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The document outlines a task structure for a menu screen in a game, specifically for level selection. It includes various UI components such as frames, picture boxes, and scrollable list boxes, along with their configurations and associated functions. The structure is designed to facilitate user interaction and navigation within the game menu.
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0% found this document useful (0 votes)
6 views1 page

Mult

The document outlines a task structure for a menu screen in a game, specifically for level selection. It includes various UI components such as frames, picture boxes, and scrollable list boxes, along with their configurations and associated functions. The structure is designed to facilitate user interaction and navigation within the game menu.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Task_New(914, "MenuScreen", "Select Level ", "mainmenu.jpg", "logo.

pic", 320,
100, TRUE, 1500, 1630, 5400, 370, "MenuManager_PopScreen(FALSE)", "", "", -1, -1,
FALSE,
Task_New(-1, "MenuFrame", "Level Selection", "", 95, 210, 455, 230, 0,
0, 0, 0, FALSE,
Task_New(-1, "MenuFrame", "", "", 330, 170, 242, 330, 0, 0, 0, 0,
FALSE,
Task_New(985, "PictureBox", "", 190, 170,
"Config_FillMissionPictureBox()", "ScrollListBox_964.nActiveID", "", "", "")),
Task_New(-1, "MenuFrame", "", "", -60, 305, 176, 100, 0, 0, 0, 0,
FALSE,
Task_New(986, "MenuStatsScreen", "", 0, 0,
"LOCAL:common/fonts/font4.fnt")),
Task_New(-1, "MenuFrame", "", "", 360, 250, -336, 100, 0, 0, 0,
0, FALSE,
Task_New(964, "ScrollListBox", "", "font3.fnt",
"Config_FillMissionSelectionBox()",
"Config_PlayerGetActiveMission(Config_GetActivePlayerProfileIndex()),\
nMenuStatsScreen_SetActiveMissionID(this.nActiveID)", "", 320, 100,
"Game_SetGameMode(GAME_GAMEMODE_SINGLEPLAYER), \nGame_SetMission(this.nActiveID), \
nGame_GetNumberOfValidSaveGames(this.nActiveID) ?\n MenuManager_PushScreen(999) :\n
(MenuManager_ClearStack(0), \n MenuManager_LeaveMenus(-1, MENUMANAGER_STARTGAME,
FALSE))",
"MenuStatsScreen_SetActiveMissionID(this.nActiveID)"))),

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