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A rulebook for gungi, from hunter x hunter
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Gungi RulebookAbout the "Gungi" Project
 
This project is a product that has been created based on the depiction of Gungi
in HUNTER x HUNTER, as interpreted by the development team. While we have
tried to stay as faithful to the depictions in the original work as possible, there
are also some parts where we have created our own rules so that it can be
enjoyed by a wide range of people.
After playing with the rules of this product, we would be delighted if everyone
would feel free to play with their own interpretations. The development team
sincerely hopes that Gungi will continue to evolve through everyone's various
interpretations based on this product.
 
 
How To Play Gungi
This is a game where 2 players compete by taking turns moving
pieces on the board. The player who captures the opponent's
"Marshal first wins.
The board has a 9x9 grid, and pieces are placed within the
squares. There are 50 pieces in total, with each player starting
with 25 pieces.
Game Preparation
First, decide whether you will play as black or white.
Next, spread the board and place all 25 pieces of your color on the piece holders.
Place the pieces with the characters facing up so your opponent can see them.
(Preparation is different for “Beginner” and "Advanced" rules. See the following pages for details.)
 
 
x25Names and Movement of Pieces
The game consists of 14 types and 25 pieces total.
The movement range changes according to the height of a stack.
Level 1 is light blue, level 2 is light blue & blue, level 3 is light blue, blue, and green.
However, General (X) and Lieutenant General (*) have directions where they can
move unlimited spaces (shown in red), and the number of levels doesn't affect
this.)
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Basic Movement Basic Movement
1 space in all surrounding directions Unlimited spaces in horizontal directions,
1 space diagonally
 
tenant General X ] Major General x 2
 
 
 
 
 
 
 
I
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Basic Movement Basic Movement
1 space horizontally, 1 space orthogonally and forward diagonally
unlimited spaces diagonally
3Names and Movement of Pieces
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
|
 
Basic Movement Basic Movement Basic Movement
1 space forward, backward, 2 spaces forward, 1 space 2 spaces forward or
or forward diagonally diagonally forward, 1 space backward, 1 space left or
backward right
= @o on
 
 
 
: : :
 
 
 
 
 
 
 
 
 
Basic Movement Basic Movement Basic Movement
2spaces diagonally inall4 1 space forward, left, right, 1 space forward or
directions or backwards diagonally backwardNames and Movement of Pieces (Special Pieces)
 
 
 
 
 
 
CI HH |
 
 
 
 
 
 
Basic Movement Basic Movement
1 space left, right, or backward. 1 space backwards.
Can jump to land 3 spaces forward, Can jump to land 2 spaces forward or
diagonal forward, includi
  
including over piece: ig over pieces.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
&
Basic Movement Basic Movement
1 space diagonal backwards. 1 square diagonally forward
Can jump to land 2 spaces forward, and 1 square backward.
including over pieces.
Note:
For the special pieces "Cannon", "Musketeer", and “Archer”, they can jump over both friendly and enemy pieces
 
ifthe stack helght ofthe pleces they jump over are the same or lower. Additionally, the range they ean jump
increases based on the stack height.
For example, when moving forward with the Cannon, at level 1 it can jump over 2 squares and land on the 3rd
square ‘light blue), at level 2 it can jump over 3 squares and land on the blue square, and at level 3 it can jump
‘over 4 squares and land on the green square.
However, at higher stack heights, the movement range of the lower stack heights are still valid. So as long as it
jumps a minimum of 2 squares forward, a Cannon can advance to any square between 3-5 squares ahead, based
on its stack height,6
How To Play (initial setup and Piece Movement)
Deciding Who Goes First
Any player grabs one white piece and one black piece in their hands, then
lightly opens their hands over the center of the board to drop them. The
player whose piece lands closer to the center goes first.
Uae ett) 9)
After deciding who goes first, players alternately place one piece at a time
within their first three rows of territory. During
stacked up to three high. However,
Marshal. If a player completes their
hand, they declare "Done." Even i
second player can continue thei
when the second player declares "Done." Any remaining pieces can be used
as hand pieces after the game begins.
(Initial placement is different in Intro and Beginner rulesets. See the following pages for details.)
 
 
 
 
 
 
  
 
Initial Territory (Black)
(Example Setup) 987654321
 
  
 
 
 
 
 
 
 
OoOnnNoauahWnDnD —
 
 
 
When placing pieces, the moves are read in the order of
“Column-Row-Level-Piece.” For example, when stacking a Samurai from 4-8
onto a pawn at 4-7, it is read as 4-7-2 Samurai.
Also, when adding a piece from your hand, it is read as "New".
For example, when adding a Spy from your hand to position 4-7-2, it is read
as "4-7-2 New Spy."Weiser
Players take turns moving one piece at a time, starting with the first player.
Once you release your finger from a piece, the move is complete, and you
cannot move it again on that turn. Pieces other than the special pieces
"Musketeer", and "Archer" cannot jump over other pieces.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
When an enemy piece is within your piece's movement range, you can
choose to either capture it or stack on top of it. Captured pieces are
removed from the game and cannot be used again.
However, if the enemy piece is already stacked and has more layers than
your piece, you cannot capture it nor stack on top of it.
 
 
 
 
 
 
2 Note: If a black pawn is one layer
and a white pawn is two layers, the
black pawn cannot capture or stack
the white pawn.How To Play (stacking)
You can stack your piece on top of another piece without capturing it. This can
be performed on your own pieces, as well as your opponent's. The stacking
limit is up to 3 high, and you can only stack upon pieces of the same level or
lower. However, you cannot stack on top of a Marshall.
yet cae)
 
 
 
 
 
 
 
Movement Range of Stacked Pieces
Only the topmost piece of a stack can be moved. Additionally, the
movement range increases with the number of levels: for 2-high stacks, all
possible movement directions get +1 square, and for 3-high stacks, they get
+2 squares. Except for the special pieces "Cannon", "Musketeer", and
"Archer", pieces cannot jump over other pieces in their movement path.
 
   
 
 
 
 
 
  
 
 
 
   
 
 
 
 
 
 
 
bas i et
  
 
     
  
A2-height or higher spear @) A2-height Archer ) can jump AB-height spy @) can stack
can either capture or stack upon over the Knight @ and stack upon the a Itcan stack
the pawn onto the pawn (4). It can stack or capture the 3 pawn in the
orcapture the inthe upper right, but cannot reach
upper right, but cannot reach the @ pawn on the left,
the pawn In the upper left because there is a (@) pawn in
because there is a 3-height @9)) its path
pawn inits path
Special pieces are not used in the intro ruleset. Only Archers are
used in the beginner ruleset.Moving Stacked Pieces
Only the topmost piece of a stack can be moved. Pieces that are underneath
cannot move until the pieces above them are removed.
1 ly
im ee mee
Fe Fe
Bete ee Coma On Ue ay
Regardless of whether it's your piece or your opponent's piece, you can stack
upon pieces that are stacked at the same height or lower than your piece.
See LD Stacking a @)) ontoa @
Fe
&
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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G
 
 
K
{
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Be Ce aCe ee Che to)
The stack limit is 3 high. When capturing a 3-high piece, you capture all of the
opponent's stacked pieces and only your pieces remain. For example, when
capturing an opponent's 3-height €9) with your 3-high®, you capture 2
black pieces (levels 1 and 3), and stack your@)on the remaining white piece.
When the @) moves to capture, only the topmost piece moves, as normal.
eC aan Cy
a}
 
 
 
of A.
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atx ote
 
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t
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
sf Stack Limit for Intro through Intermediate Rulesetsis2. 9How To Play (Placing "New" / Arata)
Playing OSCR a Mele
Pieces that were not used in the initial setup can be played from the player's
hand on that player's turn. This is called placing a piece "New" (Arata).
Placing "New" can be done with any piece in the player's hand, but it must be
placed in the area between your most advanced piece and your edge of the
board. After placing a piece, that piece cannot be moved in that turn, and the
turn passes to the opponent.Placing "New" (Arata
You can only place "New" on your own pieces. You cannot place "New" on
top of opponent's pieces.
When you are White
© Can place "New" because it's your
‘own piece
Cannot stack
higher than 3
Ne
Al.
ST
 
J
SG cannot stack on top of a Commander
SF Cannot place "New" because it's
‘opponent's piece
aN
© Can place "New" because
it's your own piece
nHow To Play (Moving Special Pieces)
How to Move the Cannon (es ict PMU Pee Bl
The Cannon (#4), Musketeer (fi), and Archer (5) can jump over pieces on
their movement path, but they can only jump over pieces that are the same
stack height or lower.
    
There is a piece @ in front of the
 
 
Musketeer, but since it is the ® Cannon's Movement Range
same height, it can jump over
S o
  
 
 
 
@ Musketeer's
Movement Range
 
 
 
 
 
 
 
 
 
 
 
 
There is a stack of 2 in front of the
@ Archer, which is only height 1,
so it cannot jump over. There are stacks 2 pieces tall and3
pieces tall in front of the non
which is height 3, so it can jump over. The
Cannon can also capture the Lieutenant
General ® since it is the same height or
lower.Using the Captain - Turncoat Rule
If you stack a Captain onto your opponent's piece, and you have the oppo:
color piece in your hand, you may swap your opponent's piece with your piece,
and remove your opponent's piece from the board. This "turncoat" effect also
applies to the level below the piece that was directly stacked upon. Turncoat
can only be performed on the turn you attach a Captain to your opponent's
piece.
For example, if you stack upon an opponent's height 2 piece@ and you have
the same piece in hand, you can make it into a height 3 piece ©). Because it's
also possible to stack "New" upon your own piece (or @)), if you have that
piece in hand, you can make it into a height 3 piece C)).
LEE ie Ta Ae)
  
 
 
 
Ge)
@
 
 
 
 
 
 
 
 
 
 
i In this case, the pawn @ is
removed from the game.
 
 
The player who captures the opponent's Marshal first wins. The game is
decided when either player's Marshal reaches a position of checkmate,
where capture is unavoidable. The game can also be decided by resignation
when one player judges that a comeback is impossible.
eyed
If the same board position is reached 4 times, the game is drawn, and should
be replayed.
13Ways to Enjoy Gungi (Rulesets)
EEO GLCo cco Cn euro
Ce eee) irr B ir
Please enjoy with Initial Setup (), which has a 2-level stack limit, and no
special pieces. In this ruleset, the Marshall cannot stack upon other pieces.
a rrr) SSM eed on rr Ue
eng ye Cee 2 No
Please enjoy with Initial Setup @), which has a 2-level stack limit, and only
Introduction
 
Archers among the special pieces. In this ruleset, the Marshall cannot stack
upon other pieces.
98765 432 1
 
 
 
 
 
 
 
OHAOHAWN =
 
 
 
 
 
 
Hand Pieces Hand Pieces
Fsyx2 + "HBlyx2 + Misx2 + sx] ee + Mifx2 + Fux + Ux]
1x1
Unused Pieces
Unused Pieces
VYy + Ws + "FB sx2 > "By
ds > "Aa + Rs
 
 
 
 
 
 
rae eS SUSU uk Lc Cod
Ly 3
Ey Yes
PET]
aCe et Ce Cee
All Ey caSet Contents
4 paced
[Standard Version] [High End Version|
- 50 pieces (25 white, 25 black) - 50 pieces (25 white, 25 black)
- 1 Gungi Board -1Gungi Board Om
- 2 Piece Placement Mats - 2 Piece Placement Mats
- 1 Gungi Rulebook - 2 Piece Cases
- 2 Piece Movement Charts -1Gungi Rulebook
- 2 Piece Movement Charts 2 Players
- Index
 
 
 
 
Precautions For Use
 
@ Do not use this product for anything other than its intended purpose.
mall children should play with adults or within sight of them.
lease be careful not to lick or chew the pieces as there is a risk of choking.
@ Do not throw or swing this product. This may cause damage or injury.
@ Do not handle this product roughly. This may cause damage.
@ The transparent bag is packaging material, so please discard it immediately
after opening.
 
 
 
4 Minute
How To Play
Video Contact:
Universal Music Japan Customer Service Center
TEL:0870-044-088 (Main) Monday to Friday 10:00 to 18:00 “Excluding holidays
 
 
 
STAFF
Planning: Fujita Kei (Universal Music Japan)
and instruction manual design: Makino Naoki (Kami Art Co., Ltd.)
ion: Shueisha/HUNTER x HUNTER Anime Production Committee
Rules: HUNTER x HUNTER Gungi development team
Promotion cooperation: Yamagata Arcadia Editorial Company/Tankyu Gakkai
  
 
 
15cen ey |