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Op Script

The document contains a Lua script for a game that allows players to use various abilities and modify their character's attributes through a graphical user interface. Functions are defined to handle actions like flushing toilets, invoking abilities, and adjusting player settings such as walk speed and jump power. The script utilizes a library for creating the user interface and includes toggles for activating different abilities and settings.

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sigmasurgee
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0% found this document useful (0 votes)
39 views2 pages

Op Script

The document contains a Lua script for a game that allows players to use various abilities and modify their character's attributes through a graphical user interface. Functions are defined to handle actions like flushing toilets, invoking abilities, and adjusting player settings such as walk speed and jump power. The script utilizes a library for creating the user interface and includes toggles for activating different abilities and settings.

Uploaded by

sigmasurgee
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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function K() spawn(function () while getgenv().

K do
for i, v in pairs(workspace.Toilets:GetChildren()) do if
v:FindFirstChild("FlushRE") then local args = {[1] = 1}
v.FlushRE:FireServer(unpack(args)) end end wait()
end
end)
end
function R1() spawn(function () while getgenv().R1 do local args = {[1] =
"ray"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(a
rgs)) wait() local args = {[1] =
"ray"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(a
rgs)) wait() local args = {[1] =
"ray"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(a
rgs)) wait() local args = {[1] =
"ray"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(a
rgs)) wait() end end) end
function R2() spawn(function () while getgenv().R2 do local args = {[1] =
"ray2"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray2"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray2"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray2"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() end end) end
function R3() spawn(function () while getgenv().R3 do local args = {[1] =
"ray3"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray3"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray3"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray3"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() end end) end
function R4() spawn(function () while getgenv().R4 do local args = {[1] =
"ray4"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray4"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray4"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray4"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() end end) end
function R5() spawn(function () while getgenv().R5 do local args = {[1] =
"ray5"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray5"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray5"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() local args = {[1] =
"ray5"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() end end) end
function W() spawn(function () while getgenv().W do local args = {[1] =
"wink"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(
args)) wait() end end) end
function T() spawn(function () while getgenv().T do local args = {[1] =
"tp_"}game:GetService("ReplicatedStorage").Remote.AbilityInit:InvokeServer(unpack(a
rgs)) wait() end end) end
function D() spawn(function () while getgenv().D do local args = {[1] =
Vector3.new(-396, 247, -168)}
game:GetService("Players").LocalPlayer.Character:FindFirstChild("Dual
Disinfector").Event:FireServer(unpack(args)) wait() end end) end

local library =
loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-
for-libs/main/wall%20v3')))()

local w = library:CreateWindow("Skibi Toilets: Universe")

local b = w:CreateFolder("Main")

b:Toggle("Kill All/Inf. Kills",function(val) getgenv().K = val K() end)

local b = w:CreateFolder("Cameraman Abilities")

b:Toggle("Blue Ray",function(val) getgenv().R1 = val R1() end)


b:Toggle("Red Ray",function(val) getgenv().R2 = val R2() end)
b:Toggle("White Ray",function(val) getgenv().R3 = val R3() end)
b:Toggle("Yellow Ray",function(val) getgenv().R4 = val R4() end)
b:Toggle("Round Ray",function(val) getgenv().R5 = val R5() end)
b:Toggle("Wink",function(val) getgenv().W = val W() end)
b:Toggle("Disinfector",function(val) getgenv().D = val D() end)
b:Toggle("Teleport",function(val) getgenv().T = val T() end)

b:Label("Made by LxghtSvde2",{TextSize = 21; TextColor =


Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(38, 38, 38);})

local w = library:CreateWindow("LocalPlayer")

local b = w:CreateFolder("LP")

b:DestroyGui()

b:Slider("WalkSpeed",{min = 0; max = 10000; precise = false;},function(val)


game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = val end)
b:Slider("JumpPower",{min = 0; max = 10000; precise = false;},function(val)
game.Players.LocalPlayer.Character.Humanoid.JumpPower = val end)
b:Slider("HipHeight",{min = 0; max = 10000; precise = false;},function(val)
game.Players.LocalPlayer.Character.Humanoid.HipHeight = val end)
b:Slider("Gravity",{min = 0; max = 360; precise = false;},function(val)
game.workspace.Gravity = val end)
b:Slider("FOV",{min = 0;max = 120;precise = false;},function(val)
game.workspace.CurrentCamera.FieldOfView = val end)

function TPCFrame(Player_CFrame) if
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end end
function RTPCFrame(M_CF) if
game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") then
M_CF.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame end end
function PHP(Player_HP) if
game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") then
game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end end

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