JSPMs Rajarshi Shahu College of Engineering, Tathawde, Pune 33 Department of Information Technology 2011-12 Mid Term Test Marking
g Scheme Class: S.E Date: 07/02/12 Subject: Computer Graphics Max Marks: 50 Time: 9.00 am to 10.30 am Instructions: Draw neat diagrams wherever necessary.
Q1) Explain the concept of display file structure Ans:Explaination with diagram 10 Marks Q2) Draw and explain the following input devices: 1) Trackball 2) Joystick 3) Mouse 4) Light pen System (8M) Ans: 1) 2) 3) 4) Explaination of Explaination of Explaination of Explaination of Trackball with diagram ---2M Joystick with diagram ---2M Mouse with diagram---2M Light Pen with diagram---2M (10M)
OR Q3) Explain why Computer Graphics is emerging as an important field in computer science Ans: Explaination of computer graphics --5M Example ---5M
(10M)
Q4) Write a short notes on: (1)Scanner (2) Digitizer (3) Display file Interpreter (4) Tablets Ans: 1) 2) 3) 4) Explaination of Explaination of Explaination of Explaination of Scanner with diagram ---2M Digitizer with diagram ---2M Display File Interpreter with diagram---2M Tablet with diagram---2M
(8M)
Q5) Explain Bresenhams line drawing algorithm. Using Bresenhams algorithm draw line from (1, 1) to (5, 3) (10M) Ans: 1) Explaination of Bresenhams line drawing algorithm ---6M 2) Drawing line from (1, 1) to (5, 3) ---- 4M
Q6) Explain Raster and Random Scan, Line and Text Style Ans : 1) 2) 3) 4) Explaination of Explaination of Explaination of Explaination of Raster Scan ---2M Random Scan ---2M Line---2M Text---2M
(8M)
OR Q7) Explain DDA line drawing algorithm. Using DDA algorithm draw line from (1, 1) to (5,3) (10M) Ans: 1) Explaination of DDA algorithm ---6M 2) Drawing line from (1, 1) to (5, 3) ---- 4M
Q8) What is pixel? What is the importance of using frame buffer? It is dynamic storage structure? Differentiate between Bresenhams and Vector Generation Algorithm ( (8M) Ans: 1) Explaination of Pixel ---2M 2) Dynamic storage structure-- 2M 3) Differentiate between Bresenhams and Vector Generation Algorithm 4M
Q9) Explain the following character generation techniques (1)Stroke Method (2) Starburst Method (3) Bitmap Method Ans : 1) Explaination of Stroke Method ---3M 2) Explaination of Starburst Method ---3M 3) Explaination of Bitmap Method----2M
(8M)
Q10) Explain w.r.t.2D transformation (1)Scaling (2) Rotation (3) Translation Ans : 1) Explaination of Scaling Technique ---3M 2) Explaination of Rotation Technique ----3M 3) Explaination of Translation Technique ---2M
(8M)
OR Q11) With neat diagram explain the concept of Monochrome and Color display Monitor Ans : 1) Explaination of Monochrome Display ---4M 2) Explaination of Colour Dia Technique ----3M
(8M)
Q12) Explain Primitive Operation Ans: Explanation of Primitive Operation with diagram -----8M
(8M)