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Priest Anchieta

The document is a character sheet for a Level 1 Human Cleric named Priest Anchieta, who follows the Life Domain. It details the character's abilities, spells, equipment, and background, highlighting their role as a servant of a deity and their skills in healing and support. The character has a lawful alignment, a strong bond to the common people, and a flaw of inflexibility in thinking.

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André Guerra
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0% found this document useful (0 votes)
13 views6 pages

Priest Anchieta

The document is a character sheet for a Level 1 Human Cleric named Priest Anchieta, who follows the Life Domain. It details the character's abilities, spells, equipment, and background, highlighting their role as a servant of a deity and their skills in healing and support. The character has a lawful alignment, a strong bond to the common people, and a flaw of inflexibility in thinking.

Uploaded by

André Guerra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Level 1 Human Cleric, Life Domain 0

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Priest Anchieta
Acolyte Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Spellcasting. You can cast cleric spells as rituals. You


STRENGTH Chain Mail 18 can prepare 4 spells from the cleric spell list. You
can use a holy symbol as your spellcasting focus.
PROFICIENCY BONUS +2
15
SHIELD
AC
Shield Disciple of Life. Whenever you use a spell of 1st
N
CIE C
level or higher to restore hp to a creature, the
+2 Strength creature regains additional hp equal to 2 + the
Y
PROFI

+2 spell’s level.
+0 Dexterity
✘ +4 Constitution ARMOR CLASS
DEXTERITY
+0 Intelligence
MAXIMUM HIT DICE TEMPORARY

10 ✘


+5 Wisdom

+2 Charisma
10 1d8
CONDITIONAL

+0
CURRENT HIT POINTS
CONSTITUTION DEATH SAVING THROWS

SAVING THROWS

14 N
CIE C

+0 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Y
PROFI

RT

EXPE

+3 Animal Handling (Wis) VISION INSPIRATION EXHAUSTION


+2 +0 Arcana (Int)
+2 Athletics (Str)
INTELLIGENCE +0 Deception (Cha)

10 ✘


+2 History (Int)
+5 Insight (Wis)
+0 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+0 +0 Investigation (Int)
✘ +5 Medicine (Wis)
WISDOM +0 Nature (Int)

16 ✘ +5 Perception (Wis)
+0 Performance (Cha)
+0 Persuasion (Cha)
+3 ✘ +2 Religion (Int)
+0 Sleight of Hand (Dex)
CHARISMA +0 Stealth (Dex)

10 +3 Survival (Wis)
SKILLS

+0 15 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +0 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Mace 5 ft +4 vs AC 1d6+2 bludgeoning

FEATURES & TRAITS

Armor Proficiencies. Light Armor, Medium Armor,


Shield, Heavy Armor

Weapon Proficiencies. Simple Weapons

Tool Proficiencies. –

Languages. Common, Celestial, Infernal, Dwarvish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 4'8" 110 lb.
GENDER AGE HEIGHT WEIGHT
Priest Anchieta
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You have spent your life in the service of a temple to a specific god or pantheon of gods. You act as an intermediary
between the realm of the holy and the mortal world, performing sacred rites and offering sacrifices in order to conduct
worshipers into the presence of the divine. You are not necessarily a cleric—performing sacred rites is not the same
I idolize a particular hero of my faith, and constantly thing as channeling divine power.
refer to that person’s deeds and example.
Nothing can shake my optimistic attitude. Choose a god, a pantheon of gods, or some other quasi-divine being, and work with your DM to detail the nature of
your religious service. Were you a lesser functionary in a temple, raised from childhood to assist the priests in the sacred
rites? Or were you a high priest who suddenly experienced a call to serve your god in a different way? Perhaps you were
the leader of a small cult outside of any established temple structure, or even an occult group that served a fiendish
PERSONALITY TRAITS
master that you now deny.

Faith. I trust that my deity will guide my actions. I


have faith that if I work hard, things will go well.
(Lawful)

IDEAL

Everything I do is for the common people.

BOND

I am inflexible in my thinking.

FLAW BACKGROUND STORY

Deep Delver
You have a knack for making your way in the deep
places of the world. You can recall the twists and
turns of passageways and tunnels such that you can
always retrace your steps underground. You’re also
well acquainted with foraging and survival in the
Underdark, and can determine when sources of food
and water are safe to consume. You can always find
sufficient food and water for yourself and up to five
other people in the Underdark, as long as
sustenance is available in the area.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Chain Mail] 1 55
[Shield] 1 6
[Mace] 1 4
Explorer’s Pack 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

75 lb / 225 lb 450 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Wisdom +5 13 4

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Cleric, Life Domain

CANTRIPS Guidance Sacred Flame


Toll the Dead

1ST LEVEL 2 SPELL SLOTS ● Bless (Always Prepared) ● Cure Wounds (Always Prepared)
Bane Ceremony Command
Create or Destroy Water Detect Evil and Good Detect Magic
Detect Poison and Disease Guiding Bolt Healing Word
Inflict Wounds Protection from Evil and Good Purify Food and Drink
Sanctuary Shield of Faith
Guidance Sacred Flame Toll the Dead
Divination Cantrip Evocation Cantrip Necromancy Cantrip

CASTING TIME 1 action CASTING TIME 1 action CASTING TIME 1 action


RANGE Touch RANGE 60 feet RANGE 60 feet
DURATION Concentration, up to 1 minute DURATION Instantaneous DURATION Instantaneous
COMPONENTS V, S COMPONENTS V, S COMPONENTS V, S

You touch one willing creature. Once before the spell ends, the target Flame-like radiance descends on a creature that you can see within You point at one creature you can see within range, and the sound of
can roll a d4 and add the number rolled to one ability check of its range. The target must succeed on a Dexterity saving throw or take a dolorous bell fills the air around it for a moment. The target must
choice. It can roll the die before or after making the ability check. The 1d8 radiant damage. The target gains no benefit from cover for this succeed on a Wisdom saving throw or take 1d8 necrotic damage. If
spell then ends. saving throw. The spell’s damage increases by 1d8 when you reach the target is missing any of its hit points, it instead takes 1d12
5th level (2d8), 11th level (3d8), and 17th level (4d8). necrotic damage.
The spell’s damage increases by one die when you reach 5th level
(2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).

Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Player’s Handbook Spellcasting (Cleric) Xanathar’s Guide to Everything

Bless Cure Wounds


1st-level enchantment 1st-level evocation

CASTING TIME 1 action CASTING TIME 1 action


RANGE 30 feet RANGE Touch
DURATION Concentration, up to 1 minute DURATION Instantaneous
COMPONENTS V, S, M (a sprinkling of holy water) COMPONENTS V, S

You bless up to three creatures of your choice within range. A creature you touch regains a number of hit points equal to 1d8 +
Whenever a target makes an attack roll or a saving throw before the your spellcasting ability modifier. This spell has no effect on undead
spell ends, the target can roll a d4 and add the number rolled to the or constructs.
attack roll or saving throw. At Higher Levels. When you cast this spell using a spell slot of 2nd
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above
level or higher, you can target one additional creature for each slot 1st.
level above 1st.

Life Domain (Cleric) Player’s Handbook Life Domain (Cleric) Player’s Handbook
Chain Mail Shield Mace
Armor Armor Weapons

Made of interlocking metal rings, chain mail includes a A shield is made from wood or metal and is carried in one
layer of quilted fabric worn underneath the mail to prevent hand. Wielding a shield increases your Armor Class by 2.
chafing and to cushion the impact of blows. The suit You can benefit from only one shield at a time.
includes gauntlets.

55 lb. Player’s Handbook 6 lb. Player’s Handbook 4 lb. Player’s Handbook

Explorer’s Pack
Equipment Packs

Includes a backpack, a bedroll, a mess kit, a tinderbox, 10


torches, 10 days of rations, and a waterskin. The pack also
has 50 feet of hempen rope strapped to the side of it.

10 lbs. Player’s Handbook

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