0% found this document useful (0 votes)
119 views4 pages

Tower of Hell

This document is a Lua script for a Roblox game that implements a user interface using Fluent UI. It includes features such as a kick bypass, customizable player attributes (walk speed and jump power), teleportation options, and gear acquisition. The script also provides notifications and tabs for easy navigation and functionality within the game environment.

Uploaded by

dragonmarxa2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
119 views4 pages

Tower of Hell

This document is a Lua script for a Roblox game that implements a user interface using Fluent UI. It includes features such as a kick bypass, customizable player attributes (walk speed and jump power), teleportation options, and gear acquisition. The script also provides notifications and tabs for easy navigation and functionality within the game environment.

Uploaded by

dragonmarxa2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 4

-- Load Fluent UI

local Fluent =
loadstring(game:HttpGet("https://github.com/dawid-scripts/Fluent/releases/latest/
download/main.lua"))()

-- Kick Bypass
task.spawn(function()
local registry = getreg and getreg() or debug.getregistry()
for _, func in pairs(registry) do
if type(func) == "function" then
local info = debug.getinfo(func)
if info and info.name == "kick" then
hookfunction(func, function(...) return nil end)
warn("Kick function hooked and blocked")
end
end
end
end)

-- Services
local CoreGui = game:GetService("CoreGui")
local Players = game:GetService("Players")
local LocalPlayer = Players.LocalPlayer
local UIS = game:GetService("UserInputService")
local RS = game:GetService("RunService")

-- Fluent UI Window
local Window = Fluent:CreateWindow({
Title = "Tower of Hell | Made by Viper Hub 👽",
SubTitle = "Not supported by mobile dont hide it",
TabWidth = 110,
Size = UDim2.fromOffset(500, 350),
Closable = true
})

-- Notification
Fluent:Notify({
Title = "Viper Bypasser",
Content = "Kick bypassed successfully!",
SubContent = "You're safe from kick now.",
Duration = 6
})

-- Home Tab
local Home = Window:AddTab({ Title = "🛸Home", Icon = "🏠" })
Home:AddParagraph({
Title = "Discord Server",
Content = "Join for updates:\ndiscord.gg/jvYPG4P6"
})
Home:AddButton({
Title = "Copy Discord Invite",
Description = "Copies the server invite to clipboard",
Callback = function()
setclipboard("https://discord.gg/jvYPG4P6")
Fluent:Notify({
Title = "Copied!",
Content = "Discord invite copied to clipboard.",
Duration = 4
})
end
})

-- Misc Tab
⚙️
local Misc = Window:AddTab({ Title = "Misc", Icon = " " })

Misc:AddButton({
Title = "Load Infinite Yield",
Description = "Executes Infinite Yield admin",
Callback = function()
loadstring(game:HttpGet("https://raw.githubusercontent.com/EdgeIY/infiniteyield/
master/source"))()
end
})

local walkspeed = 16
local jumpPower = 50
local wsOn, jpOn, infJump, noclip = false, false, false, false

Misc:AddToggle("WalkspeedToggle", {
Title = "Toggle WalkSpeed", Default = false,
Callback = function(v) wsOn = v end
})
Misc:AddSlider("WalkspeedSlider", {
Title = "WalkSpeed", Default = 16, Min = 10, Max = 200, Rounding = 1,
Callback = function(v) walkspeed = v end
})

Misc:AddToggle("JumpToggle", {
Title = "Toggle JumpPower", Default = false,
Callback = function(v) jpOn = v end
})
Misc:AddSlider("JumpSlider", {
Title = "JumpPower", Default = 50, Min = 10, Max = 200, Rounding = 1,
Callback = function(v) jumpPower = v end
})

Misc:AddToggle("InfiniteJumpToggle", {
Title = "Infinite Jump", Default = false,
Callback = function(v) infJump = v end
})
Misc:AddToggle("NoclipToggle", {
Title = "Noclip", Default = false,
Callback = function(v) noclip = v end
})

-- Jump / Noclip logic


UIS.JumpRequest:Connect(function()
if infJump and LocalPlayer.Character and
LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState(Enum.HumanoidSt
ateType.Jumping)
end
end)

RS.RenderStepped:Connect(function()
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") then
if wsOn then char.Humanoid.WalkSpeed = walkspeed end
if jpOn then char.Humanoid.JumpPower = jumpPower end
if noclip then
for _, p in pairs(char:GetDescendants()) do
if p:IsA("BasePart") then
p.CanCollide = false
end
end
end
end
end)

-- TP Tab
local Tp = Window:AddTab({ Title = "🛸TP", Icon = "🚀" })

Tp:AddButton({
Title = "TP to Finish",
Description = "Teleport to the finish carpet (wait 1–2m if tower refreshed btw walk
to. The checkpoint to get the 100)",
Callback = function()
task.spawn(function()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
task.wait(0.5)
local part = workspace:FindFirstChild("tower")
if part and part:FindFirstChild("sections") then
local carpet = part.sections:FindFirstChild("finish") and
part.sections.finish:FindFirstChild("exit") and
part.sections.finish.exit:FindFirstChild("carpet")
if carpet then
char:PivotTo(carpet.CFrame + Vector3.new(0, 5, 0))
else
warn("Finish carpet not found")
end
end
end)
end
})

Tp:AddButton({
Title = "TP to Lobby",
Description = "Teleport to Lobby safely",
Callback = function()
task.spawn(function()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
task.wait(0.5)
local spawn = workspace.tower.sections.lobby.floor:FindFirstChild("SpawnLocation")
if spawn then
char:PivotTo(spawn.CFrame + Vector3.new(0, 5, 0))
end
end)
end
})

-- Delete KillParts Tab


local DelTab = Window:AddTab({ Title = " 🛸Delete KillParts", Icon = "💀" })

DelTab:AddButton({
Title = "Delete All killParts",
Description = "Finds and deletes all 'killPart' in workspace",
Callback = function()
local count = 0
for _, v in pairs(workspace:GetDescendants()) do
if v.Name:lower():find("killpart") and v:IsA("BasePart") then
v:Destroy()
count += 1
end
end
Fluent:Notify({ Title = "Deleted", Content = "Removed "..count.." killParts",
Duration = 5 })
end
})

-- Gears Tab
local Gears = Window:AddTab({ Title = "🛸Gears", Icon = "🎒" })

Gears:AddButton({
Title = "Get All Gears",
Description = "Gives banana, bomb, fishingrod, etc.",
Callback = function()
local gearNames = {
"banana", "bomb", "fishingrod", "cola", "fusion",
"speed", "trowel", "gravity", "yxterminator", "hourglass"
}
local gearFolder = game:GetService("ReplicatedStorage"):FindFirstChild("Assets")
and game.ReplicatedStorage.Assets:FindFirstChild("Gear")
if gearFolder then
for _, gear in ipairs(gearNames) do
local g = gearFolder:FindFirstChild(gear)
if g then
g:Clone().Parent = LocalPlayer.Backpack
end
end
end
end
})

You might also like