Ai Unit 2
Ai Unit 2
What to Represent:
Following are the kind of knowledge which needs to be represented in AI systems:
o Object: All the facts about objects in our world domain. E.g., Guitars contains strings,
trumpets are brass instruments.
o Events: Events are the actions which occur in our world.
o Performance: It describe behavior which involves knowledge about how to do things.
o Meta-knowledge: It is knowledge about what we know.
o Facts: Facts are the truths about the real world and what we represent.
o Knowledge-Base: The central component of the knowledge-based agents is the knowledge
base. It is represented as KB. The Knowledgebase is a group of the Sentences (Here, sentences are
used as a technical term and not identical with the English language).
Knowledge: Knowledge is awareness or familiarity gained by experiences of facts, data, and
situations. Following are the types of knowledge in artificial intelligence:
Types of knowledge
Following are the various types of knowledge:
1. Declarative Knowledge:
o Declarative knowledge is to know about something.
o It includes concepts, facts, and objects.
o It is also called descriptive knowledge and expressed in declarative sentences.
o It is simpler than procedural language.
2. Procedural Knowledge
o It is also known as imperative knowledge.
o Procedural knowledge is a type of knowledge which is responsible for knowing how to do
something.
o It can be directly applied to any task.
o It includes rules, strategies, procedures, agendas, etc.
o Procedural knowledge depends on the task on which it can be applied.
3. Meta-knowledge:
o Knowledge about the other types of knowledge is called Meta-knowledge.
4. Heuristic knowledge:
o Heuristic knowledge is representing knowledge of some experts in a field or subject.
o Heuristic knowledge is rules of thumb based on previous experiences, awareness of
approaches, and which are good to work but not guaranteed.
5. Structural knowledge:
o Structural knowledge is basic knowledge to problem-solving.
o It describes relationships between various concepts such as kind of, part of, and grouping of
something.
o It describes the relationship that exists between concepts or objects.
The relation between knowledge and intelligence:
Knowledge of real-worlds plays a vital role in intelligence and same for creating artificial
intelligence. Knowledge plays an important role in demonstrating intelligent behavior in AI agents.
An agent is only able to accurately act on some input when he has some knowledge or experience
about that input.
Let's suppose if you met some person who is speaking in a language which you don't know, then how
you will able to act on that. The same thing applies to the intelligent behavior of the agents.
As we can see in below diagram, there is one decision maker which act by sensing the environment
and using knowledge. But if the knowledge part will not present then, it cannot display intelligent
behavior.
AI knowledge cycle:
An Artificial intelligence system has the following components for displaying intelligent behavior:
o Perception
o Learning
o Knowledge Representation and Reasoning
o Planning
o Execution
The above diagram is showing how an AI system can interact with the real world and what
components help it to show intelligence. AI system has Perception component by which it retrieves
information from its environment. It can be visual, audio or another form of sensory input. The
learning component is responsible for learning from data captured by Perception comportment. In the
complete cycle, the main components are knowledge representation and Reasoning. These two
components are involved in showing the intelligence in machine-like humans. These two components
are independent with each other but also coupled together. The planning and execution depend on
analysis of Knowledge representation and reasoning.
Player1 65 23
Player2 58 18
Player3 75 24
2. Inheritable knowledge:
o In the inheritable knowledge approach, all data must be stored into a hierarchy of classes.
o All classes should be arranged in a generalized form or a hierarchal manner.
o In this approach, we apply inheritance property.
o Elements inherit values from other members of a class.
o This approach contains inheritable knowledge which shows a relation between instance and
class, and it is called instance relation.
o Every individual frame can represent the collection of attributes and its value.
o In this approach, objects and values are represented in Boxed nodes.
o We use Arrows which point from objects to their values.
o Example:
3. Inferential knowledge:
o Inferential knowledge approach represents knowledge in the form of formal logics.
o This approach can be used to derive more facts.
o It guaranteed correctness.
o Example: Let's suppose there are two statements:
a. Marcus is a man
b. All men are mortal
Then it can represent as;
man(Marcus)
∀x = man (x) ----------> mortal (x)s
4. Procedural knowledge:
o Procedural knowledge approach uses small programs and codes which describes how to do
specific things, and how to proceed.
o In this approach, one important rule is used which is If-Then rule.
o In this knowledge, we can use various coding languages such as LISP language and Prolog
language.
o We can easily represent heuristic or domain-specific knowledge using this approach.
o But it is not necessary that we can represent all cases in this approach.
1. Important attributes
There are two attributes shown in the diagram, instance and isa. Since these
attributes support property of inheritance, they are of prime importance.
i. What are the primitives and at what level should the knowledge be represented?
ii. What should be the number (small or large) of low-level primitives or high-level
facts?
Such a representation can make it easy to answer questions such as: Who spotted
Alex?
Hence, the user can add other facts, such as "Spotted (x, y) → saw (x, y)"
While selecting and reversing the right structure, it is necessary to solve following
problem statements. They include the process on how to:
Select an initial appropriate structure.
Fill the necessary details from the current situations.
Determine a better structure if the initially selected structure is not
appropriate to fulfill other conditions.
Find the solution if none of the available structures is appropriate.
Create and remember a new structure for the given condition.
There is no specific way to solve these problems, but some of the effective
knowledge representation techniques have the potential to solve them.
Logic Representation
Facts are the general statements that may be either True or False. Thus, logic can
be used to represent such simple facts.
Variables x, y, z, a, b,....
Connectives ∧, ∨, ¬, ⇒, ⇔
Equality ==
Quantifier ∀, ∃
Atomic sentences:
o Atomic sentences are the most basic sentences of first-order logic. These sentences are
formed from a predicate symbol followed by a parenthesis with a sequence of terms.
o We can represent atomic sentences as Predicate (term1, term2, ......, term n).
Example: Ravi and Ajay are brothers: => Brothers(Ravi, Ajay).
Chinky is a cat: => cat (Chinky).
Complex Sentences:
o Complex sentences are made by combining atomic sentences using connectives.
First-order logic statements can be divided into two parts:
o Subject: Subject is the main part of the statement.
o Predicate: A predicate can be defined as a relation, which binds two atoms together in a
statement.
Consider the statement: "x is an integer.", it consists of two parts, the first part x is the
subject of the statement and second part "is an integer," is known as a predicate.
Properties of Quantifiers:
o In universal quantifier, ∀x∀y is similar to ∀y∀x.
o In Existential quantifier, ∃x∃y is similar to ∃y∃x.
o ∃x∀y is not similar to ∀y∃x.
Some Examples of FOL using quantifier:
1. All birds fly.
In this question the predicate is "fly(bird)."
And since there are all birds who fly so it will be represented as follows.
∀x bird(x) →fly(x).
2. Every man respects his parent.
In this question, the predicate is "respect(x, y)," where x=man, and y= parent.
Since there is every man so will use ∀, and it will be represented as follows:
∀x man(x) → respects (x, parent).
3. Some boys play cricket.
In this question, the predicate is "play(x, y)," where x= boys, and y= game. Since there are
some boys so we will use ∃, and it will be represented as:
∃x boys(x) → play(x, cricket).
4. Not all students like both Mathematics and Science.
In this question, the predicate is "like(x, y)," where x= student, and y= subject.
Since there are not all students, so we will use ∀ with negation, so following representation
for this:
¬∀ (x) [ student(x) → like(x, Mathematics) ∧ like(x, Science)].
5. Only one student failed in Mathematics.
In this question, the predicate is "failed(x, y)," where x= student, and y= subject.
Since there is only one student who failed in Mathematics, so we will use following
representation for this:
∃(x) [ student(x) → failed (x, Mathematics) ∧∀ (y) [¬(x==y) ∧ student(y) →
¬failed (x, Mathematics)].
Free and Bound Variables:
The quantifiers interact with variables which appear in a suitable way. There are two types of
variables in First-order logic which are given below:
Free Variable: A variable is said to be a free variable in a formula if it occurs outside the
scope of the quantifier.
Example: ∀x ∃(y)[P (x, y, z)], where z is a free variable.
Bound Variable: A variable is said to be a bound variable in a formula if it occurs within the
scope of the quantifier.
Example: ∀x [A (x) B( y)], here x and y are the bound variables.
Difference between Propositional Logic and Predicate Logic
Logical reasoning forms the basis for a huge domain of computer science and mathematics.
They help in establishing mathematical arguments, valid or invalid.
1. Propositional Logic :
A proposition is basically a declarative sentence that has a truth value. Truth value can either
be true or false, but it needs to be assigned any of the two values and not be ambiguous. The
purpose of using propositional logic is to analyze a statement, individually or compositely.
For example :
The following statements :
1. (a+b)2 = a2 + 2ab + b2
2. If x is real, then x2 >= 0
3. If x is real, then x2 < 0
4. The sun rises in the east.
5. The sun rises in the west.
Are all propositions because they have a specific truth value, true or false.
The branch of logic that deals with proposition is propositional logic.
2. Predicate Logic :
Predicates are properties, additional information to better express the subject of the sentence.
A quantified predicate is a proposition , that is, when you assign values to a predicate with
variables it can be made a proposition.
For example :
In P(x) : x>5, x is the subject or the variable and ‘>5’ is the predicate.
P(7) : 7>5 is a proposition where we are assigning values to the variable x, and it has a truth
value, i.e. True.
The set of values that the variables of the predicate can assume is called the Universe or
Domain of Discourse or Domain of Predicate.
Difference between Propositional Logic and Predicate Logic :
It is the basic and most widely used logic. It is an extension of propositional logic
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Also known as Boolean logic. covering predicates and quantification.
A proposition has a specific truth value, A predicate’s truth value depends on the
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either true or false. variables’ value.
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It is a more generalized representation. It is a more specialized representation.
Hence the negation of the conclusion has been proved as a complete contradiction with the
given set of statements.
Explanation of Resolution graph:
o In the first step of resolution graph, ¬likes(John, Peanuts) , and likes(John, x) get
resolved(canceled) by substitution of {Peanuts/x}, and we are left with ¬ food(Peanuts)
o In the second step of the resolution graph, ¬ food(Peanuts) , and food(z) get resolved
(canceled) by substitution of { Peanuts/z}, and we are left with ¬ eats(y, Peanuts) V killed(y) .
o In the third step of the resolution graph, ¬ eats(y, Peanuts) and eats (Anil, Peanuts) get
resolved by substitution {Anil/y}, and we are left with Killed(Anil) .
o In the fourth step of the resolution graph, Killed(Anil) and ¬ killed(k) get resolve by
substitution {Anil/k}, and we are left with ¬ alive(Anil) .
o In the last step of the resolution graph ¬ alive(Anil) and alive(Anil) get resolved.
Deductive reasoning:
o Deductive reasoning is deducing new information from logically related known
information. It is the form of valid reasoning, which means the argument's conclusion must
be true when the premises are true.
o Deductive reasoning is a type of propositional logic in AI, and it requires various rules
and facts. It is sometimes referred to as top-down reasoning, and contradictory to inductive
reasoning.
o In deductive reasoning, the truth of the premises guarantees the truth of the
conclusion.
o Deductive reasoning mostly starts from the general premises to the specific
conclusion, which can be explained as below example.
o Example:
o Premise-1: All the human eats veggies
o Premise-2: Suresh is human.
o Conclusion: Suresh eats veggies.
o The general process of deductive reasoning is given below:
Reasoning in artificial intelligence has two important forms, Inductive reasoning, and
Deductive reasoning. Both reasoning forms have premises and conclusions, but both
reasoning are contradictory to each other. Following is a list for comparison between
inductive and deductive reasoning:
The differences between inductive and deductive can be explained using the below diagram
on the basis of arguments:
Comparison Chart:
Starts from Deductive reasoning starts from Inductive reasoning starts from the
Premises. Conclusion.
Structure Deductive reasoning reaches from Inductive reasoning reaches from specific
general facts to specific facts. facts to general facts.
Inference:
In artificial intelligence, we need intelligent computers which can create new logic from old
logic or by evidence, so generating the conclusions from evidence and facts is termed as
Inference.
Inference rules:
Inference rules are the templates for generating valid arguments. Inference rules are applied
to derive proofs in artificial intelligence, and the proof is a sequence of the conclusion that
leads to the desired goal.
In inference rules, the implication among all the connectives plays an important role.
Following are some terminologies related to inference rules:
o Implication: It is one of the logical connectives which can be represented as P → Q. It
is a Boolean expression.
o Converse: The converse of implication, which means the right-hand side proposition
goes to the left-hand side and vice-versa. It can be written as Q → P.
o Contrapositive: The negation of converse is termed as contrapositive, and it can be
represented as ¬ Q → ¬ P.
o Inverse: The negation of implication is called inverse. It can be represented as ¬ P →
¬ Q.
From the above term some of the compound statements are equivalent to each other, which
we can prove using truth table:
Hence from the above truth table, we can prove that P → Q is equivalent to ¬ Q → ¬ P, and
Q→ P is equivalent to ¬ P → ¬ Q.
Types of Inference rules:
1. Modus Ponens:
The Modus Ponens rule is one of the most important rules of inference, and it states that if P
and P → Q is true, then we can infer that Q will be true. It can be represented as:
Example:
Statement-1: "If I am sleepy then I go to bed" ==> P→ Q
Statement-2: "I am sleepy" ==> P
Conclusion: "I go to bed." ==> Q.
Hence, we can say that, if P→ Q is true and P is true then Q will be true.
Proof by Truth table:
2. Modus Tollens:
The Modus Tollens rule state that if P→ Q is true and ¬ Q is true, then ¬ P will also true. It
can be represented as:
3. Hypothetical Syllogism:
The Hypothetical Syllogism rule state that if P→R is true whenever P→Q is true, and Q→R is
true. It can be represented as the following notation:
Example:
Statement-1: If you have my home key then you can unlock my home. P→Q
Statement-2: If you can unlock my home then you can take my money. Q→R
Conclusion: If you have my home key then you can take my money. P→R
Proof by truth table:
4. Disjunctive Syllogism:
The Disjunctive syllogism rule state that if P∨Q is true, and ¬P is true, then Q will be true. It
can be represented as:
Example:
Statement-1: Today is Sunday or Monday. ==>P∨Q
Statement-2: Today is not Sunday. ==> ¬P
Conclusion: Today is Monday. ==> Q
Proof by truth-table:
5. Addition:
The Addition rule is one the common inference rule, and it states that If P is true, then P∨Q
will be true.
Example:
Statement: I have a vanilla ice-cream. ==> P
Statement-2: I have Chocolate ice-cream.
Conclusion: I have vanilla or chocolate ice-cream. ==> (P∨Q)
Proof by Truth-Table:
6. Simplification:
The simplification rule state that if P∧ Q is true, then Q or P will also be true. It can be
represented as:
Proof by Truth-Table:
7. Resolution:
The Resolution rule state that if P∨Q and ¬ P∧R is true, then Q∨R will also be true. It can be
represented as
Proof by Truth-Table:
What is AI Inference?
AI Inference is achieved through an “inference engine” that applies logical
rules to the knowledge base to evaluate and analyze new information. In the
process of machine learning, there are two phases. First, is the training
phase where intelligence is developed by recording, storing, and labeling
information. If, for example, you're training a machine to identify cars, the
machine-learning algorithm is fed with many images of different cars the
machine can later refer to. Second, is the inference phase where the
machine uses the intelligence gathered and stored in phase one to
understand new data. In this phase, the machine can use inference to
identify and categorize new images as “cars" despite having never seen
them before. In more complex scenarios, this inference learning can be used
to augment human decision making.