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This paper discusses the use of holographic displays with spatial light modulators (SLMs) to enhance augmented reality (AR) experiences by providing immersive 3D visuals. A prototype achieved 1080p resolution and 60 Hz refresh rate, showing 20% higher user immersion compared to traditional 2D displays, though it faced challenges with eye strain and power consumption. The study suggests future improvements in energy efficiency and ergonomics for better user comfort in AR applications.

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0% found this document useful (0 votes)
7 views2 pages

File 9

This paper discusses the use of holographic displays with spatial light modulators (SLMs) to enhance augmented reality (AR) experiences by providing immersive 3D visuals. A prototype achieved 1080p resolution and 60 Hz refresh rate, showing 20% higher user immersion compared to traditional 2D displays, though it faced challenges with eye strain and power consumption. The study suggests future improvements in energy efficiency and ergonomics for better user comfort in AR applications.

Uploaded by

vineetsoni9999
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Holographic Displays for Augmented Reality

Anonymous Researcher
August 2025

Abstract
Holographic displays enhance augmented reality (AR) by providing immersive 3D
visuals. This paper explores spatial light modulators (SLMs) for creating high-resolution
holograms, evaluating their performance in AR headsets.

1 Introduction
AR requires compact, high-quality displays for seamless user experiences. Holographic dis-
plays using SLMs offer true 3D visuals. This paper investigates their potential to revolutionize
AR applications in gaming and education.

2 Methodology
We design an SLM-based holographic display prototype, testing resolution and refresh rates.
Experiments measure visual fidelity and user comfort in AR scenarios, comparing results with
traditional 2D displays.

3 Results
The prototype achieved 1080p holographic resolution with a 60 Hz refresh rate. User tests
reported 20% higher immersion than 2D displays, though eye strain increased after prolonged
use. Power consumption remains a challenge.

4 Discussion
Holographic displays enhance AR but require improvements in energy efficiency and ergonomics.
Future research should focus on lightweight SLMs and adaptive optics to reduce strain.

5 References
References
[1] Benton, S. A., & Bove, V. M. (2008). Holographic Imaging. Wiley.

1
[2] Milgram, P., & Kishino, F. (1994). A taxonomy of mixed reality visual displays. IEICE
Transactions, E77-D(12).

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