First Term ICT Grade Two Year 2020-20121
Y2A Y2B Y2C
date
Scratch
Student numbers
Programming attendance
Moving and Turn absent
Period/Lesson:
code Start
End
Strategy Lecture – recitation- Brainstorming-- role-playing
Course Title Scratch Programing & Simple moving
Session Topic Introduction & Sprite Moving
Location Lab ☐ classroom ☒ Others :
10 m Introduction & interface & Moving
10 m Sprite & properties & directions
Student Activity time
10 m Sprite moving
10 Block code forever
1- let student remember what is a mean object of scratch programing
learning objectives 2- students must know the deference between statement and block code
3- how to use code in scratch
1- Web site scratch.mit.edu
Resources 2- Ekb.eg
3- Scratch tutorial , scratch cards , scratchjr
Groups & work For Covid 19 groups will not take in this weeks , work will be individual
Delete the cat sprite.
Add the fish3 sprite.
Delete the fish3 sprite.
Lesson
Add the beach ball sprite.
Delete the beach ball sprite.
Add any sprite of your choice.
Mr. El_Sayed Mohammad Abd El_Aty
Email: Mrsayed@outlook.com
First Term ICT Grade Two Year 2020-20121
Changing the speed
• To make the sprite go faster or slower, change the number of steps it moves.
• What happens when it moves 3 steps?
• What happens when it moves 20 steps?
• Work out how you can get your sprite to move and turn using the turn option.
When you press the space bar the sprite will keep moving, even after you release the spacebar.
Try it out.
Use the stop button to stop
the sprite from moving.
Over to you…
Add a second sprite of your choice.
Make it move at a different speed to your first sprite.
Work out how you can make that sprite move when you press the up arrow rather than the
space bar.
Add another sprite which starts to move when you press a different button.
Mr. El_Sayed Mohammad Abd El_Aty
Email: Mrsayed@outlook.com