Bite Mark 01
Bite Mark 01
Introduction                                 the traditional Sanguine style of general      We welcome designers and readers alike
Welcome to the premier issue of Bite         background, player information, and then       to submit their adventures, rules, and
Mark, the quarterly e-publication for the    host information. Please bear in mind,         background information. Please check
Claw Worlds.                                 however, that rules discussed in this and      the Submission Guideline on the last
                                             future publications are optional and are       page. Hopefully, through your support,
Bite Mark intends to fill in the gap         not officially endorsed by Sanguine            Bite Mark will grow to become a full
between releases of Ironclaw and             Productions Ltd.                               fledge publication.
Jadeclaw Supplements. Its format follows
Page 2
                                                                                              Quarterly e-publication dedicated to Claw Worlds
                                                                                                                   Volume I Issue 01 May 2002
During the Xiong Dynasty, a new fea-           4) Zhou / Deer         10) Chu / Swallow                  4) Siam / Lynx
ture was incorporated into the calendar
                                               5) Cheng / Fox         11) Wu / Tortoise                  5) Ala Shan / Wolf
that was easier for commoners to under-
stand. Starting from the new moon              6) Shen / Panda        12) Chi / Weasel                   6) Xizang / Yak
phase to the start of the next new
moon, a meteorological cycle of 24 peri-
ods is calculated. This meteorological        months or with two Qin/Porcupine                In fact, the exact length of a month in
cycle (ershisi-jieqi), helps farmers and      months in the Zhongguo calendar. This           the Zhongguo calendar is either 30 days
travelers to plan their crops or trips ac-    is the time of the most inauspicious pe-        or 29 days--a phenomenon which re-
cordingly. Since this was designed for        riod as it represents chaos and usurpa-         flects its lunar origin. Also, the meteoro-
the commoners, the description of each        tion of order. Spies and security are put       logical cycle means essentially a solar
period is succinct and easy to under-         on extra alert during this time to watch        year. The people of Zhongguo thus con-
stand (See Table 4).                          for any rebellion. Some said that it was        sider their calendar as yin-yang li, or a
                                              during a doubled Qin/Porcupine month            lunar-solar calendar.
The 24 points within the meteorological
                                              when the Zhou Dynasty overthrew the
cycle are exactly 15 o apart on the eclip-    Quan Dynasty.
                                                                                              What Is the Current Year in the
tic, verified often by using celestial                                                        Zhongguo Calendar?
globes and armillary spheres in the Spiri-                                                    The current year is 2682 or the 1st Year
tual Hall. They calculated that it took                                                       of the Great Leap Forward under Zhou
about 15.2 days for the Sun to travel                                                         King Ping, in the 42nd year of the 44th
from one of these points to another                                                           cycle. This is the year of Yin Wood
(because the ecliptic is a complete circle                                                    Snake (yi-si).
of 360 o), and the Sun needs 365 1/4
days to finish its journey in this cycle.                                                     Bibliography
Ordinary, each of the 12 months of the                                                        http://webexhibits.org/calendars/calendar-
year contains two points but, because a                                                       chinese.html
lunar month has only 29 1/2 days and
the two points share about 30.4 days,                                                         http://www.chinesefortunecalendar.com/
there is always the chance that a lunar                                                       LunarCalendar.htm
month will fail to contain both points,
though the distance between any two                                                           Notes
given points is only 15 o. If such an occa-                                                   [1] Relating to the conjunction of celestial
sion occurs, the intercalation of an extra                                                    bodies, especially the interval between two
month takes place. For instance, one            Image 2 - Armillary                           successive conjunctions of a planet or the
may find a year with two Jin/Phoenix                                                          moon with the sun.
                                                                                                [2] Armillary spheres are metal rings over-
                                  Table 4 - 24 Cycles                                           lapping at angles to form an open sphere,
                                                                                                and are used to show astronomical coordi-
 1) Start of Spring    7) Start of Summer     13) Start of Autumn       19) Start of Winter     nates.
                                                                                                [3] Astute readers may recall that not all
 2) Rain Water         8) Grain Fills         14) Still Hot             20) Light Snow
                                                                                                states were formed at the same time when
 3) Excited Insects    9) Grain in Ear        15) White Drew            21) Heavy Snow          the Zhou Dynasty began; nor were all mi-
                                                                                                nor houses formalized at the same time.
 4) Vernal Equinox     10) Summer Solstice    16) Autumnal Equinox      22) Winter Solstice     The reason to use this rewritten history is
                                                                                                simply to pay homage and to glorify how
 5) Clear and Bright   11) Slight Heat        17) Cold Drew             23) Little Cold         enlightened the Zhou Dynasty is. Of
                                                                                                course, anyone who publicly denounces
 6) Grain Rains        12) Great Heat         18) Frost Descent         24) Severe Cold         the revision will be accused of treason.
                                                                                                                                         Page 3
           Variant Races                      books by TSR. The unifying characteris-        size (and Body Trait) and greater ability
                                              tics are bare, hairy feet and a predilection   to withstand hardship. To that end, the
By Jason Holmgren                             to either staying at home or engaging in       Great Men and Women have the most
Sanguine Productions Limited                  a life of thievery.                            general representation of hardiness, the
                                                                                             Extra Hit Point. They are usually more
                                              •   Racial Gifts: Robustness +1 (2 points)
Here are the unofficial Variant Races                                                        Spartan in demeanor and behavior, more
                                              •   Racial Flaws: Corpulent –1 (-1 point)
suitable for adopting Claw System to                                                         human than human as it were – used to
                                              •   Racial Skills: Camouflage, Craft: Cook-
generic genre.                                                                               getting their way and always interested
                                                  ing, Observation, and Stealth
                                              •   Racial Weapons: None                       in the bottom line.
Dwarves (2 points)                            •   Racial Habitat: Plains                     •   Racial Gifts: Extra Hit Point (4 points)
Characteristically short and stubborn,        •   Racial Sense Tests: Smell                  •   Racial Flaws: None
Dwarves toil away in mountain fastness-                                                      •   Racial Skills: Craft (of choice); Hiking;
es, hoarding gold and rarely venturing to     Humans (varies)                                    Resolve, and Tactics
the surface. In combat, they fight as one,    Easily the most common fantasy race,           •   Racial Weapons: None
preferring close-quarters combat, as they     Humans are often the generalist race,          •   Racial Habitat: Choose one (Forest,
are poor with long-distance weapons.          not enjoying any inborn advantages but             Mountains, or Plains)
The typical dwarf has a thick Viking-         likewise free from any inherited biases.       •   Racial Sense Tests: none
esque beard and gnarled hands from a          When they put their minds to it, they
life of physical labor.                                                                          High Men / Women (zero points)
                                              can out-do any of the other races in their
                                              fantasy milieu.                                These people have magic in their blood.
•   Racial Gifts: Robustness +2 (5 points)                                                   Perhaps they are descended from Elves,
•   Racial Flaws: Poor Vision (-3 points)     The theory presented here is that there’s      or maybe another great race such as the
•   Racial Skills: Choose one (Axe or         more than one human race.                      Vinya from Middle Earth Role-Playing.
    Mace), Craft: Mining, Resolve, and Tac-
    tics                                                                                     Unlike other Humans, they tend to be
                                                   Common Men / Women (zero points)          reclusive, often acting alone rather than
•   Racial Weapons: None
                                              The most base and numerous of the              in concert or in society. Their wits are
•   Racial Habitat: Mountains
                                              Humans, the Common Men and                     often keen (Mind Trait of d8 or more),
•   Racial Sense Tests: Listen
                                              Women are the closest to historical hu-        and it’s no surprise that, combined with
Elves (1 point)                               mans, with Body Traits in the range of         their inborn inclinations and hermit na-
                                              d6 to d10. Most folk never trespass            ture, they often become accomplished
Fair-skinned and fair-haired, Elves are
                                              more than seven leagues outside their          wizards.
often portrayed as a mysterious race,         home town; others are nomads who
rarely mixing with others. They are usu-                                                     •   Racial Gifts: None
                                              wander great distances on a regular basis
ally one with nature , able to disappear in                                                  •   Racial Flaws: None
                                              on foot, since other transportation is
thick forests. Also by tradition, they are                                                   •   Racial Skills: Augury; Craft (of choice);
                                              expensive or even unavailable. Game
unparalleled experts with the bow, and                                                           Lore: Magic; Sixth Sense
                                              Hosts should make more specialized
notoriously difficult to surprise. De-                                                       •   Racial Weapons: None
                                              versions of this type of Human for dif-
pending on who you ask, they are either                                                      •   Racial Habitat: Choose one (Forest,
                                              ferent locales in their fantasy world. In          Mountains, or Plains)
taller or shorter than humans, but their      particular, the Conan series by Robert E.
ears are always pointed. They are always                                                     •   Racial Sense Tests: none
                                              Howard has colorful descriptions of
of thin or slight build.                      how geography and culture affect people.       Lizard People (4 points)
•   Racial Gifts: Keen Ears (1 point); Keen   •   Racial Gifts: None                         Nasty, hissing brutes, with lanky, steely
    Eyes (1 point); Night Vision (1 point)
                                              •   Racial Flaws: None                         limbs and darting snakey tails, the Lizard
•   Racial Flaws: Frail (-2 points)
                                              •   Racial Skills: Craft (of choice); Choose   People are a fantasy staple from the pulp
•   Racial Skills: Bow, Camouflage, Sixth         one (Area Knowledge [home town] or         era of fantasy writers such as Clark Ash-
    Sense, and Stealth                            Hiking); Choose one (Observation, Re-      ton Smith and Robert E. Howard. The
•   Racial Weapons: None                          solve, Sixth Sense, or Stealth); Tactics
•   Racial Habitat: Forest                                                                   Lizard People presented here are more
                                              •   Racial Weapons: None                       like the snake people of Hyberborea or
•   Racial Sense Tests: Spot; Listen          •   Racial Habitat: Choose one (Forest,        Lovecraft’s Cthulu Mythos. Different
                                                  Mountains, or Plains)
Halflings / Hobbits (1 point)                                                                ones might have Prehensile Feet or Poi-
                                              •   Racial Sense Tests: none                   son. Noxious ones like the troglodytes
A race of barefoot, short, chubby people
                                                   Great Men / Women (4 points)              of Dungeons & Dragons fame could
who enjoy creature comforts, the race of
                                                                                             have a Spray attack.
hobbit was first introduced in J. R. R.       Some fantasy settings have a breed of
Tolkien’s Lord of the Rings series, and       Humans who are a cut above the rank            •   Racial Gifts: Claws (1 point); Prehensile
(to avoid copyright laws) they were later     and file, such as Chronopia’s Firstborn            Tail (1 point); Robustness +1 (1 point);
renamed Halflings in most fantasy             or Middle-Earth Role-Playing’s Dune-               Teeth (1 point)
RPGs, or Kender for the Dragonlance           dain. These folk are noted for their larger    •   Racial Flaws: None
Page 4
                                                                                               Quarterly e-publication dedicated to Claw Worlds
                                                                                                                    Volume I Issue 01 May 2002
•   Racial Skills: Choose one (Climbing or      are poor suited to long-distance combat.       •    Racial Skills: Brawling, Intimidation,
    Swimming); Camouflage; Contortionist        They prefer to ambush folks using man-              Resolve, and Wrestling
    and Resolve                                 to-man tactics, often overwhelming by          •    Racial Weapons: Choose one (Forest,
•   Racial Weapons: Claws; Teeth                sheer strength of numbers. Since Orcs               Mountains, or Plains)
•   Racial Habitat: Choose one (Forest or       come from the harshest, most unforgiv-         •    Racial Habitat: none
    Plains)                                     ing conditions, the climates of other          •    Racial Sense Tests: Smell
•   Racial Sense Tests: Smell                   races look like idyllic paradises to them,
                                                                                               Trolls (10 points)
                                                so it’s no wonder they’re often willing to
Minotaurs (7 points)                                                                           The classic monstrous race, Trolls have
                                                fight to the death to obtain them.
In Greek mythology, the Minotaur was                                                           rubbery skin, dirty claws, rheumy eyes,
a half-man, half-bull monster that was          •   Racial Gifts: Robustness +1 (2 points);    and nasty temperaments. Some legends
cursed with an appetite for human flesh.            Tusks (1 point)                            give them amazing abilities of regenera-
This creature has proven very popular           •   Racial Flaws: Poor Vision (-3 points)      tion – the Troll presented here just ig-
with fantasy audiences through the ages,        •   Racial Skills: Camouflage, Herbalism,
                                                                                               nores major cuts and gashes by virtue of
                                                    Intimidation, and Resolve
and some authors make these brutes                                                             its Armor. Other legends say that sun-
                                                •   Racial Weapons: Choose one (Forest,
their own Race. By tradition, the Mino-                                                        light harms them, by burning their skin
                                                    Mountains, or Plains)
taur carries a giant axe and skulks about                                                      or by turning them to stone – these
                                                •   Racial Habitat: Tusks
in mazes and dark corridors.                                                                   Trolls just can’t stand the light of the
                                                •   Racial Sense Tests: Smell
                                                                                               sun, giving them penalties on everything
•   Racial Gifts: Horns (1 point); Robust-
    ness +2 (5 points); Strength +2 (5          Ogres (7 points)                               they do. Reports of Trolls’ mental capac-
    points)                                                                                    ity vary; sometimes they are little more
                                                When you can’t get a giant … get an
•   Racial Flaws: Gluttony (-1 point); Poor                                                    than animals in intelligence, other times
                                                Ogre. Basically large, malformed humans
    Sight (-3 points)                                                                          they are sophisticated villains master-
                                                who feel no pain, the traditional Ogre
•   Racial Skills: Axe, Intimidation, Resolve                                                  minding the capture of princesses or
                                                should have a low Mind trait (d4 to d6)
    and Stealth                                                                                children.
                                                and a high Body Trait (d10 or better).
•   Racial Weapons: Horns
                                                Sometimes they wear arms and armor             •    Racial Gifts: Armor d6 (7 points);
•   Racial Habitat: Plains
                                                like other folks… Other times, they sim-            Strength +2 (5 points); Claws (1 point);
•   Racial Sense Tests: Smell                   ply use their bare hands to tear and                Teeth (1 point)
                                                shred all who oppose them. An Ogre             •    Racial Flaws: Dread of Sunlight (Very
Orcs (zero points)                                                                                  Common; -4 points)
                                                makes an excellent right hand man for a
Where would the Dwarves and Elves be            major villain.                                 •    Racial Skills: Resolve, Stealth, and
without their hereditary enemies, the                                                               Wrestling
Orcs? Are they debased humans or a     •            Racial Gifts: Armor d4 (3 points);         •    Racial Weapons: Claws, Teeth
separate race entirely? The Orcs pre-               Strength +3 (7 points)                     •    Racial Habitat: Mountains
sented here have pronounced snouts and •            Racial Flaws: Poor Vision (-3 points)
                                                                                               •    Racial Sense Tests: Listen; Smell
war-worthy tusks. Like Dwarves, they
          Relatives are given;                  ers on setting up each characters per-         ders of the clan/house judges the
         Friends are selected.                  sonal goals.                                   younger generation to see who among
                                                                                               them are worthy. The chosen one would
                                                This optional rule has been modified
Rules from the                                  after an email conversation with Mat-
                                                                                               receive additional training, gifts, or even
                                                                                               heirloom. Career trait and skills are nice,
Cutting Room Floor:                             thew Huntington. His argument, the
                                                                                               but the true measurement of a characters
                                                lack of prominence for the career and
      Character Background                      the race traits, has made sense to me.
                                                                                               devotion to his family is his Race trait.
                                                Therefore, emphasis in this article will
                                                                                               Lineage
By Chuan Lin                                    be on the Race trait. Too often, it has
                                                been relegated to be the least important       If a player creates a minor house or ma-
This was cut out early in the develop-          of 6 primary traits (Body, Speed, Mind,        jor house race at time of creation, he has
ment of Jadeclaw for being too random           Will, Career, Race). Race trait is com-        the option to roll on the Ancestor Table
and too many charts. Personally, I like it      monly viewed as the connection one has         to represent how far can a character
for it helps generate ideas for players         to his beastly self. Thus, a d4 bear is less   trace back his root. During play, this
who are hard pressed to come up with            bearish than a d12 bear. In Jadeclaw, I        character may receive another chance to
character background and to give them a         want it to be used to determine how            roll as a gift or reward from major
sense of belonging in the Jadeclaw. This        closely a character has ties with his fam-     NPCs. This indicates that this character
also allows the Host to work with play-         ily or clan. A d4 bear is not as close to      attempts to find more information on
                                                his clan and ancestral as a d12 bear. El-      his genealogy. However, each successive
                                                                                                                                          Page 5
roll must be greater than previous num-        uses their race dice to roll in the table       not mean that player will have it imme-
ber in order to be valid. Sometime, one’s      below. During play, when a character            diately. Most require additional d6 to
research may result in a dead-end (any         advances his Race Trait to a new quality        determine where it about. It can gener-
dice roll resulted less or equal to previ-     level, he has the option to roll on this        ate possible adventure hook for player to
ous number) or he may find something           table. This represents the waking of An-        get back their birthright.
worthwhile (any dice roll resulted             cestral bloodline and the fact that ances-
                                                                                               Most Gifts/Flaws in this chart are points
greater than previous number). A suc-          tors are watching over their scions.
                                                                                               free; player does not lose or gain points
cess entitles a roll in the Notable Ances-     Alternatively, character can choose addi-
                                                                                               for taking them.
try and the Family Heritage tables.            tional benefit from previously rolled An-
Generally, it is harder to trace one’s an-     cestral bloodline. And depend how filial        Seet Table 3A (page #13)
cestry beyond Xiong Dynasty as it con-         the character has behave toward his             See Table 3B (page #17)
sidered as legendary period.                   family, the Host may grant or take away         Awaken Ancestral Weapon & Armors
                                               this option.
Use Player Race Trait Dice to roll and                                                    Character may spend their experience
take the highest number.                       See Table 2A (page #9)                     point into heirloom weapon in an effort
See Table 1A (page #6)                         Family Heritage                            to reawaken the spirit within. This is
See Table 1B (page #7)                                                                    also view as a test to see characters wor-
                                               A player has the option to roll on Family
See Table 1C (page #8)                                                                    thiness. The Host has the final say
                                               Heritage table at time of character cre-
                                                                                          whether or not the newly awaken weap-
Notable Ancestors                              ation for free using that character Race   ons or armors make sense to the cam-
A player has the option to roll on Nota-       trait. Every time, a character advance his
                                                                                          paign, to the storyline, or to the purpose
ble Ancestors table at time of character       Race Trait to a new quality level, he can of this item.
creation for free. He receives one roll per    return to his homeland to find more or
name level Race Trait (i.e. an Expert          additional facts about his family heritag- See Table 4A (page#17)
Race Trait allows 2 rolls, a Legendary         es. Certain heritages may seem powerful
Race Trait allows 4 rolls, etc.). Player       to starting character. However, it does
Table 1A - Lineage
                Spring & Autumn Period: Your House has been recently formed. This may due to severance of kinship. Your family offi-
                cially received a surname within current timeframe. Other possibilities included: your family have lost majority of family
                ancestral tablets and unable to provide you with information beyond certain generation; you were kidnap as a child; your
                parents are not exactly your real parents.
                East Zhou Dynasty: The Zhou court was sacked! Invading barbarians allied with rebel lords and killed the visiting royal
                entourage. A prince from earlier marriage has been found and rallied around. The young price had retaken the capital, Ma-
                jing. Barbarians were chased off or killed. The royal line and power have been severely weakened.
                Option: roll your race dice:
     5-7                 1-4: you can trace back 6 generations
                         5-7: you can trace back 7 generations
                         8-9: you can trace back 8 generations
                         10-11: you can trace back 9 generations
                         12: you can trace back 10 generations
Page 6
                                                                                           Quarterly e-publication dedicated to Claw Worlds
                                                                                                                Volume I Issue 01 May 2002
                                                       Table 1A - Lineage
                                                              (continued)
              West Zhou Dynasty: The last major conflicts that shook heaven and earth as both spirits and mortals were fighting. The
              Duke of Zhou received the Mandate of Heaven to overthrow despot King Zhou of Quan Dynasty. Many wise men and
              gods aided the Duke whereas sorcerers and demons assisted the Tyrant. A major artifact, the Scroll of Celestials Beings,
              recorded true names of immortals both good and evil who were involved during that time. It had been hidden away in
              one of five mountain range of Zhongguo until the Mandate of Heaven is in another House’s possession.
   8-9        Option: roll your race dice:
                       1-4: you can trace back 11 generations
                       5-7: you can trace back 12 generations
                       8-9: you can trace back 13 generations
                       10-11: you can trace back 14 generations
                       12: you can trace back 15 generations
              Late Quan Dynasty: For thirty years, Quan Dynasty was in a state of political chaos and decline with brothers struggling
              against each other for the crown, kings obsessed with building sumptuous palaces, and corrupt nobles living in luxury.
              Pan Geng, the ninth generation descendant of Tang, succeeded to the throne after the death of his elder brother Yangjia.
              He was famous for his rebuilding of Ma-jing and to force all other major houses to sending close family members to repre-
              sent their interest in Quan Court.
 10-11        Option: roll your race dice:
                        1-4: you can trace back 17 generations
                       5-7: you can trace back 19 generations
                        8-9: you can trace back 20 generations
                       10-11: you can trace back 22 generations
                       12: you can trace back 23 generations
Table 1B - Lineage
                 Early Quan Dynasty: King Guo Lu or Tianyi was a major noble in the House of Guo. Rumors had it that he had
                 sought the Dragon Pool and was able to access to the one within the Forbidden City. He has passed the Dragon Pool
                 test and gain insight on how to strengthen copper into bronze. The first massive use of bronze weapons and armors
                 occurred in the battle at Guo Bushei near the border of Guo State. A force of 300 Kaigan bodyguards routed 3000
                 imperial troops. After that battle, other nobles began to rally behind Guo Lu and eventually put him on the Qiling
                 Throne.
    1-4          Option: roll your race dice:
                          1-4: you can trace back 25 generations
                          5-7: you can trace back 27 generations
                          8-9: you can trace back 29 generations
                          10-11: you can trace back 31 generations
                          12: you can trace back 33 generations
                 Late Xiong Dynasty: First Brothers War occurred among 4 sons of Emperor Tianlu. The emperor had died without
                 naming a successor. Though tradition indicated the elder son, Hu Shi, ought to be the next emperor. Prince Guo
                 Dong, with supported from other siblings, claimed that Hu Shi was too cruel to be a just emperor. Various noble
                 houses supported their choice of Prince. In the end, Prince Guo Dong managed to defeat all of his brothers and be-
                 came the next emperor
    5-7          Option: roll your race dice:
                          1-4: you can trace back 34 generations
                          5-7: you can trace back 35 generations
                          8-9: you can trace back 36 generations
                          10-11: you can trace back 37 generations
                          12: you can trace up back 38 generations
                                                                                                                                      Page 7
                                                         Table 1B - Lineage
                                                               (continued)
                Early Xiong Dynasty: Sage King Dai Yu wanted to pass the mantle of rulership to his able prime minister, Niu TaoJun.
                Instead, the prime minister refused and asked King Yu to pass it to his son, Xiong Murong. This set up the precedence of
                tradition of passing down from father to son. It also established Xiong Dynasty which was also known as Xia, the sum-
                mer. Though there were nobles who objected the overturn of traditions, they were put down.
                The Great Flood: The Great Flood was caused by accidentally miscasted of Kan by Daoists of Tai-pin School of Ever
                Peace. Numerous oracles indicated that celestial court had been angry at mortals’ rapid attempts at magecraft and refused
    10-11       to help. Sage King Tu Xiehe issued reward of great wealth and status for those who can control the ever-rising water.
                You can trace back 49 generations.
Table 1C - Lineage
                   Second Sage King: A period of expansion as Shenzhou began to expand onto four corners. Emperor Yao had battle
                   against the Four Evils that opposed to Shenzhou expansion.
                   Option: roll your race dice:
          5-7               1-4: you can trace back 67 generations
                            5-7: you can trace back 70 generations
                            8-9: you can trace back 73 generations
                            10-11: you can trace back 76 generations
                            12: you can trace back 79 generations
                   First Sage King: A period of cultivation as people of Shenzhou was getting used to living together. Ideas of town
                   and city structure began to develop. A bare minimum structure of political system was developed.
                   Option: roll your race dice:
          8-9               1-4: you can trace back 82 generations
                            5-7: you can trace back 85 generations
                            8-9: you can trace back 88 generations
                            10-11: you can trace back 91 generations
                             12: you can trace back 94 generations
Page 8
                                                                                            Quarterly e-publication dedicated to Claw Worlds
                                                                                                                 Volume I Issue 01 May 2002
                                                       Table 1C - Lineage
                                                              (continued)
             Yellow Emperor: A Celestial Qiling appeared and talked to leaders of various tribes. The idea of living together with di-
             verse clans under one nation was unheard of. Yet, eleven tribes were willing to give it a try. Along with Celestial Qiling,
             they formed a nation which known as Shenzhou.
             Option: roll your race dice:
  10-11               1-4: you can trace back 98 generations
                      5-7: you can trace back 102 generations
                      8-9: you can trace back 106 generations
                      10-11: you can trace back 110 generations
                      12: you can trace back 114 generations
             Land Before Time: The world was still relatively new. There were numerous tribes spread across the land. There were
   12        few trades and many conflicts among them. Spirits were commonly seen. A totem spirit protected every tribe.
             You can trace beyond 114 generations
Table 2A - Ancestry
             Miscreant: One of your ancestors had made himself above reproach by the law. His legacy is to bestow follow benefits
             Your ancestor was known for (roll 1d6) …
                 1. his bandit kingdom that extracted heavy tolls.
                 2. indiscriminate rogue that robbed even the dead
                 3. his crime against society that became a cautionary tales
                 4. as a Gentleman Robber, he robbed the rich to give to the poor.
                 5. his dealing with the foolish noble that became a popular folktale
                 6. formed a band of righteous brotherhood to fight against local corrupt government / nobility.
     1
             At your Race Level, choose one of benefits:
             @ Expert/Heroic
                •     Gains a new miscreant skill at level 1
                •     Increases an existing miscreant skill by 1.
             @ Legendary/Mythical (same as above but also includes the following selections):
                •    Gains a new favorite use to an existing miscreant skill above 10
                •    Ties an existing miscreant skill to your Race Trait
Merchant: One of your ancestors had made a name for himself as a well-known merchant
                                                                                                                                       Page 9
                                                       Table 2A - Ancestry
              Barbarian : One of your ancestors had married a barbarian; had traveled aboard extensively; or had made exhaustive
              study of a barbarian culture.
              Your ancestor was known for (roll 1d6)…
                  1. Your ancestor had been cast out of society for his barbaric behavior
                  2. Your ancestor had taken a branch of your clan and moved to barbaric land.
                  3. Your clan was deeply humiliated by your ancestor’s barbaric antics.
                  4. Barbaric knowledge have been cherished in your clan.
                  5. Your clan benefits from your ancestor’s barbaric practicality.
                  6. Your ancestor had introduced a barbaric culture that was popularly accepted by locals. It had assimilated into
          4           local custom.
              At your Race Level, choose one of benefits (when mention barbarian skill, use Ironclaw sourcebooks, or future Jadeclaw
              barbarian sourcebooks):
              @ Expert/Heroic
                  •    Gains a new barbarian skill at level 1
                  •    Able to purchase Barbaric Gift (Atvatism)
              @ Legendary/Mythical (same as Basic/Expert but also includes the following selections):
                 •    Increase an existing barbarian skill by 1
                 •    Ties an existing barbarian skill to your Race Trait
              Artisan/Craftsman: One of your ancestors had made a name for himself as a well-known artisan/craftsman.
              Your ancestor was known for (roll 1d6)…
                  1. His skill was so great, yet, so eerie. Yet, he was able to charge ridiculously high price for service rendered. Still,
                      certain individuals brought his products for some unknown reasons…
                  2. He was killed for making this thing. And the death had cursed this item to be a thing of evil. No one knows its
                      whereabouts.
                  3. He was exposed as a fake or so according to his/her profession rivals.
                  4. Many craftsman/artisans claimed to be his pupils.
                  5. He sacrificed him for making this item. However, the death had completed this item to be a thing of perfection.
                      No one knows its whereabouts.
          5       6. His skill was so great that his creations were viewed as national treasures to be displayed in imperial court,
                      prominent temples, or noble houses.
              At your Race Level, choose one of benefits:
              @ Expert/Heroic
                  •    Gains a new trade/craft skill at level 1
                  •    Receive the vision of whereabouts of your ancestor’s artifact.
              @ Legendary/Mythical (same as Basic/Expert but also includes the following selections):
                 •    Gains a new favorite use to an existing trade/craft skill
Page 10          •    Ties an existing trade/craft skill to your Race Trait
                                                                                          Quarterly e-publication dedicated to Claw Worlds
                                                                                                               Volume I Issue 01 May 2002
                                                      Table 2A - Ancestry
                                                              (continue)
             Physician/Professional: One of your ancestors has made a name for himself as a well-known physician/professional.
             Your ancestor was known for…
                 1.   Together a pestilence and your ancestor medication have nearly wiped out local population.
                 2.   Your ancestor had attempted to heal an affliction of a noble’s daughter but failed. They buried their daughter
                      and your living ancestor along to serve her afterlife.
                 3.   Your family was disgraced after revealed that your ancestor was a fraud.
                 4.   Your ancestor had established a school and attracted hundreds of pupils.
                 5.   Your ancestor had become an imperial physician personally responsible for welfare of imperial household.
                 6.   Your ancestor had discovered how to prolong life and lived almost like an immortal. He traveled around the
    7                 world.
             Officer: One of your ancestors had made a name for himself as a well-known official
                      (your choice of general or minister title).
             Your ancestor was known for…
                1: Your ancestor had blundered so badly that your family line could have ended there and then. Fortunately, it was
                    the quick thinking of some distinct relative that hidden the bloodline from king’s wrath.
                2: Your ancestor is so corrupted (as a minister) or incompetence (as a general) that his/her skull was used to hold
    8               night soil.
                3: Your ancestor was public known as “Imperial Pucker”
                4: No one dared to commit serious crime at where your ancestor governed.
                5: Through your ancestor’s effort, Zhongguo enjoyed a period of peace and tranquility.
                6: Your ancestor was offered the royal crown, yet, he refused and contended to serve the next ruler.
                                                                                                                                    Page 11
                                                       Table 2A - Ancestry
                                                                 (continue)
               Noble: One of your ancestors had made a name for himself as well-known nobility.
               Your ancestor was known for…
                 1: Though your ancestor claimed to receive the mandate of heaven, the history recorded another failed rebellion.
                     Only the act of faithful servant had preserved family line by substitute his child for your ancestor.
                 2: Your ancestor gave new meaning to inbreed.
                 3: Your ancestor name was often mentioned during annual Sixty-Six Sacrilegious Contest.
                 4: People came from miles to pay their final respect when your ancestor passed away.
                 5: Your family was below imperial line but above everyone else through your ancestor’s effort.
          9      6: Your ancestor married into imperial lineage.
               At your Race Level, choose one of benefits:
               @ Expert/Heroic
                  •    Gains any 1 skill at level 1
                  •    Gain 1 point of Nobility Gift
               @ Legendary/Mythical (same as Basic/Expert but also includes the following selections):
                  •    Gains a new favorite use to an existing skill above 10
                  •    Ties your highest existing skill to your Race Trait
               Hermit: One of your ancestors had made a name for himself as a well-known hermit.
               Your ancestor was known for…
                  1:   Whoever read your ancestor insights became corrupted.
                  2:   No, your ancestor was not mad! He was deranged.
                  3:   Peasants threw stones at your ancestor whenever he wandered too close to a village.
                  4:   Peasants welcomed your ancestor whenever he wandered too close to a village.
                  5:   Books were written to record and interpreted your ancestor insights.
                  6:   He was known as a Wise Man of the Mountain.
      10
               At your Race Level, choose one of benefits:
               @ Expert/Heroic
                  •    Gains a mystic skill at level 1
                  •    Increases an existing mystic skill by 1
               @ Legendary/Mythical (same as Basic/Expert but also includes the following selections):
                  •    Increase an existing mystic skill by 1
                  •    Ties an existing mystic skill to the Race Trait
               Legendary: One of your ancestors had made a name for himself as a well-known hero/villain.
               Your ancestor was known for…
                  1:   Your ancestor was the villain of numerous folk tales who got vanquished by popular heroes.
                  2:   People still shuddered when they walked past former estate of your ancestor.
      11          3:   Your ancestor almost had achieved his goal if he/she was not hampered by heroes of that period.
                  4:   People around you still remembered what your ancestor had done to save them from local terrors.
                  5:   Story-tellers told your ancestors deeds at popular social festivals.
                  6:   Through your ancestor’s effort, Zhongguo was saved from brink of disaster.
Page 12
                                                                                                 Quarterly e-publication dedicated to Claw Worlds
                                                                                                                      Volume I Issue 01 May 2002
                                                          Table 2A - Ancestry
                                                                 (continue)
             Obligation: Your ancestor had made a pact with someone. Roll a d6. Someday, you may
                     1. have to commit to do a favor to someone who will show up with your family emblem, not once, but three
                          times. Gain Duty x 3
                     2. have to commit to do a favor to someone who will show up with your family emblem, not once, but two
    3                     times. Gain Duty x 2
                     3. have to commit to do a favor to someone who will show up with your family emblem. Gain Duty
                     4. call up a favor when you show him his family emblem. Gain Favor
                     5. call up a favor twice when you show him his family emblem. Gain Favor x 2
                     6. call up a favor three times when you show him his family emblem. Gain Favor x 3
                                                                                                                                           Page 13
                                                   Table 3A - Family Heritage
                                                               (continue)
Weapon (player choose a weapon): Roll d6 to see what kind of weapon it is.
                   1 - 3: Weapon is known for its ease of use. Weapon gives addition d8 to hit.
      5-6          4 - 5: Weapon is exceptionally sharp. Weapon gains addition d8 of damage.
                     6: Weapon is asleep. Player has to infuse xp to awaken it.
              Go to the Birthright Whereabouts Table below to see who has it.
Armors (player choose a suit of armor): Roll d6 to see what kind of armor it is.
Land: Your ancestor had possessed the title of land. Roll d6 to see what happened to it.
                   1.   Now, your family is forced to pay rent just to live on your former land. Great shame.
                   2.   Now, your family has lost it to your family enemy and forced to live far away from it. Secret shame.
                   3.   It had been traded away during hard time.
                   4.   It has been rented away to generate sufficient cash for the extended family to live comfortably.
          8        5.
                   6.
                        Your grandfather owns it. Your family lived under your grandfather’s grace.
                        Your father owns it.
                   optional: Roll dice corresponding to your highest race die to determine the size of this land.
                   1. 5 acres              4. 21 acres                  7. 89 acres                 10. 377 acres
                   2. 8 acres              5. 34 acres                  8. 144 acres                11. 600 acres
                   3. 13 acres             6. 55 acres                  9. 233 acres                12. 977 acres
              Title: Your ancestor had achieved the rank of nobility. Roll dice corresponding to your point to determine the title.
                   1.             Baron (Nanjue) - 3 points of nobility
                   2-3.           Viscount (Zijue) - 4 points of nobility
                   4-6.           Count (Bojue) - 5 points of nobility
     9-10          7-9.           Marquise (Houjue) - 6 points of nobility
                   10-11.         Duke (Gongjue) - 7 points of nobility
                   12.            King (Wang ) - 8 points of nobility
Page 14
                                                                                            Quarterly e-publication dedicated to Claw Worlds
                                                                                                                 Volume I Issue 01 May 2002
             Book: Your ancestor had written a book of great value. Roll dice corresponding to your highest race die to determine the
                type of book this is
                  1.   It is diary of your ancestor detailed about how he descended into dark side. It will bring great shame to family
                       if revealed. Yet, it is too valuable to be destroyed.
                  2.   It is your ancestor secret records detailed about how he discovered secrets about current prominent nobility. If
                       revealed, it will bring destruction to that nobility. However, that nobility had been watching your family for a
                       long time. They will strike if they know what they are looking for.
                  3.   The book is a collector item and will fetch high price if sold in public.
                  4.   It has hidden meaning that would lead to great wealth if decipher.
                  5.   It has hidden meaning that would lead to an item of great renown if decipher.
                  6.   It has hidden meaning that would lead to the secret of immortality if decipher.
                  7.   It teaches how to improve one skill if pass the following literacy test:
                       for advancing within Basic skill range: difficulty of 2d8
                       for advancing within Expert skill range: difficulty of 2d10
                       for advancing within Heroic skill range: difficulty of 2d12
                       for advancing within Legendary skill range: difficulty of 2d12 & 2d4
                       for advancing within Mythical skill range: difficulty of 2d12 & 2d6
                  8. It teaches how to improve two skills if pass the following literacy test:
   11                  for advancing within Basic skill range: difficulty of 2d10
                       for advancing within Expert skill range: difficulty of 2d12
                       for advancing within Heroic skill range: difficulty of 2d12 & 2d4
                       for advancing within Legendary skill range: difficulty of 2d12 & 2d6
                       for advancing within Mythical skill range: difficulty of 2d12 & 2d8
                  9. It teaches how to improve one secondary trait as defined by none Race, Career and 4 Attributes by pass the
                       following literacy test:
                       for advancing within Basic skill range: difficulty of 2d10
                       for advancing within Expert skill range: difficulty of 2d12
                       for advancing within Heroic skill range: difficulty of 2d12 & 2d4
                       for advancing within Legendary skill range: difficulty of 2d12 & 2d6
                       for advancing within Mythical skill range: difficulty of 2d12 & 2d8
                  10. It teaches how to improve two secondary traits trait as defined by none Race, Career and 4 Attributes by pass
                       the following literacy test:
                       for advancing within Basic skill range: difficulty of 2d12
                       for advancing within Expert skill range: difficulty of 2d12 & 2d4
                       for advancing within Heroic skill range: difficulty of 2d12 & 2d6
                       for advancing within Legendary skill range: difficulty of 2d12 & 2d8
                       for advancing within Mythical skill range: difficulty of 2d12 & 2d10
                                                                                                                                      Page 15
                                                   Table 3A - Family Heritage
                                                               (continue)
                     12. It teaches how to improve two primary traits as defined by Race, Career and 4 Attributes by pass the follow-
                         ing literacy test:
                         for advancing within Basic skill range: difficulty of 3d12
                         for advancing within Expert skill range: difficulty of 3d12 & 3d4
                         for advancing within Heroic skill range: difficulty of 3d12 & 3d6
                         for advancing within Legendary skill range: difficulty of 3d12 & 3d8
          11             for advancing within Mythical skill range: difficulty of 3d12 & 3d10
               Note: once, the skill and the trait for the book have been selected. It cannot be changed. These books are different from
               those that brought with Belonging or Wealth Gift. These are family heirloom that passed down from one generation to
               another. They are compilation of knowledge within the family and, therefore, not for outsiders. Any breach of this un-
               spoken law will attract thieves and embarrassment. Not to mention the fact that family, clan or house as a whole would
               be less likely to let this character has another family heirloom. However, those with Blooded Brother or Sister Gift (see
               supplement #1) may share this gift as if they are part of a family.
               To use these skill or trait books: at the end of session when the Host gives out experience point, a player may declare
               his attempt to understand the book. He uses his literacy skill to roll against the corresponding difficulty dice. Use the
               Summary of Die Roll: Damage Rolls table in page 100 of Jadeclaw RPG. Every hit equals one bonus experience point
               applicable only to that particular skill or trait. OPTIONAL RULE: prior the start of the session when the game time
               has passed more than a week since last game, players may declare that they have spent time to study the book. And for
               every 10 game days, they may roll to see if they learned anything from the book.
               Gift of Ancestor: Your virtue ancestors have left their essences to the family line as they passed away. The
               Gift of Ancestor allows user to automatically pass the test related to a trait or a skill as listed under each
               race. The usage will reduce the size of the Gift by one until eventually dissolved. Character can fuse his es-
               sence into the Gift of Ancestor by sacrifice 5 xp to raise it by 1 point. Roll dice corresponding to the highest
               Race dice to determine the value of this Ancestral Gift.
                     1.     A 4 pt Gift of your race.
                     2-3.   A 6 pt Gift of your race.
                     4-6.   A 8 pt Gift of your race.
                     7-9.   A 10 pt Gift of your race.
                     10-11. A 12 pt Gift of your race.
                     12.    A 12 pt Gift of your race plus a 4 pt Gift of a random race.
               Random Race Table
          12   1.   Emerald                   Snake              (WILL Roll; Mystic Roll)
               2.   Bloodstone                Horse              (BODY Roll; Athletic Skill Roll)
               3.   Onyx                      Goat               (MIND Roll; Five Classics Skill Roll)
               4.   Opal                      Monkey             (MIND Roll; Subterfuge Skill Roll)
               5.   Sapphire                  Rooster            (WILL Roll; Lore Skill Roll)
               6.   Moonstone                 Dog                (SPEED Roll; Ken Skill Roll)
               7.   Ruby                      Pig                (BODY Roll; Influence Skill Roll
               8.   Diamond                   Rat                (SPEED Roll; Trade Skill Roll)
               9.   Agate                     Ox                 (WILL Roll; Unencumbered Skill Roll)
               10.  Amethyst                  Tiger              (BODY Roll; Combat Skill Roll)
               11. Jasper                     Rabbit             (SPEED Roll; Entertainment Skill Roll)
               12. Pear                       Dragon             (Any 1 trait, any 1 skill)
               Go to the Birthright Whereabouts Table below to see who has it.
Page 16
                                                                                                  Quarterly e-publication dedicated to Claw Worlds
                                                                                                                       Volume I Issue 01 May 2002
1.   Your ancestor had lost this family heirloom and nobody knows its whereabouts.
     Your family has suffered great shame until it is recovered.
2.   Your ancestor had lost this family heirloom to his enemy. It is prominently display at his location.
     Your family has been shamed until it is recovered.
3.   Your ancestor was forced to sell this family heirloom during hard time.
     You can redeem it if you are able to pay 100 jewel jades for it.
4.   It is in your grandfather possession. He may give it to you if you able to bring great glory to your family.
5.   It is in your father possession. He may give it to you if you are able to prove yourself.
6.   It is in your hand. Do not disgrace it or your family.
                                                                                                                                            Page 17
                                                    Table 4 - Awaken Ancestral Spirits
                                                                   (continue)
          Bite Mark                             3     You must be the legal owner of the        2     NPCs with background and/or ad-
                                                      work to submit something, and you               venture seeds are fine, but we aren't
     Submission Guidelines                            remain responsible for your work.               interested in hearing the exploits of
                                                4     All forms of artwork are acceptable -           your character(s). The more gener-
Last Updated: 22 April 2002                           hand drawn, computer generated,                 ally useful any such submission is to
                                                      computer modified photographs,                  the average readers, the more likely
So you want to send us something?                     etc. - as long as it is converted to the        we are to run it.
That's great! Bite Mark is nothing more               proper image format for our use.         3      All submissions should be appropri-
than names without the efforts and              5     Unless you submitted your art with              ate for a general audience. While we
work of people like you. In order to                  an article, it will be included in an-          have our views on censorship, San-
make life easier for the Sanguine Produc-             other article. The appropriateness of           guine Productions strives to appeal
tion staff (and thus to make it easier for            your art for the articles requiring art         to as many as possible while offend-
your work to be seen), please note the                will greatly affect the acceptance              ing as few as possible.
following guidelines.                                 rate. We don't expect to run art as       4     Please do not create a type, column,
                                                      an article.                                     series, or class for your submission.
Questions regarding these guidelines can
                                                6     Material that has already been pub-             Such things would fragment our
be sent to
                                                      lished (on a personal webpage, on               content, create an expectation of
ezine_editor@sanguineproductions.com.
                                                      Ironclaw newsgroup, for example) is             future material that may not mani-
                                                      acceptable as long as it is not com-            fest, and the material can usually
What we want                                                                                          stand alone on its own right any-
                                                      monly known and there are no legal
1   We accept written articles as well as             issues regarding our republication              way. If you are interested in writing
    art.                                                                                              a column or series of articles, please
2   All submissions should either relate        What we don't want                                    contact us with a detailed proposal
    to Ironclaw or Jadeclaw in some             1     We may run exceptional (in our                  before submitting any work
    way.                                              opinion) fiction, but don't write any
                                                      assuming you can convince us to
                                                      run it.
                                                                                                                          continued on page 24
Page 18
                                                                                            Quarterly e-publication dedicated to Claw Worlds
                                                                                                                 Volume I Issue 01 May 2002
Those without Lore - Religion may attempt the roll with their Mind against 2d10
                                                                                                                                      Page 19
     Table 2 - Determine Aura of the Burial Ground (regular Difficulty)                      Visit the Burial Ground At Night
                                                                                             In the graveyard a Perverted Feng Shui
 Botch                    Inauspicious Unholy Aura! This place is oozed with evil.           Arrangement has taken effect, making it
                                                                                             hard to conduct combat (-1 penalty to
 Failure                  No noticeable aura.                                                To Hit rolls) and easy to cast spells (+1
                                                                                             bonus to cast spell). Everyone within the
                          Proper Unholy Aura (d8 strength) at night; Fragile Unholy Aura     graveyard has Proper Unholy Aura on
 Success                  (d4 strength) during day.                                          them. This makes it dangerous to cast
                          Sane as above; in addition, the aura comes from disruption of      certain types of spells.
 Overwhelm                nature flow of chi as opposed to regular spell casting.            If players succeed in following the boar
                                                                                             spirit, they will see Zhang Jiao, Master
"The Calling is an ancestral pact between       With that, he also disappears with the       of Supernatural Laws, casting a spell to
the living descendants and their spirit an-     rest.                                        transmute the spirit into a Gift of the
cestors. Spirits are expected to watch over                                                  Ancestor. With him are the Tomb De-
their lineage and attempt to help if neces-                                                  fenders; there are as many Tomb De-
                                                To Detect the Aura of the Burial
sary. In turn, our children promised to honor                                                fenders as there are party members. See
                                                Ground
us periodically through worship. The Calling                                                 NPC listings to see how they react ac-
acts as a reminder to the spirit folks."        Those with Barbels, Second Sight, or
                                                                                             cording to players' behavior.
                                                Scry spells may attempt to detect the
If players decide to visit the Burial           validity of Mao Xianzhao's claim. If suc-
                                                                                             If players decide to proceed to the
Ground then and there:                          cessful they will see the place is glowing
                                                                                             town during daytime:
                                                with an Unholy Aura. Depending on
After half an hour or so of trekking, the                                                    It is a busy and lively normal-sized town.
                                                the success of detecting it, the party may
party reaches a small hill. They hear the                                                    Activities are mainly from the towns-
                                                realize it is Proper Unholy Aura (d8
Calling, which sounds like a mumbling                                                        folk; travelers are few but slowly in-
of noise. Then they will see an elderly         strength) with a Success roll or Proper
                                                Unholy Aura (d8 strength) at night and       crease as days pass. There is a tavern at
matron boar ghost begin to move to-                                                          each end of the town. At the center are
ward the source. Other ghosts see it,           Fragile Unholy Aura (d4 strength) at
                                                daytime with an Overwhelming Success.        the Town Magistrate's Hall and the
become frightened, and begin to back                                                         Daoist Temple.
away and vanish. Mao Xianzhao gives a           Also a Perverted Feng Shui Arrangement
warning:                                        has taken effect, making it hard to con-     A successful roll of Streetwise (vs. 2d6)
                                                duct combat (costs 1 Fatigue per action)     will indicate this town is abuzz over the
"It may be best to investigate this place       and easy to cast spells (-1 penalty to To    Gift of Ancestors. Apparently, Zhang
during the day. We feel a strong Unholy         Hit rolls).                                  Jiao, the local Master of Supernatural
Aura emitted from this burial ground at                                                      Laws, declared that the spirits were
night!"                                                                                      pleased with this year's offerings and
                                                                                             with last year's show of filial piety. Spir-
                                                                                             its are willing to give part of their es-
                                                                                             sence as the Gift of Ancestors to their
                      Table 3 - To Follow the Ghost at Night                                 descendants. Those who are interested
 the PCs decide to follow, roll their Tracking Skill against a difficulty of 2d10 in         in acquiring the Gift have petitioned the
 an attempt to follow the ghost in the dark and unfamiliar land.                             Master of Supernatural Laws to help
                                                                                             them get theirs.
                                 You are hopelessly lost. You spent the entire night         If party members enquire about:
 Botch                           wandering around. By day break, you found yourself
                                 several miles away from where you started.                  Master Mao Xianzhao of Rooster - An
                                                                                             ancestral spirit of House Mao whose
 Failure                         You are lost. You circle back to your campsite.             descendant is the Town Mayor.
                                 The ghost has led you to the Master Teacher of Su-          •   Magistrate Mao is reserved. He does
                                 pernatural Laws (Fah Lao Shih), Zhang Jiao. He is in            not give out lots of useful informa-
 Success                         midst of spell casting. There are some guards (tomb             tion and is hesitant about receiving
                                 defenders) keep at a respectable distance away from             the Gift of Ancestors. Yet he does
                                 him.                                                            not oppose townsfolk who ask. If
                                                                                                 asked about Zhang Jiao, Magistrate
                                 You have followed the ghost successfully to the                 Mao will say that the priest arrived
 Overwhelm                       Calling. You saw Daoist and some guards in the                  six months ago and claimed that the
                                 heart of cemetery. They do not notice you.                      spirits had guided him there. Since
Page 20
                                                                                              Quarterly e-publication dedicated to Claw Worlds
                                                                                                                   Volume I Issue 01 May 2002
    then, he has performed necessary          Master Shi Zhaobin of Horse - An                Those who have the ability to detect
    priestly functions for the townsfolk.     ancestral spirit of House Shi whose de-         magic can roll their appropriate skill to
    Mao has given written permission to       scendant is a town Farmer.                      see what kind of magic has been cast in
    Zhang Jiao to approach the burial                                                         this area. See above, "To Detect the
    ground at night to perform his ser-       •   Farmer Shi is working in the field.         Aura of the Burial Ground" (page#2), for
    vice. And Tomb Defenders are em-              He is also very happy about receiving       additional information. It will be difficult
    ployed by this town to safeguard              the Gift. He feels as if his ancestors      to redirect the Feng Shui flow without
    their ancestral burial mounds.                are now living within his household         the necessary skill, Lore: Feng Shui
                                                  as opposed to far away. He is thank-        (page#5).
Master Deng Hong of Boar - An an-                 ful for Master Zhang Jiao's selfless
cestral spirit of House Deng whose de-            effort.                                     Those with nature-related Careers will
scendant is a town Merchant.                                                                  notice that the place is deadly quiet in
                                              It will be a Difficult Persuasion Test          the sense that no birds and no insects
•   Merchant Deng is in a joyous mood.        (2d10) to ask these people to let players       are around.
    He considers his house receiving the      to see their Gift. After all, the players are
    Gift of Ancestors as a sign of good       outsiders and not even part of this town,       The tombs of
    fortune yet to come. He has ordered       let alone part of their family. A Botch
                                                                                                  •   Master Deng of Boar
    an exquisite lacquer box to store the     may cause them to suspect players as
    Gift. He thinks highly of Zhang Jiao.     thieves or bandits who plan to steal                •   Master Hao of Dog
    He knows the same amount of infor-        their Gifts.                                        •   Master Pan of Rat
    mation as Elder Mao.                                                                          •   Mistress Zhang of Boar
                                              Those successfully persuade NPC to                  •   Master Shi of Horse
Master Hao Yaning of Dog - An an-             show them his Gift of Ancestor will see         are unmolested, but characters with the
cestral spirit of House Hao whose de-         a small 4 pt. Gem of appropriate race.          Shen Qing Career (Being of Supreme
scendant is a town Craftsman.                 Color is brighter, rich and vivid when          Purity) will be able to sense emptiness
                                              compare to ordinary gem of same kind.           from these graves.
•   Craftsman Hao is happily whistling        There is an inclusion in its clarity; the
    to himself in the process of making       Gift has an archaic character of the fam-
    cedar lacquer boxes for people who                                                        Coming In From Off the Beaten Path
                                              ily name. There is no cut on the Gift; it
    want to use them to store the Gift.       is smooth all around. Carat weight of           If players are coming from off the trail,
    Business has been getting better ever     the Gift is equal to its point in zhu or        there is a good chance that they will
    since the Gift of Ancestors arrived,      0.467 g (i.e. a 4 pt. Gift is weight 4 zhu      step into three increasingly dangerous
    thanks to Master Zhang Jiao.              or 1.668 g).                                    traps:
Master Pan Shiyi of Rat - An ancestral        A Difficult Persuasion Test (2d10) is              1. A large net that pulls the target off
spirit of House Pan whose descendant is       necessary for players to ask what Zhang              the ground. Find Trap Test (Routine
a town Farmer.                                Jiao did to help them get the Gift. If suc-          - 2d8), Trap Activation Test
                                              cessful, they will say that all Zhang Jiao           (Routine - 2d8 against Target Obser-
•   Farmer Pan is out in the field work-
                                              required from them was their personal                vation Skill).
    ing. He feels a bit sad. Though he is                                                        2. Sets of snapping jaws (bear traps)
    happy and honored to receive it, he       name and the personal name of their
                                              ancestral spirit. It will be a "For Experts"         have been cleverly camouflaged. Find
    does not feel particularly close to the                                                        Trap Test (Difficult - 2d10), Trap
    Gift. Maybe he is not filial enough,      Persuasion Test (2d12) to get Mer-
                                              chant Deng to tell players his personal              Activation Test (Difficult - 2d10
    and his ancestor is disappointed in                                                            against Target Observation Skill). If
    him. However, he is thankful that         name and the personal name of his an-
                                              cestor (Hong).                                       the trap is activated, the player has
    Master Zhang Jiao has helped him to
                                                                                                   to make a Body Test (Difficult -
    receive the Gift.                                                                              2d10) to free their leg from the
                                              Visit the Burial Ground by Day
Mistress Zhang Xin of Boar - An an-                                                                snapping jaw trap.
cestral spirit of House Zhang whose           There is a trail branching off from the            3. A large pit that drops players 15 feet
                                              main road that leads to the Burial                   into the ground. Find Trap Test (For
descendant is a town Farmer.
                                              Ground. Twenty-four (24) Tomb De-                    Experts Only - 2d12), Trap Activa-
•   Farmer Zhang is working in the field.     fenders, divided equally into day and                tion Test (For Experts Only - 2d12
    He is joyous about receiving the Gift.    night shifts, patrol the place. As long as           against Target Observation Skill).
    It was not easy, as he had to get up      players stay on the trail to the Burial
    early one morning to petition Master      Ground, they will not be molested.              Once the trap has sprung, a string tied
    Zhang Jiao. All his efforts were well     Tomb Defenders will keep a respectable          to it rings bells that alert the Tomb De-
    worth the Gift of Ancestors he re-        distance to maintain their diligence.           fenders. These people will arrive in
    ceived. Now the family is reunited        They will react negatively and actively         about 15 to 20 minutes. They will at-
    under one roof again.                     against any attempt to desecrate the            tempt to persuade players to turn
                                              Burial Ground.                                  around as they are trespassing.
                                                                                                                                        Page 21
Conflict                                     One way to restore the spirits' essence is   to the Unholy Aura. Zhang Jiao always
Who should the townsfolk believe, a          to have the Gifts of the Ancestors rebur-    justified himself by saying that if he re-
group of strangers they do not know or       ied in the proper graves. Over time, the     ally set his heart, he could stop using
a priest who has been with them for six      Gifts will dissolve and the spirits regain   Unholy Auras any day.
months and who has delivered what he         their essence.
                                                                                          Zhang Jiao came upon this nameless
promised?                                    The Host may award a random 4 pt.            town six months ago while in pursuit of
Zhang Jiao will depend on public opin-       Gift of Ancestors per player character in    false immortality. He noticed the opti-
ion and greed to cast out the players. He    addition to the traditional 1-2-3-4 xp if    mal Feng Shui in the surrounding area
can even play on public sympathy by          they have performed remarkably well.         and wanted to gather some qi energy as
acting as a self-sacrificing man who                                                      part of the requirements for immortality.
would rather leave than cause a violent      End Notes                                    So he settled down and offered his ser-
confrontation.                                                                            vices to the townsfolk. He slowly gained
                                                 NPCs                                     their trust and perverted the flow of en-
However, if confronted, he will defend       Zhang Jiao, (Fah Lao Shih)                   ergy around the Burial Ground.
himself with spells (with Break the
                                             Master of Supernatural Laws                 By the time the New Year arrived,
Golden Chain to Release the Dragon as
his escape spell) before attempting a        Zhang Jiao has found the Book of Im-        Zhang Jiao gained sufficient experience
physical brawl.                              mortality, or so he thinks. In pursuing it, to learn more Unholy Aura spells. In the
                                             he became mad and gradually turned to       midst of the celebration, he announced
If the players are able to publicly demon-                                               that he had received a message from the
                                             the dark side. He believed that it is nec-
strate the evil within Zhang Jiao, the
                                             essary to experience both the Unreal and spirit world: the townsfolk's ancestors,
townsfolk are shocked and beg for help                                                   being pleased with the living, are willing
                                             Unholy in order to gain a better under-
to restore the spirits.                                                                  to give the Gift of Ancestors to their
                                             standing of it. However, he could not
                                             maintain his standards and succumbed        descendants. This news excited the ma-
                                                                                         jority of the townsfolk to almost break
                                                                                         down the temple door, to petition the
                                                                                         Master of Supernatural Laws to do their
  Zhang Jiao, (Fah Lao Shih)                                                             families first.
  Master of Supernatural Laws
                                                                                          Using both personal names of the living
  Body d8 Speed d10 Mind d10 Will d10                                                     and the dead, Zhang Jiao was able to
                                                                                          call the ancestral spirits, and transformed
  Dog d8 Career Fah Shih d12&d8
                                                                                          their essences into 2 sets of Ancestral
  Skills: Hiking (d8&d8&d8); Tactics (d8&d8&d10); Tracking (d8&d8&d10);                   Gifts. He kept the larger one and gave
  Literacy (d12&d4&d12&d8&d10); Lore: Magic (d12&d8&d12&d8); Meditation                   the smaller one to the family. The proof
  (d12&d6&d12&d8); Sixth Sense (d10&d12&d10); Lore: Feng Shui                             of his effort enflamed more townsfolk
  (d12&d4&d10); Brawling (d12&d4&d10); Resolve (d12&d4&d10);                              into petitioning for their turn. If the play-
  Gifts: Claws, Howl, Teeth, Luck, Local Investiture                                      ers do not interrupt him, it will take a
                                                                                          year and a half to deplete the spirits
  Flaws: Proud, Taciturn, Secret (perverting the Feng Shui around the burial              around this town.
  ground), Secret (perverting the spirits' essence into Gift of Ancestors)
                                                                                          If confronted by the players, Zhang Jiao
  Extra Trait : Fu Method Empty Hand Fighting (JC p185, d12)                              will do his best to be humble and appear
  Magic Points: 20                                                                        to consider their claims seriously. He
                                                                                          does not admit wrongdoing nor does he
  Spells: Break the Golden Chain to Release the Dragon (JC p212), Gentle Per-             accuse the players of being false. Instead
  meation (JC p229), Fah Shih's Fragile Aura of Lies (JC p226), Inner Truth (JC           he will say that he may have misinter-
  p232), Preponderance of the Small (JC p238), Silence (JC p242), Turmoil (JC             preted the message of the spirits and
  p246), Perverting Our Knowledge (p7), Abandonment (JC p210), Admonish-                  needs more time to divine the proper
  ment (JC p210), Blindness of Inexperience (JC p212), Deference to Modesty               course of action. By being inactive, he
  (JC p222), Fah Shih's Proper Aura of Lies (JC p228), Twice-Fold Bounty of               hopes to arouse the townsfolk's senti-
  Unreal (JC p247), Cries of Descendants (p7), Sacrifice of the Ancestor (p7),            ment against the players through their
  False Nature (p7)                                                                       anxious greed for the Gift of Ancestors.
  Equipment: Heavy Leather, written permission to be at the Burial Ground at              Otherwise he will simply bide his time
  night                                                                                   for the players to leave before resuming
                                                                                          his task. He plans to become an immor-
  Combat: Initiative (d10&d10), Brawling (d12&d4&d10), Damage (d12&d8),                   tal, so he is in no hurry and would rather
  Soak (d8&d8), Resolve (d12&d4&d10)                                                      wait out Player Characters for days,
                                                                                          weeks or even months of inactivity than
Page 22
                                                                                           Quarterly e-publication dedicated to Claw Worlds
                                                                                                                Volume I Issue 01 May 2002
confront them. There are other things he    viewed with suspicion and hostility.           The Art of Wind and Water, this skill
could do.                                   They have set traps to deter interlopers       allows practitioners to redirect a flow of
                                            and to alert them to the whereabouts of        chi through arrangement of position
If accused of setting up an Unholy Aura
                                            hostile forces.                                within a location. Some examples of the
and perverting Feng Shui, he will claim
                                                                                           use of Lore: Feng Shui are:
ignorance since there is no such thing asThe Tomb Defenders allow visitation at
Unholy nor is Feng Shui an accessible    daytime and will keep a healthy distance                    Temporary Luck to One
skill to everyman.                       away from the people. But no one can                          Race, Temporary Bad
                                         stay when the sun is about to go down.                        Luck to another Race
His Gifts of Ancestors and Book of False
                                         Only those with a specific writ from the                    Bonus to one kind of skill,
Immortality are in hidden in the temple
                                         Town Magistrate, Mao, may stay be-                            penalty to opposing kind
and under spells of protection.
                                         yond the norm.                                                of skill
                                                                                              •      Reduce the cost of spells by
Tomb Defenders                              When asked about Zhang Jiao's activity:
                                                                                              increasing the difficulty of combat
These are townsfolk who take up the         The priest has only recently begun to             or vice versa -- ie. +1 bonus to
responsibility of safeguarding the town's   appear at night after the New Year holi-          spell casting, but To-Hit rolls are at
Burial Ground. They believe the spirits     days. His paperwork is valid to let him           a -1 penalty.
protect their land and they are supposed    stay at night. They saw nothing wrong            • Reduce the cost of spells by in-
to protect spirits against men. Anybody     or evil being done in their presence.               creasing the fatigue cost of com-
who came to the Burial Ground, except       They only saw one Gift being picked up              bat or vice versa -- ie. spells cost
by the main path from town, would be        by the priest. (Spirits summoned by                 1 less Magic Point, but combat
                                            Zhang Jiao are invisible to outsiders;              actions cost 1 Fatigue.
         Table - Gift of Ancestor           they only see the whirlwinds. The Gift           • -1 penalty to To Hit rolls
                                            of Ancestors is divided when Zhang Jiao
                                                                                             • Create an Aura at this location
   Gem                       Bonus          is in the comfort of his room and away
                 Race                                                                           (if the practitioner has Aura
   Type                     Trait/Skill     from prying eyes).
                                                                                                spells)
                                            When asked about the Unholy Aura or
                         Will               the quietness of the Burial Ground:                 New Spells
Emerald        Snake
                         Mystic
                                            They do not know how the bad Feng              Perverting Our Knowledge
                         Body               Shui was placed upon this place. They          [Unholy]
Bloodstone     Horse
                         Athletic           also realized the quietness of the place       Immortality, False
                                            but do not know the source of it. If play-     Cost: 1
                         Mind
Onyx           Goat                         ers accuse the priest of this act, they will   Difficulty: 1d12
                         Five Classic
                                            defend his reputation. They would rather       Type: Regular
                         Mind               stick together against outsiders (players)     Effect: Insert Unholy effects into the
Opal           Monkey                       than go after one of their own (the            next spell, as one of its Natures (at Ap-
                         Subterfuge
                                            priest).                                       prentice level), as a Nature or an Aura
                         Will                                                              (at Journeyman level), or both (at Mas-
Sapphire       Rooster                      The Tomb Defenders' stats are up to the
                         Lore                                                              ter level).
                                            Host, who should judge the fighting
                         Speed              strength of the PCs.
Moonstone      Dog                                                                         Cries of Descendants
                         Ken                    New Gift                                   [Heaven, Unreal]
                         Body               Gift of the Ancestor (various pts.)            Purity Magic
Ruby           Boar      Influence                                                         Cost: 2
                                            Your virtuous ancestors have left their
                                            essences to the family line as they passed     Difficulty: 2d10
                         Speed                                                             Type: Regular
Diamond        Rat                          away. The Ancestral Gift allows the user
                         Trade                                                             Effect: Summon an ancestral spirit. Must
                                            to automatically pass tests related to a
                                            trait or a skill as listed under each race.    know the personal name of a living de-
                         Will
Agate          Ox                           Each use will reduce the size of the Gift      scendant and the personal name of the
                         Unencumbered
                                            by one until eventually it dissolves. A        ancestral spirit. The spirits of the House
                         Body               character can fuse his essence into the        always looked after their scions. In re-
Amethyst       Tiger                                                                       turn, the living pay homage and respect
                         Combat             Gift of Ancestors by sacrificing 5 xp to
                                            raise it by 1 point.                           to the dead. This is the strength of the
                         Speed                                                             family. The summoned spirit can pro-
Jasper         Rabbit
                         Entertainment          New Skill                                  vide knowledge and advice.