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Gungi Rulebook

A rulebook for gungi, from hunter x hunter
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0% found this document useful (0 votes)
26 views16 pages

Gungi Rulebook

A rulebook for gungi, from hunter x hunter
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF or read online on Scribd
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Gungi Rulebook About the "Gungi" Project This project is a product that has been created based on the depiction of Gungi in HUNTER x HUNTER, as interpreted by the development team. While we have tried to stay as faithful to the depictions in the original work as possible, there are also some parts where we have created our own rules so that it can be enjoyed by a wide range of people. After playing with the rules of this product, we would be delighted if everyone would feel free to play with their own interpretations. The development team sincerely hopes that Gungi will continue to evolve through everyone's various interpretations based on this product. How To Play Gungi This is a game where 2 players compete by taking turns moving pieces on the board. The player who captures the opponent's "Marshal first wins. The board has a 9x9 grid, and pieces are placed within the squares. There are 50 pieces in total, with each player starting with 25 pieces. Game Preparation First, decide whether you will play as black or white. Next, spread the board and place all 25 pieces of your color on the piece holders. Place the pieces with the characters facing up so your opponent can see them. (Preparation is different for “Beginner” and "Advanced" rules. See the following pages for details.) x25 Names and Movement of Pieces The game consists of 14 types and 25 pieces total. The movement range changes according to the height of a stack. Level 1 is light blue, level 2 is light blue & blue, level 3 is light blue, blue, and green. However, General (X) and Lieutenant General (*) have directions where they can move unlimited spaces (shown in red), and the number of levels doesn't affect this.) Basic Movement Basic Movement 1 space in all surrounding directions Unlimited spaces in horizontal directions, 1 space diagonally tenant General X ] Major General x 2 I Basic Movement Basic Movement 1 space horizontally, 1 space orthogonally and forward diagonally unlimited spaces diagonally 3 Names and Movement of Pieces | Basic Movement Basic Movement Basic Movement 1 space forward, backward, 2 spaces forward, 1 space 2 spaces forward or or forward diagonally diagonally forward, 1 space backward, 1 space left or backward right = @o on : : : Basic Movement Basic Movement Basic Movement 2spaces diagonally inall4 1 space forward, left, right, 1 space forward or directions or backwards diagonally backward Names and Movement of Pieces (Special Pieces) CI HH | Basic Movement Basic Movement 1 space left, right, or backward. 1 space backwards. Can jump to land 3 spaces forward, Can jump to land 2 spaces forward or diagonal forward, includi including over piece: ig over pieces. & Basic Movement Basic Movement 1 space diagonal backwards. 1 square diagonally forward Can jump to land 2 spaces forward, and 1 square backward. including over pieces. Note: For the special pieces "Cannon", "Musketeer", and “Archer”, they can jump over both friendly and enemy pieces ifthe stack helght ofthe pleces they jump over are the same or lower. Additionally, the range they ean jump increases based on the stack height. For example, when moving forward with the Cannon, at level 1 it can jump over 2 squares and land on the 3rd square ‘light blue), at level 2 it can jump over 3 squares and land on the blue square, and at level 3 it can jump ‘over 4 squares and land on the green square. However, at higher stack heights, the movement range of the lower stack heights are still valid. So as long as it jumps a minimum of 2 squares forward, a Cannon can advance to any square between 3-5 squares ahead, based on its stack height, 6 How To Play (initial setup and Piece Movement) Deciding Who Goes First Any player grabs one white piece and one black piece in their hands, then lightly opens their hands over the center of the board to drop them. The player whose piece lands closer to the center goes first. Uae ett) 9) After deciding who goes first, players alternately place one piece at a time within their first three rows of territory. During stacked up to three high. However, Marshal. If a player completes their hand, they declare "Done." Even i second player can continue thei when the second player declares "Done." Any remaining pieces can be used as hand pieces after the game begins. (Initial placement is different in Intro and Beginner rulesets. See the following pages for details.) Initial Territory (Black) (Example Setup) 987654321 OoOnnNoauahWnDnD — When placing pieces, the moves are read in the order of “Column-Row-Level-Piece.” For example, when stacking a Samurai from 4-8 onto a pawn at 4-7, it is read as 4-7-2 Samurai. Also, when adding a piece from your hand, it is read as "New". For example, when adding a Spy from your hand to position 4-7-2, it is read as "4-7-2 New Spy." Weiser Players take turns moving one piece at a time, starting with the first player. Once you release your finger from a piece, the move is complete, and you cannot move it again on that turn. Pieces other than the special pieces "Musketeer", and "Archer" cannot jump over other pieces. When an enemy piece is within your piece's movement range, you can choose to either capture it or stack on top of it. Captured pieces are removed from the game and cannot be used again. However, if the enemy piece is already stacked and has more layers than your piece, you cannot capture it nor stack on top of it. 2 Note: If a black pawn is one layer and a white pawn is two layers, the black pawn cannot capture or stack the white pawn. How To Play (stacking) You can stack your piece on top of another piece without capturing it. This can be performed on your own pieces, as well as your opponent's. The stacking limit is up to 3 high, and you can only stack upon pieces of the same level or lower. However, you cannot stack on top of a Marshall. yet cae) Movement Range of Stacked Pieces Only the topmost piece of a stack can be moved. Additionally, the movement range increases with the number of levels: for 2-high stacks, all possible movement directions get +1 square, and for 3-high stacks, they get +2 squares. Except for the special pieces "Cannon", "Musketeer", and "Archer", pieces cannot jump over other pieces in their movement path. bas i et A2-height or higher spear @) A2-height Archer ) can jump AB-height spy @) can stack can either capture or stack upon over the Knight @ and stack upon the a Itcan stack the pawn onto the pawn (4). It can stack or capture the 3 pawn in the orcapture the inthe upper right, but cannot reach upper right, but cannot reach the @ pawn on the left, the pawn In the upper left because there is a (@) pawn in because there is a 3-height @9)) its path pawn inits path Special pieces are not used in the intro ruleset. Only Archers are used in the beginner ruleset. Moving Stacked Pieces Only the topmost piece of a stack can be moved. Pieces that are underneath cannot move until the pieces above them are removed. 1 ly im ee mee Fe Fe Bete ee Coma On Ue ay Regardless of whether it's your piece or your opponent's piece, you can stack upon pieces that are stacked at the same height or lower than your piece. See LD Stacking a @)) ontoa @ Fe & | G K { Be Ce aCe ee Che to) The stack limit is 3 high. When capturing a 3-high piece, you capture all of the opponent's stacked pieces and only your pieces remain. For example, when capturing an opponent's 3-height €9) with your 3-high®, you capture 2 black pieces (levels 1 and 3), and stack your@)on the remaining white piece. When the @) moves to capture, only the topmost piece moves, as normal. eC aan Cy a} of A. # atx ote eS t sf Stack Limit for Intro through Intermediate Rulesetsis2. 9 How To Play (Placing "New" / Arata) Playing OSCR a Mele Pieces that were not used in the initial setup can be played from the player's hand on that player's turn. This is called placing a piece "New" (Arata). Placing "New" can be done with any piece in the player's hand, but it must be placed in the area between your most advanced piece and your edge of the board. After placing a piece, that piece cannot be moved in that turn, and the turn passes to the opponent. Placing "New" (Arata You can only place "New" on your own pieces. You cannot place "New" on top of opponent's pieces. When you are White © Can place "New" because it's your ‘own piece Cannot stack higher than 3 Ne Al. ST J SG cannot stack on top of a Commander SF Cannot place "New" because it's ‘opponent's piece aN © Can place "New" because it's your own piece n How To Play (Moving Special Pieces) How to Move the Cannon (es ict PMU Pee Bl The Cannon (#4), Musketeer (fi), and Archer (5) can jump over pieces on their movement path, but they can only jump over pieces that are the same stack height or lower. There is a piece @ in front of the Musketeer, but since it is the ® Cannon's Movement Range same height, it can jump over S o @ Musketeer's Movement Range There is a stack of 2 in front of the @ Archer, which is only height 1, so it cannot jump over. There are stacks 2 pieces tall and3 pieces tall in front of the non which is height 3, so it can jump over. The Cannon can also capture the Lieutenant General ® since it is the same height or lower. Using the Captain - Turncoat Rule If you stack a Captain onto your opponent's piece, and you have the oppo: color piece in your hand, you may swap your opponent's piece with your piece, and remove your opponent's piece from the board. This "turncoat" effect also applies to the level below the piece that was directly stacked upon. Turncoat can only be performed on the turn you attach a Captain to your opponent's piece. For example, if you stack upon an opponent's height 2 piece@ and you have the same piece in hand, you can make it into a height 3 piece ©). Because it's also possible to stack "New" upon your own piece (or @)), if you have that piece in hand, you can make it into a height 3 piece C)). LEE ie Ta Ae) Ge) @ i In this case, the pawn @ is removed from the game. The player who captures the opponent's Marshal first wins. The game is decided when either player's Marshal reaches a position of checkmate, where capture is unavoidable. The game can also be decided by resignation when one player judges that a comeback is impossible. eyed If the same board position is reached 4 times, the game is drawn, and should be replayed. 13 Ways to Enjoy Gungi (Rulesets) EEO GLCo cco Cn euro Ce eee) irr B ir Please enjoy with Initial Setup (), which has a 2-level stack limit, and no special pieces. In this ruleset, the Marshall cannot stack upon other pieces. a rrr) SSM eed on rr Ue eng ye Cee 2 No Please enjoy with Initial Setup @), which has a 2-level stack limit, and only Introduction Archers among the special pieces. In this ruleset, the Marshall cannot stack upon other pieces. 98765 432 1 OHAOHAWN = Hand Pieces Hand Pieces Fsyx2 + "HBlyx2 + Misx2 + sx] ee + Mifx2 + Fux + Ux] 1x1 Unused Pieces Unused Pieces VYy + Ws + "FB sx2 > "By ds > "Aa + Rs rae eS SUSU uk Lc Cod Ly 3 Ey Yes PET] aCe et Ce Cee All Ey ca Set Contents 4 paced [Standard Version] [High End Version| - 50 pieces (25 white, 25 black) - 50 pieces (25 white, 25 black) - 1 Gungi Board -1Gungi Board Om - 2 Piece Placement Mats - 2 Piece Placement Mats - 1 Gungi Rulebook - 2 Piece Cases - 2 Piece Movement Charts -1Gungi Rulebook - 2 Piece Movement Charts 2 Players - Index Precautions For Use @ Do not use this product for anything other than its intended purpose. mall children should play with adults or within sight of them. lease be careful not to lick or chew the pieces as there is a risk of choking. @ Do not throw or swing this product. This may cause damage or injury. @ Do not handle this product roughly. This may cause damage. @ The transparent bag is packaging material, so please discard it immediately after opening. 4 Minute How To Play Video Contact: Universal Music Japan Customer Service Center TEL:0870-044-088 (Main) Monday to Friday 10:00 to 18:00 “Excluding holidays STAFF Planning: Fujita Kei (Universal Music Japan) and instruction manual design: Makino Naoki (Kami Art Co., Ltd.) ion: Shueisha/HUNTER x HUNTER Anime Production Committee Rules: HUNTER x HUNTER Gungi development team Promotion cooperation: Yamagata Arcadia Editorial Company/Tankyu Gakkai 15 cen ey |

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