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White Dwarf - 02 2017

The February 2017 issue of White Dwarf magazine features new rules and updates for Games Workshop's Warhammer 40,000 and Age of Sigmar games, including a focus on the Eldar and their new faction, the Ynnari. The magazine includes a variety of articles, painting guides, and a battle report showcasing a clash between Stormcast Eternals and Tzeentch Daemons. Additionally, it highlights contributions from the White Dwarf team and readers, celebrating the creativity and community within the Games Workshop hobby.

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100% found this document useful (1 vote)
351 views156 pages

White Dwarf - 02 2017

The February 2017 issue of White Dwarf magazine features new rules and updates for Games Workshop's Warhammer 40,000 and Age of Sigmar games, including a focus on the Eldar and their new faction, the Ynnari. The magazine includes a variety of articles, painting guides, and a battle report showcasing a clash between Stormcast Eternals and Tzeentch Daemons. Additionally, it highlights contributions from the White Dwarf team and readers, celebrating the creativity and community within the Games Workshop hobby.

Uploaded by

alxwakta15
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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THE ULTIMATE MAGAZINE

FEBRUARY 2017 £5.99 / €8 / $9 USD / $12 CAN / $15 AUS / $18 NZ / 30 zł


60 dkr / 70 skr / 65 nkr / 60 rmb / ¥1,400 / HK$82 / RM37 / SG$14

NEW RULES
NEW EXOTIC ADVERSARIES FOR
SILVER TOWER AND MORE!

A TALE OF FOUR
WARLORDS 14 PAGES
THE GRAND FINALE!
OF PAINTING
BATTLE REPORT GUIDES!
THE FOLLOWERS OF TZEENTCH
VERSUS STORMCAST ETERNALS

THE FRACTURE OF BIEL-TAN!


THE GATHERING STORM SWEEPS THROUGH THE ELDAR!
Copyright © Games Workshop Limited 2016
excepting all materials pertaining to the New Line
theatrical productions: The Lord of the Rings: The
Fellowship of the Ring, The Lord of the Rings: The
MEET THE WHITE DWARF TEAM
Two Towers, The Lord of the Rings: The Return of
the King, THE HOBBIT: AN UNEXPECTED JOURNEY,
THE HOBBIT: THE DESOLATION OF SMAUG, THE
Hidden away from sight in the fabled White Dwarf bunker, itself buried
HOBBIT: THE BATTLE OF THE FIVE ARMIES which
are © 2016 New Line Productions, Inc. All rights
deep inside the Games Workshop Citadel, the White Dwarf team work
reserved. The Lord of the Rings: The Fellowship of
the Ring, The Lord of the Rings: The Two Towers, tirelessly to craft everyone’s favourite magazine each month.
The Lord of the Rings: The Return of the King and
the names of the characters, items, events and
places therein are trademarks of The Saul Zaentz
Company d/b/a Middle-earth Enterprises under MICHAEL WIESKE REBECCA FERGUSON
license to New Line Productions, Inc. © Warner Production Editor Production Lead
Bros. Entertainment Inc. All rights reserved. THE
HOBBIT: AN UNEXPECTED JOURNEY, THE HOBBIT: Michael has been adding to his Stolen by Black Library for the
THE DESOLATION OF SMAUG, THE HOBBIT: THE Alaitoc Eldar army this month. He foreseeable future, Rebecca has
BATTLE OF THE FIVE ARMIES and the names of the has a Fire Prism and some been absent from the bunker for the
characters, items, events and places therein are Windriders on his desk, all of them last few weeks. We miss her cakes.
trademarks of The Saul Zaentz Company d/b/a currently blue (but no yellow yet). And Rebecca herself, of course.
Middle-earth Enterprises under license to New Line
Productions, Inc. (s16) Michael’s Model of the Month: Rebecca’s Model of the Month:
All quotations from J.R.R. Tolkien’s literary trilogy ”The Visarch, he’s got the look of an ”It’s the Lord of Change for me. You
The Lord of the Rings (including any of the volumes Eldar Corsair and I can definitely see can’t beat a multi-coloured bird
thereof) © The Tolkien Estate 1954-55, 1966. him joining my army.” Daemon that loves magic.”
White Dwarf © Copyright Games Workshop Limited
2016. White Dwarf, GW, Games Workshop, Citadel,
Warhammer Visions, Golden Demon, ‘Eavy Metal,
Paint Splatter, Space Marine, 40K, Warhammer, MATTHEW HUTSON MELISSA HOLLAND
Warhammer 40,000, the ‘Aquila’ Double-headed Lead Designer Digital Editor
Eagle logo, Warhammer Age of Sigmar, Battletome,
After six months of painting brown, Following her victory over Dan’s
Stormcast Eternals, and all associated logos,
illustrations, images, names, creatures, races, Matt has come to the end of A Tale Skaven last month (it was a fix, I
vehicles, locations, weapons, characters, and the of Four Warlords. But has he put his tells ya. – Dan), Mel has continued
distinctive likenesses thereof, are either ® or TM, brush down? Of course not – he’s to add to her army. A second Skink
and/or © Games Workshop Limited, variably painting Fyreslayers now! Starpriest is already undercoated.
registered around the world. All Rights Reserved.
Please be aware that Games Workshop products Matt’s Model of the Month: Melissa’s Model of the Month:
are usually sold unpainted and unassembled and the “Andrew King’s version of the ”I love the Slayer in the Dwarf Blood
contents of any products may vary from those Glottkin in a Tale of Four Warlords is Bowl team – the one with the
shown herein (for example, any banners shown may stunning – a real masterpiece.” flamboyant hat and shiny gloves.”
not necessarily be included). Pictures are used for
illustrative purposes only. In accordance with
national laws, Games Workshop is prohibited from
selling spray paints and bladed equipment to certain
age groups. Further, certain Citadel products may DAN HARDEN STUART EDNEY
be dangerous if used incorrectly and Games Staff Writer Staff Writer
Workshop does not recommend them for use by Dan has spent the month flitting When he’s not been painting
children under the age of 16 without adult between projects, including a Tzeentch Arcanites, Stuart has
supervision. Whatever your age, be careful when
using glues, bladed equipment and sprays and make secret mission that we can’t talk been trying to get his hands on one
sure that you read and follow the instructions on the about just yet. Join us next month of the new Dwarf Blood Bowl
packaging. Prices correct at time of going to press. to find out more! teams. He’s had no luck so far…
Customers are advised to contact Games Workshop
for current availability and current Games Workshop Dan’s Model of the Month: Stuart’s Model of the Month:
prices. Prices quoted are for products sold by “I like Rémy Tremblay’s version of ”It’s the Blood Bowl Dwarfs,
Games Workshop through its own stores, catalogue the Darkoath Chieftain in Readers’ specifically the Slayer without the
or website. Independent retailers are responsible for
determining their own prices. Models. It’s so well painted.” helmet – he’s got a great beard.”

Editor: Matt Keefe


Publisher: Paul Lyons ERIK NIEMZ MARTYN LYON
Produced by Games Workshop in Nottingham Photographer Photographer
Email: team@whitedwarf.co.uk Erik has been suspiciously quiet on Martyn is currently riding a wave of
the hobby front, recently, but we euphoria after winning the Best
Printed by Precision Colour Printing Ltd in the UK. think it’s a front, because a few Painted Army award (see page 147)
Genestealer Cultists have started at a Warhammer World event. He’s
Games Workshop Limited
Willow Road, Lenton, Nottingham, appearing on his desk. A new army? been very modest about it…
United Kingdom, NG7 2WS
Erik’s model of the month: Martyn’s model of the month:
WHITE DWARF (ISSN#0265-8712) is published ”Stefan Johnsson’s Crypt Horror in “I’m a big fan of Gryph-hounds, so
monthly for $9 by Games Workshop Ltd., Willow Golden Demon – it looks like it’s in the Gryph-hound Alpha wearing the
Road Nottingham NG7 2WS, United Kingdom,
Periodical Postage is paid at Long Island City, NY.
its environment, lit by moonlight.” boss-hat is my pick.”

POSTMASTER: Send address changes to White


Dwarf C/O Speedimpex USA, Inc. 3010 Review
Avenue, Long Island City, NY 11101. BEN HUMBER CHRIS WEBB
Issue number: Vol. 3, No. 6 Designer Reprographics Operator
It’s a monumental month for Ben Chris has recently been painting
Registered in England and Wales Humber, as he has finally finished models from Silver Tower, including
– Company No. 01467092. his Vendetta Gunship (see page a horde of Grot Scuttlings. So far,
148)! He hasn’t been this proud of his gaming group have completed
ISSN: 0265-8712 / Product code: 60249999555 an achievement since he graduated. the first three missions in the game.

Ben’s model of the month: Chris’s model of the month:


”I’m going to pick Dan’s Container. I ”My model of the issue is Chris
love the hazard stripes and the Stahl’s Dire Avenger Exarch. He’s
mystery of what could be inside.” got a very jazzy helmet crest.”

5 011921 080052 > Email: team@whitedwarf.co.uk / Twitter: @whitedwarf / Facebook: whitedwarf


FEBRUARY 2017
WHAT IS THE GAMES WORKSHOP HOBBY?
The Games Workshop hobby
is collecting, building,
MORE DOOM FOR THE ELDAR?
painting and playing games
with Citadel miniatures – all
hugely enjoyable activities
that we strive to explore in
White Dwarf magazine.
Games Workshop produces
a huge range of games
involving Citadel miniatures,
but these are the ones that
all others spring from…

In the grim darkness of the


far future, there is only war!
Warhammer 40,000 sees
humanity besieged on all
sides by the traitor, the

W
heretic, the alien and the elcome to a new issue of White Dwarf. As you’ll have
insidious threat of Chaos. gleaned from the cover, the big news this month is that
The superhuman Space the Eldar have been drawn into the storm gathering
Marines and the brave men across the galaxy in the wake of Abaddon’s 13th Black
of the Astra Militarum are Crusade – though, fittingly, it seems like the greatest
all that stand between consequences for the Eldar might be those they’ve brought upon
extinction and survival for themselves. We’ve got a host of features looking at the Gathering
the human race, the Storm, starting in Planet Warhammer on page 4, with Designers’
superstitious might of the MATT KEEFE Notes on page 34 and an exclusive look at a new faction of the
Imperium utilising arcane EDITOR Eldar, the Ynnari, on page 56. Exciting times.
weaponry and mighty
mountain-levelling war Over in the Mortal Realms, this issue sees the start of a slew of
machines in their quest for reinforcements for the Stormcast Eternals, and some of
galactic dominance. Tzeentch’s daemonic servants following on from last month’s
Kairic Acolytes, Gaunt Summoner and Ogroid Thaumaturge. We
thought it would be a great opportunity to pit these servants of
Order and Chaos against one another, so you’ll find them going
The Age of Sigmar is all head-to-head in our battle report, commanded by Ben Johnson
about epic battles in an age and Simon Grant. Ben and Simon both work in the Studio, and
of unending war, where both worked on the new books for these armies, so it really is a
mighty heroes, titanic heavyweight clash all round. Turn to page 62 to see which of the
monsters and powerful pair triumph, and turn the page to see what else is in the issue!
wizards battle for control of
the Mortal Realms, and the
vile servants of the Dark
Gods seek to subjugate all
beneath their heels. Can the
God-King Sigmar prevail?

FEBRUARY 2017 ™

1
CONTENTS
SUBSCRIBE T
O
WHITE DWAR
SEE INSIDE B F
ACK
COVER

LATEST NEWS PLANET WARHAMMER 4


34
Find out all about the
All the news on the latest Games Workshop releases, Ynnari, a new faction for the
including Daemons of Tzeentch, Stormcast Eternals and the
second part of the Gathering Storm, Fracture of Biel-Tan! Eldar, in Designers’ Notes.

CONTACT28
The letters page. Write to us right here!

SPIKE! MAGAZINE 30
Learn the difference between a blocker and blitzer in our
handy glossary of useful Blood Bowl terms.

TEMPORAL DISTORT 32
Do you remember 1993? Our capricious time portal does.

COVER FEATURE DESIGNERS’ NOTES 34


Want to know more about the Fracture of Biel-Tan and the
new Eldar models? Then this is the article for you.

A TALE OF FOUR WARLORDS 41


Our six-month challenge comes to an end in one glorious
mega-battle. But who will be crowned warlord of all warlords?

COVER FEATURE A NEW BREED OF ELDAR 56


Phil Kelly tells us all about the Ynnari.

41
EPIC GAMING BATTLE REPORT 62 Our four warlords clash in a
New Stormcast Eternals. New Tzeentch Daemons and huge multiplayer mega-
Tzaangors. That sounds like a premise for a Battle Report! battle. But who will prevail?
ILLUMINATIONS80
Witness the majesty of the Imperium of Mankind.

MUSTERING FOR WAR 86


Hobby maestro James Karch shares his tips on army painting.

PAINT SPLATTER 90
14 pages of stage-by-stage painting guides featuring Eldar,
Daemons and Stormcast Eternals.

REALMS OF BATTLE 104


We take a closer look at building and painting Armoured
Containers and Citadel Woods and personalising your terrain.

GOLDEN DEMON 110


Check out these incredible entries from Golden Demon:
Warhammer Age of Sigmar.

NEW RULES 116


Exclusive new rules for:
• Silver Tower

62
• Lost Patrol The Disciples of Tzeentch
• Deathworld Forest face the majesty of
• A special scenario written for the Sigmar’s Stormhosts.
mega-battle in A Tale of Four Warlords.

A TALE OF ONE PAINTER 126


We celebrate the work of Christopher Stahl, a renowned
painter and hobby blogger from Germany.

’EAVY METAL MASTERCLASS 130


Brush-master Aidan Daly shows us how to paint crystal blades
and gemstones.

BLANCHITSU134
The Pilgrym trail continues with more wonderful warbands.

READERS’ MODELS 140


The latest and greatest models painted by you, our readers.

IN THE BUNKER 146


What we’ve been up to in the White Dwarf hobby room,
including a most wonderful Vendetta.

2 ™

FEBRUARY 2017
110 134
Roger Axelsson tells Join the Pilgrym trail, where
us all about his incredible miniatures (and possibly
Golden Demon- madness) await you!
winning model.

4
COVER FEATURE:
FRACTURE OF
BIEL-TAN
Is this the end for the Eldar or can
they pull themselves back from
the brink of destruction?
4 PLANET WARHAMMER
34 DESIGNERS’ NOTES
56 A NEW BREED OF ELDAR
90 PAINT SPLATTER
130 ’EAVY METAL MASTERCLASS

86
Want some useful tips on
painting an army? Heed
ARMY FOCUS:
these words of wisdom.
DISCIPLES OF TZEENTCH
The Disciples of Tzeentch have
infiltrated several articles in
this issue. You can find them all
here.
4 PLANET WARHAMMER
62 BATTLE REPORT
90 PAINT SPLATTER
116 NEW RULES

FEBRUARY 2017 ™

3
PLANET WARHAMMER
ALL THE LATEST NEWS ABOUT THE GAMES WORKSHOP HOBBY!

THE FRACTURE OF BIEL-TAN

F
or as long as the Imperium has ruled the Alongside this great new book come three new
FALL OF CADIA
galaxy, the Eldar have been a dying race, If you missed the Eldar models – the focal characters of the story
the last remnants of a civilisation news last month, presented in the Fracture of Biel-Tan book.
Cadia has fallen to the
brought low by its own arrogance and Dark Gods! Yes, that’s Foremost amongst them is Yvraine, the Daughter
conceit. Now, at the Time of Ending, the greatest right, one of the of Shades and Emissary of Ynnead, God of the
Imperium’s greatest
seers of the Eldar have looked to the future and bulwarks against the Dead. It is her story that you follow in the book as
seen a glimmer of hope. Yet salvation comes at a forces of Chaos has she attempts to unite the Eldar to her cause.
finally fallen, brought
price, for rebirth can only happen after death… low by Abaddon the Fighting beside her is the Visarch, who the
Despoiler and his 13th eagle-eyed amongst you may recognise from one
Black Crusade. If you
Fracture of Biel-Tan is the second book in the want to know more, of the last pieces of artwork in Fall of Cadia (what
Gathering Storm series that details the ongoing pick up a copy of Fall could that mean, we wonder…?). Clad in the
of Cadia, out now in
saga of the Warhammer 40,000 universe. The story stores and online. baroque armour of the ancient Aeldari, he
within takes place concurrently with the events in certainly cuts an imposing figure. Last is the
Fall of Cadia, so while the Imperium fights for Yncarne, Avatar of Ynnead, a psychic construct
survival, so too do the Eldar. The book follows born from vengeful Eldar spirits. You can find out
the trials and tribulations of the Eldar race as more about the Triumvirate of Ynnead over the
they make their biggest and darkest decision page, and there are Designer’s notes for all three
since the Fall – to bring about the birth of characters and the Fracture of Biel-Tan book on
Ynnead, a new god that they hope will be able to page 34. We’ve also got a painting guide for the
defeat Slaanesh. Terrible times, indeed. Yncarne in Paint Splatter on page 90. Enjoy!

4 ™

FEBRUARY 2017
BIRTH OF A GOD A CHAMBER OPENS MIGHTY GIANTS
Chaos is in the ascendancy but The Auxiliary Chambers of the Good evening, sports fans!
the pointy-ears have one last trick Stormcast Eternals have There’s a new Blood Bowl
up their sleeves – they’re going to opened, unleashing a whole team in town and they’re
create a new god! We all know new range of crossbow- ready to punch your knees off
how well that went down last wielding, beast-riding, – it is, of course, the bearded,
time (Daemonettes, anyone?) but sigmarite-clad warriors. Turn beer-swilling Dwarf Giants.
this time the Eldar plan to awaken to page 18 for a look at these You can see more of the team
Ynnead, God of the Dead! great new models. on page 23.

THE STORM CONTINUES…


Last month saw the release of Fall of Cadia, the
first book in the Gathering Storm series for
Warhammer 40,000. This month, the storm rages
on in Fracture of Biel-Tan, a hefty 136-page tome
that follows the journey of Yvraine, Emissary of
Ynnead, as she attempts to awaken the Eldar
God of the Dead. Desperate times, it seems, call GATHERING
STORM:
for desperate measures but the Eldar, ever fearful FRACTURE OF
of change, are not easily persuaded. This book BIEL-TAN
charts Yvraine’s quest as she attempts to Pre-order: 04 Feb
Available: 11 Feb
persuade her people that Ynnead is the last hope
£30, €40, 300dkr,
for the Eldar. Alongside an incredible story, this 360skr, 330nkr, 150zł,
tome includes new character datasheets, faction USA $50, Can $60,
Aus $84, NZ $99,
rules for the Ynnari, new missions and new rules ¥6,900, 300rmb,
for an old favourite – the Black Guardians of HK$410, RM185,
SG$70
Craftworld Ulthwé. It’s a book not to be missed.
The Eldar of Biel-Tan
Craftworld face their
darkest hour as Daemon
armies of Khorne and
Slaanesh converge upon
the maiden world of
Ursulia and lay it to
waste (1). Yet the world
is just a stepping stone
to a much greater prize.
The book features
stunning photography
showing the Eldar at
war (2). Here the Ynnari
lead their followers into
the webway, where a
certain Thousand Sons
2 Sorcerer obsessed with
the secrets of the Black
Library lays in wait.
Fracture of Biel-Tan
includes a host of new
formation datasheets
representing the forces
of the Ynnari (3). Here

FIVE THINGS WE LOVE IN… FEBRUARY you can see the


Visarch’s followers
known as the Soulbound
Tzeentch has done it! February marks a
5
Vanguard and the
hat-trick of releases for the Changer of Aeldari Bladehost, who
accompany Yvraine into
Ways, beginning with Magnus the Red battle. The book also
in December, continuing with the Kairic includes new
detachment rules for the
Acolytes in January and culminating in the Ynnari faction as well as
Lord of Change this month (not to mention 2 warlord traits and
unique wargear.
the ever-popular Brimstone Horrors).

To celebrate, we decided to fight a Battle


Report (page 62) featuring as many of the
new Tzeentch units as we could fit on the
battlefield. Ex-Dwarfer turned rules writer
Simon Grant materialised from the Realm of READ ALL
Chaos to lead the Tzeentchian army and
promptly summoned a coven of Sorcerers to
ABOUT IT
lead his army. Let’s just say that his Hero ON PAGE
Phases were madness incarnate. 34!
3

FEBRUARY 2017 ™

5
PLANET WARHAMMER
THE TRIUMVIRATE
OF YNNEAD
Ynnead is the Eldar God of the
Dead, a nascent deity slowly
growing with the death of each
Eldar. Yet despite this, he also
represents the greatest hope of
survival for the Eldar race.

Foremost among the Ynnari is


Yvraine, Emissary of Ynnead
and Daughter of Shades.
Though Craftworld-born, she
died in the arenas of
Commorragh, only to be reborn
as the high priestess of the
Eldar God of the Dead. Her
mission in the dark days of the
Time of Ending is to unite the
Eldar to her cause and bring
about the full rebirth of Ynnead.
A silent, imposing warrior known
as the Visarch, a vision of the
ancient Aeldari, aids her in her
quest, a constant reminder of
what the Eldar once were. And
towering above both is the
Yncarne, a terrifying psychic
manifestation of the collective
Eldar spirit – the Avatar of
Ynnead. United, this triumvirate
plans to bring about the rebirth
of the Eldar race.

FIVE THINGS WE LOVE


IN… FEBRUARY
We say love, but this
4
1
point is kind of sad –
The Yncarne, Avatar of
this month marks the Ynnead (1).
end of A Tale of Four The Yncarne carries the
Warlords! Our quartet of rune of Ynnead, above
which floats an infinity
hobby heroes painted until rune that burns with the
their fingers went numb and fire of ancient Aeldari
spirits (2). Here you can
rolled dice until dents also see the Yncarne’s
appeared in the table but half-daemonic visage,
Warp energy bleeding
they have finally reached the out from beneath
end of their challenge. You twisted horns.
2
can see their complete An etheric storm holds
armies and read about their the Yncarne aloft, the
spirit energy of Biel-Tan
climactic mega-battle on Craftworld swirling
page 41. We’re sure this around it. Amongst the
swirling energy can be
won’t be the last time we tell seen shards of shattered
A Tale of Four Warlords, wraithbone (3).

though. And who knows, Vilith-zhar, the Sword of


Souls (4). The
next time our warlords might shape-shifting sword
have guns and tanks… can also appear as a
pair of blades – one of
the options in the kit.
3 4

6 ™

FEBRUARY 2017
LATEST NEWS
Yvraine, Emissary of
Ynnead (5).
Yvraine’s flowing dress
bears a barbed motif
that would not look out
of place in Commorragh
or, indeed, on Biel-Tan
Craftworld where she
was born (6). Hung from
her dress are countless
spirit stones – those
Yvraine has rescued
from fallen Eldar. As a
powerful seer, Yvraine 6
can tap into their spirit
energy to bolster her
own formidable powers.
In her current guise as a
Succubus, Yvraine
wears an ornate
headdress (7). Though it
appears to be purely
ornamental, it is in fact
a sensory array, the
spirit stone ‘eyes’ on the
blades relaying real-time
information to Yvraine
about her surroundings.
5 7
The Visarch, Champion
of Ynnead (8). TRIUMVIRATE
OF YNNEAD
The Visarch wears
ancient Eldar armour not Pre-order: 04 Feb
seen since before the Available: 11 Feb
Fall (9). Faces of the £45, €60, 450dkr,
armour’s former 540skr, 500nkr, 225zł,
occupants can be seen USA $75, Can $90,
crafted into the armour Aus $125, NZ $149,
plates, which bears ¥10,400, 450rmb,
swirls and patterns far HK$610, RM280,
more baroque than the SG$110
austere armour worn by
Craftworld Eldar. 9 10
Asu-var, the Sword of
Silent Screams (10).
You can find out more
TURN TO
about this blade in the PAGE 34
Fracture of Biel-Tan.
The Visarch wears a fur
FOR
cloak (11), a level of DESIGNERS’
decadence rarely seen
in Craftworld society. NOTES ON
Spirit stones are woven
through it, a symbol of THESE NEW
the Visarch’s role within
Ynnead’s following. MODELS
8 11

THE PATH OF THE YNNARI


THE JOURNEY OF YVRAINE, EMISSARY OF
YNNEAD, FROM COMMORRAGH TO IYANDEN

COMMORRAGH BIEL-TAN ULTHWÉ BELIAL IV IYANDEN


Yvraine’s tale begins in Yvraine returns to her home Craftworld Ulthwé is Yvraine’s next Belial IV was once one of the home Yvraine travels to Iyanden as the
Commorragh, where she is seen Craftworld after many years away. port of call, where she interrupts the worlds of the Eldar and now lies Craftworld fights for survival. A
fighting in the Crucibael against Lelith Her actions lead to the Fracture of trial of Eldrad Ulthran, who is being deep within the Eye of terror. Yvraine great hero dies defending it from
Hesperax. It is here that she is reborn Biel-Tan and the creation of the held accountable for his actions on travels there to find two ancient the forces of Chaos but death is
as Ynnead’s emissary. Her rebirth Yncarne, the Avatar of Ynnead. The Coheria. The trial is interrupted again artefacts that could change the fate no longer the barrier it once was.
causes a massive dysjunction that Ynnari gain a strong ally in the when Eldar from the lost Craftworld of the Eldar for all time. Her mission A hero is reborn and the Eldar
shatters Khaine’s Gate. shape of the Phoenix Lord Jain Zar. of Altansar arrive… is only partially successful. head for Klaisus.

FEBRUARY 2017 ™

7
PLANET WARHAMMER

A GREAT CHANGE UNVEILED


W
hile the forces of Chaos seek to topple Month, the Lord of Change. Now more than ever,
the Imperium in the grim darkness of the WANT TO you can create the Tzeentchian army of your
far future, in the Mortal Realms Tzeentch KNOW HOW dreams! Over the next few pages you’ll see a
is plotting his ascendancy. You may have wave of new models soon to be available for your
noticed that Tzeentch has successfully snuck new
TO PAINT collection, many of which are featured in our
models into three consecutive issues of White KAIROS? Battle Report, where the Disciples of Tzeentch
Dwarf, beginning with Magnus the Red two issues TURN TO take on the new Stormcast Eternals (check out
ago and culminating in a wave of Tzaangors and PAGE 90! page 18). You’ll also find painting guides for many
Daemons this month, including our Model of the of the new models starting on page 90.

INFAMOUS
FEATHERED
LORDS
The Lords of Change
are Tzeentch’s most
exalted servants.
Many manipulate the
fates of others from
the shadows but
some are well-known
to mortal creatures.

Kairos Fateweaver
Known as the Oracle,
Kairos is unique in
that he can see far
into the future – yet
with that knowledge
comes a terrible
madness. 81 Lords of
Change are assigned
to Kairos to record his
insane babblings and
Kairos’s advice was
instrumental in
Archaon’s destruction
of the world-that-was.

M’Kachen
M’Kachen is the
MODEL
nemesis of
Brother-Captain Stern OF THE
of the Grey Knights.
Many times have their
paths crossed, though
Stern has always
MONTH
emerged the victor,
for M’Kachen detests
physical combat. One
day, however, Stern’s
luck may run out…

Tarkh’ax
Trapped on the world
of Dolumar IV by an
Eldar incantation,
Tarkh’ax eventually
escaped many
thousands of years
later during a war
between the
Imperium and the Tau.
He was later defeated
by the combined
efforts of the Tau and
the Ultramarines.

Tweek
Tiny and unassuming,
Tweek is perhaps the
tiniest of all the Lords
of Change. Or is he?
He claims that he’s a
Greater Daemon but
surely he can’t be,
he’s just so small. Oh,
the lies and deceit!

8 ™

FEBRUARY 2017
LATEST NEWS
LORD OF CHANGE
Lords of Change are the Greater Daemons of
Tzeentch, his most favoured servants. Cunning,
manipulative, ambitious and deceitful, they are,
above all, incredibly powerful sorcerers. A click of
their fingers or a screeched incantation can
unravel time and space itself, and their piercing
gaze can shatter the mind of even the most
stalwart hero. Lords of Change can manifest in 1 2
any form they choose, though most appear as
withered avian Daemons – a form much-
appreciated by their patron god. They may
appear frail but this is merely one of their many
deceptions, for they are beings of pure Chaos
energy with lightning-fast reflexes and
supernatural strength. Though more than capable
in a fight, a Lord of Change’s real power lies in
spell-casting and most carry the trappings of their
calling, be it a staff emblazoned with icons of
Tzeentch, a gleaming sceptre burning with
sorcerous energy or a gem-encrusted blade
writhing with change-metal runes. This plastic kit
includes all these weapon options plus a trio of
different heads for the model, scrolls, pouches,
packs and trinkets, a pair of capering Brimstone
Horrors and plenty more besides. You can even
build Kairos Fateweaver – the greatest of all
Lords of Change – from this kit. You can see his
leering daemonic visages below.
3 4
There are three head
options for the Lord of
Change, including a
many-tongued face (1)
and a skeletal head (2).
Lords of Change
traditionally carry
arcane weapons, such
as the rod of sorcery (3)
and the staff of
Tzeentch (4), which
comes with two
different caps.
The kit also makes
Kairos Fateweaver (5).
His silken loincloth is
emblazoned with
Tzeentch’s rune (6) and
one of his hands bears
Tzeentch’s all-seeing
eye (7). A collection of
scrolls and sorcerous
trappings hang from his
belt (8). Kairos’s most
potent weapon, the
Staff of Tomorrow (9),
bears an ancient vellum
tome surmounted by a
gilded fish.
5 6

LORD OF
CHANGE
Pre-order: Now
Available: 04 Feb
£70, €90, 700dkr,
840skr, 770nkr, 350zł,
USA $115, Can $140,
Aus $190, NZ $230,
¥16,100, 700rmb,
HK$950, RM435,
SG$170
7 8 9

FEBRUARY 2017 ™

9
PLANET WARHAMMER
THE CHANGELING
No one bar Tzeentch himself knows the true form
of the Daemon called the Changeling. Not even
the Changeling itself can remember what it
originally looked like, for it has altered its form so
many times in the pursuit of trickery, deceit and
mischief. Most recently the Changeling disguised
itself as Grand Master Azrael of the Dark Angels,
revelling in the chaos it caused before it was
finally discovered. It has since reverted to its
favoured form, the one you see here, its many-
limbed body swathed in voluminous robes that
hide its face (if, indeed, it has one). With one
hand the Changeling is conjuring warpfire to fling
at its enemies, while in the other it carries the
potent artefact known as the Trickster Staff.

The head of the Trickster


Staff (1) features THE
several Tzeentch motifs, CHANGELING
including the all-seeing Pre-order: Now
eye and a snake (albeit Available: 04 Feb
with the head of a fish
– another favourite £20, €25, 200dkr,
image of the Changer of 240skr, 220nkr, 100zł,
Ways). A clutch of USA $35, Can $40,
feathers hangs from one Aus $55, NZ $65,
side of the staff, while a ¥4,600, 200rmb,
polished bird’s skull sits HK$270, RM125,
on the other. SG$50
1

BLUE & BRIMSTONE HORRORS


When a Pink Horror’s daemonic form is shattered Horror in turn be destroyed, it will split into two BLUE HORRORS
it normally splits into two Blue Horrors. These Brimstone Horrors – capering balls of sorcerous Pre-order: Now
Available: 04 Feb
bitter, spiteful beings bicker constantly over malevolence. This boxed set contains ten Blue
£20, €25, 200dkr,
which of them was responsible for the demise of Horrors and ten pairs of Brimstone Horrors. They 240skr, 220nkr, 100zł,
their former self. Only when the enemy draws can both be fielded as units in their own right in USA $35, Can $40,
Aus $55, NZ $65,
near do they concentrate their efforts, flinging both Warhammer 40,000 and Warhammer Age of ¥4,600, 200rmb,
blasts of warpfire at them and chanting dark Sigmar or, alternatively, as the exploded remains HK$270, RM125,
SG$50
sorcery from fang-lined mouths. Should a Blue of a unit of Pink Horrors.

10 ™

FEBRUARY 2017
LATEST NEWS

TZAANGORS A herd of Tzaangors can


include a mutant (1).
This mutant’s head has
Beastmen are the dark children Tzaangors are, nevertheless, split clean in half – a
blessing from Tzeentch
of the Chaos Gods, mortal still violent and aggressive or a curse?
creatures with wicked hearts creatures that crave bloodshed
Tzaangors, like many of
and twisted bodies that are a and destruction. As such, the 10 Tzeentch’s followers,
dark parody of humankind. models in this plastic kit are all carry curved sacrificial
daggers (2).
armed ready for war, carrying
This Tzaangor carries a
Those born beneath Tzeentch’s gold-lined shields, sacrificial savage greatblade, a
watchful gaze are known as daggers and glittering falchions. 1 2
huge mace-like axe that
can pulverise armour,
Tzaangors and they often bear All bear the mark of Tzeentch flesh and bone (3).
the image of their god. Their somewhere on their armour, and
bovine faces often sprout beaks many wear fetishes pleasing to
instead of muzzles and many their god, such as bird skulls, TZAANGORS
Available: Now
walk on bird-like talons instead feathers and glittering
£25, €32.50, 250dkr,
of hoofs. A protuberance of gemstones. The kit also comes 300skr, 280nkr, 125zł,
feathers and quills is a common with options to build a USA $40, Can $50,
Aus $70, NZ $83,
sight among Tzaangors. Though Twistbray (the herd leader), a ¥5,800, 250rmb,
they may be brighter and more musician with a brayhorn and an HK$340, RM155,
SG$60
ambitious than other Beastmen, icon bearer.
3

FEBRUARY 2017 ™

11
PLANET WARHAMMER
TZAANGOR
ENLIGHTENED
The strongest and most devious
Tzaangors in a warflock soon
rise to prominence and their
endeavours will often draw the
eye of their patron deity. The
Tzaangor Enlightened (see
right) are bestowed with the
secrets of the past and gifted
change-metal spears, while the
Tzaangor Skyfires (below) gain
the power of foresight and are
rewarded with bows that fire
fate-laced arrows. Yet
1 2
Tzeentch’s greatest gift to his
chosen children are the Discs of
Tzeentch, daemonic Screamers
that have mutated into semi-
sentient fighting platforms for
their new masters. The
Tzaangors, already formidable
fighters, become even more
deadly with the gnashing teeth 4

and whirling blades of the Disc Tzaangor Enlightened


spinning beneath their feet. are gifted with horrific TZAANGOR
mutations and fearsome ENLIGHTENED
visages (1). None are as
Available: Now
This kit enables you to build imposing as the Aviarch
(2), though, who looms £22.50, €30, 230dkr,
either three Tzaangor Skyfires over his herd with 270skr, 250nkr, 115zł,
on Discs of Tzeentch or three monstrous intent. USA $35, Can $45,
Enlightened traditionally Aus $60, NZ $74,
Tzaangor Enlightened, who can carry barbed ¥5,200, 230rmb,
either ride Discs or march to war Tzeentchian spears (3) HK$310, RM140,
and ride to battle on SG$55
on foot (well, hoof… or talon). 3 Discs of Tzeentch (4).

12 ™

FEBRUARY 2017
LATEST NEWS
TZAANGOR SHAMAN
Of all the Tzaangors, those with
an affinity for sorcery are the
most highly prized by the
Changer of Ways. Possessed of a
savage intellect and with the
ability to scry the future,
Tzaangor Shamans can often be 5

found at the head of a warflock,


leading their followers to a fate
that only they (and their patron
god) know. Their status affords
them dominion over a Disc of
Tzeentch, which carries them
bodily into battle, its slashing
blades ripping apart those that
stray too close. As the Disc 6
This Tzaangor Shaman
hovers and gyrates beneath him wears armour to protect TZAANGOR
the beastly wizard flings blasts his beak (5). Here you SHAMAN
can also see the
of energy from his rune-capped feathers protruding from
Available: Now
staff, all the while bellowing his head and the curved £20, €25, 200dkr,
ritual dagger he carries. 240skr, 220nkr, 100zł,
arcane spells that turn nearby On the Shaman’s belt USA $35, Can $40,
foes into glistening, magic- can be seen a clutch of Aus $55, NZ $65,
scrolls and a sorcerous ¥4,600, 200rmb,
drenched Tzaangors – a far elixir (6) that he can HK$270, RM125,
more pleasing form to the imbibe to enhance his SG$50
spellcasting abilities.
cackling Shaman.

STORMCAST ETERNALS WARSCROLL CARDS FIVE THINGS WE LOVE


IN… FEBRUARY
There’s a useful new gaming aid and have them handy for your WARSCROLL
CARDS:
to accompany the new game. This set of cards also STORMCAST
Battletome: Stormcast Eternals comes with two card sheets ETERNALS We’ve received a lot of
– the Stormcast Eternals
warscroll cards. This pack
featuring pop-out markers and
tokens to help you remember
Pre-order: 11 Feb
Available: 18 Feb
£15, €20, 150dkr,
3 letters asking us to
write some new
contains 31 large-format cards, the special abilities of your 180skr, 170nkr, 75zł, scenery articles. Ask and ye
each of which features a heroes and what artefacts USA $25, Can $30, shall receive, as the saying
Aus $40, NZ $50,
warscroll from the battletome. they’re carrying into battle. ¥3,500, 150rmb, goes, as this month we
This means you can draw the Keep your eyes peeled for HK$200, RM90, present our second Realms
SG$35
cards for the units you’re using more of these sets in the future! of Battle article. Turn to
page 104 to see what we get
up to with a set of Citadel
Woods, a pair of Fine Detail
Cutters, some Plastic Glue
and a set of Munitorum
Armoured Containers.

Painting! We love
2 painting and this issue
features 14 pages of
stage-by-stage painting
guides in Paint Splatter, not
to mention a four-page ’Eavy
Metal Masterclass. On top
of that there are also
painting tips in Mustering
for War, Realms of Battle
and even Readers’ Models.
It is what you might call a
paintstravaganza!

FEBRUARY 2017 ™

13

F
O
E E
G R
A O RE
M U
ER R T
M O N S
M F VE M
A E D AL
H G
R A A E
A P W R
W K E L
E OO IS N TA
TH B H R
T E T O
U C T M
O FA U E
K AR BO TH
EC M S A TO
CHSIG EW IN
N
HEROIC DUNGEON ADVENTURES
IN THE AGE OF SIGMAR

COMING SOON!
PLANET WARHAMMER

GANGS OF COMMORRAGH
NEW
BOXEDE
GAM

T
he Dark Eldar city of Commorragh is Above: The box
BIT OF THE contents, which include
MONTH: constantly at war, its inhabitants caught six Reaver Jetbikes, 10
VILITH-ZHAR in a brutal web of deceit, lies, infighting Hellions, six card spire
We mentioned earlier tops and six dice. The
in the magazine that
and outright hostility. While Kabals Hellions and Reavers are
the Yncarne’s blade battle in the streets and Wyches in the arenas, plastic kits that come
can change shape, with a wide variety of
sometimes appearing
the smog-choked skies of Commorragh are weapons and wargear
as a long falchion, at dominated by speed-loving Reavers and vicious with which you can
other times a pair of equip them.
wicked-looking
Hellion Gangs, who often come to blows amidst
daggers. Well this is the spires of the Dark City. Left: The high-octane
what one of the cover of the box.
daggers looks like – a Below left: A page from
sacrificial blade with And that’s what Gangs of Commorragh – the latest the game’s rulebook,
spirit stones
embedded in its hilt.
in the Studio’s line of standalone boxed games – which, alongside all the
rules, includes a section
You can even build the is all about. Inside this box you’ll find 16 with loads of different
Yncarne carrying a
sword and a dagger.
miniatures – 10 Hellions and six Reaver Jetbikes painting suggestions for
your models.
Or two daggers. Or a – with which to create your gangs. You can use
sword and the rune of
Ynnead. Or a dagger
them to play one-off games that can be fought in
and the rune. That’s a a lunchtime, or whole campaigns, the rules for
whole lot of options.
which can be found in the box. The gameplay is
similar to Stormcloud Attack, but with more GANGS OF
models, allowing for more complex interactions COMMORRAGH
Available: Now
between them and plenty of daredevil stunts. It’s
£35, €45, 350dkr,
fast-paced and highly tactical with loads of little 420skr, 390nkr, 175zł,
rules that really bring to life the ludicrous speeds USA $60, Can $70,
Aus $98, NZ $115,
these warriors are fighting at. The campaign ¥8,100, 350rmb,
system is clever and fun, too, and highly HK$480, RM215,
SG$85
reminiscent of classic games like Necromunda.

16 ™

FEBRUARY 2017
LATEST NEWS

STORMCAST ETERNALS

ORDER BATTLETOME:
STORMCAST ETERNALS
Sigmar’s wrath made manifest, the Stormcast
Eternals march to war. Each was once a mortal
warrior who caught the eye of the God-King and
was reforged into a deathless champion of Order.
Clad in gleaming sigmarite and aided by the ORDER
noble beasts of the Heavens, few can stand BATTLETOME:
STORMCAST
before the Stormcast Eternals. ETERNALS
Pre-order: 04 Feb
Bursting at the seams with 168 pages, this may Available: 11 Feb

well be the mightiest battletome we’ve released. £30, €40, 300dkr,


360skr, 330nkr, 150zł,
Not only does it have all the background and USA $50, Can $60,
rules of the previous volumes, this battletome is Aus $84, NZ $99,
¥6,900, 300rmb,
the cutting edge of Warhammer Age of Sigmar HK$410, RM185,
supplements – the God-king’s chosen have five SG$70

pages of Artefacts of Power, new prayers, a


selection of new Command Traits, and even traits
for your celestial steeds! That doesn’t even cover SEE THE NEW
STORMCAST
the rules for Path to Glory, a brace of battleplans,
ETERNALS
27 warscroll battalions, Pitched Battle profiles or UNITS IN
the swathe of brand new warscrolls. Whether ACTION ON
you’re a veteran of many Reforgings or new to PAGE 62!
Sigmar’s service, this battletome is a must.

FEBRUARY 2017 ™

17
PLANET WARHAMMER

STORMCAST ETERNALS STORMCAST


ETERNALS
VANGUARD-HUNTERS VANGUARD-
HUNTERS
Pre-order: 11 Feb
Expert hunters and cunning tacticians all, the Available: 18 Feb
Vanguard-Hunters of the Vanguard Auxiliary £37.50, €50,
Chambers are daring and fearless raiders who 380dkr, 450skr,
410nkr, 190zł,
will harry the supply lines and weak points of USA $60, Can $75,
the enemies of Order before melting away to Aus $105, NZ $124,
¥8,600, 380rmb,
strike again, their quarry slashed to ribbons 1 2 HK$510, RM235,
by blades or peppered with bolts. SG$90

The deadly weapons


With 10 Stormcast Eternals Vanguard-Hunters of the Vanguard-
contained within, this is a fantastic addition Hunters (1 and 2).

to your armies of Order. It contains enough The astral compass


(3) is a strange device
bits to arm all your warriors with shock that will guide the
handaxes or storm sabres and even comes bearer toward the foe.
with a bare head, case you ever wondered Vanguard-Hunters are
what the Stormcast Eternals looked like clad in the pelts of
bears (4) and other
under the mask! beasts of the realms.
3 4

18 ™

FEBRUARY 2017
A TIME OF CHANGE
While Sigmar’s glorious Stormhosts
liberate the Mortal Realms from the
clutches of Chaos, Tzeentch’s power
is in the ascendancy.

S
igmar’s war to emancipate the
Mortal Realms from the yoke of
Chaos continues at pace. Though
his legions of demi-god warriors
were unable to wrestle control of the
All-gates – the fulcrum of the Mortal
Realms – from Archaon’s dark legions, they
managed to secure footholds in several of
the realms, bringing salvation and hope to
countless people. Now, glittering
fortifications and glorious cities spring up
in their wake, a sign that Order is returning
to the Mortal Realms.

But the Chaos Gods will not give up their


prizes easily. Khorne and Nurgle, the
primary perpetrators in the despoilment of
the realms, stand back to lick their wounds
and prepare their next offensives. They will
be bloody and terrible and no quarter will
be given. Yet while they wane in power,
that of their brother Tzeentch – trickster
and grand manipulator – grows. More
subtle and patient in his corruption than
his brothers, Tzeentch has seeded his
agents throughout the realms, hiding them
in cities and settlements, concealing them
with glamours and enchantments. As
Sigmar’s warriors sally out from their grand
redoubts, little do they know that behind
them, in the depths of their cities, the
followers of Tzeentch stir into wakefulness.
Kairic Acolytes cast dire rituals to summon
capering Daemons, while twisted
Tzaangors rise up from their dank hovels to
spark mutation and madness.

Yet Sigmar is no fool, and he has


dispatched his most insightful warriors to
tackle this insidious threat – the
Stormcasts of the Auxiliary Chambers.
Famed for their guile and initiative, the
rangers of the Auxiliary Chambers will hunt
down their foes and pursue them to the
ends of the realms to secure victory. Riding
vicious Gryph-chargers, Vanguard-
Palladors bait the enemy into making an
attack, drawing them into the waiting
crossbows of the Vanguard-Raptors and the
sharp axes of the Vanguard-Hunters. Even
Tzeentch’s most devious minions may have
met their match in the masked warriors of
the Auxiliary Chambers.
LATEST NEWS

STORMCAST ETERNALS STORMCAST


ETERNALS
GRYPH-HOUNDS GRYPH-
HOUNDS
Pre-order: 11 Feb
The noble Gryph-hound is a common sight Available: 18 Feb
amongst the armies of the Stormcast Eternals. £15, €20, 150dkr,
Many a Lord-Castellant or Lord-Veritant will 180skr, 170nkr,
75zł, USA $25,
have one at their side, and whole packs of the Can $30, Aus $40,
beasts may be found fighting alongside the NZ $50, ¥3,500,
150rmb, HK$200,
forces of Order against agents of corruption. 1 2 RM90, SG$35

Containing six Gryph-hounds, this set comes One member of the


with a trio of different bodies, and four pack can be marked
out with a helm (1) to
different types of head, allowing you to mix denote its status as a
and match to make up a hunting pack of Gryph-hound Alpha.
Gryph-hounds. You can even swap the heads Gryph-hounds are
and bodies with those of the Gryph-hound creatures of Azyr, and
come in all manner of
with the Lord-Veritant or Lord-Castellant, to colours (2, 3 and 4),
make your pack even more unique, or give from their fur to their
downy-feathered
your Stormcast heroes a truly unique ally. manes.
3 4

BEASTS OF THE CELESTIAL WILD


WHITE DWARF CASTS A BEADY EYE ON THE WEIRD AND WONDERFUL FAUNA OF AZYR

Aetherwings are Star-eagles are found in A strange mix of bird and Gryph-chargers are the The Dracoths are Stardrakes are great and
swift-winged raptors from the Aetheric Clouds that big cat, the Gryph-hound favoured mounts of the impatient and brutal terrible beasts of Order,
the Realm of Azyr, and encircle the Broken is a noble beast native to Vanguard Auxiliary creatures, eager to exact amongst the mightiest of
are sometimes used as World. They are vicious the Azyr wilds. They often Chambers, incredibly vicious and bloody Dracothion’s children.
spotters by retinues of fighters and are capable hunt in packs, but swift and intelligent carnage on the forces of They feed on starlight
Vanguard-Raptor snipers. of hunting even ethereal individual Gryph-hounds creatures that can travel Chaos. They are itself, although as many a
These aethereal avian and unreal creatures. have been sighted in the many leagues at great intelligent and cunning, champion of Chaos has
hunters are also able to Often they will bond with company of Stormcast pace without tiring. They and frequently have a found out, Stardrakes are
see deceit and evil a Knight-Venator, Lord-Castellants, are staunch foes of Chaos temperament to match quite keen on a spot of
magics as clearly as providing the winged Lord-Veritants and even and even in their wild the Paladins that will ride mortal flesh as well,
other hunting birds can Stormcast with a wandering mortal warrior- state will hunt out the them into battle in the should a they get a
spot fresh prey. powerful ally on the hunt. priests of Sigmar. Slaves to Darkness. name of Order. chance to gobble it up.

FEBRUARY 2017 ™

19
PLANET WARHAMMER

DEATHWORLD FOREST
S
hould you go down to the woods today, The Grappleweed is a
hideous alien plant, able
you might be in for a nasty surprise. The to shuffle across the
grim darkness of the far future is home landscapes of the
galaxy in search of fresh
to innumerable jungle death worlds, morsels of prey. The
from the relatively innocuous Moraz III to the writhing barbed
tentacles are a deadly
infamous arboreal hell of Catachan. These menace which will drag
exceedingly deadly worlds are home to any bystanders into the
fleshy trumpet for
innumerable varieties of lurid and alien eventual digestion.
vegetation, which is at least as lethal as the
The Deathworld Forest
wildlife if not more so! is also home to many
strange and mysterious
ruins of arcane
Inside this fantastic box is all you’ll need for provenance. Perhaps
decorating the strange woodlands and bizarre they are relics of the
long-dead Eldar Empire,
boscage of the Warhammer 40,000 galaxy, as the which once bestrode
Deathworld Forest contains three mangrove-like the entire galaxy?

Barbed Venomgorse trees (covering the plant’s


lifecycle – mesh-like leaves, diamond-like buds
and fleshy flowers), a brace of Eldritch Ruins DEATHWORLD
(which you can mix and match with all stages of FOREST
the Venomgorse), five hedges of Shardwrack Pre-order: 11 Feb
Available: 18 Feb
Spines (two long and three short) and, exclusive
£80, €105, 800dkr,
to this box, a pair of hungry-looking 960skr, 880nkr, 400zł,
Grappleweeds. If you’re looking to set your USA $130, Can $160,
Aus $220, NZ $264,
games of Warhammer 40,000 on the most alien ¥18,400, 800rmb,
and inhospitable worlds in the galaxy, the HK$1,050, RM495,
SG$190
Deathworld Forest set is a great starting point.

20 ™

FEBRUARY 2017
LATEST NEWS

LATEST FROM FORGE WORLD

D
uring the dark days of The Macrocarid
Explorator (1) is a tank
the Horus Heresy, unique to the
countless tanks and Mechanicum, a war
machine developed
war machines were during the great Crusade
fielded by the warring armies, to suit the esoteric
needs of the
each side looking to outdo the Tech-Priests of Mars. It
other in the arms race. Yet none features an armoured
prow much like the
were as zealous as the Triaros, though it is
Mechanicum of Mars who, split more heavily armed,
featuring a servitor-
into two warring factions, crewed mauler bolt
developed ever more sinister cannon and a pair of
irradiation engines
and devastating weapons of war. mounted in the hull
Here we have two examples of – the perfect weapons
for neutralising
them – the Macrocarid infantry-based threats.
Explorator and the Vultarax The Vultarax
Stratos-automata. Stratos-automata (2) is
a flying monstrous
creature for the forces
The Macrocarid is an armoured of the Mechanicum. Its
bulbous, cyclopean hull
transport, battle tank and houses several weapon
explorator vehicle all rolled into systems, including a
Vultarax arc blaster,
one. As heavily constructed as a which is ideal for taking
Land Raider, it can withstand down enemy aircraft,
and a pair of Setheno
damage that would obliterate pattern havoc launchers
lesser vehicles. The Vultarax, on that it uses to bombard
ground targets. The
the other hand, is a semi- mechadendrites snaking
sentient drone similar in design out from its hull can also
be upgraded to power
to the corrupted Blight Drones, blades, making the
but far larger. Though designed Vultarax incredibly
dangerous should it
to combat air units, it is also choose to hover.
deadly against ground targets.
2

FEBRUARY 2017 ™

21
PLANET WARHAMMER

BLOOD BOWL MERCHANDISE


THE DWARF GIANTS THE DWARF
Dwarfs have been playing Blood Bowl since the can get it away from them! This set contains a GIANTS
very beginning of the game. Despite the natural Dwarf team of 12 players (six blockers, two Pre-order: Now
Available: 04 Feb
Dwarf tendency to go at their own pace (which runners, two blitzers and two Troll Slayers) along
£20, €25, 200dkr,
could be described as rather slow), when a Dwarf with a pair of coins, team markers, and six Dwarf- 240skr, 220nkr, 100zł,
team gets going, little on the field can stop them made balls. Whilst you’ll find rules for creating USA $35, Can $40,
AU $55, NZ $65,
from grinding down the opposition like your own Dwarf team in Death Zone – Season ¥4,600, 200rmb,
sandstone. When a Dwarf team gets the ball, One, this set includes a 1,000,000 GP roster for HK$270, RM125,
SG$50
nothing short of the divine will of Nuffle himself using the Dwarf Giants right out of the box!

HIGHS AND LOWS: DWARF BLOOD BOWL TEAMS


IS THE MUG HALF FULL OR HALF EMPTY? WHITE DWARF INVESTIGATES A QUESTION FOR THE AGES
HALF FULL: SOLID AS A ROCK HALF FULL: STEADY HANDS HALF FULL: IT’S NOT GONE
There isn’t a dwarf alive who isn’t tougher When a Dwarf gets a hold of something he It’s still there. Well, the best part of a pint still
than granite. Laugh with derision as puny likes the look of, like gold or a keg of booze or is. Still, may as well finish it up and get
Elves and Humans break their arms trying to the ball, there’s little that can wrest it from his another round in. After all, there’s always
throw blocks on your players. vice-like grip. room for another pint, right?

HALF EMPTY: SLOW AS TREACLE HALF EMPTY: DWARF TOSSING HALF EMPTY: IT’S GONE
The downside to wearing a Dwarf’s weight in Whilst it’s theoretically possible that Dwarfs It’s clear the ale is gone. Optimism is for
body armour is you move only slightly quicker could undertake a passing game, it’s also manlings, Elves and other deluded idiots. The
than a player who is actually dead. Even the theoretically possible for Dwarfs to give up ale only thing for it is to get another round in, and
Undead move faster than you! and forgive grudges. Just very unlikely. try to enjoy it while it lasts.

22 ™

FEBRUARY 2017
AVAILABLE NOW
THE BLOOD BOWL PLAYBOOK: DWARF TEAMS
BLOCKER RUNNER BLITZER TROLL SLAYER

Dwarf blockers are tougher than old Runners are some of the fastest The blocker’s swifter cousin and the Troll Slayers are perfect for putting
boots, making them the perfect players you have, but their real value runner’s tougher brother. Use them enemy big guys in the injury box,
players for cages and attrition play. is in their sure hands. Give them the to put down any enemy players you even if they have a tendency to get a
The biggest drawback is that ball and stick them in a cage of don’t like the look of, like their ball bit carried away. Be careful not to let
blockers are even slower than an elf blockers, as despite being the fastest carrier, catcher or any player your them get isolated from the rest of the
with two broken legs. player you have, they’re still Dwarfs! opponent is particularly attached to. team – they’re fragile, for a Dwarf.

HALL OF FAME
SPECIAL PLAY CARDS
Give your players a boost with
the finest magical memorabilia
gold pieces can buy in this
latest addition to your
collection of Special Play Cards.
This pack contains 26 new
Special Play Cards, giving you
the edge on the playing pitch.
Each will grant individual
players new abilities for a
match, but coaches beware,
there is always a price to be
paid for such power…

SKAVEN AND BLOOD BOWL


CARDS: HALL OF
DWARF PITCH FAME PACK
Pre-order: Now
In December’s Blood Bowl Available: 04 Feb

feature, we alluded to other £12, €14.50, 120dkr,


145skr, 135nkr, 61zł,
teams getting their own pitches USA $18, Can $24,
and dugouts, and we weren’t Aus $34, NZ $38,
¥2,800, 120rmb,
kidding! If your Skaven feel HK$168, RM72,
uncomfortable on a cheery SG$28

green Human field, they can


feel right at home on a
warpstone-riddled wasteland, SKAVEN AND
but flip the board over and DWARF PITCH
you’ve got a fantastic field for Pre-order: Now
Available: 04 Feb
Dwarf teams. And these are not
£24, €31.50, 245dkr,
just gorgeous new playing fields 290skr, 270nkr, 120zł,
– they come with their own USA $38, Can $48,
Aus $66, NZ $79,
‘Weather’ Table representing ¥5,600, 245rmb,
the perils and pitfalls of playing HK$330, RM150,
SG$60
Blood Bowl underground!

FEBRUARY 2017 ™

23
PLANET WARHAMMER

VIDEO GAMES NEWS

WARHAMMER 40,000: DAWN OF WAR 3 MORDHEIM: WARBAND SKIRMISH


Legendary Games has taken the City of the Damned to iOS, letting you lead your
Warhammer 40,000: Dawn of War have been far from idle in the warband on your commute or your teabreak. With all the great turn-based
skirmish warfare you’d expect from Mordheim, you can choose from one of three
has been one of the most intervening time, because as Human Mercenary factions (with other warbands slated to be added as
enduringly popular computer you can see above, there’s downloadable content later on), configure and customise your warband to your
liking and delve into the City of the Damned for the mysterious wyrdstone.
game adaptations of something on the horizon… Achieve fortune and glory (if you can live long enough to spend your ill-gotten
Warhammer 40,000, with gains) in Mordheim: Warband Skirmish!
millions of copies sold, to say Check back next month, as
nothing of the tie-in novels or White Dwarf will be getting the
the innumerable Blood Ravens low-down from Relic
armies it inspired. Many a Entertainment on the latest
hobbyist found their way into offering in this fantastic real-
Warhammer 40,000 through the time strategy series. If in the
trials and tribulations of the meantime you can’t wait to find
Blood Ravens Chapter and out about Dawn of War 3, cast
Captain Gabriel Angelos. Nearly your gaze to the official game
six years have passed since the website to see all the latest
release of the last expansion for news, videos and previews:
Dawn of War II, Retribution, but
it seems Relic Entertainment www.dawnofwar.com

24 ™

FEBRUARY 2017
LATEST NEWS
Gabriel Angelos has come a long way from the
dark days of the Tartarus campaign and his
climactic battle against the corrupted Chapter
MAN O’ WAR: CORSAIR
Master Azariah Kyras. But he’s not alone, for the This month sees Man O’ War: Corsair Take command of a variety of strange
Imperial Knights of House Varlock, led by Lady unleashed upon the gaming world as a sailing vessels and embark on an epic
Solaria, march to war alongside the Blood Ravens
as just one of the Space Marine’s Super Units! full-blown release. If you’ve already voyage of adventure, exploration and
picked it up in Early Access, a plethora brutal naval combat. Write your name in
of new content is ready and waiting for the history books in the blood of your
you to explore, and if you’ve yet to dip enemies, lead your crew of ne’er-do-
your toe into the savage seas of the wells on boarding actions and earn your
Warhammer World, well, you’re in for a fortune through trade and conquest of
very nice surprise… the Great Western Ocean.
You can recruit all
manner of wizards to aid
you on the high seas,
such as alumni of the
Bright College (1),
adding the awesome
power of Aqshy to
Nuln-forged cannon. The
game already also has a
huge number of factions
to interact with,
including the Dwarfs
and their iron-clad
steamships. Not slaves
to the wind, the
eternally stubborn
mountain folk go their
own way, and it’s a
brave or foolish captain
who crosses them on
the high seas.
1
The Dwarfs are not the
only darkness-dwelling
race to take to the high
seas of the Warhammer
World. The loathsome
Skaven (2) ply the
ocean in strange and
bizarre ships that are
driven by warpstone,
harnessing this
loathsome substance to
power their engines and
deranged weapons. Not
only will they leap
aboard your vessels
intent on slaughter, they
possess nightmarish
beasts wrought by mad
Skaven science. If
you’re lucky, they’ll kill
you quickly…
2

WARHAMMER 40,000: SPACE WOLF BLOOD BOWL 2


FIVE THINGS WE LOVE Herocraft’s fantastic mobile hybrid of turn-based tactics and card game makes the Cyanide Studio are keeping the Blood Bowl 2

IN… FEBRUARY
leap from smartphone to desktop this month. No straight port this, for the Iron content coming this month, with a quartet of new
Priests at Herocraft have been hard at work polishing the graphics, adding new teams ready and waiting to bust heads on the
weapon and weather effects as well as adding in plenty of tweaks, fixes and playing field. Choose from the Undead,
updates to the gameplay. That’s not all, as the game is designed specifically for Necromantic (yes, there is a difference!), Norse and
The preponderance of
1
running on PC. There’s never been a better time to take up your frost sword, don Nurgle teams if you fancy a fresh challenge. Just
fans of all things your power armour and liberate the feral world of Kanak from the dread legions of watch out for those Yhetees and Flesh Golems,
Chaos. For Russ and the Allfather! they hit like a chariot!
pointy-eared in the
White Dwarf bunker were
overjoyed this month, as not
only was the latest volume of
the Gathering Storm
dedicated to the Eldar race,
but it gave rise to a brand-
new faction, the Ynnari,
which you can read more
about on page 56. And if the
new models and supplement
weren’t enough, Gangs of
Commorragh is out too!

FEBRUARY 2017 ™

25
PLANET WARHAMMER

TALES FROM THE BLACK LIBRARY


GARRO: WEAPON
OF FATE FEATURED BOOK
GARRO: WEAPON OF FATE
Pre-Order: 04 Feb
Available: 11 Feb
£20, €25, 200dkr,
240skr, 240nkr, 100zł, By James Swallow | Hardback | 432 pages | 11 Feb
USA $30, Can $35,
Aus $45, NZ $50, From the wastelands of Isstvan to the halls of
¥2,600, 220rmb,
HK$272, RM124, the Imperial Palace, the Silent War rages in the
SG$48 shadows of the galaxy. At the forefront of this
shadowy conflict is the Regent of Terra’s Agentia
KINGSBLADE Primus, once a Battle-Captain of the Death
Pre-Order: Now Guard and now a grey-clad warrior of the
Available: 04 Feb Knights Errant. With the power blade Libertas at
£18, €22, 180dkr, his side, Nathaniel Garro engages in secret and
215skr, 215nkr, 90zł,
USA $27 Can $32, forgotten conflicts, never to be feted and
Aus $40, NZ $45, honoured by the Imperium he strives to save.
¥2,340, 195rmb,
HK$245, RM112,
SG$43 Garro: Weapon of Fate features a reworked
collection of tales of Nathaniel Garro and the
Knights-Errant, previously only availiable in
SPACE MARINE
BATTLES: audio format, adapted specifically for prose by
SLAUGHTER AT veteran Black Library scribe James Swallow.
GIANT’S COFFIN Whether you’ve already enjoyed the adventures
Pre-Order: 18 Feb
Available: 25 Feb
of the Knights-Errant in audio form, or are yet to
£15, €20, 145dkr, enjoy the trials and tribulations of the Sigilite’s
175skr, 175nkr, Agentia Primus, Garro: Weapon of Fate is a must for
74.95zł, USA $24,
Can $28, Aus $30, all Horus Heresy fans.
NZ $35, ¥1,750,
120rmb, HK$205,
RM95, SG$35

KINGSBLADE
ASURMEN: THE By Andy Clark | Hardback | 336 pages | 04 Feb
DARKER ROAD
Pre-Order: 18 Feb Donatos burns as the insidious forces of the Word
Available: 25 Feb Bearers spread their poisonous gospel across the
£12, €15, 130dkr, once-Imperial world, intent on undertaking a dark
160skr, 160nkr, 60zł,
USA $17.50, Can $19, and terrible ritual for the appeasement of their
Aus $25, NZ $30, malefic gods. As the vanguard of the Imperial
¥1,400, HK$165,
RM75, SG$30 effort to retake the world stands the Knightly
House of Adrastapol, disaster strikes and the war
effort is thrown into disarray. In this upheaval, the
HORUS HERESY:
CYBERNETICA unblooded Knights Errant Danial and Luk of
Available: Now House Adrastapol come to the fore and must
£15, €20, 145dkr, swiftly learn the ways of war and Knightly chivalry,
175skr, 175nkr, lest Donatos forever fall into in the grip of the
74.95zł, USA $24,
Can $28, Aus $30, NZ merciless Dark Gods.
$35, ¥1,750, 120rmb,
HK$205, RM95,
SG$35 Andy Clark’s debut full-length novel is also the
first Black Library novel to focus on the Imperial
Knights and their culture in the 41st Millennium.
If you’ve ever wanted to know just how the
knightly households function both on the
battlefield and off it, or if you just want to see war
on a truly grand scale featuring dozens of Knights
(and not just loyal ones!), then Kingsblade is
certainly worth your time.

26 ™

FEBRUARY 2017
LATEST NEWS
THE REALMGATE WARS NOW IN PAPERBACK
If you love Warhammer Age of
Sigmar then you’ll be pleased to
FIVE QUESTIONS
know that many of the
Realmgate Wars novels will soon ANDY CLARK
be released as paperback This month, Andy Clark joins us to
editions. War Storm, Ghal Maraz, answer five questions about his
novel Kingsblade. Having previously
Hammers of Sigmar and Call of written the short stories ‘Whiteout’
Archaon are already available in and ‘Gorechosen’ and the Silver
stores and online, while Wardens Tower tie-in novella, Andy has now
completed his first full novel!
of the Everqueen is out this month.
On top of that, there’s a new
omnibus available – Legends of “…this book enabled me to really drill down
the Age of Sigmar, which unites into the Knights’ background, how they go to
the Fyreslayers, Sylvaneth and war and what drives and motivates them…”
Skaven Pestilens novels into one
mighty, glorious tome.
1. So, Andy, what was it like writing your first
full novel for Black Library?

SLAUGHTER AT GIANT’S COFFIN Intimidating. Exciting. It’s been a dream of


mine to do this for years and finally it’s come
By L J Goulding | Hardback | 336 pages | 25 Feb true. I worked closely with Nick Kyme (of
The latest volume in the Space Salamanders fame), who helped keep me on
Marine Battles series tells not of track through the, let’s say, ‘rockier’ parts.
one of the greatest triumphs of
the Adeptus Astartes but one of 2. The book’s about Imperial Knights, too
the blackest marks in their – another first.
history. The Scythes of the I am such a fanboy of giant robots, so they
Emperor, reeling from the were the ideal subject matter. We haven’t had
destruction from their home a full novel about Imperial Knights yet, either,
world at the hand of the and this book enabled me to really drill down
Tyranids, seek to regroup their into the Knights’ background, how they go to
shattered remnants upon the war and what drives and motivates them –
world of Miral. Yet the alien both in battle and when they’re not fighting.
menace has dogged them at
every turn, and now the 3. Do the Knights get out of the suits, then?
survivors seek to sell their lives Frequently! There are several Knight Houses
dearly at the last outpost, the involved in this war and not all of them get
mesa of the Giant’s Coffin… on. Two of them even fight an honour duel
with the revered weapons of their houses –

ASURMEN: THE DARKER ROAD on the ground, not in their suits. I wanted
these Knight Houses to feel very feudal and a
By Gav Thorpe | Audio Drama | 71 minutes | 25 Feb bit backward and arcane.
Tying into Gav Thorpe’s Phoenix
Lord novel Asurmen: The Hand of 4. What did you enjoy most about writing
Asuryan, this cracking audio Kingsblade?
drama follows the first of the I do love character development. Curiously,
Phoenix Lords on a perilous while writing, I found that some of my
mission to the Eye of Terror, characters didn’t develop how I expected
accompanied by the warriors of them to, moving off on tangents that better
the craftworld Ulthwé and a suited the plot of the story or, in some places,
young seer by the name of changed it entirely. It was a great experience
Eldrad (we wonder what will bringing these heroes and villains to life.
become of him?). They seek an
oracle which possesses artefact Many Black Library books and audio CDs are also 5. What part are you most proud of?
that may safeguard the future of available as eBooks and MP3 downloads, including The drop assault at the start. I wanted the
the entire Beast Arises series, which, in addition to
the Craftworld, but such a task that, is also available as audio books. For more Knights of House Adrastapol to deploy in
is far from easy on the Crone information and to buy, visit: giant drop fortresses kind of like huge sci-fi
Worlds at the very heart of the www.blacklibrary.com castles covered in turrets.
Eye of Terror…

FEBRUARY 2017 ™

27
CONTACT
Where you get to have your
By submitting letters,
articles or photographs, you
give Games Workshop
TEAM@WHITEDWARF.CO.UK
THE WHITE DWARF BUNKER
GAMES WORKSHOP
LENTON
say… send us your letters permission to feature them
in White Dwarf at any time
NOTTINGHAM
in the future. NG7 2WS
and pictures and we’ll print UNITED KINGDOM
the best ones we get!

FULL-COLOUR BATTLE REPORTS: TAKES ALL SORTS in question, the armies featured and the players
WHITE DWARF Hi White Dwarf team! Great work involved. Over the last few issues alone, we’ve
Awesome work with
so far on the new format of the seen a few quite different kinds of battle
STARER
the new White
Dwarf, guys! I don’t magazine. Unlike its previous reports: two new armies pitted against each
know if you realise it,
but having
LETT incarnation, this new version is other in October’s issue, experienced players
non-Caucasian still going strong three days later Ben Johnson and James Ashbey using their own
models painted in the
magazine is relatively – it wasn’t done in one sitting, armies in November’s issue, and last month’s
new to us readers, I’m just reading a feature here and there when refighting of the finale to Fall of Cadia.
especially for your
new release models. family life allows – which is awesome!
Each of these different kinds of games benefits
Being geeks at heart,
we love inclusivity My only suggestion is regarding the battle from being presented in a slightly different
and I think it’s so reports. At current each turn has three ‘boxes’, for manner. Last month, with the dramatic final
awesome that you’ve
got a better lack of a better word, describing it – the page battle for Cadia itself, narrative very much led
representation of the text, an orange box and a grey box. All these the way. With Ben and James’s game back in
humans protecting
mankind. Alas in boxes essentially describe the same thing but November, it made much more sense to hear
October’s issue, they with varying level of detail and emphasis on more from the players about their chosen
may have turned
Genestealer, but I just differing parts of the same story. approach and how they tried to respond to
want to flag how events in the unfolding battle.
much it means for us
geeks to see different Maybe it’s just me but it reads as fairly repetitive
races represented. and not really necessary, on top of that for myself Of course, every battle report will feature an
Much love, at least, it can also be off-putting. In articles I element of all of these things, and what we try
tend to read all the wee extra bits and picture to do is make use of the different elements of
Jamie Jong,
Crawley, UK descriptions prior to the main article text (allows the layout to describe the game from various
me to focus and read through without flipping different perspectives. The typical example
Thanks, Jamie. We
think it’s cool, too! back and forward depending on page layout of would be narrative in the main text, a bit more
article). With the current set up I’m kind of at a detail on the players’ actions each turn in the
A VERY ERRANT loss to which box should I read first, and after photo captions, and focusing in on particular
QUEST…
Hi guys. I’m loving the having read the coloured boxes does it make the highlights or incidents in some of the individual
new format of the main page text superfluous? boxes. This is an approach you’ll see refined
magazine. Any
chance you’ll be and continuing to evolve over time.
including Silver Tower I feel the manner of doing battle reports in the
rules for the exclusive
Stormcast Eternals previous monthly incarnation was better. Tell the This issue, we have two very experienced
Errant-Questor model tale through main page text and only have the generals – Simon Grant and Ben Johnson –
(a Warhammer World
exclusive. – Ed)? I extra boxes to cover important points, rule commanding two armies, the servants of
just got mine from explanations (for new armies and expansions) Tzeentch and the Stormcast Eternals, both
Warhammer World
on Monday and I’d and bits of fiction related to story. The battle blessed with a number of new units. A battle
love to use it in Silver reports themselves have been entertaining and report like this provides a great opportunity to
Tower.
informative – it’s just the layout I’m unsure of. see how some of the new units work, and so, in
Steve Jackson, The rest of the magazine is brilliant, a true return this case, the main body of the battle report is
Newcastle, UK
to the glory days and a great read. Keep up the more of a commentary on the game and the
Hi Steve. Thanks good work! armies from Simon and Ben.
for the kind words.
As for the
Errant-Questor… David McKissock, Scotland What this really echoes is the games themselves
you know what,
that sounds like a – some games are all about telling a story, while
great idea. We’ll Hello David. Thanks for the kind words and the in others players might give a bit more thought
send Grombrindal
over to the Studio honest thoughts – great letter. Battle reports to strategy and tactics. Everyone has their own
to have a word are something we think about – and discuss – a favourite style of battle report, just like
with the rules guys
and see what they lot in the office. The first thing to say is that everyone has their own favourite way of playing
can do for us… battle reports don’t all do the same thing. It’s all games. The joy of both is the variety – which is
a question of which format best suits the game exactly what we aim to present in White Dwarf.

28 ™

FEBRUARY 2017
BACK IN THE SADDLE
Hey dudes, ASK GROMBRINDAL…
After about a three-year absence from the hobby, Dear Grombrindal,
my girlfriend was having a look at some of the
models I’d painted in the past on one of my I was wondering, as I am soon starting
shelves. She ended up getting really into the a Horus Heresy-era Word Bearers army,
hobby after listening to me chat about it for a which troops I should paint red and
little while, which in turn made me want to get which ones grey? I know only about the
back into it. regular Marines so far and, correct me if
I’m wrong, but from the photos I’ve seen,
Anyway, we both picked up a copy of the new Mk. I, II and III are grey, and everything
White Dwarf with the Slaughterpriest model and I after is the red colour scheme. I don’t know, however, about
honestly can’t remember now why I ever various Dreadnoughts, Terminators or vehicles. Could you help
stopped! I took my effort into my local store in me out with the colour schemes?
Hull to show the manager and he loved it and
advised me to send you guys a decent picture. Thank you,
It’s my first model in quite a long time, but I’m
pretty pleased with it. What do you guys think? Keelan Ferris, Ascot, UK
I’d love some advice if you have any. Hmm, Word Bearers, eh? I’ve heard they’re dirty, dishonourable
traitors. But, whatever floats your skyship, I guess… When it
Thanks, comes to painting the Word Bearers, your query should not be
what units, but when. The Word Bearers originally wore grey
Mike Sheriff, Hull, UK armour, but after decades of worshipping the Dark Gods, they
finally revealed their true colours during the events of the Drop
Site Massacre on Istvaan V. It was at this point that the majority
of the Legion repainted their armour red in dedication to the
Primordial Truth. The reason you’ve seen older marks of power
armour painted grey is because they’re likely to have been from
before the Legion turned traitor. Hope that helps, heretic!

Grombrindal, The White Dwarf

BLAST FROM THE PAST… IN MALAYSIA WRITE TO US!


So we had some fun today recreating a picture of Readers! White
our own celebrity, C. E. Chua, who graced the Dwarf wants your
letters, so to start
pages of White Dwarf 69 in a photo taken in the you off here’s some
original Games Workshop store on Dalling Road topics we want to
in London. 31 years later Chua is now in the first hear from you on…
Hi Mike. Great work with the Slaughterpriest
and we’re glad to hear you’re back into Warhammer store in Kuala Lumpur. Let’s keep What is your
favourite feature
painting. We particularly like the base. going for another 31 years at least! this issue?
Battle Reports:
LIKE FATHER, LIKE SON Tjerk van der Molen, Kuala Lumpur, Malaysia what do you want
to see in them?
My son and I have been enjoying this month’s
White Dwarf a lot. He enjoys leafing through the The Ultimate
Guide: what do you
pages and looking at all of the lush colourful want explored?
pictures. I really liked the fold-out battle report, Who has the other
close games are always the most exciting. blades of
Morai-Heg (see
However my favourite part was the Armies on page 39)?
Parade section – Chris Bilewicz’s Ryzan Cavalcade
Boxed games
conversions with Skitarii Vanguard components – which are your
was so simple yet elegant and looked great. I favourites and
what new rules
love seeing inspiring conversion ideas. would you like to
see for them?

Adam Hollings, Xinyiang, China Wow, a blast from the past indeed. White Dwarf So, get in touch by
69 – even Matt Hutson wasn’t working on White writing to us at:
team@whitedwarf.
Hi Adam. Thanks for the kind words. We’re Dwarf back then. Good to see that Mr. Chua is co.uk! Or visit us on
really pleased you and your son are both getting still in the hobby 31 years later. our Facebook page
so much out of the new magazine. And we agree (search for ‘White
Dwarf magazine’).
about Chris’s Ryza army – it’s great. And good luck in Kuala Lumpur, all!

FEBRUARY 2017 ™

29
SPIKE! MAGAZINE
ALL THE LATEST NEWS FROM THE BLOOD BOWL WORLD

THE BLOOD BOWL GLOSSARY Amorica: The mystical land where Blood Bowl in its Blitzer: A player who mixes speed, agility and hitting
THE LINGO original form was once played and was probably power in equal measure and consequently is always a
Away from the invented, known only by its mention in the sacred book fan favourite. Often far too charismatic off-pitch for you
highfalutin talk of of Nuffle. to hate them for being so darned talented.
officials, coaches and
players, there’s also a Apothecaries: A catch-all term for sideline medics, Blocker: The brick wall of the team. A blocker’s job is
wealth of parlance in barber-surgeons and other self-proclaimed masters of to stop the other team’s players from getting where
use amongst fans… anatomy who specialise in patching up players who they want to, even if that means ripping their legs off in
suffer grievous injuries. Unsurprisingly, Blood Bowl the process. Occasionally, a blocker will notice that the
Ballhog: A player game features a ball.
reluctant to pass; or, a keeps them busy!
pig that is fattened up Blocking: The act of smashing into an opponent with
specially for the Armour: As laid out in the Nuffle Book of Amorical
Football, each player who sets foot upon the sacred the maximum possible force.
traditional half-time
roast, beloved of Gridiron must be attired appropriately. Although the first
Blood Bowl coin: Each game of Blood Bowl starts
Halfling teams and teams wore modifed battle plate, this made for some
with a coin toss. This used to be done with any old coin,
their fans. very slow games, and in recent years great leaps have
but in the early 2480s the NAF realised it had a great
been made in constructing lightweight (but resilient)
Bang-bang play: The chance for commemorative merchandise. It wasn’t long
sports armour.
act of blocking an before official Blood Bowl coins were being
opponent into the manufactured in their masses, each featuring the logo
Assist: The act of helping a team-mate get the boot
path of one or more of a different team, event or player. Ironically, lots of
into an opponent. Referees are staunch traditionalists and have carried on
teammates for a
second, even more using whatever is in their pocket at the time.
Assistant Coach: A right-hand-man (or woman, or
ferocious hit. orc...) to the head coach. Often a retired player, looking Bob Bifford: Retired ogre player and commentator
Blowout: Originally, a to keep one foot in the door. extraordinaire. One half of the famous presenting duo
heavy defeat to nil. ‘Jim and Bob’.
Nowadays, more Astrogranite: A hard playing surface which was briefly
often the name for a GOOD AFTERNOON, SPORTS popular two decades ago because playing on it caused Bribe: Bribes are heavily regulated by the Referees and
sudden, unexpected
dive taken by a
speedster owing to a
“ FANS! JIM JOHNSON HERE,
BRINGING YOU ANOTHER
more injuries than the players could inflict on each other.

Ball: According to the guidelines laid down by Sacred


Allied Rulekeepers Guild. A bribe consists of a single
payment of 100,000 gold pieces, made at least thirty
minutes before kick-off to the appointed treasurer. In
pulled hamstring, Commissioner Roze-El, a regulation Blood Bowl ball exchange, the head coach may request that, at a given
unfortunate stumble
GREAT ISSUE OF SPIKE! must be “one-and-a-half spans long, one span across at signal, the Referee looks away from whatever is
or carelessly aimed MAGAZINE. WHAT HAVE WE its mid-point, and a prolate spheroid in shape”. As no currently happening on the pitch. Many find it a shame
crossbow bolt from one is sure what a ‘prolate spheroid’ is, this latter part is that such a fine tradition has had all the fun taken out of
the stands. GOT FOR YOU THIS MONTH? generally held to mean ‘sort of egg-shaped, but it but it is generally agreed that bribe regulation is a
WELL, LET’S SEE... pointier’. necessity.

30 SPIKE! MAGAZINE VORHEXEN 2495



in association with Bugman’s XXXXXX
- a brew as frothing as the players!
Catcher: A player who favours speed over armour, Half-time: A game of Blood Bowl is divided into two Quick Snap: At the beginning of a drive, the offence
Dugout: Formally, an
dodging past the opposition and heading up-field as halves, as per Nuffle’s holy decree. Half-time is a are meant to wait until the ball is in the air before they
off-pitch area for the
quickly as possible in the hope of catching a pass and chance for players to rest and recuperate, and (in bigger start moving. Of course, ‘in the air’ is fairly subjective
teams; colloquially,
scoring touchdowns. Hilariously fragile, almost without stadiums) for match organisers to wow the crowd with and sometimes a team will get running as soon as the
the result of a forceful
exception. spectacular shows. kicker’s foot touches the ball. Most Refs allow it, as
block into the turf.
trying to tell a mob of charging orcs to settle down and
Chainsaw: A brutal weapon which uses a clockwork or Head coach: Whether a charismatic leader or a get back in line has its risks. Grease-Up:
steam-powered motor to drive a rotating, bladed chain. stone-cold tactician, a Head Coach is responsible for Repeated fumbling or
It goes without saying that the use of a chainsaw is running a Blood Bowl team. It’s not an easy job – you Referee: Often the most unpopular person on the pitch, failure to catch or pick
utterly, completely against the rules but Refs tend to have to have business acumen as well as the ability to but still undeniably necessary, the Ref’s job is to ensure up the ball involving
wait until a drive ends before ejecting the offending think on your feet and manage a team of frenzied that both teams play more or less fair. (Bribes subject to multiple players, often
player, for fear of losing a limb or two. nutters – but the draw of fame and fortune will always current guild rates, all calls are final.) from both teams.
ensure there are plenty of candidates.
Completion: A pass which is caught by another player Referees and Allied Rulekeepers Guild: We have Grot-lobber: A big
on the same team. Inducements: Some call them lucrative sponsorship been informed by our sponsors that we have to give the guy with a penchant
opportunities, others bribes. In truth, they’re anything official definition of the RARG, which is that they are a for passing
Daisy Palmer’s Slow-acting Shoe Grease: This you can tempt a rookie team with to rope them into a hard-working bunch of officials who keep the violence at (sometimes the ball).
game against a team that’s entirely likely to kill them. the right level and stop nefarious players from
bacon-based gloop is sold through reputable houseware Hall o’ Famer: A
attempting to ruin what is an otherwise honorable and
suppliers, and is covered in disclaimers stating that, living great. Less
Jim Johnson: One of the greatest (un)living gentlemanly sport.
despite the amusing name, it should not under any often, a player past
circumstances be used to grease the shoes of Blood statisticians in the sport, and one half of the famous
Sacred Commissioner Roze-El: The first scholar to their best.
Bowl players, no matter how good they are at running commentating duo ‘Jim and Bob’. Oh, and he’s a
vampire but best not to think about that too much. study the great book of Nuffle after its discovery,
and how much they deserve to be taken down a peg or KO: Kick-off; or,
Roze-El translated the ancient text and put in place the
two. Halfling coach turned catering magnate Davvo knock-out. A popular
Kick-off: At the start of each drive, when the Referee first draft of the Blood Bowl rules.
‘Daisy’ Palmer has refused to comment. practice amongst
blows the whistle, a member of the defence kicks the spectators in the
ball down the pitch to their opponents. Kick-offs are an The Blood Bowl Open: One of the four major Open
Drive: The period of time between a kick-off and the stands is to place
Tournaments that were founded in the wake of the
interruption of play, either by one team scoring or the explosion of action, usually accompanied by a roar of small side-bets on
NAF’s collapse in 2489.
clock running down. approval from the crowd (and the occasional thrown how soon one will
rock, but that’s hardly worth worrying about). follow the other and
The Chaos Cup: The first of the four major Open
Dugout: A trench-like enclosure on the sidelines of the Tournaments that were founded in the wake of the which will come first.
pitch. Each team has one dugout, from which the Lineman: Either the hard-working, underappreciated
NAF’s collapse in 2489. Last bath: The big
coaching staff shout encouragement (and expletives), all-rounders who form the backbone of a Blood Bowl
team or the ones you feed to the other side’s trolls, one. The final curtain.
the reserves cool their heels and injured players take a The Dungeonbowl: The most unusual of the four We ain’t going to
depending on who you ask. major Open Tournaments that were founded in the wake
well-deserved rest. overtime. RIP.
of the NAF’s collapse in 2489, involving subterranean
Long Bomb: A pass made at to a player at least 45 play, a hidden ball and magical teleportation... Man-to-boot: A
Dump-off pass: The act of throwing the ball to a
paces away, generally used as a last resort. Not to be popular if partisan
teammate just before you get blocked. (See also
confused with ‘Long Bomb’ Luggins, backup reserve The Spike! Magazine Open: One of the four major response to the
dump-off face, the expression made by a player as they
player for the Greenfield Grasshuggers, who got his Open Tournaments that were founded in the wake of the suggestion of foul
fling the ball over their shoulder in utter panic.)
nickname because he was also only ever used as a last NAF’s collapse in 2489. Sponsored by Spike! Magazine, play; i.e. the prone
resort. the finals also play host to the Spike! Magazine Team of player moved into an
Dungeon: The catacombs that can be found beneath
most larger Blood Bowl stadiums. They are generally the Year and Player of the Year awards. opponent’s boot, not
Majors: A collective term for the four major open the other way around.
used for storage or for pulling injured players off the
tournaments, which act as milestones in the Blood Bowl Thrower: A player who has a good arm and loves to
pitch by way of a handy trapdoor, but during calendar: the Blood Bowl Open, the Chaos Cup, the show off, pitching the ball down the field with stunning Mikki Finsson: A
Dungeonbowl season the tunnels are cleared out and a Dungeonbowl and the Spike! Magazine Open. potion, elixir, peptic or
accuracy and making sure they look good while doing it.
whole different version of the sport takes place. similar of the
NAF: Although it’s simply known to its fans as ‘Blood Touchdown: The act of scoring a point by crossing into invariably
End Zone: At either end of the pitch is a line, the area Bowl’, the full name of everyone’s favourite sport is non-performance-
the opposing End Zone while carrying the ball. Always
beyond which is known as the End Zone. If a player Nuffle Amorical Football. The NAF was also the name of enhancing variety,
cause for celebration and only the occasional riot.
manages to make it into the End Zone while holding the the governing body that was established to regulate the named for the rather
ball, they score a point for their team! Sounds easy but sport and which published the first full set of rules in Weapons: The rules of Blood Bowl are very clear on the unscrupulous owner
the other team are generally pretty keen to stop it 2409. Sadly, the NAF collapsed in 2489, leading to the subject of weapons: they are outlawed, no ifs, no buts! of the famed Beard
happening... rise of the Open Tournaments, but its legacy is still felt However, ‘personal protection equipment’ is allowed and Hammer tavern
to this day. without question and there’s a bit of a grey area just down the road
Exhibition Play: As well as participating in league play, between the two which has led to lots of purely- from the Oldbowl.
teams will often play exhibition matches against old Nuffle: The lost god of the ancient Amoricans, and defensive-honest spikes being affixed to armour plates.
rivals as a way of drumming up support for a new patron deity of Blood Bowl. Various sects of Nufflite Some teams (particularly Goblins) are even more Stretcher filler: A
season or making some more gold for the coffers. priests and priestesses have worked tirelessly to blatant, bringing everything from chainsaws to casualty; a player with
short-fused bombs onto the pitch, in the hope of a known propensity
uncover more information about the mysterious god, but
Final: The last game of a tournament, between the two causing some damage before they get sent off! for becoming such.
information is so rare (and contradictory) that a true
teams who have made it through the play-offs. Finals picture may never be built up. Of course, most fans are Twelfth man: The
are always grand affairs, with all of the tie-in happy simply to praise Nuffle when their team is doing Wizard: Wizards are huge fans of Blood Bowl, the collective support;
merchandise you’d expect. well, and curse him (or her?) when things go against Colleges of Magic even sponsoring big events, in also, a riot or pitch
them. particular the Dungeonbowl. The game seems to turn invasion. As a result,
Foul: A player who acts in an unfair manner, attempting these ordinarily reserved individuals into screaming many players dislike
to undermine the rules of the sport, will be called for a Pass: The act of throwing the ball to a team-mate. maniacs, which can get dangerous for their fellow fans being the often
Foul by the Referee. Well, if the Ref sees it, that is. when the fireballs start flying! overlooked (or unfairly
Penalty Shoot-out: A method for resolving tied games blamed) actual No. 12
Gridiron: The offical, ritually significant name for the during league play. Although its origins have been lost in on the roster.
Blood Bowl pitch. To be classed as a Gridiron, a pitch time – and are arguably the result of a mistranslation
must be built in accordance with the Nine Regulations, somewhere along the line – it’s a firm fan favourite, Walk-on: A player of
as laid out in the Book of Nuffle. especially given the tradition for the victorious team to such consistently
throw their crossbows to the crowd in celebration. good form they are
Hail Mary Pass: A last-ditch, down-to-the-wire almost guaranteed to
attempt to get the ball up the pitch at any cost. Most Play-offs: The games played at the end of a start every game;
players are too sensible (or, more likely, terrified of their Tournament between its highest-ranking teams, to alternatively, an
coach) to risk losing possession in such an obvious and determine which two will face off for the Final. instance of trampling,
flamboyant way. deliberate or
Pogo stick: An inventive secret weapon used by the otherwise.
less sensible type of Goblin.

VORHEXEN 2495 SPIKE! MAGAZINE 31


Join us on a journey
through time and
space, into the past of
White Dwarf. This leap’s
a big ’un – we’re going
back to the heady days
of 1993 and issue 166.

A
h, 1993 – when primary colours were all
the rage, curtains replaced the mullet as
the hairstyle of choice and the second
edition of Warhammer 40,000 was born.
This was a big change for Warhammer 40,000, as it
left behind the skirmish-style game of Rogue
Trader for the mass battles of the 41st
Millennium. Issue 166 of White Dwarf was
primarily focused on the new game and included
a Battle Report showing off the new rules, an
article about Space Marine Chapters, new rules
and background for the Space Marines and a
stage-by-stage painting guide by ’Eavy Metal
legend Mike McVey, showing you how to paint
the Space Marine that came on the front cover.
Rumour has it that people actually bought ten
issues to get a full Tactical Squad (Chris? – Ed).

’EAVY METAL
Miniatures painted by the
renowned ’Eavy Metal team
have always been a staple of
White Dwarf and that was as
true in 1993 as it is today. In
this issue, ’Eavy Metal painter
Neil Hodgson showed off
some models from his own
collection, including some
early conversions of Eldar
Aspect Warriors. This issue
also featured Kragg the Grim
and Burlok Damminson, two
Dwarf characters whose
miniatures were presented
next to their rules – a practice
that continues to this day.

32 ™

FEBRUARY 2017
BLANCHITSU! MAIL ORDER
In the ’90s, the back few
By 1993, John Blanche had been illustrating for Games pages of White Dwarf
Workshop for 14 years! His latest piece was the front cover of featured a Mail Order
catalogue showing off all the
the new Warhammer 40,000 boxed game, so issue 166 latest kits and models that
featured a gallery that celebrated his work. John’s way of were available to order, be
they new boxed games or
celebrating was to ride into the office on his Harley motorbike. individual metal components
(yes, models were made of
lead in those days!). Though
this may not sound exciting,
to many hobbyists the Mail

Order pages were a treasure


trove of potential
conversions – would you get
Runtherd with Megaphone
or Runtherd with Hook
Hand, and what weapons
would you give him? Many
used these pages as a
checklist, ticking off models
when they had them and
circling those they still
needed for their collection.

BIRTH OF A LEGEND
The Battle Report in issue 166 – Angels of
Death – pitted the Blood Angels against
the Orks using the brand-new rules for
Warhammer 40,000. The Battle Report
began with a story that featured an as-yet
unknown Brother-Captain of the Blood
Angels. His name was Erasmus Tycho.
Sadly for Tycho, he was killed in the very
first turn of the game by an Ork Weirdboy
who blasted his mind apart. This event
became part of the background of
Warhammer 40,000 and a few years later
Tycho became a special character,
complete with his own rules and model
(right). His grievous wounding by the
Weirdboy was represented by the half-
mask he wore to cover his ruined face.

FEBRUARY 2017 ™

33
DESIGNERS’ NOTES

THE FATE OF THE ELDAR


The red moon is rising, Chaos is in the ascendancy. Is the time of the Eldar over or is this a
new beginning for them? We set Dan on the Path of the Seer, where he joined the involved
writers, artists, painters and miniatures designers to chat about the Fracture of Biel-Tan.

T
hese are the final days of the 41st Aeldari fall into immorality and depravity. Their
Millennium and the fate of the galaxy moral and spiritual downfall was their undoing
hangs in the balance. The forces of and the resulting psychic cataclysm ripped a hole
Chaos, held at bay for so long by the in reality. Trillions of Aeldari died and a new
Imperium of Man, have finally gained a foothold Chaos God was born – Slaanesh, She Who Thirsts.
in the material realm and now seek to defile,
enslave or destroy everything in their path. Beset Now, the Eldar are but a shadow of what they
PHIL
on all sides – by heretics within and traitors once were, a race on the brink of extinction.
KELLY
Phil is well-known for without – the Imperium faces its darkest hour. Some, repentant for their sins, embraced an
his love of the Eldar ascetic existence aboard their Craftworlds, while
and over the years he
has collected both a And from the shadows the Eldar watch as history others embraced their turpitude and sank into
Craftworld Ulthwé repeats itself, for once they too ruled the galaxy ever more reckless, hedonistic abandon in the
army and a Dark Eldar
force. Now he turns and through their own folly lost it all. Their depths of Commorragh. The fates had decreed
his attention to empire, a glittering jewel among the heavens, that the Eldar would fall and that the Time of
Ynnead, the God of
the Dead. We asked once stretched the length and breadth of the Ending would be their last battle for survival. So
Phil what his rebirth galaxy, yet arrogance, decadence, complacency is this the Rhana Dandra, the end of all things for
means for the Eldar.
and countless lifetimes of excess saw the ancient the Eldar race?

34 ™

FEBRUARY 2017
“Not even close,” says Phil Kelly, who wrote the YNNEAD
story for Fracture of Biel-Tan, which takes place at “It is not for you to decide the Ynnead is not one of
the original pantheon
the same time as the events in Fall of Cadia.
“Some among the Eldar believe that this is the fate of our race by yourself, of Eldar gods but
rather a potential god
formed from the souls
end, that this is the last battle of the Eldar, but
most understand that their imminent fate has
nor to dabble in the affairs of of dead Eldar that
reside within the
been derailed and that the Rhana Dandra has gods. You are no god, Eldrad infinity circuits. The
Eldar believe that
been, shall we say, postponed. This may be a when the last of their
dire time for the Imperium but for the Eldar Ulthran. You are barely even an race dies, Ynnead will
be born and prove
events have been set in motion that could save
their race. At least for the time being, anyway.”
Eldar…” – Farseer Aralie powerful enough to
defeat Slaanesh.
Some among the
Eldar believe that
when Slaanesh is
The cost, however, seems pretty steep. As you are both incredible and terrifying at the same defeated, the Eldar
can probably guess from the title of the book time – they are planning to bring about the birth race will finally be
reborn, while others
(which is no more ambiguous than Fall of Cadia), of Ynnead, God of the Dead. The last time the believe that spiritual
something fairly terrible happens to Craftworld Eldar created a new god – albeit accidentally freedom from She
Who Thirsts will be
Biel-Tan. “And not just Biel-Tan,” says Phil. – the majority of their race was wiped out in the the only reward. Yet
“Iyanden takes a bit of a pounding, too, and process. As you can imagine, they’re not keen on Eldrad Ulthran, ancient
Farseer of Ulthwé,
there’s almost a civil war on Ulthwé. This book making that mistake a second time.” believed that Ynnead
details a turning point for the Eldar race, the could be summoned
sooner, that the fate
fulcrum around which they will live or die. It’s not Yet even before the events that take place in the of the Eldar could be
clear-cut either, like they’ve found the answer to Fracture of Biel-Tan, one among the Eldar has cheated. Acting
alongside the Masque
their salvation, but rather a series of desperate already started meddling with sleeping deities. of Midnight Sorrows,
actions that might – possibly, perhaps – stave off Eldrad Ulthran, Farseer of Ulthwé, planned to he journeyed to
Coheria to attempt to
the final hour. You’ve got to understand that for awaken Ynnead on the crystal moon of Coheria awaken Ynnead.
the Eldar, the events that take place in this book and was stopped only by the concerted efforts of

THE FACE OF THE GATHERING STORM


The Gathering Storm books play host to many pieces of incredible artwork, not least
the covers of the books illustrated by Paul Dainton. Here he tells us more about them.
“These three pieces are designed to be a “The Fracture of Biel-Tan cover is also quite
trilogy,” says Paul, talking about the covers of the monochrome, but with a more neutral blue-grey
Gathering Storm books. “Fall of Cadia features tone to it, which fits the look and feel of the
Abaddon the Despoiler in a classic pose, looking ethereal energy surrounding the Yncarne. The
PAUL
down at you with a sneer of disdain upon his tone of the piece is meant to be quite cold and
DAINTON
face. It’s simple but elegant, a character vignette austere, a bit dead, really, to reflect the spirit Veteran artist Paul has
that sums up 10,000 years of hatred and planning essence of Ynnead. created countless
pieces of inspirational
come to fruition. The cover’s quite monochrome, art over the years,
but with a menacing red tone to it, making it dark “I’m still working on the last piece but I plan to including some of the
pieces in this month’s
and evil, oppressive and scary. This is, after all, make it brighter and more golden, like a spark of Illuminations article
the rise of Chaos. hope in a galaxy of darkness.” (page 84). He may be a
mild-mannered chap
but we’ve learnt never
to stand between Paul
and his next mug of tea.

The covers of the three


books – Fall of Cadia,
Fracture of Biel-Tan and
++DELETED BY THE
INQUISITION++. You’ll
get to read more about
the third book in the
series next month, right
here in White Dwarf.

FEBRUARY 2017 ™

35
DESIGNERS’ NOTES
THE YNCARNE, AVATAR OF YNNEAD
PAINTING THE
The Yncarne is a psychic manifestation YNCARNE
of Ynnead, God of the Dead. Miniatures The Yncarne was
painted by ’Eavy Metal
Designers Jes Goodwin and Dave painter Aidan Daly (who
joins us for this issue’s
Thomas tell us more about it. ’Eavy Metal
Masterclass on page
130). Here, Aidan tells
“When we started work on the Eldar heroes, I us more about painting
knew there would be three of them,” says Jes. the Yncarne.

“Triangles, triads, triumvirates – it’s a classic “Painting the Yncarne


Eldar trope. At first I thought there could be a was one of the hardest
things I’ve done since I
male character, a female one and an androgyne, joined the ’Eavy Metal
then I liked the idea of a warrior, a priest and a team,” says Aidan. “It’s
not that physically
wraith construct. Then I wove both triumvirates painting the model was
together. The Yncarne, I decided, needed to be difficult, but coming up
with a colour scheme
an abstract creature, a psychic entity coalescing for it that really brought
out of an ethereal storm. John Blanche and I the Yncarne to life
(well, death. – Ed) was.
worked on a few concept ideas, blending male My initial idea was that
and female aesthetics, terrible and beautiful, the swirling energy
effect would need to be
Daemon and death. The Yncarne represents all painted in an ethereal
the potential of the Eldar race and also all its colour and I opted for
turquoise, making the
flaws – there’s a lot of duality in the piece.” swirl of energy darker at
the base and lighter at
the top, drawing the
“Creating the spiral of psychic energy was a real eye towards the
challenge,” says Dave. “It needed to look Yncarne itself. The
Yncarne I painted
different to smoke or hair, to have its own look purple, which sat nicely
and texture. It needed to be spectral and sharp, next to the blue, but I
added a magenta tone
angry almost. I also liked the idea of the Yncarne to the purple to push
bursting from the ground, which is why shards of the contrast between
the two colours. The
wraithbone can be seen amongst the swirling purple also hints
energy. They’re the remains of Ynnead’s seal on towards Slaanesh, the
other god born from the
Biel-Tan. If you put all the shards back together, Eldar. It seemed fitting
they would actually form the complete seal.” they share a colour.”

THE FALL OF ELDRAD ULTHRAN, SAVIOUR OF THE ELDAR?


CADIA
The events that take Eldrad Ulthran of the House of Ulthanesh is
place in Fracture of one of the oldest Eldar alive. He remembers a
Biel-Tan happen
concurrently with time before the coming of the Imperium,
Abaddon’s 13th Black before Terra was united by the Emperor. He
Crusade and the
invasion of Cadia. The was the first to scry Horus’s betrayal, though
Eldar, already a dying his warnings of treachery fell on tainted ears.
race, understand that
the red moon – the Since those dark days, Eldrad has deftly
symbol of Chaos in manipulated nearly every major race in the
their mythology – is
rising and that they galaxy, steering their paths so that they fight
alone cannot stop it. each other rather than the Eldar. Unknown to
Though they have
their own vendetta the Imperium (and the Orks), Ghazghkull’s
with Slaanesh, they invasion of Armageddon was brought about by
understand that the
preservation of the Eldrad’s plotting. Billions of human lives were
galaxy will fall not on lost but in return a few thousand Eldar were
their shoulders but on
those of humanity. saved. Iyanden also has Eldrad to thank for its
And so, while survival, for without his warning Hive Fleet
Belisarius Cawl,
Inquisitor Greyfax and Kraken would have devoured the Craftworld
Saint Celestine flee entirely. It is with great sadness, then, that the
from Cadia, so do the
Eldar move to ancient seer finds himself put on trial in
intercept them. Paths Fracture of Biel-Tan for the ‘misappropriation
and fates thought so
far apart finally begin of the Eldar’s mutual destiny’ after trying to
to converge… awaken Ynnead of his own volition.

36 ™

FEBRUARY 2017
the Deathwatch. It’s this event that sets up the YNNEAD’S RUNE her quest to bring about the rebirth of Ynnead. “It
story of the fracturing of Biel-Tan and introduces is her belief that Ynnead is the greatest hope of
the first of the three characters that you meet in the Eldar race,” says Phil. “But she has a
it. “The psychic disruption caused by Eldrad was monumental task ahead of her, which is what this
enough to nudge Ynnead into wakefulness, and a book is all about: she has to bring her newfound
portion of his psychic essence sailed across the belief – her religion, almost – to the Eldar race,
galaxy to find a worthy Eldar host,” explains Phil. and to do that she must give them a sign that she
“This is where we meet Yvraine, the closest, is right, that Ynnead can be born without all the
truest Eldar to the ancient Aeldari – the Eldar Eldar needing to die first. To help her in her task
before the Fall. She has been many things during she has the Visarch, an ancient and mysterious
her lifetime – she was born a Craftworlder, she warrior who rarely speaks but protects Yvraine
walked the Paths of the Warrior, the Seer and the from harm. He’s Ynnead’s Champion and he has a
Outcast. She became a Corsair and now, after spiritual link to Yvraine that isn’t immediately
many millennia, fights as a Succubus in the clear in the book. You have to read the text
Ynnead’s rune bears a
arenas of Commorragh. She has walked almost striking resemblance carefully to understand their relationship. Both
every path there is to walk, she has embraced to that of the Avatar Yvraine and the Visarch have followers, too,
of Khaine, albeit
Eldar-ness, as it were. Ynnead, recognising the without the barbed hailing from Eldar and Dark Eldar society. The
ancient spirit of the Aeldari in her, infuses her crown of the Ynnari become a pretty eclectic mix of Eldar over
Bloody-Handed God
with his power at the moment of her death. surmounting it. In its the course of the story.”
Reborn, she becomes the High Priestess of the place sits an infinity
rune, a device that
Ynnari – a new faction within Eldar society.” often appears on Eldar The Eldar, for the most part, are an extremely
wraith constructs opinionated, arrogant race and getting them to
such as Wraithguard
Fracture of Biel-Tan, unlike Fall of Cadia, which and Wraithlords. It is a change their ways is a lot harder than Yvraine
has several stories happening at the same time, symbol of the eternal expects – throughout the course of the book she
Eldar spirit.
concentrates almost entirely on Yvraine’s tale and causes as much infighting as she does unity.

YVRAINE, EMISSARY OF YNNEAD


Yvraine hails from Biel-Tan and has walked many paths in her life, including the Path of the Warrior,
the Seer and the Outcast. Jes Goodwin and Neil Langdown break out their designers’ notes for her.
PAINTING
YVRAINE
Aidan was also the
lucky chap who got to
paint Yvraine, Emissary
of Ynnead. Here are a
few of his thoughts on
painting her.

“Yvraine was the first of


the new Eldar models I
painted,” says Aidan.
“She’s the closest in
design to existing Eldar
models, so she was a
good benchmark to
start from. I knew her
catsuit would be black
– just like most Wyches
– and her skin pale, so I
started from there. I
wanted her dress to
look opulent and regal,
so I chose a rich purple
for it, again with a
magenta hue to tie it to
“Yvraine is an amalgamation of so many Eldar “The combination of gown and catsuit was great the Yncarne. I then
picked red for her
ideas, the spirit of what the Eldar used to be,” fun to design,” adds Neil. “Her bodice and corset and armour,
says Jes. “She’s ostentatious and flamboyant, catsuit are covered in Eldar symbols, runes and which would tie her to
the colour of the
something the Eldar race has moved away from spirit stones, an echo of the rune armour worn by Visarch’s armour. The
since the Fall. I wanted her to look feminine and Warlocks. But she’s barefoot like a Wych – it’s a Gyrinx, headdress and
bone sword provide the
menacing but not naked like Lelith Hesperax – strange combination. She’s also well armed like a contrast colour for the
that’s Lelith’s thing. As a Bloodbride, Yvraine’s gladiatress – her fan has blades on it and she’s model and help frame
Yvraine, drawing your
costume needed to look sumptuous and even got knives hidden in her bustle! The Gyrinx eye to her face where I
statuesque. I imagine she just steps out of it with its lynx-like ears was also great fun to sculpt painstakingly replicated
Jes’s tattoo designs.”
when she enters the arena to fight.” – we haven’t had a model of one for decades.”

FEBRUARY 2017 ™

37
DESIGNERS’ NOTES
THE VISARCH, CHAMPION OF YNNEAD
The Visarch is an anachronism, a mysterious Eldar warrior wearing ancient armour from before the
time of the Fall. He was also designed by Jes Goodwin and sculpted by Neil Langdown.
“All Eldar, be they Craftworlders, Commorrites PAINTING THE
or Harlequins, have a common design ancestry, VISARCH
Three Eldar characters,
a point where the aesthetics of their current one mighty painter –
appearance derives from,” says Jes. “Well, it’s Aidan Daly scores three
for three on painting the
this guy! The Visarch is what the Eldar once Triumvirate of Ynnead.
looked like before the Fall, before they split Here he talks about
painting the mysterious
into different factions. You can see the convex Visarch.
curves of Craftworld Eldar in the armour he
“The brief for the
wears, plus the concave curves of the Dark Visarch was to create a
Eldar, particularly on his helmet and the vanes colour scheme that
reflected the archetypal
on his back. Look closely and you can also see Eldar style, while
that his armour is covered in faces, much like simultaneously
establishing the
Harlequin masks, while the fur cape is a little character as something
nod to the more feral Exodites. I imagine the different and
extraordinary. So not a
Visarch is what Eldar Corsairs look like – really big ask, then! I came up
baroque and ancient, from another time. Spirit with the idea of painting
him in really shiny
stones are a major part of the Visarch model armour. Normally our
– he has loads of them woven into his cape and Eldar wear smooth,
matte armour but I
studded all over his armour. The sheer number thought lacquered,
of them gives you an idea of how much spirit gloss armour would
really help him stand
energy he can tap into.” out and give him an
ancient, less modern
appearance. I spent a
“It was strange sculpting fur on an Eldar model,” lot of time analysing
says Neil, laughing. “Some of Jes’s older Eldar how the light would fall
on the armour and how
models had fur around their shoulders, but we and where it would
haven’t done anything like that for a long time. reflect, which helped
me create the areas of
The swirling patterns on the armour were also a light and shadow. This
nice change, something different to the clean was essential, I feel, for
this model, as a matte
shapes and smooth plates of the Eldar and Dark red would have left him
Eldar. Despite the fact the Visarch’s a new looking like a warrior of
Saim-Hann, which he
model, he already feels old, like he’s been part isn’t. Again I used
of the Eldar range all along. It’s like he’s opening turquoise and purple as
the spot colours for the
a window into the past and the future of what Visarch to help tie him
the Eldar look like.” to the other models in
the Triumvirate.”

Asdrubael Vect, for example, rails against the All this talk of death and rebirth feels
SPIRIT STONES
Spirit stones are worn awakening of Ynnead, as do the Haemonculi suspiciously unwholesome. The Eldar are well-
by many Eldar to Covens, who consider themselves to have a known for their use of wraith constructs and their
preserve their souls at
the moment of death, monopoly over the laws of death and rebirth. reliance on the infinity circuits to protect their
denying them to the Even the Craftworld Eldar are dubious – the departed spirits. Raising a God of the Dead feels
Chaos God Slaanesh.
These spirit stones, Seers of Ulthwé are particularly aggrieved at almost… necromantic? “It can feel like the Eldar
when ‘occupied’, may Eldrad’s involvement in the unravelling saga. In have taken a dark route, but this isn’t necromancy
be returned to a
Craftworld where the the end it takes a great cataclysm – the in the traditional sense with zombies and
rescued soul can join destruction of Biel-Tan and the death of many of skeletons,” says Phil, laughing. “It’s spiritual.
other departed Eldar
in the infinity circuit. its inhabitants – to truly awaken the Eldar to the Once upon a time, an Eldar would live, die, then
At times, spirit stones possibility that Yvraine might be right. “I’m not their spirit would disappear into the Warp to be
may be removed from
the heart of the going to go into great detail about exactly what reborn once more. Yet since the birth of Slaanesh,
Craftworld to be fitted happens to Biel-Tan,” says Phil. “You’ll have to that cycle has been broken. Yvraine wants to
into wraith constructs.
The Ynnari, however, read the book yourself. Suffice it to say, the bring it back, but she’s only half succeeded. Her
have the power to Craftworld is torn asunder and the Yncarne – the version is a corrupted, bastardised version of the
siphon energy from
spirit stones, a Avatar of Ynnead – is born from its death throes. ancient cycle, a work-around until Ynnead can be
practice not best liked It’s both a wonderful and horrifying moment for fully awakened. Instead of enabling the Eldar to
by some other Eldar.
the Eldar that witness it.” be reborn, she is giving them new life by using

38 ™

FEBRUARY 2017
their spirit energy to defeat the enemies of the discipline, which revolves around causing
SYLANDRI
Eldar. It sounds as bit creepy, which is exactly grievous casualties and boosting the abilities of VEILWALKER
what other Eldar think, but actually it’s quite a nearby units. It’s very take and give!” Sylandri Veilwalker is
a Shadowseer of the
beautiful thing – the Eldar dead have been Veiled Path, a
waiting for this moment for a long time.” Fracture of Biel-Tan is undoubtedly a dark tale for Harlequin masque
renowned for their
the Eldar but also a beacon of hope for the future trickery and treachery.
Excitingly, the tale of the Ynnari and their spirit- of their race. Not everything goes to plan for the Veilwalker is best
known among the
leeching powers isn’t just borne out in the Ynnari, indeed the Eldar suffer a great deal in this Eldar for convincing
background but in the game mechanics, too. “If book, but the minions of the Chaos Gods, those Prince Yriel to take up
the Spear of Twilight
you choose to collect an army dedicated to of Slaanesh in particular, take a fair deal of in defence of Iyanden,
Ynnead, then you get loads of special bonuses,” punishment in the process (in part due to the though she has also
manipulated the
says Phil. “The Ynnari have the Strength through machinations of her dark brothers…). Yet our futures of countless
Death rule, which means that when nearby units favourite part of the story comes towards the end others outside her
race. Her most recent
die, the Ynnari soak up their spirit energy and of the book when the Eldar realise that, even with mission took her to
become more powerful. Yvraine and the Visarch the half-awakened Ynnead by their side, they Eriad VI, where she
convinced Archmagos
– as Ynnead’s chosen heralds – have an advanced need an ally to change the fate of the galaxy. As Belisarius Cawl to
version of this. Yvraine, already a powerful seer, the Shadowseer Sylandri Veilwalker gravely says continue his research
into the mysterious
can become one of the most powerful psykers in in the story, the Tau are too young, the Orks too Cadian Pylons. Her
the game, while the Visarch’s combat prowess unpredictable and the Tyranids out of the work complete, she
now allies herself to
goes through the roof. The Yncarne also has a question, leaving the unpredictable, easily Yvraine, Daughter of
habit of appearing when things die, flitting across corruptible humans as the only viable choice. It’s Shades, aiding her in
her quest to awaken
the battlefield to be where the spirit energy is not an option that appeals to many of the Eldar. Ynnead. But what
thickest. It feeds on that energy, which makes it Yet that does not stop the Ynnari travelling to the role, if any, does the
Laughing God have to
monstrously hard to kill. The Yncarne is also a moon of Klaisus, where the last survivors of Cadia play in this dance?
psyker and has access to the new Revenant fight for their lives against the Black Legion…

THE CRONESWORDS OF MORAI-HEG


Morai-Heg, the Crone Goddess, was the Eldar
god of souls and fate. It is said that she once
sought the wisdom that flowed through her
own veins and tricked Khaine into cutting off
her hand so that she may drink her own blood
and assimilate that knowledge. Legend has it
that the five fingers of her withered hand were
carved by Vaul into five blades of immense
power. It is said that, if wielded in the right
hands, they have dominion over life and death.
Yvraine believes that when reunited, these five
swords will enable Ynnead to be reborn. So
far she has found three of the five blades…
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COLLECTING

A TALE OF FOUR WARLORDS


Huddle close about the fire, mortal warriors, for our warlords’ tale is drawing to a close.
Mighty armies they have created over the last six months, and now they come to blows on
the field of battle. Turn the page to see four mighty armies in all their glory.

A
nd so, one of our best-loved article epidemic proportions. James Karch’s army of MONTH SIX
series – A Tale of Four Warlords – comes Death includes no less than three mighty Undead In our sixth and final
month, our four
to its climactic conclusion. For six monsters, not to mention countless hungry little challengers were
months we’ve had four ultra-dedicated ones, while Phil Cowey’s horde of Destruction is given free reign to
paint anything else
hobbyists locked up in our secret dungeon (we’re like an angry green tidal wave ready for Waaagh! they wanted to add to
not meant to tell anyone about that… – Ed), working their respective
armies, be it a new
hard to paint brand-new armies with which they And Waaagh! (or war, for the literate among you) hero, a monster or a
can terrorise (or protect) the Mortal Realms. Over is exactly what we gave our four challengers as unit. There was no
restriction on painting
the next few pages we chat to them about the they engaged in a massive, four-player battle to just one unit, though
fruits of their labours and discuss what they decide who would be crowned warlord of all – they could paint as
much or as little as
enjoyed most about the challenge. Matt Hutson’s warlords. Flip over the page to see their they liked this month
Sylvaneth host is now a veritable forest, while completed armies and turn to page 50 to read to help them on the
battlefield.
Andrew King’s Nurgle army has grown to about their mega-battle.

FEBRUARY 2017 ™

41
A TALE OF FOUR WARLORDS

THE FORCES OF ORDER


Over the last six months, Matt Hutson has channelled the spirits of the Sylvaneth to help him get his
army finished. His force, easily the largest of the four warlords, is an impressive sight indeed.

M
att Hutson is arguably the most prolific are completely different – the models have a lot
painter in the White Dwarf team and was of texture on them and really lend themselves to
the natural choice to represent the drybrushing, which is a technique I don’t often
Dwarfers in our hobby showdown. We use. It’s a more effective technique for these
were curious what he thought about taking part in miniatures and I was able to amass a sizeable
A Tale of Four Warlords. force really quickly because of that. The models
that I enjoyed painting the most are my Kurnoth
MATT
“I really enjoyed the whole experience,” says Hunters – like the rest of the army, they’ve got a
HUTSON
Matt’s main Matt. “When we first started talking about A Tale lot of texture on them which is quick to paint, but
inspiration for this of Four Warlords, we’d only just featured the also a lot of details that bring them to life.” We
project was the new
model range but he Sylvaneth in the weekly magazine (yes, it was that also asked Matt what his favourite model painted
was also strongly long ago! – Ed) and I was instantly enthralled by by someone else was. “Andrew’s Glottkin. I really
driven by the
background in the them. I already had a few tree-spirits from my old like his colour scheme – it’s not green for a start
Sylvaneth Battletome. Wood Elves army but this would be a fresh start, – and his models are really nicely painted.”
He plans to keep
adding to his force a new beginning for Warhammer Age of Sigmar. A
until he has painted a Tale of Four Warlords was the challenge I needed Matt has also played quite a few games with his
complete wargrove.
to get the army painted. collection. We asked him what he thought of the
Sylvaneth army on the battlefield.”They’ve been
“The thing I enjoyed most about painting the great fun,” says Matt, who hasn’t lost a game with
Sylvaneth is how different the models are from them yet. “There are lots of cool special rules for
my regular armies. I mostly paint quite clean the army – the trick is just remembering them all.
forces such as Space Marines and Eldar, with There’s a lot of depth to the force, especially
edge highlights and neat colours. The Sylvaneth when it comes to magic.”

42 ™

FEBRUARY 2017
THE GNARLROOT
CLAN
Alarielle the Everqueen

Drycha Hamadreth

Kordhedral Redheart
1 Treelord Ancient
(Lord of the Clan)

Arlosrin Treesprig
1 Treelord

Gnarlroot Household
Battalion
Nehhaf the Greenroot
1 Treelord Ancient
Thadriul Spitehaven
1 Branchwych
The Sylamel Kindred
10 Tree-Revenants

The Children of Cythral
20 Dryads
20 Dryads

Free Spirits of the Hunt


3 Kurnoth Hunters with
Kurnoth Greatbows
3 Kurnoth Hunters with
Kurnoth Greatswords
3 Kurnoth Hunters with
Kurnoth Scythes

Outcast Battalion
Followers of Hamadreth
5 Spite-Revenants
5 Spite-Revenants
5 Spite-Revenants

NEW ADDITIONS
TO THE ARMY
The last month of our
challenge was, in Matt’s
own words, his “most
prolific month.” Matt
managed to paint three
more Kurnoth Hunters
(this time with scythes),
16 Dryads, a Treelord
Ancient and five more
Spite-Revenants. “I
painted the Spite-
Revenants in a day,” says
Matt, “and that included
a round-trip to
Birmingham and my
weekly food shop.
They’re really easy to
paint, especially if you
keep the flesh bits and
wood bits as separate
painting sub-assemblies.”
Matt’s already planning
to add more models to
his force so he can
complete a Gnarlroot
Wargrove. “First I’m
going to re-base my
Treelord Ancient, Spirit of
Durthu and Dryads from
my old army, which
means I will have
completed the Free
Spirits and Lords of the
Clan warscroll battalions,”
says Matt. “Then I’m
going to paint a
Branchwraith and some
more Dryads so I can
complete a Forest Folk
battalion.”

FEBRUARY 2017 ™

43
A TALE OF FOUR WARLORDS

THE FORCES OF CHAOS


Six months ago, Andrew King dedicated himself to Nurgle, Lord of Plagues. Andrew, suspiciously, has
remained hale and hearty throughout the challenge, despite his army becoming ever more putrid.

A
ndrew’s Nurgle army proved to be an turn something into a Spawn. So far he’s had no
instant hit, both with the White Dwarf luck but we’ve got our fingers crossed that the big
team and the general public. Working in mega-battle will be the one.
the Warhammer World store, Andrew has
often been recognised for his contributions to A So what was Andrew’s biggest challenge in A Tale
Tale of Four Warlords. But what did he think of of Four Warlords? “Painting to a consistent
taking part in our challenge? standard to a deadline is really tough,” says
ANDREW
Andrew. “In the real world you can set your own
KING
Andrew has devoted “I’ve loved the whole experience,” says Andrew. project deadline but when there’s a magazine
all his hobby attention “Previously, I’d approached the hobby as a going to print you really have to be on time. Late
to A Tale of Four
Warlords and as a painter and collector and I wanted to take this nights and coffee got me through it, though!”
result he has created opportunity to play more games of Warhammer
a sizeable army over
the last six months. Age of Sigmar.” And Andrew certainly has – he’s We asked Andrew what his favourite model was in
He wants to keep played the most games out of the four warlords his own collection as well as his favourite model
adding to the army
and plans to play and his force was even nominated for a Best painted by one of the other warlords. “I’m really
more games with it Painted Army award at a Warhammer World event proud of the Glottkin,” says Andrew. “They are
over the coming year.
last year. “I am no tactical genius, though,” says the centrepiece for the army and exemplify my
Andrew, laughing. “I’ve still got a lot to learn force. I also used all the painting techniques and
about the tactics of the game and how to get the tricks I’d learned on them. Painting the Maggoth
most out of my units. I’m definitely looking Lords first was good practice. As for models
forward to playing more games with my force.” painted by someone else, I’d say Matt’s Tree-
Here in the White Dwarf bunker, we’re just hoping Revenants are my favourites. They’re a really
that Andrew’s Mutalith Vortex Beast will finally striking unit with great colour contrasts.”

44 ™

FEBRUARY 2017
PLAGUEWROUGHT
BROTHERHOOD
The Glottkin

Gutrot Spume

Orghotts Daemonspew

Bloab Rotspawned

Urh-Gharax the
Pestilential
1 Herald of Nurgle

Morbus the Feculent


1 Lord of Plagues

The Thrice-Despoiled
3 Plague Drones of Nurgle
The Rot-Born
10 Plaguebearers
The Pox Children
3 Nurgling Swarms

The Despoilers of
Dras’Shiel
10 Putrid Blightkings
5 Putrid Blightkings

Slathermaw
Mutalith Vortex Beast
The Accursed
6 Chaos Spawn

FAVOURED OF
NURGLE
“Of all the units in my
army, I really enjoyed
painting my Putrid
Blightkings,” says
Andrew. “When I started
the army I was painting
Nurgle Daemons, so I
needed to find a way for
the mortals to match
their colour scheme
without looking like
Daemons themselves. I
opted to keep their flesh
a more human pink tone,
while their armour I
painted Thunderhawk
Blue to emulate the blue
skin of the Daemons. I‘m
pretty pleased with that
choice – they look
different enough that you
know they’re mortals not
Daemons but they still
look like they’re part of a
coherent force. I’ve also
been really pleased with
their performance on the
battlefield. They have
fought consistently well
in every game I’ve played
and they take a lot of
killing. If you’re after a
tough unit to hold the
line, Putrid Blightkings are
the way to go. I’d also
say one of my favourite
conversions is in this
batch of models – the
model with the fly head
– truly he’s been blessed
by Grandfather Nurgle.”

FEBRUARY 2017 ™

45
A TALE OF FOUR WARLORDS

THE FORCES OF DEATH


James Karch has proven to be a painting machine over the last half-year, creating a horde of debased
cannibals. As an avid gamer, James will no doubt be the terror of many battlefields for years to come.

J
ames Karch has painted countless “One of my favourite aspects of this challenge has
models for the pages of White Dwarf been watching the four armies grow. There’s been
over the last few years but how did he a lot of camaraderie between us, encouraging
feel about painting an army over the each other to get our models painted and
course of the last six months? motivating each other in tough months. It makes
the end result feel really good, like we’ve
“It’s been a really interesting project for me,” says achieved something really special.”
JAMES
James. “I do paint very quickly, so to spend half a
KARCH
James has enjoyed year on a project is actually quite a long time for So what is James’s proudest achievement in A
painting his army of me. I have to admit that there were times when I Tale of Four Warlords? “I normally paint armoured
Death but he’s found
working on them lacked motivation, especially after my first month models, so painting such a fleshy army was a new
exclusively to be when I suddenly changed my mind on what angle experience for me,” says James. “Despite that, my
quite a challenge.
Incredibly he painted I wanted to take for the army. Originally I planned favourite model is Mannfred – it was his
a sizeable Ironjawz to do a traditional army of Death, with Skeletons, background that inspired the idea behind my
army at the same
time as “a palette Zombies and suchlike, but I found myself drawn force and he was a great model to paint.” So
cleanser.” The man to the Flesh-eater Courts and my plans changed. Mannfred is James’s favourite model in his own
might be mad.
That did derail me for a few weeks and I went off collection, but what is his favourite model
to paint some other models (see Mustering for painted by the other warlords? “Andrew’s
War on page 86), which gave me time to reflect. conversion of Orghotts Daemonspew is brilliant,”
I’ve found there’s no point painting models if says James. “He picked such an unusual colour
your heart’s not in it – you’ve got to love your scheme for his force, too – Nurgle models look
subject matter and, after a little time re-planning great in blue – it’s such an original look. I imagine
my force, I was back on track. it’s going to inspire a lot of people.”

46 ™

FEBRUARY 2017
THE DARK COURT
Mannfred, Mortarch of
Night

The Bloodied Sisterhood


1 Coven Throne

Knights of the Draken


5 Blood Knights
3 Spirit Hosts
5 Black Knights

Kazikorak the Malodorous


Abhorrant Ghoul King on
Zombie Dragon

Hizajako the Ungallant


Abhorrant Ghoul King

Fozalik and Rovaeno


2 Varghulf Courtiers

Klariv the Noxious


1 Crypt Ghast Courtier

Djaff the Unworthy


1 Crypt Infernal Courtier

Lomiq the Obsequious


1 Crypt Haunter Courtier

The Ravenour Serfs


5 Crypt Flayers
20 Crypt Ghouls
1 Terrorgheist

The King’s Ghouls


Vazirak the Ignoble
1 Crypt Ghast Courtier
20 Crypt Ghouls
5 Crypt Horrors

IN HINDSIGHT…
“Part of me wishes I’d
painted the contents of
the Start Collecting!
Flesh-eater Courts box
rather than the
Malignants one,” says
James. “That way all my
models would be from
one faction. However,
thinking about it, I’m glad
I stuck with the choices I
made. Had I picked that
box, I would have ended
up painting a lot of similar
units, which I might have
gotten bored of. This way
I ended up with a greater
variety, which I can
expand into a larger army
of Death with many
factions represented in it,
such as the Blood Knights
I painted for this month’s
challenge. My original
plan was base my force
around Soulblight
Vampires, so it was nice
to go back and add them
in. As I’ve mentioned
before, Mannfred was
the inspiration for the
army and it seemed only
right to give him a
formidable bodyguard. I
imagine these Vampires
are his lackeys, eternally
watchful of the
Flesh-eaters Mannfred
has coerced into helping
him. Oh, I almost
forgot… I also painted a
Terrorgheist this month!”

FEBRUARY 2017 ™

47
A TALE OF FOUR WARLORDS

THE FORCES OF DESTRUCTION


It’s been six months since Phil Cowey’s great Waaagh! began and in that time he’s amassed a sizeable
army of Destruction. But it hasn’t been plain sailing for our greenskin commander – Phil explains why.

O
ur warlord of Destruction, Phil Cowey, colour palette in places. In hindsight, coming up
has spent the last six months working on with a few test colour schemes would have been
his Ironjawz army, which has slowly a good idea but I’m pleased with the end result
evolved into an army of Destruction, now that I can see them as a whole army. At the
incorporating other factions such as Bonesplitterz time, I was really unsure about all that blue!
and Gargants. We asked him to share his thoughts
on A Tale of Four Warlords. “Interestingly, what this challenge has taught me
PHIL
is that I really like painting individual miniatures
COWEY
Phil has found the “It was really tough!” says Phil. “I love painting rather than huge forces. I got plenty of advice off
painting challenges in models and I tend to paint quite quickly, too, but Duncan Rhodes for batch-painting units and
A Tale of Four
Warlords pretty tough normally only one unit at a time for an existing while I can do it, it’s just not how I like to paint –
to complete at times army, or perhaps a new hero. I’ve never really it’s not my style. That’s probably why my favourite
but he’s really
pleased with what painted a whole army as a project and it was a month of the challenge was month four, where I
he’s managed to get real challenge. I learned a lot from A Tale of Four got to paint the Orruk Megaboss – that model is
painted. He’s even
considering painting Warlords, though, which will stand me in good an absolute joy to paint and an incredible
more Ironjawz soon! stead for the future. First off, I need to take a leaf, miniature. I think that was when I really realised
pun intended, from Matt’s book and come up how I like to paint and that’s why I picked the
with a colour scheme that I can easily replicate Gargants the month after, to really lavish
across the whole force. I started by painting the attention on a couple of models rather than lots
Ardboys from the Start Collecting! set, then found of them. As for my favourite model painted by
that the colours didn’t work quite as I’d imagined someone else, it has to be Matt’s Alarielle. He
for other units such as the Weirdnob Shaman and managed to match her to his army colour scheme
the Gargants. I had to go back and re-think my but still make her stand out.”

48 ™

FEBRUARY 2017
WAAAGH! GARGATH
Gargath da Hacka
1 Megaboss

Ragnork da Unstoppable
1 Megaboss on
Maw-krusha

Fizzgob da Unlucky
1 Weirdnob Shaman

Waganacka Boneshaka
1 Warchanter

Ironfist Battalion
Gargath’s Krumpin’ Ladz
3 Gore-gruntas
5 Brutes
10 Ardboys

Da Mighty Fists of Gork


(or possibly Mork…)
2 Gargants

Urk da Simple
1 Savage Big Boss

Urk’s Stabbas
10 Savage Orruk Morboys
1 Savage Big Stabba

THE LATEST
ADDITIONS
“As much as I’ve liked
painting Ironjawz – as I
said last month when I
painted the two Gargants
– I really liked the idea of
branching out and making
my army a united force of
Destruction,” says Phil.
“Which is why I’ve
painted some Savage
Orruks this month to fight
alongside my Ironjawz.
Not only do they fit the
theme of a greenskin
horde, they are also
something different to
paint, as they are mostly
skin and cloth compared
to the Ironjawz, who are
almost entirely armoured.
I actually found the
Savage Orruks quite hard
to paint, as they are
considerably more fleshy
than the rest of my army,
and so I had to stop and
consider how I would
incorporate them.
“The tribal tattoos were
painted using the same
colours as my Ironjawz,
but with more Calgar Blue
to make them look lighter
than the Ironjawz armour.
I then covered all the
models in plenty of Blood
for the Blood God. They
are, after all, pretty
savage, so they need to
look the part.”

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49
A TALE OF FOUR WARLORDS

BATTLE OF THE FOUR WARLORDS


So this is it, the culmination of six months of furious painting, late nights and a whole lot
of coffee. All four warlords – corralled in the same place, at the same time – bring their
armies together to do glorious battle. But there can be only one warlord of warlords…

T
he grand battle took place in the dusty The four warlords would be using their full armies
THE WARLORDS’ wastelands of Ghur also known as the for this game, placing everything they’d painted
BATTLEPLAN White Dwarf hobby room. For this during the challenge on the battlefield. James
You can find the
battleplan for this mega-battle, the four warlords played a and Matt clearly had the larger forces, followed
game on page 124 specially written scenario that enabled them all by Andrew and then Phil. However, this being a
should you wish to
play it. If you’re using to fight each other at the same time. To make Triumph & Treachery game, alliances could be
large armies we sense of the madness this would surely create, made and broken between the four players and,
recommend using an
8' by 4' board but it they used the Triumph & Treachery rules no doubt, they would be!
can be smaller if presented in the General’s Handbook. To decide
you’re using smaller
forces. Just ensure all what order the warlords would fight in each battle James set up first in the bottom right corner of the
four armies start the round, each player was designated a playing card board (see below), with Andrew choosing to set
same distance apart
and you’re good to go. suite – hearts for James and his Flesh-eaters, up opposite him. Apparently this was to avoid
diamonds for Andrew’s Nurgle army, spades for Matt’s huge Sylvaneth force, but Andrew and
Matt’s Sylvaneth and (entirely appropriately) James used to work together and there was a
clubs for Phil’s Ironjawz. At the start of each battle distinct whiff of potential collaboration in the air
round, four cards, one from each suite, were (or perhaps it was the fragrant aroma of four guys
shuffled and the top card drawn to determine in a small room for a day…). Matt set up to
who would go first, followed by the other three. James’s left, leaving Phil the spot opposite him,
The four warlords had to think very tactically in the largest army facing the smallest. Phil, ever
this game, because they could find themselves ready for a rumble, was entirely unfazed. The
under attack for two (or more) consecutive turns! playing cards were drawn and James went first.

Above: The four armies ready for war. In the top left
of the picture you can see Phil’s Ironjawz, while to
their right stands Andrew’s Nurgle army. Matt’s
Sylvaneth are set up in the bottom left corner, while
James’s Flesh-eaters are in the bottom right.

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THE BATTLE BEGINS!
The first turn began quietly with James’s Ghouls
Left: James took the
first turn and
immediately advanced
his Flesh-eaters towards
Andrew’s Chaos horde
advancing soundlessly towards Andrew’s Nurgle – something Andrew
brotherhood. The silence was soon interrupted clearly hadn’t been
expecting. Meanwhile,
by Phil’s turn, however, when a whole load of James’s Spirit Hosts,
shouting, bellowing, grunting and chanting Black Knights and Coven
Throne headed towards
erupted from the Ironjawz corner and the blue- Matt’s force.
clad orruks swarmed forwards to fight the Below left: Phil went
Sylvaneth. The Gore-gruntas made short work of second and pile-drove
a unit of Dryads but then suddenly found his entire army towards
Matt’s Sylvaneth. “I’m
themselves fighting another unit of Dryads that playing defensively,”
looked suspiciously similar to the ones they’d said Phil as he used his
allegiance ability as well
just killed as Matt cast Verduous Harmony to as the special rules for
bring them back to life. Drycha stepped in to join the Ironfist Battalion to
charge his Gore-gruntas
the fight and was about to release her flitterfuries into Matt’s Dryads
when Matt realised it affected all units nearby, before they could even
leave his starting
not just enemy ones. He vowed, instead, to fling territory! The rest of the
her through the Realmgate to the other side of Destruction army was
not far behind.
the board and unleash them there instead.

Above right: Andrew


took the third turn and COULDN’T SEE
decided to split his THE WOOD FOR
force, his Daemons
angling towards Phil’s THE TREES…
orruks while his mortals Before the battle,
turned their attention on Matt set up three
James’s deathly host. Citadel woods across
Andrew placed the the middle of the
Glottkin between the battlefield to
two halves of his army represent his
so their Lords of Nurgle Sylvaneth
ability would benefit as Wyldwoods. His
many heroes as Tree-Revenants and
possible. Treelords could use
them later in the
Right: Matt was the last game to appear
player to fight in the first anywhere along the
battle round and quickly centre of the
set about dealing with battlefield – very
Phil’s Ironjawz. Though handy when you need
many Dryads were to capture as many
hacked apart in the board sections as
process, many more possible. By
sprang out of the ground summoning another
alongside a Sylvaneth forest early on, Matt
Wyldwood that made it even easier
mysteriously appeared for his units to zip
in front of Phil’s army. around the board.

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51
A TALE OF FOUR WARLORDS
FOUR ARMIES CLASH
The second turn saw Matt go first, which meant he
took two turns in a row, much to Phil’s dismay.
The Sylvaneth surged forwards, half of them
sweeping down the hill to engage Phil’s army, the
other half angling towards James’s Flesh-eaters.
The Dryads (some of which had died twice
already) got back up again and were chopped
apart (again) by the Gore-gruntas, who were
having a wonderful time turning them into
splinters. Matt decided against advancing
Alarielle, claiming he preferred to rely on her
spellcasting, though the other three warlords all
agreed it was more likely due to the close
proximity of Phil’s Megaboss on Maw-krusha.

James’s card came up next and he unleashed a


flurry of spells and abilities on Andrew’s
Blightkings that did absolutely nothing, much to
Above: James
scratched his head in
consternation, no doubt
wondering how to sneak
up on Matt’s Sylvaneth
while he was distracted
by Phil’s orruks.
Left: The point of no
return was reached
when Mannfred’s
deathly host smashed
into the Plaguewrought
Brotherhood. James and
Andrew got consecutive
turns, enabling them to
batter each other to
bits. The Terrorgheist
charged Orghotts
Daemonspew, while
Mannfred and the Blood
Knights trampled
through an entire unit of
Putrid Blightkings. The
Mutalith Vortex Beast
set its tentacled sights
on the Ghouls but, as
always, failed to
spawnify any of them.

Left: James’s Black


Knights charged the
Dryads encroaching on
his territory but did little
to hurt them. Matt’s
Treelord stepped in to
help out and finished
them off, claiming the
tile in the name of the
Sylvaneth. But Matt
didn’t hold it long…
Right: After suffering an
ear-piercing screech by
the Terrorgheist,
Orghotts Daemonspew
set to work with his
axes and chopped the
“flying bag of bones” to
pieces. Mannfred,
meanwhile, struggled
against the Putrid
Blightkings without the
Blood Knights to back
him up. The Glottkin
mulled over entering the
Realmgate but decided
the entrance looked a
little tight.

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SAD PHIL IS SAD
Following Matt’s double turn, Phil’s orruks were in a
dire state. “I didn’t think I’d have to fight a forest as
well as the Sylvaneth,” said Phil, looking glum. “That
Wyldwood in the centre of my army is like a bomb
constantly going off. Every time a Treelord wiggles
his fingers or Alarielle waves her staff around the
Wyldwood eats some of my Ironjawz. I am going to
have to sort out Matt’s wizards because they are a
nightmare. The little twigs I can deal with, but the
big twigs are causing me grief.”

everyone’s amusement. Instead, he charged


many of his larger monsters into the fight but
mysteriously kept his best units back from the
main line to avoid committing them. What was he
up to? Andrew, in response, unleashed his mortal
units upon James’s army and caused horrific
damage “mainly due to puke.” Despite Matt and
James both trying to convince Andrew to move
the Glottkin through the Realmgate (thereby
appearing behind Phil’s army), he stubbornly
refused and the tentacled triplets slapped a few
Blood Knights about instead.

Phil drew the short straw (well, card) and went


last in the second battle round. His orruks
stormed up the hill waving their stikkas and
choppas before committing to as many charges as
possible. The Maw-krusha alone wiped out two
units of Spite-Revenants, while the Brutes
stepped in to finally finish off the Dryads.
Top: “You could send
the Glottkin through the
Realmgate to help Phil,”
said James, pulling his
least conspiratorial face.
Phil, unamused,
pondered the meaning
of life, existence and
morality before rolling a
bucket-load of dice for
his combat against
Matt’s Sylvaneth.
Above: The Blood
Knights trampled the
Putrid Blightkings before
being reduced to
bubbling ichor by
Bloab’s sorcerous and
vomitous attacks.
Left: Phil’s orruks posed
for a publicity shot just
before Gargath called a
Waaagh! Four of Matt’s
units, including his
Kurnoth Hunters (his
favourite unit) were
chopped apart by the
greenskins.

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53
A TALE OF FOUR WARLORDS
RISE OF A WARLORD
With Matt now fighting Phil and James, and James
Left: The ruck that
began in the first turn
had by turn three
descended into a melee
that involved no fewer
fighting Matt and Andrew, the mega-battle was than 14 units.
truly in full swing. Shuffling the cards of destiny,
Below left: “And that
Matt once again came out on top and his first unit, too.” Matt’s spells
action was to turn Phil’s Weirdnob Shaman into a wreaked havoc on Phil’s
units but it wasn’t
Wyldwood using Alarielle’s metamorphosis spell. enough to save his units
Alarielle then goaded her wardroth beetle as the orruks continued
to add to their already
forwards into the closest of Phil’s Giants and did impressive kill tally.
not one, not two but 22 wounds to it! Meanwhile, Below: But sadly Phil’s
across the battlefield (all close combats happen destructive rampage
was cut short. Drycha
in every player’s turn in a multiplayer game) could not reach the
Mannfred finally killed off the Putrid Blightkings Megaboss due to other
models being in the
and started drinking their blood to heal himself. way, so Matt got
Phil went second and, apart from the Megaboss Alarielle to throw the
Spear of Kurnouth at
felling Drycha like a rotten log, had a wholly him, finally slaying him.
uneventful turn (though what do you expect when “How can she throw it
30"?” said Phil. “My
he only had three models left on the table). orruks can only throw
Andrew and James continued to duke it out, with their big stabbas 3"!”

Left: Following the


death (well, second
death) of the Black
Knights, James got the
Coven Throne to charge
another of Matt’s units
of Kurnoth Hunters. The
Spirit Hosts, however,
milled around
disinterestedly, enabling
Matt to charge his
Treelord into the
Vampires. Though the
trio of Lahmians killed
the Kurnoth Hunters,
their floating palanquin
was smashed out of the
sky by the Treelord’s
massive impaling talon.
Right: Drycha, denied
her kill, fought Gargath
instead, though
struggled to hurt the
hulking Megaboss. In
the background, a Giant
and Urk fought against
Matt’s Treelord Ancient,
Kordhedral.

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the Mutalith once again failing to create any
Spawn. It was then killed by a Varghulf but
Andrew didn’t seem too upset by that. Bloab was
set upon by Ghouls and Orghotts was killed by
Mannfred, who was in turn slain by Otto Glott.

The fourth turn saw the three warlords (let’s face


it, Phil knew he couldn’t win by turn one…) race
to claim board tiles. Andrew’s Plaguebearers and
Nurglings scuttled for the middle tiles, while Matt
secured four tiles after killing the last of Phil’s
models. James took the last turn and it was then
that his cunning plan came to fruition. His Crypt
Flayers, unused up to that point, leapt into
combat with Matt’s Tree-Revenants. Matt had 42
wounds worth of models in the tile, James had 37.
If he could kill the Tree-Revenants, he would
steal a tile from Matt (giving him four) and win the
game. He did kill them. Easily. The forces of
Death had stolen victory from the Sylvaneth!
Above: The Rot-Born
stood on the line
between two board
tiles, with Matt urging
Andrew to move them
one way and James the
other. In the end,
Andrew straddled both
tiles and as a result
claimed neither when
the other two warlords
nabbed them from him!
Left: The Crypt Flayers
assaulted the
Tree-Revenants and
ripped them apart,
enabling James to steal
the tile from Matt.
Right: The Crypt Horrors
didn’t need to charge
the Glottkin to secure
victory but they did
anyway. They suffered
for their temerity.
Below: The four
warlords, exhausted and
happy it’s all over!

A WARLORD IS CROWNED!
And so we come to the end of our mega-battle, in
which many heroes and countless warriors were
chopped up in the name of entertainment and the
warlord of warlords was crowned. Matt, on the left,
came second, securing three board tiles. Andrew
came third with one board tile (and no Spawn), Phil
didn’t claim a single tile and James claimed four,
securing victory for the forces of Death! But before
we end this momentous series, we thought we’d
share a few of our favourite quotes from the game.
“Oh, I forgot to move between spells and shooting.”
“Death by vomit!”
“A big stikka right in the beetle.”
“Matt’s got more owls than you’ve got orruks.”
“I was going to help Phil out, then Andy happened.”
“I’m all chocolatey.” (Really, don’t ask. – Ed)
“It’s much easier to remember all the rules when
you’ve only got one model left.”
“Re-roll… nope, never mind.”
“He’s played you a treat. He’s made you two look
like a right couple of mugs!”

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55
GATHERING STORM

A NEW BREED OF ELDAR


The Fracture of Biel-Tan charts the apocalyptic events engulfing the Eldar as Abaddon
closes his grip upon the Cadian Gate. As the Gathering Storm roils across the galaxy, the
secret hopes of the Eldar are made real in the most macabre of ways…

T
he Eldar are a fading race. Their gods are THE YNNARI RUIN AND DISASTER
long dead, destroyed by their own The Ynnari are a rising The ascension of Slaanesh was a cataclysm of
force in the galaxy.
hubris and the galactic terror that is They believe the Eldar galaxy-splitting magnitude. In a single instant, the
Slaanesh. Once, they ruled over much of race can be saved psychic shockwave of the Dark God’s birth
from the brink of
the galaxy, content that when they died they oblivion by the destroyed the most part of the Eldar empire and
would be reincarnated in a new body. But their apotheosis of Ynnead, triggered a permanent Warp storm of
the slumbering god of
mastery over the material realm ultimately led to the dead, who is unprecedented size. Even now that tempest
ennui and a dangerous complacency. In their formed from a gestalt thrashes between realspace and the Warp, the
of every departed
search for ever more esoteric experiences, they Eldar soul. By region known to men as the Eye of Terror. Within
plumbed depths of sensation and excess so dark harnessing the that nightmarish realm are the crone worlds,
strange spirit magic of
their society began to spiral out of control. this nascent deity and haunted planets that were once the jewels in the
Unbeknownst to that ancient race, the roiling drawing upon the Eldar empire’s crown.
energies of the slain,
emotions of their depravities were coalescing in they wage their wars
the Warp. There they took form as a newborn god of fate with The true doom of the Eldar came in a more
exceptional vigour and
– Slaanesh, the Dark Prince of Excess, known to aggression. insidious form. As the Eldar tell it, their
the Eldar as She Who Thirsts. metaphysical cycle of reincarnation was severed

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by the violence of Slaanesh’ birth, the gods that Kysaduras the Anchorite. It posits that when THE YNCARNE
once ruled over them consumed. After a mighty every one of the Eldar race has died and passed The Yncarne is eerily
beautiful and
duel Khaela Mensha Khaine, the Eldar god of war, into the infinity circuits of the Craftworlds, their extremely unsettling
was shattered into a thousand pieces. The others departed spirits will form a gestalt consciousness. at the same time, a
manifestation of
– barring the Laughing God Cegorach – were In doing so they will awaken and empower a new morbid energies that
hunted down and slain by the newly emergent god, a deity of the dead with the power to end communicates only
through death and the
Slaanesh. From that point on, when an Eldar Slaanesh’s baleful curse forever. Some amongst manipulation of
died, their soul was devoured by She Who the seers and scholars of the Eldar claim that the spiritual energy. It is
thought of by many as
Thirsts. This was a fate far worse than oblivion, for time of ending is nigh, but that not all Eldar must the avatar of Ynnead,
it represented an eternity of torment. die to escape Slaanesh’s clutches – that there is a much in the way that
the Bloody-Handed
new hope to be found amongst the darkness. God has his own
The various factions of the Eldar have sought Foremost amongst these is Eldrad Ulthran, the avatars. The
comparison is valid
ways to escape this fate, or at least avoid it for a High Farseer of Ulthwé, whose psychic but also flawed, for
time. The Asuryani Eldar that call the world-ships machinations have led to a premature awakening there is but one
Yncarne – Ynnead’s
their home wear psychocrystalline waystones that for the Eldar god of the dead. power waxes with
act as safe havens for their souls upon the each new death, true
enough, but he has
moment of death; later, these spirit stones are THE SANDS OF COHERIA but a fraction of his
interred within that Craftworld’s infinity circuit, Upon the crystal sands of the moon Coheria, potential realised in
realspace. Further, the
allowing the soul to enter relative safety and Eldrad Ulthran put into motion the grand plan coalescence of this
spend existence in a lifeless grey limbo. The Dark that would alter the course of his race’s destiny. chimeric figure was a
direct result of the
Eldar ensure others suffer in their stead, a devil’s Under the cover of their roving arts, the Masque fracture of Biel-Tan
bargain that only postpones their inevitable of the Midnight Sorrow – sworn enemies of and the immense
psychic trauma that
consumption by Slaanesh. Small wonder that Slaanesh and longtime allies of High Farseer triggered it – a trauma
many Eldar hailing from either faction were quick Eldrad – had abducted the fossilised bodies of caused by daemonic
intrusion. Some of the
to seize on the possibility that there was another Farseers from each Craftworld’s Dome of Crystal Reborn’s detractors
way to evade Slaanesh – and perhaps conquer Seers. These they had taken to Coheria, for have been bold
enough to claim that
the existential threat the Dark God posed forever. Eldrad had identified the moon as a site of the Yncarne, far from
extreme psychic potential. being the nemesis of
Slaanesh in physical
THE SEEDS OF SALVATION form, is in actuality
There is an ancient and controversial school of By harnessing Coheria’s tiny grains of crystal and polluted by the very
forces it was intended
thought in Craftworld Eldar society that was using them as miniature spirit stones, Eldrad to bring low.
brought back to prominence by the musings of intended to perform a grand ritual wherein he

RISE OF THE VISARCH disciples, breaking the faith of the


The warrior known only as the Visarch Exarch tradition to follow Yvraine
was the first of the Eldar to harness along the dark thread of fate she had
the power of a Cronesword. He was made for herself. Posing as an
once known as Exarch Laarian, but Incubus, he fought his way to a
since encountering the Daughter of position of prominence in the Dark
Shades, he has become something City, the better to keep watch over his
stranger and more unsettling than one ward. In the grand shrine of the
of Khaine’s shrinekeepers. Once an Scarlet Incubi the Visarch discovered
Exarch of considerable standing upon the first of the Croneswords, a great
Biel-Tan, the Visarch taught Yvraine in weapon – known as the Sword of
her former life as an Aspect Warrior. Silent Screams – that was used by the
Seeing much potential in her shrine’s Klaivex as if it were no more
acrobatic skills, he was greatly than a powered blade. Sensing the
saddened when she left his shrine. He relic’s import, Laarian struck down the
could barely accept that she had Klaivex and took the sword as right of
forsaken the way of the Dire Avenger conquest. Perhaps it was this act that
in favour of the Witch Path, but when saw him embody the ancient Eldar
she later chose the way of the Outcast, more than most; perhaps it was his
and eventually a life of murder and ceaseless study of the arts of death
moral decrepitude in Commorragh, that drew him close to Ynnead.
his spirit broke. Though he would not Perhaps it was fate alone. From that
admit it to himself, the depths of his moment on, however, Laarian found a
feelings for Yvraine diverted his deep and spiritual connection with
course. In a nigh-unprecedented the God of the Dead. He has served
lapse of tradition, the Visarch left his him ever since – and in doing so, been
shrine in the hands of his foremost drawn to Yvraine’s side once more.

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57
GATHERING STORM
would summon every departed spirit from every THE ELDAR into being. An exile from Biel-Tan after following
Craftworld at the same time. The captive Farseers UNITED? the paths of the Warrior and the Witch, Yvraine
The most astute Eldar
would provide potent hyperspatial links. Though realise they stand
had roamed to every corner of Eldar society. She
the transfer would rob all power and light from upon the precipice of had become an outcast, then a corsair
extinction and that the
the donor Craftworlds for a time and hence cause Ynnari represent a
commander and, finally, after a costly mutiny,
great disruption, Eldrad judged the sacrifice way back from the fallen from grace entirely to become exiled from
brink. Amongst those
worthwhile. With such a vast concentration of united by the rune of
even the most roguish of Aeldari sub-cultures.
departed souls in one place at one time, the High Ynnead are converts
from the Craftworlds,
Farseer intended to awaken Ynnead and set him the warrior-dancers of
Stripped of her grandeur, humbled by those who
against the Eldar’s eternal nemesis. the Harlequins, had once called her mistress, Yvraine eked out a
sadistic murderers
from Commorragh and
new existence from the haunted streets of
Perhaps, if Eldrad’s machinations had proceeded even those Commorragh. She fought tooth and nail to
wraithbone hosts who
unhindered, he would have succeeded in his have had their spirits
become part of the Wych Cults and eventually
insanely ambitious plan. But the elite xenos restored to full succeeded through talent as much as treachery.
sentience by Yvraine’s
hunters of the Deathwatch had followed the mastery over the
Such was her skill as a warrior that she rose to the
actions of the Ulthwé Eldar for many years. Led spiritual realm.
by the near-prescient Brother-Captain Artemis,
they launched a sudden strike against Eldrad and
his allies just as he was conducting his grand
ritual. Forced to protect himself from a searing
plasma blast, the High Farseer lost focus. In the
swirling tides of the Warp, the composite
sentience that would become Ynnead stirred, but
did not awaken.

THE DAUGHTER OF SHADES


Soon after Ynnead was first roused from
slumbering potentiality, a fraction of his will and
power was imparted to one single soul – Yvraine,
the Daughter of Shades. Chosen by fate, she was
in spirit the closest living thing to the ancient
Eldar that had existed before Slaanesh erupted

THE CRONESWORDS doom of their race. These swords were thought lost to
Eldar legend speaks of five ancient swords that, when the mists of time, but in truth they still exist.
gathered together, bear a terrible and macabre power
over death itself. It is a well-known myth that Heg’s In the mythic cycles of the Eldar, the father of Morai-
screaming daughters hounded the war god Khaine Heg’s daughters is referred to as the Kaelis
until he agreed to cut off her hand, thereby allowing Vara’lanthian, or the ‘death god yet to be.’ It is likely
the crone to partake of her own blood and the that Eldrad and Kysaduras took this as a sign that
knowledge held within it. This is the core myth of the Ynnead’s power was waiting to be claimed and that,
Howling Banshees, for it was the event that allowed had they the means to locate and wield the swords,
Khaine to take on that aspect of war. Few know the they might wield a fraction of his power in the material
more obscure chapter that followed that myth – the realm. Perhaps only Morai-Heg knew the truth – and by
tale that five deadly blades were forged, one from providing foci for Ynnead’s nascent power set in motion
each of the crone’s talons, and strewn across the a chain of events that would unfurl when the Eldar
ancient Eldar empire as a defence against the final needed it most.

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rank of Succubus. It was in the white-hot crucible of Commorragh. Aeldari and Drukhari hailing from
SHARED SOULS
of arena conflict that Yvraine would cross the every faction and allegiance save the most Invested with
threshold of death and found herself infused with conservative and entrenched have joined their Ynnead’s power,
Yvraine has found
the energies of Ynnead. That crux of fate saw the cause. No abstract school of philosophy is this, herself able to draw
birth of a new creed – in one mind-blasting for the effects of their new deity can be seen the departing souls of
those around her into
moment Yvraine became a conduit for deathly manifesting around them – the Reborn can draw herself, where they
energies, invested with the ability to manipulate upon the souls within the spirit stones they wear live on, not as half-real
revenants but as
spirit energy and pass on her esoteric skills to to bolster their own abilities, siphon the power of willing allies she can
those who joined her macabre religion. those slain nearby to invigorate their attacks and call upon in times of
need. To outsiders, it
turn their foes to ashes and dust with the strange often seems as if
With the aid of the mysterious swordsman known weapons and psychic powers they wield. They Yvraine is talking to
herself, listening to
as the Visarch, Yvraine cut her way free from the have learned the secrets of the dead, bringing voices only she can
daemonic infestation that rocked Commorragh them closer to their ancestors and the lost glories hear or changing
personality in the
soon after her ascension. She made her way back of their fallen race. space of a heartbeat.
to the Craftworld of her birth, Biel-Tan, and in the Those who do not
know of her creed
process set in motion the events that saw the However, many see the Ynnari as corrupted by could be forgiven for
world-ship fractured into skeletal shards of its the very daemonic forces they seek to thwart, thinking her quite
insane but the Ynnari
former glory. The shattering of Biel-Tan’s infinity while others believe they are already dead know the truth. Their
circuit resulted in a vast explosion of psychic inside. And perhaps they are right. Though the mistress harbours not
one soul inside her but
energies that caused warp vortices to spiral into Reborn seek to reforge Eldar society in Ynnead’s many. The Reborn that
being around the stricken Craftworld – but it also name and restore the glory of the ancient Aeldari, truly give themselves
to the worship of
gave a focal point for the Eldar god of the dead to their arrogant coercion of their race’s fate has Ynnead share an echo
manifest his avatar in realspace. So was born the alienated as many Eldar as it has united. Worse of her uncanny ability
and wear the spirit
Yncarne, a being both beautiful and terrible, still, the danger they pose to the Dark Gods has stones of the dead to
whose mastery over deathly energies mirrored seen the forces of Chaos – and especially those of draw upon the skills,
wisdom and
the supernatural powers of Ynnead himself. Slaanesh – rise up like a tsunami of devilry in experiences of the
their hunger to consume them. Conflict and departed. With the
doom of the Eldar
Since that fateful day, the Triumvirate of Ynnead destruction erupts in the Ynnari’s wake wherever casting a shadow
has spread word of the nascent god’s ascension they go. One thing stands out as a stark truth across the galaxy,
there has never been
to the mightiest of Craftworlds, the far-flung fleets above all – as well as bringing hope, the Reborn greater need…
of the corsairs and even the dark, troubled spires bring death, and in great measure.

FEBRUARY 2017 ™

59
The Horus Heresy ®

GARRO
Weapon of Fate
James Swallow

COLLECTOR’S EDITION
‘My name is Nathaniel Garro,
and I am a Legion of one.’

Battle-Captain Garro, once


commander of the Death Guard
frigate Eisenstein, accepts his
new duty as the Agentia Primus
of Malcador the Sigillite, ready
to strike back at the traitorous
allies of the Warmaster. But
Garro is walking a path of his
own, one that may lead him
to question his own place in
the Imperium.

This book contains James


Swallow’s complete saga of
Nathaniel Garro in the Horus
Heresy – the events of the audio
drama series are embellished
and expanded in prose, with
additional scenes to represent
the author’s original vision.
HARDBACK | EBOOK | MP3 AUDIOBOOK

The collector’s edition hardback includes a full-art hardcover,


a glossy dustjacket in the Horus Heresy series style, internal
illustrations and an exclusive author afterword.
February in
BLACK LIBRARY
SPACE MARINE BATTLES:
SLAUGHTER AT GIANT’S COFFIN
BY L J GOULDING
After the loss of their home
world Sotha, the Scythes of
the Emperor stagger to Miral
Prime to plan vengeance
against the tyranids of Hive
Fleet Kraken. But the psychic
shadow of the xenos is
growing in the Warp once
more, and the bastion atop
the Giant’s Coffin mesa may
yet become the site of a most
ignoble last stand… HARDBACK | EBOOK

KINGSBLADE
BY ANDY CLARK
When a world falls to the
heresy of the Word Bearers,
a host of Imperial Knights
are charged with retaking
it. But when tragedy strikes,
unblooded Knights Errant
Danial and Luk must quickly
learn the ways of war to
prevent an unholy ritual.

HARDBACK | EBOOK

ASURMEN: New audio


THE DARKER ROAD
BY GAV THORPE
Guided by fate, Asurmen
the Hand of Asuryan
comes to the craftworld of
Ulthwé. Together with the
young seer Eldrad Ulthran,
he embarks on a quest to
the Crone Worlds in search
AUDIO CD | MP3
of the oracle Hiron-athela.

Also this month...


• SPACE MARINE LEGENDS: CASSIUS
Ben Counter (Hardback)
• SPACE MARINE BATTLES: CALGAR’S SIEGE
Paul Kearney (Paperback)
• THE MACHARIAN CRUSADE OMNIBUS
William King (Paperback)

For these stories and more go to


blacklibrary.com
BATTLE REPORT

THE AVENGING STRIKE


Deep in the Mortal Realms, the agents of Tzeentch have been caught in the midst of their
wicked work by Sigmar’s Stormcast Eternals. White Dwarf invited Ben Johnson and Simon
Grant to take command of the two armies and decide who would triumph, Order or Chaos.

T
he Realmgate Wars raged on. In gleaming Chamon, the Sigmar knew full well that the get of Tzeentch were cocooned in lies,
Realm of Metal, the Stormcast Eternals were on the hunt. trickery and chicanery. Yet the God-King had wrought his
Divination by adepts of the Collegiate Arcane had led the Stormcasts for such mighty tasks and, armed with the knowledge he
scions of Sigmar to the Shattersteel Plains, in search of no less a may be sending his warriors into a trap, unleashed Sigmar’s Storm.
prize than the Oracle of Tzeentch himself, Kairos Fateweaver. The
daemonic sorcerer had presented his neck to Sigmar’s blade, With flashes of purest lightning, the Stormcast Eternals appeared
conducting a monstrous ritual of corruption that threatened to twist from the Heavens themselves, surrounding the acolytes of change.
and shape the land into a nightmarish morass. Sensing their doom should they tarry, the children of Tzeentch
began to flee, for this was no fight they could win. Seeking out his
Amongst the ruins of a forgotten empire, the disciples of Tzeentch foe across the battlefield, Kairos Fateweaver locked gazes with
worked their blasphemous magicks, the twisted throng of man, beast Lord-Aquilor Thunderblood for the briefest of moments. With a
and Daemon working as one beneath the imperious gaze of Kairos shrieking hiss, the malevolent Daemon-lord urged his minions on,
Fateweaver and his coterie of lieutenants. and battle was joined.

62 ™

FEBRUARY 2017
STORM CLOUDS GATHER… BEST LAID PLANS
We found that Avenging
Strike needed a little bit
In this month’s Battle Report, we took two of our annihilation could the God-King’s chosen secure of tinkering to scale with
such large forces. We
regular contributors from the Design Studio, a Major Victory – if only a handful of enemies added two extra Realm of
Simon Grant and Ben Johnson, and let them escaped a Minor Victory was possible. For the Battle tiles, enlarged the
deployment zone and
loose with the new Disciples of Tzeentch and forces of Tzeentch to secure a Major Victory, they upped the number of
Stormcast Eternals battletomes to create armies had to wipe out the entirety of the Stormcasts. units Simon had to get off
the board to secure a
and have them duke it out to see how these two Minor Victory to 13. You
new forces perform on the battlefield. Would Ben fulfil his oathsworn duty to Sigmar and can easily adapt
battleplans in this way.
crush the perfidious forces of change or would he The point is to have fun,
The players agreed on a Narrative Play game for be outwitted by the tricksy Simon? after all!
this battle, with Ben choosing a well-rounded
force that included units from the three open
Stormcast Eternals’
Chambers and Simon building his army around Territory 9"
Tzeentchian warscroll battalions. It should be
noted that Simon managed to finagle no less than
six of them into his army, granting him a
whopping seven Artefacts of Power!
21" 21"
Fiend’s Territory
The scenario the two settled on was one from the
new Stormcast Eternals battletome, entitled
Avenging Strike. The Tzeentchian forces start in
the centre of the table and must flee to the board
edges; the Stormcast forces must destroy as 9"
many units as they can. Only through total

FEBRUARY 2017 ™

63
BATTLE REPORT

THE RADIANT LORD OF THE ETERNAL CONFLAGRATION


Simon: The first thing I wanted to make sure I had Power and Daemonic Gifts. I have so many of
in this army was heroes – lots and lots of heroes! these that, along with all the spells, the only
All of the heroes in the Disciples of Tzeentch problem will be keeping track of them all.
battletome are wizards and have access to a lot of
SIMON new spells – a lore for Daemons and another for The two big challenges for the game will be that,
GRANT mortals. The big weakness of the Stormcast first, Ben’s got a well-deserved reputation for
Simon’s got form Eternals is that they’re pretty light on the strategic cunning bordering on genius – even
fighting for the Dark
Gods in the Age of spellcaster front, so that gives me one up over when it looks like I’m ahead, I may just be
Sigmar, but typically Ben straight away! stepping into an elaborate trap that could lead to
he nails his gory
colours to Khorne’s utter ruination – and, second, as much as I can
brass mast. It Second, I wanted to fold as many of the army’s easily win by just sneaking units off the board
remains to be seen
how Simon will fare units into warscroll battalions as I could. Not only edges, I do kind of want the get a Major Victory
in command of an does this create some nice themes – like how I by sending all of the Stormcasts packing back to
entire army of
wizards and warlocks. used both the Eternal Conflagration and Pyrofane Azyrheim. The drawback to that is it might just
Cult – it lets you access even more Artefacts of end up costing me the entire game…

64 ™

FEBRUARY 2017
DISCIPLES OF TZEENTCH
Will the duplicitous and cunning scions
of change escape Sigmar’s wrath?
THE ETERNAL THE PYROFANE CULT
CONFLAGRATION ARCANITE CABAL
Kairos Fateweaver Lothar the Faceless
Unchecked Mutation, Fatemaster, Arcane
Aether Tether Suggestion, Windthief
Charm
Ek’he’had’he’hax
Lord of Change, Silas Liesmith
Treason of Tzeentch, Magister, Glimpse the
Aspect of Tzeentch Future, Secret-eater
WARPFLAME HOST Cacklehorn
Pyroclastica Tzaangor Shaman,
Exalted Flamer of Shield of Fate,
Tzeentch Ambition’s End
The Inferno Unceasing WITCHFYRE COVEN
3 Flamers of Tzeentch The Smiling Faithful
21 Kairic Acolytes
The Blazing Leapers
3 Flamers of Tzeentch The Truthseekers
21 Kairic Acolytes
The Flamekeepers
3 Flamers of Tzeentch The Changetouched
3 Tzaangor
The Pyrodaemons
Enlightened
3 Flamers of Tzeentch
TZAANGOR COVEN
The Flamebringer
The Shrieking Multitudes
Burning Chariot of
21 Tzaangors
Tzeentch
The Fustian Herd
The Ashwrought
6 Tzaangor
Burning Chariot of
Enlightened on Discs
Tzeentch
The Elevated
The Laughing Throng
5 Tzaangor Skyfires
14 Pink Horrors
Xer’ger’ael, the Tyrant of
The Swooping Maws
Eyes
3 Screamers of
Gaunt Summoner,
Tzeentch
Infusion Arcanum
Rol’dee’fohl
The Horned Prince
Herald of Tzeentch,
Ogroid Thaumaturge,
KAIROS FATEWEAVER Tzeentch’s Firestorm,
Bolt of Tzeentch,
“If you’ve a Tzeentchian army Cursed Ichor
Souldraught
with Kairos in it, one way or Vo’ka’ye
another he’s going to be the Herald of Tzeentch on The Changeling
one in charge,” says Simon. Burning Chariot, Arcane Transformation
“Either Kairos will be leading Bolt of Change,
the force at the forefront or The Swords of Kairos
Souleater
the ‘actual’ general will be 14 Chaos Warriors of
his unknowing puppet. It The Blue Scribes Tzeentch
doesn’t hurt that Kairos is no Fold Reality
The Blades of Change
slouch in combat and has 15 Chaos Warriors of
impressive magical abilities Tzeentch
– not only can he boost his
casting rolls with Mastery of The Hands of Fate
Magic, he can use the spells 10 Chaos Knights of
of other wizards, too.” Tzeentch

FEBRUARY 2017 ™

65
BATTLE REPORT

THE MASTER OF THE AZYRITE HURRICANE


Ben: Whilst Simon might outnumber my army by the new Stormcast Eternals units in the new
a fair margin (look at all those Acolytes!), the battletome. My units, on average, may not all be
Stormcast Eternals are a lot tougher than the as quick as Simon’s Daemons but they can go
majority of Simon’s troops. The trick is going to where I need them to be. The Vanguard-Hunters
BEN be applying pressure at the right points on in particular can use their Astral Compasses to set
JOHNSON Simon’s army to stop him running off the board. If up at whatever board edge you need them, and
Ben’s made a name I can corral his army and keep it locked in on the in fact the whole army can set up off the board in
for himself on the
competitive Age of board (Simon’s units can’t flee off the board if they’re the Celestial Realm and be deployed via
Sigmar circuit as a within 3" of any of Ben’s army – Ed) I can overcome it, thunderbolts, in exactly the right place.
man to watch, having
played more games but Tzeentchian armies are slippery.
of Warhammer Age My biggest challenge of the game will probably
of Sigmar than the
entire White Dwarf Avenging Strike is actually a really tough scenario be stymying the numbers heading off the board.
team combined. His for the Stormcast Eternals to win – I’ll be lucky to Simon will get units off the board, that’s
tactical nous is feared
across GW HQ. get a Minor Victory, let alone a major one. What I inevitable, but it’s my job to minimise that early
have on my side is the manoeuvrability of a lot of on and thwart his typical Tzeentchian trickery.

66 ™

FEBRUARY 2017
STORMCAST ETERNALS
Wrought by Sigmar’s hand, the God-
King’s Stormcast Eternals are sent forth
across the Mortal Realms to battle the
forces of Chaos. Will the dauntless
courage of these most noble heroes be
enough to sunder the plots and schemes
of the Great Conspirator’s agents?

Chatagonis Thunderblood The Knights of the


Lord-Aquilor, Gift of Thunderhead
the Six Smiths, 2 Concussors
Shielded by Faith,
The Hammerfall
Wind Runner
2 Concussors
Jermak the Stoic
The Bane of Tyrants
Lord-Relictor,
10 Liberators
Abjuration
The Wrath of the God-King
Nilus
10 Liberators
Knight-Heraldor
The Headsmen of Sigmar
Ortho
10 Decimators
Knight-Heraldor
The Thunderstrike
Jakob the Golden
10 Retributors
Drakesworn Templar
The Shimmerflock
The Sure-footed
6 Aetherwings
3 Vanguard-Palladors
The Hunters of Azyrheim
The Swift-wrath
5 Gryph-hounds
3 Vanguard-Palladors
Sigmar’s Mercy
Volak’s Venators
3 Vanguard-Raptors
10 Vanguard-Hunters
with Longstrike
The Golden Predators Crossbows
10 Vanguard-Hunters
Sigmar’s Storm
3 Vanguard-Raptors
with Hurricane
Crossbows

LORD-AQUILOR THUNDERBLOOD HOW HANDY


As stated earlier, our
“The Lord-Aquilor (out soon! generals opted not to go
– Ed) is not only a tough for a Matched Play game,
preferring Narrative Play
fighter,” says Ben, “but he for something a little
can make massive moves, more loose and free-form.

especially with the new traits On top of that, both put


for mounts. On top of that, their faith in their
respective deities when
his Command Ability means choosing Artefacts of
he can redeploy Vanguard Power, traits and spells
and simply rolled on the
Auxiliary units – potentially charts. Whilst many in
he could make a unit of the White Dwarf office
are firmly in the ‘picker’
Vanguard-Palladors run up camp, the ‘roller’ method
one end of the board, vanish, does add an extra frisson
of uncertainty to a game
and reappear from another – it’s about making the
board edge to dive into best of what you’re given,
rather than choosing a
Simon’s unprotected flank.” tactically optimal setup.

FEBRUARY 2017 ™

67
BATTLE REPORT
BATTLE ROUND 1: THE HUNT IS ON
Ben: I didn’t deploy my army like you would DICING WITH maul the Lord of Change. Hiding him meant the
normally, as the Stormcast Eternals can actually DESTINY Templar could let off a Rain of Stars early on,
The battle trait of the
set up any number of units in the Celestial Realm Disciples of Tzeentch
softening up targets for the kill. I even damaged
at the start of the game, using the Scions of the grants them nine dice Simon’s spellcasting ability by killing the
at the start of the
Storm rule. I can then try to deploy them each game that can be
Fatemaster straight away.
turn at the start of my movement phase, on a 3+. used for Casting,
Unbinding, Run,
The upside to this is as long as they stay 9" away Charge, Hit, Wound,
Simon: I had deployed my army around the
from an enemy unit, I can place them anywhere Save, Damage and centre of the board, placing down the Lord of
Battleshock rolls.
on the battlefield. The downside is that there’s a Simon rolled nine dice
Change and Kairos Fateweaver around the Blue
chance they won’t show up at all, and if I had lost before the game Scribes. The trick I had to pull was making sure
started (Four 6s, three
the priority roll at the start, I could have given 1s and two 5s) and
that there are no gaps greater than 9" behind my
Simon ample chance to run for the board edges can substitute them in front lines, or Ben will be able to send down
whenever he wants
before I could do a thing. I was able to get most – such as using one of
Stormcasts later and really ruin my day – I don’t
of the army down at the start of the turn and the 6s to ensure a want those Retributors appearing behind Kairos
Bolt of Tzeentch does
managed to encircle Simon’s entire army, an eye-watering six
and smacking him in either of his faces with their
blocking any obvious escape routes and placing Mortal Wounds to the starsoul maces! My army has plenty of cannon
Stardrake to soften it
units where they could neutralise Simon’s up early on. Simon is
fodder, so I can use the Kairic Acolytes to screen
strengths – such as deploying the Vanguard- also able to generate the north-west corner of the board and stop
additional Destiny
Raptors with longstrike crossbows with a clear Dice from his
anyone from sneaking through the line (with over
shot at Simon’s mortal heroes and dropping the Magister’s Glimpse 40 of them they’d slow anything down), and guard
the Future spell as
Decimators near his blocks of Kairic Acolytes. The well as the Master of
the mortal characters with the Tzaangors. My idea
Drakesworn Templar managed to hide out of the Cult ability for the is to either stop Ben getting close to my wizards
Arcanite Cabal
sight behind the castle-cum-Realmgate (Hardly warscroll battalion.
or offer up more tempting targets for his ranged
what we expect from a Templar, Ben! – Ed), ready to units, like the Tzaangor Enlightened on Discs.

There’s no real
movement in Ben’s
first turn, as his army
deploys straight from
the Celestial Realm.
Ben starts his
shooting phase with
the Knight-Heraldor,
who manages to
inflict a Mortal Wound
each on the nearby
Tzaangor Enlightened
and Skyfires, kills two
Kairic Acolytes and
inflicts three Mortal
Wounds on the
Fatemaster (1). Ben
then follows this up
with the
Vanguard-Palladors
and Concussors
wiping out the Pink
Horrors, which split
into Blue Horrors (2),
then into Brimstone
1 4
Horrors.

68 ™

FEBRUARY 2017
Left: One of the bloodiest,
if most one-sided,
combats of the first turn
ensues when the
Thunderstrike, Ben’s
10-strong Retributor unit,
charges the Shrieking
Multitudes, Simon’s huge
unit of Tzaangors. Whilst
the gor-kin aren’t exactly
festooned with heavy
armour, they have an
absolute bucketful of
attacks – if they can
survive the first round of
combat, there is a chance
they will give as good as
they get.

Nine are beaten to death


with lightning hammers,
while their savage blades
bounce off sigmarite
harmlessly. Five flee the
field, before the survivors
bloody the Paladins in the
next turn. Despite
drawing the blood of the
Stormcasts, the Tzaangor
are then bludgeoned into
a gory paste.
THE HORROR(S)! THE HORROR(S)!
Pink Horrors now split into Blue Horrors, and It should be noted that
the Tzaangors’ twisted
Blue Horrors into Brimstone Horrors. Not only blades achieved nothing
did this mean Ben had a tougher time wiping – it was their savage
beaks that managed to
out the Pink Horrors, it made Simon’s job of cause all the damage to
getting units off the board much easier! the Paladins!

The Drakesworn
Templar calls down six
stars, crushing one of
the Skyfires (3) and
killing Simon’s
Fatemaster before he
can do a thing (4)!
However, it doesn’t all
go Ben’s way, as
Simon moves his
army out of his
deployment zone and
launches his second
unit of Chaos Warriors
into the Gryph-hound
pack (5) before
charging his unit of
Chaos Knights straight
into Ben’s second unit
of Liberators, wiping
them out (6) and
positioning the cavalry
to head off of the
2 board in his next turn.

FEBRUARY 2017 ™

69
BATTLE REPORT
BATTLE ROUND 2, PART 1: THE PLAN UNFURLS
Left: The hurricane
Ben: With the way the first turn turned out, I crossbow-armed
needed to capitalise on some of those gains. At Vanguard-Raptors
unleash a storm of 27
the start of turn two, only the Knight-Heraldor bolts into the throng of
and the Aetherwings struck down from the Kairic Acolytes… and kill
three. No doubt the truly
Celestial Realm to reinforce the army, with the faithful were able to read
second unit of Vanguard-Hunters still presumably the currents of fate and
sidestepped the hail of
waiting for the right moment to appear. The name crossbow bolts.
of the game now was to close the gap with
Simon’s army and start putting the damage on Below: Ben makes full
use of his recently
just where I could. Simon had already snuck off deployed Knight-Heraldor,
the Changeling, so a Major Victory was out of my killing seven Kairic
Acolytes, a Tzaangor
grasp, but I could still secure a win by making Enlightened on foot and
sure nothing else leaves the board in one piece. dealing four Mortal
Wounds to the Gaunt
Summoner in the turn he
The shooting phase didn’t go as I’d hoped, as arrives. The battle-horns
of the Knights-Heraldor
despite the number of dice I rolled, I barely ring out frequently across
scored any wounds at all on Simon’s Kairic the battle, and the pair
prove to be a thorn in
Acolytes and only scratched the paintwork on one Simon’s side.
of his Burning Chariots.

Simon: While my shooting wasn’t much better


than Ben’s in the second turn, with only my
Exalted Flamer on foot managing to kill anything,
my hero phase more than made up for it as I
continued to have absolute magical supremacy,
spreading damage right across Ben’s army. The
Destiny Dice help a lot as well, as I can suddenly
boost the damage rolls where needed – Kairos,
just for starters, was able to use both Unchecked
Mutation and Gift of Change on the Retributors,
turning one into a hideous Chaos Spawn and
killing two others!

Ben: But it didn’t go all your way though, did it?


There was that Herald of Tzeentch on the Chariot,
who only got a 5 on his casting roll despite using
an Arcane Tome!
Right: The Tzaangor
Skyfires are typically a
ranged unit but Simon
has manifestly earned
Tzeentch’s favour, if just
for a brief shining
moment, as the Elevated
hold their own in a brutal
melee against the
Retributors, who’ve
previously carved through
an entire flock of
Tzaangors with but a few
beak-marks on their
sigmarite war-plate.
Boosting the damage
rolls with two of his
Destiny Dice, Simon
manages to ensure a
brace of dead Retributors.
Alas, Tzeentch’s favour is
fickle in the extreme, for
two of the band are
cruelly cast from their
lofty perches by the
vengeful Stormcasts, and
the bloodied and bruised
survivor flees the field
following a failed
battleshock test.

70 ™

FEBRUARY 2017
Left: The Sure-footed dive
into the exposed flank of
the Hands of Fate, the
Chaos Knights of
Tzeentch. The
Gryph-chargers’ claws
and beaks carve through
the Chaos armour of the
Knights and their twisted
steeds. Simon opts to
break the Knights away
from combat before they
are wiped out by the
Vanguard-Palladors,
sending in the Horned
Prince to distract them.
This cowardly tactic frees
the Chaos Knights to
leave the board in
Simon’s next turn (again).

Below: Ek’he’had’he’hax
has evidently had enough
of the Drakesworn
Templar and his noble
mount dropping stars
onto the battlefield, as he
commands much of the
Tzeentchian force to lay
beast and rider low. The
mighty Lord of Change
looms over the wounded
stardrake, bludgeoning
the life out of the noble
Templar and celestial
beast with the end of his
twisted staff.

FEBRUARY 2017 ™

71
BATTLE REPORT
WAITING IS THE
HARDEST PART
The Scions of the
BATTLE ROUND 2, PART 2: THE NOOSE TIGHTENS
Storm battle trait for
the Stormcast Simon: My plan in turn two was to concentrate on Simon: By contrast I knew I had to start looking at
Eternals is potentially splitting the board up even more by focusing my eliminating Ben’s characters. The Drakesworn
a very powerful one,
as it means they can forces on the south and north-east edges – trying Templar was a nice juicy target, but his Lord-
show up almost to go willy-nilly would mean my army would get Relictor was potentially dangerous and was
anywhere on the
battlefield. The crushed by Ben’s superior units one at a time. blocking off the south-west corner for my entire
downside is that you army, alongside those cursed Vanguard-Raptors!
don’t really know
when your army is Ben: Well, my plan for this turn was really to The Stormcasts are pretty nippy, but even more
going to all show up reduce the number of Simon’s units. He has a lot so when their heroes can move them around the
– especially if you
keep rolling 1s! of powerful characters like Kairos and the Gaunt board. If I could hamstring Ben’s movement and
Summoner but most of his army is quite soft in feed him the occasional distraction unit to let the
Ben was fortunate
enough that the
comparison to Stormcasts – killing those’d limit rest of my army escape, I’d be on to a winner. Ben
majority of his army his options. I set out to cut through Simon’s big had a few units that were actually pretty easy
showed up in the first
turn of the game,
units of chaff, with the Decimators and the pickings, and when I have an advantage I just pile
whilst a single Vanguard-Raptors with hurricane crossbows my units in – much like the band of Chaos
Knight-Heraldor, a unit
of Aetherwings and a
wiping out the two huge blocks of Kairic Acolytes, Warriors of Tzeentch who ganged up to wipe out
unit of Vanguard- which would open up a chance for me to go after the Gryph-hounds.
Hunters remain
waiting in the wings
his characters in the next turn and hopefully stop
at the start of his turn them from creating even more units through Ben: What did those Gryph-hounds do to you?
two. Of course, you
don’t have to deploy
spells. Simon already took the bait with the Simon has the tricky nature of Tzeentch down to a
your entire army this Drakesworn Templar, as he made a big effort tee, as he’s cutting and running from combats so
way but you then lose
the chance of your
killing it, and his Lord of Change took a severe he can run off the board next turn. He’s let the
units being in the right beating in the process. It also left some of his Ogroid Thaumaturge take the heat from the
place at exactly the
right moment.
army open to an attack from my cavalry units, the Chaos Knights, who the Vanguard-Palladors were
Vanguard-Hunters and my Lord-Aquilor. giving an absolutely pasting.

Ben wins the roll-off


and goes first at the
start of round two,
summoning his
second Knight-
Heraldor (1) and the
Aetherwings (2) from
the Heavens. Ben has
his Lord-Relictor
charge into the unit of
Enlightened on Discs
of Tzeentch (3) to
ensure they don’t flee
off the board at the
start of Simon’s turn,
then sends his
Retributors toward the
4
last of the Tzaangor
Skyfires for much the
same reason. The
hammer-wielding
shock-troops of
Sigmar have little
trouble with the
Skyfires, the only
survivor sensing its
imminent demise and
fleeing. Lastly, Ben
charges his
Decimators into the
remnants of the Kairic 1
Acolytes (4) to wipe
them out.

3 8

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FEBRUARY 2017
Left: Despite Simon’s
success in besting the
Drakesworn Templar only
being a qualified one, he
is growing ever-more
cocky as the game goes
along, if the combats he’s
throwing the Lord of
Change into are anything
to go by.

The Lord of Change is


already wounded from his
fight with the Drakesworn
Templar, and whilst
Ek’he’had’he’hax
eventually manages to
whittle the retinues of
Concussors down to a
single survivor, it is this
sole survivor who
bludgeons him to death,
blasting the Greater
Daemon back to the
Realm of Chaos with a
storm-wreathed blow
from his lightning
hammer. No doubt
Simon’s Lord of Change
may have survived just a
little longer if he hadn’t
just decided to start a
bare-knuckle brawl with
Ben’s Concussors!
Nevertheless, Ben has
eliminated a key part of
Simon’s force, removing
yet another of the
Tzeentch army’s most
powerful spellcasters.

Simon turns Ben’s


units against him,
using the Lord of
Change’s Treason of
Tzeentch on the
Concussors to make
one of the mounted
warriors lash out at
his retinue in
confusion and fury.
The Lord of Change
then finishes off the
wounded Concussor
with an coruscating
Arcane Bolt (5). Ben’s
Concussors banish the
Herald on foot (6) and
inflict six wounds on
the Lord of Change in
a brutal melee. Simon
then charges his
5 Ogroid Thaumaturge
into the nearby
Vanguard-Palladors
(7), killing one through
its Mighty Bulk alone,
and leaves the last
one with a single
6 wound. To finish off
the second turn,
Kairos Fateweaver
crushes the last
Retributor beneath his
clawed foot (8).

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73
BATTLE REPORT
BATTLE ROUND 3: FATE TWISTS, THE REALMS TURN
Left: The almighty Oracle
of Tzeentch unfurls one
hideous talon and
unleashes a scintillating
bolt of impossible colours
into the ranks of the Bane
of Tyrants, an
indefatigable unit of
Liberators that has never
been bested in contests
of arms. When the
polychromatic smoke
clears, all save two have
been cast back to the
realm of Azyr and only
one of the two is still
whole in mind and body
– the other has been
rendered into a shrieking,
hooting mass of
pseudopods, grasping
maws and clusters of
screaming eyes.

Before the last remaining


Liberator can strike out at
his twisted former
comrade, Kairos
Fateweaver screeches a
harsh, jaw-wrenching
series of perverse
syllables that contort
reality. The sole surviving
Liberator collapses,
suffering from the effects
of Unchecked Mutation,
his god-forged physique
succumbing to the deadly
force of change.

Through sheer magical


power, Kairos has
achieved what the Slaves
to Darkness have failed to
do with blade and shield,
leaving the titanic Greater
Daemon of Tzeentch with
a clear path to leave the
field of battle.

Simon: The trick with this turn was to start making SPAWNING, unit of Vanguard-Palladors to support the
a break for the edge. Ben carved through the SPLITTING AND Aetherwings, as they’d be able to tag-team the
squishier units I had, and while there were a few SUMMONING Ogroid Thaumaturge. I’d like to say that the
Before the game
cheery upsets (like the Enlightened on foot!) Ben began, Simon and Ben second unit of Vanguard-Hunters still being in the
finished the turn in a very good position to crush had both agreed that Celestial Realm was all part of my plan, but
neither would be
me. I did have an ace up my sleeve, however using summoning they’d have been really useful here – they’d have
– Gift of Change! Not only did it do a great job spells in this game shored up holes in my battle plan and let me
– it’d have made even
wiping out the Retributors and Liberators, it also a Minor Victory focus other units elsewhere. I can only hope I get
created a brand-new unit in the form of a Chaos impossible for Ben if priority in the next turn to mop up Simon’s
Simon could just
Spawn. What makes this even better is it could summon enough units stragglers before they flee, too.
then just run off the board edge straight away, as to head off the board
each turn. That being
none of Ben’s units were anywhere near it. said, this gentleman’s Simon: The biggest problem I had this turn may
agreement didn’t well have been Ben closing the gap and shifting
cover units created
Ben: I had to start fighting smarter – Simon still through spells like Gift his Vanguard-Palladors around the board, as
outnumbered me, and his chaff units had either of Change or the thanks to their Ride the Winds Aetheric ability,
Tzaangor Shaman’s
been killed off already or fled the board, leaving Boon of Mutation they can move up to 36”! But if you discount
me with his leaders and a Burning Chariot. I’d (which can turn those Gryph-chargers nipping at my army’s flanks,
enemies into
already duffed some of them up in earlier turns Tzaangors), nor did it the big problem for next turn is one of my own
but they were still incredibly dangerous – Kairos cover units created making – I can easily win now by just sneaking
when a unit dies – like
in particular is something to be feared because of with Horrors splitting. units off the board, but the temptation of getting
that damned Gift of Change turning my units into Whilst it did mean a Major Victory by crushing Ben utterly is very
Simon had one up on
Chaos Spawn and increasing the number of units Ben, he still had to kill strong. If I can stay on-mission and keep my
Simon got off the board. Fortunately, my army can or lose units to create insatiable bloodlust under control, I may be able
fresh reinforcements.
redeploy pretty rapidly. I moved the surviving to walk away from this with a victory.

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FEBRUARY 2017
FLOCK OF WRATH COLOURS OF WAR
With the new
In what was perhaps one of Disciples of Tzeentch
the most undignified combats and Stormcast
Eternals battletomes,
of the game, the Horned there’s plenty of new
Prince (Simon’s Ogroid models on offer that
might have inspired
Thaumaturge) charged Ben’s you to add them to
Aetherwings and proceeded your own army. We
enlisted the Army
to flail at them ineffectively Painting team to put
with his staff and horns. The together guides for
the Lord-Aquilor,
enraged brute was brought Kairos Fateweaver
down to a single wound and the Skyfires in this
month’s Paint Splatter,
before it managed to fend off starting on page 94.
the aethereal predators, What’s more, the
techniques we show
bludgeoning four out of the you on the
skies with furious blows, with Lord-Aquilor would be
perfect for any of the
one electing to flee the field new Vanguard
and another staying valiantly Auxiliary Stormcasts,
or almost any of the
on, intent on pecking out the units in the Stormcast
Ogroid’s eyes. Eternals army.

Left: With the mass of


Kairic Acolytes and
Tzaangors little more than
a memory, Ben moves his
unit of Decimators up to
mop up the trio of
Tzaangor Enlightened on
foot, the Changetouched.
They are able to cut one
of the trio down with
ease but are not ready to
fend off the last gor-kin
standing. Simon is as
surprised as anyone
when the lone survivor
manages to account for a
pair of Decimators with
its Tzeentchian spear
and, of course, its vicious
beak – he admits he’d
rather forgotten about the
unit throughout the
game. Such is the feral
ferocity of this lone
warrior that another of
the Retributors actually
flees in the battleshock
phase, and Ben
disengages the unit.

Left: Ben uses his


Lord-Aquilor’s command
trait, Lord of the Azyrite
Hurricane, on his second
unit of Vanguard-
Palladors, the
Swift-wrath, to move
them off the board and
redeploy them on the
eastern edge, giving
them a clear charge at
the Ogroid Thaumaturge.
An initial attempt at using
their boltstorm pistols to
soften it up proves
fruitless, as the brute’s
tattoo-etched hide seems
to be proof against such
attacks. The monstrous
spellcaster is then able to
throttle the life out of the
last of the Aetherwings,
but as it throws the
Azyrite bird to the ground,
the Horned Prince is
swiftly cut down by the
blades of the charging
band of vengeful
Vanguard-Palladors.

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75
BATTLE REPORT
BATTLE ROUND 4: THE ELEVENTH HOUR
Simon: It all came down to this – I had enough
units on the board edge away from Ben’s army. All
I needed this turn was for my units to survive the
last of Ben’s shooting, and they’d run off of the
board at the start of my fourth turn.

Ben: I snatched priority, which meant that I was


still in with a slim chance of denying Simon a win.
Sigmar obviously heard my plight, because the
last Vanguard-Hunters finally decided to show up
this turn. I placed them as close as I possibly
could to Simon’s retreating battle line, with the
plan being to advance them as a screen – there
were only 10 of them, but spread out as a line
they’d keep most of Simon’s army pinned in
place if I could get close enough. I then used the
Onwards to Glory ability on the unit, courtesy of
the nearby Knight-Heraldor, which meant they
would be able to run and charge in the same turn.
I had the Lord-Aquilor and his retinue by the far
end of the board gang up on the last few
Daemons over there, ready to banish them,
before focusing on the final move of the game.
The Vanguard-Hunters rolled poorly with their
Run move, so they I desperately needed to get a
good charge in to keep me in with a chance…
And of course I fluffed the roll, leading to Simon’s
units just waltzing off the board edge unaccosted.

Simon: If Ben had managed to run close with the


Vanguard-Hunters, I would have just used
Karios’s Oracle of Eternity ability and changed
the result to a double-one. Victory to Tzeentch!
Above: In the closing
moments of the game,
the Blue Scribes seek to
slink off the table at the
far corner behind the
Chaos fortress, only to be
caught by the surviving
Concussor, the
Lord-Aquilor and five
Vanguard-Hunters.
Despite P’tarix and
Xirat’p’s fearsome array
of spells (and their
sharpened quills), there is
little the Blue Horrors can
do to ward off the blows
from Lord-Aquilor
Thunderblood, and the
duo are cast back to the
Realm of Chaos.

Left: Volak’s Venators,


Ben’s second unit of
Vanguard-Hunters, finally
descend onto the
battlefield, at the most
dramatic moment
possible. They simply
have to hold Simon’s
forces around long
enough just by being
close enough to keep
them on the board. Alas,
it’s not meant to be and
the forces of Tzeentch
escape their foes!

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FEBRUARY 2017
D
espite the most valiant efforts of Lord-Aquilor Thunderblood Chamon immeasurably. Of course, had the ritual continued
and his warriors, the treacherous acolytes of Tzeentch had unhindered, Tzeentch’s grip would have grown ever-stronger upon
slipped the net and fled into the gleaming wilds of the the Realm of Metal, the sickening corruption spreading out across
Realm of Metal. With so few of their numbers left on the battlefield, the Shattersteel Plains.
the Stormcast Eternals found they were unable to give chase,
although whatever vile ritual Kairos Fateweaver had embarked The deaths of countless cultists and gor-kin at the hands of the
upon had been disrupted. Stormcast Eternals mattered not a jot to Tzeentch or his Oracle.
Even the banishment of unnumbered Daemons did nothing to alter
Yet the ritual had never been the true objective. Kairos, able to his plans, indeed such events may have been part of some greater
discern the weft and weave of the myriad possible futures that lived scheme still. Ek’he’had’he’hax had been a challenge to fool, more so
and died with each passing moment, had intended to lure Lord- than the likes of the dull-witted mortals, but even the Lord of
Aquilor Thunderblood out. The noble huntsman and his warriors Change had been naught but a puppet for Kairos.
would have been able to turn the tide in any number of battles
across the Mortal Realms. Having drawn these warriors to the Ultimately, all had been as Kairos had foreseen, all as the Oracle of
Shattersteel Plains, Kairos had in a very subtle way ruined the Tzeentch had planned. With a snap of daemonic pinions, Kairos
plans of the God-King and set back the campaign to liberate ascended into the skies of Chamon, cackling all the while…

AFTERMATH: JUST AS PLANNED!


Below: Our brave
Simon: What a game! I was fortunate that Ben Because we weren’t engaging in Matched Play, it generals shake hands
nobly reminded me to keep an eye on the did mean Simon was able to bring forth a whole over the table after a hard
day of wargaming, with
mission objectives whenever my more aggressive host of new units through his spellcasting and, of the gore-splattered ruins
tendencies started to take over – I’m usually a course, those bloody Horrors splitting! Simon was of the Shattersteel Plains
beneath them. Whilst it
Khorne player in the Age of Sigmar. able to effectively leapfrog my units when I wiped all may be smiles and
out his Pink Horrors, as the blue ones could just handshakes right now,
we daresay it won’t be
What was interesting was the contrast of the appear behind my charging unit – and the same long before the pair are
speed of my army versus the manoeuvrability of happened again with the Brimstone Horrors! back in our hobby room,
battling it out for victory
Ben’s. My units being quick (and some being able once again. Perhaps it’ll
to fly right over Ben’s) certainly made the All in all, it was a lot of fun to play – the be Warhammer 40,000
next time? Or maybe we
scenario easier, but Ben being able to rapidly manoeuvrability of the new Stormcast units (like can coax Ben away from
redeploy his battleline meant he could really put the Astral Compasses on the Vanguard-Hunters his beloved Stormcast
Eternals and into a more
the pressure on me when he wanted to. and the Vanguard-Palladors’ Ride the Winds villainous army to see
Aetheric ability) opens up some interesting how he handles
something like the
At times, Ben’s luck really prevented him from tactical opportunities. But next time, Grant, next Flesh-eater Courts? We’ll
enacting plans that could have turned the game time I’ll have my vengeance… have to see…
on its head (including a 10-man unit of Rangers
not turning up until round 4, despite only
needing a roll of 2+ to do so!). Just look at how he
arranged things to get the right units in place to
trap my army on the board for another turn. If
luck (and the dice!) hadn’t been against him for
so much of the game, I daren’t think what he
would have done…

Ben: I was robbed! Avenging Strike is always a


tough scenario for the Stormcasts to win, this time
especially, as we’d changed it up a little to
account for the larger armies. Simon’s army
outnumbered me heavily, so he had an
immediate advantage – even to surround his
army, I had what was effectively a thin gold line of
heroes holding out against the hordes of (blue)
evil. This can be incredibly easy for an army to
punch through, as whilst even Liberators are as
tough or tougher than the majority of Simon’s
units, they were outnumbered three to one in
most cases. I might sound like I’m moaning, but it
being a very tough scenario, I actually relished
the challenge – after all, if it’s easy it’s not fun!

FEBRUARY 2017 ™

77
THUNDER
AND
FLAME
TZEENTCH MAKES HIS PLAY FOR THE MORTAL REALMS,
AND THE NOBLE STORMCAST ETERNALS STAND AGAINST HIM.
CHOOSE YOUR SIDE AND JOIN THE BATTLE.
YO
G U
A R V
LO IS
TO ME I
ST S-W O CA T
A AR OR R L S
RM T K TO
Y
Y O H S RE
TO U O
D R N P.C
AY E O
! W M
ILLUMINATIONS

THE IMPERIUM OF MAN


In Illuminations we take a look at the rich tapestry of illustrations that can be found in our
many publications. This issue, we take a closer look at the artwork of the Imperium of Man
and ask the artists behind these impressive pieces for some insights into their work.
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FEBRUARY 2017
Left: Warhammer 40,000 Limited Edition cover by Paul Dainton. Above: The Imperial Truth by Neil Roberts. “This piece is one of my Below: The Speculum Infernus by Alex Boyd. “This piece, set on
“This piece shows the spiritual hierarchy of the Imperium,” says favourites and it’s full of areas of interest such as the Custodes, Titan, shows the Prognosticators of the Grey Knights as they
Paul. “The mortal Guardsmen fight at the bottom, with the angelic the palace, the city and the Arcus orbital plate in the distance. The uncover a Chaos plot,” says Alex. “It highlights the dirty, gritty and
Space Marines above them, all watched over by the Emperor.” blue sky gives the image an unusually light and clean feel.” overwhelming grandeur of the Imperium and its armed forces.”

FEBRUARY 2017 ™

81
ILLUMINATIONS
Asphodex by Nuala Kinrade. “This was actually my
first piece of planetary and spaceship art,” says
Nuala. “The difficulty was trying to depict objects
of such a huge scale – planets, miles-long Imperial
craft and hive cities so tall they break the clouds.”

Armageddon by Alex Boyd. “I wanted this piece to


represent the vastness of war in the Imperium,”
says Alex. “The artillery in the foreground is huge,
bigger than any miniatures we make – they show
just how much the Imperium is consumed by war.”

The Imperial Palace by Richard Wright. “This piece


is a combination of countless inspirations over the
years,” says Richard. “The image shows thousands
of pilgrims making their way along the Avenue of
Statues with the palace itself in the background.”

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FEBRUARY 2017
The Astronomican by Paul Dainton. “This piece
was directly inspired by Richard Wright’s piece to
the left,” says Paul. “The light coming out of the
top of the Imperial Palace in Richard’s piece is the
same light coming towards the viewer in mine.
Somewhere down there, far below, is the Avenue
of Statues. As you can see, the Emperor’s Palace
is vast and I gave the piece a fish-eye perspective
to try and fit as much of it in as possible.”

FEBRUARY 2017 ™

83
ILLUMINATIONS

AN ANCIENT
IMPERIUM
Illustrator John Blanche
has worked for Games
Workshop for many
years, creating some of
the most bizarre and
fantastical images of
the Imperium.

Two of John’s most


famous pieces are the
Eternity Gate (above
left) and the Sanctum
Imperialis (above right),
above. The Eternity
Gate is the entrance to
the Sanctum Imperialis,
and its steps are lined
with the banners of the
Imperium’s greatest
heroes. The gate itself
depicts the Emperor
standing triumphant
over the defeated foes
of the Great Crusade.
The Sanctum Imperialis
is where the Emperor
has sat on the Golden
Throne for 10,000
years. In the foreground
of this piece, two
Custodian Guard stand
ever-vigilant while
behind them loom a
pair of Titans.

To the left you can see


the Tower of Heroes,
where the death of
great warriors is
announced by the
tolling of the Bell of
Lost Souls. To the right,
a Space Marine
Chapter fortress, with
anchored Battle Barge.

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FEBRUARY 2017
The Proud Eyrie, Fortress-Monastery of the
Howling Griffons by Kevin Chin. “I used a lot of the
design elements from Battlefleet: Gothic ships
– specifically the prow of a ship – to create the
look of the fortress,” says Kevin. “It needed to be
heavily armed and formidable and I wanted it to
look like the mountain had grown around it rather
than the other way around. The units below add a
sense of scale while the red and yellow Chapter
colours contrast well with the cold palette.”

FEBRUARY 2017 ™

85
COLLECTING AND PAINTING

MUSTERING FOR WAR


Mustering for War is our feature looking at different approaches to getting an army
painted and ready for battle. This month, James Karch tells us about his organised (some
might say military) approach to planning, building and painting an army.

N
ear the end of my current army project I PLANNING
got to thinking about what motivates me I always have a plan for my current project, what
and how I manage to get as much done I’m going to do and the order in which I’m going
as I do over a relatively short period of to do it. Having a good, well-thought-out plan
time. I thought it might be worthwhile writing my prior to starting any project will mean fewer
thoughts down and sharing how I go about getting hiccups along the way. The plan doesn’t have to
my next army ready to put on the table and White be overly complicated – in fact the simpler the
JAMES
Dwarf were kind enough to let me. better! A good plan makes it a lot easier to cope
KARCH
James Karch with any changes you need to make during the
Ultimately, nothing beats time when painting manages the project. Be flexible and adjust where needed.
Warhammer World
miniatures, whether it’s a full army or a new unit Studio team, building Some of the items I try to have in my plan are:
for an existing army. I’m pretty fortunate that I displays and gaming
tables, and is a
have an understanding better half along with a prolific painter in his The order in which I’m going to paint my models. For a
small painting area that can be tucked away if own time. He long time I was solely a Warhammer 40,000 player,
completed this
needed in my living room. Bearing in mind that Ironjawz army within so when painting armies I used to make sure I got
time is probably the most important factor when five weeks to use it the basics done first as per the Force
during an event at
painting, there are a number of things I do to try Warhammer World. Organisation Chart – two Troops units and one
and use that time most efficiently. HQ. This is a principle I more or less stick to for

86 ™

FEBRUARY 2017
every new army I start, get the core of the army Once I’ve done all that, I then sort out what I’m JAMES’S
done first and then build from there. It can going to need for the project – paints and tools – IRONJAWZ
James painted his
sometimes be quite hard work getting the first and make sure I have enough for the whole Ironjawz in just five
couple of units for a new army completed but project. You don’t want to run out of glue or paint weeks, ready for a
Warlords event at
once they’re done it often helps motivate me in and have to wait until the next trip to your local Warhammer World.
pushing on with the rest. store to be able to carry on with the next part of “The funny thing is I
was all set to take my
the project. Also, and this is definitely the most Stormcast Eternals to
The time allocated to each unit or model. This doesn’t important part, if you haven’t already got your the event, with a few
extra Devoted of
need to be absolutely accurate, just a rough idea miniatures, plan out at this stage the order in Sigmar added to make
of how long you think each unit or model will which you’re going to get them. things a bit interesting
and different. I did
take. This will give you smaller ‘in-project’ have the thought of
deadlines to keep you on track along the way. THE PROCESS OF PAINTING doing something new,
though, as I’d been
There are a few things I’ve learned over all the playing games with
A clear paint scheme. One of the things I do with all years I’ve been painting that help me work quite and adding ever more
miniatures to my
of my armies is keep to a fairly limited palette of quickly, and I try to apply them when it comes to Astral Templars army
colours. This doesn’t mean using fewer different the process of actually painting the models. since Warhammer
Age of Sigmar first
colours – it means using the same colours came out. At that
consistently across the whole army and not Assembly. Think about how you’re going to point, I wasn’t
painting anything to
deviating on armour or cloth colours. A great tip assemble your army. I don’t build everything at add to any of my
here: get a notepad that will live in your paint the start; I build a unit and then paint it. This current armies, and in
the Warhammer
area and write down all the colours you use for helps me break up any long periods of doing the World Studio we were
the army. Do it even if you’re following a guide, as same thing. I also always avoid having large working on both the
Sylvaneth and
you may change parts of it to suit your own style. amounts of grey plastic miniatures sitting waiting Ironjawz displays for
to be painted. I’ve found in the past that this can the Exhibition Hall.
Seeing the first few
A deadline for the project to be complete (I won’t say “for massively demotivate me. If you decide to go out Ironjawz painted really
the army to be finished” as we all know no army and buy everything at once, try not to have it all got me to thinking
about doing a force of
is ever truly complete). This is pretty simple – out in a place where you can see it all the time. them for myself.” And
maybe a gaming event, a game with mates or This can slow you down, worrying about building so it began…
possibly a painting competition. and painting that massive pile of models.

FEBRUARY 2017 ™

87
COLLECTING AND PAINTING
DA MEGABOSS FIRST STEPS RED ARMOUR BRASS
“I already owned the Mephiston Red Evil Sunz Scarlet (D) Balthasar Gold (B)
Megaboss on foot,”
says James. “I’d done a Basecoat Fire Dragon Bright (H) Agrax Earthshade (S)
small bit of conversion Runefang Steel (H)
work to him and he was Leadbelcher TROUSERS
sat on my desk
unpainted, so I thought Basecoat: Iron/Metal Gorthor Brown (H)
I’d put some paint on
BLACK & METAL
Karak Stone (H)
him and see where I got Nuln Oil Runefang Steel (H)
to.” The finished Wash: Whole Model SKIN
Megaboss became the BINDINGS
starting point for the Deathworld Forest (B)
whole project and Rhinox Hide Zandri Dust (B)
Athonian Camoshade (S)
provided James with a Basecoat: Trousers Agrax Earthshade (S)
clear idea of the colour Elysian Green (H)
scheme he’d use across Screaming Skull (H)
Abaddon Black Kislev Flesh (H)
the army. James based
the colour scheme on Basecoat: Black BONE
the Bloodtoofs Warclan Armour WOOD
Rakarth Flesh (B)
shown in How to Paint Mournfang Brown (B)
Ironjawz, with a few Seraphim Sepia (S)
slight alterations. James Agrax Earthshade (S)
Pallid Wych Flesh (H)
also spent some time Mournfang Brown (D)
breaking the painting White Scar (H)
down into the stages Ushabti Bone (D)
you can see to the right YELLOW MARKINGS
in order to help his
efficiency overall. Yriel Yellow

“With the Ironjawz, I Reward yourself. One of the things I do is leave the painting for the day or before stopping for meals.
started with the
Megaboss on foot and things I’m really looking forward to painting – If I can’t, I’ll always think about what else I can be
then painted the two characters and other cool stuff – until the end. It doing, building the next unit or character
biggest units in the army,
the big unit of 10 Brutes spurs me on to get the other stuff done. (characters are good for this as they can be built
(below) and then the 10 in a relatively short time), basecoating other
Ardboys (on the opposite
page),” says James. Basing. Build and texture bases as part of the miniatures, painting or making bases and so on.
“This meant I had a good miniature-building process. This will allow the
chunk of the army done
and could then move on bases to be undercoated at the same time as the Choose simple colour schemes with a limited palette. One
to smaller quicker units.” models and also to be painted whilst waiting for a of the things I do is look at a painting guide and
As James says, planning
out the project as a wash to dry or something similar. I’ll often have think about how can I make the process quicker. If
whole on the one hand bases done on miniatures that are yet to be several colours are going to have the same wash,
while still taking care to
work through it in painted as I have them on the desk ready to go. I paint them all before applying the wash to all of
manageable chunks on them at the same time. As a side note, keeping to
the other helps maintain
a sense of both progress Plan your stages. I’ll always try to apply washes a limited palette will add to the coherency of the
and achievement. before a break in painting, when I’m finishing army, maintaining a consistent look.

88 ™

FEBRUARY 2017
After painting two of the army’s biggest units,
James rewarded himself with painting the
Warchanter, his favourite model in the army.

Set goals. Deadlines can help to get things done. I already had the Megaboss built and I also had a MUSTERING
Setting simple deadlines for each unit and couple of boxes of Brutes in my planned project FOR WAR
So, that’s James’s
character (and achieving them) throughout the pile, so they would be the basis I’d use and take approach to planning
project can be great for motivation. One of the the rest of the army from there. The next out and tackling a
painting project. There
things I really enjoy about building and painting purchase for the army was a Start Collecting! box. are any number of
armies is seeing my cabinet fill up as the army I then had to think about how I wanted to build possible approaches;
the trick is
continues to grow. the army to take to the event. I had a bit of a experimenting and
play-around with making an army list and settled seeing what works for
you. Last month, we
Enjoy what you’ve done. Have your painted on the following, which is also the order in which I featured James
miniatures visible so you can see your progress. painted the army. Littler’s step-by-step
approach (you can
Whilst it might be tough at the start, once you see see another such
the first unit done it can be a great motivator to • Megaboss on foot example from James
on page 146), and you
get the next one finished – this can have a • 10 Brutes (the first unit was a bit of a slog) could very easily take
snowball effect and really spur you on. • 10 Ardboys parts of both
approaches and
• 1 Warchanter (my favourite model in the army) combine them. You
BUILDING AND PAINTING THE IRONJAWZ • 5 Brutes might, for example,
want to follow James
So with all that in mind, I thought I’d go through • 5 Brutes Karch’s method of
how I went about getting my Ironjawz ready for • 3 Gore-gruntas planning out the
whole project, and
the recent Warlords event at Warhammer World. • 1 Weirdnob then get two or three
• 1 Megaboss on Maw-krusha units ready for battle,
with basecoats,
The one thing in the back of my mind at that washes and basing
point was the time. With a little over five weeks As you can see, I mixed up my painting schedule done, following James
Littler’s step-by-step
to go until the event I had to have a good, long quite a bit, following the principles mentioned approach. You could
think about whether or not I could achieve what I earlier. You’ll also notice I tackled both of the carry on in this way
and then use the time
wanted to (as well as a conversation with the wife biggest units very early on. This really helped while waiting for
as I’d need to make sure she understood what I later in the project as it felt like I was getting washes to dry on
future units to return
was going to be up to!). With all that figured out, I everything else done quicker – it really kept me to some of your earlier
made the decision that I was going to give it a go. motivated, so the later parts of the project felt ones and add a few
more details or
If I didn’t manage to get it all done I still had my even more enjoyable. In the end, I managed to additional stages of
Astral Templars to use for the event. Deadlines get the whole army completed with four days to highlighting and
shading. See what
are a good thing but you don’t want to put too spare, which also gave me the chance to try them works for you!
much pressure on yourself. out on the tabletop before the actual event.

FEBRUARY 2017 ™

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MODELLING AND PAINTING

PAINT SPLATTER
Paint Splatter is our regular feature on painting Citadel miniatures. This month, we’ve got
14 pages of stage-by-stage painting guides, including Daemons of Tzeentch, the
Stormcast Eternals Lord-Aquilor and the Yncarne, Avatar of Ynnead.

T
his month’s Paint Splatter is a true guide for the new Kairos Fateweaver model. Tom
PAINT
painting extravaganza, featuring no fewer SPLATTER Moore, the architect behind this guide, was also
than six painting guides for three Paint Splatter provides kind enough to provide us with useful painting
stage-by-stage
different armies plus useful painting tips painting guides and tips along the way, such as how to choose your
and advice from the Studio Army Painters. You’ll useful advice on how spot colours and the best way to apply scripture
to paint your Citadel
also find a glossary of painting techniques and an miniatures. It’s here and symbols to forbidden tomes.
introduction to our brush range – perfect if you’re that we show you
how to apply different
new to painting Citadel miniatures. painting techniques to Hot on the heels of Kairos are the Blue and
your models to create Brimstone Horrors as well as a Tzaangor Skyfire,
a range of stunning
The first model in this month’s Paint Splatter is effects that will make all painted by Natalie Slinn. We look at the
the Yncarne, the Avatar of Ynnead – arguably the them look great on strange practice of highlighting fire (which is
the battlefield. All the
strangest Eldar model we’ve ever seen (it’s got a stage-by-stage guides entirely logical but feels weird when you try and
horn growing out of its head!). James Gallagher, are created by the paint it) and how to get the most out of sub-
talented members of
the man on the other end of the paint brush, the Studio’s Army assemblies and Citadel Spray cans.
explains all about painting this great new model Painting team, who
have had many years
and provides some useful insights into its of experience painting And last but certainly not least we have a painting
otherworldly colour scheme. miniatures. If you guide for the Lord-Aquilor, also painted by
follow their advice,
you’ll have a Natalie. If you’re after painting advice for
On the subject of otherworldly colour schemes, great-looking Stormcast Eternals and mythical beasties then
collection in no time!
the Yncarne is followed swiftly by a painting turn straight to page 104.

90 ™

FEBRUARY 2017
THE YNCARNE
The Yncarne is a striking centrepiece which you’ll
want looking its very best in your burgeoning
force of Ynnari, so we’ve got a complete stage-by-
stage guide for you starting over the page.
JAMES
James Gallagher, who painted the Yncarne for the GALLAGHER
Studio’s collection and produced this paint James painted
several units for the
Splatter Guide, offered up a few handy hints on Fracture of Biel-Tan
painting and building the avatar of Ynnead. First book, including
Vyraine’s Bloodbride
of all, it helps to think of the model as a trio of followers and the
areas, with the swirling deathly vortex, the main Visarch’s Incubi
retinue. He’s also
body of the Yncarne and the long flowing locks as been working on a
your main points of interest. You may be put off spirit army for
Warhammer Age of
by the ornate detail (and there’s a lot of it), but as Sigmar, which gave
you’ll see, it’s actually nowhere near as difficult as him some great
transferable skills
it looks to paint, as James takes you every step of when it came to
the way, including the delicate filigree and all painting the Yncarne.
those spirit stones!
TECHNIQUES
When it comes to painting the psychic tempest The stage-by-stage
that surrounds the Yncarne, you should focus on guides we present in
Paint Splatter follow
painting the glowing energy first, before moving the Citadel Painting
onto the chunks of wraithbone and finally the System, which uses
four core techniques
spirit stones. You don’t have to do it this way but along with specially
this stage-by-stage method means you won’t be formulated paints for
the best results.
having to tidy up any stray splashes of Agrax
Earthshade as much as you go along. Undercoat: We
undercoat our models
to help the paint

SUB-ASSEMBLIES AND UNDERCOAT


adhere to the plastic.
Typically we use a
Chaos Black or Corax
White spray.
Sub-assemblies make painting models with a a flying stand with a little bit of wire (a piece of
lot of obscured detail much easier. In the case of paperclip would be ideal) drilled into it and Basecoat: A neat,
even basecoat
the Yncarne, James recommends that you build drill a hole into an area of the sub-assembly that provides a strong
it as two pieces, as shown below. For the first will be hidden by other parts later (James foundation for later
colours. Base paints
part, glue the swirling vortex of wraithbone and suggests the Yncarne’s backside). If you prefer have a high pigment
psychic power and the Yncarne’s head together to cover your tracks completely, add a little count, so they’re
really strong colours.
(1), then attach all this to the base. The second Liquid Green Stuff into the hole and paint over Some Base paints are
part is the body of the Yncarne (2). Attach this to it when you assemble the finished model. available as sprays.

Wash: A wash is

1 2 applied to a model to
emphasise the
shadows in the
recesses and provide
depth. For this we use
Shade paints.

Layer: Layering helps


establish the colours
on a model. Some
layers are applied all
over an area of a
model to change its
colour, others are
applied sparingly to
the edges to create
highlights.

Drybrush: To
drybrush, load a brush
with paint and then
wipe most of it off on
a paper towel. By
flicking the almost dry
bristles across the
model, you can create
textures that highlight
the raised areas.

FEBRUARY 2017 ™

91
MODELLING AND PAINTING
While for most models you’ll usually use Base paints to and Coelia Greenshade provide the shading and depth in
provide the basecoats, when it comes to the ectoplasmic the recesses. Aim to apply the drybrushes of Ulthuan Grey
storm of the Yncarne, James used the Edge paint in a series of three or four light coats, rather than one
Baharroth Blue. Since the glowing vortex of power is heavy one. You should have barely any paint on your
bright and eye-catching (in contrast to the much darker brush at all. If you apply too much paint in one go, you run
Yncarne), using a bright paint over the Corax White the risk of it making the effect look thick and grainy
undercoat makes more sense than using a darker colour instead of like a glow and you can always apply extra coats
from the Citadel Base range. The washes of Nihilakh Oxide until you’re happy with the effect.

ECTOPLASMIC STORM LONG FLOWING HAIR WRAITHBONE SHARDS BODY OF THE YNCARNE ANCIENT ARMOUR GOLD FILIGREE

1 1 1 1 1 1

Basecoat: Baharroth Blue Basecoat: Ulthuan Grey Basecoat: Ushabti Bone Basecoat: Xereus Purple Basecoat: Naggaroth Night Basecoat: Retributor Armour
L Base L Base M Base M Base M Base S Base

2 2 2 2 2 2

Wash: Nihilakh Oxide Wash: Druchii Violet Wash: Agrax Earthshade Wash: Druchii Violet Wash: Nuln Oil Layer: Liberator Gold
M Shade M Shade M Glaze M Shade M Shade M Layer

3 3 3 3 3 3

Wash: Coelia Greenshade Layer: Ulthuan Grey Layer: Ushabti Bone Layer: Xereus Purple Layer: Pink Horror Wash: Reikland Fleshshade
M Shade M Layer M Layer M Layer M Layer M Shade

4 4 4 4 4 4

Drybrush: Ulthuan Grey Layer: White Scar Layer: Screaming Skull Layer: Genestealer Purple Layer: Fulgrim Pink Layer: Liberator Gold
L Dry S Layer S Layer S Layer S Layer S Layer

5 5 5

Layer: White Scar Layer: Dechala Lilac Layer: Stormhost Silver


XS Artificer Layer XS Artificer Layer XS Artificer Layer

92 ™

FEBRUARY 2017
The Yncarne is positively festooned with spirit stones. James opted for quite cool, subdued blues for the spirit
Take your time to make sure you’ve found all of them – it’s stones on the body of the Yncarne but on the blades and
much easier to paint them all in one go than to have to go the glow he chose warmer, more vibrant reds. Whichever
back later for any you missed. You’ll notice that the spirit colours you decide to use on your Yncarne, the effect can
stones are highlighted with Baharroth Blue, which gives be accomplished using the Citadel Paint System. If you
them a glow reminiscent of the swirling ectoplasmic storm. want to really refine your gem painting skills, check out
(In fact, the gaps in the ectoplasmic energy echo the this month’s ’Eavy Metal Masterclass on page 132 to see
shape of the spirit stones. Spooky.) how the ’Eavy Metal team tackle them.

SPIRIT STONES THE FACE OF DEATH MORBID HORNS VILITH-ZHAR DEATHLY GAZE HOW TO USE
THIS GUIDE
1 1 1 1 1 These pages offer
clear stage-by-stage
guides to painting
your models, by
breaking down each
area of the miniature
into a series of
stages and showing
the paints and
techniques used in
Basecoat: Abaddon Black Basecoat: Slaanesh Grey Basecoat: Ulthuan Grey Basecoat: Ironbreaker Basecoat: Ceramite White each stage.
S Base S Base M Base M Base S Layer Each stage
includes the
following:
2 2 2 2 2 Photograph: These
show exactly what
has been done –
study the pictures
before you paint to
see where you’re
applying the colours
and what they should
look like. Remember
Glaze: Baharroth Blue & to look for similar
Lahmian Medium areas of the model
Layer: Sotek Green Wash: Druchii Violet Wash: Carroburg Crimson Glaze: Waywatcher Green
and do these at the
M Layer M Shade M Glaze M Shade M Glaze same time.

Technique & Paint:

3 3 3 3 3 The coloured bar


names the technique
shown in the picture
along with the
Citadel Paint used.

Brush: We name the


Citadel Brush used
– the name here is
exactly what you’ll
find on the Citadel
Layer: Temple Guard Blue Layer: Slaanesh Grey Wash: Druchii Violet Layer: Ironbreaker Layer: White Scar Brush, making it
S Layer M Layer M Shade S Layer XS Artificer Layer really easy to identify
the right one.

4 4 4 4 1

Layer: Baharroth Blue Layer: Pallid Wych Flesh Wash: Nuln Oil Layer: Stormhost Silver Technique: Colour
XS Artificer Layer S Layer M Shade XS Artificer Layer Brush

5 5

Layer: White Scar Layer: White Scar


XS Artificer Layer XS Artificer Layer

FEBRUARY 2017 ™

93
MODELLING AND PAINTING
KAIROS FATEWEAVER
This rendition of the infamous Kairos Fateweaver was things quickly. I also drybrushed his dark blue skin.
painted by Army Painter Tom Moore. “Kairos may be a Drybrushing can sometimes be a bit messy but by doing it
large model but he’s got a really open pose, which meant I first, I made sure I didn’t get any paint on any of the other
could assemble the whole model before painting it – no colours.” This guide is also perfect for the Lord of Change,
sub-assemblies required,” says Tom. “I suggest painting and if you want some variety between the two you can
the larger areas of Kairos first, such as his skin and wings, apply some of the stages to different areas of the model
because it helps establish the main colours of the model – for example, using the lighter blue of the hands and
and it also makes you feel like you’re accomplishing talons for the model’s skin, or painting the wings all blue.

94 ™

FEBRUARY 2017
BLUE SKIN PALE SKIN WARPED BEAK QUESTING TONGUE BURNISHED GOLD

1 1 1 1 1

TOM
MOORE
Basecoat: Kantor Blue Basecoat: Celestra Grey Basecoat: Averland Sunset Basecoat: Screamer Pink Basecoat: Retributor Armour Tom was one of the
lead painters when it
L Base M Base M Base S Base M Base came to working on
the Studio’s Tzeentch
army project. His
2 2 2 2 2 main role was to take
the ’Eavy Metal
colour scheme for
Kairos Fateweaver
and develop it into
the stage-by-stage
painting guide you
see here. He also
painted the Brimstone
Horrors and many of
Wash: Drakenhof Nightshade Glaze: Guilliman Blue Wash: Reikland Fleshshade Wash: Nuln Oil Wash: Reikland Fleshshade the Tzaangors in the
Studio army.
L Shade M Glaze M Shade M Shade M Shade

3 3 3 3 3

Layer: Kantor Blue Layer: Ulthuan Grey Layer: Averland Sunset Layer: Pink Horror Layer: Liberator Gold
L Base M Layer M Layer M Layer M Layer

4 4 4 4 4

Drybrush: Imrik Blue Layer: White Scar Layer: Ungor Flesh Layer: Emperor’s Children Layer: Runefang Steel
L Dry M Layer S Layer S Layer S Layer

5 5

Drybrush: Skink Blue Layer: Screaming Skull


L Dry S Layer

6
FEELING A LITTLE BLUE
“To make painting all the blue on Kairos Fateweaver easier, I basecoated him with Macragge
Blue spray straight over the bare plastic,” says Tom. “A blue basecoat is the perfect starting
point for all the blue and white areas on the model as the next layers of colour can be applied
far more easily and quickly over blue compared to black. The blue basecoat also very slightly
Glaze: Guilliman Blue changes the tone of the gold and silver parts of the model, adding a hint of blue to them –
M Glaze perfect for a magical Daemon creature such as Kairos.”

FEBRUARY 2017 ™

95
TZEENTCHIAN AVIAN FEET WINGS & FEATHERS RAZOR-SHARP TALONS MYSTICAL GEMS
COLOUR
THEORY 1 1 7 1 1

Basecoat: XV-88 Basecoat: Kantor Blue Layer: Kislev Flesh Basecoat: Abaddon Black Basecoat: Incubi Darkness
L Base L Base M Layer S Base M Layer

Tzeentch’s colours are


traditionally blue, pink
and gold but, being
the Changer of Ways,
2 2 8 2 2
his minions often
appear in different
colours, which means
you can paint them
any way you like.
However, it’s worth
sticking to a few
colour theory rules, Wash: Druchii Violet &
otherwise your Wash: Reikland Fleshshade Wash: Drakenhof Nightshade Lahmian Medium Layer: Eshin Grey Layer: Kabalite Green
Daemons of Tzeentch L Shade L Shade M Shade M Layer S Layer
may end up looking
like an explosion in a
paint factory.

“Kairos Fateweaver is
3 3 9 3 3
primarily blue, which
is a cold colour,” says
Tom. ”To contrast with
the cold blue, I used
yellow and gold –
both warm colours
– for his secondary
palette. Yellow and
blue are a classic Layer: XV-88 Drybrush: Imrik Blue Drybrush: Eldar Flesh Layer: Administratum Grey Layer: Sybarite Green
Tzeentch colour M Layer L Dry L Dry S Layer XS Artificer Layer
scheme and they
work well together on
this model. You’ll
notice that Kairos’s
feet (see right) look
4 4 10
almost golden, while
his beak is a really rich
yellow and his trinkets
are a vibrant gold.

“To help accentuate


this colour scheme
further, I used purple
as Kairos’s spot Layer: Tau Light Ochre Basecoat: Screamer Pink Drybrush: Praxeti White
colour. The spot colour S Layer M Layer L Dry
is harmonious with
the blue – it doesn’t
clash with it – while
being different enough
that it isn’t
5 5 STIPPLING
Stippling is a brilliant
overpowered by it. I technique for creating a
painted three areas gradient between colours
purple – his tabard, without having to blend the
his wing-tips and his paints together. The pink and
tongue. The tabard flesh-coloured feathers on
and wing-tips form a Kairos’s wings were stippled
triangle around between each layer, making
Kairos’s heads, them appear to change
drawing the eye Layer: Ungor Flesh Layer: Pink Horror colour towards the tip. “First I
towards them, while S Layer M Layer applied a solid layer of Pink
his tongue really helps Horror to the last centimetre
direct your eye of the feathers (1),” says
towards one of his
faces. It’s always
worth thinking about
6 6 Tom. “I then lightly stippled
the same colour further up
the feathers using the tip of
colours in this way an M Dry brush (2) to get a
before you paint a smooth colour transition. You
model – what colours don’t need a huge amount of
will work nicely paint on the brush – about
together? Which ones the same as you would a
will clash? What spot Layer brush, but definitely
colour will you use? more than you’d use for
Check out colour drybrushing. I then repeated
theory online – it’s Glaze: Lamenters Yellow Layer: Cadian Fleshtone the technique for the Cadian
well worth a look.” Fleshtone stage.”
M Glaze M Layer

96 ™

FEBRUARY 2017
LOINCLOTH TZEENTCHIAN SYMBOL HANDS & TALONS TOME OF KNOWLEDGE PAINTING
SCRIPTURE
1 1 1 1 6

Basecoat: Screamer Pink Basecoat: Celestra Grey Basecoat: Caledor Sky Basecoat: Rakarth Flesh Layer: Runefang Steel
M Base S Base L Base S Base XS Artificer Layer

2 2 2 2 7

Wash: Nuln Oil Glaze: Guilliman Blue Glaze: Guilliman Blue Layer: Retributor Armour Layer: Rhino Hide (scripture)
L Shade M Glaze M Glaze S Layer XS Artificer Layer

3 3 3 3 “When you’ve got an


open book on a
model, a nice finishing
touch is to add a few
lines of text or arcane
symbols to really bring
it to life,” says Tom. “I
start by looking for a
few suitable symbols
Layer: Screamer Pink Layer: Ulthuan Grey Drybrush: Imrik Blue Wash: Agrax Earthshade in Battletomes and
M Layer XS Artificer Layer M Dry M Shade Codexes, in Kairos’s
case finding Tzeentch
ALL-SEEING EYES symbols and cryptic

4 4 4 1
runes.” (In case you
haven’t got the
battletome or other
reference to hand,
we’ve provided a few
examples above, from
various models in the
Tzeentch range, for
inspiration.)

“To paint them I use


Layer: Pink Horror Layer: Fenrisian Grey Layer: Rakarth Flesh Basecoat: Rhinox Hide an XS Artificer brush,”
S Layer S Layer M Layer S Layer says Tom, “and I load
the tip of the brush
with a tiny amount of

5 5 2
watered-down Rhinox
Hide. Adding a little
water helps the paint
flow and we normally
use Rhinox Hide rather
than Abaddon Black
because it makes the
scripture look more
faded and worn rather
than like recently
applied ink.
Layer: Emperor’s Children Layer: Pallid Wych Flesh Layer: Flash Gitz Yellow
S Layer S Layer XS Artificer Layer “Once you’ve added a
few magical symbols
and strange diagrams,

6 you can then fill in any


of the gaps with
scripture. This helps
make the books look
more random and
chaotic.” Above you
can see a few
examples of books
painted in this way.
And not all of them
are parchment either!
Layer: Slaanesh Grey Why not give it a go
yourself?
XS Artificer Layer

FEBRUARY 2017 ™

97
TZAANGOR SKYFIRES
Natalie Slinn painted the Tzaangor Skyfire below as well DAEMON FLESH WARP METAL MAGICAL ENERGY
as both the Blue and Brimstone Horrors on the opposite
page. You’ll notice that we’ve only provided stage-by- 1 1 1
stage painting guides for the Skyfire’s Disc of Tzeentch
– don’t worry, you can find a link to a free Tzaangor
stage-by-stage painting guide in the yellow box to the
bottom right of this page.

“I found that the Discs of Tzeentch were much easier to Basecoat: Mephiston Red Basecoat: Leadbelcher Undercoat: Corax White
paint in sub-assemblies,” says Natalie. “That’s not Citadel Spray Citadel Spray Citadel Spray
because they’re especially complicated or tricky to
paint, but rather you can basecoat and paint each part a
different colour, using different techniques to emphasise 2 2 2
their textures. The fleshy parts were heavily washed to
give them a wet appearance while all the metallic areas
on the disc were drybrushed with Necron Compound to
make them really shine.”

Layer: Screamer Pink Wash: Druchii Violet Wash: Coelia Greenshade


M Layer L Shade L Shade

3 3 3

Wash: Druchii Violet Layer: Retributor Armour Layer: Ulthuan Grey


M Shade M Base M Layer

4 4 HOW TO PAINT YOUR


TZAANGORS
You may be wondering how
to paint the Tzaangor Skyfire
riding the Disc of Tzeentch.
Well, never fear, because
we’ve made the Tzaangor
painting guide (the one from
Silver Tower) that we
previously featured in our
Drybrush: Emperor’s Children Wash: Reikland Fleshshade weekly version of White
Dwarf available to download
M Dry M Shade
for free! You can find all the
colours and techniques you
need to paint a Tzaangor
5 5 right here:

BASECOATING THE DISCS OF TZEENTCH blacklibrary.com/


Natalie built the Disc of Tzeentch in three sub-assemblies so that she could spray basecoat white-dwarf/downloads
each of them a different colour. Once each sub-assembly was fully painted, she cleaned the
paint off the contact points between the parts and glued them together with Plastic Glue. But that’s not all, as we’ve
also made the stage-by-
stage painting guide for the
Kairic Acolytes free to
download, too, so you can
Layer: Abaddon Black (teeth) Layer: Liberator Gold now paint an entire
S Layer M Layer Disciples of Tzeentch army.
Grombrindal is truly in a
generous mood this month.

6 6

Layer: Kabalite Green (teeth) Drybrush: Necron Compound


XS Artificer Layer L Dry

98 ™

FEBRUARY 2017
BLUE HORRORS
BLUE HORROR SKIN CHATTERING TONGUE GNASHING TEETH GOLDEN BANGLES GLITTERING SILVER THE EVIL EYES
Painting the eyes of
1 1 1 1 1 the Blue and
Brimstone Horrors
may look tricky but
really it just involves a
very small brush and a
steady hand.

Basecoat: Caledor Sky Basecoat: Screamer Pink Basecoat: Zandri Dust Basecoat: Retributor Armour Basecoat: Leadbelcher
L Base S Layer M Layer M Layer S Base

2 2 2 2 2 For the Blue Horror,


get a tiny dot of Flash
Gitz Yellow on the tip
of an XS Artificer
Layer brush and
carefully poke the Blue
Horror in the eyes. For
the Brimstone Horrors,
use Caliban Green as
a basecoat, followed
Wash: Drakenhof Nightshade Wash: Druchii Violet Wash: Agrax Earthshade Wash: Reikland Fleshshade Wash: Druchii Violet by Moot Green.
L Shade M Glaze M Glaze M Glaze M Shade

3 3 3 3 3

Wash: Druchii Violet Layer: Pink Horror Layer: Ushabti Bone Layer: Runefang Steel Layer: Runefang Steel
M Shade XS Artificer Layer XS Artificer Layer XS Artificer Layer XS Artificer Layer

4 BRIMSTONE HORRORS
BRIMSTONE FLAMES NIBBLING TEETH

1 4 1
Layer: Caledor Sky
M Layer

5
Undercoat: Corax White Drybrush: Troll Slayer Basecoat: Abaddon Black
Citadel Spray M Dry
Orange S Layer

2 5 2

Layer: Teclis Blue


M Layer Glaze: Lamenters Yellow Drybrush: Evil Sunz Scarlet Layer: Dawnstone
M Glaze M Dry XS Artificer Layer

6
3 6
“Painting fire always feels a
little strange,” says Natalie,
“because you need to paint
the recesses in lighter colours
where the flames are hottest
and the raised areas darker
where the flames are cooler
– the opposite to how you’d
normally paint. Here the
Layer: White Scar Drybrush: Abaddon Black recesses are pure White Scar
Layer: Fenrisian Grey while the last ‘highlight’ is
S Layer M Dry
S Layer Abaddon Black.”

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MODELLING AND PAINTING
STORMCAST ETERNALS LORD-AQUILOR
This Lord-Aquilor (who will be out soon!) for the length of wood…) using double-sided tape. That
new Vanguard Auxiliary Chambers of the way you can turn the spray stick to every angle,
Stormcast Eternals was also painted by Natalie. “I enabling the spray to reach the recessed areas.”
painted the Lord-Aquilor in two sub-assemblies
NATALIE – the rider’s body and the Gryph-charger,” says So what other useful tips does Natalie have for
SLINN Natalie. “This meant I could spray basecoat the painting this impressive model? “When painting
Natalie Slinn has
painted many of the rider’s torso Retributor Gold and the Gryph- the inside of the model’s cape, keep your washes
miniatures in the charger Incubi Darkness. Remember that the thin and apply them only to the recesses of the
Studio’s Stormcast
Eternals army and Citadel basecoat sprays are solvent based, so cape, that way you won’t have to highlight the
has helped develop you can spray them straight onto the bare plastic raised areas all the way back up again,” says
several of the colour
schemes used on without applying an undercoat first. You will need Natalie. “Also, on the Gryph-charger’s skin I
them. Natalie even to make sure you basecoat every part of the applied the Kabalite green really carefully, which
earned herself a
finalist pin at Golden model, though, otherwise you will end up with meant I didn’t need to apply a shade to the
Demon: Classic with grey plastic showing in the recesses.” Here in the recesses – the Incubi darkness basecoat did the
a Lord-Castellant
model. She also really White Dwarf team, we’ve found the best way to job for me. I then used neat highlights to help
likes painting get good spray paint coverage is to tape your define the edges of its muscles. I used the same
Gryph-hounds.
model to a spray stick™ (it really is just a thin technique on the Gryph-charger’s underbelly.”

100 ™

FEBRUARY 2017
SIGMARITE ARMOUR BLACK UNDERSUIT BEAR PELT LACQUERED ARMOUR RADIANT CLOAK

1 1 1 1 1 KNIGHTS IN
SHINING GOLD
ARMOUR
Metallic paints such
as gold and silver look
great when painted
using the method to
the left, but they also
look brilliant when
drybrushed. Below
Basecoat: Retributor Armour Basecoat: Abaddon Black Basecoat: Abaddon Black Basecoat: Kantor Blue Basecoat: Celestra Grey we’ve listed all the
Citadel Spray M Base M Base S Base L Base colours you’ll need
should you wish to
drybrush your

2 2 2 2 2
Stormcast Eternals.
The basecoat is the
same but we suggest
using Reikland
Fleshshade Gloss (it
has a gloss finish, not
a matt one like the
regular wash) to help
bring out the armour’s
shine. You can then
drybrush the gold
Wash: Reikland Fleshshade Layer: Mechanicus Standard Grey Drybrush: Stormfang Wash: Nuln Oil Wash: Nuln Oil armour. You may be
L Shade M Layer M Dry M Shade M Shade tempted to use a
small brush for this
but, considering most

3 3 3 3 3
of the model will be
gold, you can use an L
Dry brush to apply the
Dry compounds to the
model. You’ll have an
army in no time!

Basecoat: Retributor
Armour
Citadel Spray
Layer: Auric Armour Gold Layer: Administratum Grey Drybrush: Etherium Blue Layer: Teclis Blue Layer: Ulthuan Grey
Wash: Reikland
M Layer S Layer M Dry S Layer M Layer Fleshshade Gloss
L Shade

4 4 Drybrush: Sigmarite
L Dry

Wash: Agrax
Earthshade Gloss
L Shade

Drybrush: Golden
Griffon
Wash: Agrax Earthshade Layer: Fenrisian Grey
L Dry
S Layer XS Artificer Layer

5 PAINTING SUB-ASSEMBLIES
If you paint your Lord-Aquilor as Natalie suggests, then it’s
worth sticking or pinning the torso sub-assembly to
something. Not only does this make it easier to undercoat
(you won’t have to lie the piece down and flip it over to
spray the other side), it also makes it easier to paint, as you
won’t accidentally take hold of a part you’ve just worked on.
On the Lord-Aquilor, the rider’s legs are attached to the
Gryph-charger sub-assembly. We suggest painting any of
the areas you want to drybrush first (such as the feathers)
Layer: Liberator Gold before tackling the neater areas of armour.
S Layer

Layer: Runefang Steel


XS Artificer Layer

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101
MODELLING AND PAINTING
SPOTLIGHT ON LUSTROUS PLUME SIGMARITE BLADE SCALES AND HOOVES AZYRHEIM CLOTH ASTRAL COMPASS
LAHMIAN
MEDIUM 1 1 1 1 1

Basecoat: Mephiston Red Basecoat: Leadbelcher Basecoat: Abaddon Black Basecoat: Screamer Pink Basecoat: Celestra Grey
M Base M Base M Base S Base S Base

Throughout this article


some of our painters
mixed Lahmian
2 2 2 2 2
Medium with other
paints. But what is it
and what does it do?

Lahmian Medium is
paint without a
pigment and the main
ingredient of the
entire Citadel Paint Wash: Agrax Earthshade Wash: Nuln Oil Layer: Stormvermin Fur Wash: Druchii Violet Wash: Coelia Greenshade
range. If mixed into M Shade M Shade M Layer M Shade M Shade
another paint, it will
reduce the opacity of
the colour (i.e. make it
thinner) without
affecting its chemical
3 3 3 3 3
properties (unlike
water, which would
dilute it). This makes it
very handy when
blending colours on a
model or creating your
own glazes.

Lahmian Medium can Layer: Evil Sunz Scarlet Layer: Runefang Steel Layer: Ushabti Bone Layer: Emperor’s Children Layer: Ulthuan Grey
also be used as a M Layer S Layer S Layer S Layer S Layer
matt varnish that’s
ideal for sealing
transfers securely to
your miniatures.
Simply apply it as you
4 4
would a Glaze with
the M Glaze brush.

Lastly, if you’re got a


pot of paint that’s
dried out a bit, a few
drops of Lahmian
Medium can help
Layer: Fire Dragon Bright Layer: Pallid Wych Flesh
revivify it.
S Layer XS Artificer Layer

HOW TO PAINT STORMCAST ETERNALS


While the last few pages have been
dedicated to the new Lord-Aquilor
model, remember that you can use
this guide to paint any Stormcast
Eternals models, be they Liberators,
Retributors or even a Lord-Celestant
on Stardrake. The thing is, not
everyone wants to paint Stormcast
Eternals gold (what?! – Ed). This is
where the How to Paint Stormcast
Eternals book comes in, which
includes stage-by-stage painting
guides for no less than ten different
Stormhosts, wearing silver, black,
blue, white, maroon and other
colours besides. Check it out in
stores and online now.

102 ™

FEBRUARY 2017
GRYPH-CHARGER SKIN GRYPH-CHARGER BELLY RADIANT FEATHERS BEAK AND CLAWS BEADY EYES CITADEL
BRUSHES
1 1 1 1 1 There are seventeen
brushes in the Citadel
paint brush range and
all of them have
specific uses when
painting miniatures.

The Base brush range


has four sizes – S, M,
L and XL. All of them
Basecoat: Incubi Darkness Basecoat: Ogryn Camo Basecoat: Abaddon Black Basecoat: Zandri Dust Basecoat: Abaddon Black have hard-wearing
Citadel Spray L Base M Base S Base M Layer bristles designed to
hold plenty of paint.
We recommend using

2 2 2 2 2
the largest brush you
can to paint your
model efficiently.

Shade brushes (M
and L) soak up a large
Layer: Kabalite Green Layer: Screaming Skull Layer: Stegadon Scale Green Wash: Casandora Yellow Layer: Sotek Green amount of paint in
M Layer M Layer M Layer M Shade M Layer their bristles so you
can apply lots of a
Shade in one go.

3 3 3 3

The Glaze brush is like


a Shade brush but
with a smaller head.
You can also use it to
Layer: Sybarite Green Layer: Sotek Green Wash: Reikland Fleshshade Layer: Baharroth Blue apply Shades to small
S Layer M Layer M Layer S Layer areas of a model.

4 4 4 4 There are three Dry


brushes in the range
– S, M and L. They
are made of ox hair
and synthetic fibres
that enable them to
survive the rigours of
swift drybrushing.
Layer: Screaming Skull Layer: Temple Guard Blue Layer: Screaming Skull Layer: White Scar
XS Artificer Layer S Layer S Layer XS Artificer Layer

5 The M Layer brush is


ideal for applying
layers of paint, while
the S Layer is perfect
for highlights. Artificer
Layer Brushes (XS, S
and M) are super-high
quality sable brushes
that give unparalleled
Layer: Baharroth Blue
control of your paint
S Layer – perfect for adding
those last tiny details
to your models.

6
Lastly, there are the
scenery brushes,
THE FINISHING TOUCH which come in M and
The last stage when painting most models is the base. For the L sizes. Like
Lord-Aquilor, Natalie used PVA glue to stick sand to the base. drybrushes, they are
When it was dry, she painted the sand Mechanicus Standard ideal for painting large
Grey, then applied patches of Agrax Earthshade. To finish off the Layer: Screaming Skull areas quickly by
base she drybrushed it first Karak Stone then Screaming Skull. XS Artificer Layer drybrushing.

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MODELLING AND PAINTING

REALMS OF BATTLE

In Realms of Battle, White Dwarf covers the hows, whys and wherefores of building and
painting your own collection of terrain. This month, we introduce you to the notion of
customising your terrain and matching it to your miniatures collection.

T
errain isn’t just terrain, and whilst it can wow your opponents with your magnificently
A SPLATTER OF
PAINT be a satisfying project in and of itself to painted army marching to war on its own themed
Whilst painting terrain build up your collection of scenery as a terrain. If nothing else, your troops will be certain
can prove decidedly
different to painting separate project, if you’ve a particular to get the home advantage!
miniatures (you army, race or Grand Alliance you’re fond of, you
wouldn’t edge
highlight a Chaos may wish to theme your scenery to suit your If all this has fired your imagination about what
Dreadhold, would collection of Citadel miniatures. you can achieve, this month we’ve a showcase of
you?), you can seek
out some inspiration what can be done with two of our most popular
from the plethora of Some of our terrain kits are themed towards terrain sets, the Munitorum Armoured Containers
painting guides on
offer. For example, it’d particular factions (many Warhammer 40,000 and the Citadel Woods. Our crack team of
be well worth terrain pieces have a distinctly Imperial bend), so hobbyists from across Games Workshop HQ have
checking out How to
Paint Sylvaneth if you if the set already suits your collection it’s a cinch covered a lot of what you can accomplish with
want some help with to drive home the theme, whilst if it doesn’t it just some basic hobby skills (which we
painting your Citadel
Woods, or look into gives you the opportunity to create your own. You conveniently covered in last month’s Realms of
the guides to painting may want to build terrain that represents the Battle, if you want to get yourself up to speed).
power armour
(October’s Paint background for your army – perhaps where they Customising your scenery can be as simple as a
Splatter, How to Paint hail from or where they fight – such as enchanted matching paint job and a few spare transfers to
Deathwatch and How
to Paint Burning of trees for a Sylvaneth force or a blood-daubed link a terrain piece to your army, but if you’ve a
Prospero to name but Bastion for a Chaos Space Marine army. You may bits box heaving with spare parts (even a single
three) or even battle
tanks if you need simply want to paint your scenery to visually tie kit can leave you with plenty of optional bits to
inspiration for sprucing both army and terrain together, perhaps using a spare after you’ve built it), you can make
up your set of
Munitorum Armoured colour scheme that matches your miniatures something incredibly striking with just a little
Containers. collection. If you’re mainly into the gaming aspect effort and a dash of imagination. With that in
of the hobby, there is the fact that you’re going to mind, let us begin…

104 ™

FEBRUARY 2017
WARNING: CONTENTS MAY BE HAZARDOUS TO HEALTH
To illustrate just how easy it can be to subvert the average Munitorum Armoured Container into
something sinister, Michael Wieske has turned one to a malevolent new purpose.
“In the Genestealer Cults codex,” says Michael,
“some cults grow their influence by sending a
Purestrain Genestealer onto a fresh world to
start the cycle anew. I decided to use the
container as a narrative piece to illustrate that
(1), with the accompanying Neophyte atop
opening the container on an unsuspecting
world, letting the Genestealer begin a new cult.”

Michael’s container is built from the parts within


the Munitorum Armoured Container set (2), with
the addition of a Genestealer from Deathwatch
Overkill, a Neophyte Hybrid and a handful of
cult icons from the upgrade sprue included with
the Neophyte Hybrid Squad (3).

“The plan was for the container to look mostly


1
Imperial,” says Michael, “with only a hint of
Genestealer Cult iconography. The Imperial
colours are to hide the truth. But within (4), I’ll
be using the Nurgle’s Rot technical paint to
represent the alien-infested mess that it would
be, having had a Genestealer hibernate inside
for months on end during Warp transit.”

This example shows three different ways to


theme a container, each of which can be used in
isolation or mixed together, depending on your
taste. First, he used plastic icons (but transfers
would work just as well). Secondly, he’ll use a
sympathetic paint scheme (such as the Nurgle’s
Rot representing xenos gunge). Finally, Michael
combined the container with other models to
create a characterful narrative terrain piece.
2

BLOWING IT WIDE OPEN


For ease of painting, Michael kept the container and contents apart. Not only will this let him reach a brush into
the depths of the container, it also meant he could spray up the outside and inside of the container different
colours, as well as spray the (non-Genestealer) cargo separately. As we explored in last month’s Realms of
Battle, dry-fitting to make sure it all goes together is very useful, and Michael has used some putty to hold the
various parts together to make sure the finished piece looked right.
4

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105
MODELLING AND PAINTING
CRATE EXPECTATIONS
As a way of inspiring you to explore the wild world of Munitorum Armoured Containers, we offer up a
quintet of painted examples, as well as one slightly off-the-wall (and over the dunes) idea…

MEDRENGARD MUNITIONS CACHE


Our very own Dan Harden
was eager to paint up a very
industrial-looking container
and decided that the Iron
Warriors scheme was
perfect for that, in part
because of their hazard
stripes. Dan applied plenty
of weathering with watered-
down Tuskgor Fur, as well as
a layer of Typhus Corrosion
along the base of the piece.

ARMAGEDDON ASHLANDS
Erik Niemz sprayed up his
container Mournfang Brown,
before giving it heavy
drybrushes of Skrag Brown,
Zandri Dust and
Ironbreaker. To emphasise
the battered, beaten nature
of it (and to tie it into the
desert board he built) Erik
applied plenty of Typhus
Corrosion and stippled it
with Fire Dragon Bright.

KONOR STATION CONTAINER


To tie this container into our
Ultramarines force, we
didn’t take the obvious
route. Much of it was
sprayed Mechanicus
Standard Grey and had
thinned Doombull Brown
applied to the recesses. The
stripe is Macragge Blue with
an Ultramarines transfer,
which was then drybrushed
Mechanicus Standard Grey.

106 ™

FEBRUARY 2017
MARTIAN STORAGE SOLUTION
This Mechanicus container
would fit in with any Skitarii
or Cult Mechanicus force
and uses the transfer sheets
from those ranges. It was
sprayed Mephiston Red
before the appropriate
transfers were added, given
a recess wash of Agrax
Earthshade and finished
with a an all-over drybrush
of Astorath Red.

KASR SOLIQ STOCKPILE


The Army Painters painted
this container to match their
Cadian Shock Troops force.
They basecoated it Castellan
Green, before adding some
spare Cadian transfers to
mark it out as transporting
war materiel. The container
was then drybrushed Niblet
Green, before being given a
recess wash of Agrax
Earthshade as shading.

GOING OFF THE


RESERVATION
There is another use
of Munitorum
Armoured Containers,
though it’s perhaps
only suitable for larger
models. Dave Cross
used it (and its
contents) as a base
for his Onager
Dunecrawler, with the
particularly nimble
war engine hauling its
massive mechanical
bulk over it.
There’s plenty of
terrain sets that
would be fitting on
bases, such as chunks
of Promethium Relay
Pipes (perhaps
painted up using one
of the schemes we
featured in last
month’s Realms of
Battle), or a few
choice pieces from
the fantastic Garden
of Morr set. You could
even combine scenery
and basing sets for
bases that really help
your models stand out
on the battlefield.

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107
MODELLING AND PAINTING
BRANCHING OUT YOUR COLLECTION
We’ve also included a selection of arboreal examples to show just what you can achieve with a set of
Citadel Trees and a suitably creative mindset. How will this inspire you?

SHYISH RITUAL SITE


Dave Cross pushed the boat
out with his Citadel Wood,
incorporating parts from his
prodigious bits box (such as
the plethora of skulls) to
create a decidedly sinister
and necromantic clearing.
Dave chose a dark and
dreary scheme for the trees
and base to contrast with
the stark white bone of the
skulls and the lurid
turquoise cauldron, which is
from the Coven Throne set.

OBSIDIAN BOSCAGE
Gareth Williams opted to
paint his Citadel Wood with
pallid, almost white bark
and lush red-brown leaves.
As a stark contrast to the
foliage, he chose to paint
the rocks on the base as
glossy chunks of obsidian,
with the help of a few coats
of ’Ardcoat. He also cut
down one tree, giving the
impression that this wood’s
close to civilisation or at
least a battleground.

VIBRANT GROVE
John Manders decided to
paint a livelier set of Citadel
Trees with ground-based
foliage, which would fit in
with a band of Aelf
Wanderers or a gung-ho
regiment of Catachan Jungle
Fighters. James chose a
simple scheme for the set,
using some basic washes,
flat colours and drybrushes
to achieve a quick and
pleasing finish in next to no
time at all.

108 ™

FEBRUARY 2017
CLOCKWORK COPSE
James Littler’s Citadel Wood made
use of the Shattered Dominion
Large Detail Basing Kit, giving the
impression the trio of trees were
either struck by exploding arcane
machinery at some point in the
past or have possibly grown
around a long-vanished structure.

BLASTED WOODLANDS
Ray Dranfield chose to paint
his Citadel Wood in pale,
sun-bleached colours. With
the battered grey slate of
the base and the parched
grass, it gives the impression
of being situated in the
savannahs of Ghur or some
especially ill-fated spot in
the Realm of Life. It’d be a
fine fit for any of the armies
of Death – or perhaps a
sinister warband of Slaves
to Darkness.

ENDLESS POSSIBILITIES
Whilst the Munitorum Armoured Containers are
firmly for the grim darkness of the far future, there’s
little to stop you applying the above colour schemes
or concepts to trees both in the Age of Sigmar and
in Warhammer 40,000 – after all, the Realms are
infinite in scope and the galaxy is a very large place,
too! What could serve as a parched copse of trees in
the dusty wastes of Ghur could also be hunched and
shrivelled husks in the ash wastes of an Imperial hive
world like Armageddon, and agents of Chaos tend to
undertake bloody and unwholesome rituals in
unsettling forests whether they serve Abaddon the
Despoiler or Archaon the Everchosen.

Even some ideas or schemes that seem to be linked


to a particular setting (like the Sylvaneth trees to the
left) can be taken across, as what may be fitting for
the forest folk may also work for the Craftworld Eldar
or their Harlequin and Ynnari cousins.

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109
GOLDEN DEMON

WARHAMMER AGE OF SIGMAR


Throughout the year, Games Workshop hosts Golden Demon painting competitions, where
hobbyists from all over the world compete for miniature-painting glory. This month, we
feature more winners from Golden Demon: Warhammer Age of Sigmar.

GOLDEN DEMON
Golden Demon
painting competitions
are held throughout
the year at various
Games Workshop
events. Most have
specific themes, such
as Golden Demon:
Space Marines, while
Golden Demon:
Classic includes 12
different categories,
ranging from squads
and vehicles to
heroes and dioramas.
You can find out more
about upcoming
Golden Demons on
our events calendar
(page 30) and on the
Warhammer World
website:
warhammerworld.
games-workshop.
com

GOLD, WARHAMMER AGE OF SIGMAR LARGE MODEL

LORD-CELESTANT ON DRACOTH BY ROGER AXELSSON

110 ™

FEBRUARY 2017
HERALDRY OF THE HEAVENS
1 Perhaps the most
arresting feature of
the model is the
constellation design
on the cloak.
2 Roger’s rich gold
complements the
deep purples of the
sigmarite armour.
3 The judges liked
how Roger
managed to make
the Dracoth look like
a natural creature
– he chose a colour
scheme that
references real-life
lizards, with darker
scales and a paler
1 2 3
underbelly.

B
ack in August, Golden Demon: as close to ’Eavy Metal quality as I could – clean, CATCHING THE
Warhammer Age of Sigmar took place at smooth and sharp. I especially focused on really JUDGE’S EYE
“What links those
Warhammer World in Nottingham. pushing this with the contrast on the blade. entries that walk
Claiming the gold for Large Model was away with the a
trophy above and
Roger Axelsson with his incredible Lord-Celestant WD: Is there anything you picked up painting this beyond the technical
on Dracoth. We asked him more about it. model, anything you learned working on it? ability,” says Darren,
“is how they still fit
into the background of
White Dwarf: First off, congratulations on taking RA: One important thing I took away from our worlds but also
show unique paint
home the gold, Roger! What drew you to the painting this piece was probably how important schemes. Roger’s
Lord-Celestant on Dracoth? the planning stage of a project like this is. To plan Lord-Celestant and
Orruk Brutes are great
out your colours, of course, but also how to break examples of this, as
Roger Axelsson: I remember being completely down the project into parts, both in terms of whilst we may not
have covered them in
blown away by Vandus Hammerhand back when sub-assemblies but also the order in which to the existing
Warhammer Age of Sigmar was first released. It’s paint the components. More important, though, is background, they
could fit right in. By
such a striking miniature that I knew I had to paint the fact that hard work pays off. This was the first contrast, no matter
one at some point. Seb Perbet did an amazing miniature I painted in a couple of years where I how well they were
painted, pink orruks
job designing and sculpting but also posing both really wanted to go all out and see how far I could certainly wouldn’t.”
the Dracoth and the Lord-Celestant. A very noble push my painting ability.
and powerful model. It just screams “Paint me!”
WD: Are there any parts of the model you’re
WD: How did you go about choosing the colour particularly fond of?
scheme you went for?
RA: I tried to get the quality as consistent as
RA: I knew I wanted to go with a different possible and I’m happy with the model as a
Stormhost scheme than the usual gold, which also whole. I learned so much from this that I hope I’ll
meant that I’d have to convert the rider slightly be able to achieve even better results next time!
so he didn’t end up being Vandus Hammerhand
with differently coloured armour. After looking at WHAT THE JUDGES SAID
different Stormhosts I landed on Astral Templars. “Roger delivered a first-class entry,” says Golden Demon
As soon as the armour colours were chosen they judge Darren Latham. “At this level, the technical painting
informed the rest of the scheme. I picked the quality is frequently on par across entries, so it comes down to
turquoise tones for the Dracoth because they the use of colour and the application of colour. Roger’s
complemented the armour colour, and the warm Lord-Celestant is particularly well managed – there are great
sand colours of the base contrast with the skin. contrasts throughout the whole miniature – it has strong
colours that contrast with as well as complement each other.
WD: What painting techniques did you employ Roger’s work is very vivid and bold, and he has a nice
on the model? Did you try anything new? confident painting style, which suits the miniature really well.
There’s even the flourish of freehand on the cloak as well
RA: Rather than trying something new, I pushed that’s particularly well executed. It helps that it’s not an exact
what I already knew as far as I could on this one. duplicate of the ’Eavy Metal version but a fresh take on it. If
Painting a competition piece like this is very you want to win gold, bring something new that fits.”
different to painting army projects. I tried to get it

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111
GOLDEN DEMON
WHAT THE JUDGES SAID
“Stefan’s entry reflects the nature of a Crypt
Horror,” says Darren. “It’s very creepy and
dark and has lots of atmosphere. Like
Roger’s Lord-Celestant, it’s not run-of-the-
mill, as people typically paint Crypt Horrors
in quite pale colours – Stefan’s version is a
fresher take on the background but his Crypt
Horror still manages to fit comfortably within
the Age of Sigmar.”

“It’s a good use of a single colour,” says


Golden Demon judge Tom Winstone. “It’s
neat and nicely blended on the flesh and
muscles as well as on the bones.”

“Stefan really chose a fitting set of colours,”


says Golden Demon judge Chris Innes. “His
work is very clean and crisp.”

SILVER, WARHAMMER AGE OF SIGMAR LARGE MODEL

CRYPT HORROR BY STEFAN JOHNSSON

THE KNIGHT OF THE NECROPOLIS


1 “The Crypt Horror
was an excellent
pick,” says Stefan,
“as I like painting
skin, and I really like
the Undead.”
2 “To get that moonlit
feeling it has,” says
Stefan, “I mixed
blues with browns,
painted in high
contrast. I kept the
palette limited to
underline the
night-time theme.”
3 Stefan built the
base with rocks
made from Green
Stuff, using real
1 2 3
stones as a basis.

112 ™

FEBRUARY 2017
WHAT THE JUDGES SAID
“The whole piece works really well,” says
Darren. “Lee’s entry reflects the background
of the Sylvaneth and really captures the feel
of what a Treelord Ancient is. Lee was also
careful to make sure the important parts
jumped out at the viewer – the Treelord
Ancient’s face is surrounded by pale
branches that ensure your eye is drawn to it.”

“I really liked the colours Lee has chosen for


this entry,” says Chris. “It’s very ‘foresty’, very
green and lush. I’m quite fond of elements
Lee’s added all over it like the mushrooms,
which add spot colours of red. I was
impressed with how the base and the model
match so well, which only emphasises the
arboreal nature of the Treelord Ancient. It
looks like Lee had a lot of fun painting it.”

BRONZE, WARHAMMER AGE OF SIGMAR LARGE MODEL

TREELORD ANCIENT BY LEE HADFIELD

THE CALL OF THE WILDS


1 Lee has opted for a
bright, fresh and
almost spring-like
palette with his
Treelord Ancient.
2 Lee has carried the
lively aesthetic
through with the
Ancient’s staff,
which resembles a
carnivorous plant.
3 Model and base
match perfectly, as
many of the
techniques and
materials Lee used
on the base were
carried through onto
the Treelord
1 2 3
Ancient’s body.

FEBRUARY 2017 ™

113
GOLDEN DEMON

GOLD, WARHAMMER AGE OF SIGMAR UNIT

ORRUK BRUTES BY ROGER AXELSSON

WHAT THE JUDGES SAID GREEN AND MEAN


“Roger’s work with the
1 “The red-and-green
Ironjawz is really great,” contrast Roger’s
says Darren. “In fact, this used on these is
very strong,” says
was one of the contenders Chris. “It’s not
for the Slayer Sword. Not something we’ve
seen before but
only is the painting standard works very well.”
incredibly high, Roger has 2 “Roger painted each
carried it through across the of the faces
differently,” says
entire unit. It’s a much more Tom. “He’s added
impressive thing to warts and aged
particular orruks to
accomplish with a unit over 1 make them stand 2
an individual model, as it out from the others
in the mob.”
shows consistency and
requires a huge effort to 3 “The dags reinforce
the background,”
achieve – it’s no mean feat says Darren. “It also
for any painter.” helps makes each
model unique – it’s
little thoughts like
“It’s very nicely and neatly this that make an
entry stand out.”
done all around,” says Chris.
4 Roger even carried
“Roger’s made sure to cover the dags through to
all the golden rules of the markings on the
unit’s weapons.
painting miniatures.” 3 4

114 ™

FEBRUARY 2017
SILVER, WARHAMMER AGE OF SIGMAR UNIT
WILLS OF IRON
KARL FRANZ MEMORIAL GUARD
BY STEFAN JOHNSSON

1 Stefan’s 2 The weathered,


Handgunners battered armour
feature some plate contrasts
outstanding with the brighter,
freehand work warmer tones of
like the excellent this Handgunner’s
checks and eye-catching
designs on this yellow and purple
soldier’s cloth. uniform.

COLOURS OF CHAOS

1 Lee made sure to 2 So each hero


create distinct reflected his
textures, for chosen god, Lee
example by painted each with
painting small a distinct palette.
threads onto this The Lord of
BRONZE, WARHAMMER AGE OF SIGMAR UNIT cloak to show it’s Plagues has lurid
made of a coarse, green flesh, easily
THE AXIS OF CHAOS BY LEE HEBBLEWAITE well-worn cloth. setting him apart.

FEBRUARY 2017 ™

115
NEW RULES

DENIZENS & ADVERSARIES


This month, we bring you rules for using the new Tzaangor models in your games of Silver
Tower, return to the jungle with some alternative rules for playing Lost Patrol, offer up a
battleplan allowing you to refight the climactic finale to A Tale of Four Warlords and more.

W
ith the new Tzaangor models available Away from the Silver Tower, we’ve got some
DEATHWORLD now, we asked the Studio’s rules team alternative new rules for playing Lost Patrol.
FOREST
Of course, these new to put together some new rules for As many of you will be know from bitter
rules for Lost Patrol using them in your games of Silver experience, Lost Patrol is a fiendishly hard
aren’t this month’s
only death world Tower. First up, we’ve got the Disc-riding game – indeed, the seemingly impossible odds
foray, with the new Tzaangor Shaman. Adventurers now have are part of the fun, but there are other ways of
Deathworld Forest
terrain also on the the option to test this swift and powerful playing. So, if you fancy using your Lost Patrol
way. We’ve got rules hero against the unfathomable dangers of the set and maybe some other Space Marine Scout
for those too, starting
on page 120. Silver Tower, with full rules presented on the miniatures to give yourself a different kind of
hero card below. To use a Tzaangor Shaman, challenge, try out these alternative rules for
provided you have the Citadel Miniature to the game. (Be warned: it’s still pretty tough.)
represent him, simply select this model’s hero Finally, this issue sees the climax of our six-
card in place of any other when setting up for a month long A Tale of Four Warlords series,
game. Next, we’ve got rules for using Tzaangor including a titanic clash between the warlords
Enlightened and Tzaangor Skyfires as exotic (and their armies), so we present the battleplan
adversaries in your games. we used for the game over on page 128.

© Copyright 2017 Games Workshop Ltd. All rights reserved. Permission granted to photocopy for personal use only.
Tzaangor Shaman

M OV E
WEAPON ACTIONS Range Hit Damage
8 Staff of Change (1+) Combat 4+ 1
6+ 2+ Disc’s Lacerating Blades (3+) Combat 4+ D3
TY
SA

V
LI

E I
AG Boon of Mutation (6+) Missile 3+ D3

Boon of Mutation: If you roll a 6 for the attack roll when using Boon of
Mutation, the target is wracked with uncontrollable mutation and suffers D6
Damage instead of D3.
Disc of Tzeentch: The Tzaangor Shaman can move through any occupied
space, as long as it ends its move in an unoccupied space.

Swooping Strike (5+): Move, then make a Disc’s Lacerating Blades action
without having to spend a hero dice.

TRAITS: The Tzaangor Shaman is Arcane and Chaotic.


RENOWN: If you slay an enemy with Boon of Mutation, earn 2 renown.

116 ™

FEBRUARY 2017
WHITE
exotic adversaries DWARF
EXCLUSIVE
The adversaries in the Warhammer Quest Silver Tower boxed game are not the only ones that can be
found within the myriad chambers and passageways of the Gaunt Summoner’s labyrinthine fastness.

On the following pages, you will find rules for Exotic Adversaries
some new exotic adversaries for use in your Adding exotic adversaries to your games is
games of Warhammer Quest Silver Tower in simple. If the result of an encounter roll gives
the form of Tzaangor Skyfires and Tzaangor the option for an exotic adversary group,
Enlightened. These can easily be added to your the gamesmaster can choose to set up those
games if you have the Citadel Miniatures to adversaries instead of the others that are listed
represent them. for that result. Each exotic adversary’s page
shows how many miniatures a group includes.

Tzaangor Enlightened
Tzaangor Enlightened know every secret of the past,
and can unman even the most stoic foe with this
knowledge even as they skewer their hearts.

M OV E
WEAPON ACTIONS Dice Range Hit Damage
8 Tzeentchian Spear 1 Missile 3+ 2

7 2+ Vicious Beak 1 Combat 4+ 1


V IG

TY
LI

U I
O

R AG

Exotic Adversary: This exotic adversary group Disc of Tzeentch’s Teeth and Horns: When
consists of 3 Tzaangor Enlightened. a Tzaangor Enlightened moves through a hero’s
space, the Disc of Tzeentch will strike at them
Bloodhunger: Each time a Tzaangor
as it passes. Roll 3 dice – each result of 4 or
Enlightened inflicts a wound on an adjacent
more inflicts 1 wound unless the hero passes
hero, it immediately attacks the same hero with
a save roll. A hero can only be affected by this
its Vicious Beak.
ability once per turn.
Flying: Tzaangor Enlightened can move
Guided by the Past: If a Tzaangor
through any occupied space, as long as they
Enlightened is wounded during the hero phase
end their move in an unoccupied space.
but not slain, re-roll any failed hit rolls for that
model in the following adversary phase.

BEHAVIOUR TABLE
2D6 Actions
1 Charge: Each Tzaangor Enlightened moves towards the nearest hero it can reach, or towards the
nearest hero if it can’t reach any. Then, each Tzaangor Enlightened attacks with its Tzeentchian
Spear.
2-5 Swoop: Each Tzaangor Enlightened moves in as straight a line as possible over the nearest hero,
stopping as soon as it has done so. Then, each Tzaangor Enlightened attacks with its Tzeentchian
Spear.
6 Babbling Stream of Secrets: Each Tzaangor Enlightened attacks a hero in range. Then, each hero
adjacent to a Tzaangor Enlightened is stunned.

FEBRUARY 2017 ™

117
NEW RULES

Tzaangor Skyfires
It is said that the Skyfires can glimpse the
multitudinous, tangled pathways of fate, and thus
their enchanted arrows never miss the mark.

M OV E WEAPON ACTIONS Dice Range Hit Damage


8 Arrow of Fate 1 Missile 3+ D3
Greatbow 1 Combat 3+ 1
7 2+
V IG

TY
Vicious Beak 1 Combat 4+ 1
LI

U I
O

R AG

Exotic Adversary: This exotic adversary group Disc of Tzeentch’s Teeth and Horns: When
consists of 3 Tzaangor Skyfires. a Tzaangor Skyfire moves through a hero’s
space, the Disc of Tzeentch will strike at them
Bloodhunger: Each time a Tzaangor Skyfire
as it passes. Roll 3 dice – each result of 4 or
inflicts a wound on an adjacent hero, it
more inflicts 1 wound unless the hero passes
immediately attacks the same hero with its
a save roll. A hero can only be affected by this
Vicious Beak.
ability once per turn.
Flying: Tzaangor Skyfires can move through
Judgement from Afar: If the hit roll for an
any occupied space, as long as they end their
Arrow of Fate is 6, its Damage is 3 rather than
move in an unoccupied space.
D3.

BEHAVIOUR TABLE
D6 Actions
1 Volley: Each Tzaangor Skyfire moves as far as it can away from all heroes while keeping
line of sight to a hero. Then, each Tzaangor Skyfire attacks the nearest hero twice with its
Arrow of Fate.
2-5 Swoop: Each Tzaangor Skyfire moves in as straight a line as possible over the nearest
hero, stopping as soon as it is no longer adjacent to any heroes. Then, each Tzaangor
attacks the nearest hero from its new position with its Arrow of Fate.
6 Bloodfeast: Each Tzaangor Skyfire moves towards the nearest hero it can reach, or
towards the nearest hero if it can’t reach any. Then, each Tzaangor Skyfire attacks with its
Greatbow.

118 ™

FEBRUARY 2017
WHITE
DWARF
EXCLUSIVE

SCOUT SQUAD ARSENAL UPGRADE


These new rules for Lost Patrol present Easy: The Scout player receives three ASSET TABLE
additional weapon options for the Scout assets. 1. Scanners: At the end of Step 3 of each
player, allowing you to use Space Marine turn, you may secretly look at the top 3
Scouts with Sniper Rifles in your games. Normal: The Scout player receives two tiles of the draw stack and then return
These rules also provide the Scout Player assets. them in any order you wish.
with some additional Assets, which offer
some assistance in navigating the perilous Hard: The Scout player receives one 2. Frag Grenades: You may re-roll your
jungle of Moraz III, and some additonal asset. dice when determining your score
rules for both players which allow you to during an Assault. You must accept the
tailor the difficulty of the game. Nightmare: The Scout player does not result of the second roll, even if it is
receive any assets. worse than the first.

SQUAD SELECTION Once you have chosen the difficulty 3. Crack Shots: Add +1 to your dice score
Before each game, the Scout player must level the Scout player should roll the when taking a Fire action.
choose their squad of 5 miniatures from required number of dice and use the
the following options: Asset table below to determine the assets 4. Homing Beacon: During setup,
they receive. If you roll the same number shuffle the drop ship tile into the bottom
1 Scout Sergeant armed with a more than once, reroll the dice until you 10 tiles of the stack instead of placing it
chainsword and bolt pistol get a different result. at the bottom.

and Note that in matched play, where both 5. Jungle Fighters: Scouts ignore the
players play each side once and see who effects of tangleweed when they take a
1 Scout Heavy armed with either a heavy can get furthest through the stack of Move action.
bolter or a missile launcher tiles, the difficulty level should be the
same for both games. 6. Tyranid Hunters: Add +1 to your dice
and score in an Assault. This is in addition to
any other modifiers that apply.
0-3 Scout Snipers armed with sniper NEW WARGEAR
rifles The following new weapons are available NEW RULES FOR THE
to scout squads in Lost Patrol: GENESTEALER PLAYER
or Ambush: The Scout player must subtract
Sniper Rifle: A scout with a sniper rifle -1 from their dice score in an Assault
0-3 Scouts armed with either a boltgun, cannot take a Move and Fire action if you are attacking them through the
shotgun, or bolt pistol & combat blade. during the same turn. Roll 1 dice. A jungle (i.e. not along a jungle path).
roll of a 5 or 6 is a hit and removes one
Genestealer from the target tile.
DIFFICULTY LEVEL
Before setting up, the players should Missile Launcher: Roll 1 dice per
determine the difficulty level for the Genestealer on the target tile. Each roll of
game. The difficulty rating chosen a 6 is a hit and removes one Genestealer
denotes how many assets the Scout player from the target tile.
will receive, with each asset making it
easier for the scout player to win.

FEBRUARY 2017 ™

119
NEW RULES

BATTLEFIELD TERRAIN
SHARDWRACK SPINES

Shardwrack spines are ancient spears of organic matter that have crystallised over untold thousands of years, forming dense, impassable walls that
protrude from even the thickest jungles. Infantry making their way past such an obstacle must take great care, lest they tear themselves to shreds upon
its diamond-sharp spikes. Even a tank may be stopped in its tracks by these natural roadblocks, for each branch is as sharp as a monomolecular blade
and capable of piercing all but the thickest armour.

COMPOSITION: TERRAIN TYPE:


5 Shardwrack Spines. Dangerous Terrain (see Warhammer
40,000: The Rules). Any model that
SET-UP: moves within 3” of a Shardwrack
Each terrain piece after the first must Spine must take a Dangerous Terrain
be placed within 3" of a piece that has
already been set up.

test.
SPECIAL RULES:
Organic Wall: Models that are at least 25% obscured by Shardwrack Spines
receive a 4+ cover save.
Razor-sharp Shards: Wounds inflicted by Dangerous Terrain tests from
Shardwrack Spines are resolved at AP3.

‘Warriors of Ultramar. This is where we make our stand.


If death is to be our fate then we shall meet it with the Emperor’s word on our lips and his light in our eyes.
If we must die, we will die; but we shall never yield.’ – Marneus Calgar, Lord Macragge

120 ™
BATTLEFIELD TERRAIN
ELDRITCH RUINS

Deep within the wilderness of the galaxy’s unexplored planets, there lie scattered ruins of ancient civilisations lost to the ravages of time. These
structures have been reclaimed by nature and rest broken and scattered, overgrown with clusters of voracious flora. Though they may have remained
unseen for millennia beyond counting, these relics still resonate with the power of their long-dead creators. While such lingering energies pose a
danger, skilled psykers can draw upon this latent psychic resonance to lend strength to their will.

COMPOSITION: Psychic Conduit: When generating Warp Charge, a player may add D3 additional dice
2 Eldritch Ruins. to their dice pool if any of their Psyker units are within 3” of an Eldritch Ruin.
SET-UP: In addition, if your battle is using the Empyric Storms rule (see Gathering Storm: Fall
Each Eldritch Ruin after the first must of Cadia), one Psyker that is within 3” of an Eldritch Ruin at the start of your Psychic
be placed within 3” of an Eldritch phase can attempt to harness its powers to amplify the raging warp storms. Doing so
Ruin that has already been set up. is a psychic power that costs 1 Warp Charge point. If the Psychic test is successful, you
can immediately generate an additional Empyric Storms event – if you are rolling to
TERRAIN TYPE: generate this event, re-roll any duplicate results generated in the same game turn.
Dangerous Terrain (see Warhammer
40,000: The Rules).
SPECIAL RULES:
Organic Structure: Models that are at
least 25% obscured by Eldritch Ruins
receive a 4+ cover save.

Brave men do not question, they simply act.

121
NEW RULES

BATTLEFIELD TERRAIN
BARBED VENOMGORSE

Of the galaxy’s numberless specimens of predatory flora, none are as feared by infantry soldiers as the horror known as Barbed Venomgorse. Possessed
of a primal, cunning sentience, this thick tangle of thorned creeper vines is highly adaptable, able to generate new weapon-growths and toxins
throughout its life cycle. Ancient clusters of Venomgorse can produce truly exotic and deadly subforms, including the ravenous Grapple Weed, which
tumbles towards its prey with astonishing swiftness before dousing it in highly corrosive chemicals and consuming the slurried remains.

COMPOSITION: SPECIAL RULES:


3 Barbed Venomgorse and up to 2 Dense Thicket: Models that are at least 25% obscured by Barbed Venomgorse or Grapple
Grapple Weeds. Weed receive a 4+ cover save. However, units roll one less dice when taking a Difficult
Terrain test to determine how far they can move through Barbed Venomgorse or Grapple
SET-UP: Weed.
Each Barbed Venomgorse and
Grapple Weed after the first must Grappleweed: At the start of each game turn, each Grapple Weed moves 2D6” towards
be placed within 3” of a Barbed the nearest visible non-vehicle unit, but will stop 1” away from any units, buildings or any
Venomgorse or Grapple Weed that other battlefield terrain. All non-vehicle units within 3” of any Grapple Weeds then suffer
has already been set up. 2D6 Strength 4 hits with the Poisoned (4+) special rule.
TERRAIN TYPE: Primal Sentience: When taking a Dangerous Terrain test to move through a Barbed
Dangerous Terrain (see Venomgorse or Grapple Weed, models suffer a wound on a roll of 1 or 2.
Warhammer 40,000: The Rules).
Any model that moves within 3” of
a Barbed Venomgorse or Grapple
Weed must take a Dangerous
Terrain test.

An unprotected soul can no more cross the storms of the Warp than a heretic can bear the gaze of an Inquisitor.

122 ™
BATTLEFIELD TERRAIN
DEATHWORLD FOREST

Few battle zones in the galaxy are as draining and hideously attritional as a forest deathworld. Not only must a soldier beware the vicious fusillades
and artillery of the foe, but the very earth itself seems intent on devouring those who dare set foot upon it. Cluster-vines reach up to ensnare the
unwary, constricting with bone-crushing force even as they pump deadly toxins into their prey. Jutting crystal shards rend flesh and armour alike,
while the relics of aeons past bear mute witness to the unending carnage.

COMPOSITION: SET-UP:
A Deathworld Forest consists of the In addition to individual datasheet’s set-up
following datasheets: restrictions, each model that makes up a
Deathworld Forest must be placed within
• Shardwrack Spines
3” of a model that has already been set up.
• Eldritch Ruins
• Barbed Venomgorse TERRAIN TYPE:
Dangerous Terrain (see Warhammer
40,000: The Rules). Any model that moves
within 3” of a Deathworld Forest terrain
piece must take a Dangerous Terrain test.

SPECIAL RULES:
The following special rules apply to the models in the Deathworld Forest, in
addition to the special rules on their datasheets.
Fortress of Boughs: The cover save provided by the individual pieces of a
Deathworld Forest is increased to 3+.
Deadly Flora: Subtract an additional 1 from any Dangerous Terrain test taken by
a model as a result of a Deathworld Forest piece.

All hail the martyrs! On their blood is our Imperium founded, in their remembrance do we honour ourselves.

123
BATTLEPLAN

TRIUMPH & TREACHERY:

A TALE OF FOUR WARLORDS


After months of fighting born of All of the units in a warlord’s army VICTORY
their rival ambitions and expanding must be set up in one unoccupied At the end of each battle round, the
empires, four mighty warlords have territory chosen from the four shown warlords must check to see whether
arrived at a confluence, their vast below. If a warlord runs out of space to the game ends. To do this, add the
legions arrayed for war on a plain deploy their units, any remaining units current round number to the number
of ash and bones. This land is theirs are kept to one side as reinforcements. of warlords and then add the roll of a
for the taking if they can defeat their They may enter play as described D3 – if the total is 10 or more then the
rivals. But which of them will prevail? below. game ends.
THE ARMIES TRIUMPHS When the battle ends, you must
This is a scenario for four players, Each warlord who won a major victory determine who controls each board
known as warlords. in their last battle against another of the tile (numbered 1-8). To do this,
four warlords may roll on the triumph each warlord adds up the Wounds
THE BATTLEFIELD table on the Warhammer Age of Sigmar characteristics of the models they have
Generate the scenery for this battle as rules sheet. in the tile (a model on the border must
described on the Warhammer Age of be allocated to one of the tiles it is in, it
Sigmar rules sheet. The battlefield has REINFORCEMENTS does not count for more than one). The
four territories, each of which stretches Each warlord is allowed to bring on warlord with the highest total controls
12" onto the board and 36" across it. reinforcements in each of their hero the board tile. In the case of a tie, no
phases after the first battle round. The warlord controls the tile.
SET-UP chosen unit (or units) must be set up in
Each of the warlords rolls a dice and the territory in which the warlord set The warlord who controls the most
the warlord who rolls highest sets up up their army, with all models within board tiles at the end of the battle wins
first. If there is a tie for the highest roll, 6" of the edge of the battlefield and a major victory. If there is a tie, the
all of the tied warlords roll again until more than 3" from any enemy models. warlord whose General stands closest
one warlord has the highest roll. After This counts as the unit’s move for the to the centre of the battlefield scores a
the warlord who rolled the highest subsequent movement phase. minor victory. If there is a tie and no
has set up their army, the remaining Generals are left alive, the battle is a
warlords roll off again to see who sets draw and nobody wins!
up next. Continue doing this until all of
the warlords have set up their armies.

36" 36"

12" Warlord 1’s Territory Warlord 2’s Territory

1 2 3 4

5 6 7 8

Warlord 3’s Territory Warlord 4’s Territory

124 ™

FEBRUARY 2017
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REMEMBER, WE’RE ALWAYS OPEN AT: GAMES-WORKSHOP.COM


PARADE GROUND

A TALE OF ONE PAINTER


Christopher ‘Stahly’ Stahl was kind enough to loan us a few pieces from his collection of
Citadel Miniatures when he visited Warhammer World last year. We were also lucky enough
to chat with him about his painting style, techniques and conversions.
Left: “Feeling like a
BLOOD ANGELS CAPTAIN master artisan myself, I
“This kitbashed Blood Angels Captain is my spent a lot of time
getting the tone of the
rendition of Donatos Aphael, Captain of the armour just right,” says
Second Company,” says Christopher. “He was Christopher. “I started
with a basecoat of
kitbashed with parts from almost all Blood Angels Mephiston Red, which I
and Space Marine infantry kits you can imagine, shaded with Rhinox
Hide. The highlights
including the Death Company, Blood Angels were done with Wild
Tactical and Terminator Squads, Vanguard Rider Red and Ungor
Flesh. For additional
Veterans and the multipart Space Marine Captain vibrancy, I applied a
kit. Whilst Ultramarines may have been my first glaze of Bloodletter as
the final touch.”
love when it comes to Space Marines, the Blood
Angels are a close second. I love the nobility Christopher employed
this method across his
behind their tragic flaw, their sense of style and entire Blood Angels
their flamboyance. Having already amassed a army and also used
what he’d learned
sizeable amount of Ultramarines over the years, I painting the elaborate
wanted to add some different flavours to my gemstones you can see
on his Craftworld Eldar.
small but growing Blood Angels collection. For
this reason, I mixed in a couple of Horus Heresy-
era parts from Forge World’s Legion upgrade kits,
as seen on the Captain’s helmet in particular. I
imagine the armouries of the Blood Angels
Chapter are absolutely filled with countless relics
from the Great Crusade, Horus Heresy and
intervening millennia, all lovingly maintained by
the Chapter’s serfs and artisans.”

ELDAR FARSEER Left: To further


emphasise the
“This Eldar Farseer originates from Iybraesil, one femininity of his Farseer,
of the smaller and less explored Craftworlds of Christopher’s kitbash
avoided the Ghost Helm
the Eldar,” says Christopher. “My rendition of closely associated with
Iybraesil’s livery is based on a deep turquoise, the role. This may prove
a risky prospect, as it’s
with a dark navy blue and bright bone as the a brave (or confident)
main spot colours. According to the background, Farseer who goes off to
war without one!
Iybraesil has a matriarchal society with more
female warriors and leaders than any other Christopher is also a big
proponent of using
Craftworld. For this reason I thought that the transfers on his
brilliant Eldar Farseer model would need a little miniatures, as not only
do they provide a
tinkering to fit into my army. wonderful finishing
touch to a model (such
as on his Farseer’s robe)
“The head comes from the Sorceress on Black but they help save a lot
Dragon kit. I repositioned the topknot to follow of time over painting on
a freehand design – all
the flow of the robes. The chest is based on a the better to spend on
Dark Eldar Wych torso, which I carefully inserted other parts of the model.

between the Farseer’s robes and belt, and


patched in with a little bit of Green Stuff. The
lightning effect on the Farseer’s Shining Spear
was achieved with the guidance of an old ’Eavy
Metal Masterclass article on power weapons. I
basecoated the blade with Wazdakka Red and
added successive amounts of White Scar to build
up the crackling psychic lightning effect.”

126 ™

FEBRUARY 2017
Right: The Vostroyan
Officer is in many ways
VOSTROYAN OFFICER
the polar opposite of “Years ago I painted a couple of Vostroyan
Christopher’s Eldar and
even stands as a
Guardsmen for fun,” says Christopher. “This
contrast to his Space officer is my favourite model of the lot, as he
Marines. There is little
in the way of bright
feels so very inspired by the sketches and
colours on the artwork of John Blanche. There is so much that
Guardsman bar the
blazing red of his bionic
represents the Imperium of Man and the gothic
eye (painted much like setting of Warhammer 40,000 on the model – the
the gemstones you’d
find on Christopher’s
iconic Imperial chainsword, the understated
Craftworld Eldar). aquila imagery, the purity seals, the archaic
Christopher trialled
many weathering
rebreather mask, the crude bionic eye that looks
techniques on the like a monocle and the anachronistic uniform that
officer, like the chipping
on the gun case and the
contrasts with the more sci-fi elements.
verdigris on the brass,
some of which he’d later
use on models like the
“Usually, my painting is inspired by the bold
Death Company colours and sharp highlights you find on the ’Eavy
Dreadnought below.
Metal house style and in modern comic books.
For the Vostroyan Officer, I wanted to try
something else entirely and used a lot of muted
and drab colours instead, as well as a verdigris
effect on the brass and chipped paint on the
sword. I learned a lot from painting this model,
even though in the end I decided that I feel more
confident using brighter and more vibrant colours
on my models.”

BLOOD ANGELS DEATH COMPANY DREADNOUGHT


“The Death Company Dreadnought is probably
my favourite Dreadnought model ever, so I knew I
had to add one to my Blood Angels collection,”
says Christopher. “I think it’s because of the skull
that replaces the upper half of the sarcophagus
instead of a helmet or death mask. The thought of
a half-dead Space Marine turning mad in the
confines of a machine that is both his life support
system and prison is pretty morbid, and the
death’s head emphasises this concept.

“I basecoated the black armour with Abaddon


Black, then went on to highlight it with Eshin Grey
and a final highlight of Dawnstone. For the
chipped metal effect, I used the sponge
weathering technique – I ripped up small pieces
of sponge foam, dipped them in a small amount
of Leadbelcher, then applied the paint to the
edges of the model where the armour would chip
before repeating the process with Runefang Steel
to represent fresher battle damage. It was my first
go at this technique and I really love how it
turned out. The blood-red saltires on the
sarcophagus and leg were painted to match the
red armour of my Blood Angels battle-brothers
who haven’t succumbed to the Black Rage yet.”

Left: The Death would stand out like a battlefield. In order to tie
Company Dreadnought sore thumb from the the Death Company
combines Christopher’s clean, bright remainder Dreadnought back in
usual style of sharp and of his Blood Angels with the rest of his
clean colours with a army, but on the other Blood Angels collection,
degree of weathering Christopher wanted to Christopher used the
that he rarely makes use recreate the wear and same rich gold
of. On one hand, if it tear a Death Company decorations on the front
was too battered and vehicle would obviously of the sarcophagus and
worn, the Dreadnought pick up on the atop the magna-grapnel.

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127
PARADE GROUND
A TALE OF DARK ELDAR KABALITE TRUEBORN Kabal of the Last Hatred was basecoated with
PAINTERS “These Dark Eldar Trueborn belong to the Kabal Naggaroth Night, then washed all over with Nuln
Christopher is the
founder of Tale of
of the Last Hatred. I’m a huge fan of all of the Oil and highlighted with Xereus Purple for the
Painters, a communal three Eldar ranges, so of course I had to start a first layer. I finished the armour with a final
painting blog which
not only features
collection of Dark Eldar models, too,” says highlight of a mix of Xereus Purple and just a
some great models Christopher. “The midnight-purple armour of the drop of White Scar.”
but in-depth
stage-by-stage
painting guides as
well. If you’re
interested in just what
Christopher and
company are up to,
check out:

taleofpainters.
blogspot.co.uk

Right: “To mark the


squad out as Kabalite
Trueborn over their
Kabalite Warrior
inferiors, I chose only
helmets and heads with
topknots and picked out
some armour parts with
brass,” says
Christopher. “For extra
gruesomeness, I also
added a couple of
impaled skulls on their
shoulder pads. You can’t
have too many skulls on
your models, or so the
saying goes. I also
made sure to give them
as many blasters as I
could find, as they can
prove pretty lethal on
the battlefield.”

COLOURS OF ELDAR DIRE AVENGERS Avengers I inverted my regular Iybraesil paint


THE CRAFT “One of my favourite, erm, aspects of collecting scheme so that navy blue became the main
Whilst traditionally the
Aspect Shrines follow
an Eldar army is painting Aspect Warriors,” says colour and turquoise became the spot colour.
their own colour Christopher. “Each Aspect allows you to come up Initially I was afraid they might be too dark, but
schemes, Christopher
has chosen to tie his
with a new scheme within your army and helps thanks to all the lighter details I feel that the
Aspect Warriors in break up your painting routine. For these Dire choice of colours is very well rounded.”
with the rest of his
Eldar army through
their spot colour of
turquoise on tabards,
robes and straps as
well as the use of
black faceplates and
weapons painted in
wraithbone.

Right: “It took me a long


while to get the
multicoloured design of
the helmet plumes neat
and tidy,” says
Christopher. “But I feel
the additional time
spent was worth it in
the end. I used the
yellow as a colour
unique to the Dire
Avengers squad but
then broke that up with
the turquoise that ties
the army together,
which helped keep the
squad colourful despite
the dark blue armour. I
gave the Exarch’s plume
a couple of strips of
magenta to mark him
out from his fellows.”

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FEBRUARY 2017
ULTRAMARINES CHIEF LIBRARIAN VARRO TIGURIUS Left: As is fitting for the
Chief Librarian of that
“Chief Librarian Varro Tigurius comes from a most Codex of Chapters,
rather large Ultramarines force I’ve been Christopher has made
sure that Tigurius’s
collecting for almost a decade now,” says power armour is the
Christopher. “When I got into the hobby in the correct shade of blue,
distinct from the rest of
’90s, my 12-year-old self was immediately drawn his battle-brothers.
towards this heroic Chapter in blue and I haven’t “The left shoulder guard
looked back since. For me, Ultramarines and the banner fabric
represent the concept of Space Marines in their were basecoated with
Macragge Blue paint,
purest form. There’s a perception amongst some my regular Ultramarines
fans that Ultramarines are somehow bland or shade of blue. The rest
of the armour was
uninteresting because they lack the outlandish painted with darker
characteristics of their fellow First Founding Kantor Blue, with
thinned Abaddon Black
Chapters. But they have a distinct aesthetic and painted into the
culture in addition to being in many ways the recesses,” says
Christopher.
archetypal Space Marines – in-universe and out
While Christopher has
of it, they embody the perception of what a painted the shoulder pad
Space Marine actually is. and the banner in the
same colours, he’s
carefully made them
“Tigurius is one of my favourite models from the appear to be distinct
textures by using thicker
range, a great evolution from the classic Jes highlights on the banner
Goodwin miniature. I remember the freehand on to simulate cloth.
his banner was most challenging to paint. When it
comes to insignia, I prefer working with transfers
– they help save valuable painting time and I like
the neatness of their designs. But for Tigurius’s
personal heraldry, there was no other choice than
to bring out the brushes and start painting onto
the blank surface. Thankfully, the freehand
designs turned out alright after only a few tries.”
Left: “The Iybraesil army
ELDAR FIRE DRAGON EXARCH is not my first attempt
“This Fire Dragon Exarch was a test model for a at painting an Eldar
force, but I wanted my
squad of Fire Dragons, which is also part of my Iybraesil force to be a
warhost from Craftworld Iybraesil,” says lot more colourful and
vibrant than my
Christopher. “I searched my paint collection for previous attempt. When
the brightest orange paint I could find – which it came to units like the
Fire Dragons, I didn’t
turned out, auspiciously, to be Fire Dragon paint their helmets in
Bright! To shade the body armour, I applied yellow or another
contrasting colour,
Fuegan Orange directly into the recesses before which caused a bit of
tidying up with Fire Dragon Bright again. controversy amongst
the readers of Tale of
Highlights were done with a mix of Fire Dragon Painters, but I felt it
Bright and the Edge Paint Lugganath Orange, worked, as it tied in
with how I’d painted my
followed by a final touch of pure Lugganath Dire Avengers and
Orange. The turquoise straps and gems provide a Shadow Spectres –
none of them have
strong spot colour that stands out from the contrasting colours on
orange of the body armour but also helps tie the their helmets.”
Exarch to my other Iybraesil models. I also You’ll also note that
painted the firepike in the same desaturated Christopher has again
tied the Exarch to his
wraithbone tone I used on the other weapons of fellow Aspect Shrines
my Iybraesil force – I started with a basecoat of by painting the faceplate
of the Exarch’s armour
Rakarth Flesh, washed that with thinned Dryad black, just like on his
Bark, then tidied it up with Rakarth Flesh, Dire Avengers.
followed by a highlight of Pallid Wych Flesh and a
final extreme highlight of White Scar.

“As a final note, have a look at the broken


Imperial track link on which the Exarch rests his
left foot. I painted it up as if some of the metal is
still smouldering hot after a direct hit from the
Exarch’s firepike.”

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129
MODELLING AND PAINTING

’EAVY METAL MASTERCLASS


The ’Eavy Metal team are rated amongst the greatest miniatures painters in the world,
which makes them the perfect tutors for a painting masterclass. This month, we asked
Aidan Daly to show us how the ’Eavy Metal team paint crystal blades and gemstones.

PAINTING CRYSTAL SWORDS AND GEMSTONES

T
he worlds of Warhammer are wondrous, Marine heroes, for example, often wield power
fantastical places and mundane weapons weapons like the ones shown below, which are
such as swords and axes made of steel surrounded by an energy force field. Mystical
are hardly befitting of great heroes and races such as the Eldar or Sylvaneth, on the other
enigmatic aliens. Here, we take a look at painting hand, wield blades made of more esoteric
crystal blades and the gemstones that are often materials such as psychic crystal, magical glass or
mounted on them. even just pure energy. We often paint these
AIDAN
effects and textures in a turquoise colour scheme
DALY
As the man who “Whether you’re painting models for Warhammer that features a blended checkerboard pattern
painted the new Eldar Age of Sigmar or Warhammer 40,000, it’s great to along the length of the blade. This pattern
characters, Aidan
was the perfect make your heroes stand out,” says Aidan. “One of represents how light reflects off a polished metal
choice for this the easiest ways to do this is to paint their surface and how it refracts through semi-
masterclass. Despite
not receiving the weapons – one of the focal parts of the model – in transparent crystals. The effect looks magical, but
biscuits we promised a different style to the rest of the miniatures in it is strongly grounded in reality – the hallmark of
him last time, Aidan
was more than happy your army. Those weapons will be different for all great painting.” For this masterclass, Aidan
to do a second each race but the techniques we use to paint decided to paint the Sword of Silent Screams, the
masterclass with us.
them normally follow the same principles. Space Eldar blade carried by the new Visarch model.

’EAVY METAL
The ’Eavy Metal team
paint many of the
miniatures that you
see in our codexes
and rulebooks, on
posters and box
fronts, on the Games
Workshop website
and in the pages of
White Dwarf.

Since the early days


of Games Workshop,
the members of the
’Eavy Metal team
have been at the
forefront of miniatures
painting, developing
new techniques and
colour schemes that
can be seen on
countless miniatures.

So great is the
influence of the ’Eavy
Metal team that many
hobbyists see their
work as the pinnacle
of miniatures painting
and seek to emulate
their style on their
own models. Of
course, painting this
way requires a great
deal of practice, time
and dedication, and
it’s not going to be to
everyone’s taste or
skill level – it would
certainly take a long
time to paint an army
the ’Eavy Metal way!

130 ™

FEBRUARY 2017
TECHNIQUE: FEATHERING 1 3
Feathering is a technique that involves painting
several thin layers of paint onto an area,
increasing the number of layers, and therefore
the intensity of the colour, towards the focal
point of the area. This should, if done carefully,
create a smooth transition of colour between the
light and dark areas on a crystal blade.

“Using an XS Artificer Layer brush, I apply a thin


layer of Sotek Green to the tip of the blade (1),”
says Aidan. “I then spread the Sotek Green out 2 4
until I’ve got even coverage of the area I’m
working on – in this case, blade’s tip (2). Next I
wash my brush off, but I keep the bristles damp.
I then apply the edge of the wet brush to the
point where I want the colours to transition,
using the wet brush to thin out the paint (3). You
can then use this technique to keep thinning
the paint out to create a smooth gradient (4).”

ESTABLISHING THE PATTERN 1 4


With the principles of feathering explained, we
can start looking at how to paint the Visarch’s
crystal blade. After undercoating the model
Chaos Black, Aidan used a 60/40 mix (1) of
Temple Guard Blue and Screaming Skull as the
basecoat for the blade (2).

“Before adding highlights to the blade I needed


to establish the pattern of the light refraction,”
says Aidan. “I used watered-down Sotek Green
(3) for the shading, and this is the first area
where you’ll need to use the feathering
technique as explained above.”
2 5
After applying the first shade of Sotek Green at
the tip of the blade, Aidan used the same
technique to create a checkerboard pattern
along the sword’s length, alternating the dark
patches between the flat of the blade and the
edge (4). “The next layer is a 40/60 mix of
Temple Guard Blue and Screaming Skull (5),
which is also heavily watered down until it’s
translucent, just like the Sotek Green shade,”
says Aidan. “This I applied to the lighter
sections of the blade, working out from the 3 6
centre of the lighter area and feathering each
section with water just like I did with the darker
areas. At this point you can start to see the
pattern of the blade more clearly (6).”

TOP TIP
It’s far easier to paint one side of the blade at a time rather than trying to paint
both together. That way you can establish the pattern and how much feathering
you’ll need to do before you tackle the other side. Also, always turn the model (it
will likely end up upside down) so you can paint the blade from the same angle
on both the left and right side of it, highlighting inwards from the edge.

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131
MODELLING AND PAINTING
BRINGING THE BLADE TO LIFE 7 12
As you can see, there’s a lot of back and forth
involved in painting a blade this way, working
first on the lighter areas, then the darker ones
again. Here, Aidan added a little Abaddon Black
to his shading mix (for a 90/10 mix), then shaded
the area once again, working only towards the
centre of the darker section this time (7). Aidan
then returned to his lighter colour, which he still
had mixed on his palette, and added a tiny spot
of White Scar to the mix (see top tips, below).
Once again, he applied a couple of very thin
coats of paint to the lighter areas of the blade, 8 13
increasing the number of layers and therefore
the colour intensity towards the blade’s edges
and the line between the flat and the edge of
the blade (8). Aidan then added a touch more
White Scar to make a roughly 30/45/25 mix, so
the colour became a really pale turquoise, and
repeated the process another couple of times
(9) to (10), before going back to the dark areas
and shading them with a 70/30 mix of Sotek
Green and Abaddon Black (11).

“The next stage is where I give a little life back 9 14


to the blade,” says Aidan. “The white can
desaturate the colour, so here I applied a very
light green glaze to restore its vibrancy. You
could use blue or green for this, but on this
model green creates a better contrast with the
red armour. The glaze is a heavily watered-down
65/35/5 mix of Gauss Blaster Green, Moot Green
and White Scar (12) thinly applied to the area
where the light and dark patches transition into
each other. Not only does it help smooth out the
colour transition, it also adds colour intensity to
the area where it’s needed (13).” 10 15
The last stages of painting the crystal blade are
the highlights. “You’re not creating a texture for
the sword now,” says Aidan, “but defining the
blade. I very carefully painted a thin line of
almost pure White Scar (the original colour mix
but now almost entirely white) down the centre
of the blade where the flat meets the edge (14).
I then picked out little chips and scratches along
the length of the blade in the same colour (15).
Note how they all point upwards along the
blade for consistency. Lastly, I applied a dot of 11 16
White Scar to base of each of the scratches (16).”

TOP TIP
“Working out colour mixes and keeping them consistent can be really tough,
which is why we try to avoid mixing as often as possible,” says Aidan. “We only
really mix colours when we need really tight colour transitions like on this blade.
My best piece of advice is, rather than relying on numbers or ratios to work out
your colour mix, to use your instinct instead. Also, if you do decide to mix your
colours, always add a small amount of your lighter colour, in this case White
Scar, at a time. It’s much easier to add a tiny amount of paint to a mix and keep
adding it gradually than it is to try and retro-engineer your original colour if you
accidentally add too much.”

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FEBRUARY 2017
THE SPIRIT STONE 1 5
One of the key points to remember when
painting gemstones is how light reflects and
refracts off a round object. “Light enters a gem,
then reflects off the inside of the bottom edge
of it,” explains Aidan. “That’s why the bottom
edge is always painted lighter than the top edge
– the opposite to how you’d normally highlight
something opaque like an armour panel.”

Aidan started by basecoating the spirit stone 2 6


Caliban green (1), then applied a 50/50 mix of
Caliban Green and Warpstone Glow to the
bottom half of the stone (2). He then applied a
layer of pure Warpstone to the bottom quarter
of the stone and around its edge to represent
the gem’s lambent glow (3). Aidan then
highlighted the stone again with a 50/50 mix of
Warpstone Glow and Moot Green, tracing
around the edge of the whole gemstone and
applying some in the very bottom corner (4). 3 7
For the next few stages (5) to (7), Aidan used
pure Moot Green for the highlights, then Moot
Green mixed with progressively more Yriel
Yellow. Note how the highlights were applied
only to the bottom edge and the top corner
immediately opposite it, where the light enters
the spirit stone. Aidan put a final highlight on
these light points with a tiny dot of pure White
Scar, finishing up the gem (8).

TOP TIP
4 8
Aidan has several useful tips when painting gemstones. His first is to find a real
gemstone to use as reference or to look online at pictures of light shining through
one. Amethyst is a good gemstone to use as reference as it is normally quite
dark and shows up the contrast between light and dark more clearly.

Aidan’s other tip is to make sure each successive highlight is feathered, just like
the crystal blade, to ensure a smooth transition of colour. He also suggests
applying the highlights to the lower half of the gemstone in a crescent rather
than in a straight line, as it will help accentuate the roundness of the stone.

The completed Sword of


Silent Screams as
wielded by the Visarch.
As you can see, the cool
crystal blade contrasts
strongly with the warm
red armour but sits
harmoniously alongside
the pale blue-tinted fur
and the inner lining of
his cape. Green was
used as the focal colour
for the model on both
the helmet lenses and
the gemstone on the hilt
of the sword. This hint
of a different colour
helps draw the eye
towards the key parts of
the model – the face
and the weapon.

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133
BLANCHITSU
For over three decades John Blanche has shaped the
worlds of Warhammer with his evocative artwork. His
style has also enthused and excited many other
painters, modellers and collectors and Blanchitsu is
our regular feature celebrating John’s dark, gothic
visions and their influence. This month, we continue
our look at the warbands of the Pilgrym with Mikael
Silvanto’s Alpha Legion operatives and Johan
Egerkrans’s Black Ship crew.

W
Below: The Architect
e begin this month’s offering of grim (bottom right),
“The Alpha Legion really captured my
darkness with Blanchitsu regular Mikael accompanied by a trio of imagination unlike any other subject,” says
automata. He is a
Silvanto’s latest creation, an Alpha Heretek Magos in the
Mikael. “Originally, I only wanted to build
Legion warband. Infamous for their service of the Alpha Jargassor and ‘Alpharius’ as narrators for the
Legion. Not bound by the
labyrinthine schemes and involute plots, the strictures of Mars, he has
Pilgrym, but they ended up being so much fun to
Alpha Legion have long made use of huge crafted all manner of paint and build – two of my all time favourite
strange things.
networks of mortal operatives as examined in models. There was something to them that I
tales like Legion and ‘The Serpent Beneath’. “I wanted to challenge aspire to have in design – simplicity that is heavy
Mikael, as one of the driving forces behind the the imagery that every in thinking but light in implementation. I wanted
Magos needs to look like
Pilgrym project, has continued this tradition with they’re made up entirely to see if I could reduce the models to their
his contribution made up of Alpha Legion of mechanical tentacles distilled essence rather than just my take on a
and have largely bionic
operatives and a warrior of the Legion itself. faces,” says Mikael. subject. I ended up wanting to create an entire

134 ™

FEBRUARY 2017
warband that elegantly and instantly spelled out The Ghost of the
the Alpha Legion to even the casual viewer. The Forest, a strange and
challenge was in varying the idea up further, yet fearsome creature
that lurks in the
still having the original duo stand out. Botanicarium. The
goals, purpose and
true nature of the
“Each of my projects studies a very particular Ghost are a mystery.
paint scheme,” says Mikael. “The Alpha Legion
cell were painted as if lit by moonlight – they
fight in the night, and to many they are like
ghosts. So I set a restricted theme and palette of
dark blue and green, with pale green and
eggshell green as highlight colours. All of these
exist on ‘Alpharius’. He set the tone for the entire
warband, being its leader as well as its link to the
Legion. For the others, I picked a single colour. So
the operatives had a blue base to their colours,
whilst the Architect and his automata are green.
You’ll notice on the metallics how I’ve worked
these colours in too, giving them a slight tinge
that helps keep the scheme consistent. When it
comes to basing, I find it’s a very important part
of the model. I think the bases set the world
where the models ‘live’. For the warband, I went
for a theme of Terran industrial dirt with plenty of
parched white skulls to provide contrast.”
Left: The operatives of
the Alpha Legion. Each
was based on the Dark
Vengeance Chaos
Cultists. “After building
Jargassor, I wanted to
build more cloaked
special operatives based
on his look,” says Mikael.
Mikael also tied the
warband together
through the use of Alpha
Legion transfers (in the
case of the Architect) and
careful freehand designs
(in the case of the Alpha
Legion operatives).

Right: Another of the


Legion’s operatives, a
sniper built from a
disparate selection of
parts, including a
Harlequin Death Jester
and a Skitarii Ranger.

Left: The Twist, who goes


abroad unhooded, was
based on the classic
Necromunda
Redemptionist Zealot
with a minor headswap.

Right: Sergeant Jargassor


and ‘Alpharius’, the
leaders of the warband.
“The pair were first born
about a decade earlier in
a campaign that
combined Inquisitor,
Necromunda (two classic
Games Workshop games
– Ed) and role playing into
a narrative campaign,”
says Mikael. “Jargassor
was a Cadian sergeant
whose exploits caught
the eye of the Alpha
Legion, whilst
‘Alpharius’… who can
really say?”

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135
BLANCHITSU
THE CREW OF THE BLACK SHIP GARM’S MAW
The second warband is by Johan Egerkrans. Johan VISUAL “The Warhammer 40,000 universe is a not a very
has riffed on the classic theme of an Inquisitor STORYTELLING nice place and its ‘heroes’ would be considered
and their coterie of henchmen, with his own take A big feature of the villains in almost any other setting. I wanted to
miniatures we cover
on one of the most sinister organisations in the in Blanchitsu is the stretch this concept as far as possible and create
Imperium – the League of Black Ships. aspect of purely visual a warband centred around an extremely sinister
storytelling – that you
can get an idea about Inquisitor with a suitably nefarious scheme.
“For my warband I decided to take on a rather a character just by Visually I wanted the models to echo the cold
looking at the model.
unexplored part of the background – the Black With Inquisitor- darkness of the interstellar void – I took a lot of
Ships,” says Johan. The Black Ships transport Captain Lazaros, cues from the very talented painter Picta Mortis,
Johan wanted to
psykers and witches from across the galaxy back evoke an air of who’s a master of painting predominantly black
to Terra for processing. The warband represents a menace through his models. I also wanted a nautical (or rather
stance and sheer size.
landing crew from the Black Ship Garm’s Maw and In Mikael’s warband, astronautical) theme, and the newly released
is led by the Inquisitor-Captain Lazaros, who’s a Jargassor looks Genestealer Cultists were a perfect fit, as their
similar to the
member of the Ordo Opscuros – an Inquisitorial anonymous operatives environment suits works really well as void suits.”
ordo of Johan’s own devising devoted to but has his face fully In addition to Genestealer Cultists, Johan has
on display to
monitoring the Black Ships and notorious for their emphasise the fact made extensive use of the Adeptus Mechanicus
heretical ‘Incarnationist’ agenda. he’s a named range, with each model having some part from it
character. Whilst it
may be a bit much to – even Wing Commander Eliakim has a flight
But just where do Inquisitor-Captain Lazaros and kitbash an entire army helm built out of a Skitarii Vanguard helmet.
along these lines,
the crew of the Garm’s Maw fit into the story of the using conversions to What’s more, Johan used a large part of the
Pilgrym? “The Ordo Opscuros is part of a radical tell a story is Tech-Priest Dominus (which is fast becoming a
something you can
‘Incarnationist’ faction that hopes to find a psyker always consider for Blanchitsu staple alongside the Lord of Plagues),
powerful and pure enough to act as an avatar for generals or other with his main limbs finding their way onto
centrepiece models
the God-Emperor’s rebirth,” says Johan. “In the for your Warhammer Lazaros, the lower limbs onto Sarastra the
Pilgrym, Lazaros sees a candidate for this vessel 40,000 or Navigator and even the Dominus’s servo skull
Warhammer Age of
– he aims to capture and study it, and if he Sigmar armies. and mechadendrite being reborn as the bulk of
deems it unworthy, dispatch it. the sinister Null Drone.

The landing party of the Garm’s Maw explore the


industrialised nightmare of Terra in search of the
Pilgrym and, through it, the possibility of
salvation for the Imperium of Man.

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FEBRUARY 2017
Above: Inquisitor-Captain Above: The Psykonauts,
Lazaros, master of the the common crew of the
Garm’s Maw and member Garm’s Maw. They are
of the Inquisition’s Ordo vat-bred from the
Opscuros. He is remains of pariahs, before
accompanied by a Null being conditioned and
Drone, a form of mechanically augmented
servo-skull wrought from to be resistant to the
the martyred remains of a most perfidious elements
Sister of Silence. of warpcraft.

Left: Wing Commander


Eliakim, the pilot of
Inquisitor-Captain
Lazaros’s lander. He is an
ace pilot and a product of
the much-vaunted Schola
Progenium, which has
given the Imperium many
of its Inquisitors, the
Tempestus Scions and
other men of impeccable
character. Despite his
unflappable nature, he
struggles with his
onerous duty aboard a
ship transporting
unsanctioned psykers.

“A spacefaring crew
needs a pilot,” says
Johan, “and I also
wanted a more human,
more relatable character
in the warband.”

Left: “Quartermaster
Clavius was the first
model I painted for the
warband and the one on
which I worked out the
dark paint scheme,” says
Johan. “The first version
was brighter but I
repainted him black –
Above: Comtessa that really set the tone for
Sarastra, a Navigator the rest of the models.
from House Granicus.
”Clavius is Inquisitor-
“I wanted a powerful Captain Lazaros’s surly
psyker in the warband second in command. He
and also an imposing and manages the hold of the
unearthly model as a Garm’s Maw, where its
contrast to Lazaros’s grim cargo of
bulk,” says Johan. “The unsanctioned psykers is
pair represent two interred. For this duty,
aspects of the Imperium’s Clavius bears the
conflicted relationship honorary title of Warden
with psykers and of the Occlusian.”
mutants.”

FEBRUARY 2017 ™

137
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Enjoy social gaming and other activities in our massive Relax while enjoying great food and drink in the renowned
events hall, located in its very own castle courtyard. Bugman’s Bar.

UPCOMING EVENTS AT
WARHAMMER WORLD

Warhammer 40,000
Campaign Weekend
18th–19th Feb

Warhammer 40,000
Throne of Skulls
4th–5th Mar

Warhammer Age of Sigmar


Battle Brothers
11th–12th Mar

Horus Heresy
Throne of Skulls
Explore the inspiring Exhibition Centre, which includes Games Workshop’s
25th–26th Mar
biggest diorama to date.
READERS’ MODELS
Readers’ Models is the place where we share Send your photos to:
pictures of some of our favourite miniatures TEAM@WHITEDWARF.CO.UK
painted by you, our readers. Enjoy! By submitting photographs of your miniatures, you give Games Workshop permission to
feature them in White Dwarf at any time in the future.

Necron Transcendent C’tan Iron Warriors Raptor Astorath the Grim


by Gareth Etherington by John Margiotta by Marcus Neumann

Bjorn the Fell-Handed Nurgle Daemon Prince


by Mark Denson by Thilo Engels

140 ™

FEBRUARY 2017
Eldar Wraithknight Ultramarines Chaplain
by Peter Zuidgeest by Daniel Jackson

Eldar Farseer
by Rémi Renard

Ironjawz Megaboss Stormcast Eternals Lord-Castellant


by Luke Farnin by Sam Jones

FEBRUARY 2017 ™

141
READERS’ MODELS
Tenebrael Shard (Silver Tower) Darkoath Chieftain (Silver Tower) Mistweaver Saih (Silver Tower)
by Rémy Tremblay by Rémy Tremblay by Rémy Tremblay

Knight-Questor (Silver Tower) Excelsior Warpriest (Silver Tower)


by Rémy Tremblay by Rémy Tremblay

Doomseeker (Silver Tower) Kairic Adept (Silver Tower) Kairic Acolyte (Silver Tower)
by Rémy Tremblay by Rémy Tremblay by Rémy Tremblay

142 ™

FEBRUARY 2017
Bad Moon Ork Bikers
by Jiunn Tai

Imperial Knight
by Phil Chang

FEBRUARY 2017 ™

143
READERS’ MODELS
Great Unclean One Khorne Bloodbound Slaughterpriest
by Martyn Keeler by Karoly Mesterhazy

Khârn the Betrayer


by Joshua Dunkerly

World Eaters Legion Fellblade


by Toby Carlyle

144 ™

FEBRUARY 2017
Tyranid Tyrannofex OUR TOP TIPS
by Simon Elsen FOR TAKING
PICTURES OF
MINIATURES
In Readers’ Models,
we want to show off
the very best
miniatures painted by
you, our readers. Of
course, great
miniatures also need
great pictures, so here
are our top tips for
taking pictures of your
favourite models.

Firstly, always use a


white background – a
large piece of plain
white paper is perfect.
Not only does this
make the pictures
easier for us to edit, it
also helps reflect light
back at your camera
(unlike a black
background, which
absorbs it), making
your shots brighter
and cleaner.

Next, make sure


you’ve got good
lighting. A traditional
ceiling light normally
gives off a yellowish
glow, so we
recommend using
halogen light bulbs to
eliminate the yellow
tint. A couple of desk
lamps aimed at the
front of the model
should provide plenty
of light and eliminate
READER’S MODEL OF THE MONTH any unsightly shadows
behind the model.

This Tzaangor from Silver Find the model’s


golden angle – the
Tower was painted by John angle that shows
Margiotta, a regular most of the
miniature’s details. If
contributor to our pages. you’re ever in doubt,
take a look at the
model on the Games
“I undercoated the Tzaangor Workshop website
with Chaos Black, followed by and you should get a
good idea of what
a zenithal highlight of Corax angle to take the
White, which helped pre- picture from. Make
sure you position the
shade the model,” says John. camera in front of the
“I basecoated the whole model, too, rather
than looking down on
model Thunderhawk Blue it from an angle – we
before using several thinned- want to see its face,
not its base!
down washes of Drakenhof
Nightshade to shade the Make sure the picture
is in focus! If parts of
recesses, creating deeper your model look blurry,
shadows under the arms and try moving your
camera back a few
jaw. Next, I highlighted the inches and try another
skin, gradiating the colour shot. If it’s still out of
focus, move it back
through Fenrisian Grey up to again and use the
Screaming Skull. A glaze of camera’s zoom
function to zoom in on
Guilliman Blue helped tie all the model so it fills
the colours together. For the the viewscreen. For
even more detailed
metal I used Ironbreaker tips, we’ve got a free
shaded with Agrax Earthshade downloadable guide:
and Nuln Oil, highlighted with blacklibrary.com/
Runefang Steel.” white-dwarf/
downloads

FEBRUARY 2017 ™

145
IN THE
Welcome to the last few
pages of the magazine,
where we’ll be taking a
regular look at what’s

BUNKER
been going on inside the
White Dwarf bunker over
the past month…

T
he White Dwarf bunker has been a hive
of activity this month. Indeed, our
gaming table has rarely been without a
battle on it. First it played host to our
massive Battle Report, then the Tale of Four
Warlords showdown, then a few games of Blood
Bowl. Many dice have been rolled this month!

Painting activity has been frenzied as always. Mel


has almost finished painting Alarielle (more on
that very soon), Matt H has returned to painting
Fyreslayers after half a year painting Sylvaneth
and Matt K has started work on a Lord of Change.
Meanwhile, Dan has stopped painting Orks and PLAY BALL!
The Blood Bowl office league continues apace. Well, kind of. Matt Keefe and Martyn have challenged each other
taken up a top-secret painting project for next to a match several times in the last few weeks but one or the other keeps backing down. We reckon Matt’s
issue. The big news, though, is that Ben has worried about actually winning a game. Meanwhile, Dan and Matt Hutson have taken to the pitch for a game
using their Skaven and Orc teams respectively. The Rattenberg Nibblers made a few early fumbles, which
finally finished painting his Vendetta Gunship! enabled the Loontown Looters to gain the advantage. They didn’t pick up the ball, though, they just kept
There was much rejoicing in the bunker and many punching and kicking the Skaven around until the half-time whistle went. In the second half, the Skaven
managed to score a cheeky touchdown after stealing the ball from a confused Black Orc but an increasing
celebratory biscuits were eaten (not that we ever number of rat-shaped casualties saw the Loontown Looters finally secure a 2-1 victory.
really need an excuse to eat biscuits. – Ed).

JAMES LITTLER (STORM)STRIKES AGAIN “I basecoated the whole army with Retributor Armour,”
You may recall that last month James Littler mustered a says James, “followed by a wash of Reikland
Khorne Bloodbound army for war. Well he’s done it Fleshshade Gloss. I then drybrushed all the armour
again, this time with Stormcast Eternals. James painted with Retributor Armour before painting all the weapons
all the models in a Harbinger Chamber Warscroll Leadbelcher and washing them with Nuln Oil. I then
Battalion (just shy of 2,000 points in case you were drybrushed all the models Stormhost Silver. I then
wondering) for an event at Warhammer World. And he basecoated all the other colours and painted the bases
painted them all in just four days using the same and my army was ready for battle. I can always come
method he employed for his Khorne Bloodbound! back to them and add more details at a later date.”

146 ™

FEBRUARY 2017
VOX CHATTER
MICHAEL ENTERS
THE GOLDEN
LEGIONS
By the time you read this
the Golden Legions staff
painting contest that was
held at the Warhammer
In our new mini-feature,
40,000 Open Day back in
November will be long
two members of the
past. But at the time of
writing this magazine,
White Dwarf team sit
Michael is busy painting a
Start Collecting! Eldar box
down to chat about the
so he can enter. We hope
to show his complete set
latest releases. This
– painted in the colours
of Alaitoc Craftworld – in
month, it’s editor Matt
the near future.
and writer Dan…
Matt: I really love the Tzeentch stuff that’s come
ASSASSINATION ATTEMPT FAILED! CAPTAIN ON DECK
Dan plays a lot of games with his gaming group and Chris is always flitting between painting projects out over the last few months. It’s been a while
has recently been engaged in a lengthy campaign and this one – a Dark Angels Captain – has been on since we released mortals, beasts and Daemons
against the Eldar, which culminated last weekend in his painting desk for a while. Well, he’s finally
a mighty mega-battle with three players and around finished it! The model is the Captain Solaq model alongside each other and I think that really fits
5,000 points a side. For this game, Dan decided to that came out a couple of years ago (it’s still Tzeentch’s style. I like how the Arcanites are
paint a new unit to join his Skitarii – a Culexus available on the website, though), but converted
Assassin to hunt down Eldar psykers. Dan was right with parts from the Dark Angels upgrade frame, Tzeentch’s hand-picked servants but there are
to do so, for there were six Farseers on the including a hooded head and an even longer power many Slaves to Darkness who seek his favour,
battlefield, most of them grouped into a Seer sword. Chris actually started painting the model as
Council on the Eldar’s right flank. Sadly the Culexus practice for when he next enters Golden Demon, too. I love how Tzeentch is quite orderly for a
arrived from reserve on the Eldar’s left flank and carefully blending the green power armour and Chaos God. He wants total anarchy but to get it
spent the entire game punching his way through painting all the metal areas using a non-metallic
Guardians. At least Dan’s Assassin looks nice… metal painting technique. he has to plot, plan and scheme.

Dan: Personally, I think Tzeentch is the hardest


god to comprehend. The other gods have their
motifs on their models – axes, skulls, bloated
bodies, whips and tentacles, but representing
change and ambition on a model is quite hard! I
think the miniatures designers have done it
really well. For me, though, the big release for
Warhammer Age of Sigmar is the Stormcast
Eternals. The new models look brilliant but the
battletome really caught my attention. The
content is incredible, whether you buy it for
background, painting ideas or gaming.

Matt: It is a major evolution of the battletome


format and I have to agree that I’m impressed,
too. I feel the Stormcast Eternals have become a
great cohesive force that you can really give
BATTLE BROTHERS OF MIDDLE-EARTH
If you’re wondering why Martyn looks so surprised in your own personality to.
the picture to the left, it’s because he won the Best
Painted Army award at The Hobbit: The Battle of The
Five Armies™ Doubles Campaign Weekend alongside Dan: What about the new Eldar models?
his gaming partner Duncan Rhodes. Duncan painted a
small force of Men of Dale led by Girion Lord of Dale and
Gandalf™ the Grey, while Martyn fielded an army of Matt: I loved the Visarch the moment I saw him
Erebor led by Thror, The Last King Under the Mountain. but it took a while for me to get my head around
You can see more of their army in next month’s issue.
the other two and how they related to other
Eldar. I needed to read Designers’ Notes and
the background to really understand them.

Dan: See, I found Yvraine easier to figure out as


she has a Dark Eldar look to her but the Yncarne
did stump me for a while. I felt it looked too
Daemonic to begin with – but the last time the
Eldar created a god it was Slaanesh, so it stands
to reason that Ynnead would share similar traits.
Seeds of inspiration have definitely been sown
with this release.

FEBRUARY 2017 ™

147
IN THE BUNKER
It’s the moment you (and we) have all been Left: The crew of Temerity
– Flight Captain Donatos
waiting for – Ben’s Vendetta Gunship, also known ‘Slow Burn’ Hershal and
as the Bendetta! It’s only taken him half a lifetime Lieutenant Markus
‘Deadeye’ Gruner. Note
to paint it, but it’s finished now and it looks great! the chipped paintwork on
the orange panel above
the lascannon. Ben
“The Vendetta Temerity is part of my Imperial achieved this effect by
army, which contains both Space Marines and painting chips of Rhinox
Hide onto the orange to
Astra Militarum units,” says Ben. “The Space represent the brown
Marines wear black and blue, and the Guard armour of the Vendetta,
then put a tiny line of
brown, but I use orange as the spot colour on Leadbelcher into the
both armies to tie them together. middle of each scratch to
show where it had been
worn down to the bare
“I painted the Vendetta using Rhinox Hide spray metal. Ben also used a
few spare panels from a
to basecoat it, then drybrushed the edges of the Taurox to customise his
armour panels with Gorthor Brown followed by Vendetta and show that it
belongs to his Tempestus
highlights of Baneblade Brown. The orange Scions regiment.
panels were painted Jokaero Orange, then Fire
Dragon Bright. I used some of the new Valhallan
Blizzard texture paint on the base.”

148 ™

FEBRUARY 2017
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