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Mil (Reviewer)

The document provides an overview of media and information literacy, covering communication types, media evolution, and various media forms. It discusses critical thinking, netiquette, the digital divide, and issues like cybercrime and intellectual property. Additionally, it outlines the roles of media practitioners and the importance of evaluating online information.

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0% found this document useful (0 votes)
1 views17 pages

Mil (Reviewer)

The document provides an overview of media and information literacy, covering communication types, media evolution, and various media forms. It discusses critical thinking, netiquette, the digital divide, and issues like cybercrime and intellectual property. Additionally, it outlines the roles of media practitioners and the importance of evaluating online information.

Uploaded by

voiceless.foxx
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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MIL (REVIEWER)

LESSON 1: BEING MEDIA AND INFORMATION LITERATE

COMMUNICATION

-comes from the latin word “communis” meaning “to share”

-the act or process of using words, sounds, signs, or behaviors to express or


exchange information or to express your ideas, thoughts, feelings, etc., to
someone else

-the exchange of information and the expression of feeling that can


result in understanding

2 BASIC TYPES OF COMMUNICATION

NON-VERBAL

-signs

-symbols

-colors

-gestures

-body language

-facial expressions

VERBAL COMMUNICATION

-Oral

-Written

TERMS TO UNDERSTAND

Media Literacy

-The ability to read, analyze, evaluate and produce communication in a


variety of media forms.
Information Literacy

-The ability to recognize when information is needed and to locate,


evaluate, effectively use and communicate information in its various formats.

Technology (Digital) Literacy

-The ability to use digital technology, communication tools or networks to


locate, evaluate, use, and create information.

TRANSMISSION MODELS

Lasswell’s Communication Model (1948)

Who (Communicator)

Says What (Message)

In Which Channel (Medium)

To Whom (Receiver)

With What? (Effect)

Shannon-Weaver’s Communication Model (1948)

-This model was created by Claude Shannon and Warren Weaver

Information source (Sender)

Transmitter (Encoder)

Channel (Noises)

Reception (Decoder)

Destination (Reciever)

Osgood-Schramm Model Of Communication (1954)

Message – Decoder, Interpreter, Encoder – Message – Encoder, Interpreter,


Decoder

Lesson 2: Tracing Media’s Evolution


1. Prehistoric Age (Before 1700s)

- No writing system yet.

- Communication through:

Cave paintings (38,000 BCE)

Clay tablets (used in Mesopotamia)

Papyrus in Egypt

Woodblock printing (220 AD, China)

Codex (bound handwritten pages)

Dibao (Chinese imperial reports)

Acta Diurna (Roman daily news carved in stone)

2. Industrial Age (1700s–1930s)

- Invention of machines; faster media production.

Tools/Forms of Media:

Mass printing press (for books and newspapers)

Newspapers (e.g., The London Gazette)

Typewriter (1800s)

Telephone (Alexander Graham Bell, 1876)

Motion picture camera (1890s silent films)

Telegraph (Morse code messages)

Punch cards (data storage and control)

3. Electronic Age (1930s–1980s)

- Media became electrical and more high-tech.


Examples:

Transistor radio (1954)

Television (black & white in 1941)

Projectors (for films)

UNIVAC, IBM 704 (early computers)

Personal computers (e.g., HP 9100A, Apple I)

4. Information Age (1990s–Present)

- Internet, digital, and smart media.

Forms of media:

Search engines (Google, Yahoo)

Web browsers (Mosaic, Internet Explorer)

Video chat (Skype)

Video sharing (YouTube)

Social networks (Facebook, Twitter, TikTok)

Blogs and Vlogs

Wearable technology

Cloud storage

Smartphones

LESSON 3: TYPES OF MEDIA


1. Print Media

- is also known as the “press”, this type of media refers to materials that
are writes ar physically distributed.

- Perhaps the most significant event in the history of printing is the vention
of the printing press by Johannes Gutenberg in (1440).

- This eventually led to the man roduction of books, which gave people an
access to knowledge that they never dreamt of durin ose times.
- Example of Print Media are: books, newspapers, magazines, and other
perioa muscripts, correspondence, memoranda, loose leaf materials, notes,
and brochures.

2. Broadcast Media (Broadcasting)

- The main sources of the broadcast are television and radio.

- We can watch all types of events which are happening on earth. Usually,
people are interested to watch the news regarding spiritual, politics, sports
and so on.

- Radio is also the source of broadcasting we can hear all kinds of news on
it and also enjoy the music on it through changing the channels.

3. Movies (Film/Cinema)

- It is one of the oldest platforms of media and people went to the


theaters to watch it but know people can watch movies at home via safelight
and cable in HD resolution.

4. Internet / New Media

- The Internet is one of the newest sources of media. The majority of the
users prefer the internet to watch news quickly.

- It is more fast and capable in compare to any other source of media.

- Internet changes the world and connects the people also deliver
the users to keep in touch with the latest inventions and news.

5. Video Games

- Video games continue to grow popular to both young and old because of
their increased interactivity and interconnectivity. It is only grown in
youth with high dimensions and more graphics.

- Games are the form of electronic media devices. Now games are also
available on mobile phones and people are easily accessible to them.
Media Convergence

- is the ability to transform different kinds of media into digital code,


which is then accessible by a range of devices. Media convergence usually
occurs in various platforms such as:

1. Social Network

2. Learning Management System

3. Product Advertisement

4. News Agency

5. Multimedia Personality

Classification of Media

- There are different ways to classify media.

1. Print media, non-print media, electronic media

Print media

- They include: books, journals, magazines, newspapers, workbook,


textbooks

Non-print media

- They include: projected and non-projected media

Electronic media

- they include: Audio media, Visual media and Audio-Visual

2. Projected media & non-projected media

Projected media

- they require light source for projection

E.g. film projector slides etc.

Non-projected media

- they do not require light source.

- They include 3 dimensional objects, 2dimensional objects, prints, charts,


models etc.
3. Audio media, Visual media & Audio-visual

Audio media

- this form of media carry sounds alone.

E.g. audio tapes, record player,

Visual media

- These are the ones that can be seen

E.g. TV, computer, white board

Audio-Visual

- this term refers to those instructional materials which provide students


with audio and visual experiences by appearing to the hearing and seeing
senses at the same time

E.g. TV, video tapes, closed circuit television (CCTV).

4. Hardware and software

Hardware

- this the classification of machines or equipment used in the instructional


processi is upon these gadgets that the software is transmitted.

E.g. Television set, tape recorder etc.

Software

- This classification consists of all materials used with the machine. They
are the real carrier of knowledge or information. They include,
films, tapes transparencies

LESSON 4:
FUNDAMENTAL ELEMENTS OF MEDIA LITERACY (ART
SILVERBLATT, 1995)
1. An awareness of the impact of media.

2. An understanding of the process of mass communication.

3. Strategies for analyzing and discussing media messages.


4. An understanding of media content as a text that provides insight into our
culture and our lives.

5. The ability to enjoy, understand, and appreciate media content.

6. An understanding of the ethical and moral obligations of media


practitioners.

7. Development of appropriate and effective production skills.

8. Critical thinking skills enabling the development of independent judgments


about media content.

CRITICAL THINKING?

- Critical thinking is the intellectually disciplined process of actively


and skillfully conceptualizing, applying, analyzing, synthesizing, and/or
evaluating information gathered from, or generated by, observation,
experience, reflection, reasoning, or communication, as a guide to belief and
action (Scriven and Paul, 1987)

- Critical thinking is thinking about your thinking while you’re thinking


in order to make your thinking better (Paul, 1992)

FALLACY OF THINKING

1. Ad Hominem

- Attacking your opponent’s character or personal traits instead of


engaging with their argument.

2. Strawman

- Misrepresenting someone’s argument to make it easier to attack.

3. Loaded Question

- Asking a question that has an assumption built into it so that it can’t be


answered without appearing guilty.

4. Begging the Question

- A circular argument in which the conclusion is included in the premise.

5. Black-or-White
- Where two alternative states are presented as the only possibilities,
when in fact more possibilities exist.

6. Slippery slope

- Asserting that if we allow A to happen, then Z will consequently happen too,


therefore A should not happen.

7. Burden of Proof

- Saying that the burden of proof lies not with the person making the
claim, but with someone else to disprove.

8. Composition / Division

- Assuming that what’s true about one part of something has to be


applied to all, or other, parts of it.

9. Bandwagon

- Appealing to popularity or the fact that many people do something as an


attempted form of validation.

10. Appeal to emotion

- Manipulating an emotional response in place of a valid or compelling


argument.

Lesson 5:
PEOPLE AS MEDIA

- Media users

PEOPLE IN MEDIA

- Media practitioners who provide information coming from their expert


knowledge or first-hand experience of event.

- media practitioners

- provide information coming from their expert knowledge or first-hand


experience of events
TYPES OF JOURNALIST BY MEDIUM

1. Print Journalists

2. Photojournalists

3. Broadcast Journalists

4. Multimedia Journalist

PEOPLE AS MEDIA

1. Opinion Leaders

- highly exposed to and actively using media

- source of viable interpretation of messages for lower- end media users

- opinions are accepted by a group

- The Two-step Flow Communication Model (1944) Paul Lazarsfeld, Bernard


Berelson, and Hazel Gaudet

2. Citizen Journalism

- People without professional journalism training can use the tools of


modern technology and internet to create, augment or fact-check media on
their own or in collaboration with others.

3. Social Journalism

- Journalists are using social media to make their content available to


more people.

4. Crowdsourcing

- the practice of obtaining needed services, ideas, or content by


soliciting contributions from a large group of people and especially from the
online community

LESSON 6: FUNCTIONS OF MEDIA


1.INFORM CITIZENS OF WHAT IS HAPPENING

(MONITORING FUNCTION)

2. EDUCATE THE AUDIENCE (MEANING AND SIGNIFICANCE OF FACTS)


3. PROVIDE A PLATFORM FOR PUBLIC DISCOURSE

(PUBLIC OPINION AND EXPRESSION OF DISSENT)

4. “WATCHDOG” ROLE OF JOURNALISM

- A watchdog is a person or organization that makes sure that companies,


governments, etc., are not doing anything illegal or wrong

5. CHANNEL FOR ADVOCACY FOR POLITICAL VIEWPOINTS

DEFINITION OF TERMS

PUBLIC OPINION- views prevalent among the general public

DISSENT- strong difference of opinion; disagreement esp. about official


decisions

Media and Information Sources

1. Indigenous Sources

- Indigenous Knowledge and Media

Indigenous means native or local.

- Their knowledge is unique, mostly unwritten, and passed down


through culture. It preserves tradition and is shared in the
community’s language.

Characteristics:

Oral tradition

Stored in memory

Face-to-face sharing

Within the community

Forms of Indigenous Media:

Folk Media

Social Gatherings
Observation

Oral/Written Records

Oral Instruction

2. Library

- A library stores books, recordings, and other materials for public use
(not for sale).

(Source: Merriam-Webster)

Types of Libraries:

Academic – for colleges

Public – for everyone

School – for K–12 students

Special – for specific groups (e.g., hospitals, businesses)

3. Internet

- The Internet is a global network that gives fast access to information and
communication.

- People use it for news, emails, social media, online shopping, learning, and
more.

Top Search Engines:

1. Google

2. Bing

3. Yahoo

4. Baidu

5. AOL

6. Ask

Others: DuckDuckGo, Yandex, WolframAlpha, etc.


Evaluating Online Information

Check for:

Authorship – Who wrote it

Publisher – Where it came from

Accuracy – If it’s correct

Timeliness – If it’s updated

Things to Consider:

1. Reliability – Can be trusted

2. Accuracy – Close to the truth

3. Value – Helps in decision-making

4. Authority – From a trusted source

5. Timeliness – Still relevant or outdated

LESSON 7:
Netiquette

- is a combination of the words “network” and “etiquette.”

- It means the proper and respectful way of communicating and behaving


online—like in social media, emails, chats, or any digital space.

10 Netiquette Rules

1. Remember That Real People Take Priority

- Give attention to those with you.

- Only take important calls politely.

- Avoid calls and loud talk in public places

2. If You Wouldn’t Say It to Someone’s Face, Don’t Say It Online


- Avoid name-calling or offensive posts.

- If you wouldn’t say it face-to-face, don’t post it online.

3. If You Wouldn’t Show It in Public, Don’t Share It Online

- Don’t post things you wouldn’t want your boss, parents, or kids to see—now
or in the future.

4. Don’t Exclude Your Audience

- Keep inside jokes private. Don’t post things that make others feel left out.

5. Don’t “Friend” Then “Unfriend” People

- Don’t add people just to remove them later. – Think before accepting or
sending friend requests. Use professional platforms for work contacts.

6. Don’t Overload Systems With Large Files

- Don’t email big files that may crash someone’s inbox. Share a link instead.

7. Respect People’s Privacy

- Don’t share messages or emails without permission. Use BCC for group
emails to protect others’ info.

8. Don’t Repost Without Checking Facts

- Avoid spreading hoaxes or myths. Verify info before sharing it online.

9. Check and Respond to Email Promptly

- Reply to emails within a few days if people expect to reach you. If delayed,
let them know.

10. Update Online Information That People Depend On

- Remove or update outdated info.

- Don’t leave false details like business hours if you’re unavailable.

- Take the site down if you can’t maintain it.

Lesson 8: Digital Divide, Addiction, Bullying, Intellectual


Property, and Cybercrime
1. Digital Divide

- The digital divide is the gap between people who have access to modern
technology and those who don’t. It happens between:

Urban vs. rural areas

Educated vs. uneducated

Rich vs. poor

Developed vs. developing countries

- Even people with some access may still have slow internet or low-
quality devices.

2. Computer Addiction

- A condition where someone uses the internet or games to escape stress,


loneliness, or emotional problems.

- It affects people of all ages and may be linked to depression or anxiety.

3. Bullying

- Defined as aggressive behavior with power imbalance and repetition.

- Bullying can cause serious problems for both the victim and the bully.

Types of Bullying:

Verbal – teasing, name-calling, threats

Social – spreading rumors, public embarrassment

Physical – hitting, spitting, taking/breaking belongings

4. Intellectual Property

- Legal rights that protect original creations.

Common Terms:

Copyright – Rights over creative works like books, music, films


Patent – Exclusive right to use or share an invention

Trademark – Symbol or word identifying products or services

Industrial Design – Visual design or shape of a product

Geographical Indication – Label showing product’s origin and quality

Not Protected by Copyright:

Ideas, facts, and data

News of the day

Official government texts (laws, speeches, rulings)

5. Cybercrime

- Cybercrime is any crime involving computers or digital tools.

Examples:

Hacking – unauthorized access to systems

Cyberstalking – online harassment

Virus dissemination – spreading harmful software

Phishing – stealing info by pretending to be a legit source

Email spoofing – fake emails pretending to be someone else

Tip: Don’t post personal info online. Always keep it private!

Cybercrime in the Philippines

Crimes using digital devices like phones, computers, and networks.

Based on the Budapest Convention (2001):

- Crimes against data/systems

- Computer-related crimes

- Harmful content crimes


- Copyright-related crimes

Important Laws:

R.A. 10175 – Cybercrime Prevention Act of 2012

R.A. 9995 – Anti-Photo Voyeurism Act

R.A. 9775 – Anti-Child Pornography Act

R.A. 9208 – Anti-Trafficking in Persons

R.A. 8792 – E-commerce Act

R.A. 8484 – Access Device Regulation Act

R.A. 4200 – Anti-Wiretapping Law

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