2 Warlock Hexblade Gladiator James
CLASS & LEVEL BACKGROUND PLAYER NAME
Glip-Glub
Goblin CN
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS
INSPIRATION
STRENGTH
14 +1 30
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
-- PERSONALITY TRAITS
Hit Point Maximum 22
-- Strength
DEXTERITY +1 Dexterity
13 +3
-2
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
+1 ● +4 Wisdom
● +5 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
+1 Acrobatics (Dex) Total 2d8 SUCCESSES
+3 +6 Animal Handling (Wis) FAILURES
-2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE -- Athletics (Str)
6 +5
-2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Hexblades Curse:
War Pick +7 1d8+5
-2 +4 Insight (Wis) --You gain a bonus to
+5 Intimidation (Cha) Club +7 1d6+5 damage rolls against the
WISDOM -2 Investigation (Int) cursed target. The bonus
E. Blast +7 1d10+5
+4 Medicine (Wis) equals your proficiency bonus.
18 -2 Nature (Int) ---Any attack roll you make
+4
+4 Perception (Wis) against the cursed target is a
● +7 Performance (Cha) critical hit on a roll of 19 or 20
CHARISMA
● +7 Persuasion (Cha) on the d20.
-2 Religion (Int) --If the cursed target dies, you
20 +1 Sleight of Hand (Dex) regain hit points equal to your
+1 Stealth (Dex) warlock level + your
+5 ● +6 Survival (Wis) Charisma modifier (minimum
SKILLS ATTACKS & SPELLCASTING
of 1 hit point).
Dark Vision:
17 PASSIVE WISDOM (PERCEPTION)
Scale Mail, Signet -- You can see in dim light
CP
ring, War Pick, Club, within 60 feet of you as if it
Big Hat were bright light, and in
Light armor,Simple weapons, SP
darkness as if it were dim
medium armor, shields, and light. You can't discern color
EP
martial weapons. Disguise kit, in darkness, only shades of
Vehicles (land) gray.
GP 5
PP
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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??? 3'10 35
AGE HEIGHT WEIGHT
Glib-Glub
Black Green None
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
Fury of the Small:
--When you damage a creature with an attack or a spell and the creature's size
is larger than yours, you can cause the attack or spell to deal extra damage to
the creature. The extra damage equals your level. Once you use this trait, you
can't use it again until you finish a short or long rest.
Nimble Escape:
--You can take the Disengage or Hide action as a bonus action on each of
your turns.
Eldrich Invocations:
--Agonizing Blast: When you cast eldritch blast, add your Charisma modifier to
the damage it deals on a hit.
--Grasps Of Hadar: Once on each of your turns when you hit a creature with
your eldritch blast, you can move that creature in a straight line 10 feet closer
to yourself.
ADDITIONAL FEATURES & TRAITS
CHARACTER BACKSTORY TREASURE
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock CHA 15 +7
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Eldrich Blast
Booming Blade
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Hex
Armor of Agathys
4
Mind Sliver
SPELLS KNOWN
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.