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Sandra - Ladina

The document is a character record sheet for a Halfling named Ladina, detailing her abilities, skills, feats, and equipment in a role-playing game. It includes her statistics such as strength, dexterity, and constitution, as well as her attack bonuses and saving throws. Additionally, it outlines her experience points, languages, and spells known.

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Daniel Manso
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
12 views2 pages

Sandra - Ladina

The document is a character record sheet for a Halfling named Ladina, detailing her abilities, skills, feats, and equipment in a role-playing game. It includes her statistics such as strength, dexterity, and constitution, as well as her attack bonuses and saving throws. Additionally, it outlines her experience points, languages, and spells known.

Uploaded by

Daniel Manso
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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620_17524_001_PHBRev3a.

qxk 4/21/03 10:42 AM Page 318

Sandra
_____________________________________________ ______________________________________________
character name
character name player
player
Ladina 3
_____________________________________________ Halfling
________________ Neutro-Bom
______________ Brandobaris
______________
®

class and level


class race alignment
race deity
alignment deity
Pequena
__________ __________ __________ ____________ __________ ___________ ___________ ___________ CHARACTER RECORD SHEET
size
level age
size gender
age height
gender weight
height eyes
weight hair
eyes skin
hair
ABILITY ABILITY TEMPORARY TEMPORARY NONLETHAL
ABILITY NAME SCORE MODIFIER SCORE MODIFIER TOTAL WOUNDS/CURRENT HP DAMAGE SPEED
STR
strength 12 1 HP
hit points
DEX
dexterity 18 4 AC
armor class 17 = 10+ 2 + 0 + 4 + 1 + 0 + 0 + 0
DAMAGE REDUCTION

TOTAL
ARMOR SHIELD DEX SIZE NATURAL DEFLECTION MISC 0
CON
constitution 11 0 BONUS BONUS MODIFIER MODIFIER ARMOR MODIFIER MODIFIER

INT SKILLS MAX RANKS


6.0 / 3.0

CLASS SKILL?
16 3 TOUCH 15 FLAT-FOOTED 13 (CLASS/CROSS-CLASS)
intelligence armor class armor class
KEY SKILL ABILITY MISC
WIS 13 1 SKILL NAME ABILITY MODIFIER MODIFIER
RANKS
MODIFIER
wisdom
INITIATIVE 4 = 4 + 0
CHA 15 2
modifier
DEX MISC □ Appraise ■ int ______ 3 2.0
5.0 = ______+______+______
charisma TOTAL MODIFIER MODIFIER 4 2.0
6.0 = ______+______+______
□ Balance ■ dex* ______
SAVING THROWS TOTAL BASE ABILITY MAGIC MISC. TEMPORARY 2 2.0
4.0 = ______+______+______
SAVE MODIFIER MODIFIER MODIFIER MODIFIER conditional modifiers
□ Bluff ■ cha ______
1 2.0 2
FORTITUDE
(constitution) 2 = 1 + 0 + 0 + 1 + Vont +1 contra □ Climb ■ str* 5.0
______ = ______+______+______
medo □ Concentration ■ con ______ 0
0.0 = ______+______+______
REFLEX
(dexterity) 8 = 3 + 4 + 0 + 1 + □ Craft ■ ( _______________) int ______
3
3.0 = ______+______+______
Ref +1 contra 3
□ Craft ■ ( _______________) 3.0 = ______+______+______
______
WILL
(wisdom)
3 = 1 + 1 + 0 + 1 + armadilhas int
3.0 3
□ Craft ■ ( _______________) int ______ = ______+______+______
3 2.0
5.0 = ______+______+______
□ Decipher Script int ______
BASE ATTACK BONUS SPELL □ Diplomacy ■ 2 2.0
4.0 = ______+______+______
______
2 RESISTANCE 0 cha
3 4.0 2
9.0 = ______+______+______
□ Disable Device int ______
2 2.0
4.0 = ______+______+______
□ Disguise ■ cha ______
GRAPPLE 4 = 2 + 1 + 1 + 0 4 2.0
6.0 = ______+______+______
modifier □ Escape Artist ■ dex* ______
TOTAL BASE ATTACK STRENGTH SIZE MISC 3 2.0
5.0 = ______+______+______
BONUS MODIFIER MODIFIER MODIFIER □ Forgery ■ int ______
2.0 2
□ Gather Information ■ cha ______ = ______+______+______
2 2.0
4.0 = ______+______+______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Handle Animal cha ______
1.0 1
□ Heal ■ wis ______ = ______+______+______
Espada Curta +3 1d4 19-20/x2 4 2.0 4
10.0 = ______+______+______
□ Hide ■ dex* ______
RANGE TYPE NOTES 2
2.0 = ______+______+______
□ Intimidate ■ cha ______
1 2
3.0 = ______+______+______
□ Jump ■ str* ______
Dungeons 3 2.0
5.0 = ______+______+______
□ Knowledge ( ___________) int ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 3
□ Knowledge ( ___________) int 0.0 = ______+______+______
______
3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
ATTACK ATTACK BONUS DAMAGE CRITICAL 3
□ Knowledge ( ___________) int 0.0
______ = ______+______+______
Besta Leve +6 1d8 19-20/x2 3
0.0 = ______+______+______
□ Knowledge ( ___________) int ______
1 2.0 2
5.0 = ______+______+______
RANGE TYPE NOTES □ Listen ■ wis ______
4 4.0 4
12.0 = ______+______+______
□ Move Silently ■ dex* ______
4 4.0 2
10.0 = ______+______+______
□ Open Lock dex ______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ 2
0.0 = ______+______+______
□ Perform (______________) cha ______
2
0.0 = ______+______+______
□ Perform (______________) cha ______
ATTACK ATTACK BONUS DAMAGE CRITICAL □ Perform (______________) cha
2
0.0 = ______+______+______
______
1 2.0
3.0 = ______+______+______
Adaga +3 1d3 19-20/x2 □ Profession ( ___________) wis ______
1
0.0 = ______+______+______
RANGE TYPE NOTES □ Profession ( ___________) wis ______
4
4.0 = ______+______+______
□ Ride ■ dex ______
7.0 3 4.0
□ Search ■ int ______ = ______+______+______
1 2.0
3.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Sense Motive ■ wis ______
4 2.0
6.0 = ______+______+______
□ Sleight of Hand dex* ______
ATTACK 3
0.0 = ______+______+______
ATTACK BONUS DAMAGE CRITICAL □ Spellcraft int ______
1 2.0
3.0 = ______+______+______
□ Spot ■ wis ______
1
1.0 = ______+______+______
□ Survival ■ wis ______
RANGE TYPE NOTES 1 2.0
□ Swim ■ str* 3.0 = ______+______+______
______
4 2.0
6.0 = ______+______+______
□ Tumble dex* ______
2 2.0
4.0 = ______+______+______
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □ Use Magic Device cha ______
6.0 4 2.0
□ Use Rope ■ dex ______ = ______+______+______
DEX
ATTACK ATTACK BONUS DAMAGE CRITICAL □ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
□ ______________________ ____ ______ = ______+______+______
RANGE TYPE NOTES
■ Denotes a skill that can be used untrained.
□ Mark this box with an X if the skill is a class skill for the character.
* Armor check penalty, if any, applies. (Double penalty for Swim.)
AMMUNITION ___________________________ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□ □□□□□
©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.
620_17524_001_PHBRev3a.qxk 4/21/03 10:42 AM Page 319

FEATS SPELLS
campaign PG. DOMAINS/SPECIALTY SCHOOL:
Dedos Lépidos
__________________________________________________
Sorrateiro
0: ________________________________________________
experience points __________________________________________________
__________________________________________________
GEAR __________________________________________________
__________________________________________________
__________________________________________________
ARMOR/PROTECTIVE ITEM TYPE AC BONUS MAX DEX
1st: ______________________________________________
__________________________________________________
__________________________________________________
Corselete de couro 2 __________________________________________________
CHECK PENALTY SPELL FAILURE SPEED WEIGHT SPECIAL PROPERTIES __________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
2nd:______________________________________________
SHIELD/PROTECTIVE ITEM AC BONUS WEIGHT CHECK PENALTY
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
SPELL FAILURE SPECIAL PROPERTIES
__________________________________________________
3rd: ______________________________________________
__________________________________________________
SPECIAL ABILITIES __________________________________________________
__________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES PG. __________________________________________________
__________________________________________________
Ataque furtivo +2d6
__________________________________________________
4th: ______________________________________________
Encontrar armadilhas __________________________________________________
PROTECTIVE ITEM AC BONUS WEIGHT SPECIAL PROPERTIES __________________________________________________
Sentir Armadilhas +1 __________________________________________________
__________________________________________________
Evasão __________________________________________________
5th: ______________________________________________
OTHER POSSESSIONS __________________________________________________
ITEM PG. WT. ITEM PG. WT. __________________________________________________
__________________________________________________
__________________________________________________
6th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
7th: ______________________________________________
__________________________________________________
__________________________________________________
__________________________________________________
8th: ______________________________________________
__________________________________________________
__________________________________________________
9th: ______________________________________________
__________________________________________________

SPELL SAVE
DC MOD

ARCANE SPELL FAILURE %


conditional modifiers

SPELLS SPELL SPELLS BONUS


KNOWN SAVE DC
LEVEL PER DAY SPELLS

0 0

TOTAL WEIGHT CARRIED 0.0 1ST

2ND
22 43 65 65 130 325
LIGHT MEDIUM HEAVY LIFT OVER LIFT OFF PUSH OR
LANGUAGES 3RD
LOAD LOAD LOAD HEAD GROUND DRAG Initial languages = Common + racial
EQUALS 2~ 5~ languages + one per point of Int bonus 4TH
MAX LOAD MAX LOAD MAX LOAD

5TH
MONEY
6TH
cp — 0
sp — 0 7TH

gp — 0 8TH
pp — 0
9TH

©2003 Wizards of the Coast, Inc. Permission granted to photocopy for personal use only.

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