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CSM BBC

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0% found this document useful (0 votes)
25 views9 pages

CSM BBC

Uploaded by

cfmrtball
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chaos - Chaos Space Marines - CSM BBC - (1995 pts)

Army Roster (Chaos - Chaos Space Marines) (1995 pts)

Configuration
Battle Size Strike Force (2000 Point limit)

Detachment Choice Soulforged Warpack

Abilities: Debt to the Soulforge

Show/Hide Options Tzeentch Daemons are visible, Slaanesh Daemons are visible, Chaos Knights are visible, Nurgle Daemons
are visible, Khorne Daemons are visible, Titans are visible, Unaligned Fortifications are visible, Unaligned
Forces are visible, Legends are visible

Character (415 pts)


Chaos Lord with Jump Pack (1) Power fist, Plasma pistol, Warlord
(90 pts)
Rules: Leader, Deep Strike, Dark Pacts, Hazardous, Pistol
Unit: Chaos Lord with Jump Pack
Abilities: Invulnerable Save[1], Leader[1], Cruel Hunter, Lord of Chaos
Ranged Weapons: Plasma pistol - standard (x2) (x2), Plasma pistol - supercharge (x2) (x2)
Melee Weapons: Power fist

Dark Commune (5) • 2x Blessed Blades


(65 pts) • Iconarch
• Mindwitch
• Cult Demagogue

Rules: Dark Pacts, Leader, Pistol, Devastating Wounds, Sustained Hits, Hazardous, Psychic
Abilities: Leader[2], Faithful Flock, Dark Ritual, Chaos icon
Unit: Cult Demagogue, Mindwitch, Iconarch, Blessed Blade (x2) (x2)
Ranged Weapons: Autopistol (x6) (x12), Warp Curse - witchfire, Warp Curse - focused witchfire
Melee Weapons: Commune stave, Close combat weapon (x2)[1] (x4), Commune blade

Heretic Astartes Daemon Prince (1) Mark of Nurgle


(165 pts)
Rules: Deep Strike, Deadly Demise D3
Abilities: Invulnerable Save[1], Dark Blessing (Aura), Ascended Daemon
Ranged Weapons: Infernal cannon
Melee Weapons: Hellforged weapons - strike, Hellforged weapons - sweep
Unit: Heretic Astartes Daemon Prince

Warpsmith (1) Tempting Addendum


(95 pts)
Rules: Dark Pacts, Leader, Ignores Cover, Pistol, Torrent, Melta, Hazardous, Anti-
Unit: Warpsmith
Abilities: Warpsmith, Master of Mechanisms, Enrage Machine Spirits, Leader[3], Tempting Addendum
Ranged Weapons: Flamer tendril, Melta tendril, Plasma pistol - standard (x2) (x2), Plasma pistol -
supercharge (x2) (x2)
Melee Weapons: Forge weapon

Battleline (190 pts)


Cultist Mob (10) • 9x Cultist w/ autopistol and brutal assault weapon
(50 pts) • Cultist Champion: Autopistol

Rules: Dark Pacts, Pistol


Unit: Cultist Mob (x2) (x2)
Abilities: For the Dark Gods
Melee Weapons: Brutal assault weapon (x4) (x8)
Ranged Weapons: Autopistol (x6) (x12)

Cultist Mob (10) • 9x Cultist w/ autopistol and brutal assault weapon


(50 pts) • Cultist Champion: Autopistol

Rules: Dark Pacts, Pistol


Unit: Cultist Mob (x2) (x2)
Abilities: For the Dark Gods
Melee Weapons: Brutal assault weapon (x4) (x8)
Ranged Weapons: Autopistol (x6) (x12)

Legionaries (5) • 4x Legionary w/ boltgun


(90 pts) • Aspiring Champion: Bolt pistol, Boltgun

Rules: Dark Pacts, Pistol


Abilities: Veterans of the Long War
Unit: Legionaries
Melee Weapons: Close combat weapon (x2)[2] (x4)
Ranged Weapons: Boltgun (x2) (x4), Bolt pistol (x4) (x8)
Infantry (360 pts)
Havocs (5) • 2x Havoc w/ autocannon
(135 pts) • 2x Havoc w/ lascannon
• Havoc Champion: Flamer, Astartes chainsword

Rules: Dark Pacts, Ignores Cover, Torrent


Unit: Havocs
Abilities: Stabilisation Talons
Melee Weapons: Astartes chainsword (x3) (x3)
Ranged Weapons: Havoc autocannon, Havoc lascannon
Ranged Weapons: Flamer

Raptors (5) • 4x Raptor


(90 pts) • Raptor Champion: Astartes chainsword, Bolt pistol

Rules: Dark Pacts, Deep Strike, Pistol


Unit: Raptors
Abilities: Fearsome (Aura), Terrifying Assault
Ranged Weapons: Bolt pistol (x4) (x8)
Melee Weapons: Astartes chainsword (x3) (x6)

Warp Talons (5) • 5x Warp Talon


(135 pts)
Rules: Dark Pacts, Deep Strike, Twin-linked
Unit: Warp Talons
Abilities: Warp Strike, Invulnerable Save[2]
Melee Weapons: Warp claws

Vehicle (1030 pts)


Chaos Predator Destructor (1) Rules: Deadly Demise D3, Dark Pacts, Rapid Fire
(140 pts) Unit: Chaos Predator Destructor
Abilities: Destructor, Damaged: 1-4 wounds remaining
Ranged Weapons: Predator autocannon
Melee Weapons: Armoured tracks

Forgefiend (1) Forgefiend jaws, 2 ectoplasma cannons


(190 pts)
Rules: Deadly Demise D3, Dark Pacts, Blast
Unit: Forgefiend
Abilities: Daemonic Ordnance, Invulnerable Save[3], Damaged: 1-4 wounds remaining
Ranged Weapons: Ectoplasma cannon (x2) (x2)
Melee Weapons: Forgefiend jaws

Helbrute (1) Missile launcher, Multi-melta


(130 pts)
Rules: Dark Pacts, Deadly Demise 1, Melta, Blast
Unit: Helbrute
Abilities: Dark Ascension (Aura), Devoted to Destruction
Melee Weapons: Close combat weapon
Ranged Weapons: Multi-melta, Missile launcher - frag, Missile launcher - krak

Khorne Lord of Skulls (1) Hades gatling cannon, Gorestorm cannon


(450 pts)
Rules: Deadly Demise D6+2, Dark Pacts, Blast, Sustained Hits
Unit: Khorne Lord of Skulls
Abilities: Plough Through the Enemy, Damaged: 1-8 wounds remaining, Invulnerable Save[3]
Melee Weapons: Great cleaver of Khorne - strike, Great cleaver of Khorne - sweep
Ranged Weapons: Gorestorm cannon, Hades gatling cannon

Venomcrawler (1) Rules: Dark Pacts, Deadly Demise D3


(120 pts) Unit: Venomcrawler
Abilities: Invulnerable Save[4], Soul Eater
Ranged Weapons: Excruciator cannon (x2) (x2)
Melee Weapons: Soulflayer tendrils and claws
Rules:

Psychic Some weapons and abilities can only be used by PSYKERS. Such weapons and abilities are tagged with the word 'Psychic'. If
a Psychic weapon or ability causes any unit to suffer one or more wounds, each of those wounds is considered to have been
inflicted by a Psychic Attack.

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack sucessfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

Dark Pacts If your Army Faction is HERETIC ASTARTES, each time a unit with this ability is selected to shoot or fight, it can make a Dark
Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that
unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the
phase:
% [LETHAL HITS]
% [SUSTAINED HITS 1]

Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
if one or more models attack with Hazardous weapons, then after that unit has resolved all of its attacks, you must take one
Hazardous test for each Hazardous weapon that was just used by rolling one D6. For each roll of 1, that test is failed and one
model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a
Character, Monster or Vehicle, in which case it suffers 3 mortal wounds instead. Note that if you selected a Character model in
an Attached unit, the mortal wounds suffered must be allocated to that model first, even if there is another model in that unit
that has lost one or more wounds or has had attacks allocated to it this phase.

Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Devastating Wounds Weapons with [DEVASTATING WOUNDS] in their profile are known as Devastating Wounds weapons. Each time an attack is
made with such a weapon, if that attack scores a Critical Wound, no saving throw of any kind can be made against that
attack (including invulnerable saving throws). Such attacks are only allocated to models after all other attacks made by the
attacking unit have been allocated and resolved

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.

Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.

Melta Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets
a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Anti- Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Twin-linked Weapons with [TWIN-LINKED] in their profile are known as Twin-linked weapons. Each time an attack is made with such a
weapon, you can re-roll that attack’s Wound roll.

Rapid Fire Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.

Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Deadly Demise D6+2 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").
Abilities

Debt to the Soulforge

Each time a HERETIC ASTARTES DAEMON VEHICLE model from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the
resulting Leadership test when making that Dark Pact and, until the end of the phase:
- Each time a model in that unit makes a ranged attack, add 1 to the Wound roll.
- Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit.

Invulnerable Save[1]

This model has a 4+ invulnerable save.

Leader[1]

This model can be attached to the following units:


% RAPTORS

Cruel Hunter

While this model is leading a unit, each time that unit Piles In or Consolidates, each model in that unit can move up to 6" instead of up to 3".

Lord of Chaos

Once per battle round, one unit from your army with this ability can be targeted with a Stratagem for 0CP, even if another unit from your army has already been
targeted with that Stratagem this phase.

Leader[2]

This model can be attached to the following units:


% ACCURSED CULTISTS
% CULTIST MOB

Faithful Flock

While this unit is leading a unit and contains a CULT DEMAGOGUE model, models in that unit have a 5+ invulnerable save.

Dark Ritual

Once per battle, in your Command phase, if this unit contains a CULT DEMAGOGUE model, it can use this ability. If it does, until the end of the turn, this unit
can declare a charge in a turn in which it Advanced and each time a model in this unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.

Chaos icon

Each time the bearer’s unit takes a Leadership test for the Dark Pacts ability, you can re-roll that test.

Dark Blessing (Aura)

While a friendly HERETIC ASTARTES INFANTRY unit is within 6" of this model, each time a ranged attack is allocated to a model in that unit, that model has
the Benefit of Cover against that attack.

Ascended Daemon

Each time this model shoot or fights, while resolving those attacks, you can re-roll one Hit roll and you can re-roll one Wound roll.

Warpsmith

While this model is within 3" of one or more friendly HERETIC ASTARTES VEHICLE units, this model has the Lone Operative ability.

Master of Mechanisms

In your Command phase, select one friendly HERETIC ASTARTES VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost
wounds and, until the start of your next Command phase, each time that VEHICLE makes an attack, add 1 to the Hit roll. Each model can only be selected for
this ability once per Command phase.

Enrage Machine Spirits

At the end of your Movement phase, select one enemy VEHICLE unit within 12" of this model. That unit must take a Battle-shock test.

Leader[3]

This model can be attached to the following units:


% CHOSEN
% HAVOCS
% LEGIONARIES

Tempting Addendum
Each time a HERETIC ASTARTES DAEMON VEHICLE from your army invokes its contract while within 3" of the bearer:
- If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers.
- Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.

For the Dark Gods

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if
you have no models within range of it, until your opponent controls it at the start or end of any turn.

Veterans of the Long War

Each time a model in this unit targets an enemy unit with a melee attack, re-roll a Wound roll of 1. If that enemy unit is within range of an objective marker, you
can re-roll the Wound roll instead.

Stabilisation Talons

Each time a model in this unit makes an attack with a ranged weapon, you can ignore any or all modifiers to the Hit roll and any or all modifiers to the
Ballistic Skill characteristic of that weapon.

Fearsome (Aura)

While an enemy unit is within 6" of this unit, each time that enemy unit takes a Battle-shock or Leadership test, subtract 1 from the result.

Terrifying Assault

At the start of the Fight phase, each enemy unit within Engagement Range of one or more units with this ability must take a Battle-shock test.

Warp Strike

At the end of the Fight phase, if this unit destroyed one or more enemy units this phase and is not within Engagement Range of one or more enemy units, you
can remove this unit from the battlefield and place it into Strategic Reserves.

Invulnerable Save[2]

Models in this unit have a 5+ invulnerable save.

Destructor

Each time a ranged attack made by this model targets an enemy INFANTRY unit, improve the Armour Penetration characteristic of that attack by 1.

Damaged: 1-4 wounds remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Daemonic Ordnance

Each time this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its ranged weapons have the [DEVASTATING
WOUNDS] and [HAZARDOUS] abilities.

Invulnerable Save[3]

This model has a 5+ invulnerable save.

Dark Ascension (Aura)

While a friendly HERETIC ASTARTES unit is within 6" of this model, each time that unit makes a Dark Pact, until the end of the phase, its weapons gain
both abilities conferred by that pact (instead of only one).

Devoted to Destruction

If this model is equipped with 2 melee weapons in addition to its close combat weapon, add 2 to the Attacks characteristics of those 2 weapons.

Plough Through the Enemy

In the Fight phase, after this model has finished making its attacks, if this model destroyed one or more enemy units this phase, each enemy unit within 6" of
this model must take a Battle-shock test.

Damaged: 1-8 wounds remaining

While this model has 1-8 wounds remaining, subtract 4 from this model’s Objective Control characteristic and each time this model makes an attack, subtract
1 from the Hit roll.

Invulnerable Save[4]

This model has a 5+ invulnerable save

Soul Eater
At the end of the Fight phase, if one or more attacks made by this model that phase destroyed one or more enemy units, until the end of the battle, add 1 to
the Attacks characteristic of this model’s weapons.

Unit M T SV W LD OC

Chaos Lord with Jump Pack 12" 4 3+ 5 6+ 1

Cult Demagogue 6" 3 6+ 4 6+ 1

Mindwitch 6" 3 6+ 1 7+ 1

Iconarch 6" 3 6+ 1 7+ 1

Blessed Blade (x2) (x2) 6" 3 6+ 1 7+ 1

Warpsmith 6" 4 2+ 4 6+ 1

Cultist Mob (x2) (x2) 6" 3 6+ 1 7+ 1

Legionaries 6" 4 3+ 2 6+ 2

Havocs 5" 5 3+ 2 6+ 1

Raptors 12" 4 3+ 2 6+ 1

Warp Talons 12" 4 3+ 2 6+ 1

Chaos Predator Destructor 10" 10 3+ 11 6+ 4

Forgefiend 8" 10 3+ 12 6+ 3

Helbrute 6" 9 2+ 8 6+ 3

Khorne Lord of Skulls 8" 13 3+ 24 6+ 8

Venomcrawler 12" 9 3+ 9 6+ 3

Heretic Astartes Daemon Prince 8" 11 2+ 10 6+ 3


Ranged Weapons Range A BS S AP D Keywords

Plasma pistol - standard (x2) (x2) 12" 1 2+ 7 -2 1 Pistol

Plasma pistol - supercharge (x2) (x2) 12" 1 2+ 8 -3 2 Hazardous, Pistol

Autopistol (x6) (x6) 12" 1 4+ 3 0 1 Pistol

Warp Curse - witchfire 18" 3 3+ 4 -1 2 Psychic

Warp Curse - focused witchfire 18" 3 3+ 5 -1 2 Hazardous, Psychic, Sustained Hits 2

Infernal cannon 24" 3 2+ 5 -1 2 -

Flamer tendril 12" D6 N/A 3 0 1 Ignores Cover, Pistol, Torrent

Melta tendril 6" 1 2+ 8 -4 D3 Melta 1, Pistol

Boltgun (x2) (x2) 24" 2 3+ 4 0 1 -

Bolt pistol (x4) (x4) 12" 1 3+ 4 0 1 Pistol

Havoc autocannon 48" 2 3+ 9 -1 3 -

Havoc lascannon 48" 1 3+ 12 -3 D6+1 -

Predator autocannon 48" 4 3+ 9 -1 3 Rapid Fire 2

Ectoplasma cannon (x2) (x2) 36" D3 3+ 10 -3 3 Blast

Multi-melta 18" 2 3+ 9 -4 D6 Melta 2

Missile launcher - frag 48" D6 3+ 4 0 1 Blast

Missile launcher - krak 48" 1 3+ 9 -2 D6 -

Gorestorm cannon 24" D6+3 3+ 10 -2 3 Blast

Hades gatling cannon 48" 12 3+ 8 -2 2 Sustained Hits 1

Excruciator cannon (x2) (x2) 36" 6 3+ 6 -1 2 -


Melee Weapons Range A WS S AP D Keywords

Power fist Melee 5 2+ 8 -2 2 -

Commune stave Melee 2 4+ 3 0 D3 Devastating Wounds

Close combat weapon (x2)[1] (x2) Melee 1 4+ 3 0 1 -

Commune blade Melee 2 4+ 4 -2 1 -

Hellforged weapons - strike Melee 6 2+ 8 -2 3 -

Hellforged weapons - sweep Melee 14 2+ 6 0 1 -

Forge weapon Melee 4 3+ 6 -2 2 Anti-VEHICLE 4+

Brutal assault weapon (x4) (x4) Melee 2 4+ 3 0 1 -

Close combat weapon (x2)[2] (x2) Melee 3 3+ 4 0 1 -

Astartes chainsword (x3) (x3) Melee 4 3+ 4 -1 1 -

Warp claws Melee 4 3+ 5 -2 1 Twin-linked

Forgefiend jaws Melee 5 3+ 7 0 2 -

Close combat weapon Melee 5 3+ 6 0 1 -

Great cleaver of Khorne - strike Melee 5 3+ 16 -4 8 -

Great cleaver of Khorne - sweep Melee 15 3+ 8 -2 2 -

Soulflayer tendrils and claws Melee 6 3+ 6 -1 2 -

Armoured tracks Melee 3 6+ 6 0 1 -

Ranged Weapons Range A BS S AP D Keywords

Flamer 12" D6 N/A 4 0 1 Ignores Cover, Torrent

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