0% found this document useful (0 votes)
30 views24 pages

Lecture1 ch1

The document outlines the evolution of computer technology, emphasizing Moore's Law and its impact on various applications such as smartphones and cloud computing. It categorizes computers into personal, server, supercomputers, and embedded systems, highlighting their unique characteristics and uses. Additionally, it discusses key concepts in computer architecture, performance factors, and the importance of abstraction in managing complexity.

Uploaded by

kaistdat123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
30 views24 pages

Lecture1 ch1

The document outlines the evolution of computer technology, emphasizing Moore's Law and its impact on various applications such as smartphones and cloud computing. It categorizes computers into personal, server, supercomputers, and embedded systems, highlighting their unique characteristics and uses. Additionally, it discusses key concepts in computer architecture, performance factors, and the importance of abstraction in managing complexity.

Uploaded by

kaistdat123
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

CS311 Computer Organization

Lecture 1:Computer Abstractions and


Technology

Fall 2020

Soontae Kim
School of Computing
KAIST

#1
The Computer Revolution
• Progress in computer technology
– Underpinned by Moore’s Law
• The number of transistors that can be placed inexpensively on
an integrated circuit doubles approximately every two years
• Makes novel applications feasible
– Computers in automobiles (Electronic Control Unit, ECU)
– Smartphones
– Human genome project
– World Wide Web
– Search Engines
– Google AlphaGo, IBM Watson
• Computers are pervasive
– Embedded systems, Internet Of Things (IOT)
#2
Classes of Computers
• Personal computers
– General purpose, variety of software
– Subject to cost/performance tradeoff
• Server computers
– Network based
– High capacity, performance, reliability
– Range from small servers to building sized
– Developed into cloud computing

#3
Classes of Computers II
• Supercomputers
– High-end scientific and engineering calculations
– Highest capability but represent a small fraction
of the overall computer market
• Cray supercomputers

• Embedded computers
– Hidden as components of systems
– Stringent power/performance/cost constraints
– E.g. Cell phone, ECUs in cars, games, TVs
– Developed into smartphones and IOT

#4
The PostPC Era

#5
The PostPC Era
◼ Personal Mobile Device (PMD)
◼ Battery operated
◼ Connects to the Internet
◼ Hundreds of dollars
◼ Smart phones, tablets, electronic glasses
◼ Cloud computing
◼ Warehouse Scale Computers (WSC)
◼ Giant datacenters
◼ Software as a Service (SaaS)
◼ Portion of software run on a PMD and a portion ru
n in the Cloud
◼ Amazon and Google #6
What You Will Learn
• How programs are translated into the machine
language
– And how the hardware executes them
• The hardware/software interface
– Instruction set architecture
• What determines program performance
– And how it can be improved
• How hardware designers improve performance
• What is parallel processing
– multicore
#7
Performance of program
• Algorithm
– Determines number of source-level statements and I/O
operations executed- algorithms, data structure
• Programming language, compiler, architecture
– Determine number of machine instructions executed per
statement – ch2, 3
• Processor and memory system
– Determine how fast instructions are executed – ch 4,5,6
• I/O system (including OS)
– Determines how fast I/O operations are executed – ch
4,5,6

#8
Architecture
§1.2 Eight Great Ideas in Computer
Eight Great Ideas invented
• Design for Moore’s Law

• Use abstraction to simplify design

• Make the common case fast

• Performance via parallelism

• Performance via pipelining

• Performance via prediction

• Hierarchy of memories

• Dependability via redundancy

#9
Below Your Program
• Application software
– Written in high-level language
• System software
– Compiler: translates HLL code to
machine code
– Operating System: service code
• Handling input/output
• Managing memory and storage
• Scheduling tasks & sharing of resources
• Hardware
– Processor, memory, I/O controllers

#10
Levels of Program Code
• High-level language
– Level of abstraction closer to
problem domain
– Provides for productivity and
portability
• Assembly language
– Symbolic representation of
machine instructions
• Hardware representation
– Binary digits (bits)
– Encode instructions and data

#11
Components of a Computer
The BIG Picture • Same components for
all kinds of computer
– Desktop, server,
embedded
• Input/output includes
– User-interface devices
• Display, keyboard, mouse
– Storage devices
• Hard disk, CD/DVD, flash
– Network adapters
• For communicating with
other computers

#12
Touchscreen
• PostPC device
• Supersedes keyboard
and mouse
• Resistive and
Capacitive types
– Most tablets, smart
phones use capacitive
– Capacitive allows
multiple touches
simultaneously

#13
Through the Looking Glass
• LCD screen: picture elements (pixels)
– Mirrors content of frame buffer memory

#14
Opening the Box
Capacitive multitouch LCD
screen
3.8 V, 25 Watt-hour battery

Computer
board

Components of the Apple iPad 2 A1395


#15
Inside the Processor (CPU)
• Datapath: performs operations on data
• Control: sequences datapath, memory, ...
• Cache memory
– Small fast SRAM memory for immediate access to data

#16
Inside the Processor
• Apple A5

GPU

#17
Abstractions
The BIG Picture
• Abstraction helps us deal with complexity
– Hide lower-level detail
• Instruction set architecture (ISA)
– The hardware/software interface including instructions,
registers, memory access, I/O …
• Application binary interface (ABI)
– The ISA + OS interface provided to app. programmers
• Implementation
– Hardware that obeys the architecture abstraction

Chapter 1 — Computer Abstractions


and Technology — 18 #18
A Safe Place for Data
• Volatile main memory
– Loses instructions and data when power off
– Mainly use DRAM (Dynamic RAM)
• Non-volatile secondary memory
– Magnetic disk
– Flash memory
– Optical disk (CDROM, DVD)

Chapter 1 — Computer Abstractions and Technology — 19 #19


Networks
• Networked computers have advantages of communication,
resource sharing, nonlocal access
• Local area network (LAN): Ethernet
• Wide area network (WAN): the Internet
• Wireless network: WiFi, Bluetooth

Chapter 1 — Computer Abstractions


and Technology — 20 #20
§1.5 Technologies for Building Processors and Memory
Technology Trends
• Electronics
technology continues
to evolve
– Increased capacity and
performance
– Reduced cost
DRAM capacity

Year Technology Relative performance/cost


1951 Vacuum tube 1
1965 Transistor 35
1975 Integrated circuit (IC) 900
1995 Very large scale IC (VLSI) 2,400,000
2013 Ultra large scale IC 250,000,000,000

Chapter 1 — Computer Abstractions


and Technology — 21 #21
Manufacturing ICs

• Yield: proportion of working dies per wafer

Chapter 1 — Computer Abstractions


and Technology — 22 #22
Intel Core i7 Wafer

• 300mm wafer, 280 dies, 32nm technology


• Each die is 20.7 x 10.5 mm
Chapter 1 — Computer Abstractions
and Technology — 23 #23
Integrated Circuit Cost
Cost per wafer
Cost per die =
Dies per wafer  Yield
Dies per wafer  W afer area Die area
1
Yield =
(1+ (Defects per area  Die area/2))2

• Nonlinear relation to area and defect rate


– Wafer cost and area are fixed
– Defect rate determined by manufacturing process
– Die area determined by architecture and circuit design

Chapter 1 — Computer Abstractions


and Technology — 24 #24

You might also like