repeat wait() until game:IsLoaded() and game.Players.
LocalPlayer
getgenv().Key = "b69cb7c6ee3c75b66ca6b849"
getgenv().Config = {
["Buy Egg"] = {
["Select Egg"] = {
["Night Egg"] = true,
["Bug Egg"] = true,
["Mythical Egg"] = true,
["Legendary Egg"] = true
}
},
["Delete Pet"] = {
["Enabled"] = false,
["Pet Dont Delete"] = {"Kiwi"}
},
["dont Buy Seed low Price"] = {
["Enabled"] = true,
["Money"] = 10000000
},
["Auto Delete Seed Planted"] = {
["Enabled"] = true,
["Auto Delete Seed Low Price"] = true,
["Slot"] = 500,
["Name Seed Delete"] = {
""
}
},
["Dont collect during weather events"] = {
["Enabled"] = false,
["Weather"] = {
["Rain"] = false,
["Frost"] = false,
["Thunderstorm"] = false
}
},
["Gear"] = {
["Buy Gear"] = {
["Enabled"] = true,
["Select Gear"] = {
["Basic Sprinkler"] = true,
["Advanced Sprinkler"] = true,
["Godly Sprinkler"] = true,
["Master Sprinkler"] = true
}
},
["Use Gear"] = {
["Enabled"] = true,
["Select Gear"] = {
["Basic Sprinkler"] = true,
["Advanced Sprinkler"] = true,
["Godly Sprinkler"] = true,
["Master Sprinkler"] = true
},
["Stack Gear"] = {
["Enabled"] = true,
["Select Gear"] = {
["Basic Sprinkler"] = false,
["Advanced Sprinkler"] = false,
["Godly Sprinkler"] = true,
["Master Sprinkler"] = true
}
}
}
},
["Webhook"] = {
["Enabled"] = false,
["Url"] = "",
["Webhook Profile"] = true,
["Webhook Collect Egg"] = true
},
["Hop Server"] = {
["Enabled"] = false, --// true để bật, true turn on
["Minutes"] = 10 --// thời gian để hop, time to hop
}
}
loadstring(game:HttpGet("https://raw.githubusercontent.com/obiiyeuem/vthangsitink/
refs/heads/main/KaitunGAG.lua"))()
spawn(function()
wait(5)
local playerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
local screenGui = Instance.new("ScreenGui", playerGui)
screenGui.Name = "FPSDisplay"
screenGui.ResetOnSpawn = false
local title = Instance.new("TextLabel", screenGui)
title.Size = UDim2.new(0, 250, 0, 25)
title.Position = UDim2.new(0, 10, 0, 10)
title.BackgroundTransparency = 1
title.TextColor3 = Color3.fromRGB(255, 255, 0)
title.TextStrokeTransparency = 0.5
title.TextXAlignment = Enum.TextXAlignment.Left
title.Font = Enum.Font.Code
title.TextSize = 18
title.Text = "Binini Hub Cat Hub W Config Farm Fruit"
local fpsLabel = Instance.new("TextLabel", screenGui)
fpsLabel.Size = UDim2.new(0, 250, 0, 25)
fpsLabel.Position = UDim2.new(0, 10, 0, 35)
fpsLabel.BackgroundTransparency = 1
fpsLabel.TextColor3 = Color3.fromRGB(0, 255, 0)
fpsLabel.TextXAlignment = Enum.TextXAlignment.Left
fpsLabel.Font = Enum.Font.Code
fpsLabel.TextSize = 16
fpsLabel.Text = "FPS: ..."
local timeLabel = Instance.new("TextLabel", screenGui)
timeLabel.Size = UDim2.new(0, 250, 0, 25)
timeLabel.Position = UDim2.new(0, 10, 0, 60)
timeLabel.BackgroundTransparency = 1
timeLabel.TextColor3 = Color3.fromRGB(0, 170, 255)
timeLabel.TextXAlignment = Enum.TextXAlignment.Left
timeLabel.Font = Enum.Font.Code
timeLabel.TextSize = 16
timeLabel.Text = "Time: 00:00:00"
local startTime = tick()
spawn(function()
while true do
local t = tick() - startTime
local h = math.floor(t / 3600)
local m = math.floor((t % 3600) / 60)
local s = math.floor(t % 60)
timeLabel.Text = string.format("Time: %02d:%02d:%02d", h, m, s)
wait(1)
end
end)
local fps = 0
spawn(function()
local counter = 0
local lastTime = tick()
game:GetService("RunService").RenderStepped:Connect(function()
counter = counter + 1
if tick() - lastTime >= 1 then
fps = counter
counter = 0
lastTime = tick()
fpsLabel.Text = "FPS: " .. tostring(fps)
end
end)
end)
local Lighting = game:GetService("Lighting")
local Terrain = workspace:FindFirstChildOfClass("Terrain")
sethiddenproperty(Lighting, "Technology", Enum.Technology.Compatibility)
Lighting.GlobalShadows = false
Lighting.FogEnd = math.huge
Lighting.Brightness = 5
Lighting.ClockTime = 14
Lighting.OutdoorAmbient = Color3.new(1, 1, 1)
Lighting.Ambient = Color3.new(1, 1, 1)
if Terrain then
Terrain.WaterWaveSize = 0
Terrain.WaterWaveSpeed = 0
Terrain.WaterReflectance = 0
Terrain.WaterTransparency = 1
end
settings().Rendering.QualityLevel = Enum.QualityLevel.Level01
settings().Rendering.MeshPartDetailLevel = Enum.MeshPartDetailLevel.Level02
settings().Rendering.EagerBulkExecution = false
end)
spawn(function()
if getgenv().Config["Hop Server"] and getgenv().Config["Hop Server"].Enabled
then
local hopMinutes = getgenv().Config["Hop Server"].Minutes or 10
while true do
wait(hopMinutes * 60)
local ts = game:GetService("TeleportService")
local placeId = game.PlaceId
ts:Teleport(placeId)
end
end
end)