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Orc Conduit

The document outlines the mechanics and effects of piety in combat and outside of combat for a character class called Disciple, focusing on the Life and Sun domains. It details how piety can be gained, used, and lost, along with various abilities and spells available to the character. Additionally, it describes the benefits of performing rituals and the effects of specific actions during encounters.

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joksjoker223
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0% found this document useful (0 votes)
55 views4 pages

Orc Conduit

The document outlines the mechanics and effects of piety in combat and outside of combat for a character class called Disciple, focusing on the Life and Sun domains. It details how piety can be gained, used, and lost, along with various abilities and spells available to the character. Additionally, it describes the benefits of performing rituals and the effects of specific actions during encounters.

Uploaded by

joksjoker223
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Orc Conduit

Disciple Life and Sun Domains


1 0

1 -1 1 2 2 18
9 -9

18 6 8 Piety 2
1M 5 1 1

◆ ◆

Prayer of Distance

0 0 2

0 0 0

0 0 0 BASTION WARD
Your god grants you
a holy countenance
that protects you at
all times. You gain a
0 0 0 +1 bonus to saving
throws.

PIETY IN COMBAT
DOMAIN PIETY AND EFFECTS
At the start of a combat encounter or some other stressful situation tracked in combat
rounds (as determined by the Director), you gain piety equal to your Victories. At the Your choice of domains provides you with two additional
SIGNATURE TRAIT: RELENTLESS
start of each of your turns during combat, you gain 1d3 piety.
Additionally, you can gain more piety by praying to the godsbut beware! Doing so can
ways to earn piety during combat, as triggered by specific Whenever a creature deals damage to you that leaves
easily draw their ire, as the gods hate to be annoyed. Whenever you roll to gain piety at
the start of your turn, you can pray (no action required). If you do, your roll gains the
events. you dying, you can make a free strike against any
Additionally, whenever you activate a domain effect by
following additional effects:
* If the roll is a 1, you gain 1 additional piety but anger the gods! You take psychic praying for piety, you can choose one of your domains and
creature. If the creature is reduced to 0 Stamina by your
damage equal to 1d6 + your level, which can't be reduced in any way.
* If the roll is a 2, you gain 1 additional piety.
have that domain's prayer effect take effect immediately. strike, you can spend a Recovery.
* If the roll is a 3, you gain 2 additional piety and can activate a domain effect of your
choice (see below).
LIFE DOMAIN PIETY AND EFFECT
You lose any remaining piety at the end of the encounter.
Piety: You gain 2 piety the first time in an encounter that a
GROUNDED
PIETY OUTSIDE OF COMBAT
Though you can't gain piety outside of combat, you can use your heroic abilities and
creature within 10 squares regains Stamina. The magic in your blood makes it difficult for others to
effects that cost piety without spending it. Whenever you use an ability or effect outside
of combat that costs piety, you can't use that same ability or effect outside of combat
Prayer Effect: Choose yourself or one ally within 10 move you. You have a +1 bonus to stability.
again until you earn 1 or more Victories or finish a respite.
squares. That character can spend a Recovery, can end one
When you use an ability outside of combat that lets you spend unlimited piety on its effect on them that is ended by a saving throw or that ends
effect, such as Healing Grace, you can use it as if you had spent an amount of piety equal
to your Victories.
at the end of their turn, or can stand up if they are prone. NONSTOP
REVITALIZING RITUAL
Your bloodfire supplies you with a constant rush of
SUN DOMAIN PIETY AND EFFECT
Each time you finish a respite, you can choose yourself or one ally who is also finishing a
respite to gain the benefit of a divine ritual. The chosen character gains a bonus to their Piety: You gain 2 piety the first time in an encounter that
adrenaline. You cant be made slowed.
recovery value equal to your level that lasts until you finish another respite.
an enemy within 10 squares takes fire or holy damage.
Prayer Effect: One enemy within 10 squares takes fire
damage equal to three times your Intuition score.
DISCIPLE

Skills: Culture, Magic, Religion


Project Points: 240
Perk: Ritualist

◆ ◆


Wilderness Communal Creative
Caelian,
Kalliak

RITUALIST
You can spend 1 uninterrupted minute to
perform a magic ritual of blessing, targeting
yourself or one willing creature you touch. ◆
The target has a double edge on the next
test they make within the next minute. A

target can't use this benefit on an activity
that takes longer than 1 minute.
Melee Weapon Free Strike Blessed Light Judgment's Hammer 3

Magic, Ranged, Strike Main action Magic, Ranged, Strike Main action

Melee 1 Ranged 12 One creature or object Ranged 12 One creature or object

2 2
1

3 5 holy damage 5 holy damage; a < 0 prone

7 holy damage 8 holy damage; a < 1 prone


6
10 holy damage 11 holy damage; a < 2 prone and can't stand (save ends)
8

One ally within distance gains a


number of surges equal to the
tier outcome of your power roll.

Ranged Weapon Free Strike Drain Faith is Our Armor 5

Magic, Melee, Strike Main action Magic, Ranged, Strike Maneuver

5 Melee 1 One creature Ranged 12 Four allies

2 2
1

3 4 corruption damage The target gains 5 temporary Stamina.

7 corruption damage The target gains 10 temporary Stamina


5
9 corruption damage The target gains 15 temporary Stamina
7

You or one ally within distance You can target yourself instead
can spend a Recovery. of one ally with this ability

Word of Guidance Healing Grace Ray of Wrath (Free Strike)

Magic, Ranged Triggered Magic, Ranged Maneuver Strike, Magic, Ranged Main action

Ranged 12 One ally Ranged 10 Self or one ally Ranged 12 One creature or object

2
The target makes an ability roll
for a damage-dealing ability 4 damage

6 damage

8 damage
The power roll gains an
edge.
You can have this ability
Effect: The target can spend a Recovery.
Spend 1+ Piety: For each piety spent, choose one of the following enhancements:

Spend 1 Piety: The power * You can target one additional ally within distance.

deal holy damage.


* You can end one effect on a target that is ended by a saving throw or that ends
at the end of their turn.

roll gains a double edge * A prone target can stand up.


* A target can spend 1 additional Recovery.

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