Text
Text
for i, v in getgc() do
if typeof(v) == "function" and islclosure(v) then
if (#getprotos(v) == 1) and table.find(getconstants(getproto(v, 1)), 4000001)
then
hookfunction(v, function() end)
end
end
end
warn("")
task.wait(0.3)
bypass = false
bypass = true
local utility = {}
local UIS = game:GetService("UserInputService");
local RS = game:GetService("RunService");
local TS = game:GetService("TweenService");
local mouse = game:GetService('Players').LocalPlayer:GetMouse()
local Library = {}
local mainKeybind = "LeftControl"
local canDrag = true
function utility:ToRGB(color)
return color.R*255,color.G*255,color.B*255
end
local lastEnd = 0
local lastMoved = 0
local con
gui.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
if not canDrag then return end
dragging = true
dragStart = input.Position
startPos = gui.Position
end
end)
UIS.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch then
dragging = false
end
end)
gui.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
lastMoved = os.clock()
end
end)
UIS.InputChanged:Connect(function(input)
if input == dragInput and dragging then
update(input)
end
end)
end
function Library:CreateWindow(options)
local GUI = {
CurrentTab = nil
}
Main.Name = "Main"
Main.Position = UDim2.new(0.271, 0, 0.2845, 0)
Main.Size = UDim2.new(0, 710, 0, 405)
Main.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
Main.BorderSizePixel = 0
Main.BorderColor3 = Color3.fromRGB(0, 0, 0)
Main.ZIndex = 100
Title.Name = "Title"
Title.Position = UDim2.new(0.0254, 0, 0, 0)
Title.Size = UDim2.new(0, 143, 0, 50)
Title.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.fromRGB(0, 0, 0)
Title.Text = options.Title
Title.TextColor3 = Color3.fromRGB(220, 220, 220)
Title.Font = Enum.Font.Gotham
Title.TextSize = 23
Title.ZIndex = 101
Title.TextXAlignment = Enum.TextXAlignment.Left
Divider.Name = "Divider"
Divider.Position = UDim2.new(0, 0, 0.121, 0)
Divider.Size = UDim2.new(0, 710, 0, 1)
Divider.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Divider.BorderSizePixel = 0
Divider.BorderColor3 = Color3.fromRGB(0, 0, 0)
Divider.ZIndex = 102
TabBar.Name = "TabBar"
TabBar.Position = UDim2.new(0, 0, 0.1235, 0)
TabBar.Size = UDim2.new(0, 161, 0, 355)
TabBar.BackgroundColor3 = Color3.fromRGB(15, 15, 15)
TabBar.BackgroundTransparency = 1
TabBar.BorderSizePixel = 0
TabBar.BorderColor3 = Color3.fromRGB(0, 0, 0)
TabBar.ZIndex = 103
TabBar.ScrollingEnabled = false
TabBar.ScrollBarThickness = 0
TabBar.ScrollBarImageColor3 = Color3.fromRGB(0, 0, 0)
TabLayout.Name = "TabLayout"
TabLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
TabLayout.SortOrder = Enum.SortOrder.LayoutOrder
TabBarPad.Name = "TabBarPad"
TabBarPad.PaddingTop = UDim.new(0, 5)
Divider2.Name = "Divider2"
Divider2.Position = UDim2.new(0.2246, 0, 0.121, 0)
Divider2.Size = UDim2.new(0, 1, 0, 356)
Divider2.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Divider2.BackgroundTransparency = 0.5
Divider2.BorderSizePixel = 0
Divider2.BorderColor3 = Color3.fromRGB(0, 0, 0)
Divider2.ZIndex = 102
MainGradient.Name = "MainGradient"
MainGradient.Color = ColorSequence.new({
ColorSequenceKeypoint.new(0, Color3.fromRGB(10, 10, 10)),
ColorSequenceKeypoint.new(1, Color3.fromRGB(45, 45, 45))
})
MC.Name = "MC"
MC.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
MobileCard.Name = "MobileCard"
MobileCard.Position = UDim2.new(0.5, -20, 0, 10)
MobileCard.Size = UDim2.new(0, 40, 0, 40)
MobileCard.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
MobileCard.BorderSizePixel = 0
MobileCard.BorderColor3 = Color3.fromRGB(0, 0, 0)
MobileCard.AutoButtonColor = false
CardGradient.Name = "CardGradient"
CardGradient.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color3.fromRGB(10, 10, 10)),
ColorSequenceKeypoint.new(1.00, Color3.fromRGB(40, 40, 40))
}
CardGradient.Rotation = -84
CardText.Name = "CardText"
CardText.Size = UDim2.new(0, 40, 0, 40)
CardText.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
CardText.BackgroundTransparency = 1
CardText.BorderSizePixel = 0
CardText.BorderColor3 = Color3.fromRGB(0, 0, 0)
CardText.Text = "C"
CardText.TextColor3 = Color3.fromRGB(255, 255, 255) -- white for contrast
CardText.Font = Enum.Font.Gotham
CardText.TextSize = 23
CardText.ZIndex = 105
MobileCard.MouseButton1Click:Connect(function()
ScreenGui.Enabled = not ScreenGui.Enabled
end)
CreateDrag(MobileCard)
CreateDrag(Main)
function Library:Toggle()
ScreenGui.Enabled = not ScreenGui.Enabled
end
UIS.InputBegan:Connect(function(key, gp)
if gp then return end;
function GUI:NewTab(options)
local tab = {
Active = false
}
SelectedTab.Name = "SelectedTab"
SelectedTab.Position = UDim2.new(88.03,0,0.6006,0)
SelectedTab.Size = UDim2.new(0,118,0,34)
SelectedTab.BackgroundColor3 = Color3.new(0,0,0)
SelectedTab.BackgroundTransparency = 1
SelectedTab.BorderSizePixel = 0
SelectedTab.BorderColor3 = Color3.new(0,0,0)
SelectedTab.ZIndex = 100
Highlight.Name = "Highlight"
Highlight.Position = UDim2.new(0.0508, 0, 0.2353, 0)
Highlight.Size = UDim2.new(0, 2, 0, 18)
Highlight.BackgroundColor3 = Color3.fromRGB(137, 207, 240)
Highlight.BorderSizePixel = 0
Highlight.Transparency = 1
Highlight.BorderColor3 = Color3.new(0, 0, 0)
Highlight.ZIndex = 101
STCorner.CornerRadius = UDim.new(0,6)
Tab.Name = "Tab"
Tab.Position = UDim2.new(0.0678,0,0,0)
Tab.Size = UDim2.new(0,109,0,34)
Tab.BackgroundColor3 = Color3.new(1,1,1)
Tab.BackgroundTransparency = 1
Tab.BorderSizePixel = 0
Tab.BorderColor3 = Color3.new(0,0,0)
Tab.Text = options.Name
Tab.TextColor3 = Color3.new(0.5529,0.5529,0.5529)
Tab.Font = Enum.Font.Gotham
Tab.TextSize = 14
Tab.ZIndex = 105
Tab.AutoButtonColor = false
Canvas.Name = "Canvas"
Canvas.Position = UDim2.new(0.2268,0,0.1235,0)
Canvas.Size = UDim2.new(0,549,0,355)
Canvas.BackgroundColor3 = Color3.new(1,1,1)
Canvas.BackgroundTransparency = 1
Canvas.BorderSizePixel = 0
Canvas.BorderColor3 = Color3.new(0,0,0)
Canvas.ZIndex = 107
Canvas.Visible = false
Canvas.AutomaticCanvasSize = Enum.AutomaticSize.Y;
Canvas.ScrollBarThickness = 0
Canvas.ScrollBarImageColor3 = Color3.new(0,0,0)
UIListLayout.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,5)
UIPadding.PaddingTop = UDim.new(0,10)
function tab:Activate()
if not tab.Active then
if GUI.CurrentTab ~= nil then
GUI.CurrentTab:Deactivate()
end
tab.Active = true
Library:tween(Tab, {TextColor3 = Color3.new(1,1,1)})
Library:tween(SelectedTab, {BackgroundTransparency =
0.5})
Library:tween(Highlight, {BackgroundTransparency = 0})
Canvas.Visible = true
GUI.CurrentTab = tab
end
end
function tab:Deactivate()
if tab.Active then
tab.Active = false
Library:tween(Tab, {TextColor3
=Color3.new(0.5529,0.5529,0.5529)})
Library:tween(SelectedTab, {BackgroundTransparency =
1})
Library:tween(Highlight, {BackgroundTransparency = 1})
Canvas.Visible = false
end
end
Tab.MouseButton1Click:Connect(function()
tab:Activate()
end)
function tab:NewToggle(options)
local toggle = {
State = false
}
Toggle.Name = "Toggle"
Toggle.Position = UDim2.new(0.2606,0,0.5185,0)
Toggle.Size = UDim2.new(0,499,0,42)
Toggle.BackgroundColor3 = Color3.new(0,0,0)
Toggle.BackgroundTransparency = 0.5
Toggle.BorderSizePixel = 0
Toggle.BorderColor3 = Color3.new(0,0,0)
Toggle.ZIndex = 108
Toggle.AutoButtonColor = false
ToggleTitle.Name = "ToggleTitle"
ToggleTitle.Position = UDim2.new(0.0321,0,0,0)
ToggleTitle.Size = UDim2.new(0,363,0,34)
ToggleTitle.BackgroundColor3 = Color3.new(1,1,1)
ToggleTitle.BackgroundTransparency = 1
ToggleTitle.BorderSizePixel = 0
ToggleTitle.BorderColor3 = Color3.new(0,0,0)
ToggleTitle.Text = options.Name
ToggleTitle.TextColor3 = Color3.new(0.851,0.851,0.851)
ToggleTitle.Font = Enum.Font.Gotham
ToggleTitle.TextSize = 14
ToggleTitle.ZIndex = 109
ToggleTitle.TextXAlignment = Enum.TextXAlignment.Left
CheckBox.Name = "CheckBox"
CheckBox.Position = UDim2.new(0.9359,0,0.1471,0)
CheckBox.Size = UDim2.new(0,24,0,24)
CheckBox.BackgroundColor3 =
Color3.new(0.0706,0.0706,0.0706)
CheckBox.BorderSizePixel = 0
CheckBox.BorderColor3 = Color3.new(0,0,0)
CheckBox.ZIndex = 107
CheckBoxCorner.CornerRadius = UDim.new(0,5)
CheckMark.Name = "CheckMark"
CheckMark.Position = UDim2.new(0.0464,0,0.0417,0)
CheckMark.Size = UDim2.new(0,22,0,22)
CheckMark.BackgroundColor3 = Color3.new(0,0,0)
CheckMark.BackgroundTransparency = 1
CheckMark.BorderSizePixel = 0
CheckMark.BorderColor3 = Color3.new(0,0,0)
CheckMark.Image = "rbxassetid://6031094667"
CheckMark.Visible = true
CheckMark.AutoButtonColor = false
CheckMark.ZIndex = 107
ToggleCorner.CornerRadius = UDim.new(0,6)
toggle.State = options.default
options.callback(toggle.State)
if toggle.State then
Library:tween(CheckMark, {ImageTransparency = 0})
else
Library:tween(CheckMark, {ImageTransparency = 1})
end
function toggle:Toggle(boolean)
if boolean == nil then
toggle.State = not toggle.State
else
toggle.State = boolean
end
if toggle.State then
print("a")
Library:tween(CheckMark, {ImageTransparency =
0})
else
Library:tween(CheckMark, {ImageTransparency =
1})
end
options.callback(toggle.State)
end
Toggle.MouseButton1Down:Connect(function()
toggle:Toggle()
end)
return toggle
end
function tab:NewSlider(options)
local slider = {
hover = false,
MouseDown = false,
connections = {}
}
Slider.Name = "Slider"
Slider.Position = UDim2.new(0.2606,0,0.5185,0)
Slider.Size = UDim2.new(0,499,0,34)
Slider.BackgroundColor3 = Color3.new(0,0,0)
Slider.BackgroundTransparency = 0.5
Slider.BorderSizePixel = 0
Slider.BorderColor3 = Color3.new(0,0,0)
Slider.ZIndex = 108
Slider.AutoButtonColor = false
SliderTitle.Name = "SliderTitle"
SliderTitle.Position = UDim2.new(0.0321,0,0,0)
SliderTitle.Size = UDim2.new(0,211,0,34)
SliderTitle.BackgroundColor3 = Color3.new(1,1,1)
SliderTitle.BackgroundTransparency = 1
SliderTitle.BorderSizePixel = 0
SliderTitle.BorderColor3 = Color3.new(0,0,0)
SliderTitle.Text = options.Name
SliderTitle.TextColor3 = Color3.new(0.851,0.851,0.851)
SliderTitle.Font = Enum.Font.Gotham
SliderTitle.TextSize = 14
SliderTitle.ZIndex = 109
SliderTitle.TextXAlignment = Enum.TextXAlignment.Left
SliderBack.Name = "SliderBack"
SliderBack.Position = UDim2.new(0.5251,0,0.4118,0)
SliderBack.Size = UDim2.new(0,229,0,6)
SliderBack.BackgroundColor3 =
Color3.new(0.0706,0.0706,0.0706)
SliderBack.BorderSizePixel = 0
SliderBack.BorderColor3 = Color3.new(0,0,0)
SliderBack.ZIndex = 109
SliderBackCorner.CornerRadius = UDim.new(0,5)
SliderMain.Name = "SliderMain"
SliderMain.Position = UDim2.new(-0,0,0,0)
SliderMain.Size = UDim2.new(0,118,0,6)
SliderMain.BackgroundColor3 = Color3.new(1,1,1)
SliderMain.BorderSizePixel = 0
SliderMain.BorderColor3 = Color3.new(0,0,0)
SliderMain.ZIndex = 109
SliderMainCorner.CornerRadius = UDim.new(0,5)
SliderCorner.CornerRadius = UDim.new(0,6)
SliderAmt.Name = "SliderAmt"
SliderAmt.Position = UDim2.new(0.4569,0,0,0)
SliderAmt.Size = UDim2.new(0,34,0,34)
SliderAmt.BackgroundColor3 = Color3.new(1,1,1)
SliderAmt.BackgroundTransparency = 1
SliderAmt.BorderSizePixel = 0
SliderAmt.BorderColor3 = Color3.new(0,0,0)
SliderAmt.Text = "33"
SliderAmt.TextColor3 = Color3.new(0.851,0.851,0.851)
SliderAmt.Font = Enum.Font.Gotham
SliderAmt.TextSize = 11
SliderAmt.ZIndex = 109
function slider:SetValue(v)
if v == nil then
local percentage = math.clamp((mouse.X -
SliderBack.AbsolutePosition.X) / (SliderBack.AbsoluteSize.X), 0, 1)
local value = ((options.max - options.min) *
percentage) + options.min
if value % 1 == 0 then
SliderAmt.Text = string.format("%.0f", value)
else
SliderAmt.Text = string.format("%.2f", value)
end
SliderMain.Size = UDim2.fromScale(percentage, 1)
else
if v % 1 == 0 then
SliderAmt.Text = string.format("%.0f", v)
else
SliderAmt.Text = tostring(v)
end
SliderMain.Size = UDim2.fromScale(((v -
options.min) / (options.max - options.min)), 1)
end
options.callback(slider:GetValue())
end
function slider:GetValue()
return tonumber(SliderAmt.Text)
end
slider:SetValue(options.default)
SliderAmt.FocusLost:Connect(function()
local toNum
pcall(function()
toNum = tonumber(SliderAmt.Text)
end)
if toNum then
toNum = math.clamp(toNum, options.min,
options.max)
slider:SetValue(toNum)
else
SliderAmt.Text = "only number :<"
end
end)
local Connection;
table.insert(slider.connections,
UIS.InputEnded:Connect(function(input)
if input.UserInputType ==
Enum.UserInputType.MouseButton1 or input.UserInputType ==
Enum.UserInputType.Touch then
pcall(function()
Connection:Disconnect();
Connection = nil;
end)
end
end))
--LPH_NO_VIRTUALIZE(function()
table.insert(slider.connections,
Slider.MouseButton1Down:Connect(function()
if(Connection) then
Connection:Disconnect();
end;
Connection = RS.Heartbeat:Connect(function()
--options.callback()
slider:SetValue()
end)
end))
--end)()
return slider
end
function tab:NewDropDown(options)
local dropdown = {}
Dropdown.Name = "Dropdown"
Dropdown.Position = UDim2.new(0.2606,0,0.5185,0)
Dropdown.Size = UDim2.new(0,499,0,34)
Dropdown.BackgroundColor3 = Color3.new(0,0,0)
Dropdown.BackgroundTransparency = 0.5
Dropdown.BorderSizePixel = 0
Dropdown.BorderColor3 = Color3.new(0,0,0)
Dropdown.ZIndex = 108
DropdownTitle.Name = "DropdownTitle"
DropdownTitle.Position = UDim2.new(0.0321,0,0,0)
DropdownTitle.Size = UDim2.new(0,312,0,34)
DropdownTitle.BackgroundColor3 = Color3.new(1,1,1)
DropdownTitle.BackgroundTransparency = 1
DropdownTitle.BorderSizePixel = 0
DropdownTitle.BorderColor3 = Color3.new(0,0,0)
DropdownTitle.Text = options.Name
DropdownTitle.TextColor3 = Color3.new(0.851,0.851,0.851)
DropdownTitle.Font = Enum.Font.Gotham
DropdownTitle.TextSize = 14
DropdownTitle.ZIndex = 109
DropdownTitle.TextXAlignment = Enum.TextXAlignment.Left
DropdownSelected.Name = "DropdownSelected"
DropdownSelected.Position = UDim2.new(0.6794,0,0.1471,0)
DropdownSelected.Size = UDim2.new(0,152,0,24)
DropdownSelected.BackgroundColor3 =
Color3.new(0.0706,0.0706,0.0706)
DropdownSelected.BorderSizePixel = 0
DropdownSelected.BorderColor3 = Color3.new(0,0,0)
DropdownSelected.ZIndex = 109
SelectedOptionCorner.CornerRadius = UDim.new(0,5)
SelectedText.Name = "SelectedText"
SelectedText.Position = UDim2.new(0.0321,0,0,0)
SelectedText.Size = UDim2.new(0,147,0,24)
SelectedText.BackgroundColor3 = Color3.new(1,1,1)
SelectedText.BackgroundTransparency = 1
SelectedText.BorderSizePixel = 0
SelectedText.BorderColor3 = Color3.new(0,0,0)
SelectedText.AutoButtonColor = false
SelectedText.Text = options.default
SelectedText.TextColor3 = Color3.new(0.851,0.851,0.851)
SelectedText.Font = Enum.Font.Gotham
SelectedText.TextSize = 13
SelectedText.ZIndex = 109
DropdownCorner.CornerRadius = UDim.new(0,6)
--Properties
DropDownOptions.Name = "DropDownOptions"
DropDownOptions.Position = UDim2.new(1.0211,0,0.1358,0)
DropDownOptions.Size = UDim2.new(0,100,0,49)
DropDownOptions.BackgroundColor3 = Color3.new(0,0,0)
DropDownOptions.BackgroundTransparency = 0.25
DropDownOptions.BorderSizePixel = 0
DropDownOptions.BorderColor3 = Color3.new(0,0,0)
DropDownOptions.Visible = false
DropDownOptions.AutomaticSize = Enum.AutomaticSize.XY
DropDownOptions.ZIndex = 110
Frame.Size = UDim2.new(0,100,0,49)
Frame.BackgroundColor3 = Color3.new(1,1,1)
Frame.BackgroundTransparency = 1
Frame.BorderSizePixel = 0
Frame.BorderColor3 = Color3.new(0,0,0)
Frame.AutomaticSize = Enum.AutomaticSize.XY
Frame.ZIndex = 110
UIListLayout.HorizontalAlignment =
Enum.HorizontalAlignment.Center
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
for i, v in pairs(options.options) do
local Option = Instance.new('TextButton', Frame)
local Highlight = Instance.new('Frame', Option)
Option.Name = "Option"
Option.Position = UDim2.new(0.02,0,0,0)
Option.Size = UDim2.new(0,98,0,27)
Option.BackgroundColor3 = Color3.new(1,1,1)
Option.BackgroundTransparency = 1
Option.BorderSizePixel = 0
Option.Text = v
Option.BorderColor3 = Color3.new(0,0,0)
Option.TextColor3 = Color3.new(0.8627,0.8627,0.8627)
Option.Font = Enum.Font.SourceSans
Option.TextSize = 14
Option.ZIndex = 111
Highlight.Name = "Highlight"
Highlight.Position = UDim2.new(-0.0306,0,0,0)
Highlight.Size = UDim2.new(0,2,0,27)
Highlight.BackgroundColor3 = Color3.new(1,1,1)
Highlight.BorderSizePixel = 0
Highlight.BorderColor3 = Color3.new(0,0,0)
Highlight.AutomaticSize = Enum.AutomaticSize.Y
Highlight.ZIndex = 111
Option.MouseButton1Down:Connect(function()
SelectedText.Text = v
DropDownOptions.Visible = false
options.callback(v)
end)
end
SelectedText.MouseButton1Down:Connect(function()
DropDownOptions.Visible = not DropDownOptions.Visible
end)
options.callback(options.default)
return dropdown
end
function tab:NewButton(options)
local button = {}
local Button = Instance.new('Frame', Canvas)
local ButtonTitle = Instance.new('TextButton', Button)
local ButtonCorner = Instance.new('UICorner', Button)
--Properties
Button.Name = "Button"
Button.Position = UDim2.new(0.3338,0,0.6099,0)
Button.Size = UDim2.new(0,499,0,34)
Button.BackgroundColor3 = Color3.new(0,0,0)
Button.BackgroundTransparency = 0.5
Button.BorderSizePixel = 0
Button.BorderColor3 = Color3.new(0,0,0)
Button.ZIndex = 108
ButtonTitle.Name = "ButtonTitle"
ButtonTitle.Size = UDim2.new(0,498,0,34)
ButtonTitle.BackgroundColor3 = Color3.new(1,1,1)
ButtonTitle.AutoButtonColor = false
ButtonTitle.BackgroundTransparency = 1
ButtonTitle.BorderSizePixel = 0
ButtonTitle.BorderColor3 = Color3.new(0,0,0)
ButtonTitle.Text = options.Name
ButtonTitle.TextColor3 = Color3.new(0.851,0.851,0.851)
ButtonTitle.Font = Enum.Font.Gotham
ButtonTitle.TextSize = 14
ButtonTitle.ZIndex = 109
ButtonCorner.CornerRadius = UDim.new(0,6)
ButtonTitle.MouseButton1Down:Connect(function()
Library:tween(Button, {BackgroundColor3 =
Color3.new(0.756863, 0.756863, 0.756863)})
end)
ButtonTitle.MouseButton1Up:Connect(function()
Library:tween(Button, {BackgroundColor3 =
Color3.fromRGB(0, 0, 0)})
end)
ButtonTitle.MouseButton1Click:Connect(function()
options.callback()
end)
return button
end
return tab
end
return GUI
end
Tab1:NewToggle({
Name = "Magnets",
default = false,
callback = function(v)
getgenv().g = getgenv().g or {}
g.magnetEnabled = v
end
})
Tab1:NewDropDown({
Name = "Magnet Type",
options = { "Regular", "League", "Legit", "Rage", "Custom" },
default = "Regular",
callback = function(v)
getgenv().g = getgenv().g or {}
g.currentMode = v
local presets = { Blatant = 25, Regular = 13, Legit = 10, League = 6 }
if presets[v] and slider then
slider:SetValue(presets[v])
end
end
})
Tab1:NewToggle({
Name = "Magnet Hitbox",
default = false,
callback = function(v)
getgenv().g = getgenv().g or {}
g.hitboxEnabled = v
end
})
Tab1:NewDropDown({
Name = "Hitbox Type",
options = { "Forcefield", "Sphere", "Box" },
default = "Forcefield",
callback = function(v)
getgenv().g = getgenv().g or {}
g.hitboxType = v
end
})
Tab1:NewToggle({
Name = "Rainbow Hitbox",
default = false,
callback = function(v)
getgenv().g = getgenv().g or {}
g.rainbowHitboxEnabled = v
end
})
Tab1:NewSlider({
Name = "Rainbow Speed",
min = 0.5,
max = 1,
default = 0.5,
increment = 0.1,
callback = function(v)
getgenv().g = getgenv().g or {}
g.rainbowSpeed = v
end
})
local hitboxes_void = {}
local velocity_void = {}
local lastPositions_void = {}
local modeRanges_void = {
Regular = 13,
League = 6,
Legit = 10,
Rage = 25,
Custom = 0
}
getgenv().g = getgenv().g or {}
g.rainbowHue_void = 0
if g.rainbowHitboxEnabled then
hitbox.Shape = Enum.PartType.Ball
hitbox.Material = Enum.Material.ForceField
hitbox.Color = updateRainbowColor_void()
hitbox.Transparency = 0.3
elseif g.hitboxType == "Forcefield" then
hitbox.Shape = Enum.PartType.Ball
hitbox.Material = Enum.Material.ForceField
hitbox.Color = Color3.fromRGB(50, 205, 50)
hitbox.Transparency = 0.3
elseif g.hitboxType == "Sphere" then
hitbox.Shape = Enum.PartType.Ball
hitbox.Material = Enum.Material.SmoothPlastic
hitbox.Color = Color3.fromRGB(255, 105, 180)
hitbox.Transparency = 0.4
local outline = Instance.new("SelectionSphere")
outline.Adornee = hitbox
outline.SurfaceColor3 = Color3.fromRGB(137, 207, 240)
outline.SurfaceTransparency = 0.3
outline.Parent = hitbox
elseif g.hitboxType == "Box" then
hitbox.Shape = Enum.PartType.Block
hitbox.Material = Enum.Material.SmoothPlastic
hitbox.Color = Color3.fromRGB(120, 120, 120)
hitbox.Transparency = 0.65
local outline = Instance.new("SelectionBox")
outline.Adornee = hitbox
outline.LineThickness = 0.05
outline.Color3 = Color3.fromRGB(120, 120, 120)
outline.Transparency = 0.6
outline.Parent = hitbox
end
end
Workspace.ChildRemoved:Connect(function(obj)
if hitboxes_void[obj] then
clearHitbox_void(obj)
velocity_void[obj] = nil
lastPositions_void[obj] = nil
end
end)
RunService.Heartbeat:Connect(function(dt)
if not g then return end
for i = 1, #balls do
local ball = balls[i]
if nearestCatch then
local dist = (nearestCatch.Position -
predictedPos).Magnitude
if dist <= range then
firetouchinterest(leftCatch, ball, 0)
firetouchinterest(leftCatch, ball, 1)
firetouchinterest(rightCatch, ball, 0)
firetouchinterest(rightCatch, ball, 1)
end
end
end
end
end)
Tab1:NewToggle({
Name = "Pull Vector",
default = false,
callback = function(v)
PullVectorOn = v
end
})
Tab1:NewSlider({
Name = "Pull Speed",
min = 1,
max = 5,
default = 2,
decimals = 0.1,
callback = function(v)
PullVectorSpeed = v
end
})
Tab1:NewSlider({
Name = "Pull Radius",
min = 10,
max = 50,
default = 35,
decimals = 1,
callback = function(v)
PullVectorRadius = v
end
})
plr.CharacterAdded:Connect(function(c)
voidChar = c
end)
getgenv().voidArmSize = 2
getgenv().voidArmOn = false
game:GetService("RunService").Heartbeat:Connect(function()
if getgenv().voidArmOn and voidChar then
local l = voidChar:FindFirstChild("Left Arm")
local r = voidChar:FindFirstChild("Right Arm")
if l and r then
l.Size = Vector3.new(1, getgenv().voidArmSize, 1)
r.Size = Vector3.new(1, getgenv().voidArmSize, 1)
end
elseif voidChar then
local l = voidChar:FindFirstChild("Left Arm")
local r = voidChar:FindFirstChild("Right Arm")
if l and r then
l.Size = Vector3.new(1, 2, 1)
r.Size = Vector3.new(1, 2, 1)
end
end
end)
Tab1:NewToggle({
Name = "Arm Size",
default = false,
callback = function(v)
getgenv().voidArmOn = v
end
})
Tab1:NewSlider({
Name = "Arm Length",
min = 2,
max = 20,
default = 4,
decimals = 0.1,
callback = function(v)
getgenv().voidArmSize = v
end
})
-- Variables
getgenv().enabled = false
getgenv().leadDistanceVariable = 0
getgenv().heightDistanceVariable = 0
getgenv().dimeLead = 11
getgenv().MagLead = 12.5
getgenv().bulletLead = 4
getgenv().autoAngle = false
getgenv().beamMode = false
Tab2:NewToggle({
Name = "QB Aimbot",
default = false,
callback = function(v)
getgenv().enabled = v
end
})
Tab2:NewToggle({
Name = "Auto Angle",
default = false,
callback = function(v)
getgenv().autoAngle = v
end
})
Tab2:NewToggle({
Name = "Auto Throw",
default = false,
callback = function(v)
getgenv().autoThrow = v
end
})
Tab2:NewToggle({
Name = "Beam Mode",
default = false,
callback = function(v)
getgenv().beamMode = v
end
})
Tab2:NewSlider({
Name = "Lead Distance",
min = 0,
max = 20,
default = getgenv().leadDistanceVariable,
decimals = 0.1,
callback = function(v)
getgenv().leadDistanceVariable = v
end
})
Tab2:NewSlider({
Name = "Height Distance",
min = 0,
max = 20,
default = getgenv().heightDistanceVariable,
decimals = 0.1,
callback = function(v)
getgenv().heightDistanceVariable = v
end
})
local data = {
Angle = 40,
Power = 0,
Direction = Vector3.new(0, 0, 0)
}
local passTypeLeads = {
["Dime"] = dimeLead,
["Mag"] = MagLead,
["Bullet"] = bulletLead
}
local passTypeSwitch = {
["Dime"] = "Bullet",
["Bullet"] = "Mag",
["Mag"] = "Dime"
}
local ANGLE_WARNING_THRESHOLD = 35
local ANGLE_DANGER_THRESHOLD = 50
if horizontalComponent == 0 then
return 90
end
local angleRadians = math.atan(verticalComponent / horizontalComponent)
local angleDegrees = math.deg(angleRadians)
function beamProjectile(g, v0, x0, t1) -- this is beamrods i didnt make this fyi
local c = 0.5*0.5*0.5;
local p3 = 0.5*g*t1*t1 + v0*t1 + x0;
local p2 = p3 - (g*t1*t1 + v0*t1)/3;
local p1 = (c*g*t1*t1 + 0.5*v0*t1 + x0 - c*(x0+p3))/(3*c) - p2;
gui.Parent = gethui()
userInputService.InputBegan:Connect(function(input, gp)
if not gp and player.PlayerGui:FindFirstChild("BallGui") then
if input.KeyCode == Enum.KeyCode.Q then
locked = not locked
elseif input.KeyCode == Enum.KeyCode.Z then
passType = passTypeSwitch[passType]
end
end
end)
modeButton.MouseButton1Click:Connect(function()
if player.PlayerGui:FindFirstChild("BallGui") then
passType = passTypeSwitch[passType]
end
end)
local lastAngleValue = 15
return velocity
end
while true do
task.wait()
local desiredHeight
local angleValue
if isJumping then
angleValue = math.clamp(angleValue, 11, 45)
end
lastAngleValue = angleValue
t = (function()
local xMeters = desiredHeight * 4
local a, b, c = 0.5 * g.Y, targetPosition.Y - player.Character.Head.Position.Y,
xMeters - player.Character.Head.Position.Y
local discriminant = b * b - 4 * a * c
return discriminant >= 0 and math.max((-b + math.sqrt(discriminant)) / (2
* a), (-b - math.sqrt(discriminant)) / (2 * a)) or 0.5
end)()
if not autoAngle and not beamMode and enabled and passType ~= "Bullet"
then
v0 = calculateFixedAngleVelocity(player.Character.Head.Position, to, g, 45)
if not v0 then
v0 = (to - player.Character.Head.Position - 0.5 * g * t * t) / t
end
else
v0 = (to - player.Character.Head.Position - 0.5 * g * t * t) / t
end
local launchAngleFinal
if not autoAngle and not beamMode and enabled and passType ~= "Bullet"
then
launchAngleFinal = 45
else
launchAngleFinal = calculateLaunchAngle(v0, horizontalDistance)
end
return v0,
((player.Character.Head.Position + v0) -
player.Character.Head.Position).Unit,
beamMode and math.clamp(math.round(v0.Y /
((player.Character.Head.Position + v0) - player.Character.Head.Position).Unit.Y), 70,
95)
or math.clamp(math.round(v0.Y / ((player.Character.Head.Position + v0)
- player.Character.Head.Position).Unit.Y),
passType == "Bullet" and 80 or 0, 95),
t,
launchAngleFinal,
warningText
end)()
gui.Cards.Power.Power.Text = power
gui.Cards.Mode.Mode.Text = passType
gui.Cards.Target.Target.Text = target.Name
gui.Cards.Airtime.Airtime.Text = string.format("%.2f s", t)
gui.Cards.Angle.Angle.Text = launchAngle and string.format("%.1f°",
launchAngle) or "N/A"
else
highlight.Parent = nil
gui.Enabled = false
end
end
Tab3:NewToggle({
Name = "Anti Jam",
default = false,
callback = function(v)
AntiJam = v
if not v then
if Heartbeat then
Heartbeat:Disconnect()
Heartbeat = nil
end
for i = 1, #CharCons do
CharCons[i]:Disconnect()
end
CharCons = {}
return
end
Heartbeat = RunService.Heartbeat:Connect(function()
local others = Players:GetPlayers()
for i = 1, #others do
local p = others[i]
if p ~= LocalPlayer and p.Character then
noCollide(p.Character)
end
end
end)
end
})
player.CharacterAdded:Connect(function(char)
voidCharacter = char
end)
getgenv().voidAntiBlock = false
task.spawn(function()
while true do
task.wait(0.1)
if getgenv().voidAntiBlock then
pcall(remove)
end
end
end)
Tab3:NewToggle({
Name = "Anti Block",
default = false,
callback = function(v)
getgenv().voidAntiBlock = v
end
})
local p = game:GetService("Players").LocalPlayer
local rs = game:GetService("RunService")
p.CharacterAdded:Connect(function(c)
char = c
hum = char:WaitForChild("Humanoid")
hrp = char:WaitForChild("HumanoidRootPart")
end)
Tab4:NewToggle({
Name = "WalkSpeed",
default = false,
callback = function(v)
wsToggle = v
if not v then
hum.WalkSpeed = 16
else
hum.WalkSpeed = wsSpeed
end
end
})
Tab4:NewSlider({
Name = "WalkSpeed Amount",
min = 20,
max = 23,
default = 20,
decimals = 0.1,
callback = function(v)
wsSpeed = v
if wsToggle then
hum.WalkSpeed = v
end
end
})
rs.Heartbeat:Connect(function()
if wsToggle and hum and hrp then
local mv = hum.MoveDirection
if mv.Magnitude > 0 then
local vx = mv.X * wsSpeed
local vz = mv.Z * wsSpeed
hrp.Velocity = Vector3.new(vx, hrp.Velocity.Y, vz)
end
end
end)
Tab4:NewToggle({
Name = "Cframe",
default = false,
callback = function(v)
getgenv().cframeSpeedEnabled = v
if not v then
run = false
if th then
task.cancel(th)
th = nil
end
elseif not th then
run = true
th = task.spawn(function()
while run and getgenv().cframeSpeedEnabled do
task.wait()
local c = p.Character
local h = c and c:FindFirstChild("Humanoid")
local hrp = c and
c:FindFirstChild("HumanoidRootPart")
if not h or not hrp then continue end
local dir = h.MoveDirection
if dir.Magnitude > 0 then
local spd = getgenv().cframeSpeed
if getgenv().walkType == "Velocity Speed"
then
hrp.Velocity = dir * (spd * 10)
elseif getgenv().walkType == "CFrame
Speed" then
hrp.CFrame += dir * (spd / 58.5)
end
end
end
end)
end
end
})
Tab4:NewSlider({
Name = "Cframe slider",
min = 1,
max = 20,
default = 1,
increment = 0.1,
callback = function(v)
getgenv().cframeSpeed = v
end
})
Tab4:NewDropDown({
Name = "Speed Type",
options = { "CFrame Speed", "Velocity Speed" },
default = "CFrame Speed",
callback = function(v)
getgenv().walkType = v
end
})
Humanoid.StateChanged:Connect(function(_, state)
if state == Enum.HumanoidStateType.Jumping and JumpEnabled then
task.delay(0.02, function()
if RootPart and JumpEnabled then
-- Apply smooth upward force without clipping into
ceilings
RootPart.Velocity =
Vector3.new(RootPart.Velocity.X, JumpPower, RootPart.Velocity.Z)
end
end)
end
end)
end
OnCharacterLoad()
LocalPlayer.CharacterAdded:Connect(OnCharacterLoad)
Tab4:NewToggle({
Name = "Enable JumpPower",
default = false,
callback = function(state)
JumpEnabled = state
if not state then
SavedPower = JumpPower
JumpPower = 0
else
JumpPower = SavedPower
end
end
})
Tab4:NewSlider({
Name = "JumpPower Value",
min = 50,
max = 70,
default = 50,
decimals = 0.1,
callback = function(value)
if JumpEnabled then
JumpPower = value
SavedPower = value
end
end
})
getgenv().ToggleSettings = getgenv().ToggleSettings or {}
getgenv().ToggleSettings.AngleEnhancer = false
getgenv().ToggleSettings.AngleJumpPower = 50
getgenv().VoidCreator = "Void aka Staff"
humanoid.StateChanged:Connect(function(_, newState)
if newState == Enum.HumanoidStateType.Jumping and
getgenv().ToggleSettings.AngleEnhancer then
task.wait(0.05)
local velocity = rootPart.AssemblyLinearVelocity
local jumpPower = getgenv().AngleBoosting and
getgenv().ToggleSettings.AngleJumpPower or
(getgenv().ToggleSettings.AngleJumpPower - 10)
rootPart.AssemblyLinearVelocity = Vector3.new(velocity.X,
jumpPower, velocity.Z)
end
end)
end
task.delay(0.25, function()
getgenv().AngleBoosting = false
end)
end
end
RunService.RenderStepped:Connect(function()
if getgenv().ToggleSettings.AngleEnhancer and isShiftPressed() then
activateBoost()
end
end)
Tab4:NewToggle({
Name = "Angle Enhancer",
default = false,
callback = function(v)
getgenv().ToggleSettings.AngleEnhancer = v
end
})
Tab4:NewSlider({
Name = "Custom Angle Range",
min = 50,
max = 70,
default = 50,
callback = function(v)
getgenv().ToggleSettings.AngleJumpPower = v
end
})
local p = game:GetService("Players").LocalPlayer
if p.Character then
VoidJumpCooldownBypass(p.Character)
end
p.CharacterAdded:Connect(function(c)
if getgenv().Void_NoJumpCooldown then
VoidJumpCooldownBypass(c)
end
end)
Tab4:NewToggle({
Name = "No Jump Cooldown",
default = false,
callback = function(v)
getgenv().Void_NoJumpCooldown = v
if v and p.Character then
VoidJumpCooldownBypass(p.Character)
end
end
})
getgenv().VoidQuickTP = false
getgenv().VoidTPDistance = 0
getgenv().VoidShowMobileTP = false
UserInputService.InputBegan:Connect(function(input, gpe)
if not gpe and input.KeyCode == Enum.KeyCode.F and getgenv().VoidQuickTP
then
VoidTeleportForward()
end
end)
textButton.MouseButton1Click:Connect(function()
if getgenv().VoidQuickTP then
VoidTeleportForward()
end
end)
end
Tab4:NewToggle({
Name = "Quick TP (Press F)",
default = false,
callback = function(v)
getgenv().VoidQuickTP = v
end
})
Tab4:NewSlider({
Name = "TP Distance",
min = 0,
max = 5,
default = 0,
callback = function(v)
getgenv().VoidTPDistance = v
end
})
Tab4:NewToggle({
Name = "Show Button (Mobile)",
default = false,
callback = function(v)
getgenv().VoidShowMobileTP = v
if v then
createMobileTPButton()
else
removeMobileTPButton()
end
end
})
getgenv().tackleReachConnection = RunService.Heartbeat:Connect(function()
if not getgenv().tackleReachEnabled then return end
for i = 1, #Players:GetPlayers() do
local plr = Players:GetPlayers()[i]
if plr ~= LocalPlayer and plr.Character and
plr.Character:FindFirstChild("HumanoidRootPart") then
local target = plr.Character.HumanoidRootPart
local dist = (hrp.Position - target.Position).Magnitude
if dist <= getgenv().tackleReachRange then
for j = 1, #plr.Character:GetChildren() do
local p = plr.Character:GetChildren()[j]
if p:IsA("BasePart") and char:FindFirstChild(p.Name) then
fireTouchInterest(char[p.Name], p, 0)
fireTouchInterest(char[p.Name], p, 1)
end
end
end
end
end
end)
end
Tab4:NewToggle({
Name = "Tackle Reach",
default = false,
callback = function(v)
getgenv().tackleReachEnabled = v
if v then
activateTackleReach()
else
if getgenv().tackleReachConnection then
getgenv().tackleReachConnection:Disconnect()
getgenv().tackleReachConnection = nil
end
end
end
})
Tab4:NewSlider({
Name = "Custom Reach",
min = 0,
max = 25,
default = getgenv().tackleReachRange,
callback = function(v)
getgenv().tackleReachRange = v
end
})
Tab4:NewToggle({
Name = "Show Hitbox",
default = false,
callback = function(v)
getgenv().showTackleHitbox = v
end
})
Tab5:NewToggle({
Name = "Jump predictions",
default = false,
callback = function(v)
if v then
local player = game:GetService("Players").LocalPlayer
function Grapher:GetFolder()
local f = workspace:FindFirstChild("CorePackages")
if not f then
f = Instance.new("Folder", workspace)
f.Name = "CorePackages"
end
return f
end
function Grapher:GetDynamicColor()
local t = tick() * 2
local lerpVal = (math.sin(t) + 1) / 2
local babyBlue = Color3.fromRGB(137, 207, 240)
local babyPurple = Color3.fromRGB(180, 167, 214)
return babyBlue:Lerp(babyPurple, lerpVal)
end
part.Material = Enum.Material.Neon
part.Color = beam.Color.Keypoints[1].Value
game:GetService("Debris"):AddItem(part, 4)
end
function Grapher:Trajectory(origin, velocity)
local points, elapsed = {}, 0
while elapsed < 5 do
elapsed += self.CastStep
local pos = origin + velocity * elapsed - Vector3.new(0, 0.5 * self.Gravity *
elapsed^2, 0)
table.insert(points, pos)
end
for i = 1, #points - 1 do
self:Segment(points[i], points[i + 1])
end
end
Workspace.ChildAdded:Connect(function(child)
if child:IsA("BasePart") and child.Name == "Football" then
local c
c = child:GetPropertyChangedSignal("Velocity"):Connect(function()
if Grapher.VisualizerEnabled then
Grapher:Run(child.Position, child.Velocity)
end
c:Disconnect()
end)
end
end)
end
Tab5:NewToggle({
Name = "Ball Path",
default = false,
callback = function(v)
getgenv().Grapher.VisualizerEnabled = v
end
})