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Aula 11

The document contains code snippets and instructions related to a no recoil feature for a game, including hexadecimal values and memory manipulation techniques. It describes how to implement the feature using a toggle switch and memory scanning methods. Additionally, it includes notifications for success messages during the process of injecting the feature.

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gabrielwryx
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0% found this document useful (0 votes)
27 views2 pages

Aula 11

The document contains code snippets and instructions related to a no recoil feature for a game, including hexadecimal values and memory manipulation techniques. It describes how to implement the feature using a toggle switch and memory scanning methods. Additionally, it includes notifications for success messages during the process of injecting the feature.

Uploaded by

gabrielwryx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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## NO RECOIL

03 0A 9F ED 10 0A 01 EE 00 0A 81 EE 10 0A 10 EE 10 8C BD E8 00 00 7A 44 F0
03 0A 9F ED 10 0A 01 EE 00 0A 81 EE 10 0A 10 EE 10 8C BD E8 00 00 A7 44 F0

## CODIGO USADO NO VIDEO

FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 FF FF FF FF FF FF FF FF 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 FF FF FF FF 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 ?? ??
?? ?? 00 00 00 00 00 00 00 00 00 00 00 00 00 00 A5 43

0XAA
0XA6

## COLOQUE NO SEU BOTÃO

NotificationForm toast;
bool k = false;
{
if (guna2ToggleSwitch1.Checked)
{
memory.OpenProcess("HD-Player");

var Scan = await memory.AoBScan("00 00 A5 43 00 00 00 00 00 00 00 00 00


00 00 00 00 00 00 00 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? ?? ??
?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? 00
00 00 00 ?? ?? ?? ?? 00 00 00 00 ?? ?? ?? ?? ?? ?? ?? ?? 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 00 80 BF", true, true);
{
foreach (var current in Scan)
{
Int64 rep1 = current + 0x5C;
Int64 rep2 = current + 0x28;
;

var Readmem = memory.ReadMemory<int>(rep1.ToString("X"));

memory.WriteMemory(rep2.ToString("X"), "int",
Readmem.ToString());
}
}

toast = new NotificationForm(k ? "Aimbot Neck: Inject Success" :


"Aimbot Neck: Success");
toast.Show();

Console.Beep();
}
else
Console.Beep();
}
}

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