Rogue 1
CLASS & LEVEL PLAYER NAME
Sheila
Human Farmer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +4 Dexterity
8 •
+0
+4
Constitution
Intelligence
+2 14 17 --
CLASS
+1 Wisdom INITIATIVE HIT POINTS
-1
+1 Charisma
Total 2d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
15 DEFENSES HIT DICE DEATH SAVES
+2 SAVING THROWS HEROIC INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +4 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
10 P +3
+2
Animal Handling WIS
Arcana INT
Crossbow, Hand, Rapier, Scimitar,
Shortsword, Simple Weapons, Whip
+0 -1 Athletics STR === TOOLS ===
ABILITY SAVE DC Carpenter's Tools, Thieves' Tools
+1 Deception CHA
+2 History INT === LANGUAGES ===
INTELLIGENCE
P +3 Insight WIS Common, Draconic, Elvish, Sylvan, Thieves’
30 ft. (Walking) Cant
14 +1 Intimidation CHA
+2 Investigation INT
+2 +1 Medicine WIS SPEED
+4 Nature INT PROFICIENCIES & TRAINING
P
WISDOM P +3 Perception WIS
+1 Performance CHA === ACTIONS === Disadvantage. When a creature rolls a d20 for an
13 +1 Persuasion CHA
Standard Actions
Attack, Magic, Dash(B), Disengage(B), Dodge,
attack roll against you, you can spend 1 Luck Point to
impose Disadvantage on that roll.
+2 Religion INT Help, Hide(B), Ready, Search, Utilize, Opportunity
+1 Attack, Grapple, Shove, Improvise, Two-Weapon Sneak Attack
E +6 Sleight of Hand DEX Fighting, Interact with an Object, Study, Influence Once per turn you can deal an extra 1d6 damage to
one creature you hit with an attack if you have
E +6 Stealth DEX === SPECIAL === Advantage on the roll and the attack uses a Finesse or
CHARISMA Luck Points • 2 / Long Rest Ranged weapon. The extra damage’s type is the same
+1 Survival WIS
You have 2 Luck Points that you can spend on the as the weapon’s type.
benefits below. You regain expended Luck Points after
12 a Long Rest. You don’t need Advantage on the attack if at least one
of your allies is within 5 ft. of the target, the ally doesn’t
Advantage. When you roll a d20 for a D20 Test, you have the Incapacitated condition, and you don’t have
+1 can spend 1 Luck Point to give yourself Advantage on Disadvantage on the attack.
the roll.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
13 PASSIVE PERCEPTION
Dagger +4 1d4+2 Piercing Simple, Finesse, Light, Thrown, Nick, Range (20/60)
Shortbow +4 1d6+2 Piercing Simple, Ammunition, Range, Two-Handed, Vex, Range (80/320)
13 PASSIVE INSIGHT
Shortsword +4 1d6+2 Piercing Martial, Finesse, Light, Vex
12 PASSIVE INVESTIGATION
Unarmed Strike +1 0 Bludgeoning
SENSES WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 1 uzaithemonki
CLASS & LEVEL PLAYER NAME
Sheila
Human Farmer (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== ROGUE FEATURES === * Resourceful • PHB-2024 194 *Cunning Action
You gain Heroic Inspiration whenever you finish a Your quick thinking and agility allow you to move and
* Core Rogue Traits • PHB-2024 129 Long Rest. act quickly. On your turn, you can take one of the
following actions as a Bonus Action: Dash, Disengage,
* Expertise • PHB-2024 129 * Skillful • PHB-2024 193 or Hide.
You gain Expertise in two of your skill proficiencies of You gain proficiency in one skill of your choice.
your choice.
* Versatile • PHB-2024 194
* Sneak Attack • PHB-2024 129 You gain an Origin feat of your choice.
Once per turn you can deal an extra 1d6 damage to
one creature you hit with an attack if you have
Advantage on the roll and the attack uses a Finesse or === FEATS ===
Ranged weapon. The extra damage’s type is the same
as the weapon’s type. * Lucky • PHB-2024 201
Luck Points. You have 2 Luck Points that you can
You don’t need Advantage on the attack if at least one spend on the benefits below. You regain expended
of your allies is within 5 ft. of the target, the ally doesn’t Luck Points after a Long Rest.
have the Incapacitated condition, and you don’t have
Disadvantage on the attack roll. Advantage. When you roll a d20 for a D20 Test, you
can spend 1 Luck Point to give yourself Advantage on
| Special the roll.
* Thieves’ Cant • PHB-2024 129 Disadvantage. When a creature rolls a d20 for an
You know Thieves’ Cant and one other language of attack roll against you, you can spend 1 Luck Point to
your choice. impose Disadvantage on that roll.
* Weapon Mastery • PHB-2024 129 | Luck Points: 2 / Long Rest • Special
* Farmer Ability Score Improvements • PHB-2024 180
=== HUMAN SPECIES TRAITS ===
* Tough • PHB-2024 202
* Creature Type • PHB-2024 194 When you take this feat, your HP maximum increases
You're a Humanoid. by 2. Whenever you gain a character level thereafter,
your HP maximum increases an additional 2 HP.
* Size • PHB-2024 194
Your Size is Medium or Small, chosen when you select * Weapon Mastery • PHB-2024 129
this species.
* Speed • PHB-2024 194
Your Speed is 30 ft.
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Potion of Healing 1 0.5 lb. Tinderbox 1 1 lb.
Studded Leather 1 10 lb. Waterskin 1 5 lb.
SP 0 Dagger 1 1 lb. Hooded Lantern 1 2 lb.
Dagger 1 1 lb. Candle 10 --
EP 0 Shortbow 1 2 lb. Crowbar 1 5 lb.
Shortsword 1 2 lb.
GP 0 Backpack 1 5 lb.
Quiver 1 1 lb.
PP 0 Thieves' Tools 1 1 lb.
Arrows 20 1 lb.
WEIGHT CARRIED
61.5 lb. Oil 7 7 lb.
ENCUMBERED Ball Bearings 1,000 2 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
0 lb. Rations 5 10 lb.
PUSH/DRAG/LIFT Rope 1 5 lb.
0 lb. Bell 1 --
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.