"lang"
{
      "Tokens"
      {
            "Command.HammerEditorSession.ToolBlock"        "Block Tool"
            "Command.HammerEditorSession.ToolBlock:help"         "Create new shapes
by dragging out a block"
            "Command.HammerEditorSession.ToggleNavAlwaysVisible"       "Toggle 'Nav
Always Visible'"
            "Command.HammerEditorSession.ToggleNavAlwaysVisible:help"        "On:
nav areas are always displayed.<br>
Off: nav areas are only displayed while using the Navigation tool."
            "Command.HammerEditorSession.ToggleNavMarkupVisibility"          "Toggl
e 'Nav Markup Visible'"
            "Command.HammerEditorSession.ToggleNavMarkupVisibility:help"
"On: Nav markup volumes are displayed<br>
Off: Nav markup volumes are hidden"
            "Command.ToolNavMesh.PullFromChildren"         "Pull Nav Areas From
Child Prefabs/Instances"
            "Command.ToolNavMesh.PullFromChildren:help"          "<br>Command
details:
<ul>
<li> It 'pulls' nav areas from child prefabs into the current map </li>
<li> It deliberately does not pull nav from grand-child prefabs </li>
<li> It only works when editing the current <b>root</b> map<br> (not while editing
a prefab <b>in-place</b>) </li>
<li> If objects are selected, it only pulls nav from <em>selected</em> prefabs.<br>
This makes it easy to pull in nav one prefab at a time,<br> or to re-pull nav from
an updated prefab </li>
<li> Instances are handled the same way as prefabs </li>
<li> <b>NOTE: It does not check for nav area <em>duplication</em><br> (so if you
pull nav from a prefab twice, it could get ugly!) </b> </li>
</ul>
See also:
<ul>
<li> <b>Navigation</b> tool panel: <b>Object Selection</b> radio button </li>
<li> <b>Navigation</b> tool panel: <b>Child Prefab Areas Always Visible</b>
checkbox </li>
<li> <b>Map Settings</b> toolbar: <b><a
href='helpsystem:Command.HammerEditorSession.ToggleNavAlwaysVisible'>Toggle Nav
Always Visible</a></b> </li>"
            "Command.ToolDotaTileEditor.ModeSelect"         "Select Items"
            "Command.ToolDotaTileEditor.ModeSelect:help"          "Select and modify
both tiles and objects"
            "Command.ToolDotaTileEditor.ModeEditObjects"          "Place Objects"
            "Command.ToolDotaTileEditor.ModeEditObjects:help"           "Place
individual props, trees and plants"
            "Command.ToolDotaTileEditor.ModeBrushHeight"          "Paint Height"
            "Command.ToolDotaTileEditor.ModeBrushHeight:help"           "Raise or
lower ground height"
            "Command.ToolDotaTileEditor.ModeBrushTrees"           "Paint trees"
            "Command.ToolDotaTileEditor.ModeBrushTrees:help"            "Place trees
over an area"
            "Command.ToolDotaTileEditor.ModeBrushPath"            "Paint Path"
            "Command.ToolDotaTileEditor.ModeBrushPath:help"       "Draw path and
create ramps"
            "Command.ToolDotaTileEditor.ModeBrushPlants"          "Paint plants"
            "Command.ToolDotaTileEditor.ModeBrushPlants:help"           "Place
plants over an area"
            "Command.ToolDotaTileEditor.ModeBrushWater"           "Paint Water"
            "Command.ToolDotaTileEditor.ModeBrushWater:help"            "Draw water
over an area"
            "Command.ToolDotaTileEditor.NextVariation:help"       "Pick the next
variation of the selected item"
            "Command.ToolDotaTileEditor.PreviousVariation:help"         "Pick the
previous variation of the selected item"
            "Command.ToolDotaTileEditor.RandomVariation:help"           "Pick a
random variation of the selected item"
            "Command.ToolDotaTileEditor.FreezeTile:help"          "Create an
editable copy of the selected tile"
            "Command.ToolDotaTileEditor.HideTile:help"            "Hide the selected
tile"
            "Command.ToolDotaTileEditor.ModeUnhideTiles:help"           "Enter
unhide tile mode, which can be used to un-hide previously hidden tiles"
            "Command.ToolDotaTileEditor.ToggleTileSelection:help"       "Toggle
selecting tiles"
            "Command.ToolDotaTileEditor.ToggleObjectSelection:help"           "Toggl
e selecting objects"
            "Command.HammerEditorSession.ToolDotaTileEditor:help"       "Edit a Dota
tile grid"
            "Command.HammerEditorSession.ToolDisplacement"        "Displacement
Tool"
            "Command.HammerEditorSession.ToolDisplacement:help"         "Modify
subdivided faces using brush tools"
            "Command.HammerEditorSession.ToolPaint"         "Blend Painting Tool"
            "Command.HammerEditorSession.ToolPaint:help"          "Paint vertex
blends weights and colors"
            "Command.HammerEditorSession.ToolTextureProjection"         "Texture
Projection Tool"
            "Command.HammerEditorSession.ToolTextureProjection:help"          "Modif
y texture mapping using projection tools"
            "Command.HammerEditorSession.ToolMirror"        "Mirror Tool"
            "Command.HammerEditorSession.ToolMirror:help"         "Create a mirror
copy of the selection"
            "Command.HammerEditorSession.ToolClipper"       "Clipping Tool"
            "Command.HammerEditorSession.ToolClipper:help"        "Slice the
selection by a plane"
            "Command.HammerEditorSession.ToolEntity"        "Entity Tool"
            "Command.HammerEditorSession.ToolEntity:help"         "Add new entities
to the map"
            "Command.HammerEditorSession.SetManipulationModePivot"            "Pivot
Manipulation"
            "Command.HammerEditorSession.SetManipulationModePivot:help"       "Set
the location of the gizmo for the current selection"
            "Command.HammerEditorSession.SetManipulationModeScale"            "Scale
"
            "Command.HammerEditorSession.SetManipulationModeScale:help"       "Scale
the selected objects"
            "Command.HammerEditorSession.SetManipulationModeRotate"           "Rotat
e"
            "Command.HammerEditorSession.SetManipulationModeRotate:help"
"Rotate the selected objects"
            "Command.HammerEditorSession.SetManipulationModeTranslate"        "Trans
late"
            "Command.HammerEditorSession.SetManipulationModeTranslate:help"
"Move the selected objects"
           "Command.HammerEditorSession.SetManipulationModeSelection"        "Selec
t"
            "Command.HammerEditorSession.SetManipulationModeSelection:help"
"Select groups, objects or mesh components"
            "Command.ToolDotaTileEditor.ModeEnableDisableTiles:help"          "Disab
le tiles or enable previously disabled tiles"
            "Command.ToolDotaTileEditor.AssignNextTileSet:help"         "Switch the
selected item to the next tile set
"
            "Command.ToolDotaTileEditor.AssignPreviousTileSet:help"           "Switc
h the selected item to the previous tile set"
            "Command.ToolDotaTileEditor.AssignCurrentTileSet:help"            "Assig
n the current tile set ot the selected item"
            "Command.ToolDotaTileEditor.ShowGridProperties:help"        "Open the
peoperties for the tile grid where the active tile sets can be selected"
            "Command.ToolDotaTileEditor.CollapseTiles:help"       "Convert selected
tiles into objects which can be directly edited"
            "Command.HammerApp.ToggleShowVisContributorsOnly"           "Visibility
contributors view"
            "Command.HammerApp.ToggleShowVisContributorsOnly:help"            "Hide
objects and materials which do not contribute to vis."
            "Command.HammerApp.ToggleForceLightsOn"         "Force lights ON"
            "Command.HammerApp.ToggleForceLightsOn:help"          "Force all lights
to be on in the editor even if they are not set to be enabled in game."
            "Command.ToolFastTexture.MappingUnwrapSquare"         "Unwrap Square"
            "Command.ToolFastTexture.MappingUnwrapSquare:shorthelp"           "Unrwr
ap the selected faces and attempt to fit them into the current rectangle."
            "Command.ToolFastTexture.MappingUnwrapConforming"           "Unwrap
Conforming"
            "Command.ToolFastTexture.MappingUnwrapConforming:shorthelp"       "Unwra
p the selected faces attempting to minimize distortion."
            "Command.ToolFastTexture.MappingPlanar"         "Planar Projection"
            "Command.ToolFastTexture.MappingPlanar:shorthelp"           "Planar
project the selected faces based on the current view. Can be run again to update
from the current view."
            "Command.ToolFastTexture.MappingUseExisting"          "Use Existing"
            "Command.ToolFastTexture.MappingUseExisting:shorthelp"            "Use
the existing UVs of the selected faces, but fit them to the current rectangle."
            "Command.ToolFastTexture_UVWidget.BeginPickEdge"            "Pick Edge"
            "Command.ToolFastTexture_UVWidget.BeginPickEdge:shorthelp"        "Selec
t an edge to align with the currently selected axis."
            "Command.ToolFastTexture.SmallerGrid"           "Smaller Grid"
            "Command.ToolFastTexture.SmallerGrid:shorthelp"       "Decrease the
number of units between grid lines."
            "Command.ToolFastTexture.BiggerGrid"            "Bigger Grid"
            "Command.ToolFastTexture.BiggerGrid:shorthelp"        "Increase the
number of units between grid lines."
            "Command.ToolFastTexture.ToggleFlipHorizontal"        "Flip Horizontal"
            "Command.ToolFastTexture.ToggleFlipHorizontal:shorthelp"          "Horiz
ontally flip the texture on the target faces."
            "Command.ToolFastTexture.ToggleFlipVertical"          "Flip Vertical"
            "Command.ToolFastTexture.ToggleFlipVertical:shorthelp"            "Verti
cally flip the texture on the target faces."
            "Command.ToolFastTexture.DecreaseInset"         "Decrease Inset"
            "Command.ToolFastTexture.DecreaseInset:shorthelp"           "Decrease
the number of units the mapping is inset from the selected rectangle."
            "Command.ToolFastTexture.IncreaseInset"         "Increase Inset"
            "Command.ToolFastTexture.IncreaseInset:shorthelp"           "Increase
the number of units the mapping is inset from the selected rectangle."
            "Command.HammerEditorSession.RestartParticleEffects"       "Restart
particle effects"
            "Command.HammerEditorSession.RestartParticleEffects:help"        "Resta
rt the selected particle systems or all particle systems if none are selected"
            "Command.HammerApp.ToggleVolumetricFog"        "Toggle Volumetric Fog"
            "Command.HammerEditorSession.ToolPhysics"      "Physics Tool"
            "Command.HammerEditorSession.ToolPhysics:help"       "Manipulate
objects using physics simulation."
            "Command.HammerEditorSession.ToolPath"         "Path Tool"
            "Command.HammerEditorSession.ToolPath:help"          "Create path
entities and primitives"
            "Command.HammerEditorSession.ToolPolygon"      "Polygon Tool"
            "Command.HammerEditorSession.ToolPolygon:help"       "Draw a polygon
mesh"
            "Command.HammerEditorSession.ToolAssetSpray"         "Asset Spray Tool"
            "Command.HammerEditorSession.ToolAssetSpray:help"          "Place pre-
configured groups of objects on to a surface with randomization"
            "Command.HammerApp.ToggleShowParticles"        "Toggle Particle
Visibility"
            "Command.HammerApp.ToggleShowParticles:help"         "Hide or show
particle effects. "
      }
}