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Bawn Land

Bawnland is a human magocracy with a population of 2,930,745 and is ruled by Archwizard Herbrand Fulburne. The region has a rich history of independence and conflicts with neighboring areas, particularly with the wizards of Manre. Various cities in Bawnland face unique challenges, including mysterious livestock mutilations, a rogue wizard's tower, and a giant threatening local livestock, each presenting potential plots for adventurers to explore.

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0% found this document useful (0 votes)
7 views75 pages

Bawn Land

Bawnland is a human magocracy with a population of 2,930,745 and is ruled by Archwizard Herbrand Fulburne. The region has a rich history of independence and conflicts with neighboring areas, particularly with the wizards of Manre. Various cities in Bawnland face unique challenges, including mysterious livestock mutilations, a rogue wizard's tower, and a giant threatening local livestock, each presenting potential plots for adventurers to explore.

Uploaded by

projpe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as RTF, PDF, TXT or read online on Scribd
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The Human Magocracy

of
Bawnland
Population: 2,930,745
Land Area: 979,449 km²
Location: 140, 90
Government: Magocracy
Primary Culture: Human
Ruler: Archwizard Herbrand Fulburne
Motto: "Better wrong than slow"

History
Year Event
2153 Bawnland declares independence
from the increasingly overstretched
nation of Worthhead.
2206 The wizards of Manre conquer a region
of Bawnland. A sixth of the population
of Bawnland is absorbed into Manre.
2220 current date

Cities
Abraxasven (137, 92)
Population: 5,050
Motto: Until the Sun no Longer Shines
Year Founded: 2203

Potential Plots
Terrible Machine
An unspeakable new weapon is about to enter the world unless one scholar can
prevent it.
The scholarly community has been abuzz of late about the latest invention of
the so-called "Mad Scientist," Andrew Kinge. He has supposedly created an
incendiary that cannot be put out by water and burns brick like so many dry
leaves. The sage Thorlaug Bolla is terrified of this device and seeks to hire
agents to ensure this apparatus is never loosed upon the world.

Rumors
A long and bitter feud has existed between the Colby and Billing families,
going back 67 years to when Abraxasven first settled.

Alkmead (143, 88)


Population: 956
Motto: Alluring Mothers
Year Founded: 2191

Potential Plots
Livestock Mutilation
For weeks now, farmers' livestock have been found dead and ritually
mutilated.
The cows and pigs have been drained of all blood, their limbs broken and
rearranged, and their heads removed and placed atop the body. Locals are
becoming terrified, fearing some foul witchcraft is afoot. Some claim vampires
abound, others say it's the work of cultists, and some even think its just kids
trying to scare their parents. Whatever the situation, the mayor is offering a
decent purse to find out what's going on.

Rumors
Crops have been bad and a disease has ravaged certain farms; some are saying
a witch has cursed those farmers.

Aristedenes (137, 88)


Population: 831
Motto: Forward Together
Year Founded: 2218

Potential Plots
Every Little Thing
Villagers are complaining about a terrible amount of noise from a nearby
wizard's tower. They wish for the wizard's rambunctiousness to be silenced,
and will pay handsomely for help convincing him to quiet down.
The wizard was attempting a dangerous spell that had an ill effect. Now, every
item within his tower has come to life at the expense of his own.
A mage's spell has gone horribly wrong. At his age, Manwin Kinge knew that
there were fewer days ahead of him than there were before, and he attempted
to learn some way to extend his life. There were rumors that a fountain of
youth existed somewhere in the world, but he never had enough luck to find it.
Instead, he'd been performing months of research on a ritual that he believed
would let him transfer his life force into another object.
Manwin was prepared to transfer his life force into a golem that he had
prepared with countless careful calculations, spells, and enhancements.
Unfortunately, none of his plans could have prepared him for the ritual's
failure. Instead of his life force traveling into the golem, it separated and
flowed into every item within the tower, with each object becoming animated
and taking on a part of his personality.
This has, in fact, become quite a problem for the people of the village. The
objects in the tower have become a quiet rambunctious bunch (all answering to
the name Manwin). With none of the villagers particularly fond of the idea of
inciting the mage's wrath, they've been hesitant to venture to the tower to ask
him to silence his prattling, but they'd be happy to pay a band of adventurers
for their trouble.
All the mage's possessions have come to life, and are actively celebrating their
newfound sentience. Each has personality based on a figment of Manwin's
identity and memories. A megalomaniacal spellbook, calling itself Hex, wishes
to add more incantations; a candlestick calling itself Vivificus is passionate
and debonair; Bihaldan the magnifying glass questions everything, and wants
to learn all it can.
They are not hostile to the investigators, but now that they are alive, they have
no desire to have the failed ritual completed. The investigators will have to
negotiate with the objects to get them to quiet down, and they will do so if
Aristedenes formally recognizes them as the legitimate owners of the tower.

Rumors
Sigvarder Best and Thomasina Garnetseek have been having an affair for
years.

Asconanius (140, 90)


Population: 884
Motto: Fire in our Blood
Year Founded: 2220

Potential Plots
Invasive Species
A hardy, rapidly-growing form of gooseberry has been overtaking local
gardens. Its fruit is a sweet intoxicant, and its thorns inject a powerful poison.

Rumors
Gyllir Thunderaxe says that the Arcane Council is going to dam up all the
rivers and charge us to drink the water.

Ashenhayle (142, 92)


Population: 8,706
Motto: Ashenhayle Ascendant
Year Founded: 2206

Potential Plots
Out in the Fields
A farmer can't feed his family without any crops. His harvest been rotten and
damaged for the last few seasons, but he can't figure out why.
The farmer has incurred the wrath of a band of witches who he refused to
shelter years prior. They cursed him by invoking a pack of mud elementals on
his fields.
Farmer Hólmkell Tumbi, has turned up a rotten, damaged crop for the last few
seasons. He's worried that he'll have to abandon his farm soon, because he's
not been making enough money or food to feed his family, and his home is
beginning to fall into disrepair.
The farmer believes that his rotten luck began a couple years prior, when he
refused shelter to a band of witches. Ever since then, he says as if the ground
itself has become tainted, and the crops are unable to root properly or absorb
the proper nutrients. He's tried everything from purchasing premium fertilizer
to moving his fields entirely. When pressed for information, the farmer will
mention that the ground has seemed damper and muddier in recent seasons
even though the rains are lighter than normal.
As it turns out, his fields are being damaged by mud elementals, given life and
purpose to plague the farmer by the witches he scorned before. Hólmkell
doesn't have the means to fend off the elementals, but he'll offer the last of his
coin to anyone who is willing to help him with his problems. His wife will also
offer up a home cooked meal any time their saviors return.
Two of the witches have long moved on, but the last, a young woman named
Hjalmderimul Silkvein, set up roots in a cave in the nearby wilderness. If those
helping the farmer can find her, she'll end the mud elementals' existence in
exchange for a bribe—along with an apology from Hólmkell.

Rumors
Many wizards are starting to use a new variant on the web spell that lets them
share information worldwide.

Azureice's Chapel (139, 90)


Population: 14,506
Motto: Make Right
Year Founded: 2220
Potential Plots
Death and Taxes
The taxes paid to the government have stopped arriving at the tax collection
offices of late, and the mayor wants to know why.
A vampire named Wesman has hatched a new scheme. For the past year, he's
captured many tax collectors and converted them into his thralls. He then
sends them back into the world, where they have been performing their duties,
and spying on communities for him. In addition to bringing him the taxes due
to the Arcane Council, they have brought him other stolen goods and valuable
information he has sold to interested parties.
Rumors of tax collectors going missing or acting weird have plagued the
vicinity around Azureice's Chapel and neighboring communities of late, but it
wasn't until a chance encounter with one such collector that the mayor had
known from childhood that spurred this investigation. That collector acted
nothing like the person the mayor once know, and couldn't even remember the
mayor's name. Uncertain of who else in the town's government may be
compromised, the mayor is quietly letting it be known that there's a reward for
whoever discovers the truth behind these collectors.

Rumors
Kene Rosehead is a sickly old man, barely able to walk without help and
starting to have trouble with his words. But when he's had too much to drink,
Peder Attilburgh tells a tale of attempting to steal the man's coinpurse - and
suddenly finding himself being burned by a flaming sword held by a man
seven feet tall.

Barnssole (135, 89)


Population: 791
Motto: Wisdom in Counsel
Year Founded: 2217

Potential Plots
Hidden Bandits
A group of soldiers have abandoned their military duty, and have become a
well-armed gang robbing travelers nearby.
The bandits, rumored to be thirty in total, killed their commander and much of
their company, stole their gear, and have been hiding amongst the common
folk for over a month now, sharing some of their spoils to keep their landlords
quiet.
Barnssole has recently suffered one of their attacks, and in addition to so-far
fruitless efforts by the town guard, the mayor is offering a reward to anyone
who can bring the bandits to justice.

Rumors
The Vyctor's's Honor tavern is selling a beer that they claimed has been blessed
by the Archwizard himself.

Birstgo (142, 91)


Population: 974
Motto: Gem of Bawnland
Year Founded: 2189

Potential Plots
Mating Season
Travelers are staying far away from wooded areas due to the aggressiveness of
male axe-beaks during their mating season.

Rumors
Kolgrim Cavernbeam is secretly a hermaphrodite.

Boblake (139, 89)


Population: 3,210
Motto: The Future is Empathy
Year Founded: 2194

Potential Plots
The Wizard's Tower
The town wizard has been consumed by the dark magics. His tower is bursting
with eldritch energies, which are beginning to consume the town.
In the town of Boblake stands a tall stone spire, the tower of Bernard The
Fearless. This venerable wizard keeps to himself for the most part, but serves
as an advisor to the mayor, and is loved for hosting a harvest festival for the
town each year.
Rumors of some strange events were overheard in the town's local tavern for a
few months, but no one considered they might be real. That all changed four
days ago.
Late one night a small earthquake shook the town. Most in the town had never
experienced such a thing. Later still, brightly-colored flashes of light were seen
about Bernard's tower. All that night the air was electric, and the earth
continued to shake beneath it.
The next morning was calm and quiet. The wizard would not come to his door,
and cautiously, the town returned to normalcy. At midday, the horses and other
animals in the town began to cry out, then tried to escape the town in a blind
panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the
wizard's tower, witnesses reported an eye in the storm. Though early in the
afternoon, the eye opened up into the black void of the night sky and a few
red, fiercely-burning stars.
The storm raged into the night, when things got calm again. Just after the
moon went down over the distant hills, an explosion rocked the town. A blast
leveled all buildings within two hundred feet of the tower, and the ruins
smoked with eerie green fire. Despite the blast, the tower remained, as if
monitoring it's doomed test subjects below.
Rúni Nightblade the mayor -- a towering former soldier with a formidable
handlebar mustache -- organized the militia. They broke the door down and
advanced into the tower. The entire town watched nervously through the night
until another blast wave shook the town. The door opened, and only two of the
militia emerged. Burned and injured, they stumbled out in a daze. They
muttered only nonsensical words and shortly thereafter, attacked their
caregivers savagely before they were killed.
Rúni Nightblade began to evacuate the town as the rumblings and mystical
energies continued to emanate from the tower, and wants to hire adventurers to
find out what happened.
The players enter Bernard The Astounding's tower and fight their way up the
numerous levels to the top. Magic works strangely in here, and the very fabric
of reality is twisted. At the top level, the players discover the body of the
wizard and are attacked by his malevolent spirit. His private chamber seems to
have no ceiling, but instead, a night sky filled with the horrible void of space.
Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry
their way out, avoiding getting crushed. Once out of the tower it implodes into
a singularity and evaporates as if it never existed.

Rumors
The Arcane Council plans to exile everyone who cannot cast a spell.

Bombium (137, 91)


Population: 3,840
Motto: Fathers of Truth
Year Founded: 2189

Potential Plots
Out in the Fields
A farmer can't feed his family without any crops. His harvest been rotten and
damaged for the last few seasons, but he can't figure out why.
The farmer has incurred the wrath of a band of witches who he refused to
shelter years prior. They cursed him by invoking a pack of mud elementals on
his fields.
Farmer Hubertus Sibbell, has turned up a rotten, damaged crop for the last few
seasons. He's worried that he'll have to abandon his farm soon, because he's
not been making enough money or food to feed his family, and his home is
beginning to fall into disrepair.
The farmer believes that his rotten luck began a couple years prior, when he
refused shelter to a band of witches. Ever since then, he says as if the ground
itself has become tainted, and the crops are unable to root properly or absorb
the proper nutrients. He's tried everything from purchasing premium fertilizer
to moving his fields entirely. When pressed for information, the farmer will
mention that the ground has seemed damper and muddier in recent seasons
even though the rains are lighter than normal.
As it turns out, his fields are being damaged by mud elementals, given life and
purpose to plague the farmer by the witches he scorned before. Hubertus
doesn't have the means to fend off the elementals, but he'll offer the last of his
coin to anyone who is willing to help him with his problems. His wife will also
offer up a home cooked meal any time their saviors return.
Two of the witches have long moved on, but the last, a young woman named
Elizabeth Greville, set up roots in a cave in the nearby wilderness. If those
helping the farmer can find her, she'll end the mud elementals' existence in
exchange for a bribe—along with an apology from Hubertus.

Rumors
Crops have been bad and a disease has ravaged certain farms; some are saying
a witch has cursed those farmers.

Brawyn (140, 93)


Population: 822
Motto: Never Again Lustful
Year Founded: 2208

Potential Plots
The Hungry Giant
Brawyn is on the verge of panic, as a frightening giant steals away one of their
livestock every few days. Fearing starvation in the coming months, the
villagers call for the help of anyone who can solve their big problem.
The giant isn't simply stealing the livestock to eat them. It stole the animals so
that it could breed them and have an endless supply for the years to come.
The settlers are worried that they'll go hungry through the winter if they can't
stop the big brute. They're hiring negotiators to placate the giant by whatever
means necessary.
If the negotiators should seek out the giant, named Georg, they will find he is
not simply pillaging the settlement for a quick meal. He's taken the livestock
and put them to use, intent on breeding them for the seasons to come. Of
course, knowing his appetite, he's allowed for plenty of leftovers.
Though the giant is not altogether friendly, he's not without reason. An accord
can be struck with him to various effects. Though the settlement makes for an
easy target, there are wild animals in the wilderness. A cunning diplomat could
convince him to hunt those animals, to either his benefit or the settlement's. In
time, they could even grow to have a sort of symbiotic relationship with each
other.
Of course, should diplomacy fail, a fight with the giant would not be uncalled
for. And even if the giant could be convinced to share goods with the people of
the settlement, they would have to be convinced likewise.

Rumors
A satyr wizard has taken over a nearby abandoned tower and declared himself
Baron. He has demanded tribute from the local government, threatening to
raze Brawyn if his "tax" is not paid.

Brinna's Castle (136, 89)


Population: 2,486
Motto: Home of the Civilized Crow
Year Founded: 2215

Potential Plots
The Golden Boar
A member of Archwizard Herbrand Fulburne's retinue was killed by a boar
during a hunt outside of Brinna's Castle two days ago. The Archwizard
subsequently put a large bounty upon the beast's head, and every hunter in
Bawnland is seeking for this wealthy prize. Many may even be willing to kill
others to claim it.

Rumors
Several Brinna's Castle residents trace their family trees back to the famed
hero Þeodoar Dimgem.

Buckleweek Hill (138, 92)


Population: 925
Motto: Vanquished the Dinosaur
Year Founded: 2189

Potential Plots
Village Cannibals
Bodies have been disappearing from local cemeteries. Local legends tell of a
hag who would emerge from the depths of the nearby swamp to steal the dead
and make lifelike copies of them to do her bidding.
Superstitious, the townsfolk whisper about it behind closed doors and none go
near the cemetery at night. When the captain of the guard sends a squad of
guardsmen to investigate and they disappear, he approaches any capable
individuals and asks for their help.
There is no supernatural horror at work here. The graves are being excavated
by a madman named Sveinungr Valorguard and his family/followers in the
swamp. They eat the rotting flesh of the corpses, and ground the bones of those
older dead and add it to moonshine. This guru teaches his downtrodden,
diseased flock that only by consuming the dead can they fortify their souls for
the tribulations of purgatory and ascend into eternal paradise.

Rumors
Summer is coming, and it will be the longest, hottest, driest summer ever.

Crostworth (142, 92)


Population: 3,438
Motto: Salvation in Justice
Year Founded: 2213

Potential Plots
Waking the Dead
The dead have awakened in the nearby cemetery, and villagers are asking for
help to return their fallen to rest.
A carriage crashed through one of the cemetery crypt's heavy stone doors. Its
cargo of alchemical ointments spilled and mixed, causing the corpses inside to
reanimate.
At night, the dead have begun walking the grounds, and word around the
nearby village is that those deceased family members are attempting to return
to their families. By morning, however, there is a relative peace, and the
shambling dead are all accounted for in the cemetery once more.
If the adventurers enter the cemetery during the daylight hours, they will
discover what may be the cause of unrest: a carriage crashed through an iron
fence and smashed into the doors of a crypt, leaving the way open for those
risen.
When of the adventurers' discovery reaches the ears of the other villagers,
they'll suggest that new doors be put into place upon the crypt, and will pay
anyone who is brave enough to set the doors in place. This will not truly put
the dead to rest, though.
The carriage that damaged the crypt belonged to Emna Clock, a traveling
merchant who was shipping clerical supplies across the countryside on behalf
of a powerful priest. She decided to take a shortcut through the cemetery that
did not end well for her. Her goods spilled from the carriage and broke upon
the ground. With no cargo to sell, she is now indebted to the priest, who does
not suffer failure lightly. Thus, the merchant fled into the woods.
Of course, there is another way that the dead can be put to rest. If someone
ventures into the crypt, they will find the cause of the dead's unexpected rise.
Emna's goods collected in an open grave at the bottom of the crypt, where they
pooled together to create an odd concoction. This caused the tomb to be
polluted with necromantic magic, and the entire interior of the tomb glows
with an unnatural emerald light. If the concoction can be safely removed from
the tomb, the dead would cease to walk the earth near the villages.

Rumors
Alber Fromond caught Adalwin Pepperseek sleeping with his daughter, and
takes every opportunity to make his life miserable.

Daylespit (137, 92)


Population: 1,428
Motto: Children of Blessings
Year Founded: 2199

Potential Plots
Criminal Activity
Someone has been dismantling the fences that keep wild dogs from ravaging
local farms, and a reward has been posted for their capture.
Rumors
Blancard the Titan, a notorious mercenary, has been seen skulking in and out
of the mayor's bedchambers at night.

Ditber (139, 88)


Population: 924
Motto: Exemplary Sons
Year Founded: 2190

Potential Plots
Criminal Activity
Someone has been dismantling the fences that keep wild dogs from ravaging
local farms, and a reward has been posted for their capture.

Rumors
The Arcane Council plans to exile everyone who cannot cast a spell.

Drdish (139, 91)


Population: 781
Motto: None more Resplendent
Year Founded: 2212

Potential Plots
A Filthy Enigma
Something is driving vermin from the sewer systems of Drdish, and locals will
pay to find out what it is.
All manner of vermin have been fleeing forth from Drdish's labyrinthine
sewers over the past few weeks, and taken up new homes in the dwellings and
businesses nearby. Concerned residents are offering a reward to anyone who
might be brave enough to venture down into the dark sewers and find out
what's driving the animals out.
Deep within the strangely-clean sewers lies the answer: a gelatinous cube has
spawned 4 more cubes recently, and they have driven anything living out of
the tunnels.

Rumors
Word is a giant has killed Lord Kene Nevinson and taken up residence in his
castle a couple of days north. The giant is making all the locals bring him
animals to eat and threatening to destroy their homes.

Dry Filsten (141, 93)


Population: 842
Motto: Where There is Life There is Hope
Year Founded: 2207

Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Mahthildis Chainshoulder, a fiery, emotional girl, has seemed aglow of late,
and the people of her city believe that they know why. They believe that she's
found young love. Her parents, Tobias, and Ryana are aware that Mahthildis is
sneaking out of the house in the middle of the night, but they don't know
where she goes. Against his better judgment, Tobias agreed not to interfere
with his daughter's courtship (he finds it rather charming, as he was similarly
pursued as a boy), but he is worried for her safety.
A young lad named Hardgæirr Shoesmith was recently declared missing, and
Tobias wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Mahthildis has fallen madly in love with Hardgæirr Stokes, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Mahthildis refuses to let him leave! She found a cave nearby
town, and a fifteen-foot pit within, where she keeps Hardgæirr.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Hardgæirr fall desperately, passionately in love with the
young girl. Of course, the reality is far different, as the object of her affection
grows increasingly worried for his life and state of mind.
If confronted, Mahthildis swears that she and Hardgæirr are in love. If a
woman tries to help the lad reach his freedom, Mahthildis will accuse the
woman of trying to seduce Hardgæirr and take him away from her.

Rumors
Sniólaug Litcott is planning to flaunt their newfound wealth by constructing a
lofty building in the center of town. It will be not one but two stories tall, so it
towers over all others.

Dry Trotart (143, 90)


Population: 1,204
Motto: A Sword against Hate
Year Founded: 2214

Potential Plots
Friendly Competition
An adventuring group called "Witches' Cross" are the new saviors of the
locals, and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Witches' Cross has
done recently, and how it's a good thing they showed up to save the day when
the usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Witches' Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Witches' Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Witches' Cross should try to step in on them, complicating the character's
actions. Where ever possible, Witches' Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Witches' Cross
will eventually move on, but stories of their exploits should continue to reach
the party occasionally. If the players turn Witches' Cross in to allies, use them
again as contacts in other plots, but they won't join forces with the party in any
meaningful way, as they are just too independent for that.

Rumors
Fulcher Emberhound once saw the Archwizard.

Einionbeer (139, 91)


Population: 896
Motto: Valor before Perfection
Year Founded: 2218

Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Hrodohaidis Stieber, a fiery, emotional girl, has seemed aglow of late, and the
people of her city believe that they know why. They believe that she's found
young love. Her parents, Erland, and Þeudelinda are aware that Hrodohaidis is
sneaking out of the house in the middle of the night, but they don't know
where she goes. Against his better judgment, Erland agreed not to interfere
with his daughter's courtship (he finds it rather charming, as he was similarly
pursued as a boy), but he is worried for her safety.
A young lad named Josett Bernard was recently declared missing, and Erland
wants to make sure that his daughter isn't snatched up by some delinquent in
the hours after dusk to suffer the same fate. He's willing to offer a small
payment to someone if they can discreetly follow his daughter and find where
she heads off to in the middle of the night.
The Cave
Hrodohaidis has fallen madly in love with Josett Brome, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Hrodohaidis refuses to let him leave! She found a cave nearby
town, and a fifteen-foot pit within, where she keeps Josett.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Josett fall desperately, passionately in love with the young
girl. Of course, the reality is far different, as the object of her affection grows
increasingly worried for his life and state of mind.
If confronted, Hrodohaidis swears that she and Josett are in love. If a woman
tries to help the lad reach his freedom, Hrodohaidis will accuse the woman of
trying to seduce Josett and take him away from her.

Rumors
Waldwin Lag says that the Arcane Council is going to dam up all the rivers
and charge us to drink the water.

Ejeoho (138, 88)


Population: 5,765
Motto: Punching Corruption in the Face
Year Founded: 2217

Potential Plots
Sectarian Abduction
Avice Best, the head of a local temple, has recently gone missing. Most believe
that she has been captured by the Brilliant Inspiration religious sect, whom the
Arcane Council has recently outlawed as heathens. While that sect is still
followed by some of the older people in Ejeoho, open worship of their faith
has gone underground.

Rumors
Walther the Stone Golem, a notorious mercenary, has been seen skulking in
and out of the mayor's bedchambers at night.

Erland Farm (138, 89)


Population: 841
Motto: Desperation is not Inevitable
Year Founded: 2188

Potential Plots
Death and Taxes
The taxes paid to the government have stopped arriving at the tax collection
offices of late, and the mayor wants to know why.
A vampire named Bósi has hatched a new scheme. For the past year, he's
captured many tax collectors and converted them into his thralls. He then
sends them back into the world, where they have been performing their duties,
and spying on communities for him. In addition to bringing him the taxes due
to the Arcane Council, they have brought him other stolen goods and valuable
information he has sold to interested parties.
Rumors of tax collectors going missing or acting weird have plagued the
vicinity around Erland Farm and neighboring communities of late, but it wasn't
until a chance encounter with one such collector that the mayor had known
from childhood that spurred this investigation. That collector acted nothing
like the person the mayor once know, and couldn't even remember the mayor's
name. Uncertain of who else in the town's government may be compromised,
the mayor is quietly letting it be known that there's a reward for whoever
discovers the truth behind these collectors.

Rumors
Hadwin Cossington has been harboring a deep grudge against Galph Willcotts
for many years, and is just waiting for the right opportunity to arrange an
"accident".

Eskerantica (144, 90)


Population: 2,771
Motto: Our Work Makes Delight
Year Founded: 2212

Potential Plots
Hostage Situation
Angry after a dispute with the mayor of Eskerantica, a nomadic tribe has
captured the mayor's son and are holding him hostage until their concerns are
addressed.

Rumors
Many wizards are starting to use a new variant on the web spell that lets them
share information worldwide.

Etherdlaugh (136, 90)


Population: 998
Motto: Home of the Dashing Mystic
Year Founded: 2202

Potential Plots
Mating Season
Travelers are staying far away from wooded areas due to the aggressiveness of
male axe-beaks during their mating season.

Rumors
Wigmar Keckilpenny caught Eldgrímr Ardall sleeping with his daughter, and
takes every opportunity to make his life miserable.
Fili's Hill (141, 92) - capital
Population: 45,466
Motto: The Hidden Court
Year Founded: 2153

Potential Plots
A Stolen Feast
The Archwizard of Bawnland has planned a great feast later this evening to
cement a trade deal with a former rival. Unfortunately, the exotic ingredients to
this feast were recently stolen from the city's finest kitchen.
Adan Wexcombe, a bureaucrat who is an old rival of the Archwizard, stole the
food to embarrass Archwizard Herbrand Fulburne and ruin the trade deal,
which could lead to open conflict!
Archwizard Herbrand Fulburne has worked on this trade arrangement for
years, and the two sides have finally reached a deal, averting a crisis between
the two nations. With only hours to spare, the chefs offer a substantial reward
for whoever can find the culprit of this heinous heist and the reasons for his
thievery.
The chefs from the kitchen swear that they don't know what happened, and
that every one of the staff was out of the kitchen while the meal was pilfered.
They are willing to pay quite a price to have the food returned in time, and a
bonus if done so discretely. If the trade accords fail because of their kitchen,
not only will they never work again in Fili's Hill, but they will likely never
leave it again unless within coffins.
Of course, the staff is partly to blame. Although none will readily admit it, they
were all outside the kitchen, gambling with a seedy fellow named Herman
Goddam. One of the staff will suggest that this man may have had something
to do with the theft, as they had rarely seen him in that part of the city.
Further investigations will indicate that Herman resides at an inn not far from
the kitchen. He still has all of the food (save a few morsels he took for himself)
secreted away. He doesn't want to invite a beating upon himself, but he will try
to flee the scene. If apprehended, he will explain more of the story, and reveal
the goods in return for a pardon for the theft.
Years before, when the Archwizard's position was being decided, an old rival
of Uderm Blacknall could not stand the overwhelming praise for the future
Archwizard. Adan Wexcombe wanted to humiliate Archwizard Herbrand
Fulburne and hired Herman to sabotage the dinner.
Herman, if promised his pardon, he will lead the investigators to a small
warehouse where the goods are being stored, and will help return them to the
Archwizard's kitchens. Unbeknownst to him, his employer has hired a group of
ten thugs to watch the warehouse, and they will attempt to surprise and defeat
anyone who interferes with Adan's plan.

Missing Prisoner
Days ago, a vile criminal escaped incarceration, and guards want to know all
the details of his escape.
The criminal was involved in the construction of the prison, and installed a
secret mechanism that allows escape, and now he's on the run.
An infamous villain known for his hubris, Rafwin Simmon, was finally caught
after years of terrorizing nearby villages and cities. He promised he would
escape soon enough, and he just made good on that promise. Rafwin recently
broke out of his prison, much to the dismay of the guards. They're willing to
pay a king's ransom to get the dreaded villain back behind bars, and find out
how he was able to secure his own escape.
Adventurers can attempt to track Rafwin down, and upon interrogating him,
seek out the truth, or they can choose to be locked in the prison that the crook
was placed within to try to escape of their own accord.
The truth of the ploy is that Rafwin actually had a hand in the prison's
construction. He paid handsomely (out of the pilfered coffers of his victims) to
have a mechanism built and installed, which spins one of the walls of his cell.
That exit led to a passage that brought him to his freedom.
Eagle-eyed investigators will find a loose rock inside the prisoner's cell that
will provide hints to his means of escape. With his escape discovered, the
investigators are asked to find Rafwin and return him alive to face further
punishment.

The Demon Heart


The most pious lay followers of the local church in town are going missing
without a trace, and the priest in charge asks for help.
The priest is possessed and doesn't know it. Secretly, at night, with the demon
in control, he is killing his own parishioners.
Years ago, the head priest, Sigbrander Keriell, battled a supernatural evil entity
of darkness. The cost to defeat it was to imprison the entity in the priest's own
soul. The mystic restraints are weakening and the demon is controlling the
priest's action without his knowledge.
Protected by his devout faith, after the original battle years ago, the priest was
unharmed, and the enemy lay dormant within him, trapped. Recently though,
the priest has lost some resolve, and the demon can now take control of him,
but only while he sleeps, and is not exposed to the light of day.
The possessed priest is killing parishioners at night to gain strength for the
demon so it can fully take control. The demon is aware of the priest's daily
actions, but remains undetectable hiding within the priest's aura. The priest is
completely unaware of the demon, and is honestly concerned for the well
being of his congregation, and sincerely wants help with discovering who is
murdering his congregation.

Rumors
Thorleikr Greensail is a drunkard, and beats his wife Godelind when he's had
too much ale.
Lefleda Berry is a drunkard, and beats her children when she's had too much
wine.
The darkness is getting ready to counterattack.

Forgegreen (138, 91)


Population: 914
Motto: Beware Sins
Year Founded: 2194

Potential Plots
The Demon Heart
The most pious lay followers of the local church in town are going missing
without a trace, and the priest in charge asks for help.
The priest is possessed and doesn't know it. Secretly, at night, with the demon
in control, he is killing his own parishioners.
Years ago, the head priest, Simeon Flexney, battled a supernatural evil entity of
darkness. The cost to defeat it was to imprison the entity in the priest's own
soul. The mystic restraints are weakening and the demon is controlling the
priest's action without his knowledge.
Protected by his devout faith, after the original battle years ago, the priest was
unharmed, and the enemy lay dormant within him, trapped. Recently though,
the priest has lost some resolve, and the demon can now take control of him,
but only while he sleeps, and is not exposed to the light of day.
The possessed priest is killing parishioners at night to gain strength for the
demon so it can fully take control. The demon is aware of the priest's daily
actions, but remains undetectable hiding within the priest's aura. The priest is
completely unaware of the demon, and is honestly concerned for the well
being of his congregation, and sincerely wants help with discovering who is
murdering his congregation.

Rumors
Hallótta Battlehead and Tepekin Hotpouch have been having an affair for
years. What they don't know is that their spouses Tepekin and Hallótta are
fully aware of this, and have been using it as cover for their own trysts.

Foxvan Mead (137, 91)


Population: 8,409
Motto: Excellence in Valor
Year Founded: 2188

Potential Plots
Pit Fighting
An official with the mayor's office seeks a group of toughs to find, infiltrate,
and expose an illegal pit fighting ring

Rumors
Madiltha has been promised in marriage to Kallace Kramer by her parents,
Osvalder and Æringærder Fulburne. She loathes him, and is planning to run
away before the wedding.

Gabriel's Green (141, 91)


Population: 1,746
Motto: 67 Years of Purity
Year Founded: 2199

Potential Plots
Invasive Species
A hardy, rapidly-growing form of gooseberry has been overtaking local
gardens. Its fruit is a sweet intoxicant, and its thorns inject a powerful poison.

Rumors
The secret to the popularity of the beloved local brew, Archwizard's Ale, is the
result of a highly addictive plant extract.

Gavidwen (142, 91)


Population: 805
Motto: Vigilance before Respect
Year Founded: 2215

Potential Plots
Barbarian Raiders
A bold tribe of migratory barbarians called the Boring Clairvoyants have been
raiding settlements and robbing travelers in the area.

Rumors
Foreign coins will soon be declared contraband in Bawnland. Odwin Heron is
offering to buy them for half price and melt them down for their metal value.

Great Ásgeirr (138, 90)


Population: 811
Motto: From our Docks, Insight
Year Founded: 2198

Potential Plots
Barbarian Raiders
A bold tribe of migratory barbarians called the Stupid Powers have been
raiding settlements and robbing travelers in the area.

Rumors
Tjórvi Francey brings in extra coin by warming the bed of any man who will
pay.

Greater Abraxas (139, 88)


Population: 1,123
Motto: Chivalrous Greater Abraxas
Year Founded: 2209

Potential Plots
Out in the Fields
A farmer can't feed his family without any crops. His harvest been rotten and
damaged for the last few seasons, but he can't figure out why.
The farmer has incurred the wrath of a band of witches who he refused to
shelter years prior. They cursed him by invoking a pack of mud elementals on
his fields.
Farmer Alchen Corbett, has turned up a rotten, damaged crop for the last few
seasons. He's worried that he'll have to abandon his farm soon, because he's
not been making enough money or food to feed his family, and his home is
beginning to fall into disrepair.
The farmer believes that his rotten luck began a couple years prior, when he
refused shelter to a band of witches. Ever since then, he says as if the ground
itself has become tainted, and the crops are unable to root properly or absorb
the proper nutrients. He's tried everything from purchasing premium fertilizer
to moving his fields entirely. When pressed for information, the farmer will
mention that the ground has seemed damper and muddier in recent seasons
even though the rains are lighter than normal.
As it turns out, his fields are being damaged by mud elementals, given life and
purpose to plague the farmer by the witches he scorned before. Alchen doesn't
have the means to fend off the elementals, but he'll offer the last of his coin to
anyone who is willing to help him with his problems. His wife will also offer
up a home cooked meal any time their saviors return.
Two of the witches have long moved on, but the last, a young woman named
Thorleif von Huffman, set up roots in a cave in the nearby wilderness. If those
helping the farmer can find her, she'll end the mud elementals' existence in
exchange for a bribe—along with an apology from Alchen.

Rumors
Goblins have eaten all the grain in the granaries. Goblins or rats. I'm pretty
sure it's goblins though.

Guislen Hall (138, 89)


Population: 856
Motto: Peaceful Sons
Year Founded: 2211

Potential Plots
Pit Fighting
An official with the mayor's office seeks a group of toughs to find, infiltrate,
and expose an illegal pit fighting ring

Rumors
A self-appointed 'archaeologist' named Hokolo recently saved a band of
adventurers from death when they entered the tomb he was raiding.

Gunter Mead (139, 92)


Population: 920
Motto: Jewel of the Shrubland
Year Founded: 2203

Potential Plots
Livestock Mutilation
For weeks now, farmers' livestock have been found dead and ritually
mutilated.
The cows and pigs have been drained of all blood, their limbs broken and
rearranged, and their heads removed and placed atop the body. Locals are
becoming terrified, fearing some foul witchcraft is afoot. Some claim vampires
abound, others say it's the work of cultists, and some even think its just kids
trying to scare their parents. Whatever the situation, the mayor is offering a
decent purse to find out what's going on.

Rumors
The wizard Judith the Hardworking claims that a comet will soon appear,
bright enough to see even during the day, and it will signal the end of the
Archwizard's reign.

Hademar Wood (140, 92)


Population: 821
Motto: Ambition is Intelligence
Year Founded: 2199

Potential Plots
Terrible Machine
An unspeakable new weapon is about to enter the world unless one scholar can
prevent it.
The scholarly community has been abuzz of late about the latest invention of
the so-called "Mad Scientist," Margellen Dennis. He has supposedly created an
incendiary that cannot be put out by water and burns brick like so many dry
leaves. The sage Gudniótr Firetwist is terrified of this device and seeks to hire
agents to ensure this apparatus is never loosed upon the world.

Rumors
Gunnilda Lampchanter has been harboring a deep grudge against Áshilder
Duskcarver for many years, and is just waiting for the right opportunity to
arrange an "accident".

Haxville (136, 90)


Population: 8,231
Motto: Guarded by the Resourceful Troglodyte
Year Founded: 2191

Potential Plots
Holy Treasure
The Arcane Council recently issued an edict that handsomely rewards those
who recover holy relics and donate them to the magocracy. Explorers of all
kinds have been searching in every cave and under every rock in Bawnland,
hoping to strike it rich. A woman named Grace Huffman has a map to an
ancient tomb that she believes holds a relic of a renowned priest named
Mawa the Sympathetic. She is offering to split the reward with anyone who
helps her find the relic.

Rumors
Murdoch Siskind and Saxa Petham have been having an affair for years.
Neither of their spouses know.

Heslerstaple (144, 90)


Population: 1,333
Motto: Serve with Bravery
Year Founded: 2192

Potential Plots
The Traveling Circus
Milo Allard's Circus has come to town, and everyone is excited. One man is
more concerned with where they come from, however, and will pay good
money to find out how they arrive so quickly.
The circus travels by way of a teleportation dais. Everything that the main tent
covers was previously constructed on the dais, and travels to various places on
the globe upon it.
Sibert Cavernhood has attended Milo Allard's Circus every time it arrives in
Heslerstaple since he was a little boy. Over the years, though, his excitement
has turned to curiosity. The last time the circus appeared, he noted that none of
them travels the roads that lead through the wilderness to town. On his return
to Heslerstaple that night, the circus workers were already where he expected
them to be the next morning. Sibert has been puzzled over this oddity for
years, and has become obsessed with solving the riddle. He has had no success
thus far, and is now willing to part with 500gp if someone would be willing to
dig up information on how they travel.
Milo learned that one of the worst distractions of his occupation was the set-up
and breakdown of his grand tent. He spent a sizable sum of gold to pay for a
teleportation dais that he set his circus atop. This device allows him to traverse
the globe without any need to pull down a single tent, and best of all, it's
hidden by a layer of sand and dirt so that none could easily discern the truth.
Of course, Milo is very protective of his secret, and if anyone should find out
his trick, he'll stop at no lengths to see that the truth is flogged from their
memory. His peculiar band of performers is a formidable bunch indeed, and
they'll pursue anyone if they find out their circus is in peril.
In spite of that, there are a few members of his troupe that are more interested
in money than the bond of the circus family. For a few coins, they could be
persuaded to loosen their tongue.

Rumors
Backed by a secretive cabal of moneylenders, the Archwizard plans to send a
fleet of black dragons to seize all weapons from the common folk.

Horsechurch (144, 90)


Population: 5,046
Motto: The Giants' Follie
Year Founded: 2203

Potential Plots
Stone Soup
Horsechurch is famous for its savory cuisine, and people come from all over to
eat in its inns and taverns. When a group of special stones that add the unique
flavors Horsechurch is famous for to their meals was stolen, chaos ensued. The
townsfolk are desperate to get their relic back, and they will offer up precious
gemstones to see it returned.
One of the villagers is preparing to leave town, but he can't bear to leave the
flavor stone behind. He's packed the stone, and he will take it with him if he's
given the chance to give his other villagers the slip.
Horsechurch was created by a group of impassioned foodies. Long ago, they
found a way to make every meal—often soups and stews—more enjoyable
with what they call flavor stones. Every meal is prepared with these relics,–
large stone spheres that they place in their cooking pots. Now that they are
missing, the townsfolk claim they can't possibly eat anything without it.
Ever since the flavor stones were pilfered, there have been few visitors to
Horsechurch, and their profits have plummeted. The villagers will spare no
detail in describing how much the previous visitors have loved their food.
They offer the relic's weight in silver to whoever can find them and return
them to Horsechurch.
In fact, one of the villagers, a mercenary named Walter Golding, stole the
stones. Grown so accustomed to the meals he's had from Horsechurch, he
knew that he could never abandon the great taste that the flavor stones provide.
He snuck out of the village only a half-day before the adventures arrive, and is
making his way to a ship a few miles away. If he makes it to that ship, he'll be
nearly impossible to find and the stones will be lost. If Walter's crime is
discovered, he'll do his best to bribe his way out of returning the flavor stones
—even going so far as to offer up every item left Horsechurch with.

Rumors
The village idiot was once a powerful wizard who lost his mind when
attempting diabolical spells.

Hoycon (143, 89)


Population: 1,152
Motto: Hope for the Strict
Year Founded: 2204

Potential Plots
The Hostage
A local criminal called Hailwic the Narcissistic has taken a young girl from
Hoycon hostage, and fled into the shrubland nearby. Hoycon is offering a
sizable reward for Hawys Undersoul's return and the criminal's capture.
Rumors
Wolves have been hunting around the edge of town, and the rumors say they
are seeking a pup that was stolen from their pack.

Lalethorpe Chapel (143, 90)


Population: 997
Motto: Seat of Strength
Year Founded: 2213

Potential Plots
Barbarian Raiders
A bold tribe of migratory barbarians called the Insolent Patriots have been
raiding settlements and robbing travelers in the area.

Rumors
Several Lalethorpe Chapel residents trace their family trees back to the famed
hero Norman Lanternbolt.

Langage (138, 89)


Population: 7,197
Motto: Ever Resplendent
Year Founded: 2212

Potential Plots
The Wailing Well
A town is distraught over the terrifying noises they hear in the night. They
believe a haunted well is the cause.
A scorned woman, hung for alleged but false indiscretions, haunts the well
until false accusations against her are brought to light.
The local townsfolk have heard a terrifying distant cry that sends shivers up
their spines in the middle of the night. During the day, the hustle and bustle
renders the sound nearly silent, but as they settle down for the evening, the
baying always returns.
Word around town is that the place is haunted by an apparition. Years before, a
woman, Amelina Swordsail, was ripped from her bed, given a hasty trial by
the town well, and hung in the town square, a punishment for her alleged
adultery—allegations she vowed were false even as the noose cinched around
her throat. Before her final off the stand, she swore that she would return to
enact vengeance upon the people who had wronged her so.
Though no one has seen the apparition, many are convinced that it is Amelina,
restored in her manner of undeath to perform her acts of retribution unto her
aggressors. Some of the townsfolk have already packed and prepared to leave
their homes for good, while others hope that someone will be able to
encourage the wraith to move on.
In fact, Amelina can be coerced to abandon her curse on the town if her own
accusations are recognized as false, and if the one responsible for the
allegations is brought to light. Another woman in town, Laurae Benz, who
fancied Amelina's husband Indrew, planted the seeds of doubt in the minds of
the other villagers, and accused Amelina of sleeping with a traveler who
passed through town while her husband was gone.
If Laurae is brought to the town square, Amelina will emerge, and attempt to
take her vengeance.
The apparition can be positively identified as the alleged adulterer by way of
an ornate bracelet that she wore upon her death. It would be worth a significant
amount of coin to the right buyers.

Rumors
Doves have not been sighted in Langage for a year because they are being
sacrificed by a cult.

Launpoint (146, 90)


Population: 9,944
Motto: For the Sake of Luck
Year Founded: 2201

Potential Plots
The Dragons' Bane
Rumors tell of a fearsome dragon that terrorizes this region, named
Bartholomew the Lewd. A group of silver miners have been enslaved by the
beast; and all of their break-breaking earnings go into the dragon's maw...and
it's vast hoard of treasures.
The dragon is actually the town's protector, but is enslaved by a fiend.
In actuality, the dragon is the towns protector: a fact which is revealed if
adventurers question the locals. However, in recent weeks the dragon has
ceased it's normal patrols and hasn't been collecting the gifts that the townsfolk
supply to keep the dragon fed and happy.
If the adventurers decide to undergo the perilous journey to the dragon's
nearby den, they will encounter a mind-controlling fiend who is holding the
dragon enthralled while enjoying it's hoard. The fiend will order the dragon to
attack the adventurers as soon as they are detected, while trying to stay out of
harm's way itself.
If the adventurers manage to slay the dragon and the fiend, they will have free
run of the dragon's hoard...and the eternal enmity of the townsfolk. If they save
the dragon from the fiend's clutches they will earn the eternal gratitude of the
townsfolk, a small reward, and a very powerful ally in the form of the mighty
dragon Bartholomew the Lewd.

Rumors
Backed by a secretive cabal of moneylenders, the Archwizard plans to send a
fleet of black dragons to seize all weapons from the common folk.

Lesser Mitchlade (142, 91)


Population: 4,858
Motto: Paranoia is not Inevitable
Year Founded: 2209

Potential Plots
Stone Soup
Lesser Mitchlade is famous for its savory cuisine, and people come from all
over to eat in its inns and taverns. When a group of special stones that add the
unique flavors Lesser Mitchlade is famous for to their meals was stolen, chaos
ensued. The townsfolk are desperate to get their relic back, and they will offer
up precious gemstones to see it returned.
One of the villagers is preparing to leave town, but he can't bear to leave the
flavor stone behind. He's packed the stone, and he will take it with him if he's
given the chance to give his other villagers the slip.
Lesser Mitchlade was created by a group of impassioned foodies. Long ago,
they found a way to make every meal—often soups and stews—more
enjoyable with what they call flavor stones. Every meal is prepared with these
relics,–large stone spheres that they place in their cooking pots. Now that they
are missing, the townsfolk claim they can't possibly eat anything without it.
Ever since the flavor stones were pilfered, there have been few visitors to
Lesser Mitchlade, and their profits have plummeted. The villagers will spare
no detail in describing how much the previous visitors have loved their food.
They offer the relic's weight in silver to whoever can find them and return
them to Lesser Mitchlade.
In fact, one of the villagers, a mercenary named Hugh Bolla, stole the stones.
Grown so accustomed to the meals he's had from Lesser Mitchlade, he knew
that he could never abandon the great taste that the flavor stones provide. He
snuck out of the village only a half-day before the adventures arrive, and is
making his way to a ship a few miles away. If he makes it to that ship, he'll be
nearly impossible to find and the stones will be lost. If Hugh's crime is
discovered, he'll do his best to bribe his way out of returning the flavor stones
—even going so far as to offer up every item left Lesser Mitchlade with.

Rumors
The horse breeder Skúmr Herobend claims his new horse is actually his wife.
Most say he's gone loopy after his real wife disappeared last year.

Lesser Scaftmett (141, 93)


Population: 7,549
Motto: To Strive Ahead
Year Founded: 2202

Potential Plots
The Wailing Well
A town is distraught over the terrifying noises they hear in the night. They
believe a haunted well is the cause.
A scorned woman, hung for alleged but false indiscretions, haunts the well
until false accusations against her are brought to light.
The local townsfolk have heard a terrifying distant cry that sends shivers up
their spines in the middle of the night. During the day, the hustle and bustle
renders the sound nearly silent, but as they settle down for the evening, the
baying always returns.
Word around town is that the place is haunted by an apparition. Years before, a
woman, Ásgunnr Knody, was ripped from her bed, given a hasty trial by the
town well, and hung in the town square, a punishment for her alleged adultery
—allegations she vowed were false even as the noose cinched around her
throat. Before her final off the stand, she swore that she would return to enact
vengeance upon the people who had wronged her so.
Though no one has seen the apparition, many are convinced that it is Ásgunnr,
restored in her manner of undeath to perform her acts of retribution unto her
aggressors. Some of the townsfolk have already packed and prepared to leave
their homes for good, while others hope that someone will be able to
encourage the wraith to move on.
In fact, Ásgunnr can be coerced to abandon her curse on the town if her own
accusations are recognized as false, and if the one responsible for the
allegations is brought to light. Another woman in town, Agata Kruckel, who
fancied Ásgunnr's husband Dakis, planted the seeds of doubt in the minds of
the other villagers, and accused Ásgunnr of sleeping with a traveler who
passed through town while her husband was gone.
If Agata is brought to the town square, Ásgunnr will emerge, and attempt to
take her vengeance.
The apparition can be positively identified as the alleged adulterer by way of
an ornate bracelet that she wore upon her death. It would be worth a significant
amount of coin to the right buyers.

Rumors
Godelind has been promised in marriage to Alber Bösch by her parents,
Rothmund and Svipul Lenton. She loathes him, and is planning to run away
before the wedding.
Levethwaite Castle (138, 88)
Population: 798
Motto: Aspiring to Bravery
Year Founded: 2207

Potential Plots
Violent Evictions
Matilda Hölzer of the affluent House Pinel has purchased a large portion of
land outside Levethwaite Castle. Those who live on that land fear that she will
turn them out without compensation, leaving them homeless and destitute.
They know House Pinel has the wealth and connections to ensure that, even if
some of the residents got hurt in the process, no one would pay much
attention. They seek help in finding a way to preserve their way of life.

Rumors
Wendelin Bedingfeld brings in extra coin by warming the bed of any man who
will pay.

Levicote (142, 91)


Population: 2,796
Motto: Never Doubt Freedom
Year Founded: 2200

Potential Plots
The Wailing Well
A town is distraught over the terrifying noises they hear in the night. They
believe a haunted well is the cause.
A scorned woman, hung for alleged but false indiscretions, haunts the well
until false accusations against her are brought to light.
The local townsfolk have heard a terrifying distant cry that sends shivers up
their spines in the middle of the night. During the day, the hustle and bustle
renders the sound nearly silent, but as they settle down for the evening, the
baying always returns.
Word around town is that the place is haunted by an apparition. Years before, a
woman, Ingrith Fox, was ripped from her bed, given a hasty trial by the town
well, and hung in the town square, a punishment for her alleged adultery—
allegations she vowed were false even as the noose cinched around her throat.
Before her final off the stand, she swore that she would return to enact
vengeance upon the people who had wronged her so.
Though no one has seen the apparition, many are convinced that it is Ingrith,
restored in her manner of undeath to perform her acts of retribution unto her
aggressors. Some of the townsfolk have already packed and prepared to leave
their homes for good, while others hope that someone will be able to
encourage the wraith to move on.
In fact, Ingrith can be coerced to abandon her curse on the town if her own
accusations are recognized as false, and if the one responsible for the
allegations is brought to light. Another woman in town, Josian Sever, who
fancied Ingrith's husband Thrasi, planted the seeds of doubt in the minds of the
other villagers, and accused Ingrith of sleeping with a traveler who passed
through town while her husband was gone.
If Josian is brought to the town square, Ingrith will emerge, and attempt to take
her vengeance.
The apparition can be positively identified as the alleged adulterer by way of
an ornate bracelet that she wore upon her death. It would be worth a significant
amount of coin to the right buyers.

Rumors
The Archwizard is fond of visiting Levicote in disguise to temporarily escape
the burdens of office.

Long Gaerik (137, 90)


Population: 1,698
Motto: Resourceful Evil is Still Evil
Year Founded: 2207

Potential Plots
Friendly Competition
An adventuring group called "Dinosaur's Cross" are the new saviors of the
locals, and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Dinosaur's Cross has
done recently, and how it's a good thing they showed up to save the day when
the usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Dinosaur's Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Dinosaur's Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Dinosaur's Cross should try to step in on them, complicating the character's
actions. Where ever possible, Dinosaur's Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Dinosaur's
Cross will eventually move on, but stories of their exploits should continue to
reach the party occasionally. If the players turn Dinosaur's Cross in to allies,
use them again as contacts in other plots, but they won't join forces with the
party in any meaningful way, as they are just too independent for that.

Rumors
The Archwizard granted lands in the shrubland to the Plessey family 67 years
ago, and they founded Long Gaerik upon them.

Long Kumo (139, 89)


Population: 969
Motto: Valor in Pride
Year Founded: 2207

Potential Plots
The Bandit King
The Sheriff, Fulbert Feld, has been having a bandit problem recently. There
have been attacks on travelers on the road about a day out of town.
The bandit leader, Black Einderider, and his men have made camp in the old,
abandoned stone fort, about a week's travel outside of town, where they seek
an item of great power.
Fulbert Feld would like help dealing with this bandit problem, as his small
force of deputies are needed as a militia to defend inside the town, and can't be
drawn off. The sheriff does have some information, from one of the bandits the
town caught and interrogated. The bandit leader is the self-styled "Black
Einderider, The Bandit King." He and his men have made camp in an old,
abandoned stone fort, about a week's travel outside of town. The prisoner said
that Black Einderider was looking for something valuable - or magical, he
wasn't sure - but if Einderider found it, he would be unstoppable.
The specifics of what what Einderider is looking for in the fort are uncertain.
The captured bandit heard other men speaking around the fire, sharing gossip
and rumors. He claims that one of the men swore the item was a magical
crystal hand which would replace the natural hand of its owner, allowing them
to form it into any weapon or tool desired. An other had speculated Einderider
sought a map to a vast, lost treasure hoard, or armory of weapons. A third
claimed he sought a book of forbidden lore. Those are the only stories the
prisoner had. The sheriff sent some towns folk to investigate, and none came
back, so now he wants help.
The Abandoned Fort
Black Einderider has set guards at the entrance to the fort. If anyone fights
their way in, enough noise will raise the alarm, and Black Einderider will leave
his armor and equipment in the library where he is currently examining old
scrolls, sneak through a well concealed secret door, and into one of the fort's
jail cells to wait.
Within the dreary fort's jail and cruel cells, there is a lone old man named
Modeva Rockbrow, who has clearly been starved and beaten and tortured for
the bandits' amusement. He is barely alive when found, knows nothing of the
bandits, and can only relay the story of how he was captured. Without
immediate healing, he dies pointlessly in the arms of his saviors, just as he is
about to be rescued.
Einderider is found in the last cell, pretending to be a recently captured
villager named Edwold Warmfinder himself. He thanks his rescuers for saving
him, and begs to be given a spare weapon, and to allow him to help them
search the rest of the Fort for this "bastard bandit king." He comes off as a
young hot head in search of vengeance. He is cunning and believable in his
ruse.
Any surviving bandits will, of course recognize their leader. In any fight they
take pains to not actually hurt him, nor give away his true identity. They know
to behave as if he is an escaped prisoner, as this is all part of a rehearsed plan.
He, however, will show less restraint against his own men, as he has to make
this look good, though he does try to not kill any of them.
His ultimate game is not to defeat the heroes here and now, but to learn a bit
about them before getting away with the rest of his men to fight an other day.
Clearly, the group got in through his guards, so are a force to be taken
seriously. If able, he slips out during a later fight with the remaining bandits. In
an ideal case (for him) he finds an opportunity to reclaim his possessions from
the library, leave a taunting note at the front door for the group, about how
stupid they are, and how he will see them again, very soon, and get away
stealing the party's horses.

Rumors
Audovacar Ringmane is secretly a hermaphrodite.

Low Emanuel (139, 90)


Population: 5,974
Motto: Generous Freedom
Year Founded: 2220

Potential Plots
Violent Evictions
Edith Prophet of the affluent House Horsey has purchased a large portion of
land outside Low Emanuel. Those who live on that land fear that she will turn
them out without compensation, leaving them homeless and destitute. They
know House Horsey has the wealth and connections to ensure that, even if
some of the residents got hurt in the process, no one would pay much
attention. They seek help in finding a way to preserve their way of life.
Rumors
Rangers have reported encountering squirrels that cam mimic the sounds of
other animals and even human speech.

Lubenstill Field (143, 92)


Population: 2,042
Motto: The Future is Luck
Year Founded: 2191

Potential Plots
Out in the Fields
A farmer can't feed his family without any crops. His harvest been rotten and
damaged for the last few seasons, but he can't figure out why.
The farmer has incurred the wrath of a band of witches who he refused to
shelter years prior. They cursed him by invoking a pack of mud elementals on
his fields.
Farmer Finn Milsent, has turned up a rotten, damaged crop for the last few
seasons. He's worried that he'll have to abandon his farm soon, because he's
not been making enough money or food to feed his family, and his home is
beginning to fall into disrepair.
The farmer believes that his rotten luck began a couple years prior, when he
refused shelter to a band of witches. Ever since then, he says as if the ground
itself has become tainted, and the crops are unable to root properly or absorb
the proper nutrients. He's tried everything from purchasing premium fertilizer
to moving his fields entirely. When pressed for information, the farmer will
mention that the ground has seemed damper and muddier in recent seasons
even though the rains are lighter than normal.
As it turns out, his fields are being damaged by mud elementals, given life and
purpose to plague the farmer by the witches he scorned before. Finn doesn't
have the means to fend off the elementals, but he'll offer the last of his coin to
anyone who is willing to help him with his problems. His wife will also offer
up a home cooked meal any time their saviors return.
Two of the witches have long moved on, but the last, a young woman named
Jane Burgh, set up roots in a cave in the nearby wilderness. If those helping the
farmer can find her, she'll end the mud elementals' existence in exchange for a
bribe—along with an apology from Finn.

Rumors
Lord Refr Sauber is willing to pay handsomely for the return of a prized
ancestral sword lost by his grandfather.

Merstwick (137, 89)


Population: 987
Motto: Respectful for 67 Years
Year Founded: 2204

Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Hailwic Saintjohn, a fiery, emotional girl, has seemed aglow of late, and the
people of her city believe that they know why. They believe that she's found
young love. Her parents, Hallormr, and Fortune are aware that Hailwic is
sneaking out of the house in the middle of the night, but they don't know
where she goes. Against his better judgment, Hallormr agreed not to interfere
with his daughter's courtship (he finds it rather charming, as he was similarly
pursued as a boy), but he is worried for her safety.
A young lad named Hademar Silverwood was recently declared missing, and
Hallormr wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Hailwic has fallen madly in love with Hademar Catesby, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Hailwic refuses to let him leave! She found a cave nearby town,
and a fifteen-foot pit within, where she keeps Hademar.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Hademar fall desperately, passionately in love with the
young girl. Of course, the reality is far different, as the object of her affection
grows increasingly worried for his life and state of mind.
If confronted, Hailwic swears that she and Hademar are in love. If a woman
tries to help the lad reach his freedom, Hailwic will accuse the woman of
trying to seduce Hademar and take him away from her.

Rumors
Maria Kottow is planning to flaunt their newfound wealth by constructing a
lofty building in the center of town. It will be not one but two stories tall, so it
towers over all others.

Mizuka's End (138, 89)


Population: 4,581
Motto: Infallible Destiny
Year Founded: 2203

Potential Plots
Stone Soup
Mizuka's End is famous for its savory cuisine, and people come from all over
to eat in its inns and taverns. When a group of special stones that add the
unique flavors Mizuka's End is famous for to their meals was stolen, chaos
ensued. The townsfolk are desperate to get their relic back, and they will offer
up precious gemstones to see it returned.
One of the villagers is preparing to leave town, but he can't bear to leave the
flavor stone behind. He's packed the stone, and he will take it with him if he's
given the chance to give his other villagers the slip.
Mizuka's End was created by a group of impassioned foodies. Long ago, they
found a way to make every meal—often soups and stews—more enjoyable
with what they call flavor stones. Every meal is prepared with these relics,–
large stone spheres that they place in their cooking pots. Now that they are
missing, the townsfolk claim they can't possibly eat anything without it.
Ever since the flavor stones were pilfered, there have been few visitors to
Mizuka's End, and their profits have plummeted. The villagers will spare no
detail in describing how much the previous visitors have loved their food.
They offer the relic's weight in silver to whoever can find them and return
them to Mizuka's End.
In fact, one of the villagers, a mercenary named Baldovin Abbing, stole the
stones. Grown so accustomed to the meals he's had from Mizuka's End, he
knew that he could never abandon the great taste that the flavor stones provide.
He snuck out of the village only a half-day before the adventures arrive, and is
making his way to a ship a few miles away. If he makes it to that ship, he'll be
nearly impossible to find and the stones will be lost. If Baldovin's crime is
discovered, he'll do his best to bribe his way out of returning the flavor stones
—even going so far as to offer up every item left Mizuka's End with.

Rumors
Mizuka's End is going to be demolished when the Archwizard turns the area
into a hunting preserve.

Modwin Hall (142, 89)


Population: 1,921
Motto: Bawnland's Playground
Year Founded: 2188

Potential Plots
Terrible Machine
An unspeakable new weapon is about to enter the world unless one scholar can
prevent it.
The scholarly community has been abuzz of late about the latest invention of
the so-called "Mad Scientist," Fulbert Kaube. He has supposedly created an
incendiary that cannot be put out by water and burns brick like so many dry
leaves. The sage Julia Valorhill is terrified of this device and seeks to hire
agents to ensure this apparatus is never loosed upon the world.

Rumors
Alfhild is actually the illegitimate son of Parnell Spitznogle with her lover
Alfhild Warfist rather than her husband Caradoc.

Nautinia (141, 94)


Population: 981
Motto: I will Arise from the Fire
Year Founded: 2214

Potential Plots
Fungal Infection
An unusual fungus has been ruining Nautinia's stored grain reserves of late,
and the mayor wants to figure out what's happening and how to stop it.
The fungus was released by a colony of mushroom peoples to stop farmers
from moving into their territory.
Nautinia's farmers have never seen a fungus like this before; it's hard to kill
and spreads like wildfire. It's certainly nothing native to this area, and if this
problem is not solved soon, there may not be enough grain to last through the
winter and spring.
The first time the fungus was encountered was by Morashi Windhorn, a local
farmer who lives on the edge of town, and she discovered the fungus for the
first time three weeks ago. An investigation will reveal that the fungus spread
to neighboring farms, and then to the rest of the village.
Unknown to Morashi, the edge of her fields are just above an underground
colony (a meld) of thirty mushroom people. For years, the meld and Morashi's
farm have coexisted peacefully. Recently, however, she has expanded her
fields, which has caused the structural collapse of many of the mushroom
peoples' tunnels. As a result, the meld's Sovereign decided to destroy Morashi's
grain crops, and hopefully cause her to move. Three weeks ago, when one of
her cows escaped its pen into the woods, the mushroom people rubbed the
spores onto its hide.
The mushroom people only want the preservation of their tunnels.
Unfortunately, when a small group of them approached the farm to speak with
Morashi, they were chased off the property by her trained guard dogs, and are
now afraid to approach. If reasoned with, they will agree to provide the
surface-dwellers with a different type of fungus, that will feed on, and
ultimately destroy, the one they cultivated to destroy the crops.
Rumors
Nautinia was built on an ancient burial grounds, and the ghosts of those
interred there send nightmares to those who sleep over their bones.

Nevermarket (139, 91)


Population: 1,567
Motto: In Unity, Freedom
Year Founded: 2201

Potential Plots
The Wailing Well
A town is distraught over the terrifying noises they hear in the night. They
believe a haunted well is the cause.
A scorned woman, hung for alleged but false indiscretions, haunts the well
until false accusations against her are brought to light.
The local townsfolk have heard a terrifying distant cry that sends shivers up
their spines in the middle of the night. During the day, the hustle and bustle
renders the sound nearly silent, but as they settle down for the evening, the
baying always returns.
Word around town is that the place is haunted by an apparition. Years before, a
woman, Margréta Barreldagger, was ripped from her bed, given a hasty trial by
the town well, and hung in the town square, a punishment for her alleged
adultery—allegations she vowed were false even as the noose cinched around
her throat. Before her final off the stand, she swore that she would return to
enact vengeance upon the people who had wronged her so.
Though no one has seen the apparition, many are convinced that it is Margréta,
restored in her manner of undeath to perform her acts of retribution unto her
aggressors. Some of the townsfolk have already packed and prepared to leave
their homes for good, while others hope that someone will be able to
encourage the wraith to move on.
In fact, Margréta can be coerced to abandon her curse on the town if her own
accusations are recognized as false, and if the one responsible for the
allegations is brought to light. Another woman in town, Ida Pemberton, who
fancied Margréta's husband Villiam, planted the seeds of doubt in the minds of
the other villagers, and accused Margréta of sleeping with a traveler who
passed through town while her husband was gone.
If Ida is brought to the town square, Margréta will emerge, and attempt to take
her vengeance.
The apparition can be positively identified as the alleged adulterer by way of
an ornate bracelet that she wore upon her death. It would be worth a significant
amount of coin to the right buyers.

Rumors
A legendary bowman named Banokles Merton has been seen firing arrows into
the knees of local citizens.

Odsett End (140, 93)


Population: 893
Motto: Beware the Cyclops
Year Founded: 2189

Potential Plots
The Hostage
A local criminal called Francis the Desperate has taken a young girl from
Odsett End hostage, and fled into the shrubland nearby. Odsett End is offering
a sizable reward for Allice Byfield's return and the criminal's capture.

Rumors
The Archwizard granted lands in the shrubland to the Tison family 67 years
ago, and they founded Odsett End upon them.

Pardledean Field (145, 90)


Population: 879
Motto: Love as Brethren
Year Founded: 2187

Potential Plots
Sectarian Abduction
Ida Achilles, the head of a local temple, has recently gone missing. Most
believe that she has been captured by the Regal Ambition religious sect, whom
the Arcane Council has recently outlawed as heathens. While that sect is still
followed by some of the older people in Pardledean Field, open worship of
their faith has gone underground.

Rumors
A self-appointed 'archaeologist' named Hokolo recently saved a band of
adventurers from death when they entered the tomb he was raiding.

Passienantica (138, 88)


Population: 9,706
Motto: Intelligence is Courage
Year Founded: 2212

Potential Plots
Sinister Winds
Terrible storms are battering the lands of the region, and a recently-conquered
group of heretics are believed to be the cause. The Archwizard is paying well
for unaffiliated agents to find the priests and put a stop to the storms.
Conquered priests, hidden away in a temple, are summoning the storms with
ritual magic. Their leader is amendable to a deal with the Archwizard, but one
of her followers will never stand down.
After a successful campaign against a heretic group, Archwizard Herbrand
Fulburne's army has settled down for a brief respite. Their reprieve has been
anything but hospitable, for terrible storms have assaulted Bawnland since the
victory. Violent lightning frequently strikes, and savage storms batter the land.
The Archwizard's shamans assure him that these bad omens indicate the land
has risen up against the Archwizard, but he is not sure he believes that.
As it turns out, the conquered rebels have been praying to their gods to have
the Archwizard and his soldiers banished from the land. They fear that their
very way of life will be threatened and that they will be forced to pray to
different gods.
Royal intelligence indicates that the rebel high priests and shamans have
locked themselves away, and are praying to their deities and invoking ritual
magic to create the storms that are pummeling the countryside. They will only
stop when they are convinced that their religious beliefs are not endangered, or
by violent means. The Archwizard would prefer to settle this matter peacefully
if possible—which is why a call has gone out to find independent investigators
who can negotiate on the crown's behalf.
Intelligence reports do not state exactly where these priests are hiding, and any
physical evidence of their movements has been washed away by the storms.
Instead, the Archwizard suggests interviewing the locals to see if any know
where they might be, or to discover any legends or historical events that may
provide a clue. Those skilled in discovering such information will learn that
the rebel priests have taken up residence beneath an ancient temple, long ago
fallen into ruin.
The Temple of Stanfled
This underground shrine was built to honor the old gods that the rebels still
venerate. It was built centuries ago as a series of halls beneath an enormous
elm tree called Isolde, said to have been twenty feet across and one hundred
feet high. The tree is now a lifeless stump, and a single door leads into the
hollow trunk, down a set of circular stairs, and into the temple below.
The priests are led by a shaman named Gýríder the Indomitable, whose young
and sublime features belie a fierce determination and wisdom. While she (and
her followers) will die to preserve their independence from the Archwizard,
she is willing to bend a knee and call off the storms should her people be
granted autonomy in the region. Unfortunately, one of her priests, a bitter old
man with one arm, Býulfr, sees a peaceful conclusion as a betrayal, and will
turn on his high priestess with his own supporters. In any case, once the ritual
magic is no longer performed, the storms will cease.

Rumors
Zina is actually the illegitimate daughter of Zina Dimfriend by her lover
Hulderic Becke rather than her husband Hulderic.

Pawtta (141, 93)


Population: 802
Motto: The Future is Honesty
Year Founded: 2219
Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Hrímgarder Varus, a fiery, emotional girl, has seemed aglow of late, and the
people of her city believe that they know why. They believe that she's found
young love. Her parents, Roscelin, and Brunihild are aware that Hrímgarder is
sneaking out of the house in the middle of the night, but they don't know
where she goes. Against his better judgment, Roscelin agreed not to interfere
with his daughter's courtship (he finds it rather charming, as he was similarly
pursued as a boy), but he is worried for her safety.
A young lad named Nicholas Barrelcloak was recently declared missing, and
Roscelin wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Hrímgarder has fallen madly in love with Nicholas Buss, the "missing" boy.
Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Hrímgarder refuses to let him leave! She found a cave nearby
town, and a fifteen-foot pit within, where she keeps Nicholas.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Nicholas fall desperately, passionately in love with the young
girl. Of course, the reality is far different, as the object of her affection grows
increasingly worried for his life and state of mind.
If confronted, Hrímgarder swears that she and Nicholas are in love. If a
woman tries to help the lad reach his freedom, Hrímgarder will accuse the
woman of trying to seduce Nicholas and take him away from her.

Rumors
Several Pawtta residents trace their family trees back to the famed hero
Geironul Silkspin.

Peasetons Castle (137, 89)


Population: 893
Motto: Love as Brethren
Year Founded: 2220

Potential Plots
Village Cannibals
Bodies have been disappearing from local cemeteries. Local legends tell of a
hag who would emerge from the depths of the nearby swamp to steal the dead
and make lifelike copies of them to do her bidding.
Superstitious, the townsfolk whisper about it behind closed doors and none go
near the cemetery at night. When the captain of the guard sends a squad of
guardsmen to investigate and they disappear, he approaches any capable
individuals and asks for their help.
There is no supernatural horror at work here. The graves are being excavated
by a madman named Gislenus Greataxe and his family/followers in the
swamp. They eat the rotting flesh of the corpses, and ground the bones of those
older dead and add it to moonshine. This guru teaches his downtrodden,
diseased flock that only by consuming the dead can they fortify their souls for
the tribulations of purgatory and ascend into eternal paradise.

Rumors
Bernard Merrywalk and Sorudil Fowler have been having an affair for years.

Plaguecastle (136, 91)


Population: 11,902
Motto: Change through Courage
Year Founded: 2195

Potential Plots
Trade Wars
Eirny Pinel has a small trading post in Plaguecastle, and has recently become
embroiled in a dispute with Landric Sunsail, who runs a trading company
based in the capital. He claims she stole a shipment of his goods. Eirny says
this is patently false: he has unsuccessfully tried to acquire her trading post for
years, and now is trying to use the legal system to obtain it. Since he has far
more wealth than she does, Eirny knows she cannot pay off all the people she
would need to in order to win the judgement. Instead, she seeks help in either
finding evidence of the falsehood in Landric's estate, or finding useful
information to blackmail the magistrates that will oversee the case.

Rumors
A self-appointed 'archaeologist' named Hokolo recently saved a band of
adventurers from death when they entered the tomb he was raiding.

Rainfrid Wood (139, 92)


Population: 916
Motto: Conquer by Loyalty
Year Founded: 2187

Potential Plots
Unrequited Love
A local girl has been sneaking off in the middle of the night, and her parents
don't know where to. They believe she has a secret suitor, and they're willing
to pay to make sure she's safe.
The girl has actually captured a young lad that she's in love with.
Unfortunately, he doesn't return her feelings, and she won't let him go.
Bjarnhilder Young, a fiery, emotional girl, has seemed aglow of late, and the
people of her city believe that they know why. They believe that she's found
young love. Her parents, Wynstan, and Edath are aware that Bjarnhilder is
sneaking out of the house in the middle of the night, but they don't know
where she goes. Against his better judgment, Wynstan agreed not to interfere
with his daughter's courtship (he finds it rather charming, as he was similarly
pursued as a boy), but he is worried for her safety.
A young lad named Kythkindl Speke was recently declared missing, and
Wynstan wants to make sure that his daughter isn't snatched up by some
delinquent in the hours after dusk to suffer the same fate. He's willing to offer
a small payment to someone if they can discreetly follow his daughter and find
where she heads off to in the middle of the night.
The Cave
Bjarnhilder has fallen madly in love with Kythkindl Baynton, the "missing"
boy. Unfortunately, he doesn't return her feelings—a circumstance that is truly
regrettable, as Bjarnhilder refuses to let him leave! She found a cave nearby
town, and a fifteen-foot pit within, where she keeps Kythkindl.
She's kept him here for days, bringing him food and drink every night. While
he eats in terror, she sings love songs and reads romantic poetry to the boy. In
her mind, she is being quite charming and irresistible—every verse and sonnet
is slowly making Kythkindl fall desperately, passionately in love with the
young girl. Of course, the reality is far different, as the object of her affection
grows increasingly worried for his life and state of mind.
If confronted, Bjarnhilder swears that she and Kythkindl are in love. If a
woman tries to help the lad reach his freedom, Bjarnhilder will accuse the
woman of trying to seduce Kythkindl and take him away from her.

Rumors
The local graveyard has a dark secret. Everyone buried there is dug back up a
few days later, and their reanimated corpses become the newest recruits in a
private undead army the Mayor is building.

Ringelwythe (143, 89)


Population: 817
Motto: Fearlessness Sets Us Free
Year Founded: 2192

Potential Plots
Out in the Fields
A farmer can't feed his family without any crops. His harvest been rotten and
damaged for the last few seasons, but he can't figure out why.
The farmer has incurred the wrath of a band of witches who he refused to
shelter years prior. They cursed him by invoking a pack of mud elementals on
his fields.
Farmer Talon Sterndragon, has turned up a rotten, damaged crop for the last
few seasons. He's worried that he'll have to abandon his farm soon, because
he's not been making enough money or food to feed his family, and his home
is beginning to fall into disrepair.
The farmer believes that his rotten luck began a couple years prior, when he
refused shelter to a band of witches. Ever since then, he says as if the ground
itself has become tainted, and the crops are unable to root properly or absorb
the proper nutrients. He's tried everything from purchasing premium fertilizer
to moving his fields entirely. When pressed for information, the farmer will
mention that the ground has seemed damper and muddier in recent seasons
even though the rains are lighter than normal.
As it turns out, his fields are being damaged by mud elementals, given life and
purpose to plague the farmer by the witches he scorned before. Talon doesn't
have the means to fend off the elementals, but he'll offer the last of his coin to
anyone who is willing to help him with his problems. His wife will also offer
up a home cooked meal any time their saviors return.
Two of the witches have long moved on, but the last, a young woman named
Judith Saintjohn, set up roots in a cave in the nearby wilderness. If those
helping the farmer can find her, she'll end the mud elementals' existence in
exchange for a bribe—along with an apology from Talon.

Rumors
Backed by a secretive cabal of moneylenders, the Archwizard plans to send a
fleet of black dragons to seize all weapons from the common folk.

Sextus (136, 89)


Population: 961
Motto: First in Peace
Year Founded: 2207

Potential Plots
The Wizard's Tower
The town wizard has been consumed by the dark magics. His tower is bursting
with eldritch energies, which are beginning to consume the town.
In the town of Sextus stands a tall stone spire, the tower of Gerfrid The
Charming. This venerable wizard keeps to himself for the most part, but serves
as an advisor to the mayor, and is loved for hosting a harvest festival for the
town each year.
Rumors of some strange events were overheard in the town's local tavern for a
few months, but no one considered they might be real. That all changed four
days ago.
Late one night a small earthquake shook the town. Most in the town had never
experienced such a thing. Later still, brightly-colored flashes of light were seen
about Gerfrid's tower. All that night the air was electric, and the earth
continued to shake beneath it.
The next morning was calm and quiet. The wizard would not come to his door,
and cautiously, the town returned to normalcy. At midday, the horses and other
animals in the town began to cry out, then tried to escape the town in a blind
panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the
wizard's tower, witnesses reported an eye in the storm. Though early in the
afternoon, the eye opened up into the black void of the night sky and a few
red, fiercely-burning stars.
The storm raged into the night, when things got calm again. Just after the
moon went down over the distant hills, an explosion rocked the town. A blast
leveled all buildings within two hundred feet of the tower, and the ruins
smoked with eerie green fire. Despite the blast, the tower remained, as if
monitoring it's doomed test subjects below.
Meino Kohl the mayor -- a towering former soldier with a formidable
handlebar mustache -- organized the militia. They broke the door down and
advanced into the tower. The entire town watched nervously through the night
until another blast wave shook the town. The door opened, and only two of the
militia emerged. Burned and injured, they stumbled out in a daze. They
muttered only nonsensical words and shortly thereafter, attacked their
caregivers savagely before they were killed.
Meino Kohl began to evacuate the town as the rumblings and mystical
energies continued to emanate from the tower, and wants to hire adventurers to
find out what happened.
The players enter Gerfrid The Astounding's tower and fight their way up the
numerous levels to the top. Magic works strangely in here, and the very fabric
of reality is twisted. At the top level, the players discover the body of the
wizard and are attacked by his malevolent spirit. His private chamber seems to
have no ceiling, but instead, a night sky filled with the horrible void of space.
Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry
their way out, avoiding getting crushed. Once out of the tower it implodes into
a singularity and evaporates as if it never existed.

Rumors
Juliana Hammertoe and Øyder Flater have been having an affair for years.

Stinven (139, 89)


Population: 3,702
Motto: Home of the Brilliant
Year Founded: 2194

Potential Plots
Hijacked
A desperate alchemist needs help. She leveraged her funds on a large shipment
of inventory, but it was hijacked.
Auda Rochforth the Alchemist has barkeeps and shop-owners on the lookout
for anyone who seems capable of helping. Those merchants will refer such
individuals to her eclectic home near the edge of town. They are her last hope
to recover the shipment and avoid paying the penalty to the crime boss she
took out a large loan from.
She knows her shipment was hijacked because there was one survivor, named
Bárthr Doreward. He was a porter, and suffered massive injuries in the fight
with the bandits. He staggered down the trade-road until found by a passer-by,
and died shortly thereafter. His last request was to inform the Alchemist that
they were ambushed, and that the forces of the bandits are innumerable, and
armed with magical weaponry. The inventory was stolen by bandits two days
ago, several miles from town.
The remains of the caravan can be located rather easily, as the bandits burned
the wagon. In addition, the bandits burned their symbol, a clawed hand
clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and
despite the time since the attack, they can be tracked, thought it may be
difficult.
The bandits are holed up in an old watermill and stone house not too far from
the ambush site. They are a small force, desperate and hungry. In their midst is
the survivor, who faked his death. He was a mole, planted in the caravan to tip
it off to the bandits, as his wife is the bandit leader.

Rumors
Word is a giant has killed Lord Herewold Robbins and taken up residence in
his castle a couple of days north. The giant is making all the locals bring him
animals to eat and threatening to destroy their homes.

Tamermock Mead (136, 89)


Population: 1,047
Motto: Prestige Or Death
Year Founded: 2188

Potential Plots
A Filthy Enigma
Something is driving vermin from the sewer systems of Tamermock Mead, and
locals will pay to find out what it is.
All manner of vermin have been fleeing forth from Tamermock Mead's
labyrinthine sewers over the past few weeks, and taken up new homes in the
dwellings and businesses nearby. Concerned residents are offering a reward to
anyone who might be brave enough to venture down into the dark sewers and
find out what's driving the animals out.
Deep within the strangely-clean sewers lies the answer: a gelatinous cube has
spawned 5 more cubes recently, and they have driven anything living out of
the tunnels.

Rumors
A long and bitter feud has existed between the Tilghman and Hobart families,
going back 67 years to when Tamermock Mead first settled.

Tamnyd (138, 91)


Population: 16,800
Motto: Dare to be Resourceful
Year Founded: 2210

Potential Plots
Death and Taxes
The taxes paid to the government have stopped arriving at the tax collection
offices of late, and the mayor wants to know why.
A vampire named Domas has hatched a new scheme. For the past year, he's
captured many tax collectors and converted them into his thralls. He then
sends them back into the world, where they have been performing their duties,
and spying on communities for him. In addition to bringing him the taxes due
to the Arcane Council, they have brought him other stolen goods and valuable
information he has sold to interested parties.
Rumors of tax collectors going missing or acting weird have plagued the
vicinity around Tamnyd and neighboring communities of late, but it wasn't
until a chance encounter with one such collector that the mayor had known
from childhood that spurred this investigation. That collector acted nothing
like the person the mayor once know, and couldn't even remember the mayor's
name. Uncertain of who else in the town's government may be compromised,
the mayor is quietly letting it be known that there's a reward for whoever
discovers the truth behind these collectors.

Rumors
The secret to the popularity of the beloved local brew, Archwizard's Ale, is the
result of a highly addictive plant extract.

Tancorixwas (144, 89)


Population: 6,467
Motto: Gem of Bawnland
Year Founded: 2214

Potential Plots
Meteor Shower
A spectacular meteor shower is seen on one clear night over a wide area,
delighting some and terrifying others. As always, there are those who see
profit in this rare event.
The showers have Tancorixwas a-buzz with rumor and speculation, ranging
from the disfavor of the gods, blessed positive portents, to glee at the beauty of
it. An overheard conversation indicates that the metals in those rocks from the
sky can, on occasion, be used to craft magical items, and thus are extremely
valuable. This statement is uttered by Valgerthr Drechsler, the agent for the
reclusive local wizard Sonia Martel. She will put the word out that someone
could earn a pretty bit of coin by recovering the metals on the wizard's behalf.
The Impact Site
The impact site can be found 0 miles from Tancorixwas. Though there are
dozens hunting for any star-metal that may have fallen from the sky, none have
yet discovered the impact site. A crater twelve feet across and four feet deep
holds the bolide that fell from the sky. This black chunk of metal is about the
size of a human head, and lies partially buried at the bottom of the crater.
After any investigators extract the bolide, they come into conflict with a local
lord who claims these lands as his/her own, and sent a foraging party to
recover the metal. Lord Edward Frambold's retainers assume the investigators
have found the metal, and demand they give it up at the point of a sword. The
leader of Lord Edward's recovery party, a dour woman named Allice Tibbord,
wants to avoid drawing blood if possible, but is instructed to resort to violence
if the investigators will not give up the rock.

Rumors
The Arcane Council plans to exile everyone who cannot cast a spell.

Theragonddydd (145, 89)


Population: 863
Motto: Children of Justice
Year Founded: 2217

Potential Plots
Barbarian Raiders
A bold tribe of migratory barbarians called the Vindictive Maniacs have been
raiding settlements and robbing travelers in the area.

Rumors
The Brougham and Basset families have been violently feuding for years.

Theydour (145, 90)


Population: 6,622
Motto: Cure for the Pretentious
Year Founded: 2206

Potential Plots
Friendly Competition
An adventuring group called "Angel's Cross" are the new saviors of the
locals, and the usual heroes are no longer the center of attention.
The town folk are gushing about what wonderful things Angel's Cross has
done recently, and how it's a good thing they showed up to save the day when
the usual local heroes weren't around.
Upon returning to a town where the group is well known and liked, they find a
new adventuring band has usurped their fame.
Angel's Cross are arrogant, because they know they are as competent as the
characters, but they aren't evil, just glory hogs. They really are just an other
adventuring group with similar capabilities to the players. They are open to
any sort of friendly competitions the party may offer (e.g. drinking contests,
archery contests, duels (not to the death)) to prove their superiority, and
maintain the adoration of the town.
"Angel's Cross" should be comprised of of an almost identical make up of
character classes as the characters' group. Each player should have one fairly
obvious counterpart in their rival group.
This plot is all about jealousy and envy, and how the characters deal with not
being the town's heroes for a while. The players may assume there is
something sinister afoot, but this really is just an other adventuring group,
comparable to themselves. If there are any other plots going on in this town,
Angel's Cross should try to step in on them, complicating the character's
actions. Where ever possible, Angel's Cross will try to take the credit.
This plot can be completely resolved via diplomacy if desired. Angel's Cross
will eventually move on, but stories of their exploits should continue to reach
the party occasionally. If the players turn Angel's Cross in to allies, use them
again as contacts in other plots, but they won't join forces with the party in any
meaningful way, as they are just too independent for that.

Rumors
Foreign coins will soon be declared contraband in Bawnland. Edwin Winter is
offering to buy them for half price and melt them down for their metal value.

Thomasina Castle (142, 92)


Population: 800
Motto: Sons of Charm
Year Founded: 2196

Potential Plots
Sectarian Abduction
Helewise Yelverton, the head of a local temple, has recently gone missing.
Most believe that she has been captured by the Intelligent Fearlessness
religious sect, whom the Arcane Council has recently outlawed as heathens.
While that sect is still followed by some of the older people in Thomasina
Castle, open worship of their faith has gone underground.

Rumors
Foreign coins will soon be declared contraband in Bawnland. Sybil
Harlakinden is offering to buy them for half price and melt them down for
their metal value.

Treemarket (136, 90)


Population: 914
Motto: Gallant Mothers
Year Founded: 2191

Potential Plots
Out in the Fields
A farmer can't feed his family without any crops. His harvest been rotten and
damaged for the last few seasons, but he can't figure out why.
The farmer has incurred the wrath of a band of witches who he refused to
shelter years prior. They cursed him by invoking a pack of mud elementals on
his fields.
Farmer Winston Healfdene, has turned up a rotten, damaged crop for the last
few seasons. He's worried that he'll have to abandon his farm soon, because
he's not been making enough money or food to feed his family, and his home
is beginning to fall into disrepair.
The farmer believes that his rotten luck began a couple years prior, when he
refused shelter to a band of witches. Ever since then, he says as if the ground
itself has become tainted, and the crops are unable to root properly or absorb
the proper nutrients. He's tried everything from purchasing premium fertilizer
to moving his fields entirely. When pressed for information, the farmer will
mention that the ground has seemed damper and muddier in recent seasons
even though the rains are lighter than normal.
As it turns out, his fields are being damaged by mud elementals, given life and
purpose to plague the farmer by the witches he scorned before. Winston
doesn't have the means to fend off the elementals, but he'll offer the last of his
coin to anyone who is willing to help him with his problems. His wife will also
offer up a home cooked meal any time their saviors return.
Two of the witches have long moved on, but the last, a young woman named
Aldeva Cobb, set up roots in a cave in the nearby wilderness. If those helping
the farmer can find her, she'll end the mud elementals' existence in exchange
for a bribe—along with an apology from Winston.

Rumors
Rúnólfr Ironbeater was murdered and replaced by a lookalike.

Untamous (139, 91)


Population: 1,279
Motto: Hope for the Infamous
Year Founded: 2214

Potential Plots
Holy Treasure
The Arcane Council recently issued an edict that handsomely rewards those
who recover holy relics and donate them to the magocracy. Explorers of all
kinds have been searching in every cave and under every rock in Bawnland,
hoping to strike it rich. A woman named Alice Schwartz has a map to an
ancient tomb that she believes holds a relic of a renowned priest named
Barnart the Steadfast. She is offering to split the reward with anyone who
helps her find the relic.

Rumors
Toban Mightsword is a drunkard, and beats his children when he's had too
much wine.

Upper Abldydd (143, 90)


Population: 993
Motto: Beware the Beastly
Year Founded: 2213

Potential Plots
Weapons of Mass Distraction
Local villages are frenzied after a traveling blacksmith sold them magical
forgeries of weapons. They want him brought to justice.
The perpetrator of the crime is, in fact, no blacksmith at all. He's created these
weapons with a magic spell, and has been profiting off his act for months with
no one wiser for it until he's long passed.
It is rumored that a traveling blacksmith is selling weapons in the countryside
at a very low price. Unfortunately, by the time he's faded into the horizon, the
weapons are shown to be elaborate illusions with no physical substance to
them. Those who were wronged by the blacksmith want him brought to justice.
The loudest of those who were swindled by the blacksmith is a mercenary
named Corwin Smallpick. He bought an entire stock of the weapons from the
merchant, and when he went to arm his men, all the equipment was gone from
the bed of his wagon. Corwin has since been doing his best to track the man
who has sold the illusory goods, and often shows up in the villages that the
blacksmith did business in. Unfortunately, he's always a day or two late to find
him.
Corwin Smallpick will pay handsomely for help apprehending the merchant.
Those who take him up on the offer may find that the villages the merchant
has traveled to have a pattern that will give clues to where he'll go next.
Upon being found, the villainous merchant will attempt to dissuade his
pursuers by any means necessary. He'll offer a bargain of allegedly real goods,
a bribe of the money he's been swindling people for, and if all else fails he'll
use his illusory magic to escape his pursuers. He causes the noise he makes as
he flees to go the opposite direction he is, hides within caves or under
overhangs, covering the entrances with a natural illusory wall, and, if truly
pressed, will conjure an image of himself having fallen to his death or killed
by wolves.

Rumors
The village idiot was once a powerful wizard who lost his mind when
attempting diabolical spells.

Wappenhills Hall (141, 90)


Population: 33,047
Motto: May Wappenhills Hall Flourish
Year Founded: 2218

Potential Plots
A Sheep in Wolf's Clothing
A local farmer needs some assistance to find and kill a pack of wolves that
have been feasting on his livestock.
The culprits are not actually wolves, but a group of fanatics that worship some
lost wolf-god; they dress in wolf skins and act like wolves.
Stealing the sheep is part of their ritual that they (mistakenly) think will grant
them the powers of a werewolf. Their hideout is a ruined burial cairn nearby,
and the interior has been decorated by their quite-mad high preistess, a woman
named Annabel Upton the Dire Fang. Her flock is devoted, and have complete
faith in her self-purported god-hood. If challenged, it is possible (though
highly unlikely) that her worshippers can be shown the error of their ways. If
possible, someone important (a relative, old friend, etc) of one adventurer can
be present, deluded like the rest.
Rumors
Gísli Leighlin caught Keno Silvester sleeping with his daughter, and takes
every opportunity to make his life miserable.

Whiskeycastle (140, 90)


Population: 997
Motto: Where Dragons Tread
Year Founded: 2204

Potential Plots
The Embezzler
A member of the Arcane Council needs investigators to help her catch a thief.
An assistant to a member of the Arcane Council is suspected of embezzling
funds earmarked for the poor and needy. The assistant's employer, Dyrdís
Kidwelly, needs proof. She is looking to hire a group of capable individuals to
follow her assistant, Gebahard Frith, as he brings the stolen donations to his
co-conspirators, and catch him red-handed.

Rumors
Whiskeycastle is going to be demolished when the Archwizard turns the area
into a hunting preserve.

Whitlwen Castle (142, 92)


Population: 1,270
Motto: All of Us Perfect
Year Founded: 2208

Potential Plots
Invasive Species
A hardy, rapidly-growing form of gooseberry has been overtaking local
gardens. Its fruit is a sweet intoxicant, and its thorns inject a powerful poison.

Rumors
A group of hooded and cloaked strangers have showed up in Whitlwen Castle
and seem to be searching for someone.

Woegrove (139, 88)


Population: 1,508
Motto: We do not Abide Insolence
Year Founded: 2201

Potential Plots
Sectarian Abduction
Frances Hammercharm, the head of a local temple, has recently gone missing.
Most believe that she has been captured by the Courageous Respect religious
sect, whom the Arcane Council has recently outlawed as heathens. While that
sect is still followed by some of the older people in Woegrove, open worship
of their faith has gone underground.

Rumors
The village idiot was once a powerful wizard who lost his mind when
attempting diabolical spells.

Wolfgang's Ford (141, 90)


Population: 1,981
Motto: Bawnland's Playground
Year Founded: 2219

Potential Plots
The Wizard's Tower
The town wizard has been consumed by the dark magics. His tower is bursting
with eldritch energies, which are beginning to consume the town.
In the town of Wolfgang's Ford stands a tall stone spire, the tower of Brian The
Undaunted. This venerable wizard keeps to himself for the most part, but
serves as an advisor to the mayor, and is loved for hosting a harvest festival for
the town each year.
Rumors of some strange events were overheard in the town's local tavern for a
few months, but no one considered they might be real. That all changed four
days ago.
Late one night a small earthquake shook the town. Most in the town had never
experienced such a thing. Later still, brightly-colored flashes of light were seen
about Brian's tower. All that night the air was electric, and the earth continued
to shake beneath it.
The next morning was calm and quiet. The wizard would not come to his door,
and cautiously, the town returned to normalcy. At midday, the horses and other
animals in the town began to cry out, then tried to escape the town in a blind
panic. Shortly thereafter, a malevolent storm suddenly rolled in. Above the
wizard's tower, witnesses reported an eye in the storm. Though early in the
afternoon, the eye opened up into the black void of the night sky and a few
red, fiercely-burning stars.
The storm raged into the night, when things got calm again. Just after the
moon went down over the distant hills, an explosion rocked the town. A blast
leveled all buildings within two hundred feet of the tower, and the ruins
smoked with eerie green fire. Despite the blast, the tower remained, as if
monitoring it's doomed test subjects below.
Baniel Fenman the mayor -- a towering former soldier with a formidable
handlebar mustache -- organized the militia. They broke the door down and
advanced into the tower. The entire town watched nervously through the night
until another blast wave shook the town. The door opened, and only two of the
militia emerged. Burned and injured, they stumbled out in a daze. They
muttered only nonsensical words and shortly thereafter, attacked their
caregivers savagely before they were killed.
Baniel Fenman began to evacuate the town as the rumblings and mystical
energies continued to emanate from the tower, and wants to hire adventurers to
find out what happened.
The players enter Brian The Astounding's tower and fight their way up the
numerous levels to the top. Magic works strangely in here, and the very fabric
of reality is twisted. At the top level, the players discover the body of the
wizard and are attacked by his malevolent spirit. His private chamber seems to
have no ceiling, but instead, a night sky filled with the horrible void of space.
Upon defeating the spirit, the tower begins to collapse, and the PCs must hurry
their way out, avoiding getting crushed. Once out of the tower it implodes into
a singularity and evaporates as if it never existed.
Rumors
A self-appointed 'archaeologist' named Hokolo recently saved a band of
adventurers from death when they entered the tomb he was raiding.

Wroughbridge Mead (143, 88)


Population: 925
Motto: Judged by our Actions
Year Founded: 2191

Potential Plots
Hijacked
A desperate alchemist needs help. She leveraged her funds on a large shipment
of inventory, but it was hijacked.
Amalasuintha Colt the Alchemist has barkeeps and shop-owners on the
lookout for anyone who seems capable of helping. Those merchants will refer
such individuals to her eclectic home near the edge of town. They are her last
hope to recover the shipment and avoid paying the penalty to the crime boss
she took out a large loan from.
She knows her shipment was hijacked because there was one survivor, named
Sokkólfr Compton. He was a porter, and suffered massive injuries in the fight
with the bandits. He staggered down the trade-road until found by a passer-by,
and died shortly thereafter. His last request was to inform the Alchemist that
they were ambushed, and that the forces of the bandits are innumerable, and
armed with magical weaponry. The inventory was stolen by bandits two days
ago, several miles from town.
The remains of the caravan can be located rather easily, as the bandits burned
the wagon. In addition, the bandits burned their symbol, a clawed hand
clutching a bloody heart, into a nearby tree. Evidence of a fight is obvious, and
despite the time since the attack, they can be tracked, thought it may be
difficult.
The bandits are holed up in an old watermill and stone house not too far from
the ambush site. They are a small force, desperate and hungry. In their midst is
the survivor, who faked his death. He was a mole, planted in the caravan to tip
it off to the bandits, as his wife is the bandit leader.
Rumors
Sváfa Joslin and Idonea Lambton have been having an affair for years.

Points of Interest
Caldera of Sin (141, 91)
Locals warn all not to venture here.

Castle (140, 92)


This is a common castle built with local stone and well fortified against a
variety of attacks.
There is a fortified gatehouse at the entrance and a central keep visible behind
the curtain wall. The main structure is well guarded behind multiple layers of
defensive barriers and it includes living quarters for the noble family, soldier
barracks, an armory, dungeons, and at least one set of escape tunnels.

Dark Graveyard (141, 94)


The large cemetery is surrounded by a grove of pine trees with dark leaves and
twisted branches. Within, the numerous graves are only evident by worn
numbered blocks.
Roughly seven hundred people are buried in this forgotten cemetery. Those
buried here were victims of a disease long ago, and the rules of the area had
them buried en-masse to avoid spreading the plague to others. The records of
those buried here were lost to history. At night strange sounds can be heard in
the area, and the wind moves through the trees like the moans of the dead.
Towards the center of the graveyard lies a large hole. The ten foot tall stone
marker that stood over this grave is broken and cast to one side, and whatever
was once buried here no longer remains interred in this cemetery. Looking
around, other graves appear to be in the same state.
Deadly Badlands (139, 89)
An ancient queen is said to haunt this place, seeking revenge on her long-dead
killer.

Divine Farmlands (142, 89)


This place is rumored to have healing properties.

Elders' Lands (137, 91)


Legends say this was once a meeting place for fairies.

Farmlands of Amethyst (140, 92)


This place is rumored to have healing properties.

Ivory Pool (136, 90)


A witch coven supposedly meets here to perform their rituals.

Military Outpost (139, 90)


This small fortified structure is home to a small contingent of soldiers who
keep the peace.
Constructed of thick timbers, the outpost stands atop an raised earthen mound.
The area around the wall is clear of trees and shrubs to a distance of a hundred
yards. Three towers, equally spaced, stand above the wooden walls, each with
an archer standing watchful over the terrain. A well-trod path leads to the main
gate, which is the only entrance in or out.
The outpost is run by Domas Magecutter, a seasoned soldier. He leads a
retinue of forty, some professional soldiers, some mercenaries. Inside the walls
are several buildings that support the platoon, including a smithy, a stable with
horses, goats and pigs, and a fletcher. Regular patrols of two horsemen are sent
out at regular intervals to keep tabs on activity in the area.
Phantom Tower (140, 91)
May only be a rumor.

Pool of Magic (142, 93)


Haunting music is often heard in this place.

Reaver Wastes (137, 89)


Conflicting accounts.

Sages' Badlands (140, 91)


Awaiting exploration.

Temple (138, 90)


Nestled among well-manicured gardens and fountains, this elaborately carved
open-aired stone temple serves the religious needs of its local parishioners.
This mathematically metaphysical temple is a square pyramid with a number
of graduated projections in the middle of each side giving a cruciform shape
with a number of re-entrant angles on each side. Numerous open spaces allow
air and light to filter into the inner chamber, which consists of a stone statue of
the deity, a congregation hall, a ring of pillars, and a number of sacred
fountains or wells. The temple is oriented such that on the equinoxes, the deity
statue is illuminated entirely by the light of the rising and setting sun.
Offset from the main temple area, an open-roofed shrine, oriented on the
cardinal axes, serves as a place for priests to interpret the astrological
messages provided by the night sky. This shrine is composed of the four
elements of nature: stone for the support structures, water in the form of four
holy fountains, air in the open roof, and fire in the form of numerous small
braziers, which the priests are tasked with never letting go out.

Wastes of Hammers (144, 89)


The stone here has unusual alchemical properties.
Wretched Badlands (141, 91)
Any liquids consumed here affect the imbiber like a strong alcohol.
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