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Auburn Communication System 2013

The document outlines the philosophy and operational strategies of the Auburn football team, emphasizing a fast-paced, physical, and relentless offensive approach aimed at becoming the #1 offense in the country. Key elements include a balanced attack, misdirection, and a strong focus on discipline and execution. It also details communication methods and signals for play calling and formations during games.

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0% found this document useful (0 votes)
160 views15 pages

Auburn Communication System 2013

The document outlines the philosophy and operational strategies of the Auburn football team, emphasizing a fast-paced, physical, and relentless offensive approach aimed at becoming the #1 offense in the country. Key elements include a balanced attack, misdirection, and a strong focus on discipline and execution. It also details communication methods and signals for play calling and formations during games.

Uploaded by

trevor.thomas
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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AUBURN FOOTBALL

FAST, PHYSICAL, RELENTLESS

GOAL: #1 Offense in the Country


PHILOSOPHY
WHO WE ARE
TWO BACK RUN/PLAY-ACTION TEAM THAT WILL KEEP CONSTANT
PRESSURE ON THE DEFENSE & DEFENSIVE COACHES BY:

● RUNNING OUR OFFENSE AT A 2-MINUTE PACE THE ENTIRE GAME


(Physically and Mentally Wearing Them Down)

● BALANCED ATTACK
(Take What the Defense Gives Us)

● HAVING MISDIRECTION IN THE RUN AND PASS GAME

● STRETCH THE FIELD VERTICALLY AND HORIZONTALLY

● THROW THE BOOK AT THEM


(Specials/Unusual Formations, Fire Alarms and Wildcats)

● PRESENT THE OPTION THREE DIFFERENT WAYS


(Zone Read, Speed Option, Power Read Option)

IDENTITY
WE WILL
● HAVE A PHYSICAL, HARD EDGE AT EVERY POSITION

● HAVE GREAT DISCIPLINE & GREAT EXECUTION


(NO UNDISCIPLINED Penalties)

● HAVE GREAT BALL SECURITY


(GOAL: #1 in the Country)
Take Pride, Exceed expectations
Be on Time, No misses tolerated, Act your age
Sit in 1st 3 Rows, get to know professor,
Personally
Goal: 3.0 Offensive GPA
Prepare your body
Be on time, No miss tolerated
Train your body, take care of your body
If sick, call position coach, Call Ryan Russell
Prepare for Greatness
Discipline – “Little things lead to Greatness”
Effort – Hold nothing back and push yourself
daily.
Attitude – You, Only You, Control this.
Unleash your preparation on the opponent
Have great Discipline (execution)
Have Great Ball Security
Physically & Mentally wear down your
opponent
Be Unselfish
ALWAYS… ALWAYS… Put the TEAM before
yourself. “What can I do in order to NOT let down
the guy next to me.”
Board Play Caller
Signaler 2 Signaler 1

Signaler 1: Live: Formation/Motion, Direction & Play


(Red/Black, Green/Brown, Orange/Purple, $) – Look to signaler 1

Signaler 2: Live: Formation/Motion, & Play (DROPBACK, QUICKS, SPRINTS, SCREENS)


(White/Blue) – Look to signaler 2 (Only 2 Colors)

Board: Top Left Box Will give you Color/Direction

1. Formation (plus motion/shifts) – (tells you your alignment) [Ex: Twins Right]
2. Direction – (Tells you direction & what type of play (naked, reverse, etc). [Ex: Red]
3. Play – (Tells you your assignment) [Ex: Packer]
[Ex: Twins Rt Zip Red Packer]

**Tempo signal change will ALWAYS precede formation call. We will have 3
primary Tempo’s and our normal Tempo is understood and will not be signaled.
1. Normal – Running our offense at a fast two minute pace. Trying to snap the ball within
5 seconds of the ball being blown into play (or the Umpire leaving the ball).
- Freeze: Within normal tempo, we can “Freeze” call, which means we call cadence
at normal pace, but we do not snap the ball. Check if no jump.
- “Check/Alert”: We may or may not call a play or formation, but once set,
“Look” back to the sidelines quickly before snapping to see if the play should be changed.
No cadence given before “Look.”
**Note: We do not consider these Tempo changers.
2. Fire Alarms – A change up tempo. We will quick huddle, center 2 yards from the ball,
and once the play is called, bust out of the huddle and run the play fast (1st Sound – “Go”).
3. Milk – This is a slow down tempo (often used in 4 minute to ice the game). The
formation is sent in, but the play is signaled at 15 seconds. QB snaps the ball at 3 seconds.
Color Color [Ex: Red, Red, GO!]

Number, Number [Ex: 9, 9, GO!]


*Only exception, is we may rarely go on first sound (i.e. Fire Alarm) [Ex: GO!]

QB = Will call out the formation while using a hand to motion formation strength (R/L).
(ex: “Twins Right, Twins Right”)
QB = Will call out play if Run, Reverse, Naked or Screen (to O-line).
(ex: “Red Packer, Red Packer”) (“82 Rogers, 82 Rogers”)
QB = Will call out the direction of the protection if it’s a Pass (to O-line).
(ex: “Red Dallas, Red Dallas”) (“82 Romo, 82 Romo”)
All Skill (RB,WR,TE,QB) = Look to the sidelines for formation, and play. Should NOT
rely on the QB in order to know the play.
Key Operational Codes & Tags:

WHITE / RED / “82” Right is playside


BLUE / BLACK / “91” Left is playside
GREEN / BROWN Naked
ORANGE / PURPLE Reverse
SILVER QB Run

SIGNALER 1 SIGNALER 2
RED/BLACK– R/L WHITE/BLUE – R/L
GREEN/BROWN - NAKED
ORANGE/PURPLE – REVERSE
SILVER – QB RUN
$

“CHECK” or “Easy”(Audible) Used by QB to begin changing a play.


“HUDDLE” Fire Alarm, Quick Huddle
“MILK” Slow down Pace (4 Minute)
“ALERT” Used to alert possible √ series coming
“GOOSE” QB Sneak, Fast as Possible
‘Pulling horn on train’
Power G RODGERS PACKER
‘Hammer Down’

INDY ‘Cover Face’


Counter COLT
LUCK ‘Lasso’

“S” w/ hand in front of body


Buck Sweep SEATTLE SEAHAWK
‘Buck Antlers’

‘Talons on Falcon’
Inside Zone ATLANTA FALCON
‘A-Town Down’

Split Zone (ATL) BACK ‘Back Slap’


Split Zone Read (ATL) Slip ‘Falling Down’

Zone Arc (ATL) Dash ‘Dashing Lights’

‘Patch over eye’


Outside Zone OAKLAND RAIDER
‘Large O over head’

NEW ORLEANS ‘Praying’


Speed Option SAINT BREES ‘Halo over head’

‘Pistons working’
Draw LION DETROIT
‘Tying a Tie’

‘Baseball Signals’
Speed Sweep STEELER PITTSBURGH
“Slide” Signal, Wiping Pants’
‘Smoking a Cigarette’
Smoke Draw DENVER BRONCO
‘Skiing Motion’
Unbalanced RODGERS 13/14
‘Packer w/ Big Signal’
Power ‘BIG’ GREEN BAY
23/93 “Hang 10”
Back Shoulder
Cali “Surfing”
26/36 “One hand on wheel”
Drive
Dakota “Hand spinning steering wheel”

20/90
Smash “Double smash to head”
Missouri
29/99 ‘Stretching arms to the
‘989’
Outside outside’
39
Vertical Dig - ‘Making a “W” w/ Hands’
AUBURN

Option ‘Either Or’


Option
Concept “O” w/ Hands’

Y/Middle/
Michigan ‘Shivering’
Bait Dig

Under Under ‘Hand going under’

- - -

- - -

- - -
22/92 “Swinging a Bat (Sosa)”
Slants
Sammie “Hand Signal for Slant”

30 ‘Holding the Oscar’


Follow/Out
Oscar ‘Thrown out of Game’
52
Bubble/Slant “Fin above head”
Shark

50
Y-Stick “Rubbing Belly”
Yogi

37
Sprint ‘Smash’ ‘Sword out of a Sheath’
Royal

31
Sprint ‘Snag’ “Hand like a Bear Claw ”
Cub
20 RZ
‘Q’ + 7 ‘Mizz + RZ Signal’
Mizz RZ

Squirrel 7 Brave Tomahawk Chop

Comebacks Yankee Pin Stripes on Pants


“Pulling out of hat”
4 Back Screen MAGIC ORLANDO
“Ninja Smoke”
Double Screen “Playing Saxophone”
JAZZ MALONE
(Swing/Tunnel) “Swing motion w/arms”

SLIP SCREEN CELTIC BOSTON “Shooting Jump Shot”

SPOT
SPUR SPOT “Spots on body”
(OFF GAP)

BUBBLE
BUBBLE Built Into Run Concepts
(OFF Zone)

(CTR) Screen MAVERICK DIRK “Six Shooters by side”

Crack Screen INDIANA PACER “Hitting Forearm on Hand”

Tunnel
THUNDER DURANT “Covering Ears”
Screen
Y-Delay MONEY
MONEY ‘2’ $ ‘2’ w/ Hands
Screen PLAY

Sprint Screen MONEY $ ‘3’ w/ Hands


MONEY ‘3’
Throwback PLAY
Swapping RB’s “Hands Swapping back &
Swap protection align forth”

Used in
Switch “Switching fingers in front”
formations
#1 & #2 flip in
Flip formation on “Flipping a Coin”
each side
2 & 9 Flip in
Flop “Arm falling on the other”
formation

2 WR tightened
Squeeze splits
“Squeezing a wet towel”

3 WR tighten
Bunch splits
- “Bunching Hands”

2 or more WR’s “Stack of Books”


Stack stacked
-
(Hands 6 inches apart)
Pre-Snap
Shift Shifting - “Shifting hands back & forth”
Formation

- - - -

- - - -

- - - -

- - - -
6 Man
COWBOY DALLAS -
Dropback

6 Man
EAGLE PHILLY -
Play Action

SLIDE (NOW) MINNESOTA VIKING -

SPRINT OUT SAN DIEGO CHARGER -

CHIEF
CTR PASS INDIAN -
CHIEF (SOLO)

INSIDE ZONE
BOOT
XEROX (COPY) -
-
Quick
QUINCY - -
Protection

AGGRESSIVE
JUMP - -
JUMP 6-MAN

- - -

- - - -

- - - -

- - -

-
Inside
Zip 3 “Zipping Zipper”
formation

Outside
Zip 3 “Zipping Zipper”
formation

Outside back
Zip 3 “Zipping Zipper”
inside

Outside in
Zin 2 “Zorro in front of body”
Motion

Across
Zac 2 “Hands working across body”
Formation
High Orbit
Utah 2 “U” w/Hand
Motion

Fly motion in
Lightning 2 Lightning Bolt By Side
front of QB
Inside back
Zout 2 “Umpire Out signal”
Outside
Fly motion in
Speed 4 “Running in Place”
front of QB

High Motion
Wheel 4 Big Circle with One Arm
into backfield

Motion out of
Motion 4 “Illegal Motion signal”
the backfield

Pistol alignment –
Buzz 4 to play alignment
Shaving Head

Two Hands from One Side to the


Shift Formation Play Specific
Other or Right hand gear shift
Palm Up with Finger over it
Field Blitz
Spinning Down

Palm Down with Finger under it


Boundary Blitz
Spinning Up

Sam Pop Flex Up

Will Pop Flex Down

Lightning Lightning

Gut Cross Exaggerated Arms Cross

Corner Cat Hand in front of Face

House Both Fingers Spinning Down


Flat Hand
0 HITCH
Gun w/ Hand

Fist down by side


2 SLANT
“2” w/ Fingers

BACK
3 ‘Hang 10’
SHOULDER

CORNER
7 Touch Hip (like 7 # system)
ROUTE

Small Gator Chomp


9 ‘9’ BALL -
Tap Thigh

DBL Move Drinking - Turn Thumb Up


-

- - - -

- - - -

- - - -

- - -

-
EVEN = Inside ODD = Outside
0 – hand on top head 1 - # 1 with finger
2 – touch nose 3 – Hand touch shoulder
4 – hand on throat 5 - # 5 with hand
6 – hand on belt buckle 7 – touch hip
8 – hand on crotch 9 – arm down leg

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