[DllImport("user32.dll", CharSet = CharSet.
Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc
lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam,
IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
private delegate IntPtr LowLevelKeyboardProc(int nCode, IntPtr wParam, IntPtr
lParam);
private const int WH_KEYBOARD_LL = 13;
private const int WM_KEYDOWN = 0x0100;
private IntPtr hookID = IntPtr.Zero;
private LowLevelKeyboardProc hookCallback;
private Dictionary<Guna2Button, Keys> keyBindings = new Dictionary<Guna2Button,
Keys>();
private Dictionary<Guna2Button, Guna2ToggleSwitch> toggleMapping = new
Dictionary<Guna2Button, Guna2ToggleSwitch>();
private Guna2Button waitingForKeyButton = null;
hookCallback = HookCallback;
hookID = SetHook(hookCallback);
Application.ApplicationExit += Application_ApplicationExit;
keyBindings[headkey] = Keys.None;
toggleMapping[headkey] = guna2ToggleSwitch1;
//////Defination///////
private void Application_ApplicationExit(object sender, EventArgs e)
{
UnhookWindowsHookEx(hookID);
}
private IntPtr SetHook(LowLevelKeyboardProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_KEYBOARD_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private IntPtr HookCallback(int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN)
{
int vkCode = Marshal.ReadInt32(lParam);
Keys key = (Keys)vkCode;
if (waitingForKeyButton != null)
{
if (key == Keys.Escape)
{
keyBindings[waitingForKeyButton] = Keys.None;
waitingForKeyButton.Text = "None";
}
else
{
keyBindings[waitingForKeyButton] = key;
waitingForKeyButton.Text = key.ToString();
}
waitingForKeyButton = null;
}
else
{
foreach (var kvp in keyBindings)
{
if (kvp.Value == key)
{
Guna2ToggleSwitch toggleSwitch = toggleMapping[kvp.Key];
toggleSwitch.Checked = !toggleSwitch.Checked;
}
}
}
}
return CallNextHookEx(hookID, nCode, wParam, lParam);
}
///////Button Code///////
waitingForKeyButton = button;
button.Text = "...";