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Zatblok

The document outlines the equipment and abilities of a Goblin Ranger character, detailing their weapons, armor, languages, and special skills. It includes specific herbalism abilities with varying difficulty checks for creating remedies and a stat bonus to Dexterity. Additionally, it mentions the character's lawful alignment and some basic gear like arrows and flint.

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Cleydison Alves
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0% found this document useful (0 votes)
27 views1 page

Zatblok

The document outlines the equipment and abilities of a Goblin Ranger character, detailing their weapons, armor, languages, and special skills. It includes specific herbalism abilities with varying difficulty checks for creating remedies and a stat bonus to Dexterity. Additionally, it mentions the character's lawful alignment and some basic gear like arrows and flint.

Uploaded by

Cleydison Alves
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Zatblok WEAPONS: Dagger, Dagger (obsidian), Longbow, Longsword, Shortbow, Shortsword,

Spear, Spear (obsidian), Staff; ARMOR: Chainmail, Leather armor, Mithral chainmail
www.shadowdarklings.net LANGUAGES: Common, Goblin

Goblin: KEEN SENSES: Can't be surprised.

Ranger: HERBALISM: INT check to prepare a herbal remedy you choose. If fail can't try
15 +2 4 -3 Goblin
to prepare that remedy again until rested. HERBS: [DC 11] SALVE: Heal 1HP, [DC 12]
STIMULANT: Can't be surprised for 5 rounds, [DC 13] FOEBANE: ADV on attacks and
damage vs one creature type you choose for 1d6 rounds, [DC 14] RESTORATIVE: Ends a
poison or disease, [DC 15] CURATIVE: as Potion of Healing

Ranger: WAYFINDER: Trained in navigation, tracking, bushcraft, stealth and wild animals

Ranger-1: STAT BONUS: +2 to Dexterity

10 +0 6 -2 Ranger

11 +0 8 -1 1 0 10

Wanderer
8 10 Longbow

Arrows (20)

Flint and steel

Lawful Oil, flask

LONGBOW: +0 (F), 1d8 (2H)

Displaced

Odin

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