Fighter 3 Perceval_Rougegorge
CLASS & LEVEL PLAYER NAME
Perceval Rougegorge
Half-Orc Soldier 2/100
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +3 Constitution +2 16 25 --
+2 +0 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
14
+0 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
+2 DEFENSES HIT DICE DEATH SAVES
14 SAVING THROWS INSPIRATION
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION P +4 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+1 +2
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Firearms, Martial Weapons, Simple Weapons
12 P +4 Athletics STR === TOOLS ===
ABILITY SAVE DC Playing Card Set, Tinker's Tools, Vehicles
+0 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
+2 Insight WIS === LANGUAGES ===
30 ft. (Walking) Common, Orc
+0 P +2 Intimidation CHA
+0 Investigation INT
10 P +4 Medicine WIS SPEED
+0 Nature INT PROFICIENCIES & LANGUAGES
WISDOM +2 Perception WIS
+0 Performance CHA === ACTIONS ===
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Adept Marksman • 2 / Short Rest
You learn trick shots that enhance a firearm attack
Help, Hide, Ready, Search, Use an Object, in some way. You gain 2 grit points that you regain
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, after a short rest. You also regain 1 when you roll a 20
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object on firearm attacks or you deal a killing blow to a
significant threat (DM's discretion). Your saving throws
P +4 Stealth DEX === BONUS ACTIONS === for trick shots have a DC of 12.
CHARISMA Second Wind • 1 / Short Rest
+2 Survival WIS
Once per short rest, you can use a bonus action to Dazing Shot
When you make a firearm attack against a
+0 regain 1d10 + 3 HP.
=== SPECIAL ===
creature, you can expend 1 grit point. On a hit, the
creature takes damage and must make a CON saving
Action Surge • 1 / Short Rest throw (DC 12) or suffer disadvantage on attacks until
10 You can take one additional action on your turn. the end of their next turn.
This can be used 1 times per short rest.
SKILLS ACTIONS
NAME HIT DAMAGE/TYPE NOTES
12 PASSIVE WISDOM (PERCEPTION)
Pistol (Exandria) +4 1d10+2 Piercing Firearms, Reload, Misfire, Range (60/240)
Scimitar +4 1d6+2 Slashing Martial, Finesse, Light
12 PASSIVE WISDOM (INSIGHT)
Shortsword +4 1d6+2 Piercing Martial, Finesse, Light
10 PASSIVE INTELLIGENCE (INVESTIGATION)
Unarmed Strike +4 3 Bludgeoning
Darkvision 60 ft.
SENSES WEAPON ATTACKS & CANTRIPS
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Fighter 3 Perceval_Rougegorge
CLASS & LEVEL PLAYER NAME
Perceval Rougegorge
Half-Orc Soldier 2/100
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== FIGHTER FEATURES === a short rest. You also regain 1 when you roll a 20 on drop to 1 HP instead once per long rest.
firearm attacks or you deal a killing blow to a
* Hit Points • PHB 71 significant threat (DM's discretion). Your saving throws | 1 / Long Rest • Special
for trick shots have a DC of 12.
* Proficiencies • PHB 71 * Savage Attacks • BR 41
| 2 / Short Rest • Special When you score a critical hit, roll one of the dice an
* Fighting Style • PHB 72 additional time and add it to the extra damage.
You adopt a fighting style specialty. * Trick Shots • CR
| Two-Weapon Fighting • PHB | Dazing Shot • CR
When you engage in two-weapon fighting, you can add When you make a firearm attack against a creature,
your ability modifier to the damage of the second you can expend 1 grit point. On a hit, the creature
attack. takes damage and must make a CON saving throw
(DC 12) or suffer disadvantage on attacks until the end
* Second Wind • PHB 72 of their next turn.
Once per short rest, you can use a bonus action to
regain 1d10 + 3 HP. | Special
| 1 / Short Rest • 1 Bonus Action | Piercing Shot • CR
When you make a firearm attack against a creature,
* Action Surge • PHB 72 you can expend 1 grit point to attempt to fire through
You can take one additional action on your turn. This multiple opponents. The initial attack gains a +1 to the
can be used 1 times per short rest. firearm’s misfire score. On a hit, the creature takes
damage and you make an attack roll with
| 1 / Short Rest • Special disadvantage against every creature in a line directly
behind the target within your first range increment.
* Martial Archetype • PHB 72 Only the initial attack can misfire.
| Gunslinger | Special
* Firearm Proficiency • CR
You gain proficiency with firearms. === HALF-ORC RACIAL TRAITS ===
* Gunsmith • CR * Darkvision • BR 41
You gain proficiency with Tinker’s Tools and can use You can see in darkness (shades of gray) up to 60 ft.
them to craft ammunition at half cost, repair firearms,
and create new ones. * Menacing • BR 41
You gain proficiency in the Intimidation skill.
* Adept Marksman • CR
You learn trick shots that enhance a firearm attack in * Relentless Endurance • BR 41
some way. You gain 2 grit points that you regain after When you are reduced to 0 HP but not killed, you can
FEATURES & TRAITS
NAME QTY WEIGHT NAME QTY WEIGHT
CP 0 Chain Mail 1 55 lb. Waterskin 1 5 lb.
Crossbow, Light 1 5 lb. Playing Card Set 1 --
SP 0 Scimitar 1 3 lb. Pistol (Exandria) Bullets 20 --
Rapier 1 2 lb.
EP 0 Pistol (Exandria) 1 3 lb.
Shortsword 1 2 lb.
GP 30 Crossbow Bolts 20 1.5 lb.
Backpack 1 5 lb.
PP 0 Bedroll 1 7 lb.
Mess Kit 1 1 lb.
WEIGHT CARRIED
133.5 lb. Tinderbox 1 1 lb.
ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT
210 lb. Rope, Hempen (50 feet) 1 10 lb.
PUSH/DRAG/LIFT Clothes, Common 1 3 lb.
420 lb. Torch 10 10 lb.
EQUIPMENT
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Male 27 Medium 195 cm
GENDER AGE SIZE HEIGHT WEIGHT
Perceval Rougegorge Neutral Good None Pale Yellowish Purple Black
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
I have a crude sense of humor.
I can stare down a hell hound
without flinching.
PERSONALITY TRAITS
Greater Good. Our lot is to lay down our lives in
defense of others. (Good)
IDEALS
I fight for those who cannot fight for
themselves.
BONDS
I made a terrible mistake in battle that cost many
lives—and I would do anything to keep that mistake secret.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Born in the city or Rotomagus , capital city of the
Protectorate of the Free-Captains of Neustria .
In this turbulent city love story , party , challenge
and duel are often the same thing .
Talented for fight , he was raised and educated in
one of the many Cadets’ House , and then served
as a payback in one the Free Compagnies of the
Protectorate .
After spending years selling his skills to live , he
has now decided to come in this part of the world
to find glory , love and eternal friendship.
CHARACTER BACKSTORY ADDITIONAL NOTES
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
SPELLS
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