YASS SRD Skills
Every character has certain things their character is
Stress
Going on adventures is stressful. Whenever a
Yet Another Single Sheet SRD good at, as well as certain things they are bad at. Similar character gets a Minor Failure (after all Shifts), they take
to Challenges, these Skills also have Levels: a Strike. A Major Failure gives the character 2 Strikes.
Three Strikes and the character is Out.
YASS is a fast and loose diceless SRD that is ★ Expert: Shift the Result up by one.
designed specifically for making quick, one-page RPGs. It ★ Proficient: No Shift. Being Out means that the character cannot continue
is licensed under the CC-BY 4.0 license. If your game is ★ Untrained: Shift the Result down by one. taking part in the current scenario. This could mean they
YASSified, please let me know, I’d love to see it. are unconscious, freaking out, or just too drunk to care,
As you can see, this means that a character with an based on the events of the game at that time.
Expert Skill related to a Hard Challenge essentially
The Core Mechanic cancels out any Shifts, while the same would be true of After that scene is over, they refresh all of their
The core mechanic is simple. Every character has 5 an Untrained Skill related to an Easy Challenge. By Results and can continue on the adventure.
Results at their disposal: carefully managing their Results and their Skills, the
player can go a long way toward helping their character
★ Major Success to victory! Advancement
★ Minor Success (x2)
★ Minor Failure When the player is making their character they After each successful adventure, the player may
★ Major Failure choose two of the following Skills to be an Expert in, two raise one Skill by one Level.
to be Proficient in, and the rest are Untrained.
These refresh at the beginning of every session, but
also whenever they have all been used. ★ Cast: Fantasy only. Wave that wand.
Whenever a character comes up against a Challenge ★ Craft: Make breakfast or repair an engine.
that has a dramatic resolution (meaning that both ★ Drive: Pedal to the metal.
success and failure are interesting outcomes for the ★ Fight: Hurt someone, with weapons or fists.
story), the GM asks how they are resolving it, and they ★ Hack: Sci-Fi only. Be a computer whiz.
can put forth any of the results they have left, roleplay ★ Heal: Make the booboos better.
how they are resolving the conflict, and then remove that ★ Know: Books smarts, or street smarts.
result from their pool. ★ Move: Running, jumping, climbing trees.
★ Perform: Play that funky music.
For Group Challenges, select one character to be the ★ Sense: See, hear, smell, taste, touch, etc.
leader, and their result stands for the whole group, ★ Talk: Butter them up, or scare them silly.
however the whole group describes how they help. ★ Trick: Lie, cheat, and steal.
Challenge Levels Magic and Hacking
Every Challenge has a level which Shifts the Result
used either up (making it better) or down (making it These would only exist in games with appropriate
worse). It is important to make sure the players know the settings. They are free form systems, in which the player
Challenge Level, so they can adequately respond. describes their intentions to the GM, such as “I want to
protect us from their arrows with a gust of wind” or “I
★ Easy: Shift the Result up by one. want to hack into the mainframe and change my spanish
★ Normal: No Shift. grades.”
★ Hard: Shift the Result down by one.
Colorful Characters © 2020 by Mikoarc Studio is licensed under CC BY 4.0.
YASS is written and designed by Jason Murray, with consultation with Dennis Whitman. It is released under the Creative Commons CC-BY 4.0 License. For more information, see https://creativecommons.org/licenses/by/4.0/.
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