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Imperio!

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Sergio Burgos
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0% found this document useful (0 votes)
11 views2 pages

Imperio!

Uploaded by

Sergio Burgos
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Firefox about:srcdocFirefox about:srcdoc

95 PTS 2 CASTING DICE 1 DISPEL DICE BATTLE WIZARD 80 PTS 0 CASTING DICE 0 DISPEL DICE HANDGUNNERS

Battle Wizard 4 3 3 3 3 2 3 1 7 10x Handgunners

Hand Weapon CC only As User Handgunner 4 3 3 3 3 1 3 1 7


Characters, Heroes
Empire handgun 24" 4 Move•or•fire; armour piercing, First volley
76 PTS 2 CASTING DICE 2 DISPEL DICE CAPTAIN Hand Weapon CC only As User
First Volley
Captain 4 5 5 4 4 2 5 3 8
Warhorse 8 3 0 3 3 1 3 1 5 Core

139 PTS 0 CASTING DICE 0 DISPEL DICE KNIGHTLY ORDERS


Hand Weapon CC only As User
Lance +2S on charge Mounted models only. 5x Knight

Full Plate Armour 4+ Knight 4 4 3 3 3 1 3 1 8


Barding +1 Warhorse 8 3 0 3 3 1 3 1 5
Full Plate Armour

Characters, General, Heroes Barding +1


Full Plate Armour 4+
100 PTS 0 CASTING DICE 0 DISPEL DICE GREAT CANNON Shield -1 SV, -2SV with HW

Canon - - - - 7 3 - - - Hand Weapon CC only As User


Crew 4 3 3 3 3 1 3 1 7 Lance +2S on charge Mounted models only.
Full Plate Armour
Hand Weapon CC only As User
Core
Special
130 PTS 0 CASTING DICE 0 DISPEL DICE SPEARMEN
130 PTS 0 CASTING DICE 0 DISPEL DICE HALBERDIERS

15x Spearmen
15x Halberdiers

Spearmen 4 3 3 3 3 1 3 1 7
Halberdier 4 3 3 3 3 1 3 1 7
Sergeant 4 3 3 3 3 1 3 2 7
Sergeant 4 3 3 3 3 1 3 2 7

Hand Weapon CC only As User


Halberd CC only As User +1 Requires 2 Hands
Spears (Infantry) - As user May fight in two ranks
Hand Weapon CC only As User

Light Armour 6+
Light Armour 6+
Shield -1 SV, -2SV with HW
Shield -1 SV, -2SV with HW
Core
Core

Selection Rules
First Volley:
Being extremely temperamental pieces of technology, Empire handguns are more effective the first time they
are fired. To represent this, the first time Empire handguns are fired they have an extra 1d6" maximum range
(make one roll for each unit firing, before measuring the range to the intended target). Their short range is
not affected and remains 12", regardless of their maximum range in the first volley.

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Firefox about:srcdoc

Full Plate Armour:


Such all enclosing suits of armour, as worn by the Templars, were crafted by Dwarven smiths and are kept in
great honour in the armouries of the Emperor and the Knightly Orders. These suits of armour are very rare,
but undoubtedly offer the best protection available to the warriors of Mankind.
Rules: Full plate armour gives a 4+ armour save.

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