Sandra - Ladina
Sandra - Ladina
Sandra
_____________________________________________ ______________________________________________
character name
character name player
player
Ladina 3
_____________________________________________ Halfling
________________ Neutro-Bom
______________ Brandobaris
______________
®
TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 11 0 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER
CLASS SKILL?
16 3 TOUCH 15 FLAT-FOOTED 13 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 15 2
modifier
DEX MISC □ Appraise ■ int ______ 3 2.0
5.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4 2.0
6.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2 2.0
4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1 2.0 2
FORTITUDE
(constitution) 2 = 1 + 0 + 0 + 1 + Vont +1 contra □ Climb ■ str* 5.0
______ = ______+______+______
medo □ Concentration ■ con ______ 0
0.0 = ______+______+______
REFLEX
(dexterity) 8 = 3 + 4 + 0 + 1 + □ Craft ■ ( _______________) int ______
3
3.0 = ______+______+______
Ref +1 contra 3
□ Craft ■ ( _______________) 3.0 = ______+______+______
______
WILL
(wisdom)
3 = 1 + 1 + 0 + 1 + armadilhas int
3.0 3
□ Craft ■ ( _______________) int ______ = ______+______+______
3 2.0
5.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2 2.0
4.0 = ______+______+______
______
2 RESISTANCE 0 cha
3 4.0 2
9.0 = ______+______+______
□ Disable Device int ______
2 2.0
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 2 + 1 + 1 + 0 4 2.0
6.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3 2.0
5.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2 2.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1.0 1
□ Heal ■ wis ______ = ______+______+______
Espada Curta +3 1d4 19-20/x2 4 2.0 4
10.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
1 2
3.0 = ______+______+______
□ Jump ■ str* ______
Dungeons 3 2.0
5.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Besta Leve +6 1d8 19-20/x2 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
1 2.0 2
5.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
4 4.0 4
12.0 = ______+______+______
□ Move Silently ■ dex* ______
4 4.0 2
10.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
0.0 = ______+______+______
□ Perform (______________) cha ______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
1 2.0
3.0 = ______+______+______
Adaga +3 1d3 19-20/x2 □ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
□ Ride ■ dex ______
7.0 3 4.0
□ Search ■ int ______ = ______+______+______
1 2.0
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4 2.0
6.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1 2.0
3.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1 2.0
□ Swim ■ str* 3.0 = ______+______+______
______
4 2.0
6.0 = ______+______+______
□ Tumble dex* ______
2 2.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
6.0 4 2.0
□ Use Rope ■ dex ______ = ______+______+______
DEX
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319
FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Dedos Lépidos
__________________________________________________
Sorrateiro
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Corselete de couro 2 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
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2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Ataque furtivo +2d6
__________________________________________________
4th: ______________________________________________
Encontrar armadilhas __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Sentir Armadilhas +1 __________________________________________________
__________________________________________________
Evasão __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
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8th: ______________________________________________
__________________________________________________
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9th: ______________________________________________
__________________________________________________
SPELL SAVE
DC MOD
0 0
2ND
22 43 65 65 130 325
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD
5TH
MONEY
6TH
cp — 0
sp — 0 7TH
gp — 0 8TH
pp — 0
9TH
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.