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Elgie

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0% found this document useful (0 votes)
9 views3 pages

Elgie

Uploaded by

jkingmonroe
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Rogue 1 Merchant Gentlejah

CLASS & LEVEL BACKGROUND PLAYER NAME


Elgie Klat
Bugbear Neutral 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH 1. I've lost too many friends, and I'm slow to make new

12 ARMOR
CLASS
+5 30 ones.

2. I can stare down a hell hound without flinching.

+2 PROFICIENCY BONUS INITIATIVE SPEED

+1 PERSONALITY TRAITS

Hit Point Maximum 8


-2 Strength
1. Independence. When people follow orders blindly, they
DEXTERITY

14
+5

+2
Dexterity
Constitution
8 embrace a kind of tyranny. (Chaotic)

2. Nation. My city, nation, or people are all that matter. (Any)

CURRENT HIT POINTS IDEALS


+4 Intelligence

+2 +1 Wisdom
1. Those who fight beside me are those worth dying for.
+0 Charisma
2. I have a family, but I have no idea where they are.
CONSTITUTION SAVING THROWS One day, I hope to see them again.
TEMPORARY HIT POINTS BONDS

14 Total
+3 Acrobatics (Dex) SUCCESSES 1. I have little respect for anyone who is not a proven
warrior.
+2 +1

+2
Animal Handling (Wis)
Arcana (Int)
D8 FAILURES
2. I'd rather eat my armor than admit when I'm wrong.
HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +0 Athletics (Str)

8 +2

+2
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Sneak Attack (+1d6): Deal additional damage with a

Insight (Wis)
Shortsword +5 1d6 + DEX FINESSE or RANGED weapon if you have advantage.
-1 +3 Requires no advantage if an ally is within 5ft of a target and
you don't have disadvantage.
● +0 Intimidation (Cha) Dagger +5 1d4 Alert: Add +PROF. to Initiative. Can swap initiative with one
WISDOM +6 Investigation (Int) willing ally if they are not incapacitated at start of combat.

+1 Medicine (Wis)
Shortbow +5 1d6 + DEX Surprise Attack: Deal +2d6 damage on creatures who have
17 +2 Nature (Int)
Shortsword: Melee, 1d6+DEX
not taken their turn yet.

+3 Perception (Wis)
+3 Pierce
+0 Performance (Cha)
+0 Persuasion (Cha)
CHARISMA Dagger: Melee, 1d6 Pierce
+2 Religion (Int)

10 ● +7 Sleight of Hand (Dex)


Shortbow: 80/320
+5 Stealth (Dex)
0

Ammunition: 1d6 + DEX
+1 Survival (Wis)
Pierce
SKILLS ATTACKS & SPELLCASTING

12 PASSIVE WISDOM (PERCEPTION)


CP Leather Armor, 2
Daggers, Shortsword,
Languages: Thieve's Can't, Common, ?? SP Shortbow, 20 Arrows,
Quiver, Thieves'
Weapons: Small and Martial with Finesse/Light
EP Tools, Burglar's Pack,
Armor: Light and 8 GP
Skills: Stealth (Bugbear), Athletics (Guard), GP
50
Perception (Guard), Insight (Rogue),
Deception (Rogue), Sleight of Hand (Rogue),
PP
Investigation (Rogue)

Tools: Thieve's Tools, Playing Cards

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
14 (42) 1'8 18lbs
AGE HEIGHT WEIGHT
Elgie Klat Yellow Scales Clingy
CHARACTER NAME EYES SKIN HAIR

Klat. NAME

Elgie

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Thieve' Can't: Gain Thieve's Can't and another language.

Weapon Mastery: Gain 2 Weapon Proficiencies that change on a Short Rest.

Expertise: Gain 2 Skill Proficiencies of your choice

Darkvision (30 feet)

Fey Ancestry: Advantage on Saving Checks against being charmed or


ending the effect.

Powerful Build: Count as 1 Size larger for the purposes of dragging/lifting


and carrying capacity.

Long Limbed: Melee attacks on your turn have 5ft of reach.

Sneaky: Proficient in Sneak, can fit through entrances of SMALL size.


ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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