Forgotten Androids
Combat: 30 Scavenged Tools / Weapons / Scrap 3d10 DMG Instinct: 35 Hits: 2 (10)
Escaped production rejects squatting THE DEEP's industrial jungle. They primarily cannibalise
one another for parts as stealing from the production lines is dangerous and risks the attention of
Monarch. Most are unaware they are (obviously) androids. They live in constant fear of discovery.
D10 MANUFACTURING DEFECT ADAPTATION
00 Pseudoflesh rotted off completely. Claw-like fingers/toes, climbs on walls and ceiling.
A walking metal skeleton. Forearms sharpened into scythe blades (2d10 DMG).
01 Missing random limb(s). Jury-rigged laser cutter replacing limb (½ DMG and
android is stunned for 2 turns after firing).
02 Missing from the waist down. Enters “rest-mode” and appears dead.
Often lies amongst “dead” android heaps.
03 Face absent entirely. Wears a cloak of overpowered strobing lamps.
04 Balloon thin, massively swollen head from Carries a tranq-gun fitted with data-syringes. Android
internal chemical reaction. targets make Sanity Save [+] or the virus crashes their
consciousness, leaving them inert for 1 hour.
05 Face melted into a grotesque lump. Acid Carries jugs of acidic, industrial run-off sludge (3d10
burns all over their pseudoflesh. DMG, Armor Save or armor destroyed).
06 “Bot Rot." Highly infectious fungal condition Wearing a vaccsuit. Pretending to be a lost human,
that grows bizarrely on delicate circuity. refusing to take off suit, insisting it has “a disease.”
07 Two androids fused together side-by-side or Constructed a hunting animal from jury-rigged swarm
back-to-back. of limbs. C:50 (no DMG, grapples) I:20 H:2(10)
08 Speech Synthesis center missing. 2d10 passive android companions. Can broadcast a
Communicates by parroting, creatively signal to send them into a killing frenzy. PC androids
chopping and changing. gain 2d10 stress OR give in to the signal for 3 rounds.
09 Limbs fused together and nearly useless. Lives entirely within the vents and crawlspaces, never
Crawls in the fetal position. venturing into the corridors.
D10 WHAT ARE THEY DOING WANTS TO TALK ABOUT
00 Hiding and observing from a distance. Nothing. Runs away if approached.
01 Arguing amongst themselves. Loudly. Getting out of here.
02 Cheerfully playing a game of Hide & Seek. The Minotaur (pg. 29). Is it true it can save humanity?
03 Harvesting parts from a broken android. Mundane details of CLOUDBANK production.
04 Repairing a broken android with their own One of them believes it is human despite physical
parts. This incapacitates or kills the donor. evidence to the contrary. Begs to come with you.
05 Stuck in a broken loop, trying to do the job of Normal human chit-chat. Follows like a lost puppy and
a CLOUDBANK employee. asks child-like questions like "Why is the sky blue?"
06 Connected to 1d10 androids via cable. Terrified of Monarch (pg. 8). Afraid of being sent to
Silently forming a Beowulf Cluster. the [35D] REJECT BIN. Willing to help.
07 Running a small barter shop. They have some Mundane details of CLOUDBANK production.
weapons and ammunition. They want Logic Their memories are all out of date and they don't
Cores. They have backup nearby. realize the factory has closed down.
08 Fleeing from a nearby Troubleshooter (pg. What the world outside THE DEEP is like. Could they
14) killteam. 1d5 rooms away. make it there? Would people treat them poorly?
09 Experimenting with a random Artifact (pg. Their present condition is the result of torture by
62) they just found. another (Diver? Android?). They hold you responsible.
Forgotten Androids // Run them as normal but terrified human beings just looking to survive. [11]