DARK TIMES CYCLE                                          forces of the old world were destroyed.
Kings and
Peaceful times can't last forever. Unexpected wars will   kingdoms, empires and emperors died on just one
take thousands of lives in a couple of days. The great    day, leaving their survived citizens alone with fear.
storm will make huge kingdoms starve. The curses          Beasts and monsters that felt the advent of new times
sent by the gods will change the ordinary life for        began to seize the territories they owned thousands
hundreds of years, destroying families, communities,      of years ago. The power of law did not exist anymore,
and nations. But even in such dark times, there are       unleashing the hands of the most dishonorable and
those who want more. They are ready to lead the           violent ones, who quickly assembled into groups for
others. They know that it can't end like this.            raids, looting, and control. Survived groups of the
The Dark Times cycle will provide players and GMs         peoples moved away from once crowded lands, trying
with three regions that suffer from various disasters.    to find new lands for their families.
Adventures can make them fight and go into great          Consequences. In just a few days, the population
battles, force them to defend, search for resources,      declined several times. Not only those who had fled
gather allies, and prepare for upcoming attacks.          to the safe lands, untouched by the magical Sky walls,
It's up to you to decide what happens in your             survived. Those who never had any magical abilities
campaign.                                                 or talents managed to survive the deadly attack too.
                                                          However, most of them died due to demolition inside
                                                          the Sky walls.
POWERLESS                                                 Search for the culprits. Over time, the legends about
So many terrible things have tortured these lands.        people who caused such events began to spread over
Years of cold that cause famine. Floods washing away      the lands more and more. There was no doubt that
the villages behind them. Hurricanes that took away       the deceitful emperors and duplicitous kings were
all of the living. But each time the inhabitants of the   involved in it. But who did they listen to more than
lands coped with disasters, appeasing their gods or       anyone else? Who did they pay huge amounts of gold
other forces.                                             to destroy their enemies, to live forever? To be like the
And who would have thought that the toughest trial        gods they had stopped listening to long ago?
of these lands will be its inhabitants.                   The magicians. Old sages, with their blood full of
                                                          contempt for everything living, natural, and spiritual.
LOST AGE                                                  Young sorcerers who knew no boundaries of
The people of this land have achieved so much and         knowledge and wanted power like no other. Usual
gone so far. No wonder they thought they were             visionaries who lured ordinary people to their bonds,
equal to the gods. Magical and scientific powers have     promising them wealth and land at exorbitant prices
generated many benefits for the inhabitants, but they     that got higher and higher.
have also become the tools in the hands of people         People with a piece of divine, supernatural powers
who strive for power.                                     that are beyond their control became guilty, in the
                                                          opinion of those who survived the most terrible
The last old day. The centuries of conflicts and          disaster these lands have ever seen.
wars that affected every nation and every family
stopped on one day. Some call it the "Liberation          SURVIVORS
Day"; some call it the "The End". On this day that        A few months later, the lands were divided among
the symbiosis of scientific achievements and magical      several factions.
discoveries showed people that none of them came          Communities of survivors. Communities of
close to divine. On this day the inhabitants observed     people united by a common problem. They try to
a beautiful but deadly phenomenon - numerous              live their own lives without getting into conflicts with
shimmering rays soared to the sky and quickly began       others. Such communities may allow the presence of
growing wider and wider, turning into foggy walls         magicians, which enables them to meet their needs
as high as the sky. During the day, they destroyed        quicker but also causes great aggression among
everything that got inside them and disappeared.          their neighbors and even among the people inside
New times. The rays reached large sizes, covering         the community. Some communities expressly forbid
many territories, some of which remained untouched.       people with magical powers to be on their territory.
It is not known what was the better fate - to be          They are slower in coping with
absorbed by a powerful force and die quickly or try       survival challenges and are more
to avoid being killed by those who survived. The          likely to lack resources.
                                                                                                                      1
    COMMUNITIES FEATURES                                      Barbarians. Small nations, communities of tribes
    1. The community is headed by a famous magician           united by a strong leader. Their priority is only their
    who has a lot of resources and means for survival.        own people and no one else, so they often resort to
    However, he also have more enemies.                       raids and looting of lands.
    2. The community is headed by a survived
    independent representative of the old elite and           BARBARIANS FEATURES
    maintains class inequality. Such communities only         1. The tribe is headed by a strong leader who wants
    keep in touch with communities of the same kind           to enslave as many territories as possible.
    and buy off their enemies with their resources.           2. The tribe consists of racial and ethnic minorities
    3. The community features a large number of people        with distinctive customs and culture, who only want
    from different classes, races, and nations. Frequent      to find fertile and safe lands.
    disputes over responsibilities, disunity, and lack of     3. A steppe tribe that uses its special skills in
    a sole leader make it a desired target for external       armament and horse breeding for rapid and quick
    enemies.                                                  raids.
    4. The community has a violent and strict                 4. A tribe from the far south, worshiping an ancient
    authoritarian regime. Its success stem from the hard      god who wants to conquer the deserted lands.
    work of individual residents, whose patience cannot       5. A northern tribe that makes seasonal raids from
    be eternal.                                               the shores of large rivers and seas to feed their
    5. A religious community that worships specific gods      families in distant lands.
    or a god. It includes only people who believe in the      6. A wild community of tribes, hiding from
    same gods and has its own rituals and traditions.         civilization throughout its history, uses primitive
    6. A community entirely consisting of members             methods of struggle to survive in a new world.
    of the same race or nation. May have an expressed
    disregard to other races or nations, communicating        Clergy. Religious people who believe in various gods.
    and accepting only members of this community.             Some serve in monasteries, the others are members of
                                                              ruthless cults.
    Bandits. Criminal gangs of people united by the
    purpose of rapid enrichment, gaining power, and           CLERGY FEATURES
    access to resources. Can be part of an ordinary gang      1. A cult ruled by an ancient and forgotten god who
    or can form separate settlements of mobsters.             rose from the depths of history to gain his power.
                                                              The cult members hide, trying to take the highest
    BANDITS FEATURES                                          possible position in the new world hierarchy and
    1. The gang is headed by a magician who controls          recruiting more and more people to serve their lord.
    its people with his leadership skills and fear but is     2. The cult of new gods that has long waited for such
    scorned by the others.                                    catastrophic events and welcomed them. Those who
    2. The gang is engaged in kidnapping and selling          believe in new, unknown gods that are supposed to
    people into slavery.                                      replace the old ones persuade the world to anarchy,
    3. The gang consists of magicians who use their           willing to build their own world on its ruins.
    abilities for looting and attacks.                        3. The order of knights, continuing to serve the
    4. A settlement with the leader of a large criminal       perished king and old god to the end. It protects the
    gang trying to establish a network of bandits for joint   former inhabitants of the kingdom, especially other
    attacks on big targets.                                   clergy, regardless of their magical powers.
    5. A criminal gang that offers its security services to   4. The order of fallen knights tries to seize as much
    settlements and communities. Attacks them if they         power as possible for further restoration of the
    refuse.                                                   civilization with their gods, ideals, and rules.
    6. A large settlement for various gangster gangs,         5. A monastic order that predicts such sequence of
    where any open conflicts and confrontations are           events and dedicates itself to informing the people
    prohibited. Gangs and groups of bandits solve their       about real reasons for such an outcome.
    problems in a peaceful way here; find new goals and       6. A monastic order that tries to preserve elusive
    share territories. Here you can also order special        scientific knowledge by forming the largest library of
    services, find the necessary goods, or learn the          the New Age.
    location of a certain person.
2
                                                             LONGFALL REGION
Fallen states. While the Sky walls swallowed up              The lands that were later called Longfall were hit
and destroyed the kingdoms and empires with their            hardest by the Sky walls. The earth fell apart under the
leaders, the following months have completely torn           one’s feet, taking entire cities into the darkness. People
apart once great and glorious states. There is nothing       who used to live for generations in these lands would
left in place of many of them, and the locals have long      hardly recognize it now.
forgotten the emperors they used to serve. But there         The epicenter of the disaster. In its territory,
are also some states that managed to preserve their          Longfall unites the borders of several nations that
image, formed by sweat and blood of their ancestors.         have almost completely disappeared in the Sky walls.
Such states are often just one big city, open for trade      For a long time, there was no one in these lands -
and those who want to settle there and observe its           survivors struggled for their lives in the areas with far
rules. And of course, such territories are a luring target   less or no destruction. When those areas ran out of
for all enemies around.                                      resources, were overtaken by brutal dictatorships, or
                                                             began to suffer from unbearable bandit raids, people
CITY-STATES FEATURES                                         started to rediscover their former territories. Longfall
1. The once great state is still headed by its king, who     became one of those lands.
survived the disaster and became a sacred figure for         Unknown territories. The territories of Longfall
his subjects.                                                are full of surprises. The roads that have remained
2. A rich city-state that is a harbor for people with        from the old days are tangled and often lead nowhere.
magical powers whose ready to pay a huge amount              Forests and creatures living in them have changed,
of money their safery.                                       taking over new territories that were once occupied by
3. A city-state of commerce that allows selling              people. The changed landscape not only erased large
absolutely anything, including people, on its                cities from the earth but also revealed mysteries that
territories. It is protected by a criminal gang.             were inaccessible for millennia.
4. A city-state of the former empire, famous for its         Real treasures. Gold still doesn’t play a big role after
art of war. Currently, it offers military force for hire     what happened. A real divine gift for the survivors
in exchange for resources to survive.                        will be the climate, which will not turn a recently built
5. A city-state that is engaged in the search for            house into ruins; a land capable of yielding good
magical artifacts and accumulates forces for                 harvests; an area that is easy to defend against beasts
expansion.                                                   and bandits. All this can be found in Longfall, but
6. A city-state, which has accumulated enough forces         those who strive to it should hurry up, as the rumors
and resources to expand its territories and regain its       about these lands are spreading among many people,
former glory and power.                                      including bloodthirsty figures.
                                                                                                                          3
    LONGFALL LANDS                                               rules because of uncontrolled magic (it is not allowed
    Longfall may be rich in fruitful lands and resources,        to talk/ turn around/ make loud noises/ think about
    but everything has its price.                                the past, etc.).
    Magical holes. A powerful magic of the Sky walls has         Monasteries. A human-caused disaster made many
    destroyed the tissue of the natural and magical world,       people think about the transience and unpredictability
    leaving strange and dangerous phenomena behind.              of the world around and about the things everyone
    Magic holes are fickle; sometimes they disappear in an       will face after death. In the past, churches and
    hour, sometimes months later.                                monasteries have increasingly lost their influence
                                                                 and renown, but things are different now. Many
    MAGIC HOLES FEATURES                                         monasteries through which the Sky walls had passed
    1. The magic threads are torn here, so the magic             managed to endure it. The lands on which they
    doesn’t work in this place.                                  stand are now inviolable and sacred. Except for the
    2. Spells of a certain magic school (Illusion,               barbarians, who still consider them as a very expensive
    Necromancy, etc.) do not work here.                          piece of stone, albeit tastefully made.
    3. Spells of a certain magic school (Illusion,
    Necromancy, etc.) have an intensified effects here.          MONASTERIES FEATURES
    4. Illusion in this place is particularly strong, creating   1. A closed monastery with a single monk few
    things that do not exist (a picture of the past or even      hundred years old, watching dawns of the empires.
    a possible future; thoughts turn into voices that an be      Now he has shut himself in four walls and
    heard by everyone, etc.).                                    surrounded the monastery with illusion of the
    5. Loud sounds generate bursts of magic here that            presence of formidable warriors that guard it.
    try attacking the troublemaker.                              2. A once-rich monastery, gathering the best warriors
    6. The magic in this place puts the travelers to sleep.      and knights under its command to begin the «holy
    7. A strong magic item traps those who have a weak           purge» of all lands from the «unworthy» people.
    will, making them its temporary servant.                     3. An empty monastery that hides powerful artifacts,
    8. Portals randomly appear in the territory of the           which should not be reached by the hand of an
    magic hole.                                                  evil man, behind a network of mazy underground
    9. The course of time in the magic hole is slowed            labyrinths.
    down/ accelerated.                                           4. A monastery, where anyone can be taught the
    10. Distortions in magic allow creatures to take up          secrets and forgotten arts for a lot of gold.
    abode into each other’s bodies when touched.                 5. A monastery where the one can get answers to
                                                                 personal questions for great services to certain God.
    Settlements. A few are able to wander endlessly in           6. A monastery controlled by a well-known gang that
    search of resources. Discovered ruins of the city            receives part of its profits and learns about the latest
    may be suitable both for temporary shelter and for a         rumors through the monks.
    complete start of a new life. If the one is ready to face
    the imminent dangers that lie in Longfall.                   Castles. Both small and huge fortresses, which were
                                                                 awarded by kings and emperors to their particularly
    SETTLEMENTS FEATURES                                         skillful subjects. Now most of these territories are
    1. Destroyed empty city, where bandits come back             destroyed and conceal both treasures and members of
    every night for an overnight stop.                           various cults hidden in their depths.
    2. A community of people occupied an old village
    and built a fortification around it.                         CASTLES FEATURES
    3. A royal palace seized by barbarians led by a              1. A castle that seemed empty at first glance turns out
    powerful leader.                                             to be an ambush of cult members, looking for prey
    4. A large city the territories of which regularly           for their ritual.
    become a bone of discord for both people and                 2. A looted castle that has become a lair for bandits
    beasts.                                                      trying to find a secret door to a dungeon full of
    5. A mountain village occupied by bandits, with a            treasures.
    secret passage through catacombs leading to it.              3. A ruined castle, in the ruins of which there is
    6. A settlement hidden by a magic hole where people          an entrance to the old catacombs from where the
    pay for safety with the obligation to follow special         monsters come out every night to hunt.
4
4. A castle, which looks like a peaceful settlement but     fire if you find a bone in it, even if it's a small rodent?
conceals slaves in its deep corridors for subsequent        The locals have conveyed the fear of the nature
resale.                                                     around them from generation to generation, not
5. A castle with an old lonely knight, the last of his      doubting for a moment about who is the true master
order. He is the keeper of secret knowledge and arts,       of these lands.
but he no longer sees the goal of sharing them with         Echoes from the North. What happened to the
anyone.                                                     world couldn't help but affect the dark secrets of
6. A castle is a base for a reviving knightly order that    Longfall. At first, all this seems to be just rumors that
promises to avenge every survived magician for the          can be heard in the settlements - strange voices and
death of the king.                                          shouts, shadows sneaking behind the back, growling
                                                            outside the camp. But all of a sudden caravans from
Hideouts. Not everyone in Longfall wants to live            the northern tribe stopped going the usual way.
in cities and castles noticeable from afar. Sometimes       The head of a friendly settlement did not come to
it’s better to find shelter in an old cave in the woods,    important negotiations concerning the redistribution
far away from the roads. But such wanderer should           of territories. The barbaric tribe, which used to torture
remember - those places keep their own secrets.             the native lands with attack months long, disappeared
                                                            completely. And legends no longer seem so ridiculous.
HIDEOUTS FEATURES                                           In search of death. The North, full of mysteries and
1. A cave with a small narrow passage turns out to          resources, still attracts many people and creatures who
be a temporary camp for scouts of the wild southern         want to learn its secrets. Wanderers who go there will
tribe.                                                      find that the deeper you go into the local mountains
2. A barely noticeable descent down the mountain            and forests, the more obscure the road home becomes.
leads to a cavity, where bandits share the loot in their    Places that used to be full of barbaric tribes recently
hideout.                                                    are now empty. Their camps and settlements have
3. The tracks running into the forest will lead to a        been destroyed and burned down by their inhabitants.
camp of cult members who prepare a deadly ritual.           What could have frightened them so much? What
4. Torn bodies of animals lead to the lair of the           forced them to leave these lands and search for the
monster waiting for prey in an ambush.                      new territories that were already occupied, engaging
5. Strange dull screams will lead wanderers to the          in conflicts with other tribes, communities, and even
beast’s old lair, where barbarians are extorting the        city-states.
location of camp from tied up bandits.                      Cursed. Survivors do not even need to go to the
6. Beneath the abandoned farms, there is a maze of          dangerous northern lands to learn the truth, because
tunnels where forest creatures bring the provisions         soon they would have learned everything themselves.
they found.                                                 The threat from the North, which frightened even
                                                            the bravest warriors, has now come to the lands of
CURSE FROM THE NORTH                                        Longfall.
You can use the Cursed any time in your campaign.           Creatures that can take the form of both humans
When it seems that the heroes have coped with               and monsters attack the villages, towns, and camps
many troubles, there is a new challenge that will           in disordered crowds. With their bright red eyes,
pose a threat to everything that was achieved by hard       they know no mercy and destroy everything on their
work. Or, an already big conflict in the region, which      way. Their targets are unknown and their travels are
exposes to danger mice and men, aggravates when a           unpredictable. The inhabitants of Longfall will only
third (fourth? fifth?) side in the form of a terrifying     have to pray to their gods for some time to prepare.
and uncontrollable force appears. It's up to you!           New challenges. The life in Longfall is hard even
                                                            without the Cursed. But recently it has become more
Longfall was not a quiet and peaceful land even in          chaotic and cruel than ever. Not all existing factions
peacetime. It's better to keep some secrets hushed;         are ready to face the new threats - many will use it to
otherwise, the consequences can be terrible.                achieve their own goals. More and more conflicts can
The dark past. There were many rumors, legends,             both form unexpected alliances and set on the long-
and beliefs observed by all civilians, the absurdity of     time fellows to fight for the limited resources.
which sometimes amused the wanderers. Not to look
at the eyes of a killed animal? Lock oneself in a house
and stay there if the birds no longer fly? Set a field on
                                                                                                                          5
    POSSIBLE GOALS OF THE CURSED
    1. The cursed attack only the lands where there are
    people with magical powers.
    2. The cursed attack only those who have no magical
    powers, without noticing the magicians.
    3. The cursed search for a special place or a valuable
    item that has been found by some of the survivors.
    4. The cursed try to get to the magical objects by
    absorbing them and becoming stronger.
    5. The cursed fulfill the will of an ancient tribe of
    barbarians who almost enslaved Longfall thousands
    of years ago.
    6. The cursed are controlled by an old magician who
    has decided to go up against everything that survived
    in the world to revenge his fallen brothers.