Tobias - Aberrant Mind Sorcerer
Tobias - Aberrant Mind Sorcerer
F AC DESCRIPTION
0 +3 INT
PRO
STR
10 Armor Unarmored
37 +3 16
Set Max HP
STRENGTH +5 DEX +3 WIS
Shield
-1 ● +7 CON
RESISTANCES
● +9 CHA
MAXIMUM
HIT POINTS
PROFICIENCY
BONUS
ARMOR
CLASS
4 Dex Medium Armor Heavy Armor
+3
DEATH
SAVES HIT DICE SPEED
ARMOR
F EX F
+7 Acrobatics (Dex)
PRO
● Light Medium Heavy Shields
PRO
+2
● +8 Deception (Cha) > Common Tinker's Tools
+2 History (Int) > Goblin
+2 Insight (Wis) Orcish
14
>
● +8 Persuasion (Cha) > Imbuing Touch (2 sorcery points) Telepathic Speech < <
CHARISMA +2 Religion (Int) > Sorcerous Fortitude (1+ sorcery points) Font of Magic < <
>
I gain the Strixhaven Initiate feat for the Prismari college. In addition,
I add the following spells to the spell list of all my spellcasting
classes, if any: Chromatic Orb, Thunderwave, Flaming Sphere, Kinetic
Jaunt, Haste, Water Walk, Freedom of Movement, Wall of Fire, Cone
of Cold, and Conjure Elemental.
BACKGROUND FEATURE
◆ Additional Sorcerer Spells (Optional Sorcerer 1, TCoE 65) I learn two cantrips and one 1st-level spell of my choice from the
◆ Magical Guidance (Optional Sorcerer 5, TCoE 66) [1 sorcery point] warlock's spell list. I can cast the 1st-level spell at its lowest level
When I make an ability check that fails, I can reroll the d20 and must use the new roll once per long rest without using a spell slot. If I'm a warlock, I
◆ Sorcerous Versatility (Optional Sorcerer 4, TCoE 66) [ASI = Ability Score Improvement] can also cast the 1st-level spell by expending a spell slot as
Whenever I gain an ASI from the sorcerer class, I can change a cantrip or Metamagic choice normal. Charisma is my spellcasting ability for these spells.
I can select either another cantrip from the sorcerer spell list or another Metamagic option
◆ Empowering Reserves (Optional Sorcerer 2, UA:CFV 10) [2 sorcery points] > FEAT: Strixhaven Initiate [Prismari] [SCC 36]
When I make an ability check on my turn, I can gain advantage on the check I learn two cantrips (Fire Bolt, Prestidigitation, or Ray of Frost)
◆ Imbuing Touch (Optional Sorcerer 2, UA:CFV 10) [2 sorcery points] and a 1st-level spell from the bard or sorcerer spell list. I can cast
As an action, I can touch a nonmagical weapon and make it count as magical for 1 minute the spell once per long rest at its lowest level without expending
◆ Sorcerous Fortitude (Optional Sorcerer 2, UA:CFV 10) [1+ sorcery points] a spell slot, and can cast it if I have a spell slot to do so. I can
As an action, I can gain 1d4 temporary hit points per sorcery point I spend choose Int, Wis, or Cha as my spellcasting ability for this.
◆ Quickened Spell (Metamagic Option, PHB 102) [2 sorcery points]
If the spell has a casting time of 1 action, I can cast it as a bonus action > FEAT: Metamagic Adept [TCoE 80]
◆ Subtle Spell (Metamagic Option, PHB 102) [1 sorcery point]
I learn two Metamagic options from the sorcerer class (2nd page
I can cast the spell without the need to use somatic or verbal components
"Choose Feature" button). I can use only one option on a spell
◆ Distant Spell (Metamagic Option, PHB 102) [1 sorcery point]
unless it says otherwise. I gain 2 sorcery points, which I can only
I double the range of the spell or make the range 30 ft if the range was touch
use for Metamagic. I regain all expended sorcery points when I
◆ Twinned Spell (Metamagic Option, PHB 102) [1 sorcery point per spell level, minimum 1]
finish a long rest. I can change one whenever I gain an ASI.
If spell/cantrip has a target of one and not self, I can aim it at second target within range
> FEAT:
FEATS
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Tall for a human, but very thin. Long reddish Brown As a child he lived in the outskirts of the north side of Neverwinter on the Sword Coast. He was liked by most
hair usually tied back into a ponytail. Although of his fellow children but being as gifted as he was in almost everything made him a prime target for those
unable to grow a full mustache he manages to keep children stronger than him. He could never overpower his bullies, who would often gang up on him; but he
his facial hair clean and orderly despite having a was usually able to out maneuver or outsmart them. Using his smarts and speed over physical force. When he
more unkempt look when it comes to clothing wasn't able to get away he was able to take the beatings they inevitably gave him and his friends; who he
choices. Usually dressed in commoner clothing of a always tried to protect. Though not an orphan he did not see his parents very much as they were as his uncle
shirt and pants, he does own a (hand me down) put it "adventurers who frequently traveled long distances and went on many dangerous journeys; where a
school uniform from his time as a Prismari Student at small child would not be safe." Though as he got older he saw his parents less, and less, and it has been a few
Strixhaven. Preferring darker clothes as they tend to years since last they saw each other.
hide the stains and signs of travel better. Growing up he lived mostly with his hermit of an uncle ("Uncle Az"); who started teaching him magic to help
defend himself against the other children who would pick on him and his friends. Mind you his uncle was no
APPEARANCE master mage, but knew enough to teach the young man to defend himself.
As he grew, so too did the challenges in his life. This continued on through his formative years and even into
college when he managed to impress a recruiter for the esteemed magic school of Strixhaven. Though
Poor LIFESTYLE DAILY PRICE 2 sp impressing the recruiter for the school did nothing to stop the bullying he recievied from his peers after
arriving. Despite having never done anything to anyone he managed to make what could at best be called a
rival; a half-orc sorcerer named Uth'rik Winterhall would constantly antagonize and berate him whenever they
Uth'rik Winterhall - College Rival met. Despite being a hardworking and talented student it would not be enough to save him from what was to
happen to his academic career.
Now a former student of Strixhaven (Prismari College) he knows some of the faculty and students who still
attend. Though not on good terms with the Headmaster after an incident involving a firebolt and the
Headmaster's beloved pet boar. An incident in which he suspects Uth'rik had a hand in, but cannot prove it.
He hopes with being forced to leave the school, he won't have to see Uth'rik again.
Throughout his life he had many friends, and love interests; yet none ever stayed. He would be just as absent
in his relationships as his parents were with him; not that he didn't try, he just had a bad habit of if things were
out of sight out of mind; even when it came to those he held dear; especially his first love of Alyssandra (a
tiefling bard who needed more attention than Tobias would be able to provide).
Using the knowledge he learned from his uncle, and Strixhaven, he hopes to travel outside the Sword Coast;
and follow his true calling of being an adventurer; like his parents before him. While his uncle did not know his
parents specific location; he knew they were traveling south. But that was years ago and claims he does not
know their current whereabouts. So south from Neverwinter he goes in search of adventure and maybe, if he
is lucky; he will find his family.
F
Temporary HP: SUCCESSES
PRO
DEXTERITY >
DESCRIPTION
INITIATIVE SPEED
>
LEVEL USED
DIE >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
ATTACKS
F EX
PRO
Acrobatics (Dex)
Animal Handling (Wis)
INTELLIGENCE
Arcana (Int)
Athletics (Str)
Deception (Cha)
History (Int)
Insight (Wis)
Intimidation (Cha)
WISDOM Investigation (Int)
Medicine (Wis)
Nature (Int)
Perception (Wis)
Performance (Cha)
SENSES
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REMARKS
COMPANION’S APPEARANCE NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Notes Page Options
NOTES NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly) Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
Tobias Burkhard
CHARACTER NAME SPELL SLOTS
CANTRIPS (0 LEVEL)
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Green-Flame Blade Melee wea atk with cast; if hit: 1d8 Fire dmg, 1 crea in 5 ft 1d8+5 (Cha) Fire dmg — Evoc 1a S:5-ft rad S,Mƒ Instantaneous T 107
> Light 1 obj up to 10-ft cube sheds bright light 20-ft rad and dim light 20-ft; cannot have multiple instances — Evoc 1a Touch V,M 1 h (D) P 255
> Mage Hand Create spectral hand for simple tasks or carry up to 10 lb; 1 a to control; can't have multiple instances — Conj 1a 30 ft V,S 1 min (D) P 256
> Mind Sliver 1 crea save or 2d6 Psychic dmg and subtract 1d4 from first saving throw before my next turn ends Int Ench 1a 60 ft V 1 rnd T 108
> Prestidigitation Minor trick; harmless sensory effect, illusory image, snuff light, clean/soil/chill/warm/flavor etc. — Trans 1a 10 ft V,S 1 h (D) P 267
> Shocking Grasp Spell attack, adv. if metal armor, 2d8 Lightning dmg, no rea 1 turn — Evoc 1a Touch V,S Instantaneous P 275
1ST LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
PS Arms of Hadar 2d6+1d6/SL Necrotic dmg; save halves; on failed save no reactions until next turn Str Conj 1a S:10-ft rad V,S Instantaneous P 215
PS Dissonant Whispers 1 crea 3d6+1d6/SL Psychic dmg and flee; save halves and no fleeing; deaf crea are immune Wis Ench 1a 60 ft V Instantaneous P 234
> Ice Knife Ranged atk for 1d10 Piercing dmg; hit/miss 5-ft rad on target all crea save or 2d6+1d6/SL Cold dmg Dex Conj 1a 60 ft S,M Instantaneous X 157
> Silvery Barbs 1 crea reroll d20 and use lowest for atk, check, or save; 1 crea adv. next atk, check, or save in 1 min — Ench 1 rea 60 ft V Instantaneous SC 38
2ND LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
PS Calm Emotions 20-ft rad all humanoids save or I suppress either charm/fear effects or hostility Cha Ench 1a 60 ft V,S Conc, 1 min P 221
PS Detect Thoughts 1 a read thoughts of visible Int>3 crea or detect presence of invisible within 30 ft; save for probing Wis Div 1a Self V,S,M Conc, 1 min P 231
> Enlarge/Reduce 1 crea/object save or enlarged (Str adv. +1d4 weapon dmg), reduced (Str dis. -1d4 weapon dmg) Con Trans 1a 30 ft V,S,M Conc, 1 min P 237
> Shadow Blade Sword 2d8 Psychic dmg, finesse, light, thrown (20/60 ft), adv. if target in dim/dark; +1d8 at SL3/5/7 — Illus 1 bns Self V,S Conc, 1 min X 164
3RD LEVEL
> SPELL DESCRIPTION SAVE SCHOOL TIME RANGE COMP DURATION B PG.
> Fireball 20-ft rad all crea 8d6+1d6/SL Fire dmg; save halves; unattended flammable objects ignite Dex Evoc 1a 150 ft V,S,M Instantaneous P 241
PS Hunger of Hadar 20-ft rad all: blind while in, start turn in 2d6 Cold dmg, end turn in save or 2d6 Acid dmg Dex Conj 1a 150 ft V,S,M Conc, 1 min P 251
> Psionic Blast All crea 5d8+1d8/SL Force dmg, 20 ft pushed away, knocked prone; save half, not pushed or prone Dex Evoc 1a 30-ft cone V Instantaneous UA FRn
PS Sending Send a 25 word message to a familiar creature; it recognizes me and can respond with 25 words — Evoc 1a Unlimited V,S,M 1 rnd P 274
CANTRIPS (0 LEVEL)
1ST LEVEL
CANTRIPS (0 LEVEL)
1ST LEVEL
1ST LEVEL
(R) Ritual dif. ter. Difficult terrain (D) The spell can be dismissed by the caster as 1 action SOURCES (‘B’ COLUMN)
1a 1 action dis. Disadvantage +1d6/SL +1d6 for each spell slot level above the spell’s level AI Acquisitions Incorporated
1 bns / bns a 1 bonus action dmg Damage 30-ft rad 30-foot radius sphere centered on any point within range FD Fizban’s Treasury of Dragons
1 rea 1 reaction h Hour(s) S:30-ft rad Self: 30-foot radius sphere centered on the caster P Player’s Handbook
20 cu ft 20 cubic feet Kn Known 5 crea Up to 5 creatures in the spell’s area, 1 of which can be the caster RF Rime of the Frostmaiden
20 sq ft 20 square feet Me Memorized 25gp cons. The material component, worth 25 gp, is consumed by the spell SC Strixhaven: A Curriculum of Chaos
adv. Advantage min Minute(s) all All creatures within the spell’s area SJ Spelljammer: Adventures in Space
atk Attack (roll) obj Object(s) any Any creatures of your choosing that are within the spell’s area SR System Reference Document
chk/check Ablity check obsc. Obscured Mƒ Material component is costly, but is not consumed upon casting T Tasha’s Cauldron of Everything
CL Character Level rnd Round(s) M† Material component is costly and is consumed upon casting UA Unearthed Arcana
Conc, 1 min Concentration, SL Spell slot level see book / B The short spell description here is very incomplete, so beware W Explorer’s Guide to Wildemount
up to 1 minute X Xanathar’s Guide to Everything
GLOSSARY OF ABBREVIATIONS USED IN THIS SPELL SHEET
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4 (Printer Friendly); Spell Sheet 2/2 Made by Joost Wijnen (mpmb@flapkan.com); Design taken from character sheet TM & © 2014 Wizards of the Coast LLC.
PLAYER REFERENCE LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)