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Blood of SHE

The document describes a fantasy setting featuring various creatures and characters, including a wounded basilisk, bloodthirsty Bloodmites, and a vampire queen named Tuila. It outlines encounters, special abilities, and potential adventures for players, such as seeking shelter from a blood storm or searching for a missing carpenter apprentice. Additionally, it details random events and locations within a dungeon, including a Church where a ritual can turn corpses into zombies.

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0% found this document useful (0 votes)
28 views2 pages

Blood of SHE

The document describes a fantasy setting featuring various creatures and characters, including a wounded basilisk, bloodthirsty Bloodmites, and a vampire queen named Tuila. It outlines encounters, special abilities, and potential adventures for players, such as seeking shelter from a blood storm or searching for a missing carpenter apprentice. Additionally, it details random events and locations within a dungeon, including a Church where a ritual can turn corpses into zombies.

Uploaded by

yagida5110
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Creatures A long time ago the mighty basilisk SHE was wounded.

A
powerful sorcerer named Gramble Dorr applied magical
powers to a large nail and pinned the basilisk's tail to the
D20 Bloodmites
rough mountain face, where SHE was to die in agony. The
Palm-sized blood-thirsty insects. Bite into skin with strong mandibles. beast writhed in pain and blood trickled down the rock. It is
HP 1 Morale 8 No armor not known who freed the basilisk from its torment. But soon

Bolfoo d
Bite D2 after, every man and woman worth their salt wanted what
Special Toxic Saliva: Test AGILITY or the Bloodmites bite into you. If
they do: test TOUGHNESS DR8 or become poisoned (D4 damage per legends called
day, can only drink blood, and become a zombie when you die).

the Holy Nai l


D8 Manbats
Human-sized bats.
HP 7 Morale 5 Leather Skin -D2
Bite D4
Special Leech: Test AGILITY or get grappled. The bat sucks blood
from your body, dealing D4 damage per round (ignoring
armor). Test STRENGTH DR14 each round to free yourself.

Tuila, a kergüsian noble, was a child when the world

SHE
Guardian Golem
Clay guardian giant. An everlasting fire burns in its hollow skull. blackened. She didn’t believe the rumors about the coming of
HP 16 Morale - Clay Skin -D4 the apocalypse and looked for ways to unnaturally prolong
Clay Fists D4 (2 attacks per round)
Clay Sword D4+1 her life. Through dark machinations, Tuila got in possession
Special Sluggish: DR10 to attack / defend of the nail, which was still encrusted with the blood of SHE.
The blood of the mighty basilisk allowed her to perform
Tuila (she/her), vampire queen rituals that sucked the life out of people to grant her
Ash pale skin. Blood red lips and hair. Looks young and additional time in this damned world.
ancient at the same time.
HP 18 + d10 per PC (make them roll)
Morale 9 Blood Barrier -D2
Bite D4
Claws D4
Special Charm: Test PRESENCE or become charmed and Why risk the adventure? (D4)
fight for Tuila for D2 rounds.
1 You seek shelter from a terrible blood storm, unaware of the
treasures this cavern holds. Visions of blood, eternal life, and a
Pesten Beul (she/her), inquisitor sacred artifact draw you deeper into the cave.
Rickety old woman with sparse white hair and sunken cheeks. 2 You’re looking for Gaust (he/him), a missing carpenter apprentice.
Her skin is covered with boils.
He didn’t pay his apprentice’s due and disappeared.
HP 2 Morale 3 No armor
Bloody Crucifix D4 3 You are sent by the inquisition. They are worried about their priest
Pesten Beul who was searching for the Holy Nail.
4 You’re about to die. If the rumors are true, the Holy Nail could save
your life.

Random Events (D4)


Roll once every 15 minutes. Cross out the results you get.

1 The ceiling of a room (D8) collapses.


text & layout by Philipp Teich (https://sushiundmolch.itch.io/)
2 D4 Ice Skeletons search the cave for treasures (stats like blood- dungeon designed with Dungeon Scrawl by @ProbableTrain
drenched skeletons, core book p. 62). using assets by Daniel F. Walthall - @Axebane (CC BY 4.0)
3 The Manbats go looking for Gaust in the Purification Chamber (2) thanks to Philip Jensen (https://philipjensen.itch.io/)
and turn him into a puppet. this dungeon was written for the Crossword Dungeon Jam hosted by @Molomoot
4 First time rolled: Pesten Beul turns all corpses in the Church (11) into
zombies (core book p. 65). Blood of SHE is an independent production by Philipp Teich and is not sushi & molch
Second time rolled: The zombies break through the locked door of affiliated with Ockult Örtmästare Games or Stockholm Kartell. It is published
under the MÖRK BORG Third Party License.
the Church (11).
MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
7 Forge 8 Narrow Passage
Sooty air, hot and dry. Dark and dusty. Muffled screams from above.
5 Ice Chamber • A burning furnace.
Biting cold. Muffled bellowing from the north. • The corridor is cramped and completely dark. Roll “corpse plundering”
• A skeleton chained to a dirty anvil. In its hand it clutches a worthless (core book) to see what you can find while passing through.
• Jars filled with glowing bugs hang on the walls. rusty nail. • A hidden trapdoor to the Church (11) in the ceiling. 2-in-6-chance it
• Ice covers the floor, ice water underneath. The ice isn’t solid. • A gigantic clay statue blocks a narrow passage. Its head is hollow, fire isn’t blocked by a corpse lying on it.
Test AGILITY DR10 or it collapses. burns in it. The statue holds a clay sword, a clay torch, and a rusty
• The eastern passageway to the Halidom (10) is blocked by ice. bunch of keys. Take any of these items and the Guardian Golem attacks.
A troll (core book p.64) is frozen in the ice.
TAKE THE KEYS: One of them fits in the locked door to the Church (11). It first
needs to be cleaned from the rust, otherwise it will get stuck in the lock. 9 Occult Oasis
BREAK THROUGH THE ICE: Test Toughness or suffer a cold shock
Brightly lit. Gentle splashing. A strong smell of iron in the air.
(unable to move for D4 turns and take D4 damage per turn in
TAKE THE SWORD: It merges with your hand and starts attacking you.
ice water). • An acid waterfall springs from the northern wall.
(HP 5 | Morale - | No armor | Blade D4+1)
• A large pool of blood in the center of the room. Grooves in the
THAW THE ICE IN THE PASSAGEWAY: It takes D12 hours. The troll floor lead from the southern wall to the pool.
TAKE THE TORCH: It explodes after D6 rounds, dealing D10 damage to
attacks as soon as it has the chance. Meanwhile, the ritual in • Tuila bathes in the blood pool. The Holy Nail is in Tuilas neck,
the Church (11) is completed and the zombies break down the everyone in the vicinity.
looking like a strange piercing.
locked door.
• A large mirror on the southern wall hides a secret door to the
Halidom (10).

REMOVE THE HOLY NAIL: Tuila ages and decays in seconds.

6 Ballroom
Sighs of despair. String music.
• Four string instruments made of ice on a small stage, 10 Halidom
playing by themselves. Fetid smell. Walls covered with runes written in blood.
• People dance to the music. Nails are driven into their Awkward humming.
extremities. D8 Manbats on the gallery (4) move the dancers
with strings connected to the nails. • An altar of bloodless corpses in the center of the room.
• Massive stalactites hang from the ceiling. • Ghostly shadows hover around the altar. These are souls waiting
to be absorbed by Tuila.
CUT THE STRINGS: The dancers sink to the ground powerlessly. • The western passageway to the Ice Chamber (5) is blocked by ice.
They have been sucked dry of blood and are barely alive. A troll (core book p.64) is frozen in the ice.

4 Gallery 11 Church
Excited cackling, rustling of wings. String music. Eerie buzzing in the air. Shouted litany.
• D8 Manbats move the dancers in the Ballroom (6) • Wooden pews scattered around the room.
like puppets on strings. • 2D20 corpses in various stages of decay sitting in the pews.
• A huge framed painting hangs on a nail in the • A stone altar with candles and wine goblets on the northern wall.
wall. It shows the dying world before everything • A hidden trapdoor to the Narrow Passage (8) on the floor.
was dark and desolate. • Pesten Beul stands on the altar. A bloody crucifix made of large
carpenter’s nails in her hand. She performs the Ritual of the Returning
Flesh. It takes D6 rounds to be performed and will turn all the corpses
into zombies (core book p. 65).
3 Silent Devotion
Dimly lit. Reverent silence. Giggles and music can be heard from the north. 1 The Chilly C
avern
Walls covered wi
th ice, bloodstain
• A huge mural showing the mountains of Bergen Chrypt on the ed. Frosty wind
• D20 Bloodm blows. 2 Purification Chamber
wall. In the painting Psalm D6:6 of the Calendar of Nechrubel ites lick blood Muffled groans. Candles cast flickering shadows on dark walls.
occurs in the dying world. • A gargoyle he off the walls.
ad
• A stuffed Snow Stoat on a chest made of ice. western passag (core book p. 67) protrudes • An icy maiden on the east wall.
• Broken glas eway at the end of the corrid from the wall above the • Grooves in the floor lead from the icy maiden to the
s, nails, and sh
INSIDE THE CHEST (D4): attered wood on or. northern wall. Blood runs through these grooves.
MAKE NOISE the ground in
1 A toolbox. OR SPILL BLOO
D: The Bloo
crunching snow • Thick strings and large nails on a sewing table.
dmites attack. .
2 A sharp nailboard. PASS THROUG
H THE WEST
3 A collection of exquisite toenails. Manbats on th ER N PA SSAG INSIDE THE ICY MAIDEN: Gaust, a carpenter apprentice. He went
4 D6 silver nails.
e Gallery (4). EWAY: The gargoyle head scre looking for his sister Greten (she/her) who got lost near the
ams to alert th
e Chilly Cavern. Greten was abducted and isn’t in the cavern.

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