Behavsci 14 01228
Behavsci 14 01228
1 Seoul Business School, aSSIST University, Seoul 03767, Republic of Korea; lichunyu@stud.assist.ac.kr
2 School of Digital Commerce, Heilongjiang Polytechnic, Harbin 150070, China
* Correspondence: huangfei@assist.ac.kr
Abstract: As an important tool for brand promotion and marketing, the status of virtual streamers
is gradually improving, especially in the Chinese market with a huge Internet user base. Virtual
streamer anthropomorphism has gradually become an important research content in the field of con-
sumer behavior. However, the specific mechanism by which the multidimensional anthropomorphic
characteristics of virtual streamers affect consumer trust and purchase intention requires further
investigation. Therefore, based on the avatar theory, this research explores how the anthropomorphic
characteristics of virtual streamers affect consumer purchase intention through cognitive trust. The
analysis was performed using SPSS 27.0 and AMOS 24.0, establishing a structural equation model.
Through the analysis of questionnaire data from 503 Chinese consumers, it was found that behavioral
anthropomorphism, cognitive anthropomorphism, and emotional anthropomorphism all exert a
notable influence on cognitive trust. Appearance anthropomorphism and emotional anthropomor-
phism directly affect purchase intention, and cognitive trust has a significant impact on purchase
intention. Moreover, cognitive trust fully mediates the effects of behavioral anthropomorphism and
cognitive anthropomorphism on purchase intention and partially mediates the effects of emotional
anthropomorphism on purchase intention. This study enriches the application of avatar theory in vir-
tual streamers in live e-commerce and provides theoretical backing for virtual streamer development
and enterprise marketing strategies. It also offers practical insights to help brands optimize virtual
streamers and improve consumer participation and purchase conversion rates.
Keywords: virtual streamer; anthropomorphism; cognitive trust; purchase intention; live streaming
Citation: Li, C.; Huang, F. The Impact
e-commerce
of Virtual Streamer Anthropomorphism
on Consumer Purchase Intention:
Cognitive Trust as a Mediator. Behav.
Sci. 2024, 14, 1228. https://doi.org/
1. Introduction
10.3390/bs14121228
As digital technology has advanced rapidly in recent years, virtual streamers have
Academic Editor: Minseong Kim become widely utilized in e-commerce live streaming, establishing themselves as a vital
Received: 13 November 2024
tool for brand marketing. Virtual streamers can establish interactive relationships with
Revised: 12 December 2024 consumers, bridging the gap between brands and consumers and thus demonstrating sig-
Accepted: 18 December 2024 nificant market potential [1,2]. In China, by 2024, the Internet user population is estimated
Published: 20 December 2024 to approach 1.1 billion, with the penetration rate reaching 78.0%. The number of online
video users has grown to 1.068 billion, while e-commerce users have reached 905 million.
Additionally, the number of live streaming users has approached 800 million [3]. This
highlights China’s vast Internet user base and the promising prospects of its live streaming
Copyright: © 2024 by the authors. e-commerce market. The metaverse and virtual reality, as two prominent innovations,
Licensee MDPI, Basel, Switzerland.
are transforming the digital landscape by merging the real and virtual worlds to create
This article is an open access article
immersive experiences for audiences. Within the metaverse, the value of e-commerce is
distributed under the terms and
projected to reach an estimated USD 2.6 trillion [4].
conditions of the Creative Commons
As artificial intelligence and animation technologies have progressed, digital characters
Attribution (CC BY) license (https://
have been widely applied in scenarios such as social media and e-commerce live streaming.
creativecommons.org/licenses/by/
4.0/).
Research shows that the anthropomorphic features of virtual characters can enhance users’
users’ emotional experiences and social interactions but also shape consumers’ perceptions
of brands [12,13].
Research has found that virtual self-discrepancy (the gap between users’ self-image
in virtual environments and their real self) significantly diminishes users’ self-presence
and immersion. Additionally, virtual other-discrepancy (differences in the appearance of
virtual others) indirectly impacts users’ trust and interaction smoothness by influencing
their social presence [14]. Virtual avatars also demonstrate potential for enhancing user
immersion and encouraging positive behaviors. For instance, virtual characters in games
can motivate users to adopt healthier lifestyles in real life [15], and personalized avatars
have been shown to help users alleviate anxiety [16].
The effectiveness of avatars depends on their realism in form and behavior, encom-
passing basic avatars, visually realistic but functionally limited avatars, intelligent avatars,
and fully human-like digital avatars in both appearance and intelligence. Different avatar
designs affect purchase intentions in various ways, offering companies guidance for appli-
cations across diverse contexts [17]. In metaverse environments, highly realistic avatars
strengthen users’ sense of self-presence and emotional connection, thereby increasing their
intention to use [5]. In summary, virtual avatars significantly influence consumer behav-
ior, brand perception, and emotional management, providing fresh strategic insights for
marketing in domains such as real-time e-commerce.
In the development of the Brand Anthropomorphism Scale (BASC), brand anthropo-
morphism was categorized into four dimensions: appearance, moral virtues, cognitive
perception, and emotional awareness. Validation studies indicated that these dimensions
positively influence brand trust and commitment [18]. Additionally, anthropomorphism
involves assigning human-like traits, motivations, or emotions to non-human agents,
making AI assistants more personable and prompting positive social and psychological
responses from users [19]. A virtual avatar, meanwhile, is a digital entity with an anthro-
pomorphic appearance, controlled by humans or software, and capable of interaction. Its
design elements include appearance realism and behavioral realism [17]. Similarly, virtual
humans are highly human-like characters, including virtual influencers, streamers, and
idols. Despite their rapid development, how users perceive these anthropomorphized
characters remains unclear [20]. Furthermore, virtual influencers’ anthropomorphic charac-
teristics are divided into four key aspects: appearance, moral virtues, cognitive awareness,
and emotional sensitivity, representing the human-like attributes of virtual entities [6].
Building on prior studies, this research classifies virtual streamer anthropomorphism into
four categories: appearance anthropomorphism, behavioral anthropomorphism, cognitive
anthropomorphism, and emotional anthropomorphism.
gests that quality of interaction, empathy, and anthropomorphic psychological traits are
key factors in enhancing AI device acceptance in the service industry. When AI devices
demonstrate empathy and high-quality interactions, particularly by understanding and
responding to user needs, trust and acceptance levels increase significantly, facilitating
everyday use [28]. Anthropomorphic features such as a human-like voice, cognitive intelli-
gence, and interaction etiquette have also been shown to enhance social presence, thereby
increasing trust, interaction frequency, user reliance, and engagement [29]. Studies indicate
that for low-cost environmental behaviors, highly anthropomorphic virtual influencers
who appear similar to the audience increase trust and engagement intention; conversely,
for high-cost behaviors, appearance dissimilarity is more effective in enhancing trust and
engagement [30]. Accordingly, this study proposes the following hypotheses:
H4: Cognitive trust mediates the effect of virtual streamer anthropomorphism on purchase intention.
H4a: Cognitive trust mediates the effect of appearance anthropomorphism on purchase intention.
H4b: Cognitive trust mediates the effect of behavioral anthropomorphism on purchase intention.
H4c: Cognitive trust mediates the effect of cognitive anthropomorphism on purchase intention.
H4d: Cognitive trust mediates the effect of emotional anthropomorphism on purchase intention.
Figure 1. Research
Figure 1. Research model.
3. Research Methodology
3.1. Research Design
This study used SPSS 27.0 and AMOS 24.0 software to analyze the data. First, SPSS
Behav. Sci. 2024, 14, 1228 6 of 18
3. Research Methodology
3.1. Research Design
This study used SPSS 27.0 and AMOS 24.0 software to analyze the data. First, SPSS
27.0 was employed to conduct a reliability analysis and exploratory factor analysis (EFA)
on the survey data. The reliability analysis, using Cronbach’s Alpha, assessed the internal
consistency of the scales, while the EFA examined the relationships between items and
latent variables, providing a robust structural foundation for a subsequent confirmatory fac-
tor analysis (CFA). Next, AMOS 24.0 was used to perform the CFA, evaluating the model’s
fit and calculating the composite reliability (CR) and average variance extracted (AVE) to
verify convergent validity. Discriminant validity was confirmed by comparing the square
roots of the AVE with the correlations between constructs. To address potential common
method bias, a single-factor test was conducted using AMOS. The results indicated that
the single-factor model’s fit was significantly worse than that of the measurement model,
suggesting that common method bias did not pose a significant concern. Furthermore,
SPSS was employed to perform multicollinearity diagnostics. The variance inflation factor
(VIF) values for all variables were below 3, indicating the absence of multicollinearity
issues. Finally, using SEM in AMOS, the research analyzed the path relationships be-
tween the anthropomorphic characteristics of virtual streamers and consumers’ purchase
intentions. Additionally, the mediation effect of cognitive trust was tested through the
Bootstrap method to thoroughly validate the research hypotheses. The adoption of SEM
was particularly suitable for this study as it allowed for precise analysis of the complex
causal relationships among latent variables and quantified the mediating role of cogni-
tive trust in the relationship between virtual streamer anthropomorphism and consumers’
purchase intentions.
This study focuses on virtual streamers and selected Chinese consumers as the research
sample for the following reasons. First, by 2024, the live streaming user base in China will
surpass 700 million, representing 70.6% of all Internet users. This indicates that China’s
live streaming e-commerce market is vast. Moreover, virtual digital humans are widely
applied in China’s live streaming e-commerce sector. Many companies have launched
virtual live streaming hosts who introduce products and engage in live broadcasts [3].
Secondly, virtual streamers have gained notable recognition within the cultural context of
China. Numerous virtual streamers with significant fan bases have emerged on Chinese
live streaming and video platforms, suggesting that Chinese audiences are receptive to
technological innovation and virtual characters [34]. Based on the rapid growth of China’s
live streaming e-commerce industry and the rising popularity of virtual streamers, this
study utilizes data collected from Chinese consumers for analysis.
in the questionnaire to further ensure data quality. Responses failing these checks were
excluded from the analysis.
The formal survey was launched in October 2024 and remained open for approxi-
mately one month. After applying the screening criteria, a total of 503 valid responses
were collected.
Table 2 presents the descriptive statistics of the sample. Among the 503 respondents,
46.5% were male, and 53.5% were female. The largest age group was 26–35 years old,
accounting for 41.7% of the total sample, while respondents aged 18–35 comprised 68.7%,
indicating that live streaming e-commerce users are predominantly young. In terms
of educational attainment, 58.8% of the respondents held a bachelor’s degree or higher.
Regarding monthly income, 46.9% reported an income between RMB 5001 and 10,000.
Overall, the distribution of sample characteristics aligns closely with patterns observed
in prior research [36–38]. These findings suggest that the sample effectively represents
the core user group of China’s live streaming e-commerce market—young individuals
with higher education levels and disposable income. This alignment underscores the
representativeness of the sample within the target population, providing a reliable data
foundation for this study.
GFI = 0.943, AGFI = 0.930, NFI = 0.955, RFI = 0.949, IFI = 0.987, TLI = 0.986, and CFI = 0.987,
all meeting the recommended standards and indicating good model fit.
Fitting Index CMIN/DF RMR RMSEA GFI AGFI NFI RFI IFI TLI CFI
Criterion <3 <0.05 <0.08 >0.9 >0.9 >0.9 >0.9 >0.9 >0.9 >0.9
Actual value 1.372 0.032 0.027 0.943 0.930 0.955 0.949 0.987 0.986 0.987
In addition, this study tested the standardized coefficients in AMOS, and the re-
sults showed that the standardized coefficients of all measurement items were significant
(p < 0.001). The coefficients and significance levels are shown in Table 5. Convergent va-
lidity was evaluated through composite reliability (CR) and average variance extracted
(AVE). As shown in Table 5, all constructs had CR values exceeding 0.7, and the AVE values
were above 0.5, satisfying the criteria for convergent validity [41]. This indicates that the
measurement items exhibit good consistency at the construct level and sufficiently explain
the latent variables.
Behav. Sci. 2024, 14, 1228 10 of 18
To assess discriminant validity, the square root of each construct’s AVE was compared
against correlations with other constructs. Table 6 demonstrates that each construct’s AVE
square root surpasses its correlations with other constructs, confirming strong discriminant
validity for the scales [42].
1 2 3 4 5 6
1. Emotional Anthropomorphism 0.797
2. Cognitive Anthropomorphism 0.687 0.791
3. Behavioral
0.687 0.693 0.798
Anthropomorphism
4. Appearance
0.593 0.616 0.714 0.799
Anthropomorphism
5. Cognitive Trust 0.683 0.648 0.694 0.580 0.793
6. Purchase Intention 0.656 0.605 0.632 0.625 0.650 0.765
of multicollinearity among the independent variables in the model, we analyzed the data
using SPSS and calculated the variance inflation factor (VIF) [44]. The results showed that
the VIF values for all independent variables ranged from 1.804 to 2.186, all of which were
less than 3, indicating that there was no serious multicollinearity problem in this study.
This study hypothesized that the appearance, behavioral, cognitive, and emotional
anthropomorphism of virtual streamers would positively influence consumers’ cognitive
trust (H1a, H1b, H1c, and H1d). The analysis results indicate that behavioral anthropo-
morphism (β = 0.314, p < 0.001), cognitive anthropomorphism (β = 0.181, p < 0.01), and
emotional anthropomorphism (β = 0.306, p < 0.001) significantly affect cognitive trust,
supporting H1b, H1c, and H1d. However, appearance anthropomorphism does not signifi-
cantly affect cognitive trust (β = 0.062, p = 0.258), thus not supporting H1a. Additionally,
the anthropomorphic characteristics of virtual streamers were hypothesized to positively
influence purchase intention (H2a, H2b, H2c, and H2d). The results show that appearance
anthropomorphism (β = 0.241, p < 0.001) and emotional anthropomorphism (β = 0.243,
p < 0.001) have a significant influence on purchase intention, supporting H2a and H2d.
Conversely, the influence of behavioral anthropomorphism (β = 0.062, p = 0.375) and cogni-
tive anthropomorphism (β = 0.089, p = 0.145) on purchase intention is not significant, thus
not supporting H2b and H2c.
Finally, the positive effect of cognitive trust on purchase intention (H3) is supported
(β = 0.243, p < 0.001).
95% CI = [0.014, 0.094]), and its direct effect is not significant (p = 0.191), indicating that cog-
nitive trust also fully mediates the relationship between cognitive anthropomorphism and
purchase intention, supporting H4c. The indirect effect of emotional anthropomorphism
is significant (Est. = 0.074, p = 0.001, BC 95% CI = [0.032, 0.132]), and there is a significant
direct effect on purchase intention (Est. = 0.243, p = 0.002), indicating that cognitive trust
partially mediates the link between emotional anthropomorphism and purchase intention,
supporting H4d.
Bootstrapping BC 95% CI
Est. Std. Error Lower Bound Upper Bound p-Value
Indirect effect AA 0.015 0.016 −0.013 0.054 0.264
BA 0.076 0.028 0.031 0.149 0.000
CA 0.044 0.020 0.014 0.094 0.004
EA 0.074 0.024 0.032 0.132 0.001
Direct effect AA 0.241 0.062 0.117 0.360 0.001
BA 0.062 0.079 −0.088 0.219 0.416
CA 0.089 0.070 −0.049 0.226 0.191
EA 0.243 0.067 0.097 0.363 0.002
Total effect AA 0.256 0.064 0.128 0.384 0.001
BA 0.139 0.078 −0.017 0.292 0.073
CA 0.133 0.069 −0.004 0.266 0.056
EA 0.317 0.066 0.176 0.435 0.002
Note: AA—appearance anthropomorphism; BA—behavioral anthropomorphism; CA—cognitive anthropomor-
phism; EA—emotional anthropomorphism; mediator—cognitive trust; dependent variable—purchase intention.
plays a significant mediating role in some paths. These results not only validate existing
theories but also provide new insights into the field of virtual streamer research.
Firstly, appearance anthropomorphism did not significantly influence cognitive trust.
As research has shown, not all virtual character appearances can evoke consumer trust and
reliance [48]. This finding suggests that a basic human-like appearance alone is insufficient
to directly stimulate consumers’ trust in virtual streamers. Humanoid entities need to
influence the social relationships that users can perceive, such as social presence, in order
to increase users’ trust in them [8]. In previous studies, the effect of anthropomorphism
on trust was not a direct relationship, which is consistent with the conclusion of this
paper [7]. This study further found that appearance anthropomorphism can directly have a
significant impact on consumers’ purchase intention. This finding reveals that the action
path of appearance anthropomorphism may bypass the trust mechanism and directly affect
purchase motivation. This may be because the appearance design conforms to consumers’
aesthetics or preferences, so it can directly increase purchase intention, which is consistent
with the results of prior research [49].
Secondly, behavioral anthropomorphism has a significant positive impact on cognitive
trust. This shows that users are more likely to have a certain degree of trust in virtual
streamers with humanized interactive behaviors. Virtual streamers are a form of artificial
intelligence, which is an intelligent technology that can interact with the surrounding
environment and simulate human behavior [50]. This anthropomorphism of artificial
intelligence has an impact on trust. Designers often consider the human-like qualities of
robots when designing robots to influence trust [51]. However, the behavioral anthropo-
morphism of virtual streamers has no direct effect on consumers’ purchasing intention,
which may indicate that virtual streamers mainly meet users’ entertainment or social needs,
and it is difficult for simple behavioral anthropomorphism to directly stimulate consumers’
purchasing intention [52]. Therefore, this reveals that the human-like behavior of virtual
streamers can obviously narrow the distance between them and consumers and make
consumers trust them, but this is not a direct factor in promoting purchases.
Thirdly, cognitive anthropomorphism has a significant positive impact on cognitive
trust, which shows that when virtual streamers have certain logical characteristics or knowl-
edge characteristics, they can effectively gain consumer trust [53]. This is consistent with
previous research results. Artificial intelligence technology is applied in many fields. In the
study of intelligent agents, the level of anthropomorphism can indeed significantly improve
users’ cognitive trust [54]. However, cognitive anthropomorphism does not show a signifi-
cant impact on purchase intention. This may be because consumers regard virtual streamers
as an information provider or tool. Therefore, the cognitive anthropomorphism of virtual
streamers does not constitute a factor in direct inducement of purchasing behavior [55].
Fourthly, emotional anthropomorphism has a significant positive impact on both
cognitive trust and purchase intention, which shows that if virtual streamers are given
the ability to express emotions, it will not only enhance users’ trust in the streamer but
also directly affect purchasing behavior through emotional resonance. In previous stud-
ies, researchers studying smart voice assistants found that users’ trust in voice assistants
was highly correlated with the intimacy between the user and the device, and that the
level of anthropomorphism was also moderately correlated with trust [56]. The anthro-
pomorphism of chatbots can affect perceived trust and emotional evaluation, which in
turn affects perceived enthusiasm and purchase intention [49]. Therefore, we extend this
mechanism of correlation between artificial intelligence and user emotions to the character-
istics of virtual streamers’ emotional anthropomorphism, showing that virtual streamers’
emotional anthropomorphism affects trust and can play an important role in consumer
purchasing decisions.
Furthermore, the findings revealed that cognitive trust positively influences purchase
intention, consistent with prior studies [31,57]. This underscores the pivotal role of trust in
virtual streamer live broadcasts. When verifying the mediating role of cognitive trust, it
was found that cognitive trust plays a complete mediating role in the impact of behavioral
Behav. Sci. 2024, 14, 1228 14 of 18
5.5. Conclusions
With the booming development of the digital economy, live streaming e-commerce has
become a new frontier for brand marketing. In this field, virtual streamers, as an emerging
interactive tool, can connect with consumers and enhance the shopping experience by
simulating human characteristics or behaviors. China, as one of the world’s largest Internet
markets, has seen a rapid development of live streaming e-commerce, providing a rich
practical scenario for the study of virtual streamers. However, although virtual streamers
have shown great potential in attracting consumer attention and promoting purchasing
behavior, systematic research on how their anthropomorphic characteristics affect consumer
psychology and behavior is still limited.
The existing literature mostly focuses on the technical implementation and initial user
reactions of virtual streamers and lacks in-depth discussions on how the anthropomorphic
characteristics of virtual streamers specifically affect the process of building consumer
trust and forming purchase intentions. Especially under the mediating role of cognitive
trust, the mechanism of how the anthropomorphic characteristics of virtual streamers
affect consumer purchasing decisions has not yet been clarified. This research gap limits
our comprehensive understanding of the role of virtual streamers in e-commerce live
broadcasts and also restricts brands from effectively using virtual streamers to formulate
marketing strategies. Therefore, based on the avatar theory, this study empirically analyzed
the impact of the personification of virtual streamers on cognitive trust and consumer
purchase intention. Through structural equation modeling analysis of questionnaire data
from 503 participants in China, we found that the behavioral anthropomorphism, cognitive
anthropomorphism, and emotional anthropomorphism of virtual streamers significantly
improved cognitive trust. Appearance anthropomorphism and emotional anthropomor-
phism can directly enhance purchase intention, while cognitive trust has a significant
impact on purchase intention.
The innovation of this paper is that it is the first to subdivide the anthropomorphic
characteristics of virtual streamers into the above four dimensions and link these four
dimensions with the mediating role of cognitive trust, providing a new perspective for
understanding how consumers build trust with virtual characters and how these characters
promote consumer purchase intention. This study also has some limitations, such as the
geographical limitations of the sample and the specificity of the research design. Future
research can expand the sample range, explore the impact of virtual streamer anthropomor-
phism in different cultural backgrounds, and consider other possible mediating variables
or control variables. In addition, the use of a longitudinal research design or experimental
methods may further verify and deepen the findings of this study.
The research results are of great significance for understanding and designing virtual
streamers suitable for live e-commerce activities. Theoretically, this research expands the
application of avatar theory in the field of digital marketing, particularly concerning how
virtual streamers influence consumer trust and purchasing behavior. On a practical level,
this study provides empirical support for how brands can design virtual streamers to
optimize consumer engagement, promote consumer purchases, and improve the com-
petitiveness of virtual streamers. In terms of specific practical suggestions, companies
or brands can consider developing advanced interactive functions for virtual streamers,
such as implementing responses to consumers’ personalized questions and interacting
with consumers in a vivid and real way during live broadcasts to increase consumers’
immersive experience. In addition, the image, actions, and expressions of virtual streamers
can be tailored to align with the preferences of their target audience to enhance appeal.
Virtual streamers can also be used to convey brand values and product information, en-
sure the consistency and transparency of information, gain consumers’ favor, and build
consumer trust.
Behav. Sci. 2024, 14, 1228 16 of 18
Author Contributions: Conceptualization, F.H.; methodology, C.L.; validation, C.L.; formal analysis,
C.L.; investigation, C.L.; writing—original draft preparation, C.L.; writing—review and editing, F.H.;
supervision, F.H. All authors have read and agreed to the published version of the manuscript.
Funding: This research received no external funding.
Institutional Review Board Statement: This study was conducted in accordance with the Declaration
of Helsinki. Ethical review and approval were waived for this study according to Article 13 of the
Enforcement Rule of the Bioethics and Safety Act in the Republic of Korea.
Informed Consent Statement: Informed consent was obtained from all subjects involved in this study.
Data Availability Statement: Data are contained within the article. The original contributions presented
in this study are included in the article. Further inquiries can be directed to the corresponding author.
Conflicts of Interest: The authors declare no conflicts of interest.
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