Module1 2
Module1 2
1. Network Requirements
      Performance Metrics:
          o Bandwidth: Maximum data transfer rate.
          o Latency: Delay in data transfer.
          o Throughput: Actual transfer rate.
          o Jitter: Variation in delay.
      Scalability: Network’s ability to grow.
      Reliability: Redundancy and fault tolerance.
      Security: Data protection, authentication, and authorization.
2. Network Models
3. Network Topologies
4. Network Components
      IPv4 vs IPv6
      Subnetting: Divide networks for efficient routing
      CIDR (Classless Inter-Domain Routing)
      Switching:
          o MAC address tables, VLANs
      Routing:
          o Static vs Dynamic (RIP, OSPF, EIGRP, BGP)
          o Routing tables and algorithms
7. Protocols
   1.   Requirement Analysis
   2.   Design: Logical & Physical
   3.   Addressing & Subnetting
   4.   Device Configuration
   5.   Testing and Validation
   6.   Deployment
   7.   Monitoring & Maintenance
This topic typically comes under Module 1 in the subject Foundation: Building a Network.
Below are detailed notes on Network Requirements, which define the goals and constraints
while designing or building a network.
1.1 Functionality
Performance refers to how well a network can transmit data. Key metrics:
   Metric                   Description
Bandwidth    Maximum data transfer rate (bits/sec)
Throughput   Actual data transferred per second
Latency      Time delay between sender and receiver
Jitter       Variation in delay
Error Rate   Number of corrupted bits over time
1.3 Reliability
1.4 Security
Essential to protect data from threats like eavesdropping, tampering, or DoS attacks.
Key areas:
1.5 Scalability
📋 Summary Table
Requirement                        Description
Functionality Meet user demands for communication, data sharing
Performance High throughput, low latency/jitter
Reliability   Fault tolerance, backup systems
Security      Confidentiality, integrity, authentication
Scalability   Easy expansion without redesign
Cost          Minimize setup and operational costs
topic2 Response 2
Here’s a detailed breakdown of the "Requirements" topic under the Foundation: Building a
Network subject (VTU M.Tech):
1. Performance Requirements
These define how well the network performs under certain conditions.
Key Metrics:
      Bandwidth: The maximum data rate (bps) that the network can handle.
      Throughput: Actual rate of successful message delivery over the communication
       channel.
      Latency (Delay): Time taken for a data packet to reach the destination.
      Jitter: Variation in packet arrival times (important for real-time applications like VoIP).
      Packet Loss: Number of packets that never reach the destination.
➤ Examples:
2. Scalability
      Ability of a network to grow in size (more users, devices, and services) without
       significant performance degradation.
      Consider use of hierarchical design, modular components, and dynamic routing
       protocols.
4. Security
5. Manageability
The ease with which the network can be monitored, maintained, and configured.
6. Cost Considerations
1. Service Perspective
      End-to-end communication
      Application support (email, video, file transfer)
      Quality of Service (QoS)
      Security & Privacy
2. Performance Perspective
Metrics include:
 Goal: Optimize performance based on application needs (e.g., video streaming vs file
download).
3. Implementation Perspective
4. Economic Perspective
5. Security Perspective
Network design must include security protocols (e.g., HTTPS, VPN, IPSec).
6. Manageability Perspective
      Centralized management tools . Fault detection and logging . Remote configuration and
       updates
Helps reduce downtime and ensures efficient operations.
Summary Table
These perspectives are often interdependent. For instance, improving performance may
increase cost, or adding security could affect latency.
Here's a clear breakdown of the roles and perspectives of key stakeholders in building and
maintaining a computer network: the Application Programmer, Network Operator, and
Network Designer
1. Application Programmer
Responsibilities:
         Design applications that use protocols like HTTP, FTP, or custom protocols.
         Ensure reliable data transmission using services like TCP or UDP.
         Handle error detection, retransmission logic (if not handled by lower layers).
         Optimize for performance, especially in real-time apps (e.g., chat, video streaming).
Key Questions:
2. Network Operator
Key Questions:
Focus: Planning and designing the structure and layout of the network.
Responsibilities:
Definition:
Sharing resources in a way that minimizes overall cost while maximizing the utilization and
efficiency of those resources.
Why It Matters:
   1. Virtualization
      Running multiple virtual machines or applications on a single physical device to
      maximize hardware use.
   2. Cloud Computing
      Using cloud services where resources like computing power and storage are shared and
      billed based on usage.
   3. Time-Sharing Systems
      Multiple users share system resources by accessing them at different times, common in
      early computer systems and still relevant in some environments.
   4. Network Resource Sharing
      Sharing bandwidth and connectivity among multiple users instead of individual dedicated
      connections.
   5. Load Balancing
      Distributing workloads efficiently across shared resources to prevent bottlenecks and
      overuse.
   6. Centralized Management
      Using management tools to monitor and allocate shared resources dynamically and fairly.
Definition:
The infrastructure, tools, and mechanisms provided to facilitate and enhance shared services that
multiple users or applications rely on for essential functions.
Common services are standard, reusable functionalities used across different applications or
systems, such as:
Support Includes:
Manageability
Definition:
Manageability refers to how easily and effectively a system, network, or resource can be
monitored, controlled, configured, and maintained to ensure smooth operation.
   1. Monitoring
      Continuously observing system performance, resource usage, and health status to detect
      issues early.
   2. Configuration Management
      Ability to set up, modify, and maintain system settings and policies in an organized way.
   3. Fault Management
      Detecting, diagnosing, and resolving errors or failures quickly to minimize downtime.
   4. Performance Management
      Ensuring the system meets performance benchmarks and optimizing resource usage.
   5. Security Management
      Managing access control, authentication, and protecting systems from threats.
   6. Automation
      Using tools and scripts to automate repetitive management tasks, reducing manual effort
      and errors.
   7. Scalability
      Managing the system’s growth efficiently without compromising performance or control.
   8. User-Friendly Interfaces
      Providing intuitive dashboards and tools that simplify system management for
      administrators.
Protocol Layering
Definition:
Protocol layering is a design approach in computer networking where the communication
process is divided into distinct layers, each responsible for specific functions. Each layer
interacts with the layers directly above and below it, enabling modularity and simplifying
network design and troubleshooting.
      Modularity: Changes in one layer don’t affect others, making updates easier.
      Interoperability: Standard layers allow different systems and vendors to communicate.
      Simplifies Design: Complex communication tasks are broken down into manageable
       parts.
      Troubleshooting: Problems can be isolated to specific layers.
How It Works
      Each layer adds its own header (and sometimes trailer) to the data unit received from the
       layer above, creating a Protocol Data Unit (PDU).
      When data is sent, it passes down through the layers on the sender side, getting
       encapsulated at each layer.
      On the receiver side, data moves up through layers, each removing its respective header,
       a process called decapsulation.
Definition:
Performance in computer networks refers to how efficiently and effectively a network can
transfer data between devices. It is measured using various parameters that indicate speed,
reliability, and capacity.
   1. Bandwidth (Throughput)
         o The maximum rate at which data can be transmitted over a network.
         o Measured in bits per second (bps), e.g., Mbps, Gbps.
   2. Latency (Delay)
         o The time it takes for a data packet to travel from source to destination.
           o   Measured in milliseconds (ms).
           o   Includes transmission delay, propagation delay, processing delay, and queuing
               delay.
   3. Jitter
           o Variation in packet arrival time.
           o Important for real-time applications like VoIP and video conferencing.
   4. Packet Loss
         o The percentage of packets that are lost during transmission.
         o Affects data integrity and quality of service (QoS).
   5. Reliability
         o The ability of the network to consistently perform well and recover from errors or
             failures.
   6. Scalability
         o How well the network performs as the number of users or devices increases.
Conclusion:
Network performance is crucial for ensuring fast, reliable, and smooth communication between
systems. Monitoring and optimizing key metrics helps maintain good user experience and system
efficiency.
Bandwidth
Definition:
Bandwidth refers to the maximum amount of data that can be transmitted over a network
connection in a given amount of time.
Measured in:
Example:
If a network has a bandwidth of 100 Mbps, it can theoretically transmit 100 megabits of data
every second.
Key Points:
         Think of bandwidth as the width of a highway — the wider it is, the more cars (data) can
          travel at the same time.
         Higher bandwidth = more data can be transferred at once
         Important for downloading/uploading large files, video streaming, and online gaming
Latency
Definition:
Latency is the time delay it takes for a data packet to travel from the source to the destination.
Measured in:
 Milliseconds (ms)
Example:
Key Points:
         Think of latency as the travel time — how long it takes a car (data) to reach its
          destination.
         Lower latency = faster response times
         Critical for real-time applications like voice/video calls, online gaming, and remote
          control systems
Real-Life Analogy:
         Bandwidth = Size of a water pipe (how much water flows per second)
         Latency = Time it takes for the first drop to reach the faucet after turning it on
Bandwidth
Definition:
Bandwidth is the maximum rate at which data can be transmitted over a network in a given
amount of time.
Units:
Key Points:
Example:
A 100 Mbps link can transfer 100 megabits every second.
Latency
Definition:
Latency is the delay between sending and receiving data across a network.
Units:
 Milliseconds (ms)
Key Points:
Example:
If latency is 50 ms, it takes 50 milliseconds for a packet to reach its destination.
topic10
The Delay × Bandwidth Product is a measure of the amount of data (in bits) that can exist (or
be in transit) on a network link at any given time.
It tells us how much "data is in flight" on the link — that is, data that has been transmitted but
not yet received.
Formula:
       Delay = Time taken by a bit to travel from sender to receiver (in seconds)
       Bandwidth = Data transmission rate (in bits per second)
Unit:
 Bits
Example:
       Bandwidth = 10 Mbps
       Propagation delay = 0.1 seconds
Interpretation:
       It represents the capacity of the "pipe" — how much data is in transit at once.
       Useful for designing buffer sizes and window sizes in high-speed networks.
Applications:
       TCP Window Size: To fully utilize a link, the sender must be able to send at least Delay
        × Bandwidth bits before needing an acknowledgment.
       High-Speed Networks: In long-distance, high-bandwidth networks (like satellite links),
        this product becomes very large, requiring large buffers.
Q: Define and Explain Delay × Bandwidth Product. Calculate it for a given link. Explain its
importance in TCP or Network Design.
1. Definition:
The Delay × Bandwidth Product is a measure of the maximum amount of data (in bits) that
can be in transit on a network link at any given time.
It is calculated by multiplying:
2. Formula:
3. Explanation:
        It tells us how much data is "in flight" — i.e., data that has been sent but not yet
         received.
        Think of it as the amount of water in a pipe at any moment:
              o Bandwidth = how wide the pipe is
              o Delay = how long the pipe is
4. Example Calculation:
Given:
        In TCP, to fully utilize the link, the TCP window size (amount of unacknowledged data
         the sender can transmit) must be at least equal to the Delay × Bandwidth Product.
        If the window size is too small, the sender has to wait for ACKs before sending more
         data — under-utilizing the link.
        In high-bandwidth, long-delay networks (e.g., satellite links), the product is large, so
         large buffers and larger TCP window sizes are needed.
        Helps in buffer sizing, window scaling, and flow control design.
✅ Final Summary:
topic11
✅ Perspectives on Connecting
Definition:
🔹 Key Perspectives:
   1. Hardware Perspective
         o Focuses on physical components like cables, switches, routers, NICs.
         o Deals with signal transmission, media types (wired/wireless), and hardware
             compatibility.
         o Concerned with topology, bandwidth, and latency at the physical level.
   2. Software Perspective
         o Emphasizes protocols, network services, and applications.
         o Involves network programming, protocol stacks (TCP/IP, OSI), and security
             mechanisms.
         o Looks at how software enables communication, handles errors, and manages
             resources.
   3. Service/User Perspective
         o Focuses on what users expect from the network: speed, reliability, security, and
             ease of access.
         o Includes Quality of Service (QoS), availability, latency, and application
             support.
         o Important in cloud services, streaming, VoIP, etc.
   4. Economic/Business Perspective
         o Considers cost-efficiency, scalability, manageability, and ROI.
         o Focuses on resource sharing, operational cost, and deployment strategy.
         o Helps design networks that are affordable and maintainable over time.
topic 12
✅ Classes of Links
In computer networks, links refer to the communication channels that connect devices (nodes)
for data transmission. Based on the number of devices connected and how they communicate,
links are classified into the following types:
🔹 1. Point-to-Point Link
🔹 3. Simplex Link
🔹 4. Half-Duplex Link
🔹 5. Full-Duplex Link
📝 Summary Table:
topic13
Reliable Transmission
🔹 Definition:
Reliable transmission ensures that data sent from the sender is delivered to the receiver
accurately, in the correct order, and without loss or duplication — even in the presence of
network errors.
   1. Acknowledgments (ACKs)
          o Receiver sends back an ACK when a packet is successfully received.
   2. Timeouts and Retransmissions
          o If ACK is not received within a timeout period, sender retransmits the packet.
   3. Sequence Numbers
          o Each packet is given a unique number to detect lost or out-of-order packets.
   4. Checksums
          o Error-detection mechanism to ensure data integrity during transmission.
   5. Sliding Window Protocol
          o Allows multiple packets to be in transit before requiring an ACK.
          o Efficient flow control and retransmission management.
✅ Summary:
topic 14
Stop-and-Wait Protocol
🔹 Definition:
The Stop-and-Wait protocol is a simple method of error control and reliable data
transmission in which the sender sends one data packet at a time and waits for an
acknowledgment (ACK) from the receiver before sending the next packet.
🔹 Working Mechanism:
🔹 Diagram:
lua
CopyEdit
Sender         Receiver
  | ---Frame1---> |
  | <---ACK1----- |
  | ---Frame2---> |
  | <---ACK2----- |
🔹 Advantages:
       Simple to implement
       Ensures reliable and ordered delivery
       Works well for low-speed or low-latency networks
🔹 Disadvantages:
🔹 Use Cases:
✅ Summary:
📝 Exam Tip:
topic 15
🔹 Definition:
The Sliding Window Protocol is a flow control and reliable data transmission method where
multiple frames can be sent before receiving acknowledgments, thus improving efficiency
compared to Stop-and-Wait.
🔹 Key Concepts:
      The "window" refers to the range of frame sequence numbers that can be sent or
       received without waiting.
      The window slides forward as acknowledgments are received.
      Both sender and receiver maintain their own sliding windows.
1. ✅ Go-Back-N (GBN):
🔹 Terminology:
      Window Size (N): Number of frames that can be sent before requiring an ACK.
      ACK: Acknowledgment from receiver (can be cumulative or individual).
      Sequence Number: Uniquely identifies each frame; wraps around after max value.
🔹 Illustration:
css
CopyEdit
[Frame3][Frame4][Frame5][Frame6]                     --> sent, waiting for ACK
🔹 Comparison Table:
         Feature             Go-Back-N                Selective Repeat
✅ Summary:
📝 Exam Tips:
Let me know if you’d like a diagram or numerical example based on bandwidth-delay product
or ACK timing!
4o
You said:
numerical ex
ChatGPT said:
Here’s a numerical example illustrating the Sliding Window Protocol—perfect for your
M.Tech exam prep:
Problem:
Questions:
Step 3: Interpretation
      To fully utilize the link, the sender should have 10 frames in transit before receiving
       ACKs.
      That means the sender's window size should be at least 10.
Summary:
       Parameter              Value
Bandwidth 1 Mbps
RTT 100 ms
Answer:
      The sender must use a window size of 10 frames in Go-Back-N to keep the link fully
       utilized.
🔹 Definition:
🔹 Key Points:
🔹 Example:
      In telephone networks, a single physical line can carry multiple conversations using
       logical channels (e.g., via time-division multiplexing).
      In packet-switched networks, multiple TCP connections run concurrently over the same
       physical link.
🔹 Benefits:
        Feature                          Description
Physical vs Logical Link One physical link, multiple logical channels
Enables                  Multiplexing, concurrent sessions
Used in                  Telephone, packet-switched networks