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Lesson 3

The document outlines a lesson plan for Grade Two students on Scratch programming, focusing on sprite movement and coding basics. It includes learning objectives, resources, and individual activities due to COVID-19 restrictions. The lesson encourages students to experiment with sprite properties and controls, such as changing speeds and using keyboard inputs.
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0% found this document useful (0 votes)
18 views2 pages

Lesson 3

The document outlines a lesson plan for Grade Two students on Scratch programming, focusing on sprite movement and coding basics. It includes learning objectives, resources, and individual activities due to COVID-19 restrictions. The lesson encourages students to experiment with sprite properties and controls, such as changing speeds and using keyboard inputs.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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First Term ICT Grade Two Year 2020-20121

Y2A Y2B Y2C


date
Scratch
Student numbers
Programming attendance

Moving and Turn absent


Period/Lesson:

code Start
End
Strategy Lecture – recitation- Brainstorming-- role-playing
Course Title Scratch Programing & Simple moving
Session Topic Introduction & Sprite Moving
Location Lab ☐ classroom ☒ Others :
10 m Introduction & interface & Moving
10 m Sprite & properties & directions
Student Activity time
10 m Sprite moving
10 Block code forever
1- let student remember what is a mean object of scratch programing
learning objectives 2- students must know the deference between statement and block code
3- how to use code in scratch
1- Web site scratch.mit.edu
Resources 2- Ekb.eg
3- Scratch tutorial , scratch cards , scratchjr
Groups & work For Covid 19 groups will not take in this weeks , work will be individual
 Delete the cat sprite.
 Add the fish3 sprite.
 Delete the fish3 sprite.
Lesson
 Add the beach ball sprite.
 Delete the beach ball sprite.
 Add any sprite of your choice.
Mr. El_Sayed Mohammad Abd El_Aty
Email: Mrsayed@outlook.com
First Term ICT Grade Two Year 2020-20121
 Changing the speed
• To make the sprite go faster or slower, change the number of steps it moves.
• What happens when it moves 3 steps?
• What happens when it moves 20 steps?
• Work out how you can get your sprite to move and turn using the turn option.

 When you press the space bar the sprite will keep moving, even after you release the spacebar.
 Try it out.
 Use the stop button to stop
the sprite from moving.

 Over to you…
 Add a second sprite of your choice.
 Make it move at a different speed to your first sprite.
 Work out how you can make that sprite move when you press the up arrow rather than the
space bar.
 Add another sprite which starts to move when you press a different button.

Mr. El_Sayed Mohammad Abd El_Aty


Email: Mrsayed@outlook.com

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