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Toolhelp Hammer Commands English

The document contains a list of commands and their descriptions for a toolset used in a game editor, focusing on navigation, tile editing, and various manipulation tools. Each command includes a brief help description explaining its functionality, such as creating blocks, modifying terrain, and managing object visibility. The commands are organized under different categories, providing a comprehensive reference for users of the editor.

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chainmokers99
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0% found this document useful (0 votes)
15 views4 pages

Toolhelp Hammer Commands English

The document contains a list of commands and their descriptions for a toolset used in a game editor, focusing on navigation, tile editing, and various manipulation tools. Each command includes a brief help description explaining its functionality, such as creating blocks, modifying terrain, and managing object visibility. The commands are organized under different categories, providing a comprehensive reference for users of the editor.

Uploaded by

chainmokers99
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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"lang"

{
"Tokens"
{
"Command.HammerEditorSession.ToolBlock" "Block Tool"
"Command.HammerEditorSession.ToolBlock:help" "Create new shapes
by dragging out a block"
"Command.HammerEditorSession.ToggleNavAlwaysVisible" "Toggle 'Nav
Always Visible'"
"Command.HammerEditorSession.ToggleNavAlwaysVisible:help" "On:
nav areas are always displayed.<br>
Off: nav areas are only displayed while using the Navigation tool."
"Command.HammerEditorSession.ToggleNavMarkupVisibility" "Toggl
e 'Nav Markup Visible'"
"Command.HammerEditorSession.ToggleNavMarkupVisibility:help"
"On: Nav markup volumes are displayed<br>
Off: Nav markup volumes are hidden"
"Command.ToolNavMesh.PullFromChildren" "Pull Nav Areas From
Child Prefabs/Instances"
"Command.ToolNavMesh.PullFromChildren:help" "<br>Command
details:
<ul>
<li> It 'pulls' nav areas from child prefabs into the current map </li>
<li> It deliberately does not pull nav from grand-child prefabs </li>
<li> It only works when editing the current <b>root</b> map<br> (not while editing
a prefab <b>in-place</b>) </li>
<li> If objects are selected, it only pulls nav from <em>selected</em> prefabs.<br>
This makes it easy to pull in nav one prefab at a time,<br> or to re-pull nav from
an updated prefab </li>
<li> Instances are handled the same way as prefabs </li>
<li> <b>NOTE: It does not check for nav area <em>duplication</em><br> (so if you
pull nav from a prefab twice, it could get ugly!) </b> </li>
</ul>

See also:
<ul>
<li> <b>Navigation</b> tool panel: <b>Object Selection</b> radio button </li>
<li> <b>Navigation</b> tool panel: <b>Child Prefab Areas Always Visible</b>
checkbox </li>
<li> <b>Map Settings</b> toolbar: <b><a
href='helpsystem:Command.HammerEditorSession.ToggleNavAlwaysVisible'>Toggle Nav
Always Visible</a></b> </li>"
"Command.ToolDotaTileEditor.ModeSelect" "Select Items"
"Command.ToolDotaTileEditor.ModeSelect:help" "Select and modify
both tiles and objects"
"Command.ToolDotaTileEditor.ModeEditObjects" "Place Objects"
"Command.ToolDotaTileEditor.ModeEditObjects:help" "Place
individual props, trees and plants"
"Command.ToolDotaTileEditor.ModeBrushHeight" "Paint Height"
"Command.ToolDotaTileEditor.ModeBrushHeight:help" "Raise or
lower ground height"
"Command.ToolDotaTileEditor.ModeBrushTrees" "Paint trees"
"Command.ToolDotaTileEditor.ModeBrushTrees:help" "Place trees
over an area"
"Command.ToolDotaTileEditor.ModeBrushPath" "Paint Path"
"Command.ToolDotaTileEditor.ModeBrushPath:help" "Draw path and
create ramps"
"Command.ToolDotaTileEditor.ModeBrushPlants" "Paint plants"
"Command.ToolDotaTileEditor.ModeBrushPlants:help" "Place
plants over an area"
"Command.ToolDotaTileEditor.ModeBrushWater" "Paint Water"
"Command.ToolDotaTileEditor.ModeBrushWater:help" "Draw water
over an area"
"Command.ToolDotaTileEditor.NextVariation:help" "Pick the next
variation of the selected item"
"Command.ToolDotaTileEditor.PreviousVariation:help" "Pick the
previous variation of the selected item"
"Command.ToolDotaTileEditor.RandomVariation:help" "Pick a
random variation of the selected item"
"Command.ToolDotaTileEditor.FreezeTile:help" "Create an
editable copy of the selected tile"
"Command.ToolDotaTileEditor.HideTile:help" "Hide the selected
tile"
"Command.ToolDotaTileEditor.ModeUnhideTiles:help" "Enter
unhide tile mode, which can be used to un-hide previously hidden tiles"
"Command.ToolDotaTileEditor.ToggleTileSelection:help" "Toggle
selecting tiles"
"Command.ToolDotaTileEditor.ToggleObjectSelection:help" "Toggl
e selecting objects"
"Command.HammerEditorSession.ToolDotaTileEditor:help" "Edit a Dota
tile grid"
"Command.HammerEditorSession.ToolDisplacement" "Displacement
Tool"
"Command.HammerEditorSession.ToolDisplacement:help" "Modify
subdivided faces using brush tools"
"Command.HammerEditorSession.ToolPaint" "Blend Painting Tool"
"Command.HammerEditorSession.ToolPaint:help" "Paint vertex
blends weights and colors"
"Command.HammerEditorSession.ToolTextureProjection" "Texture
Projection Tool"
"Command.HammerEditorSession.ToolTextureProjection:help" "Modif
y texture mapping using projection tools"
"Command.HammerEditorSession.ToolMirror" "Mirror Tool"
"Command.HammerEditorSession.ToolMirror:help" "Create a mirror
copy of the selection"
"Command.HammerEditorSession.ToolClipper" "Clipping Tool"
"Command.HammerEditorSession.ToolClipper:help" "Slice the
selection by a plane"
"Command.HammerEditorSession.ToolEntity" "Entity Tool"
"Command.HammerEditorSession.ToolEntity:help" "Add new entities
to the map"
"Command.HammerEditorSession.SetManipulationModePivot" "Pivot
Manipulation"
"Command.HammerEditorSession.SetManipulationModePivot:help" "Set
the location of the gizmo for the current selection"
"Command.HammerEditorSession.SetManipulationModeScale" "Scale
"
"Command.HammerEditorSession.SetManipulationModeScale:help" "Scale
the selected objects"
"Command.HammerEditorSession.SetManipulationModeRotate" "Rotat
e"
"Command.HammerEditorSession.SetManipulationModeRotate:help"
"Rotate the selected objects"
"Command.HammerEditorSession.SetManipulationModeTranslate" "Trans
late"
"Command.HammerEditorSession.SetManipulationModeTranslate:help"
"Move the selected objects"
"Command.HammerEditorSession.SetManipulationModeSelection" "Selec
t"
"Command.HammerEditorSession.SetManipulationModeSelection:help"
"Select groups, objects or mesh components"
"Command.ToolDotaTileEditor.ModeEnableDisableTiles:help" "Disab
le tiles or enable previously disabled tiles"
"Command.ToolDotaTileEditor.AssignNextTileSet:help" "Switch the
selected item to the next tile set
"
"Command.ToolDotaTileEditor.AssignPreviousTileSet:help" "Switc
h the selected item to the previous tile set"
"Command.ToolDotaTileEditor.AssignCurrentTileSet:help" "Assig
n the current tile set ot the selected item"
"Command.ToolDotaTileEditor.ShowGridProperties:help" "Open the
peoperties for the tile grid where the active tile sets can be selected"
"Command.ToolDotaTileEditor.CollapseTiles:help" "Convert selected
tiles into objects which can be directly edited"
"Command.HammerApp.ToggleShowVisContributorsOnly" "Visibility
contributors view"
"Command.HammerApp.ToggleShowVisContributorsOnly:help" "Hide
objects and materials which do not contribute to vis."
"Command.HammerApp.ToggleForceLightsOn" "Force lights ON"
"Command.HammerApp.ToggleForceLightsOn:help" "Force all lights
to be on in the editor even if they are not set to be enabled in game."
"Command.ToolFastTexture.MappingUnwrapSquare" "Unwrap Square"
"Command.ToolFastTexture.MappingUnwrapSquare:shorthelp" "Unrwr
ap the selected faces and attempt to fit them into the current rectangle."
"Command.ToolFastTexture.MappingUnwrapConforming" "Unwrap
Conforming"
"Command.ToolFastTexture.MappingUnwrapConforming:shorthelp" "Unwra
p the selected faces attempting to minimize distortion."
"Command.ToolFastTexture.MappingPlanar" "Planar Projection"
"Command.ToolFastTexture.MappingPlanar:shorthelp" "Planar
project the selected faces based on the current view. Can be run again to update
from the current view."
"Command.ToolFastTexture.MappingUseExisting" "Use Existing"
"Command.ToolFastTexture.MappingUseExisting:shorthelp" "Use
the existing UVs of the selected faces, but fit them to the current rectangle."
"Command.ToolFastTexture_UVWidget.BeginPickEdge" "Pick Edge"
"Command.ToolFastTexture_UVWidget.BeginPickEdge:shorthelp" "Selec
t an edge to align with the currently selected axis."
"Command.ToolFastTexture.SmallerGrid" "Smaller Grid"
"Command.ToolFastTexture.SmallerGrid:shorthelp" "Decrease the
number of units between grid lines."
"Command.ToolFastTexture.BiggerGrid" "Bigger Grid"
"Command.ToolFastTexture.BiggerGrid:shorthelp" "Increase the
number of units between grid lines."
"Command.ToolFastTexture.ToggleFlipHorizontal" "Flip Horizontal"
"Command.ToolFastTexture.ToggleFlipHorizontal:shorthelp" "Horiz
ontally flip the texture on the target faces."
"Command.ToolFastTexture.ToggleFlipVertical" "Flip Vertical"
"Command.ToolFastTexture.ToggleFlipVertical:shorthelp" "Verti
cally flip the texture on the target faces."
"Command.ToolFastTexture.DecreaseInset" "Decrease Inset"
"Command.ToolFastTexture.DecreaseInset:shorthelp" "Decrease
the number of units the mapping is inset from the selected rectangle."
"Command.ToolFastTexture.IncreaseInset" "Increase Inset"
"Command.ToolFastTexture.IncreaseInset:shorthelp" "Increase
the number of units the mapping is inset from the selected rectangle."
"Command.HammerEditorSession.RestartParticleEffects" "Restart
particle effects"
"Command.HammerEditorSession.RestartParticleEffects:help" "Resta
rt the selected particle systems or all particle systems if none are selected"
"Command.HammerApp.ToggleVolumetricFog" "Toggle Volumetric Fog"
"Command.HammerEditorSession.ToolPhysics" "Physics Tool"
"Command.HammerEditorSession.ToolPhysics:help" "Manipulate
objects using physics simulation."
"Command.HammerEditorSession.ToolPath" "Path Tool"
"Command.HammerEditorSession.ToolPath:help" "Create path
entities and primitives"
"Command.HammerEditorSession.ToolPolygon" "Polygon Tool"
"Command.HammerEditorSession.ToolPolygon:help" "Draw a polygon
mesh"
"Command.HammerEditorSession.ToolAssetSpray" "Asset Spray Tool"
"Command.HammerEditorSession.ToolAssetSpray:help" "Place pre-
configured groups of objects on to a surface with randomization"
"Command.HammerApp.ToggleShowParticles" "Toggle Particle
Visibility"
"Command.HammerApp.ToggleShowParticles:help" "Hide or show
particle effects. "
}
}

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