting basics or finding voice actors
🔸 Channels & Resources:
Film Riot – Storytelling & editing
Bloop Animation – Animation storytelling, writing, character creation
Write a script: Start small, like a 1-2 minute fun cartoon short
🎨 Stage 4: Design Characters & Worlds
Goal: Build your own characters and cartoon world
🔹 Tools:
Blender – Model and rig 3D characters
Krita – (Free) for 2D concept art
Mixamo – (Auto-rigging + animations) for fast results
🎞️Stage 5: Animation + Voice + Music
Goal: Bring your cartoon to life
Animate characters based on your storyboard
Add voice (yours or free voices from sites like freesound.org)
Add background music & SFX using:
o YouTube Audio Library
o freesound.org
o Mixkit
📽️Stage 6: Render & Edit the Final Animation
Render your final scenes in Blender (Eevee or Cycles)
Edit using Blender’s video editor or DaVinci Resolve (free and pro-level)
🏁 Final Step: Start Small & Grow
🎯 Your First Project: Make a 30-second cartoon about a simple story like:
"A cute alien comes to earth and eats all the pizza."
✔️Don’t wait for perfection. Publish on YouTube, improve, repeat!
💡 BONUS TIPS:
Join communities: Blender Artists, Reddit r/Blender, Discord animation servers
Follow cartoon animators on Instagram / ArtStation for ideas
Collaborate with others (find voice actors, writers)
✅ Summary:
Step Focus Tool Channel
1 Animation Basics - Bloop Animation
2 Learn Blender Blender Blender Guru, CG Geek
3 Story & Script Pen & Paper Bloop Animation
4 Modeling & Rigging Blender, Mixamo Dikko
5 Voice & Music Audacity, YouTube Library Film Riot
6 Render & Edit Blender, DaVinci CG Boost
🖥️Blender Interface Explained (Simply)
When you open Blender, the screen may look complex at first — but it’s actually organized and easy once you
understand the parts.
Let’s break it down part by part 👇
1. Top Bar (Header)
🧭 What it is:
The strip at the top of Blender.
📌 What it includes:
File, Edit, Render, Help (like menus in Word)
Workspace tabs like Layout, Modeling, Sculpting, UV Editing, etc.
o These change the interface for different jobs (e.g., modeling, animating, sculpting)
2. 3D Viewport
🎮 What it is:
The big main window where you create and view your 3D models.
📌 What you can do here:
Add/move/rotate/scale objects
View your scene from different angles
Use tools on the left or shortcuts to edit
🖱️You can rotate the view with the middle mouse button (MMB), zoom with the scroll wheel, and move (pan)
with Shift + MMB.
3. Toolbar (Left Side of Viewport)
🛠️What it is:
A vertical bar on the left side of the 3D Viewport.
📌 What’s inside:
Tools like Select, Move, Rotate, Scale, Measure, etc.
Changes based on what you are doing (modeling, sculpting, etc.)
4. Outliner (Top-Right Box)
📦 What it is:
A panel that shows everything in your scene as a list.
📌 What it helps with:
See all your objects like Camera, Light, Cube, etc.
Rename, hide, delete, or organize things
Think of it like a file explorer
5. Properties Panel (Bottom-Right Box)
⚙️What it is:
The panel with lots of tabs and settings for your selected object or scene.
📌 What you can control:
Object’s position, size, material, physics, modifiers, and more
Render settings (like image size, camera, lighting)
It has icons like 🧱 (Modifiers), 🎨 (Materials), 🔥 (Physics), etc.
6. Timeline (Bottom Area)
🎬 What it is:
A strip at the bottom for animation.
📌 Use it when:
You want to animate an object (move, rotate over time)
You press Play (Spacebar) to preview your animation
7. Sidebar (Right side in Viewport, press N to toggle)
📐 What it is:
Extra settings/tools related to your object like location, dimensions, and custom add-ons.
8. Editor Types (Change Area)
🧩 What it is:
You can change any area (Viewport, Timeline, Outliner, etc.) by clicking the small icon in the top-left corner of
each section.
📌 Examples:
Switch to Shader Editor, UV Editor, Graph Editor, etc.
Fully customizable layout
9. Status Bar (Bottom-Right Corner)
🔍 What it is:
Shows messages, info about what you’re doing, memory usage, and Blender version.
✅ Summary Table
Interface Part Simple Meaning Shortcut / Tip
Top Bar Menus and workspace tabs Click to change tasks
3D Viewport Main area to build your models MMB to rotate view
Toolbar (Left) Basic tools like move, rotate, scale Press T to show/hide
Outliner List of everything in your scene Great for selecting/hiding
Properties Panel Object and scene settings Use tabs with icons
Timeline Controls for animation Use to add keyframes
Sidebar (N) Extra options for objects Press N to show/hide it
Editor Types Change what each window does Click small icon in corner
Status Bar Shows info and version details Bottom of Blender window
Sure! Here's a simple and easy explanation of Object Transformation in Blender:
🌟 What is Object Transformation in Blender?
Object Transformation means changing the position, size, or angle of an object in your 3D scene.
In Blender, you can transform objects in three main ways:
1. Move (Location)
2. Rotate
3. Scale (Resize)
These are the basic ways to change your 3D models.
🔄 1. Move (Location)
What it means: Moving the object to a different place.
🧱 Example: Think of a box on a table. You move it left or right — that's "Location."
📌 Shortcut key:
Press G (Grab)
Then move your mouse
Press X, Y, or Z to move only in one direction
Click Left Mouse Button to confirm
🔁 2. Rotate
What it means: Turning the object around like spinning it.
🧱 Example: A fan rotating in the air.
📌 Shortcut key:
Press R (Rotate)
Move your mouse to rotate
Press X, Y, or Z to rotate only on one axis
Click Left Mouse Button to confirm
🔍 3. Scale (Resize)
What it means: Making the object bigger or smaller.
🧱 Example: Zooming in or out on a balloon to make it larger or smaller.
📌 Shortcut key:
Press S (Scale)
Move your mouse to resize
Press X, Y, or Z to resize only in one direction
Click Left Mouse Button to confirm
🎯 Local vs Global Axis
When transforming, you may see X, Y, Z directions.
Global: The main world directions.
Local: Based on how the object is facing.
You can choose this from the toolbar above your 3D Viewport.
🧰 Helpful Tools in the Interface
You can use the Move, Rotate, and Scale tools from the left side toolbar in the 3D Viewport.
Also, use the Gizmo (the colorful arrows) to transform the object with your mouse.
🧠 Tip: Combine Transformations
You can use all 3 together:
Move → Rotate → Scale
Example: You can move a car, rotate it to face a new direction, and then make it bigger.
Extra: Apply Transformations
After transforming, if you want Blender to treat the new size, rotation, or location as the new default, press:
Ctrl + A → Apply → (Location / Rotation / Scale)
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CNTRL + J ,… To Join Different part as a Single Object