0% found this document useful (0 votes)
18 views4 pages

Bastion Swap Meet

The document describes various unique items available at a swap meet, each with distinct magical or functional properties. Items range from a 'Dancing Frog' that sings and dances to a 'Portable Room' that creates a small, featureless space. Other notable items include a 'Zombie Porter' that carries goods and a 'Self Rolling Barrel' that moves to its owner upon command.

Uploaded by

M. Rachman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
18 views4 pages

Bastion Swap Meet

The document describes various unique items available at a swap meet, each with distinct magical or functional properties. Items range from a 'Dancing Frog' that sings and dances to a 'Portable Room' that creates a small, featureless space. Other notable items include a 'Zombie Porter' that carries goods and a 'Self Rolling Barrel' that moves to its owner upon command.

Uploaded by

M. Rachman
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 4

A Bastion Swap Meet 16.

Tough Cookies
One dozen hard oatmeal cookies. Eating one gives +1 Armor for a
Its swap day at the market. Improvised stalls fill the streets and day.
deals fill the air. There's treasure to be found. While you can
exchange money for most of these, the sellers are more than willing 21. Chameleon’s Clothes
to swap for other oddities, or other more esoteric exchanges. A plain looking grey sweatshirt and sweatpants that take on the
appearance of other clothes if they come in contact with them. The
11. Mock Blade effect ends when you take the clothes off.
Large knife, made of foam and felt (d4). Anyone killed by this blade
wakes up the next day as a mockery version of their old self (same 22. Jar of Ear Slugs
stats) but with total amnesia. Filled with bring green and viscous slugs. If placed in the ear of
different creatures it allows them to hear what the other is hearing.
12. Magic Hat The slugs cannot be removed except by painful extraction (d6
This hat grants Armor 1 while you wear it. If this would cause an damage, but they are preserved) or by applying salt to them (which
attack to do no damage, the hat breaks. destroys them).

13. Bubble Bead 23. Prismaquillor


A chain of 8 pink spheres, each one when smashed explodes into a A rainbow feather turned quill that can be used to write on any
font of pink rubbery bubbles, enough to fill a small room. The surface, even liquid. The ink is permanent and can only be removed
bubble mass absorbs most impacts and will prevent the escape of with vigorous rubbing.
fluids and gas. While you can move through it its like wading
through thick pudding. An explosion, excess heat, or at least 12 24. Harmonica Gun
damage from slashing and popping the bubbles will disperse it. This harmonica has a hidden pistol (d6) built into it. Rather than
being trigger fired, it is fired by playing the correct sequence of
14. Ignus Stone notes. A special second song will fire all the rounds in it (d8, Blast
This grey stone is warm to the touch and will ignite any flammable (Cone)) but requires a Short Rest to reload after.
object it touches. While this ability does no direct damage it does
start fires. The stone comes with its own purpose built carrying 25. Doppelkegger
case. This large keg is filled with greenish goo and two eyes. If pored
over a dead humanoid the ooze will take on the appearance of the
15. Dancing Frog deceased will make a ‘living’ double. The ooze cannot speak and
This stuffed frog when fed a fly will sing a song and dance along has intelligence relatively equal to a dog. The ooze falls apart after a
with it. It knows six songs, one of which is extremely rude. week, and can be recollected.
26. Portable Room complimentary bag of herbs and corpse oil is included with
A white plastic doorknob that can be placed on any manmade wall to purchase.
create a door to a small room bare of all features that is painted
white and is illuminated from a single hanging bulb. If this room 35. An Unfinished Clockwork Golem
would intersect with another room the Portable Room is destroyed. A brass simulacrum of a man. All it requires is a live heart from a
The door cannot be locked from the inside. Removing the doorknob humanoid to function. The golem will take on the personality of the
from the wall will cause the room to collapse and disgorge all of its person they heart was taken from. Must be wound every day for an
contents. Destroying the doorknob causes the room to be removed hour or the heart will die.
from existence along with its contents.
36. Two Way Mirrors
31. Quick Pole A set of fine silver hand mirrors that if one looks into one they see
this metal node when placed in water will freeze the water around it out of the other (and vice versa).
into the shape of a 10ft pole that is as hard as steel, but melts after an
hour in above freezing temperatures. 41. A Prime Sub Deal
A deed to a heavily damaged submarine that unless fixed will flood
32. The Professor's Friend if submerged for more than an hour. The submarine has numerous
"Are the Infirmities of Age interfering with your Important Studies? portholes, two exterior lamps with a manipulator claw, can seat up to
Any true Man of Science knows the answer to this quandary: The six, and when fixed move up as fast as a steam boat.
Professor's Friend!" An egg shaped white chair that floats a few
inches above the ground. When someone is in the chair they can 42. Anchor Stone
control it to move with a thought and the chair will putter along at This object appears as an oddly shaped hunk of metal when dry but
the speed of an old man. It does not displace any weight. when submerged turns into a 5ft diameter boulder that weighs
500lbs. When fully dry the object changes back.
33. The Platter of Saint John The Baptist
A silver platter that when a head is placed upon it animates the head. 43. Fine Red Mist
The head, if it has a mouth, will answer questions up to a minute. A can filled with a red gas that smells faintly of copper. Pull the top
After this time the head understands that it should be dead and starts and the room will flood with it. Any roll for damage inside the mist
screaming until removed from the platter (use a stopwatch if you is Enhanced. Recharged by filling it with the blood spilt while under
have to). Excessive abuse of this item will cause vengeful headless its effect.
bodies to come after the user at inopportune times.
44. Doctor Langdon's Sure-Fire Mortivorous Dessicator
34. Zombie Porter A vial filled with a strong spelling clear liquid, if poured on dead
An animated corpse with a large stack of boxes and chests ties to its flesh it renders it to ash and salt. The vial has enough uses for 10
hunched back. Can carry 20 STR worth of stuff (or twice that of a corpses. Recharged with the tears of a widow.
normal man). It will not fight and it smells like a corpse. A
45. Potion of Flowing Flesh 55. Pet Spider
this flesh colored potion when consumed ‘melts’ a person (and any This trained spider follows simple voice command and can create up
possessions on them) into a liquid. While under the effect they flow to a 50ft strand of silk per day that is strong enough to support the
as water and cannot perform any locomotion or speak. After a Short weight of a human. It must be kept and fed as a pet or will run
Rest they ‘solidify’ into their original form and vomit out the away.
original potion.
56. Bear Jelly
46. A Bottle of Deep Grog Pot of a greasy jelly that stinks of musk and grass. Scares off most
Jet black rum pulled from sunken ships from the Deep Waters. If small creatures and monsters but there is a 2-in-6 chance that
one gets drunk off of this liquor they can breathe underwater, until opening it will attract a bear (no matter where this jar is opened).
they are sober. Refreshed by placing a still beating fish heart inside, Recharged by filling it with honey and berries and waiting a day.
filling with rum, giving it a good shake and leaving it dry for at least
an hour. 61. Skull Lantern
This brass handle when inserted into the skull of a corpse will bun
51.Alchemical Tap like an electric lantern. This lantern cannot be extinguished except
A brass tap that when placed in an object will produce a liquid by the one who lit it (even by wind or submersion in water). It is
appropriate to that object. The tap is not immune to any effect of the powered by remains, burning at a rate of 1 hour per decade lived.
liquid (i.e. placing the tap in stone creates lava, but destroys the tap). While the light burns spirits, ghosts, and other immaterial creatures
cannot enter its light but become enraged by it.
52. Sharksuit
Fine armor made from sharkskin (Armor 1). If you consume a 62. Tiny Portable Brass Still
living fish while wearing it you can swim through water like a fish Makes a bottle of booze if given ingredients and placed over a lit fire
and can 'smell' underwater until you leave the water. for an hour. Explodes violently if shaken or moved during the
distillation process.
53. Light Shield
This bracer when exposed to sunlight for more than an hour can 63. A Snooty Unicorn
produce a shield (+1 Armor) that lasts for until the new dawn. If A unicorn that refuses all riders, has strict dietary restrictions, and
sundered the shield explodes in a blast of sunlight. rarely if ever leaves it stable. Can still heal and remove curses but is
a pompous ass about it.
54. A Single Coin of Occultium
The currency of the gods. One Occultium is worth roughly one 64. The Dragon Flag
minor miracle. Most divine beings will know that you have this on This banner when unfurled from a vehicle makes the vehicle appear
your person and may swoop in at opportune times to get you to as a dragon of a comparable size. When unfurled from a structure it
spend it. makes it appear as if a dragon in inhabiting said structure.
65. Self Rolling Barrel
This barrel is extra hard and has a lid that locks and unlock with a
command word. Another command word causes the barrel to roll to
its owner at a standard pace. This works both over land and water.

66. Coat of Arms


This brown-gray overcoat when worn can grow extra limbs at the
cost of eating a full meal. Up to six additional limbs can be grown
this way before the coat will need to be repaired (the repairs will
require the hair of a high ranking military figure). The limbs are
someone clumsy (disadvantage to any roll they do by themselves
and attacks with them are Impaired). They fall off the day after the
meal that created them was consumed and scurry away. If the user is
missing a limb the coat can be used to regrow the limb but must be
repaired after

You might also like