Notes 2024
Notes 2024
What is Sound?
Sound is a type of energy that travels through a medium (such as air, water, or
solids) as a mechanical wave resulting from the vibration of particles within that
medium. Unlike electromagnetic waves (like light), sound waves require a material
medium to propagate and cannot travel through a vacuum.
Key Characteristics:
Properties of Sound
Understanding the properties of sound helps in analyzing how it behaves, how it's
perceived, and how it can be manipulated for various applications.
1. Frequency
2. Amplitude
4. Speed
5. Phase
• Definition: The position of a point within the sound wave cycle at a given
time, usually measured in degrees (0° to 360°).
• Impact: Phase differences between multiple sound waves can lead to
constructive interference (amplification) or destructive interference
(cancellation), affecting the overall sound quality.
7. Duration
1. Source Vibration: A sound starts with a vibrating source (e.g., a guitar string,
vocal cords) that moves particles in the surrounding medium.
2. Particle Interaction: These vibrating particles push and pull adjacent
particles, creating regions of compression (high pressure) and rarefaction (low
pressure).
3. Wave Propagation: This pattern of compressions and rarefactions moves
through the medium as a wave.
4. Reception: When the sound wave reaches a receiver (e.g., human ear), it
causes the eardrum to vibrate, which the brain interprets as sound.
• Solids: Sound travels fastest due to closely packed particles facilitating rapid
transmission.
• Liquids: Slower than solids but faster than gases; useful for underwater
communication and sonar.
• Gases: Slowest medium for sound; variability in temperature and pressure
can affect sound speed and quality.
Note: Sound cannot travel through a vacuum because there are no particles to
transmit the vibrations.
The human auditory system is adept at detecting and interpreting sound waves,
allowing us to perceive and respond to our environment. Key aspects include:
Sound in the physical world is continuous and varies smoothly over time. This
continuous waveform is known as an analog signal. An ADC converts this analog
sound signal into a series of discrete digital values that approximate the original
waveform.
1. Sampling
2. Quantization
3. Encoding
Applications of AD Conversion
Challenges in AD Conversion
• Aliasing: When the sampling rate is too low, high frequencies can appear as
lower frequencies in the digital recording, causing distortion. Anti-aliasing
filters are often used before sampling to remove frequencies that could cause
aliasing.
• Latency: The time delay introduced during conversion can be an issue in
real-time applications, like live sound or video streaming.
1. Dynamic Microphones
Working Principle:
When this diaphragm vibrates because it responds to incoming sound waves, the
coils on the diaphragm will move away and get closer to the magnet quickly, in other
words vibrating. It follows the sound waves it receives. This event certainly creates
an electric current in the coil and is later transferred to the microphone cable.
In general, the configuration is as in the image below:
FUN FACTS:
The speaker can be used as a microphone and vice versa, the microphone can be
used as a speaker, BUT of course the sound will be very bad because its use is not
in accordance with the design.
Key Characteristics:
• Durability: Dynamic mics are robust and can withstand high sound pressure
levels, making them ideal for loud sound sources.
• No External Power Needed: They do not require external power, as they
generate their own signal.
• Less Sensitive: Dynamic microphones are generally less sensitive to high
frequencies and subtle sound details than condensers, making them ideal for
situations where background noise is an issue.
• Lower Output: They typically produce a lower output signal compared to
condensers, often needing pre-amplification.
Typical Uses:
• Live Sound: Often used for live performances due to their durability and
resistance to feedback.
• Loud Sound Sources: Suitable for recording loud instruments, such as
drums (especially snares and toms), guitar amplifiers, and brass instruments.
• Vocals: They’re commonly used for live vocal performances and certain
studio applications.
Examples:
2. Condenser Microphones
Working
When a sound wave hits the diaphragm, the distance between the two
plates changes which produces a change in an electrical characteristic
called capacitance. It is the variation of the spacing, due to the motion
of the diaphragm relative to the fixed backplate, which produces the
electrical signal corresponding to the sound picked up.
Figure 2 - A diagram showing how a diaphragm and backplate create a
capacitor
Key Characteristics:
Typical Uses:
Examples:
• Neumann U87, Audio-Technica AT2020, AKG C414, Rode NT1.
Comparison Summary
The choice between dynamic and condenser microphones largely depends on the
recording environment and the type of sound source:
1. Omnidirectional
Description:
Characteristics:
Common Uses:
2. Cardioid
Description:
• Cardioid microphones are most sensitive to sound coming from the front and
have a heart-shaped (cardioid) pickup pattern.
• They pick up less sound from the sides and almost none from the rear, which
reduces background noise and feedback.
Characteristics:
• Focused Pickup: Ideal for isolating sound sources directly in front of the mic.
• Moderate Proximity Effect: When the source is close, the mic captures a
warmer, bass-enhanced sound due to the proximity effect.
Common Uses:
Characteristics:
• Greater Isolation: Their tight pickup patterns help isolate the sound source
more effectively, reducing off-axis noise.
• Increased Rear Pickup: The tradeoff for more forward focus is sensitivity to
some sounds coming from directly behind the mic.
Common Uses:
• Film and Stage Production: Excellent for boom mics and lavalier mics in
film, where focused sound capture is crucial.
• Live Performances: Often used for close-miking drums, guitar amps, and
other loud sources that need isolation from surrounding instruments.
• Podcasts in Noisy Environments: Can help reduce ambient noise when
background sounds are problematic.
4. Bidirectional (Figure-8)
Description:
• Bidirectional or figure-8 microphones capture sound from the front and back
but reject sound from the sides.
• This pattern resembles a "figure 8" shape and is characteristic of many ribbon
and condenser microphones.
Characteristics:
• Dual Pickup Areas: Ideal for picking up two sources directly on either side of
the mic.
• Natural Sound Reproduction: Figure-8 patterns tend to produce a natural,
balanced sound and are often used in high-quality studio settings.
Common Uses:
• Interviews and Duets: Perfect for placing two people facing each other on
either side of the mic.
• Mid-Side Recording: Often used in stereo recording techniques, where the
figure-8 mic captures ambient sound while a cardioid mic captures the central
source.
• Room and Ambient Recording: Great for capturing reflections and room
sound, especially in controlled environments like studios.
1. Microphones
3. Headphones
• Low Frequencies (20 Hz - 250 Hz): Known as the bass range, responsible
for the "depth" and "thump" in music. Sub-bass (20–60 Hz) often requires
larger drivers to reproduce accurately.
• Midrange (250 Hz - 4,000 Hz): The midrange is where most of the vocal,
instrument, and dialog information sits. A well-balanced midrange response is
essential for clarity and presence.
• High Frequencies (4,000 Hz - 20,000 Hz): Also known as the treble range,
these frequencies add "brightness," "air," and "detail." Studio monitors and
headphones that accurately capture high frequencies help ensure mixes have
enough clarity and sparkle.
1. Unbalanced Cables
Structure:
Drawbacks:
• Susceptibility to Noise: Since the ground wire serves as both a return path
and shield, unbalanced cables are more prone to picking up hum, buzz, and
other electrical interference, especially over long distances.
• Length Limitation: Unbalanced cables generally should not exceed about
15–20 feet (5–6 meters) because they can pick up noise beyond this range.
Common Uses:
2. Balanced Cables
Structure:
• In a balanced cable, the audio signal is sent in two copies: one on the hot wire
and an inverted copy on the cold wire.
• When the signal reaches the receiving end, the cold signal is flipped back to
match the hot signal. This flipping cancels out any noise or interference that
both conductors picked up along the way, resulting in a clean signal.
Advantages:
Common Uses:
• Unbalanced Cables are suitable for short connections where noise isn’t a
concern, such as connecting electric guitars to nearby amplifiers or consumer
audio systems.
• Balanced Cables are the best choice for long cable runs, especially in
environments with potential interference, such as live sound, recording
studios, and professional audio setups.
In some cases, you may need to connect balanced and unbalanced equipment.
Here’s what to consider:
• Direct Box (DI Box): Converts an unbalanced instrument signal (e.g., electric
guitar) to a balanced signal, allowing for long cable runs and reduced noise.
• Adapters and Converters: Some devices can adapt between balanced and
unbalanced signals, but it’s important to note that plugging a balanced cable
into unbalanced equipment or vice versa can sometimes lead to signal loss or
noise issues.
The proximity effect is an audio phenomenon that occurs when a sound
source (like a vocalist or instrument) is very close to a microphone, resulting in an
increase in bass or low-frequency response. This effect is particularly noticeable in
directional microphones (such as cardioid, supercardioid, and bidirectional
microphones), while omnidirectional microphones typically do not exhibit this
effect.
• Vocalists often use proximity effect to add a richer, warmer quality to their
voice. By positioning themselves close to the mic, they can make their voice
sound fuller, which is especially desirable in radio, podcasts, and some
singing styles.
2. Instrument Recording
• For certain instruments, especially those with bass elements (like double bass
or kick drum), proximity effect can be used to bring out the low-end
frequencies and make the sound feel more powerful.
• Distance Control: Engineers can adjust the distance between the sound
source and microphone to control the level of bass boost. Closer proximity
enhances bass, while moving further away reduces it.
• High-Pass Filters: When proximity effect causes excessive bass or
muddiness, engineers often use a high-pass filter to cut the low frequencies
and balance the sound.
• Pop Filters: Since close-miking increases sensitivity to "popping" sounds
from plosive consonants (like "P" and "B"), using a pop filter can help reduce
unwanted noise while taking advantage of the proximity effect.
Situations Where Proximity Effect is Unwanted
In some cases, the proximity effect can add too much bass, causing muddiness or
making the sound less clear. Examples include:
• Choirs and Orchestras: When recording large groups, the proximity effect is
typically undesirable, as it can affect clarity and balance.
• Ambient Recording: In applications where a natural, full-range sound is
desired (like in environmental or room recordings), the proximity effect is
generally avoided.
DAW stands for Digital Audio Workstation. It's software used to record, edit,
produce, and mix audio files. DAWs are essential tools in modern music production,
used by everyone from bedroom producers to professional recording studios. They
provide a digital environment where you can combine various elements like
instruments, effects, MIDI (Musical Instrument Digital Interface) data, and audio
tracks to create complete compositions.
Here’s a quick breakdown of key features and functions that DAWs offer:
Popular DAWs
• Ableton Live: Popular for electronic music production and live performances.
• FL Studio: Known for its user-friendly interface and popularity with hip-hop and EDM
producers.
• Logic Pro: Exclusive to macOS, favored by many for its powerful editing tools and
high-quality built-in sounds.
• Pro Tools: Common in professional studios, especially for recording and audio
engineering.
• Cubase: Used for a variety of genres and highly versatile.
DAWs have democratized music production, making it possible for people to create
professional-level music from their own homes. They enable flexibility and creative
control over the entire music production process, replacing the need for massive
analog recording setups that studios relied on in the past.
MIDI stands for Musical Instrument Digital Interface. It's a technical standard
that allows electronic musical instruments, computers, and other equipment to
communicate with each other. Introduced in the early 1980s, MIDI doesn’t carry
actual audio data; instead, it transmits digital information about how music
should be played. This makes it incredibly useful for creating, editing, and
performing music.
Here's how MIDI works and why it’s important in music production:
1. Note Information: MIDI can capture when a note is played, its pitch, velocity
(how hard a key is pressed), duration, and more. This data can be translated
into sound by a synthesizer or virtual instrument.
2. Control Information: MIDI can send other data, such as changes in volume,
panning (left or right placement in the stereo field), modulation (for effects like
vibrato), and other parameters that help shape the sound.
3. Timing Information: MIDI can keep track of tempo and timing, allowing
multiple instruments and devices to stay in sync, which is essential for live
performance or recording.
MIDI data is created when you use a MIDI-compatible device (like a MIDI keyboard
or drum pad) or enter notes manually in a DAW. This data is then read by a software
instrument or sound module, which generates the actual audio.
Advantages of MIDI
• File Size: MIDI files are very small because they contain only performance data, not
actual audio.
• Flexibility: MIDI data can trigger any compatible instrument or sound, making it
highly versatile.
• Cross-Compatibility: MIDI has remained a universal standard for decades, so MIDI
files can be used across various devices and software.
MIDI Controllers
Devices like MIDI keyboards, pads, and drum machines are used to send MIDI
signals, allowing musicians to control virtual instruments or synthesizers with real-
time performance.
In short, MIDI is a powerful and efficient way to compose, arrange, and perform
music in a digital environment, enabling almost limitless possibilities in music
creation and manipulation.
1. Vocals: Vocals are often recorded in mono because the voice is a single sound
source, and mono makes it easier to place the vocal centrally in the mix.
2. Single-Source Instruments: Instruments like guitars, basses, and some percussion
are commonly recorded in mono. Recording in mono ensures that the sound sits
cleanly in the mix without unnecessary stereo spread.
3. Drum Kit Elements: Individual drum kit elements, like the kick, snare, and toms, are
typically recorded in mono, then panned within the stereo field during mixing for a
fuller drum sound.
1. Set Up Your DAW: In your DAW, create a mono audio track instead of a
stereo one. This setting will depend on your DAW, but most have an option
when you create a new track or configure the track input.
2. Connect Your Microphone or Instrument: Use a mono microphone or direct
input (DI) for recording. Connect it to a single input on your audio interface.
3. Select the Input: Assign the appropriate input channel (e.g., input 1 or input
2) on your audio interface to the mono track in your DAW.
4. Record: Hit record, and your DAW will capture the audio in one channel.
During playback, the sound will typically play through both speakers, but it will
be centered, as it lacks a stereo image.
Benefits of Mono Recording
• Focus and Clarity: Mono recordings are often clearer and less cluttered in a mix,
especially for single-source sounds.
• Better Control in the Mix: A mono track can be panned left or right, giving you
control over its position without interfering with stereo imaging.
• Reduced File Size: Mono recordings require less data than stereo, which can be
useful for large projects.
Once recorded in mono, you can still create a rich stereo mix by panning mono
tracks across the stereo field, using effects like reverb and delay, or duplicating and
processing tracks to simulate a wider stereo sound.
Mono recording is an essential technique in DAWs, helping you build focused, clear
mixes.
1. Computer
• The computer is the core of a modern studio, as it runs the DAW and other
production software.
• Requirements: Look for a computer with a fast processor (Intel i5 or above,
or an equivalent AMD), ample RAM (at least 8 GB, ideally 16 GB or more),
and a solid-state drive (SSD) for faster loading and storage.
• A DAW is software used for recording, editing, mixing, and mastering audio.
• Popular DAWs: Ableton Live, FL Studio, Logic Pro (Mac-only), Pro Tools,
Cubase, and Reaper. Choose a DAW based on your preferred workflow,
music style, and features.
3. Audio Interface
• The audio interface connects instruments, microphones, and other audio
sources to your computer, converting analog signals to digital for recording
and playback.
• Considerations: Look for an interface with high-quality preamps, low-latency
monitoring, and the number of inputs/outputs you’ll need.
• Popular Options: Focusrite Scarlett series, Universal Audio Apollo series,
PreSonus AudioBox, MOTU M2, and Audient iD4.
4. Microphone
5. Headphones
6. Studio Monitors
7. MIDI Controller
• A MIDI controller is a keyboard or pad controller that enables you to play and
input notes for virtual instruments.
• Popular Options: Novation Launchkey, Akai MPK Mini, Arturia KeyLab, and
Native Instruments Komplete Kontrol series.
• XLR cables for microphones, TRS cables for connecting monitors, and
instrument cables for guitars or other instruments.
• Stands: Microphone stands, possibly a laptop or monitor stand, and isolation
pads for monitors.
9. Acoustic Treatment
• Acoustic panels and bass traps help control sound reflections, reduce echo,
and create a balanced listening environment.
• Considerations: Focus on treating walls around your mixing area and behind
monitors.
• A hard drive or SSD with at least 1TB is useful for storing projects, samples,
and backup files.
• External drives also reduce the load on your computer’s main drive, improving
performance.
Equalizers (EQs) are audio processing tools used to adjust the balance
between different frequency components in an audio signal. EQs are essential in
music production and sound engineering, as they allow you to sculpt the tone of
individual sounds, instruments, or entire mixes. By boosting or cutting specific
frequency ranges, EQs can help enhance clarity, remove unwanted noise, and
create a balanced mix.
Types of Equalizers
There are several types of EQs, each with unique controls and uses:
1. Graphic Equalizer
o Graphic EQs display frequency bands as sliders, giving a “graph” of
frequency adjustments. Each slider represents a specific frequency
band, allowing you to boost or cut each band individually.
o Use: Common in live sound and quick tonal adjustments.
o Example: A 31-band graphic EQ (often found in PA systems) where
each band controls a narrow frequency range.
2. Parametric Equalizer
o Parametric EQs are versatile and provide control over three main
parameters for each frequency band:
▪ Frequency: Determines the specific frequency to be adjusted.
▪ Gain: Controls how much boost or cut is applied to the selected
frequency.
▪ Q (Bandwidth): Adjusts the width of the frequency range
affected, with a higher Q affecting a narrower band and a lower
Q affecting a wider band.
o Use: Common in studio settings for detailed frequency control.
o Example: Most DAWs come with parametric EQs, such as Pro Tools’
EQ III or Logic Pro’s Channel EQ.
3. Shelving Equalizer
o Shelving EQs boost or cut frequencies starting from a set point and
continuing to the end of the frequency spectrum.
o Low Shelf: Affects frequencies from the set point down to the lowest
frequencies (bass).
o High Shelf: Affects frequencies from the set point up to the highest
frequencies (treble).
o Use: Shelving EQs are useful for broad tonal adjustments, like adding
brightness or warmth.
o Example: Boosting high frequencies on vocals or cutting low
frequencies on guitars.
4. Low-Pass and High-Pass Filters
o Low-Pass Filter (LPF): Allows low frequencies to pass through while
reducing or cutting higher frequencies above a set cutoff.
o High-Pass Filter (HPF): Allows high frequencies to pass through while
reducing or cutting lower frequencies below a set cutoff.
o Use: Often used to remove unwanted rumble (with HPF) or high-
frequency noise (with LPF). HPFs are also frequently applied to non-
bass instruments to clear up the low end for bass and kick.
o Example: Cutting low frequencies from a vocal track to reduce low-end
muddiness.
5. Dynamic Equalizer
o A dynamic EQ adjusts frequency levels based on the amplitude of the
incoming audio signal, much like a compressor but targeting specific
frequencies.
o Use: Great for tackling issues that only appear at certain times, like
resonant peaks in a vocal or bass booms.
o Example: Waves F6 or FabFilter Pro-Q 3, which provide dynamic EQ
features.
6. Notch Filter
o A notch filter cuts a very narrow band of frequencies. It’s often used to
remove specific unwanted sounds, like hums, resonances, or
feedback.
o Use: Useful for eliminating problematic frequencies without affecting
other parts of the sound.
o Example: Removing a 60 Hz hum caused by electrical interference.
• Sub-bass (20–60 Hz): Adds depth and rumble but can easily cause
muddiness if overused.
• Bass (60–250 Hz): Adds body and warmth to kick drums and bass
instruments; too much can make the sound boomy.
• Low Mids (250–500 Hz): Important for the fullness of many instruments;
excessive low mids can sound boxy.
• Mids (500–2 kHz): Enhances clarity and body; too much can make audio
sound harsh or nasal.
• Upper Mids (2–5 kHz): Adds presence and attack; useful for vocals, guitars,
and drums.
• Highs (5–10 kHz): Adds brightness and air; boosting can make the sound
sparkle, but too much can be harsh.
• Ultra Highs (10–20 kHz): Adds “air” or “sheen” to a mix; useful for bringing
life to vocals, cymbals, and ambiance.
1. Carving Out Space: EQ can create space in the mix by removing frequencies
from one instrument to make room for another (e.g., reducing the low mids on
a guitar to let the vocals shine).
2. Correcting Issues: Use EQ to address problematic frequencies like sibilance
in vocals (around 5-8 kHz) or mud in the low end (100-250 Hz).
3. Creative Shaping: EQ can add color and texture, like boosting the highs for a
bright, airy feel or cutting lows to thin out a sound.
4. Enhancing Presence and Clarity: Adding presence to vocals or brightness
to guitars helps them stand out without increasing volume.
• Cut Before You Boost: Cutting problem frequencies can be more effective
and natural than boosting.
• Use Narrow Cuts and Broad Boosts: When cutting unwanted frequencies,
use a narrow Q to target specific problems. When boosting, a broader Q
sounds more natural.
• Listen in Context: Always adjust EQ in the context of the full mix; solo
adjustments can be misleading.
• Subtractive EQ on Multiple Tracks: Prevent frequency buildup by using
high-pass filters on tracks that don’t need low frequencies, like guitars or
vocals.
Equalizers are essential for both corrective and creative purposes, allowing you to
enhance your mix and achieve clarity, balance, and tonal richness.
Compressors are audio processing tools that control the dynamic range of
a sound, which is the difference between the loudest and softest parts. Compressors
are essential in music production and mixing because they help even out volume
inconsistencies, add punch or sustain, and shape the tone of individual tracks or the
entire mix.
1. Threshold
o The threshold sets the level at which compression begins. When the
audio signal exceeds this level, the compressor engages and reduces
the signal’s volume.
o Example: If the threshold is set to -10 dB, any part of the audio that
goes above -10 dB will be compressed.
2. Ratio
o The ratio determines the degree of compression applied once the
signal exceeds the threshold. A 4:1 ratio means that for every 4 dB the
input signal goes over the threshold, only 1 dB will be outputted.
o Common Ratios:
▪ 2:1 for gentle compression
▪ 4:1 for moderate compression
▪ 10:1 or higher is often considered limiting, where the
compressor almost entirely prevents any increase above the
threshold.
3. Attack
o Attack controls how quickly the compressor responds after the signal
surpasses the threshold. A fast attack clamps down immediately, while
a slower attack allows more of the initial transient (sharp onset) of a
sound to pass through.
o Use: A slow attack can add punch to drums, while a fast attack can
soften harsh transients in vocals or bass.
4. Release
o Release sets how long it takes for the compressor to stop compressing
once the signal drops below the threshold.
o Use: A fast release allows the sound to return to its normal level
quickly, which can add energy. A slower release can smooth out the
sound but may create a more controlled, even feel.
5. Makeup Gain
o Since compression reduces volume, makeup gain allows you to
increase the overall level of the compressed signal to match or exceed
the original volume.
o Use: Helps keep compressed tracks from sounding quieter after
compression is applied, ensuring they sit well in the mix.
6. Knee
o The knee setting controls how smoothly the compressor engages as
the signal reaches the threshold.
o Hard Knee: Abrupt, immediate compression when the signal reaches
the threshold.
o Soft Knee: Gradual, smoother compression as the signal approaches
the threshold, which can sound more natural.
Types of Compressors
1. VCA (Voltage-Controlled Amplifier) Compressors
o VCA compressors use a voltage-controlled amplifier for precise and
clean compression. They’re known for fast attack and release times
and are widely used in modern production.
o Use: Great for drums, vocals, and mix bus compression.
o Examples: DBX 160, SSL G Series Bus Compressor.
2. FET (Field-Effect Transistor) Compressors
o FET compressors mimic tube compression behavior using transistors
and have a distinct sound characterized by punch and warmth. They’re
very fast and responsive.
o Use: Popular for drums, bass, and vocals that need aggressive
compression.
o Examples: UREI 1176.
3. Optical Compressors
o Optical compressors use a light source and optical cell to control the
compression, resulting in a slower, smoother response.
o Use: Ideal for vocals, bass, and instruments that need a natural, warm
compression.
o Examples: Teletronix LA-2A.
4. Tube Compressors
o Tube compressors use vacuum tubes and vary the compression ratio
dynamically, creating a warm, smooth sound.
o Use: Known for rich tonal characteristics and ideal for vocals,
mastering, and mix bus processing.
o Examples: Fairchild 670, Manley Variable Mu.
5. Digital Compressors
o These are software compressors found in DAWs or plugins, and they
can emulate any of the analog types or introduce new, unique
behaviors.
o Use: Extremely versatile, from transparent compression to character-
rich styles. They often come with advanced options like multiband
compression and lookahead.
o Examples: FabFilter Pro-C 2, Waves CLA-2A.
1. Upward Compression
o This raises the volume of quieter parts while leaving louder parts
unaffected, making the signal more consistent without squashing
peaks.
2. Downward Compression
o This reduces the volume of louder sounds while leaving softer sounds
untouched, which is the most common form of compression.
3. Parallel Compression (New York Compression)
o Parallel compression mixes the dry (uncompressed) signal with a
heavily compressed version of the same signal. This technique can
make sounds fuller and more present without losing dynamics.
o Use: Often used on drums and vocals for a punchy, upfront sound
without sacrificing the original dynamics.
4. Multiband Compression
o Multiband compression divides the audio into frequency bands (like
lows, mids, and highs) and applies compression separately to each
band. This allows you to control specific areas of the frequency
spectrum without affecting the entire signal.
o Use: Useful for complex sounds, mastering, or mix bus compression,
where you may need different treatment for different frequency ranges.
5. Sidechain Compression
o Sidechain compression triggers compression based on an external
input signal rather than the main audio. For example, a kick drum can
trigger compression on a bass line, creating a “pumping” effect.
o Use: Common in EDM and dance music to give room for kick drums or
other rhythmic elements.
1. Vocals: Compression smooths out the dynamic range, making the vocals
sound more consistent and easier to place in the mix.
o Tip: Use a medium attack and fast release, around a 3:1 to 5:1 ratio,
with soft knee settings for a natural vocal sound.
2. Drums: Compression adds punch, presence, and sustain to individual drums
or the entire drum bus.
o Tip: For snare drums, try a fast attack and release with a moderate
ratio. For kick drums, experiment with a slower attack to let the initial
transient hit.
3. Bass: Compression helps control the low-end energy and keeps bass notes
consistent.
o Tip: Use a slow attack and release for a natural, tight bass sound. Too
much compression on bass can make it sound muddy or flat.
4. Master Bus: Light compression on the master bus glues the mix together,
providing a cohesive, polished sound.
o Tip: Use a low ratio (1.5:1 or 2:1) with a gentle knee and slow
attack/release to avoid over-compressing.
• Don’t Overdo It: Too much compression can make a mix sound lifeless or
squashed. Start with subtle settings and adjust as needed.
• Listen in Context: Always check how compression affects the sound in the
full mix, as over-compression can lead to an unnatural sound.
• Use Makeup Gain Carefully: After applying compression, use makeup gain
to restore volume, but be mindful not to make the sound louder than
necessary.
• Experiment with Attack and Release: These controls drastically change the
sound; a fast attack can tame transients, while a slow attack lets them through
for more punch.
Compression is a powerful and versatile tool that, when used effectively, can elevate
the quality of any production, adding punch, warmth, and clarity while controlling
dynamics
Reverb
Reverb (short for reverberation) is the natural persistence of sound as it bounces off
surfaces in an environment before eventually fading out. Reverb effects recreate the
sensation of sound reflecting in different spaces, like rooms, halls, or open spaces,
to add depth and dimensionality to a recording.
1. Room Reverb
o Simulates a small, enclosed space. It adds a subtle sense of depth
without sounding overly ambient.
o Use: Often used on vocals, drums, and instruments that need a touch
of space without too much decay.
2. Hall Reverb
o Mimics the reverb characteristics of a concert hall, with long decay and
lush reflections.
o Use: Great for orchestral instruments, strings, and vocals to add a rich,
expansive atmosphere.
3. Plate Reverb
o Simulates the sound of vibrating metal plates. Plate reverb has a
smooth, dense character with a long decay.
o Use: Common in vocals and drums; plate reverb has been a staple in
rock and pop music for adding warmth and thickness.
4. Spring Reverb
o Created by sending sound through metal springs, this type of reverb
has a distinct, slightly metallic character.
o Use: Popular in guitar amps and often used on guitars, especially in
genres like surf rock and country.
5. Chamber Reverb
o Simulates the sound reflections of an echo chamber—a room built
specifically for reverb. It has a natural, warm sound.
o Use: Often used on vocals and drums to give a vintage character with
a smooth decay.
6. Digital or Algorithmic Reverb
o Simulates any of the above reverb types through digital algorithms.
They’re versatile and offer fine control over parameters.
o Use: Useful for precise reverb effects tailored to specific needs.
Key Reverb Parameters
Delay
Delay captures the original audio signal and plays it back after a specified period,
creating distinct echo-like repetitions. Unlike reverb, which creates a continuous
wash of reflections, delay produces discrete repetitions of the sound at set intervals.
Delay stores the original audio, holds it momentarily, and then repeats it. This cycle
can happen just once or multiple times, depending on the feedback setting, which
dictates how many echoes occur before the sound fades away.
1. Simple Delay
o Repeats the sound once at a set time after the original sound.
o Use: Creates a single echo, often used to add subtle depth.
2. Tape Delay
o Modeled after analog tape machines, tape delay has a warm, slightly
distorted sound with modulating characteristics as the tape “wears.”
o Use: Popular in vintage and retro genres, adding warmth and character
to vocals, guitars, and synths.
3. Ping-Pong Delay
o Alternates the delay between the left and right channels, creating a
bouncing effect across the stereo field.
o Use: Adds stereo width and can be creatively used on synths, guitars,
and vocals.
4. Slapback Delay
o A very short delay (usually 40-120 milliseconds), creating a single echo
with a quick decay, often used in rockabilly and early rock music.
o Use: Adds thickness and a vintage feel to vocals and guitars.
5. Analog Delay
o Simulates analog delay units, known for their warm, slightly degraded
sound with modulating characteristics.
o Use: Adds character and can be used on any track that benefits from a
slightly warm, analog-style echo.
6. Digital Delay
o Provides clean, precise repeats without the coloration associated with
tape or analog delays.
o Use: Great for modern production styles where precision and clarity
are needed.
1. Time
o Controls the length of time between each repeat. Short times create
fast echoes, while longer times create more spaced-out repeats.
2. Feedback
o Determines the number of repeats. Higher feedback settings produce
more echoes before the sound fades out, while lower settings give
fewer repetitions.
3. Mix (Wet/Dry)
o Adjusts the balance between the dry signal and the delayed signal.
Higher wet settings increase the echo effect, while a lower mix keeps it
subtle.
4. Modulation
o Some delay effects add modulation to the echoes, creating subtle pitch
variation, which can add movement and a lush quality to the delay.
5. Filter
o Filters, often in the form of high-pass or low-pass, allow you to shape
the frequency content of the echoes. For example, you can create a
“darker” delay by cutting out high frequencies.
In a mix, reverb and delay often work together to create rich, immersive
soundscapes. Reverb can establish an overall sense of space, while delay adds
movement and echo without washing out the sound.