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Axman

(Battletech)

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0% found this document useful (0 votes)
41 views8 pages

Axman

(Battletech)

Uploaded by

A G
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Armor Factor - 179

Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(21) (21)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-1N Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Autocannon/20 CT/RT 7 20 3 6 9 Center
Left Arm Right Arm
1 Hatchet RA 0 13 1 Torso
(17) (17)
3 Medium Laser RA 3 5 3 6 9 (28)
1 Large Pulse Laser LA 10 9 3 7 10

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,374 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Large Pulse Laser 6. Life Support 5. Medium Laser 28*
6. Large Pulse Laser 6. Medium Laser 27
1. Ferro-Fibrous
Center Torso 1. Medium Laser Left Right 26*
2. Ferro-Fibrous 1. XL Engine 2. Hatchet Arm Arm
2. XL Engine (10) (10) 25*
3. Ferro-Fibrous 3. Hatchet
4-6 4. Ferro-Fibrous 3. XL Engine 4-6 4. Hatchet
24*
1-3 4. Gyro Center 23*
5. Ferro-Fibrous 5. Hatchet Torso
6. Ferro-Fibrous 5. Gyro 6. Hatchet 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Autocannon/20 17*
3. XL Engine 3. XL Engine
1-3 4. Ammo (AC/20) 5
6. Autocannon/20 1-3 4. Autocannon/20 16
5. Ammo (AC/20) 5 5. Autocannon/20 HEAT DATA 15*
6. CASE Engine Hits 6. Autocannon/20 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Ferro-Fibrous 1. Autocannon/20 13*
Sensor Hits 30 Shutdown Double
2. Ferro-Fibrous 2. Autocannon/20 12
28 Ammo Exp. avoid on 8+
4-6
3. Ferro-Fibrous Life Support 4-6
3. Autocannon/20 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Autocannon/20 25 –5 Movement Points
5. Ferro-Fibrous 5. Autocannon/20 10*
24 +4 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Jump Jet 5. Jump Jet
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 179
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(21) (21)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-2N Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LRM 15 RT 5 1/Msl 6 7 14 21 Center
Left Arm Right Arm
1 LRM 15 LT 5 1/Msl 6 7 14 21 Torso
(17) (17)
1 Hatchet RA 0 13 1 (28)
3 Medium Laser RA 3 5 3 6 9
1 Large Pulse Laser LA 10 9 3 7 10

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,458 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Large Pulse Laser 6. Life Support 5. Medium Laser 28*
6. Large Pulse Laser 6. Medium Laser 27
1. Ferro-Fibrous
Center Torso 1. Medium Laser Left Right 26*
2. Ferro-Fibrous 1. XL Engine 2. Hatchet Arm Arm
2. XL Engine (10) (10) 25*
3. Ferro-Fibrous 3. Hatchet
4-6 4. Ferro-Fibrous 3. XL Engine 4-6 4. Hatchet
24*
1-3 4. Gyro Center 23*
5. Ferro-Fibrous 5. Hatchet Torso
6. Ferro-Fibrous 5. Gyro 6. Hatchet 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Ferro-Fibrous 17*
3. XL Engine 3. XL Engine
1-3 4. LRM 15
6. Roll Again 1-3 4. LRM 15 16
5. LRM 15 5. LRM 15 HEAT DATA 15*
6. LRM 15 Engine Hits 6. LRM 15 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Ammo (LRM 15) 8 1. Ferro-Fibrous 13*
Sensor Hits 30 Shutdown Double
2. Ammo (LRM 15) 8 2. Ferro-Fibrous 12
28 Ammo Exp. avoid on 8+
4-6
3. Ferro-Fibrous Life Support 4-6
3. Ferro-Fibrous 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Roll Again 25 –5 Movement Points
5. Ferro-Fibrous 5. Roll Again 10*
24 +4 Modifier to Fire
6. CASE 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Jump Jet 5. Jump Jet
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 179
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(21) (21)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-3S Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Experimental Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 LB 20-X AC CT/RT 6 20 4 8 12 Center
Left Arm Right Arm
1 Guardian ECM Suite LT 0 6 Torso
(17) (17)
1 Hatchet RA 0 13 1 (28)
3 ER Medium Laser LA 5 5 4 8 12

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,649 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. ER Medium Laser 5. Sensors 1-3 4. Hand Actuator 29
5. ER Medium Laser 6. Life Support 5. Hatchet 28*
6. ER Medium Laser 6. Hatchet 27
1. Ferro-Fibrous
Center Torso 1. Hatchet Left Right 26*
2. Ferro-Fibrous 1. Light Fusion Engine 2. Hatchet Arm Arm
2. Light Fusion Engine (10) (10) 25*
3. Ferro-Fibrous 3. Hatchet
4-6 4. Ferro-Fibrous 3. Light Fusion Engine 4-6 4. Ferro-Fibrous
24*
1-3 4. Gyro Center 23*
5. Ferro-Fibrous 5. Ferro-Fibrous Torso
6. Ferro-Fibrous 5. Gyro 6. Ferro-Fibrous 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Light Fusion Engine
Left Torso 3. Light Fusion Engine
Right Torso (15) (15) 19*
1. Light Fusion Engine 4-6 4. Light Fusion Engine
1. Light Fusion Engine 18*
2. Light Fusion Engine 2. Light Fusion Engine
5. LB 20-X AC 17*
3. Ammo (LB 20-X) 5 3. LB 20-X AC
1-3 4. Ammo (LB 20-X) 5
6. LB 20-X AC 1-3 4. LB 20-X AC 16
5. Ammo (LB 20-X Cluster) 5 5. LB 20-X AC HEAT DATA 15*
6. Ammo (LB 20-X Cluster) 5 Engine Hits 6. LB 20-X AC Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Guardian ECM Suite 1. LB 20-X AC 13*
Sensor Hits 30 Shutdown Double
2. Guardian ECM Suite 2. LB 20-X AC 12
28 Ammo Exp. avoid on 8+
4-6
3. CASE Life Support 4-6
3. LB 20-X AC 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. LB 20-X AC 25 –5 Movement Points
5. Ferro-Fibrous 5. LB 20-X AC 10*
24 +4 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Jump Jet 5. Jump Jet
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 179
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(21) (21)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-3Sr Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Advanced Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 C3 Slave CT 0 Center
Left Arm Right Arm
1 Medium Pulse Laser CT 4 6 2 4 6 Torso
(17) (17)
1 Rotary AC/5 RT 1 5/Sht 5 10 15 (28)
1 Guardian ECM Suite LT 0 6
1 Hatchet RA 0 13 1
3 ER Medium Laser LA 5 5 4 8 12
Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Note: Equipped with Full-Head Ejection System

Left Right
BV: 1,734 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. ER Medium Laser 5. Sensors 1-3 4. Hand Actuator 29
5. ER Medium Laser 6. Life Support 5. Hatchet 28*
6. ER Medium Laser 6. Hatchet 27
1. Ferro-Fibrous
Center Torso 1. Hatchet Left Right 26*
2. Ferro-Fibrous 1. Light Fusion Engine 2. Hatchet Arm Arm
2. Light Fusion Engine (10) (10) 25*
3. Ferro-Fibrous 3. Hatchet
4-6 4. Ferro-Fibrous 3. Light Fusion Engine 4-6 4. Ferro-Fibrous
24*
1-3 4. Gyro Center 23*
5. Ferro-Fibrous 5. Ferro-Fibrous Torso
6. Ferro-Fibrous 5. Gyro 6. Ferro-Fibrous 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. Light Fusion Engine
Left Torso 3. Light Fusion Engine
Right Torso (15) (15) 19*
1. Light Fusion Engine 4-6 4. Light Fusion Engine
1. Light Fusion Engine 18*
2. Light Fusion Engine 2. Light Fusion Engine
5. Medium Pulse Laser 17*
3. Ammo (RAC/5) 20 3. Double Heat Sink
1-3 4. Ammo (RAC/5) 20
6. C3 Slave 1-3 4. Double Heat Sink 16
5. Ammo (RAC/5) 20 5. Double Heat Sink HEAT DATA 15*
6. Ammo (RAC/5) 20 Engine Hits 6. Rotary AC/5 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 11 [22]
1. Guardian ECM Suite 1. Rotary AC/5 13*
Sensor Hits 30 Shutdown Double
2. Guardian ECM Suite 2. Rotary AC/5 12
28 Ammo Exp. avoid on 8+
4-6
3. CASE Life Support 4-6
3. Rotary AC/5 26 Shutdown, avoid on 10+ 11
4. Ferro-Fibrous 4. Rotary AC/5 25 –5 Movement Points
5. Ferro-Fibrous 5. Rotary AC/5 10*
24 +4 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Jump Jet 5. Jump Jet
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 179
Ferro-
ARMOR DIAGRAM Fibrous
Head (9)
Left Torso Right Torso
(21) (21)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-4D Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 6 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Brawler
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
2 Light AC/5 RT 1 5/Sht 5 10 15 Center
Left Arm Right Arm
2 Light AC/5 LT 1 5/Sht 5 10 15 Torso
(17) (17)
1 Hatchet RA 0 13 1 (28)
2 Medium Laser LA 3 5 3 6 9
1 Targeting Computer LA 0

Left Right
Leg Center Leg
(24) Torso (24)
Rear (6)

Left Right
BV: 1,222 Torso Rear Torso Rear
(6) (6)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Medium Laser 6. Life Support 5. Hatchet 28*
6. Medium Laser 6. Hatchet 27
1. Targeting Computer
Center Torso 1. Hatchet Left Right 26*
2. Targeting Computer 1. XL Engine 2. Hatchet Arm Arm
2. XL Engine (10) (10) 25*
3. Targeting Computer 3. Hatchet
4-6 4. Targeting Computer 3. XL Engine 4-6 4. Ferro-Fibrous
24*
1-3 4. Gyro Center 23*
5. Targeting Computer 5. Ferro-Fibrous Torso
6. Targeting Computer 5. Gyro 6. Ferro-Fibrous 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Roll Again 17*
3. XL Engine 3. XL Engine
1-3 4. Light AC/5
6. Roll Again 1-3 4. Light AC/5 16
5. Light AC/5 5. Light AC/5 HEAT DATA 15*
6. Light AC/5 Engine Hits 6. Light AC/5 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10
1. Light AC/5 1. Light AC/5 13*
Sensor Hits 30 Shutdown Single
2. Ammo (LAC/5) 20 2. Ferro-Fibrous 12
28 Ammo Exp. avoid on 8+
4-6
3. Ammo (LAC/5) 20 Life Support 4-6
3. Ferro-Fibrous 26 Shutdown, avoid on 10+ 11
4. CASE 4. Ferro-Fibrous 25 –5 Movement Points
5. Ferro-Fibrous 5. Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Ferro-Fibrous 5. Ferro-Fibrous
Damage Transfer 8 +1 Modifier to Fire
6. Ferro-Fibrous 6. Ferro-Fibrous 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 192

ARMOR DIAGRAM
Head (9)
Left Torso Right Torso
(20) (20)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-6X Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Mixed Hits Taken 1 2 3 4 5 6
Running: 8 [10] Rules Level: Advanced Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Thunderbolt 15 RT 7 15/Msl 5 6 12 18 Center
Left Arm Right Arm
1 Thunderbolt 15 LT 7 15/Msl 5 6 12 18 Torso
(19) (19)
2 ER Medium Laser RL 5 5 4 8 12 (25)
2 ER Medium Laser LL 5 5 4 8 12

Left Right
Leg Center Leg
(25) Torso (25)
Rear (10)

Note: Equipped with Full-Head Ejection System

Left Right
BV: 2,132 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Roll Again 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Endo Steel 6. Life Support 5. Endo Steel 28*
6. Endo Steel 6. Endo Steel 27
1. Endo Steel
Center Torso 1. Endo Steel Left Right 26*
2. Endo Steel 1. XL Engine (C) 2. Endo Steel Arm Arm
2. XL Engine (C) (10) (10) 25*
3. Endo Steel 3. Endo Steel
4-6 4. Endo Steel 3. XL Engine (C) 4-6 4. Endo Steel
24*
1-3 4. Gyro Center 23*
5. Endo Steel 5. Endo Steel Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine (C)
Left Torso 3. XL Engine (C)
Right Torso (15) (15) 19*
1. XL Engine (C) 4-6 4. XL Engine (C)
1. XL Engine (C) 18*
2. XL Engine (C) 2. XL Engine (C)
5. Supercharger 17*
3. Thunderbolt 15 3. Thunderbolt 15
1-3 4. Thunderbolt 15
6. Roll Again 1-3 4. Thunderbolt 15 Endo Steel 16
5. Thunderbolt 15 5. Thunderbolt 15 HEAT DATA 15*
6. Ammo (Thunderbolt 15) 4 Engine Hits 6. Ammo (Thunderbolt 15) 4 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. CASE 1. CASE 13*
Sensor Hits 30 Shutdown Double
2. Roll Again 2. Roll Again 12
28 Ammo Exp. avoid on 8+
4-6
3. Roll Again Life Support 4-6
3. Roll Again 26 Shutdown, avoid on 10+ 11
4. Roll Again 4. Roll Again 25 –5 Movement Points
5. Roll Again 5. Roll Again 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. ER Medium Laser 5. ER Medium Laser
Damage Transfer 8 +1 Modifier to Fire
6. ER Medium Laser 6. ER Medium Laser 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 195
Light
ARMOR DIAGRAM Ferro-
Fibrous
Head (9)
Left Torso Right Torso
(20) (20)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-6T Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 5 Tech Base: Inner Sphere Hits Taken 1 2 3 4 5 6
Running: 8 Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 0 Role: Missile Boat
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Thunderbolt 15 RT 7 15/Msl 5 6 12 18 Center
Left Arm Right Arm
1 Thunderbolt 15 LT 7 15/Msl 5 6 12 18 Torso
(20) (20)
2 ER Medium Laser RL 5 5 4 8 12 (25)
2 ER Medium Laser LL 5 5 4 8 12

Left Right
Leg Center Leg
(25) Torso (25)
Rear (11)

Note: Equipped with Full-Head Ejection System

Left Right
BV: 1,830 Torso Rear Torso Rear
(10) (10)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Light Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. Endo Steel 6. Life Support 5. Endo Steel 28*
6. Endo Steel 6. Endo Steel 27
1. Endo Steel
Center Torso 1. Endo Steel Left Right 26*
2. Endo Steel 1. XL Engine 2. Endo Steel Arm Arm
2. XL Engine (10) (10) 25*
3. Endo Steel 3. Endo Steel
4-6 4. Endo Steel 3. XL Engine 4-6 4. Endo Steel
24*
1-3 4. Gyro Center 23*
5. Endo Steel 5. Endo Steel Torso
6. Roll Again 5. Gyro 6. Roll Again 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Light Ferro-Fibrous 17*
3. XL Engine 3. XL Engine
1-3 4. Thunderbolt 15
6. Light Ferro-Fibrous 1-3 4. Thunderbolt 15 Endo Steel 16
5. Thunderbolt 15 5. Thunderbolt 15 HEAT DATA 15*
6. Thunderbolt 15 Engine Hits 6. Thunderbolt 15 Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Ammo (Thunderbolt 15) 4 1. Ammo (Thunderbolt 15) 4 13*
Sensor Hits 30 Shutdown Double
2. Ammo (Thunderbolt 15) 4 2. Ammo (Thunderbolt 15) 4 12
28 Ammo Exp. avoid on 8+
4-6
3. CASE Life Support 4-6
3. CASE 26 Shutdown, avoid on 10+ 11
4. Light Ferro-Fibrous 4. Light Ferro-Fibrous 25 –5 Movement Points
5. Light Ferro-Fibrous 5. Light Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. Roll Again 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. ER Medium Laser 5. ER Medium Laser
Damage Transfer 8 +1 Modifier to Fire
6. ER Medium Laser 6. ER Medium Laser 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.
Armor Factor - 203
Light
ARMOR DIAGRAM Ferro-
Fibrous
Head (9)
Left Torso Right Torso
(23) (23)

BATTLEMECH RECORD SHEET

'MECH DATA WARRIOR DATA


Type: Axman AXM-5N Name:
Movement Points: Tonnage: 65 Gunnery Skill: Piloting Skill:
Walking: 4 [4] Tech Base: Mixed Hits Taken 1 2 3 4 5 6
Running: 6 [8] Rules Level: Standard Consciousness# 3 5 7 10 11 Dead
Jumping: 4 Role: Skirmisher
Weapons & Equipment Inventory (hexes)
Qty Type Loc Ht Dmg Min Sht Med Lng
1 Guardian ECM Suite CT 0 6 Center
Left Arm Right Arm
1 Hyper-Assault Gauss 20 (C) RT 4 20** 2 8 16 24 Torso
(20) (20)
3 ER Medium Laser RA 5 5 4 8 12 (33)
1 Hatchet RA 0 13 1
1 ER PPC (C) LA 15 15 7 14 23

Left Right
Leg Center Leg
(27) Torso (27)
Rear (7)

Left Right
BV: 2,575 Torso Rear Torso Rear
(7) (7)

CRITICAL HIT TABLE Heat


INTERNAL STRUCTURE DIAGRAM Scale
Head Head
Left Torso Right Torso Overflow
Left Arm 1. Life Support Right Arm (15) (3) (15)
1. Shoulder 2. Sensors 1. Shoulder
2. Upper Arm Actuator 3. Cockpit 2. Upper Arm Actuator
4. Light Ferro-Fibrous 30*
3. Lower Arm Actuator 3. Lower Arm Actuator
1-3 4. Hand Actuator 5. Sensors 1-3 4. Hand Actuator 29
5. ER PPC (C) 6. Life Support 5. ER Medium Laser 28*
6. ER PPC (C) 6. ER Medium Laser 27
1. Light Ferro-Fibrous
Center Torso 1. ER Medium Laser Left Right 26*
2. Light Ferro-Fibrous 1. XL Engine 2. Hatchet Arm Arm
2. XL Engine (10) (10) 25*
3. Light Ferro-Fibrous 3. Hatchet
4-6 4. Light Ferro-Fibrous 3. XL Engine 4-6 4. Hatchet
24*
1-3 4. Gyro Center 23*
5. Light Ferro-Fibrous 5. Hatchet Torso
6. Roll Again 5. Gyro 6. Hatchet 22*
(21)
6. Gyro
21
1. Gyro Left Right
Leg Leg 20*
2. XL Engine
Left Torso 3. XL Engine
Right Torso (15) (15) 19*
1. XL Engine 4-6 4. XL Engine
1. XL Engine 18*
2. XL Engine 2. XL Engine
5. Guardian ECM Suite 17*
3. XL Engine 3. XL Engine
1-3 4. Ammo (HAG 20) 6 (C)
6. Guardian ECM Suite 1-3 4. Hyper-Assault Gauss 20 (C) 16
5. Ammo (HAG 20) 6 (C) 5. Hyper-Assault Gauss 20 (C) HEAT DATA 15*
6. Ammo (HAG 20) 6 (C) Engine Hits 6. Hyper-Assault Gauss 20 (C) Heat Heat Sinks: 14*
Gyro Hits Level* Effects 10 [20]
1. Triple-Strength Myomer 1. Hyper-Assault Gauss 20 (C) 13*
Sensor Hits 30 Shutdown Double
2. Triple-Strength Myomer 2. Hyper-Assault Gauss 20 (C) 12
28 Ammo Exp. avoid on 8+
4-6
3. Triple-Strength Myomer Life Support 4-6
3. Hyper-Assault Gauss 20 (C) 26 Shutdown, avoid on 10+ 11
4. Triple-Strength Myomer 4. CASE II 25 –5 Movement Points
5. Triple-Strength Myomer 5. Light Ferro-Fibrous 10*
24 +4 Modifier to Fire
6. Triple-Strength Myomer 6. Roll Again 23 Ammo Exp. avoid on 6+ 9
22 Shutdown, avoid on 8+ 8*
20 –4 Movement Points
19 Ammo Exp. avoid on 4+ 7
Left Leg Right Leg 18 Shutdown, avoid on 6+ 6
1. Hip 1. Hip 17 +3 Modifier to Fire 5*
2. Upper Leg Actuator 2. Upper Leg Actuator 15 –3 Movement Points
14 Shutdown, avoid on 4+ 4
3. Lower Leg Actuator 3. Lower Leg Actuator
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire 3
10 –2 Movement Points 2
5. Jump Jet 5. Jump Jet
Damage Transfer 8 +1 Modifier to Fire
6. Jump Jet 6. Jump Jet 5 –1 Movement Points 1
Diagram
0
© 2025 The Topps Company, Inc. Classic BattleTech, BattleTech, 'Mech and BattleMech are trademarks of The Topps Company, Inc. All rights reserved.
Catalyst Game Labs and the Catalyst Game Labs logo are trademarks of InMediaRes Productions, LLC. Permission to photocopy for personal use.

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