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Sedran Eledonm

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0% found this document useful (0 votes)
8 views3 pages

Sedran Eledonm

Uploaded by

cedricperes
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Bruxo/Feiticeiro - 7 Acolyte Primo


CLASSE & NÍVEL ANTECEDENTES NOME DO JOGADOR
Sedran Al-Ssar’akh
Yuan-Ti Pureblood NM
NOME DO PERSONAGEM RAÇA TENDÊNCIA EXPERIÊNCIA

+3
INICIATIVA DESLOCAMENTO
BONUS DE PROFICIÊNCIA
CLASSE DE
ARMADURA I see omens in every event and

INSPIRAÇÃO
19 +3 9m action. The gods try to speak to
us, we just need to listen.
TRAÇOS DE PERSONALIDADE
+2 TESTE DE RESISTÊNCIA
13 PONTOS DE VIDA MÁXIMO
I trust that my deity will guide my actions. I have
ATLETISMO
faith that if I work hard, things will go well. I

+1FORÇA
76 seek to prove myself worthy of my god's favor by
matching my actions against his or her teachings.
PONTOS DE VIDA ATUAL IDEAIS

17 +4 TESTE DE RESISTÊNCIA I will do anything to protect the


ACROBACIA temple where I served.
+3
FURTIVIDADE
PRESTIDIGITAÇÃO PONTOS DE VIDA TEMPORÁRIOS VÍNCULOS
DESTREZA

Total SUCESSOS
Don't expect me to save those who can't
save themselves. It is nature's way that
14 ◆ +6 TESTE DE RESISTÊNCIA FALHAS the strong thrive and the weak perish.

+2
DADOS DE VIDA TESTE CONTRA MORTE FRAQUEZAS

CONSTITUIÇÃO Feiticeiro:
NOME BONUS DANO/TIPO
Level 1: Spellcasting

Sorcery Points 9/9 Cantrips. You know four Sorcerer cantrips of your choice. Whenever you gain a Sorcerer
+2 TESTE DE RESISTÊNCIA
12
level, you can replace one of your cantrips from this feature with another Sorcerer cantrip of
your choice.

ARCANISMO Level 1: Innate Sorcery

+1
HISTÓRIA As a Bonus Action, you can unleash that magic for 1 minute, during which you gain the
following benefits:
INVESTIGAÇÃO
The spell save DC of your Sorcerer spells increases by 1.

INTELIGÊNCIA NATUREZA You have Advantage on the attack rolls of Sorcerer spells you cast. You can use this feature
twice, and you regain all expended uses of it when you finish a Long Rest.
● +4 RELIGIÃO Level 2: Font of Magic
Eldritch Invocations: You have 2 Sorcery Points, and you gain more as you reach as you reach higher levels. You
can't have more Sorcery Points than the number shown in the table for your level. You regain

12 ◆ +5 TESTE DE RESISTÊNCIA all expended Sorcery Points when you finish a Long Rest. You can use Sorcery Points to fuel
- Lessons of The First Ones: [Talento: the options below:
ADESTRAR ANIMAIS
Robusto] - Converting Spell Slots to Sorcery Points. You can expend a spell slot to gain a number of

+1
● +4 INTUIÇÃO Sorcery Points equal to the slot's level (no action required).

- Creating Spell Slots. As a Bonus Action, you can transform unexpended Sorcery Points into
MEDICINA - Thirsting Blade: one spell slot. The Creating Spell Slots table shows the cost of creating a spell slot of a given

● +4
level, and it lists the minimum Sorcerer level you must be to create a slot. You can create a
SABEDORIA PERCEPÇÃO [Dois Ataques] spell slot no higher than level 5.

SOBREVIVÊNCIA Level 2: Metamagic

- Eldritch Smite You gain two Metamagic options of your choice from "Metamagic Options" later in this class's
description. You use the chosen options to temporarily modify spells you cast. To use an
◆ +9 [1d8 Extra Force Damage + 1d8 por level de
20
option, you must spend the number of SP that it costs.
TESTE DE RESISTÊNCIA
ATUAÇÃO spell slot. Inimigos de categoria "Huge" ou - Empowered Spell: When you roll damage for a spell, you can spend 1 Sorcery Point to reroll a
number of the damage dice up to your Charisma modifier (minimum of one), and you must
menor ficam caídos.]

+5
● +8
use the new rolls.
ENGANAÇÃO
- Twinned Spell: When you cast a spell, that can be cast with a higher-level spell slot to target
● +8 INTIMIDAÇÃO ATAQUES & MAGIAS an additional creature, you can spend 1 Sorcery Point to increase the spell's effective level by
1.

CARISMA
+8 PERSUASÃO Level 3: The Dragon

The magic in your body manifests physical traits of your draconic gift. Your Hit Point
=- Items =- maximum increases by 3, and it increases by 1 whenever you gain another Sorcerer level.
While you aren't wearing armor, your base Armor Class equals 10 plus your Dexterity and

14 PC Charisma modifiers.
SABEDORIA PASSIVA (PERCEPÇÃO)
=====================================

- Pacote de Explorador
Bruxo:

Pact of The Blade: As a Bonus Action, you can conjure a pact weapon in your hand. Until the
PP bond ends, you have proficiency with the weapon, and you can use it as a Spellcasting Focus.
You can use your Charisma modifier for the attack and damage rolls instead of using Strength
or Dexterity; and you can cause the weapon to deal Necrotic, Psychic, or Radiant damage or its

- Espada Longa +1
normal damage type. Your bond with the weapon ends if you use this feature's Bonus Action
Darkvision. 60ft again, if the weapon is more than 5 feet away from you for 1 minute or more, or if you die.

PE
Innate Spellcasting. You know the poison spray cantrip. You can cast
animal friendship an unlimited number of times but only snakes. You can (2#1d20+9/1d10+6) Level 1: Pact Magic

Cantrips. You know two Warlock cantrips of your choice. Whenever you gain a Warlock
also cast suggestion with this trait. level, you can replace one of your cantrips from this feature with another Warlock cantrip.
When you reach Warlock levels 4 and 10, you learn another Warlock cantrip.
Magic Resistance. You have advantage on saving throws against spells PO
and other magical effects. Manto da Proteção (+1 Level 2: Magical Cunning

You can perform an esoteric rite for 1 minute. At the end of it, you regain expended Pact
Poison Immunity. You are immune to poison damage and the poisoned
condition.
CA e +1 em Saving Magic spell slots but no more than a number equal to half your maximum (round up). Once
you use this feature, you can't do so again until you finish a Long Rest.
PP
Languages. You can speak, read, and write Common, Abyssal, and Throws) Level 3: The Hexblade

Hexblade's Curse: As a bonus action, choose one creature you can see within 30 feet of you.
Draconic. The target is cursed for 1 minute. The curse ends early if the target dies, you die, or you are
incapacitated. Until the curse ends, you gain a bonus to damage rolls against the cursed target.
Weapon proficiencies: Simple weapons, martial weapons The bonus equals your proficiency bonus. Any attack roll you make against the cursed target

Armor proficiencies: medium armor & shields


- Diário, Pena e Tinta is a critical hit on a roll of 19 or 20 on the d20. If the cursed target dies, you regain hit points
equal to your warlock level + your Charisma modifier (minimum of 1 hit point). You can't use
this feature again until you finish a short or long rest.

OUTRAS PROFICIÊNCIAS & IDIOMAS EQUIPAMENTOS CARACTERÍSTICAS E TRAÇOS


TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Traduzido pela Comunidade D&D Next da RedeRPG no Facebook e editado por JZanin. Acesse: www.facebook.com/groups/dednext
17 1,88 88 kg
IDADE ALTURA PESO
Sedran Al-Ssar’akh
Dourados Bronze Esverdeado Tipo: Crespo / Cor: Chocolate
NOME DO PERSONAGEM OLHOS PELE CABELO

FACÇÃO

SÍMBOLO DA FACÇÃO

APARÊNCIA DO PERSONAGEM ALIADOS & ORGANIZAÇÕES

Talento: Metamagic Adept

- Quickened Spell: When you cast a spell that has a casting time of
an action, you can spend 2 Sorcery Points to change the casting
time to a Bonus Action for this casting. You can't modify a spell in
this way if you've already cast a level 1+ spell on the current turn,
nor can you cast a level 1+ spell on this turn after modifying a
spell in this way.

- Distant Spell: When you cast a spell that has a range of at least 5
feet, you can spend 1 Sorcery Point to double the spell's range. Or
when you cast a spell that has a range of Touch, you can spend 1
Sorcery Point to make the spell's range 30 feet.

CARACTERÍSTICAS & TRAÇOS ADICIONAIS

HISTÓRIA DO PERSONAGEM TESOURO


TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Traduzido pela Comunidade D&D Next da RedeRPG no Facebook e editado por JZanin. Acesse: www.facebook.com/groups/dednext
CAR 16 +8
ATRITUBO PARA CD DA MAGIA BONUS DE ATAQUE
LANÇAR MAGIAS COM MAGIA

0 TRUQUES 3 6
Booming Blade (2d8 + 1d8 por atk)
Green Flame Blade (1d8+6) + (1d6+6 em outro ser se houver)

Mold Earth
Sword Burst (2d6)
Eldritch Blast (2#1d10)
Chill Touch (2d10)
Poison Spray (2d12)
Message / Infestation (2d6)
NÍVEL DA
MAGIA
ESPAÇOS TOTAIS ESPAÇOS GASTOS

1 7
NOME DA MAGIA

Shield
● Chromatic Orb (Dragon) 4
Hellish Rebuke
MAGIAS CONHECIDAS

Magic Missile
Shield of Faith (+2 CA)

Blur
Mind Spike
Suggestion (Raça) 5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use. Traduzido pela Comunidade D&D Next da RedeRPG no Facebook e editado por JZanin. Acesse: www.facebook.com/groups/dednext

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