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NUked Rulebook

The document outlines the game formats and rules for three games: Mobile Legends: Bang Bang, Call of Duty: Mobile, and Valorant. Each game has specific match structures, including team sizes, game modes, and rules regarding pauses and disconnections. Additionally, there are detailed regulations on operator skills, weapon classes, and conduct during matches to ensure fair play.

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0% found this document useful (0 votes)
142 views10 pages

NUked Rulebook

The document outlines the game formats and rules for three games: Mobile Legends: Bang Bang, Call of Duty: Mobile, and Valorant. Each game has specific match structures, including team sizes, game modes, and rules regarding pauses and disconnections. Additionally, there are detailed regulations on operator skills, weapon classes, and conduct during matches to ensure fair play.

Uploaded by

vanandrew0607
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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GAME FORMATS

Mobile Legends: Bang Bang

• 5v5 Classic MOBA

• Best of 3 (Elims) and Best of 5 (Finals)


• Draft pick mode is required for all matches.

• In case of disconnection within the first 2 minutes, teams may request a rematch
through the
marshals.

• During the elimination rounds, players may request a pause by typing “p” in the all
chat. However,

typing “p” during an active clash or team fight will not trigger a pause. Marshals will
evaluate the
timing of the pause request before executing it.

• Emotes, actions, and graffiti are allowed

• Spam recalls (3x+) and chat to [ALL] are not allowed

Call of Duty: Mobile

• 5v5 Multiplayer Series

• Best of 3 Game Modes:


- Game 1: Hardpoint

- Game 2: Search and Destroy

- Game 3 (if necessary): Control

• Map Pool

- Hardpoint Map Pool

▪ Summit

▪ Apocalypse
▪ Hacienda
▪ Slums
▪ Garrison

▪ Combine

- Search and Destroy

▪ Tunisia
▪ Firing Range

▪ Kurohana Metropolis

▪ Standoff

▪ Coastal

- Control

▪ Raid

▪ Takeoff

▪ Crossfire
• Unique Operator Skills

- There will be no Operator Skills bans.

- The unique Operator Skill selection per team will remain enforced. A team is not
allowed

to have more than one (1) player using a specific Operator Skill in a match (game).
Each

player must have a unique Operator Skill per Match Mode. Failure to comply with this
rule

will result in a loss for said match (game) for the team.

- The format used when stated should be as follows:

▪ HARDPOINT & CONTROL

➢ Player 1 = Unique Operator Skill

➢ Player 2 = Unique Operator Skill

➢ Player 3 = Unique Operator Skill

➢ Player 4 = Unique Operator Skill


➢ Player 5 = Unique Operator Skill

• WEAPON CLASS ROLES

- Both teams will be given the ability to assign 2 weapon class roles from a pool of roles
to

each player on their team. Each team will state their weapon class roles per player at
the

start of a series to their opponents and tournament administration. Players may not
equip

any loadouts that include primary weapons not within their weapon class roles. Players
may
have any combination of weapon class roles given to them, but may not have two of the

same role. These roles do not apply to secondary weapons or weapons picked up from

dead players.
- The pool for these roles is as follows:

3 AR Roles, 3 SMGs Roles, 2 Heavy Roles, 2 Marksman Roles

It should look like the following example:

▪ Player 1 = ARs / SMGs

▪ Player 2 = ARs / Heavy

▪ Player 3 = Heavy / SMGs

▪ Player 4 = Marksman / ARs


▪ Player 5 = SMGs / Marksman

• Loadouts must follow standard tournament rules (no banned weapons or perks). If a
player is
caught using any of the banned items listed below, a warning will first be given, followed
by
disqualification if the player repeats the offence. This will result in an automatic win for
the

opponent.
- Weapons
1. NA-45

2. SVD

3. XPR

4. Thumper
5. Shorty

6. SMRS

7. FHJ-18

8. Argus

9. D13 Sector

- Operator Skills

1. Transform Shield

2. H.I.V.E
3. Shadow Blade

4. Bull Charge

5. Ballistic Shield

6. K9 Unit

7. Kinetic Armor

8. TAK-5

9. Reactor Core
10. Ballista EM3

11. Tac Deploy

12. Misdirection Device

13. Hivemind

14. Control Sphere

- Lethal Utility

1. Trip Mine
2. Thermite
3. Molotov Cocktail

4. Contact Grenade

5. Cluster Grenade

6. C4
- Tactical Utility

1. Heartbeat Sensor

2. Gas Grenades

3. Flash Drone

4. Echo Grenade

5. Stim Shot

6. Cryo Bomb

7. Storm Ball
8. Decoy Grenade

9. Trip Sensor

10. Douser Grenade

- Perks

1. Persistence

2. Restock

3. Martyrdom
4. Quick Fix

5. Hardline

6. Alert

7. High Alert

8. Tracker

9. Iron Lung

10. Pinpoint
11. Unit Support
12. Tactician

13. Vulture

14. Assassin

- Weapon Attachments
1. Akimbo

2. RPD Infinite Ammo

3. DLO Custom Ammo

4. All Shotgun Ammo

5. Thermite, Gas Grenade and Sticky Grenade Bolts

6. All Thermite, Dragon’s Breath, Explosive and Incendiary Ammo

7. AS VAL 15 Round FMG Mag

8. CR AMAX M67 Ammo


9. HBR Attachment Rounds

10. M4 Underbarrel Launcher

11. Oden Ammo

12. HVK Large Caliber Mag

13. DRH OTM Mag

14. CX9 9mm Para Long Rounds

15. Type 19 Hi-Accuracy Sniper Mag


16. KRM-262 KRMKUS 35MM Rapid

17. MG42 6.5 ARISAKA 125 Round Drums

18. MG42 Recoil Booster

19. BP-50 Leroy 433mm

20. BP-50 Recoil Booster

21. Disable

22. USP-9 41 AE 32-Round Mag


- Scorestreaks
1. UAV

2. Advanced UAV

3. Counter-UAV

4. Care Package
5. Shield Turret

6. SAM Turret

7. Stealth Chopper

8. Shock RC

9. VTOL

10. Hawk X3

11. Swarm

12. Lightning Strike


13. Orbital Laser

14. Sentry Gun

15. Chopper Gunner

16. Napalm

17. Cluster Strike

18. MQ-27 Dragonfire

19. XS1 Goliath


20. Wheelson

21. Guardian

22. Gunship

23. RC-XD

24. Emergency Airdrop

25. Strafe Run

26. Flamenaut
27. RAPS
- Wildcards

1. All wildcards are restricted

- Soldier

1. Cosmic Silverback
2. Zombie – Witch Warden

3. Grinch – Night Fang

4. Grinch – Wreath Havoc

5. Grinch – The Lionheart

6. Golem – Everglade

7. Roze – Murk

8. Roze – Rook

9. Death Angel Alice – Trench


10. Death Angel Alice – Shrouded Maiden

11. Florence – Night Terror

- Emotes

1. All emotes are restricted from use during any point of a match

- Lethal and Tactical Utility Skins

1. All legendary utility skins

• In case of disconnection within the first 2 minutes, teams may request a rematch
through the
marshals.
• Strictly no BM (bad manners)—trash talk, taunting, or unsportsmanlike conduct will
result in

warnings. Three warnings = disqualification


Valorant

• 5v5 Standard Mode

• Matches will follow the latest official VCT Masters (Toronto) format:

- Best of 3 series for Elims, and Best of 5 series for Finals


- Standard VCT map pool

1. Ascent

2. Pearl

3. Split

4. Haven

5. Icebox

6. Lotus

7. Sunset
- Map veto and selection process will be done before the match under Game Marshal
supervision
- Side selection determined via coin toss for the first map; the loser picks side for the
next map
• Each team is allowed 1 tactical timeout per map (60 seconds) and 1 technical timeout
(up to 3 minutes if valid)

• Pauses may only be used for technical reasons, not strategic, and must be validated
by the marshal

• A screenshot of the match result must be submitted by the winning team after each
game for

documentation

• Players must lock in agents promptly; delays may lead to penalties


• Strictly no BM (bad manners)—trash talk, taunting, or unsportsmanlike conduct will
result in
warnings. Three warnings = disqualification

• All lobby settings must be configured as follows:


- Tournament Mode: ON
- Overtime: Win by Two: ON

- Cheats: OFF

- Play All Rounds: OFF

- Hide Match History: OFF

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