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UX Career Roadmap

The document outlines a UX Design career roadmap that spans six months, focusing on UX fundamentals, project development, and front-end skills, while also incorporating game development and cybersecurity as side interests. It provides a detailed weekly learning schedule, curated resources, and specific goals for each phase of the roadmap. The plan emphasizes building a portfolio and applying for internships to gain practical experience in the field.

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kairablack42
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0% found this document useful (0 votes)
35 views3 pages

UX Career Roadmap

The document outlines a UX Design career roadmap that spans six months, focusing on UX fundamentals, project development, and front-end skills, while also incorporating game development and cybersecurity as side interests. It provides a detailed weekly learning schedule, curated resources, and specific goals for each phase of the roadmap. The plan emphasizes building a portfolio and applying for internships to gain practical experience in the field.

Uploaded by

kairablack42
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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UX Design Career Roadmap

(with Game Dev Side Hobby & Cybersecurity Backup)

1. Visual Roadmap
Month 1-2:
[UX Fundamentals] -> [UX Tools: Figma, Miro] -> [UX Journal Practice]
|
v
Month 3-4:
[Mini UX Projects] -> [Portfolio Website] -> [Begin Applying for Internships]
|
v
Month 5-6:
[Front-End Basics: HTML/CSS/JS] -> [Link UX & Dev] -> [Freelance Gigs / Real Clients]
|
-----------------------------
| |
[Game Dev Hobby] [Cybersecurity Basics]
Unity/Godot Small CompTIA Sec+/TryHackMe
Projects + Itch.io Beginner Labs

2. Weekly Learning Schedule (First 6 Months)


Months 1-2: UX Design Foundations
Goal: Master design thinking, basic tools, and real-world observation
Time commitment: approx 10-12 hrs/week

Week 1-2:
- Complete Google UX Design Certificate parts 1-2
- Read 'Don't Make Me Think' by Steve Krug

Week 3-4:
- Learn Figma (Auto Layout, Prototypes)
- Start Miro and Notion boards

Week 5-6:
- Analyze five apps or websites; redesign one or two screens in Figma

Week 7-8:
- Produce a mini case study (problem, research, solution)

Months 3-4: Projects & Portfolio


Goal: Build small projects, start a portfolio, prepare for gigs
Week 9-10:
- Redesign Spotify, WhatsApp, or a university app

Week 11-12:
- Build a portfolio site with Webflow, Framer, or WordPress

Week 13-14:
- Polish case studies with full breakdowns

Week 15-16:
- Apply to internships; post portfolio on Behance and Dribbble

Months 5-6: Tech Skills & Specialization


Goal: Learn front-end basics plus explore cybersecurity and game dev

Week 17-18:
- HTML/CSS/JS via freeCodeCamp or Scrimba

Week 19-20:
- Convert a Figma design into a live webpage

Week 21-22:
- Start TryHackMe Pre-Security path; study Security+ topics

Week 23-24:
- Build a simple 2D game in Godot or Unity; publish on Itch.io

3. Curated Resources
UX Design
Courses:
- Google UX Design Certificate (Coursera)
- Interaction Design Foundation

Books:
- 'Don't Make Me Think' by Steve Krug
- 'The Design of Everyday Things' by Don Norman

Tools:
- Figma
- Miro
- Notion

Portfolio & Front-End Dev


- Webflow (no-code portfolio builder)
- Framer
- freeCodeCamp: Responsive Web Design
- Scrimba: Front-End Developer path

Cybersecurity
- TryHackMe: Pre-Security Path
- CompTIA Security+ (Professor Messer course)
- Google Cybersecurity Certificate (Coursera)

Game Development
- Godot Engine docs and tutorials
- Brackeys Unity Tutorials on YouTube
- Itch.io for publishing games
- Kenney.nl assets (free art and sounds)

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